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- Objective: Ensure that the target is efficiently killed.
- To manipulate the RNG of the Black Knights, we wait 27 frames.
- Any name is fine
- RNG is difficult to manipulate.
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- Objective: Get out of the village
- For this chart, we apply the mechanism that the emperor can read into the Spellbook of Blink.
- We need to take a detour to pay tribute to the Spellbook of Blink.
- I don't need to remember the word "Rose" to finish the game.
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- Objective: Capture a Chocobo
- Really it would be quicker to pickup the Spellbook of Blink from the Ogre Mage
- But it seems difficult to manipulate the RNG
- So instead I took a longer route.
- I will need to walk and save to avoid endless encounters
- This game uses a portion of the main RAM as
- RNG without actually initializing it as random values.
- This time the default FCEUX RAM settings are being used.
- Because I am inexperienced, I didn't manipulate encounters by power-cycling the console.
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- Objective: Purchase the Spellbook of Blink in the town of Poft.
- We wait 5 frames to capture the Chocobo and to avoid the resident's from obstructing the sidewalk.
- I adjust the number of steps with the Chocobo before entering the town.
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- Objective: Store data 67 into address $62BB as the spellbook stores 67 as proficiency experience into there.
- Prior to battle, you can press a button to forcibly change the RNG values.
- Select attack 67 times by using the usual AB cancellation.
- Equip Blink's book as おおおかかき's (oookakaki) weapon and kill the enemy before she ends up equipping it.
- For humans, you need luck to do this.
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- Objective: Increase proficiency experience to 67
- Only 22 out of the 256 random numbers available can one-hit KO a Sprinter.
- If you choose to run away, there's a high probability that it will be successful.
- For this battle you shouldn't run, so don't pick that option.
- For RTA runs it's better to rebuild your strategy.
- Use items, fight weaker enemies, and don't attack or run.
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- Objective: Stay overnight at the hotel
- Since the setup is now complete, we are going to stay at this hotel.
- ------------
- ~ Sweet dreams!
- When you press "Yes" in the lower-left corner:
- Press "left, right, down, select, B and A" at the same time, and the ending credits should play.
- If you can't press the left and right buttons at the same time, you can use a different type of controller instead.
- (TL note: Since English viewers don't know about the JoyCard controller, I instead decided on this.)
- ------------
- ~ Sweet dreams!
- 67 at the time of battle is a preparation for that
- and if this is 15, the emperor will attack.
- The proficiency level variable is originally 21 and the maximum value is 15
- So if you level up, you can easily call the emperor in the cathedral.
- (TL Note: "Call" is sometimes used as a programming term to invoke a programming routine.)
- I checked how this works. I found out that not only ROM but RAM can also be used. Because of this I was able to act faster.
- ------------
- ~ Sweet dreams!
- This time, I'm using the proficiency experience.
- The variable is 25 or less, which is a normal value, and 15 works well regardless of progress.
- 67 is actually an invalid value, but it turns out proficiency experience's address can be used as a button input address
- Which triggered the creation of this TAS.
- It's a compromise, but for now it's the fastest we currently got.
- ------------
- ~ Sweet dreams!
- The End
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- Japanese commentary by the author was translated into English and subtitled by xxezrabxxx
- Thank you to Discordine-san for helping me out with the translation process
- All credits due towards Naruko-san.
- Also thanks to him for checking this translation
- Thank you for watching.
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