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- <?xml version="1.0" encoding="utf-8"?>
- <xml xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <project>
- <projname>PacManTheRealAdventures</projname>
- <welcome>Welcome to The Real Adventures Of Pacman By Firelord Quality Games (R)(C)2023</welcome>
- <author>Firelord Quality Games</author>
- <language>English</language>
- <version>Version 0.15f4d</version>
- <output>adventure</output>
- <preps>
- <prep>in</prep>
- <prep>on</prep>
- <prep>at</prep>
- <prep>under</prep>
- <prep>into</prep>
- <prep>inside</prep>
- <prep>through</prep>
- <prep>out</prep>
- <prep>behind</prep>
- <prep>off</prep>
- <prep>up</prep>
- <prep>with</prep>
- <prep>to</prep>
- <prep>off</prep>
- <prep>north</prep>
- <prep>south</prep>
- <prep>east</prep>
- <prep>west</prep>
- <prep>northeast</prep>
- <prep>southeast</prep>
- <prep>northwest</prep>
- <prep>southwest</prep>
- <prep>up</prep>
- <prep>down</prep>
- <prep>about</prep>
- <prep>over</prep>
- <prep>across</prep>
- <prep>for</prep>
- </preps>
- <verbs>
- <builtinverbs>
- <verb>n,go north,north</verb>
- <verb>s,go south,south</verb>
- <verb>e,go east,east</verb>
- <verb>w,go west,west</verb>
- <verb>ne,go northeast,northeast</verb>
- <verb>se,go southeast,southeast</verb>
- <verb>sw,go southwest,southwest</verb>
- <verb>nw,go northwest,northwest</verb>
- <verb>up,go up,u</verb>
- <verb>down,go down,d</verb>
- <verb>enter,go in,go inside,get in</verb>
- <verb>out</verb>
- <verb>go</verb>
- <verb>get,take,grab,pick up</verb>
- <verb>give</verb>
- <verb>inventory,i</verb>
- <verb>kill,attack</verb>
- <verb>drop</verb>
- <verb>light</verb>
- <verb>look,l</verb>
- <verb>examine,x,look at</verb>
- <verb>look in</verb>
- <verb>search</verb>
- <verb>open</verb>
- <verb>lock</verb>
- <verb>unlock</verb>
- <verb>close,shut</verb>
- <verb>eat</verb>
- <verb>drink</verb>
- <verb>put,place</verb>
- <verb>quit</verb>
- <verb>smell,sniff</verb>
- <verb>listen</verb>
- <verb>wait</verb>
- <verb>climb</verb>
- <verb>yell,scream,shout</verb>
- <verb>jump</verb>
- <verb>talk to</verb>
- <verb>turn on</verb>
- <verb>turn off</verb>
- <verb>wear,put on</verb>
- <verb>save</verb>
- <verb>restore</verb>
- <verb>push,press</verb>
- <verb>read</verb>
- <verb>use</verb>
- <verb>again</verb>
- </builtinverbs>
- <userverbs>
- <verb>whereis</verb>
- <verb>iamanoob</verb>
- <verb>cheatendroom</verb>
- </userverbs>
- </verbs>
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- <description>Offscreen. Move objects here to remove them from the world.</description>
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- <description>You're a wonderful person. You shouldn't care what you look like.</description>
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- <description>You read the scroll! It says : 'Remember : The sacred book will lead to a sacred artifact which will then lead to the Ultimate Scroll! Beware of the Last Guardian! Even Gods are scared of him!'</description>
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- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <description>This is Dr Pssst haunted mansion map!</description>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <description>You see an Oange Pill!</description>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <object id="11" holder="0" name="pacman2" printedname="Pacman2">
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- <object id="12" holder="0" name="Pet_Shop_Mansion" printedname="Pet Shop Mansion">
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <ImageId>pacman-S-N.scr</ImageId>
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- <flags scenery="0" portable="0" container="0" supporter="0" open="0" wearable="0" emittinglight="1" locked="0" lockable="0" beingworn="0" user1="0" door="0" user2="0" user3="0" user4="0" />
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <object id="58" holder="0" name="room05_04" printedname="Room05-04">
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <nogo>
- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
- </nogo>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
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- <in>You can't enter that.</in>
- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <e />
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <out>I don't know which way that is.</out>
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- <check verb="kill" check="check_dobj_supplied" />
- <check verb="kill" check="check_see_dobj" />
- <check verb="light" check="check_dobj_supplied" />
- <check verb="light" check="check_have_dobj" />
- <check verb="light" check="check_see_dobj" />
- <check verb="open" check="check_dobj_supplied" />
- <check verb="open" check="check_see_dobj" />
- <check verb="open" check="check_dobj_opnable" />
- <check verb="open" check="check_dobj_unlocked" />
- <check verb="put" check="check_dobj_supplied" />
- <check verb="put" check="check_prep_supplied" />
- <check verb="put" check="check_iobj_supplied" />
- <check verb="put" check="check_not_self_or_child" />
- <check verb="put" check="check_have_dobj" />
- <check verb="put" check="check_see_iobj" />
- <check verb="put" check="check_put" />
- <check verb="talk to" check="check_dobj_supplied" />
- <check verb="talk to" check="check_see_dobj" />
- <check verb="turn on" check="check_dobj_supplied" />
- <check verb="turn on" check="check_see_dobj" />
- <check verb="lock" check="check_dobj_supplied" />
- <check verb="lock" check="check_see_dobj" />
- <check verb="lock" check="check_dobj_lockable" />
- <check verb="unlock" check="check_dobj_supplied" />
- <check verb="unlock" check="check_see_dobj" />
- <check verb="unlock" check="check_dobj_lockable" />
- <check verb="look in" check="check_dobj_supplied" />
- <check verb="look in" check="check_see_dobj" />
- <check verb="wear" check="check_see_dobj" />
- <check verb="use" check="check_have_dobj" />
- <check verb="wear" check="check_have_dobj" />
- <check verb="wear" check="check_dobj_wearable" />
- <check verb="give" check="check_dobj_supplied" />
- <check verb="give" check="check_have_dobj" />
- <check verb="give" check="check_iobj_supplied" />
- <check verb="give" check="check_see_iobj" />
- <check verb="push" check="check_dobj_supplied" />
- <check verb="push" check="check_see_dobj" />
- <check verb="read" check="check_dobj_supplied" />
- <check verb="read" check="check_see_dobj" />
- </checks>
- <sentences>
- <sentence verb="wear" do="*" prep="" io="" type="before" sub="get_portable" />
- <sentence verb="take" do="player" prep="" io="" type="instead" sub="not_possible" />
- <sentence verb="kill" do="player" prep="" io="" type="instead" sub="kill_self" />
- <sentence verb="kill" do="*" prep="" io="" type="instead" sub="default_kill" />
- <sentence verb="talk to" do="player" prep="" io="" type="instead" sub="talk_to_self" />
- <sentence verb="talk to" do="*" prep="" io="" type="instead" sub="default_talk" />
- <sentence verb="listen" do="" prep="" io="" type="instead" sub="listen" />
- <sentence verb="wait" do="" prep="" io="" type="instead" sub="wait" />
- <sentence verb="yell" do="" prep="" io="" type="instead" sub="yell" />
- <sentence verb="jump" do="" prep="" io="" type="instead" sub="jump" />
- <sentence verb="eat" do="*" prep="" io="" type="instead" sub="default_eat" />
- <sentence verb="drink" do="*" prep="" io="" type="instead" sub="default_drink" />
- <sentence verb="smell" do="*" prep="" io="" type="instead" sub="smell" />
- <sentence verb="take" do="*" prep="" io="" type="after" sub="report_take" />
- <sentence verb="drop" do="*" prep="" io="" type="after" sub="report_drop" />
- <sentence verb="close" do="*" prep="" io="" type="after" sub="report_closed" />
- <sentence verb="wear" do="*" prep="" io="" type="after" sub="report_wear" />
- <sentence verb="unlock" do="Scary_Door" prep="" io="" type="instead" sub="door_unlock" />
- <sentence verb="give" do="Cyan_Pill" prep="to" io="ghostcyan" type="instead" sub="give_cyan_pill" />
- <sentence verb="give" do="Orange_Pill" prep="to" io="ghostorange" type="instead" sub="give_orange_pill" />
- <sentence verb="give" do="Red_Pill" prep="to" io="ghostred" type="instead" sub="give_red_pill" />
- <sentence verb="give" do="Pink_Pill" prep="to" io="ghostpink" type="instead" sub="give_pink_pill" />
- <sentence verb="whereis" do="*" prep="" io="" type="instead" sub="debug_whereis_command" />
- <sentence verb="talk to" do="ghostcyan" prep="" io="" type="instead" sub="talk_cyanghost" />
- <sentence verb="talk to" do="ghostorange" prep="" io="" type="instead" sub="talk_orangeghost" />
- <sentence verb="talk to" do="ghostpink" prep="" io="" type="instead" sub="talk_pinkghost" />
- <sentence verb="talk to" do="ghostred" prep="" io="" type="instead" sub="talk_redghost" />
- <sentence verb="iamanoob" do="" prep="" io="" type="instead" sub="noob_mode_activate" />
- <sentence verb="cheatendroom" do="" prep="" io="" type="instead" sub="cheatendroom" />
- <sentence verb="unlock" do="Locked_Box" prep="" io="" type="instead" sub="box_unlock" />
- </sentences>
- <routines>
- <routine name="game_start">//put any startup code or messages here
- println("You are Baron Pacard -The Pacman - Manford!");
- println("You are outside a huge abandoned mansion. It seems haunted. You see two boys. The boys point the west entrance! As you look to the West life there seems more peaceful!");
- </routine>
- <routine name="reset">//put reset code here
- </routine>
- <routine name="not_possible">if (dobj == player) { println("Not physically possible."); } </routine>
- <routine name="get_portable">if (dobj.portable == 1) { if (dobj.holder != player) { println("(Taken)"); dobj.holder = player;} } </routine>
- <routine name="kill_self">println("If you are experiencing suicidal thoughts you should seek psychiatric help.");</routine>
- <routine name="default_kill">println("Perhaps you should count to 3 and calm down.");</routine>
- <routine name="kill_player">println("***YOU HAVE DIED***.");
- reset();
- </routine>
- <routine name="talk_to_self">println("Talking to yourself is a sign of impending mental collapse.");</routine>
- <routine name="default_talk">println("That fails to produce an exciting conversation.");</routine>
- <routine name="listen">println("You hear nothing unexpected.");</routine>
- <routine name="smell">println("You smell nothing unexpected.");</routine>
- <routine name="wait">println("Time passes...");</routine>
- <routine name="yell">println("AAAAAAAAAAAAARRRRGGGGGG!");</routine>
- <routine name="jump">println("WHEEEEEE!");</routine>
- <routine name="default_eat">println("That's not part of a healthy diet.");</routine>
- <routine name="default_drink">println("You can't drink that.");</routine>
- <routine name="quit_sub">println("[Note: you can't quit the test client]");</routine>
- <routine name="report_take">println("Taken.");</routine>
- <routine name="report_drop">println("Dropped.");</routine>
- <routine name="report_closed">println("Closed.");</routine>
- <routine name="report_wear">print("You put on the ");
- printname(dobj);
- println(".");</routine>
- <routine name="door_unlock">//change name of door and code as needed.
- if (Scary_Door.locked == 1)
- {
- println("Enter the CORP keycode:");
- ask();
- if (answer == "1234")
- {
- println("The door slides open.");
- Scary_Door.open = 1;
- Scary_Door.locked = 0;
- }
- else
- {
- println("***BEEP***");
- println("Invalid code.");
- }
- }
- else
- {
- println("The door is already open.");
- }
- </routine>
- <routine name="TEST" />
- <routine name="give_cyan_pill">
- //change the text as needed
- cls();
- println(" ");
- println("The Cyan Ghost says, 'Thank you! I feel much better. Did you know that my favourite player wore the shirt with the number 1?' ");
- Cyan_Pill.location = ghostcyan;
- //[object3].location = player;
- //set the variable indicating the thing has been given
- Cyan_Pill_Give=1;
- if (noob_mode == 1 )
- {
- println("Noobs should remember the numbers!!!");
- }
- </routine>
- <routine name="give_orange_pill">
- //change the text as needed
- cls();
- println(" ");
- println("The Orange Ghost says, 'Thank you! When I was alive my lucky number was 2!'");
- Orange_Pill.location = ghostorange;
- //[object3].location = player;
- //set the variable indicating the thing has been given
- Orange_Pill_Give=1;
- if (noob_mode == 1 )
- {
- println("Noobs should remember the numbers!!!");
- }
- </routine>
- <routine name="give_red_pill">
- //change the text as needed
- cls();
- println(" ");
- println("The Red Ghost says, 'Thank you! . Now I can go home and feed my 3 kids!'");
- Red_Pill.location = ghostred;
- //[object3].location = player;
- //set the variable indicating the thing has been given
- Red_Pill_Give=1;
- if (noob_mode == 1 )
- {
- println("Noobs should remember the numbers!!!");
- }
- </routine>
- <routine name="give_pink_pill">
- //change the text as needed
- cls();
- println(" ");
- println("The Pink Ghost says, 'Thank you!. We are playing card tonight and we don't have a 4th player!' ");
- Pink_Pill.location = ghostpink;
- //[object3].location = player;
- //set the variable indicating the thing has been given
- Pink_Pill_Give=1;
- if (noob_mode == 1 )
- {
- println("Noobs should remember the numbers!!!");
- }
- </routine>
- <routine name="debug_whereis_command">//now you can print where things are using 'whereis'
- if (noob_mode == 1 )
- {
- println("Noob report:");
- }
- if (noun1.location == player)
- {
- println("You're carrying it!");
- }
- else
- {
- print("The ");
- print_name(noun1);
- print(" is in ");
- print_name(noun1.location);
- println(".");
- }
- </routine>
- <routine name="talk_cyanghost">
- //Change as needed
- //You coud add something like this...
- cls();
- println("The Cyan Ghost says, 'OMG! Im feeling blue. I need something to make me feel better!'");
- if (Cyan_Pill_Give == 1)
- {
- println("'Thank you! I feel much better. Did you know that my favourite player wore the shirt with the number 1?'");
- }
- if (noob_mode == 1 )
- {
- println("You're a noob!");
- }</routine>
- <routine name="talk_redghost">
- //Change as needed
- //You coud add something like this...
- cls();
- println("The Red Ghost says, 'HelloHowAreYou?Iamfine!Haveyouseenmypillsanywhere?'");
- if (Red_Pill_Give == 1)
- {
- println("'Thank you! . Now I can go home and feed my 3 kids!'");
- }
- if (noob_mode == 1 )
- {
- println("Noob!Noob!Noob!");
- }</routine>
- <routine name="talk_orangeghost">
- //Change as needed
- //You coud add something like this...
- cls();
- println("The Orange Ghost says, 'I need more of my vitamin pills. have you seen them?' ");
- if (Orange_Pill_Give == 1)
- {
- println("'Thank you! When I was alive my lucky number was 2!'");
- }
- if (noob_mode == 1 )
- {
- println("Goodbye you Noob-pants!");
- }</routine>
- <routine name="talk_pinkghost">
- //Change as needed
- //You coud add something like this...
- cls();
- println("The Pink Ghost says, 'I tried the blue ,the red, the magenta and all the spectrum color pills! only one pill was good! ' ");
- if (Pink_Pill_Give == 1)
- {
- println("'Thank you!. We are playing card tonight and we don't have a 4th player!'");
- }
- if (noob_mode == 1 )
- {
- println("Bye you cry-baby noob!");
- }</routine>
- <routine name="noob_mode_activate">//now you can print where things are using 'whereis'
- println(" ");
- println("Noob!");
- println("Noob!!");
- println("You're such a noob! ");
- println("You should be ashamed of yourself!!!!");
- println("Cry mode activated! Now the ghost stand still!!!");
- ghostcyan.location = player.location;
- ghostorange.location = player.location;
- ghostred.location = player.location;
- ghostpink.location = player.location;
- //Cyan_Pill.location = player.location;
- //Red_Pill.location = player.location;
- //Orange_Pill.location = player.location;
- //Pink_Pill.location = player.location;
- Cyan_Pill.location = player;
- Red_Pill.location = player;
- Orange_Pill.location = player;
- Pink_Pill.location = player;
- noob_mode=1;
- println("Can a noob like you understand that you must LOOK here, check your INVENTORY ,do something and then go to the center of the mansion?");
- println("I hope you like 05x05 soccer!");</routine>
- <routine name="cheatendroom">player.holder=room06_06lairend;</routine>
- <routine name="box_unlock">if (Locked_Box.locked == 1)
- {
- println("Enter the combination:");
- ask();
- if (answer == "9999")
- {
- Locked_Box.locked=0;
- Locked_Box.open=1;
- print("You successfully unlock and open the ");
- print_name(Locked_Box);
- println(".");
- look_in(Locked_Box);
- }
- else
- {
- print("That code fails to unlock the ");
- print_name(Locked_Box);
- println(".");
- }
- }
- else
- {
- println("It's already unlocked.");
- }
- </routine>
- </routines>
- <CheckFunctions />
- <events>
- <event name="victory_check">if (player.location == room06_06lairend && gameOver == 0)
- {
- if (noob_mode == 1 )
- {
- println("At last! Two more moves and I would have to teleport you to this place and put huge Signs!!!");
- println("NOOOOOB!!!");
- }
- println(" ");
- println(" ");
- //change text as needed by your game
- println("You have reached the center of the mansion and you have discovered the secret message.");
- println("***CONGRATULATIONS. YOU HAVE WON***");
- println("You helped all the ghosts and now your mansion is not haunted anymore!");
- gameOver = 1;
- }
- </event>
- <event name="move_ghostcyan">npcMoveCount=0;
- tempRoom = ghostcyan.location;
- if (tempRoom.n < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.n;
- npcMoveCount++;
- }
- if (tempRoom.s < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.s;
- npcMoveCount++;
- }
- if (tempRoom.e < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.e;
- npcMoveCount++;
- }
- if (tempRoom.w < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.w;
- npcMoveCount++;
- }
- //Roll dice to see if ghost moves
- if(rand(10)<7 || noob_mode==1){npcMoveCount=0;}
- //pick a random element from the array
- if (npcMoveCount != 0)
- {
- npcMoveCount = rand(npcMoveCount);
- ghostcyan.location = npcValidMoveArray[npcMoveCount];
- }
- </event>
- <event name="move_ghostorange">npcMoveCount=0;
- tempRoom = ghostorange.location;
- if (tempRoom.n < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.n;
- npcMoveCount++;
- }
- if (tempRoom.s < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.s;
- npcMoveCount++;
- }
- if (tempRoom.e < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.e;
- npcMoveCount++;
- }
- if (tempRoom.w < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.w;
- npcMoveCount++;
- }
- //Roll dice to see if ghost moves
- if(rand(10)<7 || noob_mode==1){npcMoveCount=0;}
- //pick a random element from the array
- if (npcMoveCount != 0)
- {
- npcMoveCount = rand(npcMoveCount);
- ghostorange.location = npcValidMoveArray[npcMoveCount];
- }
- </event>
- <event name="move_ghostred">npcMoveCount=0;
- tempRoom = ghostred.location;
- if (tempRoom.n < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.n;
- npcMoveCount++;
- }
- if (tempRoom.s < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.s;
- npcMoveCount++;
- }
- if (tempRoom.e < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.e;
- npcMoveCount++;
- }
- if (tempRoom.w < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.w;
- npcMoveCount++;
- }
- //Roll dice to see if ghost moves
- if(rand(10)<7 || noob_mode==1){npcMoveCount=0;}
- //pick a random element from the array
- if (npcMoveCount != 0)
- {
- npcMoveCount = rand(npcMoveCount);
- ghostred.location = npcValidMoveArray[npcMoveCount];
- }
- </event>
- <event name="move_ghostpink">npcMoveCount=0;
- tempRoom = ghostpink.location;
- if (tempRoom.n < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.n;
- npcMoveCount++;
- }
- if (tempRoom.s < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.s;
- npcMoveCount++;
- }
- if (tempRoom.e < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.e;
- npcMoveCount++;
- }
- if (tempRoom.w < 127)
- {
- npcValidMoveArray[npcMoveCount]=tempRoom.w;
- npcMoveCount++;
- }
- //Roll dice to see if ghost moves
- if(rand(10)<7 || noob_mode==1){npcMoveCount=0;}
- //pick a random element from the array
- if (npcMoveCount != 0)
- {
- npcMoveCount = rand(npcMoveCount);
- ghostpink.location = npcValidMoveArray[npcMoveCount];
- }
- </event>
- </events>
- <variables>
- <builtin>
- <var name="dobj" addr="dobjId" value="0" />
- <var name="iobj" addr="iobjId" value="0" />
- <var name="score" addr="score" value="0" />
- <var name="moves" addr="moves" value="0" />
- <var name="health" addr="health" value="100" />
- <var name="turnsWithoutLight" addr="turnsWithoutLight" value="0" />
- <var name="gameOver" addr="gameOver" value="0" />
- <var name="answer" addr="answer" value="0" />
- <var name="maxWeight" addr="maxWeight" value="10" />
- <var name="invWeight" addr="invWeight" value="0" />
- <var name="couldSee" addr="couldSee" value="255" />
- <var name="canSee" addr="canSee" value="1" />
- <var name="iAnswer" addr="iAnswer" value="0" />
- <var name="itId" addr="itId" value="255" />
- </builtin>
- <user>
- <var name="Cyan_Pill_Give" addr="Lantern" value="0" />
- <var name="Orange_Pill_Give" addr="Lantern" value="0" />
- <var name="Red_Pill_Give" addr="Lantern" value="0" />
- <var name="Pink_Pill_Give" addr="Lantern" value="0" />
- <var name="npcMoveIndex" addr="Lantern" value="0" />
- <var name="npcMoveCount" addr="Lantern" value="0" />
- <var name="tempRoom" addr="Lantern" value="0" />
- <var name="ghostcyan_PreviousRoom" addr="Lantern" value="0" />
- <var name="noob_mode" addr="Lantern" value="0" />
- </user>
- </variables>
- <Arrays>
- <Array>
- <ArrayName>npcValidMoveArray</ArrayName>
- <Length>10</Length>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- <Values>0</Values>
- </Array>
- </Arrays>
- <walkthrough>w,e,e,e,s,e,n,get pink pill,n,w,w,w,w,w,w,w,w,w,s,get red pill,n,e,e,n,n,n,n,w,w,n,get cyan pill,s,e,e,e,e,e,e,e,e,e,n,get orange pill,s,w,w,w,s,w,w</walkthrough>
- <test1>e,n,n,n,n,w,w</test1>
- <test2>whereis cyan ghost,whereis red ghost,whereis orange ghost,whereis pink ghost</test2>
- <test3>intro,w,get box,unlock box,password 9999,get map,examine map</test3>
- <BuildSettings>
- <SprectrumLoadScreen />
- <SpectrumBorder>0</SpectrumBorder>
- <SpectrumPen>7</SpectrumPen>
- <SpectrumPaper>0</SpectrumPaper>
- <SpectrumFont />
- <BrightPalette>true</BrightPalette>
- <EnableGraphics>true</EnableGraphics>
- <C64LoadScreen />
- <CPMPostBuildScript />
- <C64Border>0</C64Border>
- <C64BG>2</C64BG>
- <C64FG>3</C64FG>
- <StatusLine>true</StatusLine>
- </BuildSettings>
- <StringDefs>
- <Strings>
- <StringDef>
- <StringName>LeadingA</StringName>
- <Z80name>leadinga</Z80name>
- <SF02Name>leadingA</SF02Name>
- <Value>A </Value>
- </StringDef>
- <StringDef>
- <StringName>The</StringName>
- <Z80name>the</Z80name>
- <SF02Name>the</SF02Name>
- <Value>The </Value>
- </StringDef>
- <StringDef>
- <StringName>Pardon</StringName>
- <Z80name>pardonstr</Z80name>
- <SF02Name>pardon</SF02Name>
- <Value>Pardon?</Value>
- </StringDef>
- <StringDef>
- <StringName>DontUnderstand</StringName>
- <Z80name>confused</Z80name>
- <SF02Name>confused</SF02Name>
- <Value>I don't follow you.</Value>
- </StringDef>
- <StringDef>
- <StringName>Done</StringName>
- <Z80name>done</Z80name>
- <SF02Name>done</SF02Name>
- <Value>Done.</Value>
- </StringDef>
- <StringDef>
- <StringName>Is</StringName>
- <Z80name>is</Z80name>
- <SF02Name>is</SF02Name>
- <Value> is...</Value>
- </StringDef>
- <StringDef>
- <StringName>InThe</StringName>
- <Z80name>inthe </Z80name>
- <SF02Name>inthe </SF02Name>
- <Value>In the </Value>
- </StringDef>
- <StringDef>
- <StringName>Onthe</StringName>
- <Z80name>onthe</Z80name>
- <SF02Name>onthe</SF02Name>
- <Value>On the </Value>
- </StringDef>
- <StringDef>
- <StringName>NotOpenable</StringName>
- <Z80name>notopenable</Z80name>
- <SF02Name>notOpenable</SF02Name>
- <Value>That's not openable.</Value>
- </StringDef>
- <StringDef>
- <StringName>NotCloseable</StringName>
- <Z80name>notcloseable</Z80name>
- <SF02Name>notcloseable</SF02Name>
- <Value>That's not closeable.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyOpen</StringName>
- <Z80name>alreadyopen</Z80name>
- <SF02Name>alreadyOpen</SF02Name>
- <Value>It's already open.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyClosed</StringName>
- <Z80name>alreadyclosed</Z80name>
- <SF02Name>alreadyClosed</SF02Name>
- <Value>It's already closed.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyHave</StringName>
- <Z80name>alreadyhave</Z80name>
- <SF02Name>alreadyHave</SF02Name>
- <Value>You already have that.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantTake</StringName>
- <Z80name>notportable</Z80name>
- <SF02Name>notPortable</SF02Name>
- <Value>You can't take that.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantDo</StringName>
- <Z80name>cantDoThat</Z80name>
- <SF02Name>cantDoThat</SF02Name>
- <Value>You can't do that.</Value>
- </StringDef>
- <StringDef>
- <StringName>Carrying</StringName>
- <Z80name>carrying</Z80name>
- <SF02Name>carrying</SF02Name>
- <Value>You are carrying...</Value>
- </StringDef>
- <StringDef>
- <StringName>TooHeavy</StringName>
- <Z80name>tooheavystr</Z80name>
- <SF02Name>tooHeavy</SF02Name>
- <Value>You can't carry any more.</Value>
- </StringDef>
- <StringDef>
- <StringName>HaveNothing</StringName>
- <Z80name>noitems</Z80name>
- <SF02Name>emptyhanded</SF02Name>
- <Value>You are empty handed.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantSee</StringName>
- <Z80name>pitchdark</Z80name>
- <SF02Name>noLight</SF02Name>
- <Value>It is pitch dark.</Value>
- </StringDef>
- <StringDef>
- <StringName>DontHave</StringName>
- <Z80name>donthave</Z80name>
- <SF02Name>dontHave</SF02Name>
- <Value>You don't have that.</Value>
- </StringDef>
- <StringDef>
- <StringName>DontSee</StringName>
- <Z80name>dontseestr</Z80name>
- <SF02Name>dontsee</SF02Name>
- <Value>You don't see that here.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantSeeIn</StringName>
- <Z80name>cantlook</Z80name>
- <SF02Name>noPeek</SF02Name>
- <Value>You can't see inside that.</Value>
- </StringDef>
- <StringDef>
- <StringName>FindNothing</StringName>
- <Z80name>nothing</Z80name>
- <SF02Name>itsEmpty</SF02Name>
- <Value>You find nothing.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantOpen</StringName>
- <Z80name>cantopen</Z80name>
- <SF02Name>cantopen</SF02Name>
- <Value>You can't open that.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantEnter</StringName>
- <Z80name>noenter</Z80name>
- <SF02Name>noenter</SF02Name>
- <Value>You can't enter that.</Value>
- </StringDef>
- <StringDef>
- <StringName>NotContainer</StringName>
- <Z80name>notcontainer</Z80name>
- <SF02Name>notContainer</SF02Name>
- <Value>You can't put things in that.</Value>
- </StringDef>
- <StringDef>
- <StringName>NotSupporter</StringName>
- <Z80name>notsupporter</Z80name>
- <SF02Name>nosurface</SF02Name>
- <Value>You find no suitable surface.</Value>
- </StringDef>
- <StringDef>
- <StringName>CantWear</StringName>
- <Z80name>notwearable</Z80name>
- <SF02Name>notwearable</SF02Name>
- <Value>You can't wear that.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyWearing</StringName>
- <Z80name>alreadyworn</Z80name>
- <SF02Name>alreadyWorn</SF02Name>
- <Value>You're already wearing that.</Value>
- </StringDef>
- <StringDef>
- <StringName>Opening</StringName>
- <Z80name>openingThe</Z80name>
- <SF02Name>openningThe</SF02Name>
- <Value>Opening the </Value>
- </StringDef>
- <StringDef>
- <StringName>Reveals</StringName>
- <Z80name>reveals</Z80name>
- <SF02Name>reveals</SF02Name>
- <Value> reveals...</Value>
- </StringDef>
- <StringDef>
- <StringName>ItsClosed</StringName>
- <Z80name>closed</Z80name>
- <SF02Name>itsClosed</SF02Name>
- <Value>It's closed.</Value>
- </StringDef>
- <StringDef>
- <StringName>IsClosed</StringName>
- <Z80name>isclosed</Z80name>
- <SF02Name>isclosed</SF02Name>
- <Value> is closed.</Value>
- </StringDef>
- <StringDef>
- <StringName>IsEmpty</StringName>
- <Z80name>isempty</Z80name>
- <SF02Name>isempty</SF02Name>
- <Value> is empty.</Value>
- </StringDef>
- <StringDef>
- <StringName>IsLocked</StringName>
- <Z80name>isLocked</Z80name>
- <SF02Name>isLocked</SF02Name>
- <Value> is locked.</Value>
- </StringDef>
- <StringDef>
- <StringName>ItsLocked</StringName>
- <Z80name>itslocked</Z80name>
- <SF02Name>itslocked</SF02Name>
- <Value>It's locked.</Value>
- </StringDef>
- <StringDef>
- <StringName>DoorClosed</StringName>
- <Z80name>doorclosed</Z80name>
- <SF02Name>doorclosed</SF02Name>
- <Value>The door is closed.</Value>
- </StringDef>
- <StringDef>
- <StringName>ThereIsA</StringName>
- <Z80name>thereisa</Z80name>
- <SF02Name>thereisa</SF02Name>
- <Value>There is a </Value>
- </StringDef>
- <StringDef>
- <StringName>Here</StringName>
- <Z80name>here</Z80name>
- <SF02Name>here</SF02Name>
- <Value> here.</Value>
- </StringDef>
- <StringDef>
- <StringName>Contains</StringName>
- <Z80name>contains</Z80name>
- <SF02Name>contains</SF02Name>
- <Value> contains...</Value>
- </StringDef>
- <StringDef>
- <StringName>ItsNotLocked</StringName>
- <Z80name>notlocked</Z80name>
- <SF02Name>notlocked</SF02Name>
- <Value>It's not locked.</Value>
- </StringDef>
- <StringDef>
- <StringName>NotLockable</StringName>
- <Z80name>notLockable</Z80name>
- <SF02Name>notLockable</SF02Name>
- <Value>It's not locked.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyLocked</StringName>
- <Z80name>alreadyLocked</Z80name>
- <SF02Name>alreadyLocked</SF02Name>
- <Value>It's already locked.</Value>
- </StringDef>
- <StringDef>
- <StringName>AlreadyUnlocked</StringName>
- <Z80name>alreadyUnlocked</Z80name>
- <SF02Name>alreadyUnlocked</SF02Name>
- <Value>It's already unlocked.</Value>
- </StringDef>
- <StringDef>
- <StringName>NotPossible</StringName>
- <Z80name>impossible</Z80name>
- <SF02Name>impossible</SF02Name>
- <Value>That's not possible.</Value>
- </StringDef>
- <StringDef>
- <StringName>WhichWay</StringName>
- <Z80name />
- <SF02Name />
- <Value>I don't know which way that is.</Value>
- </StringDef>
- <StringDef>
- <StringName>BadPut</StringName>
- <Z80name>badput</Z80name>
- <SF02Name>badput</SF02Name>
- <Value>That would violate the laws of physics.</Value>
- </StringDef>
- <StringDef>
- <StringName>ProvidingLight</StringName>
- <Z80name>providingLight</Z80name>
- <SF02Name>providingLight</SF02Name>
- <Value> (providing light)</Value>
- </StringDef>
- <StringDef>
- <StringName>BeingWorn</StringName>
- <Z80name>beingworn</Z80name>
- <SF02Name>beingWorn</SF02Name>
- <Value> (being worn)</Value>
- </StringDef>
- <StringDef>
- <StringName>MissingNoun</StringName>
- <Z80name>missingnoun</Z80name>
- <SF02Name>missingDobj</SF02Name>
- <Value>Missing noun.</Value>
- </StringDef>
- <StringDef>
- <StringName>MissingPrep</StringName>
- <Z80name>missingprep</Z80name>
- <SF02Name>missingPrep</SF02Name>
- <Value>Missing preposition.</Value>
- </StringDef>
- <StringDef>
- <StringName>MissingNoun2</StringName>
- <Z80name>missing_io</Z80name>
- <SF02Name>missing_io</SF02Name>
- <Value>Missing second noun.</Value>
- </StringDef>
- <StringDef>
- <StringName>BadWord</StringName>
- <Z80name>dontknowstr</Z80name>
- <SF02Name>badword</SF02Name>
- <Value>I don't know the word '</Value>
- </StringDef>
- <StringDef>
- <StringName>BadVerb</StringName>
- <Z80name>badverbstr</Z80name>
- <SF02Name>badverb</SF02Name>
- <Value>I don't know the verb '</Value>
- </StringDef>
- <StringDef>
- <StringName>Ambiguous</StringName>
- <Z80name>ambigstr</Z80name>
- <SF02Name>ambig</SF02Name>
- <Value>I don't know which one you mean.</Value>
- </StringDef>
- <StringDef>
- <StringName>Bye</StringName>
- <Z80name>bye</Z80name>
- <SF02Name>bye</SF02Name>
- <Value>Bye.</Value>
- </StringDef>
- <StringDef>
- <StringName>LeadingAn</StringName>
- <Z80name>leadingan</Z80name>
- <SF02Name>leadingAn</SF02Name>
- <Value>An </Value>
- </StringDef>
- </Strings>
- </StringDefs>
- <YouCantGoThatWay>You can't go that way.</YouCantGoThatWay>
- <DefaultDescription>You notice nothing unexpected.</DefaultDescription>
- <ImageResources>
- <ImageId>pacman-E-W.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-E-W.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-N-E.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-N-E.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-N-E.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-N-E.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-N-W.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-N-W.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-E-W-Na.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-E-W-Na.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-N-W.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-N-W.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-N-E-W.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-N-E-W.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-N-WithPill.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-N-WithPill.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-E-W-S.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-E-W-S.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-E.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-E.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-N.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-N.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-S-W.scr</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-S-W.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-N-E_secretroom1</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-N-E_secretroom1.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-W_secretroom2</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-W_secretroom2.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>pacman-E-W-Door</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-E-W-Door.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- <ImageResources>
- <ImageId>room5-5-E-W-Door</ImageId>
- <SpeccyPath>Z:\CSSCGCpacman\tmpIMAGES\pacman-E-W-Door.scr</SpeccyPath>
- <Apple2Path />
- <SpeccyHeight>128</SpeccyHeight>
- <Apple2Height>192</Apple2Height>
- </ImageResources>
- </project>
- </xml>
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