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- --These are the methods I found/tested whilst trying to create an item giver before I created my catalog exploit. --Scapters
- --Coin Grabber
- game.Players:Chat("Hi") --[[ Coin Crabber af ]]--
- while wait(1) do
- for i,v in pairs(game.Workspace:GetChildren()) do
- local f = v:FindFirstChild("CoinContainer")
- local q = game.Players.LocalPlayer.Character:FindFirstChild("Torso")
- if q and f then
- for i,c in pairs(f:GetChildren()) do
- c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- end
- end
- --Print Codes
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Code,CodeTable in pairs(Database.Codes) do
- print(Code.." : "..CodeTable.Prize)
- end
- --Print Weapons
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Weapon,WeaponTable in pairs(Database.Weapons) do
- if WeaponTable.ItemID then
- print(Weapon.." : "..WeaponTable.ItemID)
- end
- end
- --Print Crates
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer("Item"), Effects = Remote.GetSyncData:InvokeServer("Effects"), Perks = Remote.GetSyncData:InvokeServer("Perks"), Emotes = Remote.GetSyncData:InvokeServer("Emotes"), Radios = Remote.GetSyncData:InvokeServer("Radios"), Toys = Remote.GetSyncData:InvokeServer("Toys"), Recipes = Remote.GetSyncData:InvokeServer("Recipe"), Codes = Remote.GetSyncData:InvokeServer("Codes"), Recyclable = Remote.GetSyncData:InvokeServer("Recyclable"), SlotInfo = Remote.GetSyncData:InvokeServer("SlotInfo"), Crates = Remote.GetSyncData:InvokeServer("MysteryBox"), Bundles = Remote.GetSyncData:InvokeServer("Bundles")}
- local Stuff = {"Weapons", "Emotes", "Toys", "Effects", "Perks", "Radios", "Pets"}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Crate,CrateTable in pairs(Database.Crates) do
- if CrateTable.ItemID then
- print(Crate.." : "..CrateTable.ItemID)
- end
- end
- --Get Player
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- --Possible Give Items
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- table.insert(player.Weapons.Owned, 315501640)
- game.ReplicatedStorage.UpdateDataClient:Fire()
- game.ReplicatedStorage.UpdateData2:FireServer()
- game.ReplicatedStorage.Buy:FireServer("Fade", "Weapons")
- --Print Owned
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- for i,v in pairs(player.Weapons.Owned) do
- print(i.." : "..v )
- end
- --Print Murderer
- for i,v in pairs(game.Players:GetChildren()) do
- v.Backpack.ChildAdded:connect(function(child)
- if child.Name == "Knife" then
- print(v.Name)
- end
- end)
- end
- --Give Items
- --Forgot to snip this is the catalog exploit lol.
- --Print DevProducts
- local DeveloperProducts = game:GetService("MarketplaceService"):GetDeveloperProductsAsync():GetCurrentPage()
- for _, DevProductContainer in pairs(DeveloperProducts) do
- for Field, Value in pairs(DevProductContainer) do
- print(Field .. ": " .. Value)
- end
- print(" ")
- end
- --Modded Lobbies
- --Snip also catalog exploit.
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