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- Potions:
- Key Finder:
- alias: "Key Finder"
- price: 10
- max: 5
- levels:
- 1:
- chance: 5
- random:
- min: 1
- max: 5
- message: "&aYou have earned %amount% relic key(s)."
- 2:
- chance: 2.5
- random:
- min: 1
- max: 4
- message:
- relic: "&aYou have earned %amount% relic key(s)."
- vote: "&aYou have earned %amount% vote key(s)."
- 3:
- chance: 1
- random:
- min: 1
- max: 3
- message:
- relic: "&aYou have earned %amount% relic key(s)."
- vote: "&aYou have earned %amount% vote key(s)."
- monarch: "&aYou have earned %amount% monarch key(s)."
- 4:
- chance: 0.5
- random:
- min: 1
- max: 2
- message:
- relic: "&aYou have earned %amount% relic key(s)."
- vote: "&aYou have earned %amount% vote key(s)."
- monarch: "&aYou have earned %amount% monarch key(s)."
- knight: "&aYou have earned %amount% knight key(s)."
- 5:
- chance: 10
- random:
- min: 1
- max: 2
- message:
- relic: "&aYou have earned %amount% relic key(s)."
- vote: "&aYou have earned %amount% vote key(s)."
- monarch: "&aYou have earned %amount% monarch key(s)."
- knight: "&aYou have earned %amount% knight key(s)."
- elder: "&aYou have earned %amount% elder key(s)."
- Lucky Block:
- alias: "Lucky Block"
- price: 10
- max: 5
- levels:
- 1:
- chance: 5
- messages:
- tokens:
- min: 10
- max: 20
- messages:
- tokens: "&aYou have received %amount% of tokens."
- 2:
- chance: 2.5
- random:
- min: 1
- max: 2
- tokens:
- min: 10
- max: 20
- messages:
- key: "&aYou have received %amount% of jester keys."
- tokens: "&aYou have received %amount% of tokens."
- 3:
- chance: 1.25
- random:
- min: 1
- max: 2
- tokens:
- min: 20
- max: 30
- messages:
- key: "&aYou have received %amount% of monarch keys."
- tokens: "&aYou have received %amount% of tokens."
- 4:
- chance: 0.75
- random:
- min: 1
- max: 2
- tokens:
- min: 35
- max: 40
- messages:
- key: "&aYou have received %amount% of monarch keys."
- tokens: "&aYou have received %amount% of tokens."
- 5:
- chance: 0.125
- random:
- min: 1
- max: 2
- tokens:
- min: 40
- max: 50
- messages:
- key: "&aYou have received %amount% of knight keys."
- tokens: "&aYou have received %amount% of tokens."
- Laser:
- alias: "Laser"
- max: 50
- price: 10
- Automine:
- alias: "Automine"
- max: 50
- price: 10
- Disk:
- alias: "Disk"
- max: 50
- price: 10
- Jackhammer:
- alias: "Jackhammer"
- max: 50
- price: 10
- Haste:
- alias: "SpeedDigging" #You can use your own name for enchant using alias.
- duration: 200
- amplifier: 2
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- enchant_chance: 0.8
- Speed:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- allowed_items:
- - DIAMOND_BOOTS
- - GOLD_BOOTS
- Nightvision:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Jump:
- price: 10
- max: 10
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: random
- Harm:
- price: 10
- max: 1
- #
- # level_multiplier * the level of potion will be used as
- # the level of Harm potion.
- level_multiplier: 1
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- Regeneration:
- price: 10
- max: 2
- duration_multiplier: 1800
- #
- # You can set the occurrence
- # random: randomly occur based on the level
- # always: occur always.
- occurrence: always
- FireProtection:
- price: 10
- max: 1
- duration_multiplier: 1800
- occurrence: always
- Strength:
- price: 10
- max: 3
- duration_multiplier: -1
- occurrence: always
- Aqua:
- price: 10
- max: 1
- duration_multiplier: -1
- occurrence: always
- Saturation:
- price: 10
- max: 3
- duration_multiplier: -1
- occurrence: always
- HealthBoost:
- price: 10
- max: 3
- duration_multiplier: 1200
- occurrence: always
- Explosive:
- price: 10
- max: 10
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- # - plotworld
- # you can turn on automatic pickup.
- pickup: true
- # you can turn on automatic smelting
- smelt: true
- # you can turn on/off explostion sound/visual effects
- effect: true
- # you can turn on/off explostion sound effects
- sound: true
- # you can increase the number of exploded blocs with in a radius
- multiplier: 2
- # you can specify the radius whithin which explosion will occur.
- # it is not recommended to have a large radius. it may cause lag.
- radius: 2
- # You can set the occurrence of explosion.
- # random: randomly occur based on the level
- # always: explosion occur always.
- occurrence: random
- # You can set the list of blocks exempt from explosiont.
- # use this list to avoid your crates being exploded.
- # AIR and BEDROCK are already exempted by defalt
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- - STONE_PLATE
- use_explode_event: true
- event_map:
- BlockBreakEvent: "LOWEST"
- TEBlockExplodeEvent: "MONITOR"
- Excavation:
- price: 10
- max: 5
- # you can nominate the world, which prevents explosive
- invalid_in_world:
- # - plotworld
- pickup: true
- smelt: true
- effect: true
- sound: true
- occurrence: random
- exemptions:
- - ENDER_CHEST
- - GLOWSTONE
- - LADDER
- - STONE_PLATE
- - "STAINED_GLASS:11"
- use_explode_event: true
- event_map:
- BlockBreakEvent: "LOWEST"
- TEBlockExplodeEvent: "MONITOR"
- Fly:
- price: 10
- max: 1
- # invalid_in_region:
- # - nofly
- occurrence: always
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