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๐Ÿ’  (2.33.0) All New Sync Grids (Part 1)

May 29th, 2023 (edited)
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  1. ====================================================
  2. Trainer: Sygna Suit Silver
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Attack 5
  11. Attack 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Attack 5
  21. Attack 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  35. Haste
  36. Speed cannot be lowered.
  37. Color Grid: ๐ŸŸจ Yellow
  38. 1 or more adjacent tiles must be activated
  39. Move level must be 2 or higher
  40.  
  41. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  42. Triple Axel: Punishing Strike 4
  43. Move: Triple Axel Has a chance (50%) of lowering the targetโ€™s Defense by 1 stat rank when the userโ€™s attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the targetโ€™s Defense by 1 stat rank for each hit.
  44. Color Grid: ๐ŸŸฅ Red
  45. 1 or more adjacent tiles must be activated
  46. Move level must be 4 or higher
  47.  
  48. Cell 9 | ๐ŸŽฏ Cord (0,5,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  49. Soften Up 1
  50. Critical hits land more easily when the user attacks with a sync move.
  51. Color Grid: ๐ŸŸจ Yellow
  52. 1 or more adjacent tiles must be activated
  53. Move level must be 5 or higher
  54.  
  55. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  56. Acuity
  57. Accuracy cannot be lowered.
  58. Color Grid: ๐ŸŸจ Yellow
  59. 1 or more adjacent tiles must be activated
  60. Move level must be 2 or higher
  61.  
  62. Cell 11 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  63. Evasive Strike 9
  64. Raises the userโ€™s evasiveness by 1 stat rank when its attack move hits. If the move has the multistrike effect tag, raises the userโ€™s evasiveness by 1 stat rank for each hit.
  65. Color Grid: ๐ŸŸจ Yellow
  66. 1 or more adjacent tiles must be activated
  67. Move level must be 4 or higher
  68.  
  69. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  70. Unfortunate Strike 9
  71. Lowers one of the targetโ€™s following stats by one stat rank at random when the userโ€™s attack move against it hits: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the targetโ€™s following stats by one stat rank at random for each hit: Attack, Defense, Sp.ย Atk, Sp.ย Def, Speed, accuracy, or evasiveness.
  72. Color Grid: ๐ŸŸจ Yellow
  73. 1 or more adjacent tiles must be activated
  74. Move level must be 5 or higher
  75.  
  76. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  77. Speed 5
  78. Speed 5
  79. Color Grid: ๐ŸŸฆ Blue
  80. 1 or more adjacent tiles must be activated
  81.  
  82. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  83. Defense 5
  84. Defense 5
  85. Color Grid: ๐ŸŸฆ Blue
  86. 1 or more adjacent tiles must be activated
  87.  
  88. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  89. Sp. Def 5
  90. Sp. Def 5
  91. Color Grid: ๐ŸŸฆ Blue
  92. 1 or more adjacent tiles must be activated
  93.  
  94. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  95. HP 10
  96. HP 10
  97. Color Grid: ๐ŸŸฆ Blue
  98. 1 or more adjacent tiles must be activated
  99.  
  100. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  101. Triple Axel: Power 1
  102. Triple Axel: Power โ†‘ 1
  103. Color Grid: ๐ŸŸฉ Green
  104. 1 or more adjacent tiles must be activated
  105.  
  106. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  107. Triple Axel: Power 1
  108. Triple Axel: Power โ†‘ 1
  109. Color Grid: ๐ŸŸฉ Green
  110. 1 or more adjacent tiles must be activated
  111. Move level must be 2 or higher
  112.  
  113. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  114. Triple Axel: Power 1
  115. Triple Axel: Power โ†‘ 1
  116. Color Grid: ๐ŸŸฉ Green
  117. 1 or more adjacent tiles must be activated
  118.  
  119. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  120. Triple Axel: Move Gauge Refresh 3
  121. Move: Triple Axel Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  122. Color Grid: ๐ŸŸฅ Red
  123. 1 or more adjacent tiles must be activated
  124. Move level must be 2 or higher
  125.  
  126. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  127. Invigorating Hail 5
  128. Powers up the userโ€™s moves during a hailstorm.
  129. Color Grid: ๐ŸŸจ Yellow
  130. 1 or more adjacent tiles must be activated
  131. Move level must be 3 or higher
  132.  
  133. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  134. HP 20
  135. HP 20
  136. Color Grid: ๐ŸŸฆ Blue
  137. 1 or more adjacent tiles must be activated
  138. Move level must be 2 or higher
  139.  
  140. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  141. Heavy Hail 5
  142. Powers up the userโ€™s sync move during a hailstorm.
  143. Color Grid: ๐ŸŸจ Yellow
  144. 1 or more adjacent tiles must be activated
  145. Move level must be 3 or higher
  146.  
  147. Cell 24 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  148. Attack 5
  149. Attack 5
  150. Color Grid: ๐ŸŸฆ Blue
  151. 1 or more adjacent tiles must be activated
  152.  
  153. Cell 25 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  154. Speed 5
  155. Speed 5
  156. Color Grid: ๐ŸŸฆ Blue
  157. 1 or more adjacent tiles must be activated
  158.  
  159. Cell 26 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  160. Defense 5
  161. Defense 5
  162. Color Grid: ๐ŸŸฆ Blue
  163. 1 or more adjacent tiles must be activated
  164.  
  165. Cell 27 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  166. Natural Remedy
  167. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  168. Color Grid: ๐ŸŸจ Yellow
  169. 1 or more adjacent tiles must be activated
  170. Move level must be 2 or higher
  171.  
  172. Cell 28 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  173. Attack 5
  174. Attack 5
  175. Color Grid: ๐ŸŸฆ Blue
  176. 1 or more adjacent tiles must be activated
  177.  
  178. Cell 29 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  179. X Speed +: Slippery 1
  180. Move: X Speed + Raises the userโ€™s evasiveness by 1 stat rank when its move is successful.
  181. Color Grid: ๐ŸŸฅ Red
  182. 1 or more adjacent tiles must be activated
  183. Move level must be 2 or higher
  184.  
  185. Cell 30 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  186. X Speed +: MP Refresh 2
  187. Move: X Speed + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  188. Color Grid: ๐ŸŸฅ Red
  189. 1 or more adjacent tiles must be activated
  190. Move level must be 2 or higher
  191.  
  192. Cell 31 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  193. Cakewalk
  194. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s sync move.
  195. Color Grid: ๐ŸŸจ Yellow
  196. 1 or more adjacent tiles must be activated
  197. Move level must be 3 or higher
  198.  
  199. Cell 32 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  200. Triple Axel: Restoring Strike 1
  201. Move: Triple Axel Has a chance (20%) of restoring the userโ€™s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of restoring the userโ€™s HP for each hit.
  202. Color Grid: ๐ŸŸฅ Red
  203. 1 or more adjacent tiles must be activated
  204. Move level must be 3 or higher
  205.  
  206. Cell 33 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  207. Speed 5
  208. Speed 5
  209. Color Grid: ๐ŸŸฆ Blue
  210. 1 or more adjacent tiles must be activated
  211.  
  212. Cell 34 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  213. Snow Shelter
  214. Protects the user from damage from a hailstorm.
  215. Color Grid: ๐ŸŸจ Yellow
  216. 1 or more adjacent tiles must be activated
  217.  
  218. Cell 35 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  219. Triple Axel: Power 1
  220. Triple Axel: Power โ†‘ 1
  221. Color Grid: ๐ŸŸฉ Green
  222. 1 or more adjacent tiles must be activated
  223.  
  224. Cell 36 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  225. Triple Axel: Power 1
  226. Triple Axel: Power โ†‘ 1
  227. Color Grid: ๐ŸŸฉ Green
  228. 1 or more adjacent tiles must be activated
  229.  
  230. Cell 37 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  231. Triple Axel: Accuracy 5
  232. Triple Axel: Accuracy โ†‘ 5
  233. Color Grid: ๐ŸŸฉ Green
  234. 1 or more adjacent tiles must be activated
  235. Move level must be 2 or higher
  236.  
  237. Cell 38 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  238. Burst In
  239. Applies the Critical Hit Next effect to the user when it enters a battle.
  240. Color Grid: ๐ŸŸจ Yellow
  241. 1 or more adjacent tiles must be activated
  242. Move level must be 2 or higher
  243.  
  244. Cell 39 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  245. Mighty Rush 9
  246. Increases the userโ€™s Physical Movesย โ†‘ Next effect by one rank after using its sync move.
  247. Color Grid: ๐ŸŸจ Yellow
  248. 1 or more adjacent tiles must be activated
  249. Move level must be 3 or higher
  250.  
  251. Cell 40 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  252. Endurance
  253. When the user enters battle with full HP, applies the Enduring effect to it.
  254. Color Grid: ๐ŸŸจ Yellow
  255. 1 or more adjacent tiles must be activated
  256. Move level must be 2 or higher
  257.  
  258. Cell 41 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  259. Super Command 9
  260. Applies the Supereffectiveย โ†‘ Next effect to the user when its Trainer uses a move.
  261. Color Grid: ๐ŸŸจ Yellow
  262. 1 or more adjacent tiles must be activated
  263. Move level must be 3 or higher
  264.  
  265. Cell 42 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  266. Speed 5
  267. Speed 5
  268. Color Grid: ๐ŸŸฆ Blue
  269. 1 or more adjacent tiles must be activated
  270.  
  271. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  272. Unflappable
  273. Prevents the user from flinching.
  274. Color Grid: ๐ŸŸจ Yellow
  275. 1 or more adjacent tiles must be activated
  276.  
  277. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  278. Attack 5
  279. Attack 5
  280. Color Grid: ๐ŸŸฆ Blue
  281. 1 or more adjacent tiles must be activated
  282.  
  283. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  284. Defense 5
  285. Defense 5
  286. Color Grid: ๐ŸŸฆ Blue
  287. 1 or more adjacent tiles must be activated
  288.  
  289. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  290. B Triple Axel: Power 1
  291. B Triple Axel: Power โ†‘ 1
  292. Color Grid: ๐ŸŸฉ Green
  293. 1 or more adjacent tiles must be activated
  294.  
  295. Cell 47 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  296. B Triple Axel: Power 1
  297. B Triple Axel: Power โ†‘ 1
  298. Color Grid: ๐ŸŸช Purple
  299. 1 or more adjacent tiles must be activated
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  302. B Triple Axel: Power 1
  303. B Triple Axel: Power โ†‘ 1
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 2 or higher
  307.  
  308. Cell 49 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  309. B Triple Axel: Accuracy 5
  310. B Triple Axel: Accuracy โ†‘ 5
  311. Color Grid: ๐ŸŸฉ Green
  312. 1 or more adjacent tiles must be activated
  313. Move level must be 2 or higher
  314.  
  315. Cell 50 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  316. I Wonโ€™t Leave You!: MP Refresh 2
  317. Move: I Wonโ€™t Leave You! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  318. Color Grid: ๐ŸŸฅ Red
  319. 1 or more adjacent tiles must be activated
  320. Move level must be 2 or higher
  321.  
  322. Cell 51 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  323. Hunterโ€™s Instinct
  324. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  325. Color Grid: ๐ŸŸจ Yellow
  326. 1 or more adjacent tiles must be activated
  327. Move level must be 3 or higher
  328.  
  329. Cell 52 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  330. Pinpoint Entry 2
  331. Raises the userโ€™s accuracy by 2 stat ranks when it enters a battle.
  332. Color Grid: ๐ŸŸจ Yellow
  333. 1 or more adjacent tiles must be activated
  334. Move level must be 3 or higher
  335.  
  336. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  337. Strong for Your Sake Triple Axel: Power 25
  338. Strong for Your Sake Triple Axel: Power โ†‘ 25
  339. Color Grid: ๐ŸŸฉ Green
  340. 1 or more adjacent tiles must be activated
  341. Move level must be 3 or higher
  342.  
  343. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  344. Strong for Your Sake Triple Axel: Power 25
  345. Strong for Your Sake Triple Axel: Power โ†‘ 25
  346. Color Grid: ๐ŸŸฉ Green
  347. 1 or more adjacent tiles must be activated
  348. Move level must be 3 or higher
  349.  
  350. ====================================================
  351. Trainer: Eusine
  352.  
  353. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  354. HP 10
  355. HP 10
  356. Color Grid: ๐ŸŸฆ Blue
  357.  
  358. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  359. Sp. Atk 5
  360. Sp. Atk 5
  361. Color Grid: ๐ŸŸฆ Blue
  362.  
  363. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  364. Defense 5
  365. Defense 5
  366. Color Grid: ๐ŸŸฆ Blue
  367.  
  368. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  369. Sp. Atk 5
  370. Sp. Atk 5
  371. Color Grid: ๐ŸŸฆ Blue
  372.  
  373. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  374. Sp. Def 5
  375. Sp. Def 5
  376. Color Grid: ๐ŸŸฆ Blue
  377.  
  378. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  379. Speed 5
  380. Speed 5
  381. Color Grid: ๐ŸŸฆ Blue
  382.  
  383. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  384. Natural Remedy
  385. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  386. Color Grid: ๐ŸŸจ Yellow
  387. 1 or more adjacent tiles must be activated
  388. Move level must be 2 or higher
  389.  
  390. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  391. Danger Damage Guard
  392. Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle.
  393. Color Grid: ๐ŸŸจ Yellow
  394. 1 or more adjacent tiles must be activated
  395. Move level must be 4 or higher
  396.  
  397. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  398. Super Freebie 4
  399. Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective.
  400. Color Grid: ๐ŸŸจ Yellow
  401. 1 or more adjacent tiles must be activated
  402. Move level must be 5 or higher
  403.  
  404. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  405. Double Down 2
  406. Powers up the userโ€™s sync moves that are super effective.
  407. Color Grid: ๐ŸŸจ Yellow
  408. 1 or more adjacent tiles must be activated
  409. Move level must be 2 or higher
  410.  
  411. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  412. Attack Trap 4
  413. Has a chance (50%) of leaving the target trapped when the userโ€™s attack move against it is successful.
  414. Color Grid: ๐ŸŸจ Yellow
  415. 1 or more adjacent tiles must be activated
  416. Move level must be 4 or higher
  417.  
  418. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  419. Disarm 9
  420. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a flinching, confused, or trapped opponent.
  421. Color Grid: ๐ŸŸจ Yellow
  422. 1 or more adjacent tiles must be activated
  423. Move level must be 5 or higher
  424.  
  425. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  426. Defense 5
  427. Defense 5
  428. Color Grid: ๐ŸŸฆ Blue
  429. 1 or more adjacent tiles must be activated
  430.  
  431. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  432. Sp. Def 5
  433. Sp. Def 5
  434. Color Grid: ๐ŸŸฆ Blue
  435. 1 or more adjacent tiles must be activated
  436.  
  437. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  438. HP 10
  439. HP 10
  440. Color Grid: ๐ŸŸฆ Blue
  441. 1 or more adjacent tiles must be activated
  442.  
  443. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  444. Sp. Atk 5
  445. Sp. Atk 5
  446. Color Grid: ๐ŸŸฆ Blue
  447. 1 or more adjacent tiles must be activated
  448.  
  449. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  450. Whirlpool: Power 4
  451. Whirlpool: Power โ†‘ 4
  452. Color Grid: ๐ŸŸฉ Green
  453. 1 or more adjacent tiles must be activated
  454.  
  455. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  456. Whirlpool: Power 4
  457. Whirlpool: Power โ†‘ 4
  458. Color Grid: ๐ŸŸฉ Green
  459. 1 or more adjacent tiles must be activated
  460.  
  461. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  462. Whirlpool: Power 4
  463. Whirlpool: Power โ†‘ 4
  464. Color Grid: ๐ŸŸฉ Green
  465. 1 or more adjacent tiles must be activated
  466. Move level must be 2 or higher
  467.  
  468. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  469. Whirlpool: Move Gauge Refresh 3
  470. Move: Whirlpool Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  471. Color Grid: ๐ŸŸฅ Red
  472. 1 or more adjacent tiles must be activated
  473. Move level must be 2 or higher
  474.  
  475. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  476. Entry Freebie
  477. Applies the Free Move Next effect to the user when it enters a battle.
  478. Color Grid: ๐ŸŸจ Yellow
  479. 1 or more adjacent tiles must be activated
  480. Move level must be 2 or higher
  481.  
  482. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  483. Weathered Warrior 3
  484. Powers up the userโ€™s moves and sync move when weather conditions are in effect.
  485. Color Grid: ๐ŸŸจ Yellow
  486. 1 or more adjacent tiles must be activated
  487. Move level must be 3 or higher
  488.  
  489. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  490. The Chase Continues!: Propulsion 9
  491. Move: The Chase Continues! Reduces the userโ€™s sync move countdown by one when its move is successful.
  492. Color Grid: ๐ŸŸฅ Red
  493. 1 or more adjacent tiles must be activated
  494. Move level must be 3 or higher
  495.  
  496. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  497. Sp. Atk 5
  498. Sp. Atk 5
  499. Color Grid: ๐ŸŸฆ Blue
  500. 1 or more adjacent tiles must be activated
  501.  
  502. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  503. Speed 5
  504. Speed 5
  505. Color Grid: ๐ŸŸฆ Blue
  506. 1 or more adjacent tiles must be activated
  507.  
  508. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  509. Unflappable
  510. Prevents the user from flinching.
  511. Color Grid: ๐ŸŸจ Yellow
  512. 1 or more adjacent tiles must be activated
  513.  
  514. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  515. HP 10
  516. HP 10
  517. Color Grid: ๐ŸŸฆ Blue
  518. 1 or more adjacent tiles must be activated
  519.  
  520. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  521. Speed 5
  522. Speed 5
  523. Color Grid: ๐ŸŸฆ Blue
  524. 1 or more adjacent tiles must be activated
  525.  
  526. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  527. B Surf: Power 3
  528. B Surf: Power โ†‘ 3
  529. Color Grid: ๐ŸŸฉ Green
  530. 1 or more adjacent tiles must be activated
  531.  
  532. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  533. B Surf: Power 3
  534. B Surf: Power โ†‘ 3
  535. Color Grid: ๐ŸŸฉ Green
  536. 1 or more adjacent tiles must be activated
  537. Move level must be 2 or higher
  538.  
  539. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  540. B Surf: Power 3
  541. B Surf: Power โ†‘ 3
  542. Color Grid: ๐ŸŸฉ Green
  543. 1 or more adjacent tiles must be activated
  544. Move level must be 2 or higher
  545.  
  546. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  547. Super Victory
  548. Applies the Supereffectiveย โ†‘ Next effect to the user when it knocks out an opponent with a move.
  549. Color Grid: ๐ŸŸจ Yellow
  550. 1 or more adjacent tiles must be activated
  551. Move level must be 2 or higher
  552.  
  553. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  554. Trap and Sync 5
  555. Powers up the userโ€™s sync move against targets that are trapped.
  556. Color Grid: ๐ŸŸจ Yellow
  557. 1 or more adjacent tiles must be activated
  558. Move level must be 3 or higher
  559.  
  560. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  561. Sync Thinker 9
  562. Increases the userโ€™s Special Movesย โ†‘ Next effect by 1 rank after using its sync move.
  563. Color Grid: ๐ŸŸจ Yellow
  564. 1 or more adjacent tiles must be activated
  565. Move level must be 3 or higher
  566.  
  567. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  568. HP 10
  569. HP 10
  570. Color Grid: ๐ŸŸฆ Blue
  571. 1 or more adjacent tiles must be activated
  572.  
  573. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  574. Sp. Atk 5
  575. Sp. Atk 5
  576. Color Grid: ๐ŸŸฆ Blue
  577. 1 or more adjacent tiles must be activated
  578.  
  579. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  580. Blizzard: Power 3
  581. Blizzard: Power โ†‘ 3
  582. Color Grid: ๐ŸŸฉ Green
  583. 1 or more adjacent tiles must be activated
  584.  
  585. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  586. Blizzard: Power 3
  587. Blizzard: Power โ†‘ 3
  588. Color Grid: ๐ŸŸฉ Green
  589. 1 or more adjacent tiles must be activated
  590.  
  591. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  592. KO Opp: Allied Field MG โ†’ 9
  593. Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move.
  594. Color Grid: ๐ŸŸจ Yellow
  595. 1 or more adjacent tiles must be activated
  596. Move level must be 2 or higher
  597.  
  598. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  599. Blizzard: Superduper Effective 5
  600. Move: Blizzard Powers up moves that are super effective.
  601. Color Grid: ๐ŸŸฅ Red
  602. 1 or more adjacent tiles must be activated
  603. Move level must be 2 or higher
  604.  
  605. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  606. Blizzard: Move Gauge Refresh 3
  607. Move: Blizzard Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  608. Color Grid: ๐ŸŸฅ Red
  609. 1 or more adjacent tiles must be activated
  610. Move level must be 2 or higher
  611.  
  612. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  613. Soften Up 1
  614. Critical hits land more easily when the user attacks with a sync move.
  615. Color Grid: ๐ŸŸจ Yellow
  616. 1 or more adjacent tiles must be activated
  617. Move level must be 3 or higher
  618.  
  619. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  620. Stationary Target 3
  621. Powers up the userโ€™s moves when the target is trapped.
  622. Color Grid: ๐ŸŸจ Yellow
  623. 1 or more adjacent tiles must be activated
  624. Move level must be 3 or higher
  625.  
  626. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  627. Speed 5
  628. Speed 5
  629. Color Grid: ๐ŸŸฆ Blue
  630. 1 or more adjacent tiles must be activated
  631.  
  632. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  633. HP 10
  634. HP 10
  635. Color Grid: ๐ŸŸฆ Blue
  636. 1 or more adjacent tiles must be activated
  637.  
  638. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  639. Blizzard: Power 3
  640. Blizzard: Power โ†‘ 3
  641. Color Grid: ๐ŸŸฉ Green
  642. 1 or more adjacent tiles must be activated
  643.  
  644. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  645. Blizzard: Power 3
  646. Blizzard: Power โ†‘ 3
  647. Color Grid: ๐ŸŸช Purple
  648. 1 or more adjacent tiles must be activated
  649.  
  650. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  651. Atmospheric Acceleration 2
  652. Quickly charges the move gauge when weather conditions are in effect.
  653. Color Grid: ๐ŸŸจ Yellow
  654. 1 or more adjacent tiles must be activated
  655. Move level must be 2 or higher
  656.  
  657. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  658. Blizzard: Hostile Environment 2
  659. Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves.
  660. Color Grid: ๐ŸŸฅ Red
  661. 1 or more adjacent tiles must be activated
  662. Move level must be 2 or higher
  663.  
  664. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  665. The Chase Continues!: MP Refresh 2
  666. Move: The Chase Continues! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  667. Color Grid: ๐ŸŸฅ Red
  668. 1 or more adjacent tiles must be activated
  669. Move level must be 2 or higher
  670.  
  671. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  672. Super Sync 9
  673. Applies the Supereffectiveย โ†‘ Next effect to the user after using its sync move.
  674. Color Grid: ๐ŸŸจ Yellow
  675. 1 or more adjacent tiles must be activated
  676. Move level must be 3 or higher
  677.  
  678. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  679. Brainpower
  680. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  681. Color Grid: ๐ŸŸจ Yellow
  682. 1 or more adjacent tiles must be activated
  683. Move level must be 3 or higher
  684.  
  685. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  686. Dignified Dash Hydro Pump: Power 25
  687. Dignified Dash Hydro Pump: Power โ†‘ 25
  688. Color Grid: ๐ŸŸฉ Green
  689. 1 or more adjacent tiles must be activated
  690. Move level must be 3 or higher
  691.  
  692. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  693. Dignified Dash Hydro Pump: Power 25
  694. Dignified Dash Hydro Pump: Power โ†‘ 25
  695. Color Grid: ๐ŸŸฉ Green
  696. 1 or more adjacent tiles must be activated
  697. Move level must be 3 or higher
  698.  
  699. ====================================================
  700. Trainer: Adaman
  701.  
  702. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  703. HP 10
  704. HP 10
  705. Color Grid: ๐ŸŸฆ Blue
  706.  
  707. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  708. Attack 5
  709. Attack 5
  710. Color Grid: ๐ŸŸฆ Blue
  711.  
  712. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  713. Defense 5
  714. Defense 5
  715. Color Grid: ๐ŸŸฆ Blue
  716.  
  717. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  718. Attack 5
  719. Attack 5
  720. Color Grid: ๐ŸŸฆ Blue
  721.  
  722. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  723. Sp. Def 5
  724. Sp. Def 5
  725. Color Grid: ๐ŸŸฆ Blue
  726.  
  727. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  728. Speed 5
  729. Speed 5
  730. Color Grid: ๐ŸŸฆ Blue
  731.  
  732. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  733. Attack 5
  734. Attack 5
  735. Color Grid: ๐ŸŸฆ Blue
  736. 1 or more adjacent tiles must be activated
  737.  
  738. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  739. Speed 5
  740. Speed 5
  741. Color Grid: ๐ŸŸฆ Blue
  742. 1 or more adjacent tiles must be activated
  743.  
  744. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  745. Attack 5
  746. Attack 5
  747. Color Grid: ๐ŸŸฆ Blue
  748. 1 or more adjacent tiles must be activated
  749.  
  750. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  751. Defense 5
  752. Defense 5
  753. Color Grid: ๐ŸŸฆ Blue
  754. 1 or more adjacent tiles must be activated
  755.  
  756. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  757. Leaf Blade: Power 3
  758. Leaf Blade: Power โ†‘ 3
  759. Color Grid: ๐ŸŸฉ Green
  760. 1 or more adjacent tiles must be activated
  761.  
  762. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  763. Leaf Blade: Power 3
  764. Leaf Blade: Power โ†‘ 3
  765. Color Grid: ๐ŸŸฉ Green
  766. 1 or more adjacent tiles must be activated
  767. Move level must be 2 or higher
  768.  
  769. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  770. Leaf Blade: Power 3
  771. Leaf Blade: Power โ†‘ 3
  772. Color Grid: ๐ŸŸฉ Green
  773. 1 or more adjacent tiles must be activated
  774.  
  775. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  776. Leaf Blade: Move Gauge Refresh 3
  777. Move: Leaf Blade Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  778. Color Grid: ๐ŸŸฅ Red
  779. 1 or more adjacent tiles must be activated
  780. Move level must be 2 or higher
  781.  
  782. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  783. Enfeeble 2
  784. Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
  785. Color Grid: ๐ŸŸจ Yellow
  786. 1 or more adjacent tiles must be activated
  787. Move level must be 3 or higher
  788.  
  789. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  790. Insult to Injury
  791. The more the targetโ€™s Defense is lowered, the more it powers up the userโ€™s moves.
  792. Color Grid: ๐ŸŸจ Yellow
  793. 1 or more adjacent tiles must be activated
  794. Move level must be 2 or higher
  795.  
  796. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  797. Critical Strike 2
  798. Powers up the userโ€™s attacks when they become critical hits.
  799. Color Grid: ๐ŸŸจ Yellow
  800. 1 or more adjacent tiles must be activated
  801. Move level must be 3 or higher
  802.  
  803. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  804. Sp. Def 5
  805. Sp. Def 5
  806. Color Grid: ๐ŸŸฆ Blue
  807. 1 or more adjacent tiles must be activated
  808.  
  809. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  810. Defense 5
  811. Defense 5
  812. Color Grid: ๐ŸŸฆ Blue
  813. 1 or more adjacent tiles must be activated
  814.  
  815. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  816. HP 10
  817. HP 10
  818. Color Grid: ๐ŸŸฆ Blue
  819. 1 or more adjacent tiles must be activated
  820.  
  821. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  822. Sunscreen 2
  823. Reduces damage when the user is hit by an attack move while the weather is sunny.
  824. Color Grid: ๐ŸŸจ Yellow
  825. 1 or more adjacent tiles must be activated
  826. Move level must be 2 or higher
  827.  
  828. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  829. Attack 5
  830. Attack 5
  831. Color Grid: ๐ŸŸฆ Blue
  832. 1 or more adjacent tiles must be activated
  833.  
  834. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  835. Criticonfuse 9
  836. Leaves the target confused when the userโ€™s move is a critical hit.
  837. Color Grid: ๐ŸŸจ Yellow
  838. 1 or more adjacent tiles must be activated
  839. Move level must be 2 or higher
  840.  
  841. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  842. Synthesis: Master Healer 1
  843. Move: Synthesis Increases the amount of HP restored by the userโ€™s healing moves.
  844. Color Grid: ๐ŸŸฅ Red
  845. 1 or more adjacent tiles must be activated
  846. Move level must be 2 or higher
  847.  
  848. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  849. Synthesis: MP Refresh 2
  850. Move: Synthesis Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  851. Color Grid: ๐ŸŸฅ Red
  852. 1 or more adjacent tiles must be activated
  853. Move level must be 3 or higher
  854.  
  855. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  856. Synthesis: Mighty Physical Boost 9
  857. Move: Synthesis Increases the userโ€™s Physical Movesย โ†‘ Next effect by 2 ranks when its move is successful.
  858. Color Grid: ๐ŸŸฅ Red
  859. 1 or more adjacent tiles must be activated
  860. Move level must be 3 or higher
  861.  
  862. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  863. Speed 5
  864. Speed 5
  865. Color Grid: ๐ŸŸฆ Blue
  866. 1 or more adjacent tiles must be activated
  867.  
  868. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  869. B Razor Leaf: Power 2
  870. B Razor Leaf: Power โ†‘ 2
  871. Color Grid: ๐ŸŸฉ Green
  872. 1 or more adjacent tiles must be activated
  873.  
  874. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  875. B Razor Leaf: Power 2
  876. B Razor Leaf: Power โ†‘ 2
  877. Color Grid: ๐ŸŸฉ Green
  878. 1 or more adjacent tiles must be activated
  879.  
  880. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  881. B Razor Leaf: Power 2
  882. B Razor Leaf: Power โ†‘ 2
  883. Color Grid: ๐ŸŸฉ Green
  884. 1 or more adjacent tiles must be activated
  885.  
  886. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  887. Solar Shield
  888. Status conditions cannot be inflicted on the user when the weather is sunny.
  889. Color Grid: ๐ŸŸจ Yellow
  890. 1 or more adjacent tiles must be activated
  891. Move level must be 2 or higher
  892.  
  893. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  894. Speeding Sun 2
  895. Quickly charges the move gauge when the weather is sunny.
  896. Color Grid: ๐ŸŸจ Yellow
  897. 1 or more adjacent tiles must be activated
  898. Move level must be 2 or higher
  899.  
  900. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  901. Solar Flare 5
  902. Powers up the userโ€™s sync move when the weather is sunny.
  903. Color Grid: ๐ŸŸจ Yellow
  904. 1 or more adjacent tiles must be activated
  905. Move level must be 3 or higher
  906.  
  907. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  908. HP 30
  909. HP 30
  910. Color Grid: ๐ŸŸฆ Blue
  911. 1 or more adjacent tiles must be activated
  912. Move level must be 2 or higher
  913.  
  914. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  915. Drought Alert 5
  916. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.
  917. Color Grid: ๐ŸŸจ Yellow
  918. 1 or more adjacent tiles must be activated
  919. Move level must be 3 or higher
  920.  
  921. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  922. HP 10
  923. HP 10
  924. Color Grid: ๐ŸŸฆ Blue
  925. 1 or more adjacent tiles must be activated
  926.  
  927. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  928. Headstrong
  929. Attack cannot be lowered.
  930. Color Grid: ๐ŸŸจ Yellow
  931. 1 or more adjacent tiles must be activated
  932.  
  933. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  934. Attack 5
  935. Attack 5
  936. Color Grid: ๐ŸŸฆ Blue
  937. 1 or more adjacent tiles must be activated
  938.  
  939. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  940. Speed 5
  941. Speed 5
  942. Color Grid: ๐ŸŸฆ Blue
  943. 1 or more adjacent tiles must be activated
  944.  
  945. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  946. Leaf Blade: Power 3
  947. Leaf Blade: Power โ†‘ 3
  948. Color Grid: ๐ŸŸฉ Green
  949. 1 or more adjacent tiles must be activated
  950.  
  951. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  952. Leaf Blade: Power 3
  953. Leaf Blade: Power โ†‘ 3
  954. Color Grid: ๐ŸŸฉ Green
  955. 1 or more adjacent tiles must be activated
  956.  
  957. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  958. Leaf Blade: Brawn Gain 2
  959. Move: Leaf Blade Has a chance (30%) of increasing the userโ€™s Physical Movesย โ†‘ Next effect by 1 rank when its move is successful.
  960. Color Grid: ๐ŸŸฅ Red
  961. 1 or more adjacent tiles must be activated
  962. Move level must be 2 or higher
  963.  
  964. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  965. No Time Like the Present!: MP Refresh 2
  966. Move: No Time Like the Present! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  967. Color Grid: ๐ŸŸฅ Red
  968. 1 or more adjacent tiles must be activated
  969. Move level must be 2 or higher
  970.  
  971. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  972. No Time Like the Present!: Shielding Strikes 2
  973. Move: No Time Like the Present! Raises the userโ€™s Defense by 2 stat ranks when its move is successful.
  974. Color Grid: ๐ŸŸฅ Red
  975. 1 or more adjacent tiles must be activated
  976. Move level must be 2 or higher
  977.  
  978. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  979. Sync Damage Guard
  980. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  981. Color Grid: ๐ŸŸจ Yellow
  982. 1 or more adjacent tiles must be activated
  983. Move level must be 3 or higher
  984.  
  985. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  986. Haymaker
  987. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  988. Color Grid: ๐ŸŸจ Yellow
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 3 or higher
  991.  
  992. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  993. Accelerating Time Razor Leaf: Power 25
  994. Accelerating Time Razor Leaf: Power โ†‘ 25
  995. Color Grid: ๐ŸŸช Purple
  996. 1 or more adjacent tiles must be activated
  997. Move level must be 3 or higher
  998.  
  999. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1000. Accelerating Time Razor Leaf: Power 25
  1001. Accelerating Time Razor Leaf: Power โ†‘ 25
  1002. Color Grid: ๐ŸŸช Purple
  1003. 1 or more adjacent tiles must be activated
  1004. Move level must be 3 or higher
  1005.  
  1006. ====================================================
  1007. Trainer: Adaman (Lodge)
  1008.  
  1009. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1010. HP 10
  1011. HP 10
  1012. Color Grid: ๐ŸŸฆ Blue
  1013.  
  1014. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1015. Sp. Atk 5
  1016. Sp. Atk 5
  1017. Color Grid: ๐ŸŸฆ Blue
  1018.  
  1019. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1020. Defense 5
  1021. Defense 5
  1022. Color Grid: ๐ŸŸฆ Blue
  1023.  
  1024. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. Sp. Atk 5
  1026. Sp. Atk 5
  1027. Color Grid: ๐ŸŸฆ Blue
  1028.  
  1029. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1030. Sp. Def 5
  1031. Sp. Def 5
  1032. Color Grid: ๐ŸŸฆ Blue
  1033.  
  1034. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1035. Speed 5
  1036. Speed 5
  1037. Color Grid: ๐ŸŸฆ Blue
  1038.  
  1039. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1040. Speed 5
  1041. Speed 5
  1042. Color Grid: ๐ŸŸฆ Blue
  1043. 1 or more adjacent tiles must be activated
  1044.  
  1045. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1046. HP 10
  1047. HP 10
  1048. Color Grid: ๐ŸŸฆ Blue
  1049. 1 or more adjacent tiles must be activated
  1050.  
  1051. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1052. Defense 5
  1053. Defense 5
  1054. Color Grid: ๐ŸŸฆ Blue
  1055. 1 or more adjacent tiles must be activated
  1056.  
  1057. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1058. Sp. Def 5
  1059. Sp. Def 5
  1060. Color Grid: ๐ŸŸฆ Blue
  1061. 1 or more adjacent tiles must be activated
  1062.  
  1063. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1064. Bubble Beam: Power 3
  1065. Bubble Beam: Power โ†‘ 3
  1066. Color Grid: ๐ŸŸฉ Green
  1067. 1 or more adjacent tiles must be activated
  1068.  
  1069. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1070. Bubble Beam: Power 3
  1071. Bubble Beam: Power โ†‘ 3
  1072. Color Grid: ๐ŸŸฉ Green
  1073. 1 or more adjacent tiles must be activated
  1074. Move level must be 2 or higher
  1075.  
  1076. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1077. Bubble Beam: Power 3
  1078. Bubble Beam: Power โ†‘ 3
  1079. Color Grid: ๐ŸŸฉ Green
  1080. 1 or more adjacent tiles must be activated
  1081.  
  1082. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1083. Bubble Beam: On a Roll 4
  1084. Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves.
  1085. Color Grid: ๐ŸŸฅ Red
  1086. 1 or more adjacent tiles must be activated
  1087. Move level must be 2 or higher
  1088.  
  1089. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1090. On the Run 2
  1091. Raises the userโ€™s evasiveness by 2 stat ranks the first time it is in a pinch each battle.
  1092. Color Grid: ๐ŸŸจ Yellow
  1093. 1 or more adjacent tiles must be activated
  1094. Move level must be 3 or higher
  1095.  
  1096. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1097. Sp. Def 10
  1098. Sp. Def 10
  1099. Color Grid: ๐ŸŸฆ Blue
  1100. 1 or more adjacent tiles must be activated
  1101. Move level must be 2 or higher
  1102.  
  1103. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1104. Recuperation 1
  1105. Restores the userโ€™s HP by approximately 20% of its maximum HP after using its sync move.
  1106. Color Grid: ๐ŸŸจ Yellow
  1107. 1 or more adjacent tiles must be activated
  1108. Move level must be 3 or higher
  1109.  
  1110. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1111. HP 10
  1112. HP 10
  1113. Color Grid: ๐ŸŸฆ Blue
  1114. 1 or more adjacent tiles must be activated
  1115.  
  1116. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1117. Sp. Atk 5
  1118. Sp. Atk 5
  1119. Color Grid: ๐ŸŸฆ Blue
  1120. 1 or more adjacent tiles must be activated
  1121.  
  1122. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1123. Defense 5
  1124. Defense 5
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1129. Sp. Def 5
  1130. Sp. Def 5
  1131. Color Grid: ๐ŸŸฆ Blue
  1132. 1 or more adjacent tiles must be activated
  1133.  
  1134. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1135. X Defense All: MP Refresh 2
  1136. Move: X Defense All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1137. Color Grid: ๐ŸŸฅ Red
  1138. 1 or more adjacent tiles must be activated
  1139. Move level must be 2 or higher
  1140.  
  1141. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1142. Tough Sync 3
  1143. Powers up the userโ€™s sync move when its Defense is raised.
  1144. Color Grid: ๐ŸŸจ Yellow
  1145. 1 or more adjacent tiles must be activated
  1146. Move level must be 2 or higher
  1147.  
  1148. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1149. Defense 10
  1150. Defense 10
  1151. Color Grid: ๐ŸŸฆ Blue
  1152. 1 or more adjacent tiles must be activated
  1153. Move level must be 2 or higher
  1154.  
  1155. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1156. Catalytic Acceleration
  1157. Applies the Move Gauge Acceleration effect to the allied field of play after using the userโ€™s sync move.
  1158. Color Grid: ๐ŸŸจ Yellow
  1159. 1 or more adjacent tiles must be activated
  1160. Move level must be 3 or higher
  1161.  
  1162. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1163. X Defense All: Pep Rally 1
  1164. Move: X Defense All Raises the Speed of all allied sync pairs by 1 stat rank when the userโ€™s move is successful.
  1165. Color Grid: ๐ŸŸฅ Red
  1166. 1 or more adjacent tiles must be activated
  1167. Move level must be 3 or higher
  1168.  
  1169. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1170. HP 10
  1171. HP 10
  1172. Color Grid: ๐ŸŸฆ Blue
  1173. 1 or more adjacent tiles must be activated
  1174.  
  1175. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1176. Speed 5
  1177. Speed 5
  1178. Color Grid: ๐ŸŸฆ Blue
  1179. 1 or more adjacent tiles must be activated
  1180.  
  1181. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1182. Defense 5
  1183. Defense 5
  1184. Color Grid: ๐ŸŸฆ Blue
  1185. 1 or more adjacent tiles must be activated
  1186.  
  1187. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1188. Bubble Beam: Power 3
  1189. Bubble Beam: Power โ†‘ 3
  1190. Color Grid: ๐ŸŸฉ Green
  1191. 1 or more adjacent tiles must be activated
  1192.  
  1193. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1194. Bubble Beam: Power 3
  1195. Bubble Beam: Power โ†‘ 3
  1196. Color Grid: ๐ŸŸฉ Green
  1197. 1 or more adjacent tiles must be activated
  1198.  
  1199. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1200. Bubble Beam: Move Gauge Refresh 3
  1201. Move: Bubble Beam Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1202. Color Grid: ๐ŸŸฅ Red
  1203. 1 or more adjacent tiles must be activated
  1204. Move level must be 2 or higher
  1205.  
  1206. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1207. Sp. Def 5
  1208. Sp. Def 5
  1209. Color Grid: ๐ŸŸฆ Blue
  1210. 1 or more adjacent tiles must be activated
  1211.  
  1212. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1213. A Sight to See!: MP Refresh 2
  1214. Move: A Sight to See! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1215. Color Grid: ๐ŸŸฅ Red
  1216. 1 or more adjacent tiles must be activated
  1217. Move level must be 2 or higher
  1218.  
  1219. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1220. Sync Wall
  1221. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1222. Color Grid: ๐ŸŸจ Yellow
  1223. 1 or more adjacent tiles must be activated
  1224. Move level must be 3 or higher
  1225.  
  1226. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1227. Speed 10
  1228. Speed 10
  1229. Color Grid: ๐ŸŸฆ Blue
  1230. 1 or more adjacent tiles must be activated
  1231. Move level must be 2 or higher
  1232.  
  1233. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1234. Team Grand Entry 1
  1235. Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle.
  1236. Color Grid: ๐ŸŸจ Yellow
  1237. 1 or more adjacent tiles must be activated
  1238. Move level must be 3 or higher
  1239.  
  1240. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1241. Sp. Atk 5
  1242. Sp. Atk 5
  1243. Color Grid: ๐ŸŸฆ Blue
  1244. 1 or more adjacent tiles must be activated
  1245.  
  1246. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1247. Stalwart
  1248. Sp. Def cannot be lowered.
  1249. Color Grid: ๐ŸŸจ Yellow
  1250. 1 or more adjacent tiles must be activated
  1251.  
  1252. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1253. Defense 5
  1254. Defense 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256. 1 or more adjacent tiles must be activated
  1257.  
  1258. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1259. Sp. Def 5
  1260. Sp. Def 5
  1261. Color Grid: ๐ŸŸฆ Blue
  1262. 1 or more adjacent tiles must be activated
  1263.  
  1264. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1265. Rainy Immunity
  1266. Status conditions cannot be inflicted on the user when the weather is rainy.
  1267. Color Grid: ๐ŸŸจ Yellow
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 2 or higher
  1270.  
  1271. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1272. HP 20
  1273. HP 20
  1274. Color Grid: ๐ŸŸฆ Blue
  1275. 1 or more adjacent tiles must be activated
  1276. Move level must be 2 or higher
  1277.  
  1278. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1279. Protect: Move Gauge Refresh 3
  1280. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1281. Color Grid: ๐ŸŸฅ Red
  1282. 1 or more adjacent tiles must be activated
  1283. Move level must be 2 or higher
  1284.  
  1285. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1286. First Aid 2
  1287. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  1288. Color Grid: ๐ŸŸจ Yellow
  1289. 1 or more adjacent tiles must be activated
  1290. Move level must be 3 or higher
  1291.  
  1292. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1293. Racing Rain 3
  1294. Quickly charges the move gauge when the weather is rainy.
  1295. Color Grid: ๐ŸŸจ Yellow
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 3 or higher
  1298.  
  1299. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1300. Come On Already Water Beam: Power 25
  1301. Come On Already Water Beam: Power โ†‘ 25
  1302. Color Grid: ๐ŸŸช Purple
  1303. 1 or more adjacent tiles must be activated
  1304. Move level must be 3 or higher
  1305.  
  1306. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1307. Come On Already Water Beam: Power 25
  1308. Come On Already Water Beam: Power โ†‘ 25
  1309. Color Grid: ๐ŸŸช Purple
  1310. 1 or more adjacent tiles must be activated
  1311. Move level must be 3 or higher
  1312.  
  1313. ====================================================
  1314. Trainer: Irida
  1315.  
  1316. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1317. HP 10
  1318. HP 10
  1319. Color Grid: ๐ŸŸฆ Blue
  1320.  
  1321. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1322. Sp. Atk 5
  1323. Sp. Atk 5
  1324. Color Grid: ๐ŸŸฆ Blue
  1325.  
  1326. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1327. Defense 5
  1328. Defense 5
  1329. Color Grid: ๐ŸŸฆ Blue
  1330.  
  1331. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1332. Sp. Atk 5
  1333. Sp. Atk 5
  1334. Color Grid: ๐ŸŸฆ Blue
  1335.  
  1336. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1337. Sp. Def 5
  1338. Sp. Def 5
  1339. Color Grid: ๐ŸŸฆ Blue
  1340.  
  1341. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1342. Speed 5
  1343. Speed 5
  1344. Color Grid: ๐ŸŸฆ Blue
  1345.  
  1346. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. HP 10
  1348. HP 10
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Sp. Atk 5
  1354. Sp. Atk 5
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. Speed 5
  1360. Speed 5
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1365. Sp. Def 5
  1366. Sp. Def 5
  1367. Color Grid: ๐ŸŸฆ Blue
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Icy Wind: Power 3
  1372. Icy Wind: Power โ†‘ 3
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375.  
  1376. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1377. Icy Wind: Move Gauge Refresh 3
  1378. Move: Icy Wind Has a chance (40%) of charging the userโ€™s move gauge by one when a move is successful.
  1379. Color Grid: ๐ŸŸฅ Red
  1380. 1 or more adjacent tiles must be activated
  1381. Move level must be 2 or higher
  1382.  
  1383. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1384. Icy Wind: Power 3
  1385. Icy Wind: Power โ†‘ 3
  1386. Color Grid: ๐ŸŸฉ Green
  1387. 1 or more adjacent tiles must be activated
  1388.  
  1389. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1390. Icy Wind: Power 3
  1391. Icy Wind: Power โ†‘ 3
  1392. Color Grid: ๐ŸŸฉ Green
  1393. 1 or more adjacent tiles must be activated
  1394. Move level must be 2 or higher
  1395.  
  1396. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1397. Satisfied Snarl 9
  1398. Lowers the targetโ€™s Sp. Atk by one stat rank when a move targeting that opponent is successful.
  1399. Color Grid: ๐ŸŸจ Yellow
  1400. 1 or more adjacent tiles must be activated
  1401. Move level must be 3 or higher
  1402.  
  1403. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1404. Quick Tempo
  1405. Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
  1406. Color Grid: ๐ŸŸจ Yellow
  1407. 1 or more adjacent tiles must be activated
  1408. Move level must be 2 or higher
  1409.  
  1410. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1411. Ice Wish: BOGO 9
  1412. Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful.
  1413. Color Grid: ๐ŸŸฅ Red
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 3 or higher
  1416.  
  1417. Cell 18 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. HP 10
  1419. HP 10
  1420. Color Grid: ๐ŸŸฆ Blue
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 19 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1424. Defense 5
  1425. Defense 5
  1426. Color Grid: ๐ŸŸฆ Blue
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 20 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1430. Icy Wind: Power 3
  1431. Icy Wind: Power โ†‘ 3
  1432. Color Grid: ๐ŸŸฉ Green
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 21 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1436. Icy Wind: Accuracy 5
  1437. Icy Wind: Accuracy โ†‘ 5
  1438. Color Grid: ๐ŸŸฉ Green
  1439. 1 or more adjacent tiles must be activated
  1440. Move level must be 2 or higher
  1441.  
  1442. Cell 22 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1443. Icy Wind: Power 3
  1444. Icy Wind: Power โ†‘ 3
  1445. Color Grid: ๐ŸŸฉ Green
  1446. 1 or more adjacent tiles must be activated
  1447.  
  1448. Cell 23 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1449. First Aid 2
  1450. Restores the userโ€™s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
  1451. Color Grid: ๐ŸŸจ Yellow
  1452. 1 or more adjacent tiles must be activated
  1453. Move level must be 2 or higher
  1454.  
  1455. Cell 24 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1456. Wise Entry 2
  1457. Raises the userโ€™s Sp. Def by 2 stat ranks when it enters a battle.
  1458. Color Grid: ๐ŸŸจ Yellow
  1459. 1 or more adjacent tiles must be activated
  1460. Move level must be 2 or higher
  1461.  
  1462. Cell 25 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1463. Mind Games 9
  1464. Lowers the targetโ€™s Sp. Def by one stat rank when the userโ€™s attack move against it is successful.
  1465. Color Grid: ๐ŸŸจ Yellow
  1466. 1 or more adjacent tiles must be activated
  1467. Move level must be 3 or higher
  1468.  
  1469. Cell 26 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1470. Arctic Arrival
  1471. Turns the field of playโ€™s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
  1472. Color Grid: ๐ŸŸจ Yellow
  1473. 1 or more adjacent tiles must be activated
  1474. Move level must be 3 or higher
  1475.  
  1476. Cell 27 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1477. Speed 5
  1478. Speed 5
  1479. Color Grid: ๐ŸŸฆ Blue
  1480. 1 or more adjacent tiles must be activated
  1481.  
  1482. Cell 28 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1483. Defense 5
  1484. Defense 5
  1485. Color Grid: ๐ŸŸฆ Blue
  1486. 1 or more adjacent tiles must be activated
  1487.  
  1488. Cell 29 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1489. Sp. Def 5
  1490. Sp. Def 5
  1491. Color Grid: ๐ŸŸฆ Blue
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 30 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1495. Invigorating Hail 5
  1496. Powers up the userโ€™s moves during a hailstorm.
  1497. Color Grid: ๐ŸŸจ Yellow
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 31 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1501. Winter Coat 2
  1502. Reduces damage when the user is hit by an attack move during a hailstorm.
  1503. Color Grid: ๐ŸŸจ Yellow
  1504. 1 or more adjacent tiles must be activated
  1505. Move level must be 2 or higher
  1506.  
  1507. Cell 32 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1508. Hail Immunity
  1509. Status conditions cannot be inflicted on the user during a hailstorm.
  1510. Color Grid: ๐ŸŸจ Yellow
  1511. 1 or more adjacent tiles must be activated
  1512. Move level must be 2 or higher
  1513.  
  1514. Cell 33 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1515. Ice Zone Extension 3
  1516. Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field.
  1517. Color Grid: ๐ŸŸจ Yellow
  1518. 1 or more adjacent tiles must be activated
  1519. Move level must be 3 or higher
  1520.  
  1521. Cell 34 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1522. Speed 20
  1523. Speed 20
  1524. Color Grid: ๐ŸŸฆ Blue
  1525. 1 or more adjacent tiles must be activated
  1526. Move level must be 2 or higher
  1527.  
  1528. Cell 35 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1529. Hail Alert 3
  1530. Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field.
  1531. Color Grid: ๐ŸŸจ Yellow
  1532. 1 or more adjacent tiles must be activated
  1533. Move level must be 3 or higher
  1534.  
  1535. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1536. HP 10
  1537. HP 10
  1538. Color Grid: ๐ŸŸฆ Blue
  1539. 1 or more adjacent tiles must be activated
  1540.  
  1541. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1542. Unflappable
  1543. Prevents the user from flinching.
  1544. Color Grid: ๐ŸŸจ Yellow
  1545. 1 or more adjacent tiles must be activated
  1546.  
  1547. Cell 38 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. Defense 5
  1549. Defense 5
  1550. Color Grid: ๐ŸŸฆ Blue
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 39 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1554. B Ice Beam: Power 3
  1555. B Ice Beam: Power โ†‘ 3
  1556. Color Grid: ๐ŸŸฉ Green
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1560. B Ice Beam: Power 3
  1561. B Ice Beam: Power โ†‘ 3
  1562. Color Grid: ๐ŸŸฉ Green
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1566. B Ice Beam: Power 3
  1567. B Ice Beam: Power โ†‘ 3
  1568. Color Grid: ๐ŸŸฉ Green
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1572. Sp. Atk 10
  1573. Sp. Atk 10
  1574. Color Grid: ๐ŸŸฆ Blue
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1579. Sync Freebie
  1580. Applies the Free Move Next effect to the user after using its sync move.
  1581. Color Grid: ๐ŸŸจ Yellow
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1586. Chilled to Your Core!: Ramp Up 2
  1587. Move: Chilled to Your Core! Raises the userโ€™s Sp. Atk by 2 stat ranks when its move is successful.
  1588. Color Grid: ๐ŸŸฅ Red
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1593. Hunterโ€™s Instinct
  1594. The more the targetโ€™s Speed is lowered, the more it powers up the userโ€™s moves.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1600. Brainpower
  1601. The more the userโ€™s Sp.ย Atk is raised, the more it powers up the userโ€™s sync move.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Great Wide World Ice Beam: Power 25
  1608. Great Wide World Ice Beam: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸช Purple
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Great Wide World Ice Beam: Power 25
  1615. Great Wide World Ice Beam: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸช Purple
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620.  
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