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- Jump #305: Final Fantasy XV
- >The Sun: A time of contentment and freedom from restraints.
- >Age: 19
- >Location: Galahd
- >Identity: Traveller
- >Drawbacks: In The Astral's Service [+6], Misplaced Hatred (+100), A Rapidly Spreading Scourge (+200), A War of Necessity (+300)
- Peace?... no. No peace. The Empire is a plague, anyway, their attempts at peace are nothing but subterfuge. Better to cut the pretext. Meanwhile, Bahamut seems like a nice guy, I'll see whether he has any odd jobs...
- Oh, he does. Which is to keep the starscourge from spreading, because it's my fault by being here. Not to mention someone else entirely is gunning for me and trying to undermine me. Well, that's just great. So much for my plans of ripping apart the empire alone, I'm going to be too busy dealing with the scourge.
- It is of note that I've got (1300) points, and [11] crystals.
- >Friends From All Places (1300)
- Well, first off then, I'm going to bring in my companions. Not certain as to what they may end up planning - we often go our own ways, after all - but with another wonderful existential threat to the world, I'm sure they'll do what they can to help.
- >Just One of Ours (Free, Traveller)
- Never hurts for the locals to be friendly to a tourist, right?
- >Layers Upon Layers (1200, Traveller)
- Ah, now here's something worthwhile and then some. Knowing when I'm being targeted or involved in various plots... yes, this is most useful.
- >Rite of Passage (1000, Traveller)
- And the next time I have to go through some silly experience to prove I'm worthy of something, rather than just picking up Thor's hammer, it'll be expedited. Handy.
- >Forging An Heirloom (700, Traveller)
- Ooh, now this I like. It's not very useful for the limited duration of a jump, but honestly... making some sort of heirloom that can be passed along to successors is neat. Doubly so if they can pass along a skill or a power of the user.
- >The Matter of the Inheritance [10]
- Two skills/powers, rather than one! That sounds very useful.
- >Of Predecessors Past [7]
- This seems even more useful to me. An imprint of the mind of those who had the item in the past, at least to a limited extent. Spiffy.
- >A Modest Proposal (600)
- Eat the rich! ...wait no, that's the wrong modest proposal. This is just diplomacy writ large... and diplomatic immunity. I'll take it.
- >Noblesse Oblige (400)
- Being able to make fast friends with those in power is never a bad thing.
- >Rite of Unity (0)
- Ah, now here's something most useful: casting with others to geometrically increase the power of what we do. Of course, doing it in this way with eight companions means that if we invest the time and energy, any spell that is cast as a group of nine is two hundred fifty times more powerful. (Note to self: use this to cure cancer in the future, global enchantments are now markedly more awesome.)
- >A Test of Faith (Free)
- Free is a bit of a misnomer considering this means I have to follow Bahumut's lead for the next ten years. But it could be much, much worse.
- >Astral Projection [6]
- Okay, I'll admit that being able to teleport via this method is neat. Can't afford to pump it up to powerful levels, though.
- >The Tongue of Spirits [5]
- Well, it helps to be able to speak in the tongues of the Astrals. And everything else that speaks eldritch tongues. Bahumut does like to yell at me now, though. Calls it motivation.
- >Purity of Spirit [3]
- Ah, now this is useful - purifying those affected by the scourge. I'm sure the oracle (whomever they may be, Bahamut isn't talking) will appreciate an extra set of helping hands.
- >Breakwater [0]
- Now THIS is what I need, considering what's going on., The ability to push the daemons and infection back, to clean up places that have been infected. Sure, I can't hold it all back single handedly, but I can at least put a dent in it.
- My build pretty much shows my plans to be obvious and evident. Quite honestly, 80% of my time was spent dealing with demons and trying to purge as much of the starscourge as I could. There was a depressingly large amount of this.
- 10% of my time was spent sabotaging the SHIT out of the Empire of Niflheim and trying to make sure as many refugees as possible could escape. A further 5% was dedicated to sending my own magitech knights against their magitek infantry, though I purposefully made them appear shoddy and reverse engineered. Right up until they weren't, and were present in massive numbers. Sure, this was just at the end when the plot lines finally came to a head, but I made certain that the heroes could do their thing, and that the empire would quite thoroughly crumble once the emperor was taken out by the heroes.
- (The remaining 5% was spent with myself and my companions laughing at the blatant project placement because what the fuck Squenix. Audi? American Express? Roen? Uniqlo? Fucking cup noodles? You truly have sold out as much as possible, haven't you? What a disgrace.)
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