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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76. # Tweaks to increase performance (Use at own risk)
  77. tweaks:
  78. # This option does not send scoreboard remove packets
  79. # to the client on quit. This can increase performance on servers
  80. # where players quit a lot (hubs, ...)
  81. #
  82. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  83. # /data folder
  84. #
  85. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  86. keepScoreboardOnQuit: false
  87. # Some placeholders have a slow process behind them. Meaning they might contact a database
  88. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  89. # separate from the sending. But can slow down the animation because it has to wait
  90. # for the placeholder to be loaded. When having multiple lines like a text that shows
  91. # the information about the placeholders you put below it, this can cause problems.
  92. # Enabling this will output a message in the console and ingame to operators
  93. # saying when a placeholder is causing delays.
  94. detect-placeholderdelay: false
  95. # Putting this to true will SPAM your console with timings report per placeholder/animation
  96. # refresh. Used for debugging purposes.
  97. # This requires detect-placeholderdelay to true
  98. verbose-placeholder-timings: false
  99. # Ignore placeholder problems
  100. # When set to true, the placeholder will not be disabled
  101. # this also means that no ERRORS will be logged -> no troubleshooting
  102. ignore-placeholder-problems: false
  103. # Toggling allows you to disable the scoreboard
  104. database:
  105. # If you want the toggle to stay even when your users
  106. # log off you can enable this. Keep in mind that this requires a
  107. # MySQL or SQLite database.
  108. # If you are configuring the plugin for the first time it is advised
  109. # to stay away from these settings until you managed the scoreboard
  110. # set up.
  111. persistent: false
  112. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  113. # with isolation, url, driver, ...
  114. # Database name
  115. database: "featherboard"
  116. # Database username
  117. username: bukkit
  118. # Database isolation type
  119. isolation: SERIALIZABLE
  120. # Database driver
  121. driver: org.sqlite.JDBC
  122. # Database password
  123. password: walrus
  124. # Database driver URL
  125. # {DIR} will be replaced with the plugin directory
  126. # {NAME} will be replaced wit the plugin name
  127. url: jdbc:sqlite:{DIR}{NAME}.db
  128. # Save interval in ticks
  129. save-interval: 6000
  130.  
  131. # Disabled worlds. Add your world name in this list to
  132. # disable it.
  133. disabled-worlds:
  134. - 'example_world'
  135.  
  136. # Show delay on join. Usefull if you wish to let the user
  137. # enjoy a Title MOTD without having the scoreboard obstructing
  138. # the view.
  139. show-delay: 0
  140.  
  141. # Anti Flicker will use a new engine that will allow you to use fast animations
  142. # without any flicker.
  143. # You can disable this feature if you do not have fast refresh rates.
  144. antiflicker: true
  145.  
  146. # Scoreboard assigning. The boards can be assigned by various ways.
  147. # default the scoreboards will be assigned by permissions.
  148. # You can only have one way of assigning the scoreboards
  149. #
  150. # PERMISSION - Assign scoreboards based on permissions
  151. # This is the default setting (since 2014)
  152. # featherboard.group.<scoreboard>
  153. #
  154. # GROUP - Assign scoreboards based on Vault groups
  155. # this means the scoreboard name has to
  156. # have the name of your Vault group.
  157. #
  158. # WORLD - Assign scoreboards based on the world
  159. # the player is in.
  160. #
  161. # NONE - Do no assign scoreboards and just rely on
  162. # manual assigning (triggers, etc...)
  163. scoreboard-assigning: "PERMISSION"
  164.  
  165. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  166. # The GUI will show all scoreboards you have permission to. It is not very
  167. # configurable in the way you can't control the location or order of the scoreboards
  168. # For a more configurable GUI I recommend DeluxeMenus
  169. gui:
  170. # This is the title of the GUI
  171. title: "Scoreboards"
  172. # Size of the GUI (leave to -1 to make it dynamic)
  173. # Sizes: 9,27,54
  174. size: -1
  175.  
  176. # A list of different scoreboards
  177. boards:
  178. # Default FeatherBoard comes with a board called "default". All players have the permission
  179. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  180. # the permission is negated.
  181. #
  182. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  183. # names such as "vip-board", "mcmmo-levelup", ...
  184. default:
  185. # Every section here are different lines. The first section will be used as the title
  186. # the following sections will be used as the lines on the scoreboard (max 15)
  187. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  188. # things simple I will use logical names such as "title", "spacer", "header", ...
  189. title:
  190. # Every line has its own frames. The animation will loop through these frames on intervals
  191. # that you configure below.
  192. # Put all your frames under 'text:'. You can make as many lines as you want and use
  193. # placeholders and preset effects.
  194. # Keep in mind that there is a limit in line width!
  195. text:
  196. # To create cool looking animations you create yourself
  197. # you can use the graphical tool AnimationCreator
  198. # https://www.spigotmc.org/resources/animationcreator.6001/
  199. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  200. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  201. - '<single><delay times="10">&l><</delay></single>'
  202. - '<single>&f&lTI</single>' # <single> will allow the frame to only run ONCE
  203. - '<single>&f&lCTIO</single>'
  204. - '<single>&f&lACTION</single>'
  205. - '<delay times="10">&f&lFACTIONS</delay>' # <delay> will repeat the line X times
  206. - '<glow glowsize="5">FACTIONS</glow>'
  207. # Interval is the animation interval in TICKS (20 ticks is one second).
  208. # Every X ticks the animation goes to the next frame (see above)
  209. # Once all frames are finished it will start over from the first one
  210. interval: 2
  211. # If you don't want a static order of the frames and want to show each frame at random
  212. # you can enable this option.
  213. random: false
  214. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  215. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  216. # These lines (usually a header or footer) are also good for decoration.
  217. header:
  218. text:
  219. - '<rainbow>&m+---------------------+</rainbow>'
  220. interval: 10
  221. random: true
  222. player-label:
  223. text:
  224. - '&b&l> &e&lPlayer Info:'
  225. interval: 100
  226. random: false
  227. player-line1:
  228. text:
  229. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  230. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  231. interval: 2
  232. random: false
  233. player-line2:
  234. text:
  235. - '{ping} &7ms latency'
  236. interval: 2
  237. random: false
  238. # For empty lines just add another 'section' but just don't put any text
  239. # in it so it acts like an empty line.
  240. spacer1:
  241. text: []
  242. interval: 100
  243. random: false
  244. news-info:
  245. text:
  246. - '&b&l> &e&lNews:'
  247. interval: 100
  248. random: false
  249. news:
  250. # Lets create some animated news
  251. # News is something you need to write quick
  252. # and usually you don't want to spend ages on creating
  253. # some cool effect. That is why FeatherBoard features
  254. # several presets you can use.
  255. text:
  256. - '<scroll width="29">&aOP Factions has been &creset and are currently getting new &dstaff members &ahope you enjoy!</scroll>'
  257. interval: 2 # When using preset effects. The interval will apply to that effect
  258. # Do you want to randomize the animation frames?
  259. random: false
  260. # For empty lines just add another 'section' but just don't put any text
  261. # in it so it acts like an empty line.
  262. spacer2:
  263. text: []
  264. interval: 100
  265. random: false
  266. timesplayed-label: #Switch between site, times played and health
  267. text:
  268. - '&b&l> &e&lSite:'
  269. - '&b&l> &e&lPlayed:'
  270. - '&b&l> &e&lHealth:'
  271. interval: 100
  272. random: false
  273. timesplayed: #Switch between site, times played and health
  274. text:
  275. - 'oppvpnetwork.enjin.com'
  276. - '{stat_timesplayed}'
  277. - '{healthbar}'
  278. interval: 100
  279. random: false
  280. # For empty lines just add another 'section' but just don't put any text
  281. # in it so it acts like an empty line.
  282. spacer3:
  283. text: []
  284. interval: 100
  285. random: false
  286. server-label:
  287. text:
  288. - '&b&l> &e&lServer Info:'
  289. interval: 100
  290. random: false
  291. server-line1:
  292. text:
  293. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  294. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  295. interval: 1
  296. random: false
  297. server-line2:
  298. text:
  299. - '{onlineplayers} &aonline players'
  300. interval: 10
  301. random: false
  302. # This is the same as the header. It is not needed since you already use the header as the longest line
  303. # but it looks cleaner having a footer.
  304. footer:
  305. text:
  306. - '<rainbow>&m+---------------------+</rainbow>'
  307. interval: 10
  308. random: true
  309. # This is a combat scoreboard example showing
  310. # combat related information.
  311. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  312. # (Unless you want it to show all the time)
  313. # You still need to 'trigger' this scoreboard in the vanilla_combat
  314. combat-scoreboard:
  315. # Lets just use the title,header and footer from the example above
  316. # for in depth configuration look above.
  317. #
  318. # When designing a board that is used when triggered on an event. You have
  319. # to think (before looking at the placeholders) what is relevant.
  320. # For example: When I think of combat my first thoughts are:
  321. # - Health: To see how much you have left
  322. # - Possible cooldown timers
  323. # - With who am I in combat?
  324. # - Target health
  325. # - mcMMO attacking level?
  326. #
  327. # Next you have to think what is important during that event:
  328. # - Combat: not too much distraction (no animations, smaller scoreboard)
  329. #
  330. # Once you know those things start looking for placeholders. A lot of events such
  331. # as mcmmo have placeholders that can only be used in such events.
  332. title:
  333. text:
  334. # To create cool looking animations you create yourself
  335. # you can use the graphical tool AnimationCreator
  336. # https://www.spigotmc.org/resources/animationcreator.6001/
  337. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  338. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  339. - '<single><delay times="10">&l><</delay></single>'
  340. - '<single>&f&lTI</single>' # <single> will allow the frame to only run ONCE
  341. - '<single>&f&lCTIO</single>'
  342. - '<single>&f&lACTION</single>'
  343. - ' <delay times="10">&f&lFACTIONS</delay>' # <delay> will repeat the line X times
  344. - '<glow glowsize="5">FACTIONS</glow>'
  345. interval: 2
  346. random: false
  347. header:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. combat-label:
  353. text:
  354. - '&8&l> &7&lCombat target:'
  355. interval: 100
  356. random: false
  357. combat-data:
  358. text:
  359. - '{vanilla-combat_opponent_name}'
  360. interval: 2
  361. random: false
  362. spacer1:
  363. text: []
  364. interval: 100
  365. health-label:
  366. text:
  367. - '&8&l> &7&lHealth stats:'
  368. interval: 100
  369. random: false
  370. health-data-1:
  371. text:
  372. - '&aYou: {healthbar}'
  373. interval: 1
  374. random: false
  375. health-data-2:
  376. text:
  377. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  378. interval: 1
  379. random: false
  380. footer:
  381. text:
  382. - '&a&m+-----------------+'
  383. interval: 10
  384. random: true
  385. # This is an example for mcMMO when you level up
  386. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  387. # (Unless you want it to show all the time)
  388. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  389. mcmmo-levelup:
  390. title:
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<single><delay times="10">&l><</delay></single>'
  398. - '<single>&f&lTI</single>' # <single> will allow the frame to only run ONCE
  399. - '<single>&f&lCTIO</single>'
  400. - '<single>&f&lACTION</single>'
  401. - ' <delay times="10">&f&lFACTIONS</delay>' # <delay> will repeat the line X times
  402. - '<glow glowsize="5">FACTIONS</glow>'
  403. interval: 2
  404. random: false
  405. header:
  406. text:
  407. - '&a&m+-----------------+'
  408. interval: 10
  409. random: true
  410. info-label:
  411. text:
  412. # mcMMO-levelup comes with several event specific placeholders
  413. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  414. interval: 10
  415. spacer1: # This is a spacer an empty line
  416. text:
  417. - ''
  418. interval: 10
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. skill-label: # You can add elements to the group and name them like you want
  422. # Lets make a static label
  423. text:
  424. - '&9&l> &e&lSkill:'
  425. interval: 10 # The interval is not important since its just 1 static text.
  426. # Do you want to randomize the animation frames?
  427. random: false
  428. skill:
  429. # Lets make a static label
  430. text:
  431. - '{mcmmo-levelup_skill_name}'
  432. interval: 10 # The interval is not important since its just 1 static text.
  433. # Do you want to randomize the animation frames?
  434. random: false
  435. spacer2: # This is a spacer an empty line
  436. text:
  437. - ''
  438. interval: 100
  439. # Do you want to randomize the animation frames?
  440. random: false
  441. skilllevel-label: # You can add elements to the group and name them like you want
  442. # Lets make a static label
  443. text:
  444. - '&b&l> &e&lCurrent level:'
  445. interval: 10 # The interval is not important since its just 1 static text.
  446. # Do you want to randomize the animation frames?
  447. random: false
  448. skilllevel:
  449. # Lets make a static label
  450. text:
  451. - '{mcmmo-levelup_skilllevel}'
  452. interval: 10 # The interval is not important since its just 1 static text.
  453. # Do you want to randomize the animation frames?
  454. random: false
  455. footer:
  456. text:
  457. - '&a&m+-----------------+'
  458. interval: 10
  459. random: true
  460. # This is an example for Towny when you enter a town
  461. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  462. # (Unless you want it to show all the time)
  463. # You still need to 'trigger' this scoreboard in the 'towny-town'
  464. towny-town-example:
  465. # Lets just use the title,header and footer from the example above
  466. # for in depth configuration look above.
  467. title:
  468. text:
  469. # To create cool looking animations you create yourself
  470. # you can use the graphical tool AnimationCreator
  471. # https://www.spigotmc.org/resources/animationcreator.6001/
  472. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  473. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  474. - '<single><delay times="10">&l><</delay></single>'
  475. - '<single>&f&lTI</single>' # <single> will allow the frame to only run ONCE
  476. - '<single>&f&lCTIO</single>'
  477. - '<single>&f&lACTION</single>'
  478. - ' <delay times="10">&f&lFACTIONS</delay>' # <delay> will repeat the line X times
  479. - '<glow glowsize="5">FACTIONS</glow>'
  480. interval: 2
  481. random: false
  482. header:
  483. text:
  484. - '&a&m+-------------------+'
  485. interval: 10
  486. random: true
  487. town-label:
  488. text:
  489. - '&bYou are in town:'
  490. interval: 100
  491. town-data:
  492. text:
  493. - '{towny_currenttown_name}'
  494. interval: 100
  495. spacer1:
  496. text: []
  497. interval: 100
  498. townboard-label:
  499. text:
  500. - '&bTown board:'
  501. interval: 100
  502. townboard:
  503. text:
  504. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  505. interval: 3
  506. spacer2:
  507. text: []
  508. interval: 100
  509. population-label:
  510. text:
  511. - '&bPopulation:'
  512. interval: 100
  513. poplulation-data:
  514. text:
  515. - '{towny_currenttown_residents}'
  516. interval: 100
  517. footer:
  518. text:
  519. - '&a&m+-------------------+'
  520. interval: 10
  521. random: true
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