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- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- # ■ Scene_Title_Skip
- # ■ Author: Bigace360
- # ■ Version: v1.1 [Last update]
- # Used to test games without having to go through the title screen.
- #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
- class Scene_Title
- #Allows you to change the amount of items you get when you start the game.
- USABLE_ITEM = 10
- WEAPON = 10
- ARMOR = 10
- NEW_SCENE = Scene_Map.new #The scene you go to after the Title Scene
- alias title_skip main
- def main
- if $DEBUG ###
- $data_actors = load_data("Data/Actors.rxdata")
- $data_classes = load_data("Data/Classes.rxdata")
- $data_skills = load_data("Data/Skills.rxdata")
- $data_items = load_data("Data/Items.rxdata")
- $data_weapons = load_data("Data/Weapons.rxdata")
- $data_armors = load_data("Data/Armors.rxdata")
- $data_enemies = load_data("Data/Enemies.rxdata")
- $data_troops = load_data("Data/Troops.rxdata")
- $data_states = load_data("Data/States.rxdata")
- $data_animations = load_data("Data/Animations.rxdata")
- $data_tilesets = load_data("Data/Tilesets.rxdata")
- $data_common_events = load_data("Data/CommonEvents.rxdata")
- $data_system = load_data("Data/System.rxdata")
- Graphics.frame_count = 0
- $game_temp = Game_Temp.new
- $game_system = Game_System.new
- $game_switches = Game_Switches.new
- $game_variables = Game_Variables.new
- $game_self_switches = Game_SelfSwitches.new
- $game_screen = Game_Screen.new
- $game_actors = Game_Actors.new
- $game_party = Game_Party.new
- $game_troop = Game_Troop.new
- $game_map = Game_Map.new
- $game_player = Game_Player.new
- $game_party.setup_starting_members
- $game_map.setup($data_system.start_map_id)
- $game_player.moveto($data_system.start_x, $data_system.start_y)
- $game_player.refresh
- $game_map.autoplay
- $game_map.update
- (1...$data_weapons.size).each {|i| $game_party.gain_weapon(i, WEAPON)}
- (1...$data_armors.size).each {|i| $game_party.gain_armor(i, ARMOR)}
- (1...$data_items.size).each {|i| $game_party.gain_item(i, USABLE_ITEM)}
- $scene = NEW_SCENE
- else
- title_skip
- end ###
- end
- end
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