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Thelo

Backlog BBB guide

Oct 29th, 2013
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  1. [07:46] <Aphotix> woo first draft of BBB guide is finally done
  2. [07:46] <Aphotix> https://docs.google.com/document/d/1cFF43KV3d6ZEso4dNpWQyPJ4NQkSr4lngynv94r2lDQ/edit
  3. [07:46] <Aphotix> thelo can give me suggestion on that
  4. [07:46] <Aphotix> whenever he's around
  5. [07:46] <Aphotix> be back tomorrow night
  6. [07:47] <@Thelo> hmm
  7. [07:47] <@Thelo> "he does not have very damage efficient cards"
  8. [07:47] * LameGuest_128 (Mibbit@mib-2FB33DBF.cg.shawcable.net) has joined #sirlin
  9. [07:47] <@Thelo> except headbutt, cogshot, beta thrust
  10. [07:47] * LameGuest_128 is now known as avz
  11. [07:48] <@Thelo> beta thrust and to a lesser degree cogshot are notable because they work fine without big hands
  12. [07:49] <@Thelo> and also they tend to own jabs and fireballs
  13. [07:50] <@Thelo> so the options to exist, they're just not quite as frequent as you'd like
  14. [07:50] <@Thelo> *do exist
  15. [07:51] <@Thelo> "In general, BBB does not want to dodge at close, but if the opponent has an attack that can outspeed Piston Hurricane, BBB has to add dodge into his repertoire." actually that is the wrong close-dodge criterion imo, it's more about them being in the endgame or not
  16. [07:51] <@Thelo> such that you wouldn't really get to use them at range later anyway
  17. [07:52] <@Thelo> "Doding during overdrive", typo
  18. [07:54] <@Thelo> "It is ultra important to hold on to these cards to maximize the effectiveness of range." I would actually mention that you only need ONE of each card, because you recur them
  19. [07:54] <@Thelo> having three in hand doesn't actually help
  20. [07:54] <DredNicolson> Even if you lose range on a turn you use one, you still get it back.
  21. [07:55] <DredNicolson> (Cheap!)
  22. [07:56] <@Thelo> In the card breakdown, I'd mention that 3 is your *only* odd range normal, which makes it unusually valuable for an otherwise lame card
  23. [07:56] <@Thelo> especially against Zane
  24. [08:00] <@Thelo> About the ace, I'd mention to try to keep one ace during range because it's your best ender after hitting with a normal, and also that the use of Piston Hurricane vs Beta Thrust as a poke depends a lot on whether the opponent has a real attack in [0.4..1.4]. For instance you don't really want to Piston Hurricane much against Geiger since Beta Thrust already beats everything Piston Hurricane does, but you might want to against Midori, where it beats dQ where Beta Thrust doesn't
  25. [08:01] <@Thelo> Typo in vs Grave, "do you will have"
  26. [08:04] <@Thelo> vs Onimaru I would say to be more liberal than usual in throwing out normals
  27. [08:05] <@Thelo> for once you have a fair chance of winning attack vs attack
  28. [08:06] <@Thelo> in the BBB mirror, I would highlight the importance of close Cog Shot, which both deals a lot of damage and tends to outspeed the other BBB's everything
  29. [08:06] <@Thelo> notably all normals including the headbutt
  30. [08:07] <DredNicolson> Especially since being at close is going to be a rare thing.
  31. [08:07] <@Thelo> right
  32. [08:07] <@Thelo> on Gwen, "Also remember that she has a special block that prevents range from happening" this is false
  33. [08:08] <Shiri> yeah it's not chip damage like you would think
  34. [08:08] <@Thelo> BBB gains range even against special blocks
  35. [08:08] <Shiri> it's just "when blocked"
  36. [08:08] <@Thelo> I would also say to be absolutely shameless about chaining dodges at range because stalling is perfectly fine against Gwen
  37. [08:09] <@Thelo> also that your 2 beats her starter J but your 3 notably doesn't, which makes a huge difference
  38. [08:10] <@Thelo> and then also she loves to 10-block at range so keep your 3 to mixup past that damn thing after a landed K-throw
  39. [08:11] <@Thelo> the rest seems pretty good!
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