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  1. ++ New Roster (Warhammer 40,000 8th Edition) [63 PL, 1201pts] +++
  2.  
  3. ++ Battalion Detachment +3CP (Chaos - Chaos Space Marines) [63 PL, 1201pts] ++
  4.  
  5. + No Force Org Slot +
  6.  
  7. Legion: World Eaters
  8.  
  9. + HQ [10 PL, 177pts] +
  10.  
  11. Chaos Lord [5 PL, 101pts]: Plasma pistol [7pts], Power fist [20pts]
  12. . Rules: Death to the False Emperor, Lord of Chaos, Sigil of Corruption
  13.  
  14. Dark Apostle [5 PL, 76pts]: Bolt pistol, Power maul [4pts]
  15. . Rules: Death to the False Emperor, Sigil of Corruption
  16.  
  17. + Troops [25 PL, 462pts] +
  18.  
  19. Chaos Space Marines [5 PL, 105pts]: 4x Chaos Space Marine [52pts], Khorne, Lascannon [25pts]
  20. . Rules: Death to the False Emperor
  21. . Aspiring Champion [28pts]: Bolt pistol, Combi-plasma [15pts]
  22.  
  23. Khorne Berzerkers [10 PL, 175pts]: Icon of Wrath [10pts], 8x Khorne Berzerker [128pts], 8x Swap bolt pistol or chainsword for chainaxe [8pts]
  24. . Rules: Death to the False Emperor
  25. . Berzerker Champion [29pts]: Bolt pistol, Lightning Claw (Pair) [13pts]
  26.  
  27. Khorne Berzerkers [10 PL, 182pts]: Icon of Wrath [10pts], 8x Khorne Berzerker [128pts], 8x Swap bolt pistol or chainsword for chainaxe [8pts]
  28. . Rules: Death to the False Emperor
  29. . Berzerker Champion [36pts]: Bolt pistol, Power fist [20pts]
  30.  
  31. + Heavy Support [10 PL, 201pts] +
  32.  
  33. Chaos Predator [10 PL, 201pts]: Predator autocannon [49pts]
  34. . Rules: Explodes
  35. . Two lascannons [50pts]: 2x Lascannon [50pts]
  36.  
  37. + Flyer [10 PL, 215pts] +
  38.  
  39. Heldrake [10 PL, 215pts]: Baleflamer [60pts], Heldrake claws [17pts]
  40. . Rules: Crash and Burn, Daemonic, Infernal Regeneration
  41.  
  42. + Dedicated Transport [8 PL, 146pts] +
  43.  
  44. Chaos Rhino [4 PL, 74pts]: Combi-bolter [2pts], Combi-bolter [2pts]
  45. . Rules: Explodes
  46.  
  47. Chaos Rhino [4 PL, 72pts]: Combi-bolter [2pts]
  48. . Rules: Explodes
  49.  
  50. ++ Profile Summary ++
  51.  
  52. . Blood for the Blood God: Description:This unit can fight twice in each Fight phase, instead of only one.
  53. . Icon of Wrath: Description:You can re-roll charge rolls for units with an Icon of Wrath.
  54. . Smoke Launchers: Description:Once per game, instead of shooting any weapons in the Shooting phase, this model can use its Smoke Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this vehicle.
  55. . Chaos Rhino: Capacity:10 (Legion) Infantry. No Terminator, Cult of Destruction, or Jump Pack
  56. . Aspiring Champion: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:3+
  57. . Berzerker Champion: M:6"|WS:3+|BS:3+|S:5|T:4|W:1|A:3|Ld:8|Save:3+
  58. . Chaos Lord: M:6"|WS:2+|BS:2+|S:4|T:4|W:5|A:4|Ld:9|Save:3+
  59. . Chaos Predator: M:*|WS:6+|BS:*|S:6|T:7|W:11|A:*|Ld:8|Save:3+
  60. . Chaos Rhino: M:*|WS:6+|BS:*|S:68|T:7|W:10|A:*|Ld:8|Save:3+
  61. . Chaos Space Marine: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:3+
  62. . Dark Apostle: M:6"|WS:2+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
  63. . Heldrake: M:*|WS:*|BS:4+|S:7|T:7|W:12|A:*|Ld:8|Save:3+
  64. . Khorne Berzerker: M:6"|WS:3+|BS:3+|S:5|T:4|W:1|A:2|Ld:7|Save:3+
  65. . Baleflamer: Range:18"|Type:Assault D6|S:6|AP:-2|D:2|Abilities:This weapon automatically hits.
  66. . Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
  67. . Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-
  68. . Chainaxe: Range:Melee|Type:Melee|S:+1|AP:-1|D:1|Abilities:-
  69. . Chainsword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:-
  70. . Combi-bolter: Range:24"|Type:Rapid Fire 2|S:4|AP:0|D:1|Abilities:-
  71. . Frag grenade: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-
  72. . Heldrake claws: Range:Melee|Type:Melee|S:User|AP:-1|D:D3|Abilities:When attacking models that can Fly, you may add 1 to this weapon's hit roll.
  73. . Krak grenade: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-
  74. . Lascannon: Range:48"|Type:Heavy 1|S:9|AP:-3|D:D6|Abilities:-
  75. . Lightning claw: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:You can re-roll failed wound rolls for this weapon. If a model is armed with two lightning claws, each time it fights it can make 1 additional attack with them.
  76. . Plasma gun, Standard: Range:24"|Type:Rapid Fire 1|S:7|AP:-3|D:1|Abilities:-
  77. . Plasma gun, Supercharge: Range:24"|Type:Rapid Fire 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
  78. . Plasma pistol, Standard: Range:12"|Type:Pistol 1|S:7|AP:-3|D:1|Abilities:-
  79. . Plasma pistol, Supercharge: Range:12"|Type:Pistol 1|S:8|AP:-3|D:2|Abilities:On a hit roll of 1, the bearer is slain.
  80. . Power fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll.
  81. . Power maul: Range:Melee|Type:Melee|S:+2|AP:-1|D:1|Abilities:-
  82. . Predator autocannon: Range:48"|Type:Heavy 2D3|S:7|AP:-1|D:3|Abilities:-
  83. . Chaos Predator: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  84. . Chaos Predator1: Remaining W:7-11+|Characteristic 1:12"|Characteristic 2:3|Characteristic 3:3
  85. . Chaos Predator2: Remaining W:3-6|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3
  86. . Chaos Predator3: Remaining W:1-2|Characteristic 1:3"|Characteristic 2:5+|Characteristic 3:1
  87. . Chaos Rhino: Remaining W:-|Characteristic 1:M|Characteristic 2:BS|Characteristic 3:A
  88. . Chaos Rhino1: Remaining W:6-10+|Characteristic 1:12"|Characteristic 2:3+|Characteristic 3:3
  89. . Chaos Rhino2: Remaining W:3-5|Characteristic 1:6"|Characteristic 2:4+|Characteristic 3:D3
  90. . Chaos Rhino3: Remaining W:1-2|Characteristic 1:3"|Characteristic 2:5+|Characteristic 3:1
  91. . Heldrake: Remaining W:|Characteristic 1:M|Characteristic 2:WS|Characteristic 3:A
  92. . Heldrake1: Remaining W:7-12|Characteristic 1:30"|Characteristic 2:3+|Characteristic 3:4
  93. . Heldrake2: Remaining W:4-6|Characteristic 1:20"|Characteristic 2:4+|Characteristic 3:3
  94. . Heldrake3: Remaining W:1-3|Characteristic 1:10"|Characteristic 2:5+|Characteristic 3:2
  95.  
  96. ++ Selection Rules ++
  97.  
  98. . Crash and Burn: if this model is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it crashes in a fiery explosion and each unit within 6" suffers D3 MW.
  99.  
  100. . Daemonic: This model has a 5++.
  101.  
  102. . Death to the False Emperor
  103.  
  104. . Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  105.  
  106. . Infernal Regeneration: At the beginning of each of your turns, this model heals one wound.
  107.  
  108. . Lord of Chaos: You can re-roll hit rolls of 1 made for friendly (Legion) units within 6" of this model.
  109.  
  110. . Sigil of Corruption: This model has a 4++ save.
  111.  
  112. Created with BattleScribe (https://battlescribe.net)
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