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  1. Tasks:
  2. 1) Use the same team developed in Assignment #3.
  3. This assignment will be based on the conceptual game you started in the previous assignment.
  4.  
  5. 2) Sketch the flow of your interface from shell start to game end. You can use any drawing program of choice or sketch them out by hand. Attach them to this assignment sheet when completed.
  6.  
  7. 3) Document within MSWord, the menu choices available at the start of the game?
  8.  
  9. 4) Sketch how each menu choice flows down and then back up. (Can be done in the MSWord document or by hand.)
  10.  
  11. 5) Within the game, limit yourself to a basic in-game interface.
  12. Document what keys are used if a button press goes to a map.
  13. Document which key press returns the user to the game?
  14.  
  15. 6) Document whether there is a Pause Screen.
  16.  
  17. 7) Write the design for an in-game interface where the player can buy and sell inventory items.
  18.  
  19. 8) What critical information could be represented with graphic images?
  20.  
  21. 9) What information requires some form of text or dialogue?
  22.  
  23. 10) What Math algorithms will be needed? (Research textbook or the Internet)
  24.  
  25. 11) What AI is necessary? (Research textbook or the Internet)
  26.  
  27. 12) List the interface or character interactions will control the flow of the main character to different branches within the game?
  28.  
  29. 13) Create a Paper Prototype for your game using grid paper. (Via software or by hand)
  30.  
  31. 14) List the gameplay mechanisms necessary for your paper prototype.
  32. 15) List all the physical dexterity in play (jumping, fighting, ducking, etc.) that you expect your main characters to be able to perform in order to win the level.
  33.  
  34. 16) List all game entities (power-ups, enemies, objects, check points, etc.)
  35.  
  36. 17) List the game inventory (MSWord, gun, remote control, etc.) that you possibly want collected within the game.
  37.  
  38. 18) After the level, is the main character going to be able to do something differently? (New skills, weapon power, magic level, etc)
  39.  
  40. 19) Go to Gamasutra.com to read some Postmortem Reviews.
  41. Create a list of 5 things that went right and 5 that went wrong.
  42. How does your program rate/relate?
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