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- stock GetNotTeamClosestPlayer(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- new closestplayer=0;
- new Float:closestdist=0.0;
- for(new playerid2=0; playerid2<MAX_PLAYERS; playerid2++)
- {
- if(gTeam[playerid2] != gTeam[playerid] && playerid2 != playerid && IsPlayerConnected(playerid2))
- {
- new Float:dist = GetDistanceBetweenPlayers(playerid,playerid2);
- if (dist < closestdist)
- {
- closestdist = dist;
- closestplayer = playerid2;
- }
- }
- }
- return closestplayer;
- }
- return -1;
- }
- stock GetTeamClosestPlayer(playerid)
- {
- if(IsPlayerConnected(playerid))
- {
- new closestplayer=0;
- new Float:closestdist=0.0;
- for(new playerid2=0; playerid2<MAX_PLAYERS; playerid2++)
- {
- if(gTeam[playerid2] == gTeam[playerid] && IsPlayerConnected(playerid2) && playerid2 != playerid)
- {
- new Float:dist = GetDistanceBetweenPlayers(playerid,playerid2);
- if (dist < closestdist)
- {
- closestdist = dist;
- closestplayer = playerid2;
- }
- }
- }
- return closestplayer;
- }
- return -1;
- }
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