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  1. ---[Sidd on 9/12 @ 04:03 writes]:
  2. I'm fine with this as long as it follows along with deathweapon - stat-reduction for additional temp
  3. insanity on hits
  4. ---[Elana on 9/12 @ 04:09 writes]:
  5. Keep in mind that it takes a total of seven revelations on someone who isn't curing at all to reach
  6. massive insanity. (the level required for illumination)
  7. ---[Iytha on 9/12 @ 04:21 writes]:
  8. I support this report. For a templar, they're getting 1 revelation of insanity per attack combo,
  9. which is fine. Illuminati using gauntlets are exchanging 20% of their insanity offense for some
  10. damage or a random poison, which is also an acceptable tradeoff.
  11. ---[Raeri on 9/12 @ 08:33 writes]:
  12. I personally don't believe this is needed (and if it were, I'd be going with equivalent % to proc as
  13. deathweapon has to give an aff, which I believe hovers around 15% at max deathmark charge? -
  14. certainly not as high as being proposed here), but if it does get implemented I would like to see an
  15. equivalent implemented for Timequake for fairness.
  16. ---[Wobou on 9/12 @ 10:35 writes]:
  17. Ixion was able to make warrior sac work with a specific knight spec and a specific setup and under
  18. certain conditions. That has since been nerfed and he's the only warrior I've ever seen to pull off
  19. a tert kill as a warrior unless you count inquisition. I'm all for on-hit procs like deathweapon
  20. although like Raeri said the percentages in here would need to be toned down. Especially considering
  21. that a templar's passives are way more potent than an ur'guard's as it is. In short I'm not against
  22. weapon strikes adding temp insanity or some other effect as an idea itself (although I would want a
  23. timewarp version if implemented like Raeri said and for the percentages to be equivalent to
  24. deathweapon) but Sentinels and Templars already have the most powerful passive afflicting out of all
  25. the warrior guilds. Also just as a general design thing I don't think warriors should be able to
  26. passively build someone to a level that a guardian has to dump sometimes 15+ power of well timed
  27. abilities to achieve and instakill.
  28. ---[Sidd on 9/12 @ 15:55 writes]:
  29. Keep in mind that neither Night nor Moon have any kind of instakill associated with them, and the
  30. Crow instakill on warrior is pretty unattainable as well (25% mana, need trees that the warrior
  31. can't make unless he has an auction artifact). So it's not necessary that Templars be able to hit
  32. illuminate for the sake of balance or anything, That being said, I definitely think any solution
  33. that enables tempinsanity/timewarp building needs to detract from the weapon stats of the warrior to
  34. compensate and definitely support giving them more options than just hacking away to build wounds
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