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- ---[Sidd on 9/12 @ 04:03 writes]:
- I'm fine with this as long as it follows along with deathweapon - stat-reduction for additional temp
- insanity on hits
- ---[Elana on 9/12 @ 04:09 writes]:
- Keep in mind that it takes a total of seven revelations on someone who isn't curing at all to reach
- massive insanity. (the level required for illumination)
- ---[Iytha on 9/12 @ 04:21 writes]:
- I support this report. For a templar, they're getting 1 revelation of insanity per attack combo,
- which is fine. Illuminati using gauntlets are exchanging 20% of their insanity offense for some
- damage or a random poison, which is also an acceptable tradeoff.
- ---[Raeri on 9/12 @ 08:33 writes]:
- I personally don't believe this is needed (and if it were, I'd be going with equivalent % to proc as
- deathweapon has to give an aff, which I believe hovers around 15% at max deathmark charge? -
- certainly not as high as being proposed here), but if it does get implemented I would like to see an
- equivalent implemented for Timequake for fairness.
- ---[Wobou on 9/12 @ 10:35 writes]:
- Ixion was able to make warrior sac work with a specific knight spec and a specific setup and under
- certain conditions. That has since been nerfed and he's the only warrior I've ever seen to pull off
- a tert kill as a warrior unless you count inquisition. I'm all for on-hit procs like deathweapon
- although like Raeri said the percentages in here would need to be toned down. Especially considering
- that a templar's passives are way more potent than an ur'guard's as it is. In short I'm not against
- weapon strikes adding temp insanity or some other effect as an idea itself (although I would want a
- timewarp version if implemented like Raeri said and for the percentages to be equivalent to
- deathweapon) but Sentinels and Templars already have the most powerful passive afflicting out of all
- the warrior guilds. Also just as a general design thing I don't think warriors should be able to
- passively build someone to a level that a guardian has to dump sometimes 15+ power of well timed
- abilities to achieve and instakill.
- ---[Sidd on 9/12 @ 15:55 writes]:
- Keep in mind that neither Night nor Moon have any kind of instakill associated with them, and the
- Crow instakill on warrior is pretty unattainable as well (25% mana, need trees that the warrior
- can't make unless he has an auction artifact). So it's not necessary that Templars be able to hit
- illuminate for the sake of balance or anything, That being said, I definitely think any solution
- that enables tempinsanity/timewarp building needs to detract from the weapon stats of the warrior to
- compensate and definitely support giving them more options than just hacking away to build wounds
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