- --Cultures (Choose 2)--
- 1) Druids - Gain additional +1 Faith for every 2 forest tiles in your territory. Can build anything on "Forest" tiles.
- 2) Imperial - Gain +200 progress each turn for each tile in your territory with a building on it
- 3) Savages - Gain additional 30% more loot from raids and additional 20 growth from "Plains" tiles you own
- 4) Theocratic - Can make one prayer as a free action. Additional +1 Faith for every 2 temples. Can't cast dark spells.
- 5) Heretics - Gain instant 3000 progress for each faith point spent on dark spells
- 6) Pacifists - Gain 30% more progress at the end of your turn if you haven't attacked other nations this turn
- 7) Warmongers - 20% more progress from offensive battles. No limit to the amount of times they can attack in a turn