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- 1. No joining wars to sabotage peace deals, the player who declares, and who is declared on will be considered war leaders.
- 2. When declaring or intervening in a war(after initial declaration) must be accompanied by a pause and announcement.
- 3. Warscore taken must not exceed 100, wars may be merged at the GM's discretion(the basis for this is cooperation among participants in different wars against the same target).
- 4. No attacking through neutral territory
- 5. No multi province retreating, shattered retreats must be deleted or moved as per the GM's discretion(Provided they break this rule or rule no.4)
- 6. Players may request enemy satellites be called into the war against them, compliance is mandatory
- New rules for this server
- 1. No tickers may be added during wars, if one side is clearly nation ruining or wasting time then tickers may be added at the GM's discretion. Once one side surrenders war goals may be added. (As a caveat exceptions can be made for colonial wars, especially if one party has no intention of fighting).
- 2. Land transfers of unscrupulous nature or relentless infamy trading may be subject to GM intervention or player removal
- China Rules (Not every campaign will be subject to china rules, it will clearly specify in the campaign signups whether these apply)
- 1. Manchuria, Taiwan, Hong Kong/macau, Mongolia, Xinjiang, Tibet are all fair game to be attacked, annexed sphered by any player
- 2. All other chinese nations are specifically off limits with the exception of demanding reparations, humiliate or cutting down to size. They are not to be sphered or annexed under any circumstances if China rules are in place
- Exploits
- 1. General no exploit policy, if you need to ask yourself 'is this an exploit' it's generally something not allowed. An example would be using grants to dupe money.
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