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OpenMW v0.29.0 English Captions

Mar 13th, 2014
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  1. 0:00:02.020,0:00:03.040
  2. Hello again!
  3.  
  4. 0:00:03.040,0:00:08.190
  5. The OpenMW team is proud to announce the release
  6. of v0.29.0!
  7.  
  8. 0:00:08.190,0:00:12.449
  9. Keep in mind that before we hit v1.0, which
  10. will be a fully-playable replacement
  11.  
  12. 0:00:12.449,0:00:16.609
  13. for the original engine of The Elder Scrolls
  14. III: Morrowind, most of the engine-related
  15.  
  16. 0:00:16.609,0:00:19.120
  17. changes
  18. you'll see are re-implementations of features
  19.  
  20. 0:00:19.120,0:00:22.280
  21. found in vanilla Morrowind. With that out
  22. of the way,
  23.  
  24. 0:00:22.280,0:00:25.960
  25. let's have a look at some of what's new in
  26. this release.
  27.  
  28. 0:00:25.960,0:00:32.960
  29. The AI instructions AIFollow and AIFollowCell
  30. have been implemented,
  31.  
  32. 0:00:33.289,0:00:37.579
  33. so we can now tell NPCs to follow the Player
  34. or another NPC --
  35.  
  36. 0:00:37.579,0:00:44.579
  37. either indefinitely or to some predefined
  38. location.
  39.  
  40. 0:00:50.640,0:00:57.640
  41. The instruction AIActivate has been implemented.
  42. So, NPCs can now activate interactive objects
  43.  
  44. 0:01:05.420,0:01:12.420
  45. - meaning they can open doors and stuff.
  46.  
  47. 0:01:49.240,0:01:54.039
  48. Perhaps the most groundbreaking feature of
  49. this release is game saving and loading.
  50.  
  51. 0:01:54.039,0:01:57.990
  52. Some of you have expressed that the previous
  53. absence of this feature was the only barrier
  54.  
  55. 0:01:57.990,0:02:03.639
  56. for you to downloading OpenMW and testing
  57. it out. You no longer have an excuse!
  58.  
  59. 0:02:03.639,0:02:07.039
  60. This feature is not quite complete, so some
  61. game state is still dropped.
  62.  
  63. 0:02:07.039,0:02:12.890
  64. I want to stress that the save file format
  65. will probably not be finalized until v1.0.
  66.  
  67. 0:02:12.890,0:02:17.800
  68. This means that any save files you make before
  69. v1.0 could become incompatible with the next
  70.  
  71. 0:02:17.800,0:02:20.840
  72. release.
  73. In the meantime, this is still a huge step
  74.  
  75. 0:02:20.840,0:02:23.660
  76. forward and makes testing
  77. and playing around with the engine in its
  78.  
  79. 0:02:23.660,0:02:30.660
  80. current state much less tedious.
  81.  
  82. 0:02:44.360,0:02:51.360
  83. Player Death is now handled appropriately.
  84. Some of you will be using this one quite alot.
  85.  
  86. 0:02:53.340,0:02:56.840
  87. Some more combat-related AI instructions have
  88. been implemented.
  89.  
  90. 0:02:56.840,0:02:59.790
  91. This means that NPCs are better at things
  92. like target acquisition,
  93.  
  94. 0:02:59.790,0:03:04.640
  95. knowing when to attack, when to defend themselves,
  96. and when to stop attacking after they've killed
  97.  
  98. 0:03:04.640,0:03:11.640
  99. their target.
  100.  
  101. 0:03:19.000,0:03:23.750
  102. Combat AI is now implemented for creatures.
  103. This is a welcome change as having been ignored
  104.  
  105. 0:03:23.750,0:03:30.750
  106. by Morrowind's wildlife just didn't feel right
  107. at all.
  108.  
  109. 0:03:32.530,0:03:39.530
  110. OpenMW now handles leveled creature spawns.
  111. This means there's more wildlife roaming around
  112.  
  113. 0:03:42.990,0:03:49.990
  114. now, including cliff racers.
  115. Hooray cliff racers!
  116.  
  117. 0:03:55.040,0:04:00.040
  118. The little blood splat animations that play
  119. during melee combat when a successful blow
  120.  
  121. 0:04:00.040,0:04:07.040
  122. is dealt are now working.
  123.  
  124. 0:04:10.560,0:04:15.290
  125. Knockdown has been implemented so that the
  126. Player, NPCs, and creatures sometimes collapse
  127.  
  128. 0:04:15.290,0:04:17.750
  129. to the ground
  130. when they sustain a grievous injury like a
  131.  
  132. 0:04:17.750,0:04:24.750
  133. fall from great height or a blow from a heavy
  134. weapon.
  135.  
  136. 0:04:27.460,0:04:34.460
  137. Creatures, such as Golden Saints, Rieklings,
  138. and Goblins that carry weapons or shields
  139.  
  140. 0:04:38.289,0:04:45.289
  141. can now equip
  142. and use them.
  143.  
  144. 0:05:01.810,0:05:06.960
  145. Area Effect magic is now implemented. Feel
  146. free to burninate the countryside at your
  147.  
  148. 0:05:06.960,0:05:10.039
  149. discretion.
  150. Almost all magic effects have been implemented
  151.  
  152. 0:05:10.039,0:05:17.039
  153. at this point so go crazy.
  154.  
  155. 0:05:22.389,0:05:29.389
  156. Blocking during melee combat has been implemented.
  157.  
  158. 0:05:38.020,0:05:42.389
  159. Disease contraction is now implemented.
  160. The Player can now catch all manner of common
  161.  
  162. 0:05:42.389,0:05:49.389
  163. and blight disease from coming into contact
  164. with infected hosts.
  165.  
  166. 0:06:04.449,0:06:09.319
  167. In Morrowind, certain spells are granted automatically
  168. to the Player if the assign any magic skills
  169.  
  170. 0:06:09.319,0:06:11.839
  171. to their major skill set when they choose or
  172.  
  173. 0:06:11.839,0:06:16.580
  174. create a class during character creation.
  175. These spells are now given out correctly in
  176.  
  177. 0:06:16.580,0:06:20.349
  178. OpenMW.
  179.  
  180. 0:06:20.349,0:06:24.219
  181. Some objects have scripts bound to them that
  182. are meant to be executed when they are equipped
  183.  
  184. 0:06:24.219,0:06:27.300
  185. by the Player.
  186. An example of this sort of object would be
  187.  
  188. 0:06:27.300,0:06:32.389
  189. the sealed treasury report given by Edryno
  190. Arethi for the Bank Courier quest.
  191.  
  192. 0:06:32.389,0:06:36.599
  193. If the Player reads this report from their
  194. inventory, a script marks the report seal
  195.  
  196. 0:06:36.599,0:06:39.759
  197. as 'broken',
  198. which obviously causes some negative consequences
  199.  
  200. 0:06:39.759,0:06:42.960
  201. for the Player.
  202. Anyway, these scripts are now executed upon
  203.  
  204. 0:06:42.960,0:06:49.289
  205. such items being equipped by the Player in
  206. OpenMW.
  207.  
  208. 0:06:49.289,0:06:56.289
  209. There have been several improvements to our
  210. implementation of the Journal.
  211.  
  212. 0:07:00.169,0:07:04.710
  213. Quest names are now shown in the quest index
  214. and the quest index can now filter out quests
  215.  
  216. 0:07:04.710,0:07:09.180
  217. that the Player has already completed.
  218. The topic view now shows the name of any NPC
  219.  
  220. 0:07:09.180,0:07:16.180
  221. who spoke about a particular topic.
  222.  
  223. 0:07:17.479,0:07:24.479
  224. OpenCS has been making progress as well.
  225. I'll just mention a couple of new features
  226.  
  227. 0:07:27.129,0:07:29.889
  228. in this video.
  229. But, dig around on our website if you want
  230.  
  231. 0:07:29.889,0:07:36.889
  232. to get a better feel for everything that is
  233. going on with our editor.
  234.  
  235. 0:07:37.139,0:07:41.479
  236. There is now a record cloning features that
  237. allows the user to duplicate a selected record.
  238.  
  239. 0:07:41.479,0:07:48.479
  240. A unique ID for this record is given by the
  241. user.
  242.  
  243. 0:07:49.879,0:07:56.879
  244. OpenCS now has drag and drop functionality.
  245. For example, you can drag a race record onto
  246.  
  247. 0:08:00.860,0:08:05.580
  248. an NPC record from the referenceables table
  249. to change the race of that NPC.
  250.  
  251. 0:08:05.580,0:08:09.849
  252. This functionality enhances the filter system
  253. that has been mentioned in the past.
  254.  
  255. 0:08:09.849,0:08:13.680
  256. By the way, there is now a filter table with
  257. a default set of filters that you can add
  258.  
  259. 0:08:13.680,0:08:16.869
  260. to for any
  261. project-specific filters that you find yourself
  262.  
  263. 0:08:16.869,0:08:20.729
  264. tying in often.
  265. Anyway, you can create complex filters via
  266.  
  267. 0:08:20.729,0:08:24.439
  268. drag and drop.
  269. For example, say you wanted to view only NPCs
  270.  
  271. 0:08:24.439,0:08:29.020
  272. affiliated with imperial factions.
  273. Just select all of the imperial factions from
  274.  
  275. 0:08:29.020,0:08:32.719
  276. the factions table and drag them to filter
  277. bar in the the referenceables table.
  278.  
  279. 0:08:32.719,0:08:37.900
  280. Unfortunately, this feature currently seems
  281. to be broken on the Windows operating system.
  282.  
  283. 0:08:37.900,0:08:44.900
  284. So, sorry about that. We'll fix it as soon
  285. as we can.
  286.  
  287. 0:08:49.110,0:08:52.440
  288. Version and build information is now displayed
  289. in the launcher.
  290.  
  291. 0:08:52.440,0:08:55.460
  292. This makes it easy to always know what version
  293. of OpenMW you are running
  294.  
  295. 0:08:55.460,0:08:58.900
  296. and might be a nice piece of information to
  297. include in any bug reports that you are
  298.  
  299. 0:08:58.900,0:09:05.900
  300. awesome enough to have made an account on
  301. our issue tracker to submit.
  302.  
  303. 0:09:06.700,0:09:09.190
  304. That's all for now.
  305. Keep in mind that I don't go through every
  306.  
  307. 0:09:09.190,0:09:13.270
  308. change to the codebase in these videos.
  309. If you're interested, please view the full
  310.  
  311. 0:09:13.270,0:09:18.640
  312. release announcement on our website, openmw.org,
  313. where you can find our blog, forums, and so on.
  314.  
  315. 0:09:18.640,0:09:25.640
  316. Until next time, thanks for watching.
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