General_101

Log #1

May 28th, 2020
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  1. H2Codex Debug Mode
  2. Scenario SP_Tests
  3. AMD FX 8320 8 core 3.50 Ghz
  4. Lightmap Quality Super
  5. Single Instance
  6. Total time on rasterizing 12 min
  7.  
  8. Full Log
  9. ***
  10. Logs: DLL Successfully Injected to H2Tool
  11. H2Toolz version: Development build (debugging)
  12. Built on May 26 2020 at 21:48:26
  13. Logs: Increasing structure_bsp_geometry checks
  14. Logs: Adding Extra Commands to H2Tool
  15. Lighting sp_tests of c:\program files (x86)\microsoft games\halo 2 map editor\tags\scenarios\multi\sp_tests\sp_tests
  16. 20000000 photons
  17. 2048 monte carlo samples per pixel
  18. Hit control-c now if this isn't right.
  19. Lightmap job started at 05.28.20 20:21:43.136
  20.  
  21. Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
  22. - mem (used= 0.00MB, free= 2048.00MB)
  23. solo map, players are [/chief]
  24.  
  25. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  26. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  27. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  28. ### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
  29. WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not resolve bitmap 'zero'
  30. WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not resolve bitmap 'zero'
  31. ### ERROR geometry 'objects\weapons\support_high\flak_cannon\projectiles\flak_projectile' shader 'objects\weapons\support_high\flak_cannon\shaders\flak_bolt_luminous' is transparent but was imported as opaque
  32. ### WARNING model 'objects\weapons\melee\gravity_hammer_mp\gravity_hammer_mp' didn't have begin fade or max draw distances set and we couldn't build defaults
  33. ### WARNING effect 'effects\impact\explosion_small\brute_shot\detonation' part 'effects\impact\explosion_small\brute_shot\detonation' was not found
  34. ### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle' collision model region 'default' has no corresponding model region (will not be collideable)
  35. ### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0 (implementation #0) has source extern - ignoring parameter name "scope"
  36. ### WARNING effect 'effects\scenarios\objects\covenant\military\scarab\main_gun_beam' particle system is invalid
  37. ### WARNING effect 'effects\scenarios\objects\covenant\military\scarab\scarab_beam_fire' particle system is invalid
  38. ### WARNING model 'objects\weapons\rifle\(h2a)smg\(h2a)smg' material 'metal' ('') couldn't find a global material named 'metal'
  39. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_l_back' ('') couldn't find a global material named 'antigrav_l_back'
  40. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_r_front' ('') couldn't find a global material named 'wing_r_front'
  41. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_r_back' ('') couldn't find a global material named 'wing_r_back'
  42. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_l_front' ('') couldn't find a global material named 'wing_l_front'
  43. ### WARNING model 'objects\vehicles\creep\creep' material 'wing_l_back' ('') couldn't find a global material named 'wing_l_back'
  44. ### WARNING model 'objects\vehicles\creep\creep' material 'turret_gun' ('') couldn't find a global material named 'turret_gun'
  45. ### WARNING model 'objects\vehicles\creep\creep' material 'turret' ('') couldn't find a global material named 'turret'
  46. ### WARNING model 'objects\vehicles\creep\creep' material 'seats' ('') couldn't find a global material named 'seats'
  47. ### WARNING model 'objects\vehicles\creep\creep' material 'ram' ('') couldn't find a global material named 'ram'
  48. ### WARNING model 'objects\vehicles\creep\creep' material 'nose' ('') couldn't find a global material named 'nose'
  49. ### WARNING model 'objects\vehicles\creep\creep' material 'hull' ('') couldn't find a global material named 'hull'
  50. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_r_front' ('') couldn't find a global material named 'antigrav_r_front'
  51. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_r_back' ('') couldn't find a global material named 'antigrav_r_back'
  52. ### WARNING model 'objects\vehicles\creep\creep' material 'antigrav_l_front' ('') couldn't find a global material named 'antigrav_l_front'
  53. ### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sphere radius much less than its model (0.120000 vs 0.364857)
  54. ### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_wing_shell' has a bounding sphere radius much less than its model (0.080000 vs 0.285048)
  55. ### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_wing_shell' has a bounding sphere radius much less than its model (0.120000 vs 0.264751)
  56. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift' (''), using default material
  57. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift_brake' (''), using default material
  58. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'special_material' (''), using default material
  59. ### WARNING physics model 'objects\vehicles\phantom\phantom' couldn't resolve material 'gravity_lift_vehicle' (''), using default material
  60. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_coverage
  61. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_one
  62. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_coverage
  63. ### DX9: tag 'shaders\shader_passes\transparent\particle_alphatest' is using alpha_to_one
  64. ### DX9 tag 'shaders\shader_passes\transparent\particle_alphatest' uses alphakill
  65. damage info postprocess: couldn't find a physics model constraint with name: hinge02
  66. ### ERROR geometry 'objects\characters\sentinel_aggressor\sentinel_aggressor' shader 'objects\characters\sentinel_aggressor\shaders\sentinel_aggressor_shield' is transparent but was imported as opaque
  67. ### WARNING physics model 'objects\characters\sentinel_enforcer\sentinel_enforcer' couldn't resolve material 'phantom' (''), using default material
  68. ### ERROR geometry 'objects\characters\sentinel_enforcer\right_shield\right_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  69. ### ERROR geometry 'objects\characters\sentinel_enforcer\right_shield\right_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  70. ### ERROR geometry 'objects\characters\sentinel_enforcer\left_shield\left_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  71. ### ERROR geometry 'objects\characters\sentinel_enforcer\left_shield\left_shield' shader 'objects\characters\sentinel_enforcer\shaders\energy_shield' is transparent but was imported as opaque
  72. ### WARNING physics model 'objects\vehicles\pelican\pelican' couldn't resolve material 'metal' (''), using default material
  73. ### WARNING physics model 'objects\vehicles\pelican\pelican' couldn't resolve material 'special_material' (''), using default material
  74. ### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazine' didn't have begin fade or max draw distances set and we couldn't build defaults
  75. Animation 'combat:hammer:aim_still_down' in graph [objects\characters\elite\elite] linked to an invalid blend screen. (The blend screen dimensions do not match the frame count of the animation)
  76. ### ERROR geometry 'objects\characters\elite\elite_ranger\elite_ranger' shader 'objects\characters\elite\elite_ranger\shaders\inset_lights' is transparent but was imported as opaque
  77. ### WARNING object 'objects\characters\bugger\bugger' has a bounding sphere radius much less than its model (0.380000 vs 0.670935)
  78. loaded script 'ai'
  79. ### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\characters\elite\shaders\inset_lights' is opaque but was imported as transparent
  80. ### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot find region 'hg_lights'
  81. Compiling scripts...
  82. scripts successfully compiled.
  83. Building Havok representation for bsp...
  84. starting scenarios\multi\sp_tests\sp_tests...
  85. Finished loading scenario in 00:02:50 [h:m:s] (00:02:51 [h:m:s] total)
  86. - mem (used= 0.00MB, free= 2048.00MB)
  87. finding checkerboard sky surfaces...done
  88. processing scenery objects
  89. done processing scenery objects
  90. NUG BUILD: built a grid with 16 triangles and 1 elements
  91. made 14 cells and 67 designators (1 duplicated cells)
  92. mean ratio of 4.800000 designators per occupied cell
  93. Finished processing geometry in 00:00:00 [h:m:s] (00:02:51 [h:m:s] total)
  94. - mem (used= 0.00MB, free= 2048.00MB)
  95. deleting unneeded tags...done!
  96. built 3 light managers
  97. Finished casting photons in 00:06:00 [h:m:s] (00:08:52 [h:m:s] total)
  98. - mem (used= 0.00MB, free= 2048.00MB)
  99. Finished computing r.e. entries in 00:00:03 [h:m:s] (00:08:55 [h:m:s] total)
  100. - mem (used= 0.00MB, free= 2048.00MB)
  101. Finished rasterizing in 00:03:42 [h:m:s] (00:12:38 [h:m:s] total)
  102. - mem (used= 0.00MB, free= 2048.00MB)
  103. writing out 0 buckets...
  104. dumping heap usage (currently 953426039 bytes) to C:\Users\Steven\Documents\Halo 2\heap_dump.txt...
  105. loaded script 'ai'
  106. Finished! (total time: 00:12:39 [h:m:s])
  107. - mem (used= 0.00MB, free= 2048.00MB)
  108. --------- lightmap stats ---------
  109. photons cast: 11015545
  110. raytests from photons: 30019884 (55.69)
  111. calls to find_photons: 515901
  112. raytests from find_photons: 2210512 (4.10)
  113. calls to compute_light_value: 168273
  114. sun tests: 28607
  115. sun raytests: 136880 (0.63)
  116. point light tests: 0
  117. point light raytests: 0 (0.00)
  118. surface light tests: 0
  119. surface light raytests: 0 (0.00)
  120. indirect radiance raytests: 21538944 (99.37)
  121. Press any key labeled enter to exit tool....
  122. ***
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