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- queue_on_teleport([[
- local messages = {
- "*cough*"
- }
- local TextChatService = game:GetService("TextChatService")
- for _,msg in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:SendAsync(msg)
- task.wait(0.1)
- end
- while true do wait(10)local messages = {
- "*cough*"
- }
- local TextChatService = game:GetService("TextChatService")
- for _,msg in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:SendAsync(msg)
- task.wait(0.1)
- end
- end
- if queue_on_teleport then
- queue_on_teleport([[
- local messages = {
- "*cough*"
- }
- local TextChatService = game:GetService("TextChatService")
- for _,msg in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:SendAsync(msg)
- task.wait(0.1)
- end
- while true do wait(10)local messages = {
- "*cough*"
- }
- local TextChatService = game:GetService("TextChatService")
- for _,msg in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:SendAsync(msg)
- task.wait(0.1)
- end
- end
- ]])
- end]])
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