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- public OnPlayerSpawn(playerid) {
- PreloadAnimLib(playerid, "AIRPORT");
- PreloadAnimLib(playerid, "Attractors");
- PreloadAnimLib(playerid, "BAR");
- PreloadAnimLib(playerid, "BASEBALL");
- PreloadAnimLib(playerid, "BD_FIRE");
- PreloadAnimLib(playerid, "BEACH");
- PreloadAnimLib(playerid, "benchpress");
- PreloadAnimLib(playerid, "BF_injection");
- PreloadAnimLib(playerid, "BIKED");
- PreloadAnimLib(playerid, "BIKEH");
- PreloadAnimLib(playerid, "BIKELEAP");
- PreloadAnimLib(playerid, "BIKES");
- PreloadAnimLib(playerid, "BIKEV");
- PreloadAnimLib(playerid, "BIKE_DBZ");
- PreloadAnimLib(playerid, "BLOWJOBZ");
- PreloadAnimLib(playerid, "BMX");
- PreloadAnimLib(playerid, "BOMBER");
- PreloadAnimLib(playerid, "BOX");
- PreloadAnimLib(playerid, "BSKTBALL");
- PreloadAnimLib(playerid, "BUDDY");
- PreloadAnimLib(playerid, "BUS");
- PreloadAnimLib(playerid, "CAMERA");
- PreloadAnimLib(playerid, "CAR");
- PreloadAnimLib(playerid, "CARRY");
- PreloadAnimLib(playerid, "CAR_CHAT");
- PreloadAnimLib(playerid, "CASINO");
- PreloadAnimLib(playerid, "CHAINSAW");
- PreloadAnimLib(playerid, "CHOPPA");
- PreloadAnimLib(playerid, "CLOTHES");
- PreloadAnimLib(playerid, "COACH");
- PreloadAnimLib(playerid, "COLT45");
- PreloadAnimLib(playerid, "COP_AMBIENT");
- PreloadAnimLib(playerid, "COP_DVBYZ");
- PreloadAnimLib(playerid, "CRACK");
- PreloadAnimLib(playerid, "CRIB");
- PreloadAnimLib(playerid, "DAM_JUMP");
- PreloadAnimLib(playerid, "DANCING");
- PreloadAnimLib(playerid, "DEALER");
- PreloadAnimLib(playerid, "DILDO");
- PreloadAnimLib(playerid, "DODGE");
- PreloadAnimLib(playerid, "DOZER");
- PreloadAnimLib(playerid, "DRIVEBYS");
- PreloadAnimLib(playerid, "FAT");
- PreloadAnimLib(playerid, "FIGHT_B");
- PreloadAnimLib(playerid, "FIGHT_C");
- PreloadAnimLib(playerid, "FIGHT_D");
- PreloadAnimLib(playerid, "FIGHT_E");
- PreloadAnimLib(playerid, "FINALE");
- PreloadAnimLib(playerid, "FINALE2");
- PreloadAnimLib(playerid, "FLAME");
- PreloadAnimLib(playerid, "Flowers");
- PreloadAnimLib(playerid, "FOOD");
- PreloadAnimLib(playerid, "Freeweights");
- PreloadAnimLib(playerid, "GANGS");
- PreloadAnimLib(playerid, "GHANDS");
- PreloadAnimLib(playerid, "GHETTO_DB");
- PreloadAnimLib(playerid, "goggles");
- PreloadAnimLib(playerid, "GRAFFITI");
- PreloadAnimLib(playerid, "GRAVEYARD");
- PreloadAnimLib(playerid, "GRENADE");
- PreloadAnimLib(playerid, "GYMNASIUM");
- PreloadAnimLib(playerid, "HAIRCUTS");
- PreloadAnimLib(playerid, "HEIST9");
- PreloadAnimLib(playerid, "INT_HOUSE");
- PreloadAnimLib(playerid, "INT_OFFICE");
- PreloadAnimLib(playerid, "INT_SHOP");
- PreloadAnimLib(playerid, "JST_BUISNESS");
- PreloadAnimLib(playerid, "KART");
- PreloadAnimLib(playerid, "KISSING");
- PreloadAnimLib(playerid, "KNIFE");
- PreloadAnimLib(playerid, "LAPDAN1");
- PreloadAnimLib(playerid, "LAPDAN2");
- PreloadAnimLib(playerid, "LAPDAN3");
- PreloadAnimLib(playerid, "LOWRIDER");
- PreloadAnimLib(playerid, "MD_CHASE");
- PreloadAnimLib(playerid, "MD_END");
- PreloadAnimLib(playerid, "MEDIC");
- PreloadAnimLib(playerid, "MISC");
- PreloadAnimLib(playerid, "MTB");
- PreloadAnimLib(playerid, "MUSCULAR");
- PreloadAnimLib(playerid, "NEVADA");
- PreloadAnimLib(playerid, "ON_LOOKERS");
- PreloadAnimLib(playerid, "OTB");
- PreloadAnimLib(playerid, "PARACHUTE");
- PreloadAnimLib(playerid, "PARK");
- PreloadAnimLib(playerid, "PAULNMAC");
- PreloadAnimLib(playerid, "ped");
- PreloadAnimLib(playerid, "PLAYER_DVBYS");
- PreloadAnimLib(playerid, "PLAYIDLES");
- PreloadAnimLib(playerid, "POLICE");
- PreloadAnimLib(playerid, "POOL");
- PreloadAnimLib(playerid, "POOR");
- PreloadAnimLib(playerid, "PYTHON");
- PreloadAnimLib(playerid, "QUAD");
- PreloadAnimLib(playerid, "QUAD_DBZ");
- PreloadAnimLib(playerid, "RAPPING");
- PreloadAnimLib(playerid, "RIFLE");
- PreloadAnimLib(playerid, "RIOT");
- PreloadAnimLib(playerid, "ROB_BANK");
- PreloadAnimLib(playerid, "ROCKET");
- PreloadAnimLib(playerid, "RUSTLER");
- PreloadAnimLib(playerid, "RYDER");
- PreloadAnimLib(playerid, "SCRATCHING");
- PreloadAnimLib(playerid, "SHAMAL");
- PreloadAnimLib(playerid, "SHOP");
- PreloadAnimLib(playerid, "SHOTGUN");
- PreloadAnimLib(playerid, "SILENCED");
- PreloadAnimLib(playerid, "SKATE");
- PreloadAnimLib(playerid, "SMOKING");
- PreloadAnimLib(playerid, "SNIPER");
- PreloadAnimLib(playerid, "SPRAYCAN");
- PreloadAnimLib(playerid, "STRIP");
- PreloadAnimLib(playerid, "SUNBATHE");
- PreloadAnimLib(playerid, "SWAT");
- PreloadAnimLib(playerid, "SWEET");
- PreloadAnimLib(playerid, "SWIM");
- PreloadAnimLib(playerid, "SWORD");
- PreloadAnimLib(playerid, "TANK");
- PreloadAnimLib(playerid, "TATTOOS");
- PreloadAnimLib(playerid, "TEC");
- PreloadAnimLib(playerid, "TRAIN");
- PreloadAnimLib(playerid, "TRUCK");
- PreloadAnimLib(playerid, "UZI");
- PreloadAnimLib(playerid, "VAN");
- PreloadAnimLib(playerid, "VENDING");
- PreloadAnimLib(playerid, "VORTEX");
- PreloadAnimLib(playerid, "WAYFARER");
- PreloadAnimLib(playerid, "WEAPONS");
- PreloadAnimLib(playerid, "WUZI");
- return 1;
- }
- PreloadAnimLib(playerid, animlib[]) {
- ApplyAnimation(playerid, animlib, "null" ,0.0,0,0,0,0,0 );
- }
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