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MM2 Coin Grabber Script

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Apr 9th, 2017
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  1. --These are the methods I found/tested whilst trying to create an item giver before I created my catalog exploit. --Scapters
  2.  
  3. --Coin Grabber
  4. game.Players:Chat("Hi") --[[ Coin Crabber af ]]--
  5. while wait(1) do
  6. for i,v in pairs(game.Workspace:GetChildren()) do
  7. local f = v:FindFirstChild("CoinContainer")
  8. local q = game.Players.LocalPlayer.Character:FindFirstChild("Torso")
  9. if q and f then
  10. for i,c in pairs(f:GetChildren()) do
  11. c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
  12. end
  13. end
  14. end
  15. end
  16.  
  17. --Print Codes
  18. local Remote = game.ReplicatedStorage
  19. local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
  20. local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
  21. local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
  22. for Code,CodeTable in pairs(Database.Codes) do
  23. print(Code.." : "..CodeTable.Prize)
  24. end
  25.  
  26. --Print Weapons
  27. local Remote = game.ReplicatedStorage
  28. local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
  29. local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
  30. local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
  31. for Weapon,WeaponTable in pairs(Database.Weapons) do
  32. if WeaponTable.ItemID then
  33. print(Weapon.." : "..WeaponTable.ItemID)
  34. end
  35. end
  36.  
  37. --Print Crates
  38. local Remote = game.ReplicatedStorage
  39. local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
  40. local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
  41. local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
  42. for Crate,CrateTable in pairs(Database.Crates) do
  43. if CrateTable.ItemID then
  44. print(Crate.." : "..CrateTable.ItemID)
  45. end
  46. end
  47.  
  48. --Get Player
  49. local player = game.ReplicatedStorage.GetData2:InvokeServer()
  50.  
  51. --Possible Give Items
  52. local player = game.ReplicatedStorage.GetData2:InvokeServer()
  53. table.insert(player.Weapons.Owned, 315501640)
  54. game.ReplicatedStorage.UpdateDataClient:Fire()
  55. game.ReplicatedStorage.UpdateData2:FireServer()
  56. game.ReplicatedStorage.Buy:FireServer("Fade", "Weapons")
  57.  
  58. --Print Owned
  59. local player = game.ReplicatedStorage.GetData2:InvokeServer()
  60. for i,v in pairs(player.Weapons.Owned) do
  61. print(i.." : "..v )
  62. end
  63.  
  64. --Print Murderer
  65. for i,v in pairs(game.Players:GetChildren()) do
  66. v.Backpack.ChildAdded:connect(function(child)
  67. if child.Name == "Knife" then
  68. print(v.Name)
  69. end
  70. end)
  71. end
  72.  
  73. --Give Items
  74. --Forgot to snip this is the catalog exploit lol.
  75.  
  76. --Print DevProducts
  77. local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
  78.  
  79. for _, DevProductContainer in pairs(DeveloperProducts) do
  80. for Field, Value in pairs(DevProductContainer) do
  81. print(Field .. ": " .. Value)
  82. end
  83. print(" ")
  84. end
  85.  
  86. --Modded Lobbies
  87. --Snip also catalog exploit.
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