Chris53340

Fixe Annimation

May 5th, 2015
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Pawn 4.98 KB | None | 0 0
  1. public OnPlayerSpawn(playerid) {
  2.     PreloadAnimLib(playerid, "AIRPORT");
  3.     PreloadAnimLib(playerid, "Attractors");
  4.     PreloadAnimLib(playerid, "BAR");
  5.     PreloadAnimLib(playerid, "BASEBALL");
  6.     PreloadAnimLib(playerid, "BD_FIRE");
  7.     PreloadAnimLib(playerid, "BEACH");
  8.     PreloadAnimLib(playerid, "benchpress");
  9.     PreloadAnimLib(playerid, "BF_injection");
  10.     PreloadAnimLib(playerid, "BIKED");
  11.     PreloadAnimLib(playerid, "BIKEH");
  12.     PreloadAnimLib(playerid, "BIKELEAP");
  13.     PreloadAnimLib(playerid, "BIKES");
  14.     PreloadAnimLib(playerid, "BIKEV");
  15.     PreloadAnimLib(playerid, "BIKE_DBZ");
  16.     PreloadAnimLib(playerid, "BLOWJOBZ");
  17.     PreloadAnimLib(playerid, "BMX");
  18.     PreloadAnimLib(playerid, "BOMBER");
  19.     PreloadAnimLib(playerid, "BOX");
  20.     PreloadAnimLib(playerid, "BSKTBALL");
  21.     PreloadAnimLib(playerid, "BUDDY");
  22.     PreloadAnimLib(playerid, "BUS");
  23.     PreloadAnimLib(playerid, "CAMERA");
  24.     PreloadAnimLib(playerid, "CAR");
  25.     PreloadAnimLib(playerid, "CARRY");
  26.     PreloadAnimLib(playerid, "CAR_CHAT");
  27.     PreloadAnimLib(playerid, "CASINO");
  28.     PreloadAnimLib(playerid, "CHAINSAW");
  29.     PreloadAnimLib(playerid, "CHOPPA");
  30.     PreloadAnimLib(playerid, "CLOTHES");
  31.     PreloadAnimLib(playerid, "COACH");
  32.     PreloadAnimLib(playerid, "COLT45");
  33.     PreloadAnimLib(playerid, "COP_AMBIENT");
  34.     PreloadAnimLib(playerid, "COP_DVBYZ");
  35.     PreloadAnimLib(playerid, "CRACK");
  36.     PreloadAnimLib(playerid, "CRIB");
  37.     PreloadAnimLib(playerid, "DAM_JUMP");
  38.     PreloadAnimLib(playerid, "DANCING");
  39.     PreloadAnimLib(playerid, "DEALER");
  40.     PreloadAnimLib(playerid, "DILDO");
  41.     PreloadAnimLib(playerid, "DODGE");
  42.     PreloadAnimLib(playerid, "DOZER");
  43.     PreloadAnimLib(playerid, "DRIVEBYS");
  44.     PreloadAnimLib(playerid, "FAT");
  45.     PreloadAnimLib(playerid, "FIGHT_B");
  46.     PreloadAnimLib(playerid, "FIGHT_C");
  47.     PreloadAnimLib(playerid, "FIGHT_D");
  48.     PreloadAnimLib(playerid, "FIGHT_E");
  49.     PreloadAnimLib(playerid, "FINALE");
  50.     PreloadAnimLib(playerid, "FINALE2");
  51.     PreloadAnimLib(playerid, "FLAME");
  52.     PreloadAnimLib(playerid, "Flowers");
  53.     PreloadAnimLib(playerid, "FOOD");
  54.     PreloadAnimLib(playerid, "Freeweights");
  55.     PreloadAnimLib(playerid, "GANGS");
  56.     PreloadAnimLib(playerid, "GHANDS");
  57.     PreloadAnimLib(playerid, "GHETTO_DB");
  58.     PreloadAnimLib(playerid, "goggles");
  59.     PreloadAnimLib(playerid, "GRAFFITI");
  60.     PreloadAnimLib(playerid, "GRAVEYARD");
  61.     PreloadAnimLib(playerid, "GRENADE");
  62.     PreloadAnimLib(playerid, "GYMNASIUM");
  63.     PreloadAnimLib(playerid, "HAIRCUTS");
  64.     PreloadAnimLib(playerid, "HEIST9");
  65.     PreloadAnimLib(playerid, "INT_HOUSE");
  66.     PreloadAnimLib(playerid, "INT_OFFICE");
  67.     PreloadAnimLib(playerid, "INT_SHOP");
  68.     PreloadAnimLib(playerid, "JST_BUISNESS");
  69.     PreloadAnimLib(playerid, "KART");
  70.     PreloadAnimLib(playerid, "KISSING");
  71.     PreloadAnimLib(playerid, "KNIFE");
  72.     PreloadAnimLib(playerid, "LAPDAN1");
  73.     PreloadAnimLib(playerid, "LAPDAN2");
  74.     PreloadAnimLib(playerid, "LAPDAN3");
  75.     PreloadAnimLib(playerid, "LOWRIDER");
  76.     PreloadAnimLib(playerid, "MD_CHASE");
  77.     PreloadAnimLib(playerid, "MD_END");
  78.     PreloadAnimLib(playerid, "MEDIC");
  79.     PreloadAnimLib(playerid, "MISC");
  80.     PreloadAnimLib(playerid, "MTB");
  81.     PreloadAnimLib(playerid, "MUSCULAR");
  82.     PreloadAnimLib(playerid, "NEVADA");
  83.     PreloadAnimLib(playerid, "ON_LOOKERS");
  84.     PreloadAnimLib(playerid, "OTB");
  85.     PreloadAnimLib(playerid, "PARACHUTE");
  86.     PreloadAnimLib(playerid, "PARK");
  87.     PreloadAnimLib(playerid, "PAULNMAC");
  88.     PreloadAnimLib(playerid, "ped");
  89.     PreloadAnimLib(playerid, "PLAYER_DVBYS");
  90.     PreloadAnimLib(playerid, "PLAYIDLES");
  91.     PreloadAnimLib(playerid, "POLICE");
  92.     PreloadAnimLib(playerid, "POOL");
  93.     PreloadAnimLib(playerid, "POOR");
  94.     PreloadAnimLib(playerid, "PYTHON");
  95.     PreloadAnimLib(playerid, "QUAD");
  96.     PreloadAnimLib(playerid, "QUAD_DBZ");
  97.     PreloadAnimLib(playerid, "RAPPING");
  98.     PreloadAnimLib(playerid, "RIFLE");
  99.     PreloadAnimLib(playerid, "RIOT");
  100.     PreloadAnimLib(playerid, "ROB_BANK");
  101.     PreloadAnimLib(playerid, "ROCKET");
  102.     PreloadAnimLib(playerid, "RUSTLER");
  103.     PreloadAnimLib(playerid, "RYDER");
  104.     PreloadAnimLib(playerid, "SCRATCHING");
  105.     PreloadAnimLib(playerid, "SHAMAL");
  106.     PreloadAnimLib(playerid, "SHOP");
  107.     PreloadAnimLib(playerid, "SHOTGUN");
  108.     PreloadAnimLib(playerid, "SILENCED");
  109.     PreloadAnimLib(playerid, "SKATE");
  110.     PreloadAnimLib(playerid, "SMOKING");
  111.     PreloadAnimLib(playerid, "SNIPER");
  112.     PreloadAnimLib(playerid, "SPRAYCAN");
  113.     PreloadAnimLib(playerid, "STRIP");
  114.     PreloadAnimLib(playerid, "SUNBATHE");
  115.     PreloadAnimLib(playerid, "SWAT");
  116.     PreloadAnimLib(playerid, "SWEET");
  117.     PreloadAnimLib(playerid, "SWIM");
  118.     PreloadAnimLib(playerid, "SWORD");
  119.     PreloadAnimLib(playerid, "TANK");
  120.     PreloadAnimLib(playerid, "TATTOOS");
  121.     PreloadAnimLib(playerid, "TEC");
  122.     PreloadAnimLib(playerid, "TRAIN");
  123.     PreloadAnimLib(playerid, "TRUCK");
  124.     PreloadAnimLib(playerid, "UZI");
  125.     PreloadAnimLib(playerid, "VAN");
  126.     PreloadAnimLib(playerid, "VENDING");
  127.     PreloadAnimLib(playerid, "VORTEX");
  128.     PreloadAnimLib(playerid, "WAYFARER");
  129.     PreloadAnimLib(playerid, "WEAPONS");
  130.     PreloadAnimLib(playerid, "WUZI");
  131.     return 1;
  132. }
  133. PreloadAnimLib(playerid, animlib[]) {
  134.     ApplyAnimation(playerid, animlib, "null" ,0.0,0,0,0,0,0 );
  135. }
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