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Chc settings.yml

Sep 18th, 2015
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  1. # ---------------------------------------------------------
  2. # This is the main configuration of ChatControl PRO
  3. # ---------------------------------------------------------
  4. #
  5. # For support and updates, visit our official site:
  6. # https://spigotmc.org/resources/10258
  7. # ---------------------------------------------------------
  8. #
  9. # Supports color codes with the '&' character, see
  10. # http://minecraftwiki.net/wiki/Formatting_codes for help
  11. #
  12. # Unicode only works when file is saved in UTF-8 encoding
  13. # Tested on Notepad++, WordPad on windows is broken!
  14. #
  15. # Most of the messages (warnings, etc) are found in
  16. # the localization. To customize it, make a new file in
  17. # "localization/messages_LOCALENAME.yml" It will be filled
  18. # with all default values and kept with sync on updates.
  19. #
  20. # *All* messages (in localization, rules, handlers, etc..)
  21. # support JSON. Simply start the message with [JSON].
  22. # Example: [JSON] {"text": "Hello World"}
  23. # Recommended way of telling json in localizations:
  24. # Example_Message: |-
  25. #                 [JSON]
  26. #                 ["",{"text":"Hello World","hoverEvent":{"action":"show_text","value":{"text":"","extra":[{"text":"This is a test!"}]}}}]
  27. # ---------------------------------------------------------
  28.  
  29. # ----------------------------------------
  30. # Reduce the impact of spamming bots
  31. # ----------------------------------------
  32. Anti_Bot:
  33.  
  34.   # Delay between player logging in again in seconds.
  35.   Rejoin_Delay_Seconds: 3
  36.  
  37.   # Actions that are blocked until players moves from their join location.
  38.   Block_Actions_Until_Moved:
  39.    
  40.     # To be able to chat (player still can execute commands)
  41.     Chat: true
  42.  
  43. # ---------------------------------------
  44. # Prevent writing messages IN BIG LETTERS
  45. # ---------------------------------------
  46. Anti_Caps:
  47.   Enabled: true
  48.   Warn_Player: true
  49.  
  50.   # [NOTICE] Only works if Points are enabled.
  51.   # Controls how many points to give to player when they trigger anti-caps.
  52.   # To disable, set "Amount" to 0
  53.   Points:
  54.     Warn_Set: spam
  55.    
  56.     # You can write a valid mathematical expression here. The result will be rounded to whole number (without decimals).
  57.     Amount: 4 * (%capsPercentage / 2)
  58.  
  59.   # Ignore names of the players online?
  60.   # [NOTICE] Can cause a little lag on large servers with 100+ players
  61.   Ignore_Usernames: false
  62.  
  63.   Min_Message_Length: 5
  64.   Min_Caps_Percentage: 50
  65.   Min_Caps_In_A_Row: 5
  66.   Whitelist:
  67.  - OMG
  68.   - LOL
  69.   - WTF
  70.   - WOW
  71.   - ROFL
  72.   - LOOL
  73.  
  74. # ---------------------------------------------------------
  75. # Prevent flooding the chat with junk / repetitive messages
  76. # ---------------------------------------------------------
  77. Anti_Spam:
  78.   Similarity_Check:
  79.  
  80.     # [NOTICE] If you are running non-english server, please disable it.
  81.     Ignore_Special_Characters: false
  82.    
  83.     Ignore_Duplicate_Characters: false
  84.    
  85.     # If enabled, first and second argument in commands will be ignored.
  86.     # This makes the check less annoying in messages like "/tell <player> message"
  87.     # wherein "/tell" and "<player>" would not be counted as repetitive.
  88.     Ignore_First_Arguments_In_Commands: true
  89.  
  90.   Commands:
  91.  
  92.     # Delay in seconds between commands. Set to 0 to disable.
  93.     Delay_Between_Commands: 1
  94.    
  95.     Delay_Points:
  96.       Warn_Set: fastmessages
  97.      
  98.       # The %delay is the delay between the current and last command (in seconds)
  99.       Amount: 3 - %delay
  100.    
  101.     # Block repetitive commands if they are similar to the previous one, in percent.
  102.     # Set to 0 or 100 to disable.
  103.     Similar_Percentage_Block: 0
  104.    
  105.     Similarity_Points:
  106.       Warn_Set: spam
  107.       Amount: 4 * (%similarityPercentage / 2)
  108.  
  109.     # If enabled, *ONLY* the commands listed in white-list will be checked.
  110.     Whitelist_Works_Like_Blacklist: false
  111.  
  112.     # Commands ignored from the delay check.
  113.     Whitelist_Similarity:
  114.    - tell
  115.     - pm
  116.     - t
  117.     - w
  118.     - r
  119.     - menu
  120.     - home
  121.  
  122.     # Commands ignored from the similarity check.
  123.     Whitelist_Delay:
  124.    - spawn
  125.     - hello
  126.     - menu
  127.     - home
  128.  
  129.   Chat:
  130.    
  131.     # Delay in seconds between messages. Set to 0 to disable.
  132.     Delay_Between_Messages: 0
  133.  
  134.     Delay_Points:
  135.       Warn_Set: fastmessages
  136.      
  137.       # The %delay is the delay between the current and last message (in seconds)
  138.       Amount: 3 - %delay
  139.  
  140.     # Block repetitive messages if they are similar to the previous one, in percent.
  141.     # Set to 0 or 100 to disable.
  142.     Similar_Percentage_Block: 80
  143.    
  144.     # Instead of checking just last message, check multiple previous messages of the player, which will
  145.     # increase the antispam effectiveness and preventing spam like this:
  146.     # <player> t
  147.     # <player> lol
  148.     # <player> t
  149.     # <player> lol
  150.     Similarity_Message_Check_Count: 2
  151.    
  152.     Similarity_Points:
  153.       Warn_Set: spam
  154.       Amount: 4 * (%similarityPercentage / 2)
  155.    
  156.     # Enable regular expressions in "Whitelist_Similarity" and "Whitelist_Delay"?
  157.     # [NOTICE] Can lead to unexpected behavior, it is advised not to use them.
  158.     Regex_In_Whitelist: false
  159.    
  160.     # A message that starts with following will be ignored from the similarity check.
  161.     Whitelist_Similarity:
  162.    - hello
  163.     - hey
  164.     - hi
  165.     - hej
  166.    
  167.     # A message that starts with following will be ignored from the delay check.
  168.     Whitelist_Delay:
  169.    - test
  170.    
  171. # --------------------------------------------------------
  172. # Customize chat format and auto-correct player's grammar.
  173. # [TIP] See variables.txt for variables (placeholders).
  174. # --------------------------------------------------------
  175. Chat:
  176.   # [NOTICE] Vault required.
  177.   Formatter:
  178.     Enabled: true
  179.  
  180.     # Works *ONLY* on Spigot 1.7.10 or greater
  181.     # Disable if any other chat formatter plugin (e.g. DeluxeChat) is installed
  182.     # See chat.yml for configuration.
  183.     Interactive:
  184.       Enabled: true
  185.       Format: Example_Format
  186.      
  187.       # You can create your own different format in chat.yml
  188.       # Only works when writing to global chat and ranged mode is enabled, more info below.
  189.       Global_Format: Example_Format
  190.  
  191.     # The standard formatter, used if Interactive formatter is disabled.
  192.     Static:
  193.    
  194.         # Default chat format.
  195.         Message_Format: '%pl_prefix%player:%pl_suffix %message'
  196.  
  197.         # Global chat format. Only works if Ranged_Mode is enabled and messages starts with "!"
  198.         # [NOTICE] Player must have the 'chatcontrol.chat.global' permission to be able to speak into the global chat.
  199.         Global_Message_Format: '&8[GLOBAL]&f %pl_prefix%player:%pl_suffix %message'
  200.  
  201.         # If Ranged_Mode is enabled, this format is used when the player with 'chatcontrol.chat.spy' permission receives ranged message
  202.         # that he normally should't see. Useful for admins.
  203.         # [TIP] To spy on private messages (e.g. /tell or /mail), use Essentials /socialspy feature.
  204.         Spy_Message_Format: '&8SPY: [%world&8]&f %pl_prefix%player:%pl_suffix %message'
  205.  
  206.     # If enabled, other player's message will only be sent to other players
  207.     # within distance of the player specified in Range
  208.     Ranged_Mode: false
  209.    
  210.     # [TIP] If you want the range for entire world, give everyone 'chatcontrol.chat.overrideranged' permission.
  211.     Range: 100.0
  212.  
  213.   # [NOTICE] Numbers and URLs are automatically ignored.
  214.   Grammar:
  215.  
  216.     # Punctualize every sentence (inserts dot at the end).
  217.     Insert_Dot:
  218.       Enabled: false
  219.       Min_Message_Length: 5
  220.  
  221.     # Capitalize sentences (makes the first letter uppercase).
  222.     Capitalize:
  223.       Enabled: true
  224.       Min_Message_Length: 5
  225.  
  226. # ----------------------------------------------------------------
  227. # Remove all messages from chat with "/chatcontrol clear" command.
  228. # ----------------------------------------------------------------
  229. Clear:
  230.   # Broadcast that the chat was cleared?
  231.   Broadcast: true
  232.  
  233.   Do_Not_Clear_For_Staff: true
  234.  
  235.   # Amount of blank lines to be printed to the console.
  236.   Console_Lines_To_Clear: 300
  237.  
  238. # -----------------------------------------------------------
  239. # Customize in-game messages or broadcast timed announcements.
  240. # -----------------------------------------------------------
  241. Messages:
  242.  
  243.   # Use 'default' to not modify, 'hide' to not display or write a custom message
  244.   # Example: Join: '&6%player &7has joined the server!'
  245.   # [TIP] See variables.txt for variables (placeholders).
  246.   Join: default  
  247.   Quit: default
  248.   Kick: default
  249.  
  250.   # [NOTICE] Requires AuthMe.
  251.   # Should the quit message be only displayed when the player was logged in?
  252.   # [TIP] To disable join message, enable 'delayJoinMessage' in AuthMe's configuration.
  253.   Show_Quit_Only_When_Logged: true
  254.  
  255.   # Automatic message broadcaster.
  256.   Timed:
  257.     Enabled: false
  258.     Random_Order: false
  259.    
  260.     # If random order is enabled, messages won't repeat themselves until every message has been broadcasted.
  261.     Random_No_Repeat: true
  262.    
  263.     # Prefix and suffix supports variables %player (player name) and %world (world name)
  264.     Prefix: '&8[&2Tip&8]&2'
  265.    
  266.     Suffix: ''
  267.     Delay_Seconds: 180
  268.  
  269.     # [TIP] It is possible to display different messages in worlds.
  270.     Message_List:
  271.      
  272.       # Messages displayed in all worlds.
  273.       global:
  274.      - ChatControl test, %player
  275.       - 'Link &ahttps://spigotmc.org/resources/10258'
  276.      
  277.       # In this world will be displayed both global messages and these specified below.
  278.       hardcore:
  279.      - Grief is not permitted what-so-ever and every griefer will be banned.
  280.       - Can you survive the night on %world world?
  281.      
  282.       # In this world will be displayed messages included from hardcore world.
  283.       hardcore_nether:
  284.      - includeFrom hardcore
  285.      
  286.       # No messages will be broadcasted in this world.
  287.       ignored-world:
  288.      - excludeGlobal
  289.      
  290.       # No global messages will be displayed here.
  291.       creative:
  292.      - excludeGlobal
  293.       - Welcome on Creative world. Enjoy your gamemode :)
  294.       - |-
  295.         This is an example of multi-line.
  296.         Use it if the new line character
  297.         is not working for you
  298.  
  299. # ------------------------------------------------------------------
  300. # Stop people from writing to chat with "/chatcontrol mute" command.
  301. # ------------------------------------------------------------------
  302. Mute:
  303.   # Broadcast that the chat has been muted?
  304.   Broadcast: true
  305.  
  306.   # Hide following messages when chat is muted
  307.   Silence:
  308.     Join_Messages: true
  309.     Quit_Messages: true
  310.     Kick_Messages: true
  311.     Death_Messages: true
  312.  
  313.   Disabled_Commands_During_Mute:
  314.  - me
  315.   - tell
  316.   - msg
  317.   - r
  318.   - w
  319.  
  320. # ------------------------------------------------------------------
  321. # Announce important messages with "/chatcontrol announce" command.
  322. # You can customize the format in localization.
  323. # ------------------------------------------------------------------
  324. Announcer:
  325.   Log_To_Console: true
  326.  
  327.   # Do not broadcast to self?
  328.   Ignore_Self: false
  329.  
  330.   # Usage: <bukkitSoundName>, <volume>, <pitch>
  331.   Sound: SUCCESSFUL_HIT, 1.0, 0.1
  332.  
  333. # -----------------------------------------------------------
  334. # Features that will only work when ProtocolLib is installed.
  335. # -----------------------------------------------------------
  336. Packets:
  337.   # Enable all features that requires ProtocolLib
  338.   # e.g. packet rules, tab complete
  339.   Enabled: true
  340.  
  341.   # Prevent using TAB to complete a message. Can prevent revealing sensitive server information.
  342.   Tab_Complete:
  343.     Disable: true
  344.    
  345.     # Allow TAB completing in messages?
  346.     Disable_Only_In_Commands: true
  347.    
  348.     # Allow if the message/command contains space (' ') ?
  349.     Allow_When_Message_Has_Space: true
  350.    
  351.     # Allow when the message length is above specific number.
  352.     # Not recommended as it might still reveal your server setup.
  353.     Allow_When_Length_Above: 0
  354.  
  355. # -----------------------------------------------------------
  356. # Custom user-defined rules that will catch certain messages.
  357. # [TIP] See "rules/" folder for configuration.
  358. # -----------------------------------------------------------
  359. Rules:
  360.   # Enabled in chat?
  361.   Check_Chat: true
  362.  
  363.   # Enabled on commands?
  364.   Check_Commands: true
  365.  
  366.   # Enabled on signs?
  367.   Signs:
  368.     Check: true
  369.    
  370.     # Check the sign text from top to bottom and from bottom to top.
  371.     Both_Directions: true
  372.  
  373.   # Enabled on books?
  374.   Books:
  375.     Check: true
  376.    
  377.     # If rule has changed the title, should we replace it? If false, denies creation.
  378.     Replace_Title: true
  379.    
  380.     # If rule has changed pages, should we replace them? If false, denies creation.
  381.     Replace_Pages: true
  382.    
  383.   # Enabled on items?
  384.   Items:
  385.     Check_Anvil: true
  386.    
  387.     # If rule has changed the name, should we replace it? If false, denies creation.
  388.     Replace_Name: true
  389.  
  390.   # [NOTICE] ProtocolLib required.
  391.   # Check messages against rules/packets.txt ? Also catches messages from bukkit or other plugins.
  392.   Packets:
  393.     Check: true
  394.    
  395.     # Since Minecraft 1.7x, every message is a chat component. Unpacking it will bring better/more expected results.
  396.     # Disable if experiencing issues with chat formatting plugins. Messages with hover/click effects won't be checked.
  397.     Deserialize_Json: true
  398.  
  399.   # Players are able to choose which messages (caught be a rule) they want/do not want to see.
  400.   # Example: Can be used for example to allow players decide if they will see swear words.
  401.   Chat_Ignorer:
  402.     Enabled: false
  403.    
  404.     # You have to create a set here in order to be able to ignore it. Create as many sets as you want.
  405.     # It is possible to limit which sets can be toggled by whom, by giving 'chatcontrol.ignoreset.<setName>' permission.
  406.     Sets:
  407.      
  408.       # Only players with permission 'chatcontrol.ignoreset.swear' will be able to toggle this set for themselves.
  409.       swear:
  410.      
  411.       exampleSet:
  412.      
  413.         # Do not ignore by default. Player have to use "/chc ignore anotherSet" to make it effective for him.
  414.         Ignored_By_Default: false
  415.      
  416.       # You do not need to specify any parameters
  417.       anotherSet:
  418.  
  419.  
  420. # ------------------------------------------
  421. # Remove unwanted messages from the console.
  422. # ------------------------------------------
  423. Console:
  424.   Filter:
  425.     Enabled: true
  426.    
  427.     # Remove certain messages from console.
  428.     # Does not need to be whole message, just a part of the message you want to block.
  429.     Filter_Console_Messages:
  430.    - Reached end of stream for
  431.     - Connection reset
  432.     - lost connection
  433.  
  434. # -----------------------------------
  435. # Various settings that affect signs.
  436. # -----------------------------------
  437. Signs:
  438.   Duplication:
  439.  
  440.     # Player will be unable to place two signs with same text.
  441.     Deny_Signs_With_Same_Text: false    
  442.     Alert_Staff: true
  443.  
  444.     # Block sign creation when rule matches its text.
  445.     Block_When_Violates_A_Rule: true
  446.     Drop_Sign: true
  447.  
  448. # -------------------------------------------------
  449. # Play a sound to a player that has been mentioned.
  450. # -------------------------------------------------
  451. Sound_Notify:
  452.   Enabled: true
  453.  
  454.   # [NOTICE] Requires Essentials.
  455.   Notify_Only_When_Afk: true
  456.  
  457.   # Play a sound only when someone writes following character before player's name.
  458.   # Example: "Hello @kangarko, are you there?"
  459.   # Set to "none" to play a sound always when player's name is mentioned.
  460.   Notify_Only_If_Prefixed_With: '@'
  461.  
  462.   # Format: bukkit_sound_name, volume (float), pitch (float)
  463.   Sound: CHICKEN_EGG_POP, 1F, 1.5F
  464.   Enabled_In_Commands:
  465.  - msg
  466.   - tell
  467.   - t
  468.   - w
  469.   - r
  470.  
  471. # -----------------------------------------------------------
  472. # Set different settings for people with certain permissions.
  473. # -----------------------------------------------------------
  474. Groups:
  475.   Enabled: false
  476.  
  477.   # If you add a player/group permission (e.g via PermissionsEx: /pex user <nick> add <perm>)
  478.   # then you will not need to reload ChatControl with "/chc reload" to apply the effects.
  479.   # [NOTICE] Can have performance impact.
  480.   Always_Check_Updates: false
  481.  
  482.   Group_List:
  483.    
  484.     # Example usage. Give the player 'chatcontrol.group.trusted' to make it working.
  485.     # As you can see, if you do not specify the value, the default will be used.
  486.     trusted:
  487.       Message_Delay: 0
  488.    
  489.     guest:
  490.       Message_Delay: 4
  491.       Command_Delay: 6
  492.      
  493.     vip:
  494.      
  495.       # [NOTICE] If you are an OP, you need to negate those permissions
  496.       # otherwise it will be applied on you, too!
  497.       Join_Message: "&6[VIP] &e%player er logget ind."
  498.       Leave_Message: "&6[VIP] &e%player har forladt spillet."
  499.       Kick_Message: none
  500.      
  501.     #admin:
  502.     #  Interactive_Format: Admin_Chat_Format
  503.     #  Interactive_Global_Format: Admin_Global_format
  504.      
  505. # ------------------------------------------------------
  506. # Give player warning points for violatin rules/actions.
  507. # ------------------------------------------------------
  508. Points:
  509.   Enabled: true
  510.  
  511.   # Shall the last action be repeated until the reset task gets scheduled?
  512.   Repeat_Last_Action: true
  513.  
  514.   # Should player only get ONE warning (the one from warning set) and not both from rules and warning sets.
  515.   Smart_Warnings: true
  516.  
  517.   # Once upon a time, players' points are subtracted.
  518.   Reset_Task:
  519.    
  520.     # Specify the delay between taking points in seconds.
  521.     # Set 0 to disable (player will only lose points when plugin or server is reloaded)
  522.     # [TIP] If this is disabled, enable Repeat_Last_Action
  523.     Repeat_Every_Seconds: 20
  524.    
  525.     # How much points to take from different sets
  526.     # If you do not specify, no points will be taken
  527.     Remove_Points_Amount:
  528.       global: 5
  529.       spam: 1
  530.  
  531.   # To punish player in different ways for doing specific thing, you can create multiple warning sets.
  532.   Warn_Sets:
  533.    
  534.     # [NOTICE] This is a special set. Unless removed, all points will go there if you do not specify the set name.
  535.     # example: you don't need to write "then points global 5", but just "then points 5" (in rules)
  536.     global:
  537.       # Specify the commands to execute if player reaches specific amount of points. Can be multiple commands.
  538.       # Use operator "warn" to send message directly to the player.
  539.       5:
  540.        - "warn &7Overhold venligst &2reglerne &7ellers bliver du &4straffet&7."        
  541.       10:
  542.        - "warn &c**** &lHey &c%player ****\n &7-> &cDet her er din &6sidste &cadvarsel!"
  543.         #- "mute %player 5m Do not observing warnings" # Only works if you have a mute plugin        
  544.       15:
  545.        - "kick %player &cSmidt ud for at overtræde reglerne (kicked)"
  546.  
  547.     swear:
  548.       2:
  549.        - "warn &cDu har modtaget din første advarsel for at bande."
  550.       3:
  551.        - "warn &cUndlad venligst at bande - ellers ydes konsekvens!"
  552.       4:
  553.        - "kick %player &cUpassende sprogbrug (sidste advarsel)"
  554.       5:
  555.        - "tempban %player 30m automatisk bortvisning (autoban) for at bande" # This requires compatible third party plugin installed
  556.  
  557.     spam:
  558.       3:
  559.        - "warn &cUndlad venligst at ligne en spammer."
  560.       5:
  561.        - "warn &cUndlad at spamme chatten - ellers bliver du bortvist."
  562.       6:
  563.        - "kick %player &cSpam i chatten (sidste advarsel)"
  564.       7:
  565.        - "tempban %player 10m automatisk bortvisning (autoban) for at spamme chatten" # This requires compatible third party plugin installed
  566.  
  567.     fastmessages:
  568.       3:
  569.        - "warn &cSend venligst ikke så mange beskeder ad gangen."
  570.       5:
  571.        - "warn &cSend færre beskeder i chatten - ellers bliver du bortvist."
  572.       7:
  573.        - "kick %player &cSend færre beskeder (sidste advarsel)"
  574.       9:
  575.        - "tempban %player 10m automatisk bortvist (autoban) for at spamme chatten" # This requires compatible third party plugin installed
  576.  
  577. # -----------------------------------------------------------------------------------------------
  578. # Create own placeholders (like %player_ping) to get properties from any plugin (and even server).
  579. # [NOTICE] Requires Java 8 or greater!
  580. # [TIP] See variables.txt for more information.
  581. # -----------------------------------------------------------------------------------------------
  582. Variables:
  583.   Enabled: false
  584.  
  585.   # Where should the placeholders be applied?
  586.   Apply_On:
  587.     Chat_Formatter: true
  588.    
  589.     # Join, Kick and Quit messages
  590.     Player_Messages: true
  591.  
  592. # ----------------------------------------------------------------------------
  593. # Save chat communication to see what happened in chat while you were offline.
  594. # ----------------------------------------------------------------------------
  595. Writer:
  596.   Write_Chat_Communication: true
  597.  
  598.   # Do not save messages from following players.
  599.   Ignore_Players:
  600.  - ignoredAdmin
  601.  
  602.   # Commands that will be saved with chat messages.
  603.   Write_Commands:
  604.  - me
  605.   - msg
  606.   - m
  607.   - tell
  608.   - t
  609.   - reply
  610.   - r
  611.   - mail
  612.  
  613. # ----------------------------------------------------
  614. # Get to know if a new version of plugin is available.
  615. # ----------------------------------------------------
  616. Updater:
  617.   Enabled: true
  618.   Notify: true
  619.   Download: true
  620.  
  621. # ----------------------------------------------------------------------------------------
  622. # Advanced users only: There is absolutely no need to change unless you
  623. # a) Know what you are doing (http://wiki.bukkit.org/Event_API_Reference#Event_Priorities)
  624. # b) Was advised to change it by the developer
  625. # ----------------------------------------------------------------------------------------
  626. Listener_Priority:
  627.   Formatter: NORMAL
  628.   Checker: NORMAL
  629.  
  630. # ---------------------------------------------------------------------------------------
  631. # Tells detailed info in the console about various events/configurations.
  632. # [TIP] Don't be afraid to turn this on, it will help you understand how the plugin sees
  633. # what you have set up and thus enabling you to solve issues by yourself.
  634. # ---------------------------------------------------------------------------------------
  635. Debugger:
  636.   # Global debug displays various messages across different sections of the plugin.
  637.   Global: false
  638.  
  639.   # Log to the console? Global debug will always be logged no matter this setting.
  640.   Log_To_Console: true
  641.  
  642.   # Write to log/debug.txt ?
  643.   Save_To_File: true
  644.  
  645.   # What sections in this file to debug? Have to be exact name of a configuration section. Example:
  646.   # Enabled_In:
  647.   #   - Points
  648.   #   - Updater
  649.   # Current supported sections:
  650.   # - Points
  651.   Enabled_In: []
  652.  
  653. # Only check commands and chat when there is more than specified amount of players.
  654. Minimum_Players_To_Enable_Checks: 0
  655. Op_Has_Permissions: true
  656.  
  657. # If you have non-english server, this will make checks (rules and anti-spam) more effective.
  658. # Example: Characters with accents will internally be handled as without.
  659. Translate_Diacritical_Marks: true
  660.  
  661. # Prevent malformed regular expressions to crash / freeze the server when they take more time then specified (in milliseconds).
  662. Regex_Timeout_Milis: 100
  663.  
  664. # Read the header of this file for tutorial on customizing localizations.
  665. # Currently available: en (english), de (german), sk (slovak), cz (czech), es (spanish), fr (french) and cn (chinese)
  666. Locale: da
  667.  
  668. # Time of some plugin's operations is measured.
  669. # Print a message in the console if they take more then specified amount of time in milliseconds.
  670. # Set 0 to disable.
  671. Log_Lag_Over_Milis: 100
  672.  
  673. # If rules catches a message, print information to the console.
  674. # It is possible to hide individual packet rules from appearing
  675. # with "dont verbose" operator.
  676. Verbose_Rules: true
  677.  
  678. # Removes certain messages of ChatControl from startup (reduce spam in the console)
  679. # If you are having any issues, disable this and enable Verbose and Debug.
  680. Silent_Startup: true
  681.  
  682. # Remove all colors from the checked message to increase regex effectiveness.
  683. # Disabling might/will break some filters, while enabling you to get the caught message with its colors
  684. Regex_Strip_Colors: true
  685.  
  686. # Plugin saves some player data, such as their last message or command + date of writing them, for antispam to use.
  687. # You can decide if these data should be reset when the player quits. Recommended in lobby (when on bungee), but not elsewhere.
  688. Reset_Cache_On_Quit: false
  689.  
  690. # Do not change this value, otherwise it will corrupt your plugin installation!
  691. Version: 9
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