Bigace360

Scene_Title_Skip

Nov 20th, 2011
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  1. #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  2. # ■ Scene_Title_Skip
  3. # ■ Author: Bigace360
  4. # ■ Version: v1.1 [Last update]
  5. # Used to test games without having to go through the title screen.
  6. #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  7. class Scene_Title
  8.     #Allows you to change the amount of items you get when you start the game.
  9.     USABLE_ITEM = 10
  10.     WEAPON      = 10
  11.     ARMOR       = 10    
  12.     NEW_SCENE   = Scene_Map.new #The scene you go to after the Title Scene
  13.     alias title_skip main
  14.     def main
  15.         if $DEBUG ###
  16.             $data_actors = load_data("Data/Actors.rxdata")
  17.             $data_classes = load_data("Data/Classes.rxdata")
  18.             $data_skills = load_data("Data/Skills.rxdata")
  19.             $data_items = load_data("Data/Items.rxdata")
  20.             $data_weapons = load_data("Data/Weapons.rxdata")
  21.             $data_armors = load_data("Data/Armors.rxdata")
  22.             $data_enemies = load_data("Data/Enemies.rxdata")
  23.             $data_troops = load_data("Data/Troops.rxdata")
  24.             $data_states = load_data("Data/States.rxdata")
  25.             $data_animations = load_data("Data/Animations.rxdata")
  26.             $data_tilesets = load_data("Data/Tilesets.rxdata")
  27.             $data_common_events = load_data("Data/CommonEvents.rxdata")
  28.             $data_system = load_data("Data/System.rxdata")
  29.             Graphics.frame_count = 0
  30.             $game_temp = Game_Temp.new
  31.             $game_system = Game_System.new
  32.             $game_switches = Game_Switches.new
  33.             $game_variables = Game_Variables.new
  34.             $game_self_switches = Game_SelfSwitches.new
  35.             $game_screen = Game_Screen.new
  36.             $game_actors = Game_Actors.new
  37.             $game_party = Game_Party.new
  38.             $game_troop = Game_Troop.new
  39.             $game_map = Game_Map.new
  40.             $game_player = Game_Player.new
  41.             $game_party.setup_starting_members
  42.             $game_map.setup($data_system.start_map_id)
  43.             $game_player.moveto($data_system.start_x, $data_system.start_y)
  44.             $game_player.refresh
  45.             $game_map.autoplay
  46.             $game_map.update
  47.             (1...$data_weapons.size).each {|i| $game_party.gain_weapon(i, WEAPON)}
  48.             (1...$data_armors.size).each {|i| $game_party.gain_armor(i, ARMOR)}
  49.             (1...$data_items.size).each {|i| $game_party.gain_item(i, USABLE_ITEM)}
  50.             $scene = NEW_SCENE
  51.         else
  52.             title_skip
  53.         end ###
  54.     end
  55. end
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