canosham

Output Log 7D2D

Jun 3rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  4. Forcing GfxDevice: Direct3D 11
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
  9. Vendor:
  10. VRAM: 5991 MB
  11. Driver: 26.21.14.4587
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 1.251 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 0.441200 ms
  21. 2020-06-03T16:15:35 0.011 INF [Steamworks.NET] SteamAPI_Init() ok
  22. 2020-06-03T16:15:35 0.118 INF Localization language: english
  23. 2020-06-03T16:15:35 0.139 INF Texture quality is set to 0
  24. 2020-06-03T16:15:35 0.139 INF Precaching...
  25. 2020-06-03T16:15:35 0.141 INF Precaching file: 7DaysToDie_Data/resources.assets
  26. 2020-06-03T16:15:36 0.208 INF [EAC] Initializing ...
  27. 2020-06-03T16:15:36 0.211 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  28. 2020-06-03T16:15:37 1.434 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  29. 2020-06-03T16:15:37 1.799 INF Precaching file: Data/Bundles/blocktextureatlases
  30. 2020-06-03T16:15:39 3.763 INF Precaching file: Data/Bundles/terraintextures
  31. 2020-06-03T16:15:41 5.607 INF Precaching done
  32. 2020-06-03T16:15:42 6.953 INF Loading main scene
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. UnloadTime: 1.706300 ms
  35. 2020-06-03T16:15:42 7.051 INF Awake IsFocused: True
  36. 2020-06-03T16:15:42 7.051 INF Awake
  37. 2020-06-03T16:15:42 7.063 INF Version: Alpha 18.4 (b4) Compatibility Version: Alpha 18.4, Build: Windows 64 Bit
  38. 2020-06-03T16:15:42 7.063 INF System information:
  39. 2020-06-03T16:15:42 7.063 INF OS: Windows 10 (10.0.0) 64bit
  40. 2020-06-03T16:15:42 7.064 INF CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz (cores: 6)
  41. 2020-06-03T16:15:42 7.064 INF RAM: 16304 MB
  42. 2020-06-03T16:15:42 7.064 INF GPU: NVIDIA GeForce GTX 1660 SUPER (5991 MB)
  43. 2020-06-03T16:15:42 7.064 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  44. 2020-06-03T16:15:42 7.064 INF Last played version: Alpha 18.4
  45. 2020-06-03T16:15:42 7.064 INF Local UTC offset: 1 hours
  46. 2020-06-03T16:15:42 7.069 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-06-03__16-15-22.txt
  47. 2020-06-03T16:15:42 7.070 INF Not running in Big Picture Mode, no on-screen keyboard available
  48. 2020-06-03T16:15:42 7.070 INF Starting PlayerInputManager...
  49. 2020-06-03T16:15:42 7.135 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  50. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  51. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
  52. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
  53. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  54. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
  55. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
  56. 2020-06-03T16:15:43 7.232 INF Starting UserProfileManager...
  57. 2020-06-03T16:15:43 7.305 INF Occlusion: Awake
  58. 2020-06-03T16:15:43 7.313 INF ApplyAllOptions streaming True, budget 5391.9 MB
  59. 2020-06-03T16:15:43 7.314 INF ApplyAllOptions current screen 1920 x 1080, 144hz, window 1920 x 1080, fullscreen True FullScreenWindow
  60. 2020-06-03T16:15:43 7.314 INF Texture quality is set to 0
  61. 2020-06-03T16:15:43 7.314 INF ApplyTextureFilter 3, AF Enable
  62. 2020-06-03T16:15:43 7.316 INF ApplyTerrainOptions 4
  63. 2020-06-03T16:15:43 7.991 INF [MODS] No mods folder found
  64. 2020-06-03T16:15:43 8.000 INF Loading permissions file at 'C:\Users\User1\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  65. 2020-06-03T16:15:43 8.035 INF Loading permissions file done.
  66. 2020-06-03T16:15:43 8.085 INF Awake done in 1034 ms
  67. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  68. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  69. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  70.  
  71. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 3972.
  72. Total: 17.353100 ms (FindLiveObjects: 0.260200 ms CreateObjectMapping: 0.085300 ms MarkObjects: 16.917100 ms DeleteObjects: 0.089900 ms)
  73.  
  74. 2020-06-03T16:15:44 8.339 INF User joined: User1
  75. 2020-06-03T16:15:44 8.440 INF Updated culture for display texts
  76. 2020-06-03T16:15:44 8.749 INF Reloading serveradmin.xml
  77. 2020-06-03T16:15:44 8.749 INF Loading permissions file at 'C:\Users\User1\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  78. 2020-06-03T16:15:44 8.749 INF Loading permissions file done.
  79. 2020-06-03T16:15:45 10.011 INF UMA Overlay loading took 1327 ms
  80. 2020-06-03T16:15:45 10.012 INF UMA Slot loading took 1 ms
  81. 2020-06-03T16:15:46 11.115 INF LoadTextureArraysForQuality quality -1 to 0, reload False
  82. 2020-06-03T16:15:48 12.453 INF WorldStaticData.Init() needed 2.232s
  83. 2020-06-03T16:15:49 13.772 INF [Steamworks.NET] Login ok.
  84. 2020-06-03T16:15:49 14.142 INF AchievementManager: Received stats and achievements from Steam
  85. 2020-06-03T16:15:55 19.598 INF NET: Starting server protocols
  86. 2020-06-03T16:15:55 19.619 INF NET: LiteNetLib server started
  87. 2020-06-03T16:15:55 19.620 INF [Steamworks.NET] NET: Server started
  88. 2020-06-03T16:15:55 19.620 INF Started thread SteamNetworkingServer
  89. 2020-06-03T16:15:55 19.621 INF StartGame
  90. 2020-06-03T16:15:55 19.638 INF Persistent GamePrefs saved
  91. GamePref.AdminFileName = serveradmin.xml
  92. GamePref.AirDropFrequency = 168
  93. GamePref.AirDropMarker = True
  94. GamePref.AutopilotMode = 0
  95. GamePref.BedrollDeadZoneSize = 15
  96. GamePref.BedrollExpiryTime = 45
  97. GamePref.BlockDamageAI = 100
  98. GamePref.BlockDamageAIBM = 100
  99. GamePref.BlockDamagePlayer = 100
  100. GamePref.BloodMoonEnemyCount = 16
  101. GamePref.BloodMoonFrequency = 7
  102. GamePref.BloodMoonRange = 0
  103. GamePref.BloodMoonWarning = 8
  104. GamePref.BuildCreate = True
  105. GamePref.ConnectToServerIP = 127.0.0.1
  106. GamePref.ConnectToServerPort = 26900
  107. GamePref.ControlPanelEnabled = False
  108. GamePref.ControlPanelPort = 8080
  109. GamePref.CraftTimer =
  110. GamePref.CreateLevelDim = 8
  111. GamePref.CreateLevelName = My Level
  112. GamePref.CreativeMenuEnabled = False
  113. GamePref.DayCount = 3
  114. GamePref.DayLightLength = 18
  115. GamePref.DayNightLength = 60
  116. GamePref.DebugMenuEnabled = False
  117. GamePref.DebugMenuShowTasks = False
  118. GamePref.DebugStopEnemiesMoving = False
  119. GamePref.DropOnDeath = 1
  120. GamePref.DropOnQuit = 0
  121. GamePref.DynamicSpawner =
  122. GamePref.EACEnabled = False
  123. GamePref.EnemyDifficulty = 0
  124. GamePref.EnemySpawnMode = True
  125. GamePref.FavoriteServersList =
  126. GamePref.FragLimit = 20
  127. GamePref.GameDifficulty = 3
  128. GamePref.GameGuidClient =
  129. GamePref.GameMode = GameModeSurvival
  130. GamePref.GameName = My Game
  131. GamePref.GameNameClient = My Game
  132. GamePref.GameVersion = Alpha 18.4
  133. GamePref.GameWorld = PREGEN02
  134. GamePref.HideCommandExecutionLog = 0
  135. GamePref.JoiningOptions = True
  136. GamePref.LandClaimCount = 1
  137. GamePref.LandClaimDeadZone = 30
  138. GamePref.LandClaimDecayMode = 0
  139. GamePref.LandClaimExpiryTime = 7
  140. GamePref.LandClaimOfflineDelay = 0
  141. GamePref.LandClaimOfflineDurabilityModifier = 4
  142. GamePref.LandClaimOnlineDurabilityModifier = 4
  143. GamePref.LandClaimSize = 41
  144. GamePref.LastGameResetRevision = 13
  145. GamePref.LastLoadedPrefab =
  146. GamePref.LastLoadedPrefabSize =
  147. GamePref.LootAbundance = 100
  148. GamePref.LootRespawnDays = -1
  149. GamePref.LootTimer =
  150. GamePref.MatchLength = 10
  151. GamePref.MaxSpawnedAnimals = 50
  152. GamePref.MaxSpawnedZombies = 64
  153. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  154. GamePref.NoGraphicsMode = False
  155. GamePref.OptionsAA = 1
  156. GamePref.OptionsAllowController = True
  157. GamePref.OptionsAmbientVolumeLevel = 1
  158. GamePref.OptionsAudioOcclusion = False
  159. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  160. GamePref.OptionsControllerVibration = True
  161. GamePref.OptionsDeferredLighting = True
  162. GamePref.OptionsDisableChunkLODs = False
  163. GamePref.OptionsDynamicMusicDailyTime = 0.3
  164. GamePref.OptionsDynamicMusicEnabled = True
  165. GamePref.OptionsFieldOfView = 85
  166. GamePref.OptionsFieldOfViewNew = 65
  167. GamePref.OptionsForegroundGlobalOpacity = 1
  168. GamePref.OptionsGamma = 0.4568965
  169. GamePref.OptionsGfxBloom = True
  170. GamePref.OptionsGfxDOF = False
  171. GamePref.OptionsGfxMotionBlur = 0
  172. GamePref.OptionsGfxOcclusion = True
  173. GamePref.OptionsGfxSSAO = True
  174. GamePref.OptionsGfxSSReflections = 2
  175. GamePref.OptionsGfxSunShafts = False
  176. GamePref.OptionsGraphicsQuality = 5
  177. GamePref.OptionsGrassDistance = 3
  178. GamePref.OptionsHudOpacity = 1
  179. GamePref.OptionsHudSize = 2
  180. GamePref.OptionsInterfaceSensitivity = 0.75
  181. GamePref.OptionsInvertMouse = False
  182. GamePref.OptionsJournalPopup = False
  183. GamePref.OptionsLODDistance = 1
  184. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  185. GamePref.OptionsMicVolumeLevel = 0.75
  186. GamePref.OptionsMouseSensitivity = 0.4
  187. GamePref.OptionsMusicVolumeLevel = 0.2
  188. GamePref.OptionsObjectQuality = 4
  189. GamePref.OptionsOverallAudioVolumeLevel = 1
  190. GamePref.OptionsPlayChanceFrequency = 3
  191. GamePref.OptionsPlayChanceProbability = 0.983
  192. GamePref.OptionsPlayerModel = playerMale
  193. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  194. GamePref.OptionsPOICulling = 1
  195. GamePref.OptionsReflectedShadows = True
  196. GamePref.OptionsReflectionBounces = 0
  197. GamePref.OptionsReflectionCullList = Default
  198. GamePref.OptionsReflectionFarClip = 3000
  199. GamePref.OptionsReflectionQuality = 4
  200. GamePref.OptionsReflectionRefreshMode = ViaScripting
  201. GamePref.OptionsReflectionRefreshRate = 0
  202. GamePref.OptionsReflectionShadowDistance = 60
  203. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  204. GamePref.OptionsResolution = 0
  205. GamePref.OptionsScreenBoundsValue = 1
  206. GamePref.OptionsShadowDistance = 20
  207. GamePref.OptionsShowCompass = True
  208. GamePref.OptionsShowCrosshair = True
  209. GamePref.OptionsStabSpawnBlocksOnGround = True
  210. GamePref.OptionsStreamingMipmapsBudget = 4096
  211. GamePref.OptionsStreamingMipmapsEnabled = True
  212. GamePref.OptionsTempCelsius = True
  213. GamePref.OptionsTerrainQuality = 4
  214. GamePref.OptionsTextureFilter = 3
  215. GamePref.OptionsTextureQuality = 0
  216. GamePref.OptionsTreeDistance = 4
  217. GamePref.OptionsUMATextureQuality = 0
  218. GamePref.OptionsViewDistance = 7
  219. GamePref.OptionsVoiceChatEnabled = True
  220. GamePref.OptionsVoiceVolumeLevel = 0.75
  221. GamePref.OptionsVsync = 1
  222. GamePref.OptionsWaterParticleLimiter = 1
  223. GamePref.OptionsWaterQuality = 0
  224. GamePref.OptionsZoomMouseSensitivity = 0.5
  225. GamePref.PartySharedKillRange = 100
  226. GamePref.PersistentPlayerProfiles = True
  227. GamePref.PlayerAutologin = False
  228. GamePref.PlayerId = 76561198083615337
  229. GamePref.PlayerKillingMode = 2
  230. GamePref.PlayerName = User1
  231. GamePref.PlayerSafeZoneHours = 7
  232. GamePref.PlayerSafeZoneLevel = 5
  233. GamePref.PlayerToken =
  234. GamePref.RebuildMap = False
  235. GamePref.SaveGameFolder = C:\Users\User1\AppData\Roaming/7DaysToDie/Saves
  236. GamePref.SelectionContextMode = 0
  237. GamePref.SelectionOperationMode = 0
  238. GamePref.ServerAdminSlots = 0
  239. GamePref.ServerAdminSlotsPermission = 0
  240. GamePref.ServerDescription =
  241. GamePref.ServerDisabledNetworkProtocols =
  242. GamePref.ServerIP =
  243. GamePref.ServerIsPublic = True
  244. GamePref.ServerLoginConfirmationText =
  245. GamePref.ServerMaxAllowedViewDistance = 12
  246. GamePref.ServerMaxPlayerCount = 8
  247. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  248. GamePref.ServerName = Default Server
  249. GamePref.ServerPort = 26900
  250. GamePref.ServerReservedSlots = 0
  251. GamePref.ServerReservedSlotsPermission = 100
  252. GamePref.ServerVisibility = 0
  253. GamePref.ServerWebsiteURL =
  254. GamePref.ShowFriendPlayerOnMap = True
  255. GamePref.TelnetEnabled = False
  256. GamePref.TelnetFailedLoginLimit = 10
  257. GamePref.TelnetFailedLoginsBlocktime = 10
  258. GamePref.TelnetPort = 25003
  259. GamePref.TerminalWindowEnabled = True
  260. GamePref.UNUSED_OptionsBloom =
  261. GamePref.UNUSED_OptionsDOF =
  262. GamePref.UNUSED_OptionsImageEffects =
  263. GamePref.UNUSED_OptionsMotionBlur =
  264. GamePref.UNUSED_OptionsObjectBlur =
  265. GamePref.UNUSED_OptionsSSAO =
  266. GamePref.UNUSED_OptionsSunShafts =
  267. GamePref.UserDataFolder = C:\Users\User1\AppData\Roaming/7DaysToDie
  268. GamePref.WorldGenSeed =
  269. GamePref.WorldGenSize = 8192
  270. GamePref.XPMultiplier = 125
  271. GamePref.ZombieBMMove = 3
  272. GamePref.ZombieFeralMove = 0
  273. GamePref.ZombieMove = 0
  274. GamePref.ZombieMoveNight = 3
  275. GamePref.ZombiePlayers = True
  276. GameStat.AirDropFrequency = 0
  277. GameStat.AirDropMarker = False
  278. GameStat.AllowedViewDistance = 12
  279. GameStat.AnimalCount = 0
  280. GameStat.AutoParty = False
  281. GameStat.BedrollExpiryTime = 45
  282. GameStat.BlockDamagePlayer = 100
  283. GameStat.BloodMoonDay = 0
  284. GameStat.BloodMoonEnemyCount = 8
  285. GameStat.BloodMoonWarning = 8
  286. GameStat.ChunkStabilityEnabled = True
  287. GameStat.CraftTimer =
  288. GameStat.CurrentRoundIx = 0
  289. GameStat.DayLightLength = 18
  290. GameStat.DayLimitActive = False
  291. GameStat.DayLimitThisRound = 0
  292. GameStat.DropOnDeath = 1
  293. GameStat.DropOnQuit = 0
  294. GameStat.EnemyCount = 0
  295. GameStat.EnemyDifficulty = Normal
  296. GameStat.EnemySpawnMode = True
  297. GameStat.FragLimitActive = False
  298. GameStat.FragLimitThisRound = 0
  299. GameStat.GameDifficulty = 2
  300. GameStat.GameDifficultyBonus = 1
  301. GameStat.GameModeId = 0
  302. GameStat.GameState = 0
  303. GameStat.GlobalMessageToShow =
  304. GameStat.IsCreativeMenuEnabled = False
  305. GameStat.IsFlyingEnabled = False
  306. GameStat.IsPlayerCollisionEnabled = True
  307. GameStat.IsPlayerDamageEnabled = True
  308. GameStat.IsResetMapOnRestart = False
  309. GameStat.IsSaveSupplyCrates = True
  310. GameStat.IsSpawnEnemies = True
  311. GameStat.IsSpawnNearOtherPlayer = False
  312. GameStat.IsTeleportEnabled = False
  313. GameStat.IsVersionCheckDone = True
  314. GameStat.LandClaimCount = 1
  315. GameStat.LandClaimDeadZone = 30
  316. GameStat.LandClaimDecayMode = 0
  317. GameStat.LandClaimExpiryTime = 3
  318. GameStat.LandClaimOfflineDelay = 0
  319. GameStat.LandClaimOfflineDurabilityModifier = 32
  320. GameStat.LandClaimOnlineDurabilityModifier = 32
  321. GameStat.LandClaimSize = 41
  322. GameStat.LoadScene =
  323. GameStat.LootTimer =
  324. GameStat.OptionsPOICulling = 0
  325. GameStat.PartySharedKillRange = 100
  326. GameStat.PlayerKillingMode = KillStrangersOnly
  327. GameStat.ScoreDiedMultiplier = -5
  328. GameStat.ScorePlayerKillMultiplier = 1
  329. GameStat.ScoreZombieKillMultiplier = 1
  330. GameStat.ShowAllPlayersOnMap = False
  331. GameStat.ShowFriendPlayerOnMap = True
  332. GameStat.ShowSpawnWindow = False
  333. GameStat.ShowWindow =
  334. GameStat.ShowZombieCounter = False
  335. GameStat.TimeLimitActive = False
  336. GameStat.TimeLimitThisRound = 0
  337. GameStat.TimeOfDayIncPerSec = 20
  338. GameStat.XPMultiplier = 100
  339. GameStat.ZombieHordeMeter = False
  340. 2020-06-03T16:15:55 19.667 INF StartAsServer
  341. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  342. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  343. 2020-06-03T16:15:55 20.041 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
  344. 2020-06-03T16:15:55 20.041 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
  345. 2020-06-03T16:15:55 20.041 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
  346. 2020-06-03T16:16:00 24.539 INF Block IDs with mapping
  347. 2020-06-03T16:16:00 24.540 INF BlockIDs from Mapping
  348. 2020-06-03T16:16:01 25.878 INF Item IDs with mapping
  349. 2020-06-03T16:16:01 25.878 INF ItemIDs from Mapping
  350. 2020-06-03T16:16:06 30.315 INF createWorld: PREGEN02, My Game, GameModeSurvival
  351. 2020-06-03T16:16:06 30.316 INF Occlusion: Enabled
  352. 2020-06-03T16:16:06 30.532 INF Started thread ChunkCalc
  353. 2020-06-03T16:16:06 30.532 INF Started thread ChunkRegeneration
  354. 2020-06-03T16:16:06 30.809 INF World.Load: PREGEN02
  355. 2020-06-03T16:16:06 30.817 INF BloodMoon SetDay: day 49, last day 42, freq 7, range 0
  356. 2020-06-03T16:16:08 33.023 INF ShapeControllers: 64
  357. 2020-06-03T16:16:21 45.614 INF Started thread GenerateChunks
  358. 2020-06-03T16:16:22 46.385 INF Loading dtm raw file took 769ms
  359. 2020-06-03T16:16:22 46.912 INF Biomes image size w= 8192, h = 8192
  360. 2020-06-03T16:16:23 47.733 INF Loading and creating biomes took 1347ms
  361. 2020-06-03T16:16:28 52.182 INF Loading and creating shader control textures took 4449ms
  362. 2020-06-03T16:16:32 56.549 INF Loading and parsing of generator took 4366ms
  363. 2020-06-03T16:16:32 56.835 INF Started thread SaveChunks C:\Users\User1\AppData\Roaming/7DaysToDie/Saves/PREGEN02/My Game\Region
  364. 2020-06-03T16:16:34 58.437 INF [DECO] read 442/333
  365. 2020-06-03T16:16:35 59.532 INF AstarManager Init
  366. 2020-06-03T16:16:35 59.867 INF Weather Packages Created FROM BIOMES
  367. 2020-06-03T16:16:35 59.868 INF createWorld() done
  368. 2020-06-03T16:16:35 59.869 INF Calculating world hashes
  369. 2020-06-03T16:16:35 59.870 INF Loading players.xml
  370. 2020-06-03T16:16:35 60.047 INF Created player with id=171
  371. 2020-06-03T16:16:35 60.109 WRN InitBreadCrumbs User1 (482.2, 81.1, -1259.1)
  372. 2020-06-03T16:16:35 60.112 INF Loaded player
  373. 2020-06-03T16:16:36 60.523 INF VehicleManager C:\Users\User1\AppData\Roaming/7DaysToDie/Saves/PREGEN02/My Game/vehicles.dat, loaded 0
  374. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  375.  
  376. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  377.  
  378. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  379.  
  380. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  381.  
  382. 2020-06-03T16:16:36 60.703 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 16, default = 8
  383. 2020-06-03T16:16:36 60.703 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = -1, default = 30
  384. 2020-06-03T16:16:36 60.703 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 168, default = 72
  385. 2020-06-03T16:16:36 60.703 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
  386. 2020-06-03T16:16:36 60.703 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 125, default = 100
  387. 2020-06-03T16:16:36 60.704 INF Origin Reposition (0.0, 0.0, 0.0) to (480.0, 80.0, -1248.0)
  388. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  389.  
  390. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  391.  
  392. 2020-06-03T16:16:36 60.796 INF OpenSpawnWindow
  393. 2020-06-03T16:16:36 60.850 INF StartGame done
  394. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  395.  
  396. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  397.  
  398. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  399.  
  400. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  401.  
  402. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  403. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
  404. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
  405. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  406.  
  407. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  408.  
  409. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  410.  
  411. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  412.  
  413. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  414.  
  415. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  416.  
  417. Calling Animator.GotoState on Synchronize layer
  418.  
  419. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  420.  
  421. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  422.  
  423. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  424.  
  425. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  426.  
  427. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  428.  
  429. 2020-06-03T16:16:37 62.145 INF [Steamworks.NET] GameServer.Init successful
  430. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  431.  
  432. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  433.  
  434. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  435.  
  436. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  437.  
  438. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  439.  
  440. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  441.  
  442. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  443.  
  444. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  445.  
  446. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  447.  
  448. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  449.  
  450. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  451.  
  452. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  453.  
  454. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  455.  
  456. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  457.  
  458. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  459.  
  460. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  461.  
  462. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  463.  
  464. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  465.  
  466. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  467.  
  468. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  469.  
  470. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  471.  
  472. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  473.  
  474. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  475.  
  476. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  477.  
  478. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  479.  
  480. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  481.  
  482. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  483.  
  484. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  485.  
  486. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  487.  
  488. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  489.  
  490. 2020-06-03T16:16:39 63.232 INF Respawn almost done
  491. 2020-06-03T16:16:39 63.236 INF PlayerSpawnedInWorld (reason: LoadedGame, position: 482, 81, -1259): localplayer
  492. 2020-06-03T16:16:39 63.239 INF DMS Entered Game!
  493. 2020-06-03T16:16:39 63.370 INF Getting new currentStreamer!
  494. 2020-06-03T16:16:39 63.688 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90135851977226244, public IP=109.150.207.20
  495. 2020-06-03T16:16:39 63.699 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  496. 2020-06-03T16:16:40 64.263 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240992019012, server SteamID=90135851977226244, server public IP=109.150.207.20, server port=26900
  497. 2020-06-03T16:16:40 64.267 INF [Steamworks.NET] Lobby entered: 109775240992019012
  498. 2020-06-03T16:16:41 65.754 INF Calculating hashes took 5885 ms (world size 668 MiB)
  499. 2020-06-03T16:16:47 71.870 INF [DECO] written 442/333
  500. 2020-06-03T16:17:06 90.865 INF Time: 1.22m FPS: 87.72 Heap: 2493.2MB Max: 2493.2MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5012.8MB
  501. 2020-06-03T16:17:36 120.859 INF Time: 1.72m FPS: 86.11 Heap: 2598.0MB Max: 2598.0MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5086.8MB
  502. Calling Animator.GotoState on Synchronize layer
  503.  
  504. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  505.  
  506. 2020-06-03T16:18:06 150.869 INF Time: 2.23m FPS: 84.98 Heap: 2651.9MB Max: 2651.9MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5109.1MB
  507. 2020-06-03T16:18:36 180.851 INF VehicleManager saving 0 (0 / 0)
  508. 2020-06-03T16:18:36 180.872 INF Time: 2.73m FPS: 89.08 Heap: 2677.4MB Max: 2677.4MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5128.6MB
  509. 2020-06-03T16:18:39 183.919 INF Calling Play on 0
  510. 2020-06-03T16:19:06 210.874 INF Time: 3.23m FPS: 84.82 Heap: 2720.9MB Max: 2720.9MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5143.5MB
  511. 2020-06-03T16:19:36 240.883 INF Time: 3.73m FPS: 104.32 Heap: 2758.2MB Max: 2758.2MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5150.3MB
  512. 2020-06-03T16:20:06 270.888 INF Time: 4.23m FPS: 85.91 Heap: 2671.4MB Max: 2758.2MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5156.2MB
  513. 2020-06-03T16:20:36 300.858 INF VehicleManager saving 0 (0 / 0)
  514. 2020-06-03T16:20:36 300.895 INF Time: 4.73m FPS: 88.84 Heap: 2755.2MB Max: 2758.2MB Chunks: 289 CGO: 225 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 5150.2MB
  515. 2020-06-03T16:20:48 312.298 INF VehicleManager saving 1 (1 / 0)
  516. 2020-06-03T16:21:03 327.828 INF Set loop to false on 001ExpPsp
  517. 2020-06-03T16:21:03 327.828 INF Set loop to false on 016ExpSec
  518. 2020-06-03T16:21:03 327.828 INF Set loop to false on 000ExpLfx
  519. 2020-06-03T16:21:06 330.895 INF Time: 5.23m FPS: 52.61 Heap: 2784.7MB Max: 2784.7MB Chunks: 306 CGO: 255 Ply: 1 Zom: 1 Ent: 3 (4) Items: 0 CO: 1 RSS: 5234.1MB
  520. Calling Animator.GotoState on Synchronize layer
  521.  
  522. (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  523.  
  524. 2020-06-03T16:21:27 351.421 INF Getting new currentStreamer!
  525. 2020-06-03T16:21:36 360.902 INF Time: 5.73m FPS: 82.52 Heap: 2696.4MB Max: 2784.7MB Chunks: 306 CGO: 248 Ply: 1 Zom: 1 Ent: 2 (3) Items: 0 CO: 1 RSS: 5247.4MB
  526. 2020-06-03T16:21:37 361.175 INF VehicleManager saving 0 (0 / 0)
  527. 2020-06-03T16:22:06 390.903 INF Time: 6.23m FPS: 62.72 Heap: 2709.5MB Max: 2784.7MB Chunks: 306 CGO: 248 Ply: 1 Zom: 1 Ent: 3 (4) Items: 0 CO: 1 RSS: 5257.7MB
  528. 2020-06-03T16:22:15 399.566 INF VehicleManager saving 1 (1 / 0)
  529. 2020-06-03T16:22:36 420.903 INF Time: 6.73m FPS: 78.23 Heap: 2734.9MB Max: 2784.7MB Chunks: 306 CGO: 256 Ply: 1 Zom: 1 Ent: 2 (6) Items: 0 CO: 1 RSS: 5271.3MB
  530. 2020-06-03T16:22:38 422.677 INF VehicleManager saving 0 (0 / 0)
  531. 2020-06-03T16:23:06 450.912 INF Time: 7.23m FPS: 80.82 Heap: 2776.0MB Max: 2784.7MB Chunks: 306 CGO: 256 Ply: 1 Zom: 1 Ent: 2 (6) Items: 0 CO: 1 RSS: 5266.6MB
  532. 2020-06-03T16:23:36 480.920 INF Time: 7.73m FPS: 85.87 Heap: 2812.9MB Max: 2812.9MB Chunks: 306 CGO: 256 Ply: 1 Zom: 1 Ent: 2 (6) Items: 0 CO: 1 RSS: 5257.5MB
  533. 2020-06-03T16:24:06 510.922 INF Time: 8.23m FPS: 84.43 Heap: 2736.8MB Max: 2812.9MB Chunks: 306 CGO: 256 Ply: 1 Zom: 1 Ent: 2 (4) Items: 0 CO: 1 RSS: 5265.2MB
  534. 2020-06-03T16:24:23 528.001 INF VehicleManager saving 1 (1 / 0)
  535. 2020-06-03T16:24:25 529.333 INF AIDirector: Spawning wandering horde
  536. 2020-06-03T16:24:25 529.335 INF AIDirector: FindWanderingHordeTargets end y < 0
  537. 2020-06-03T16:24:25 529.335 INF AIDirector: Find target wait 1 hours
  538. 2020-06-03T16:24:36 540.936 INF Time: 8.73m FPS: 61.48 Heap: 2755.8MB Max: 2812.9MB Chunks: 322 CGO: 235 Ply: 1 Zom: 0 Ent: 2 (6) Items: 1 CO: 1 RSS: 5281.4MB
  539. 2020-06-03T16:24:55 560.115 INF Calling Play on 1
  540. 2020-06-03T16:25:06 570.950 INF Time: 9.23m FPS: 63.66 Heap: 2790.2MB Max: 2812.9MB Chunks: 322 CGO: 253 Ply: 1 Zom: 0 Ent: 2 (8) Items: 1 CO: 1 RSS: 5328.8MB
  541. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  542.  
  543. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  544.  
  545. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  546.  
  547. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  548.  
  549. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  550.  
  551. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  552.  
  553. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  554.  
  555. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  556.  
  557. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  558.  
  559. (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  560.  
  561. 2020-06-03T16:25:36 600.951 INF Time: 9.73m FPS: 48.08 Heap: 2812.3MB Max: 2812.9MB Chunks: 325 CGO: 243 Ply: 1 Zom: 1 Ent: 3 (9) Items: 1 CO: 1 RSS: 5351.7MB
  562. 2020-06-03T16:25:47 612.073 INF Origin Reposition (480.0, 80.0, -1248.0) to (1408.0, 48.0, -1600.0)
  563. 2020-06-03T16:26:00 625.088 INF Entity zombieArleneFeral 13394 killed
  564. 2020-06-03T16:26:04 628.634 INF Entity zombieBusinessManFeral 13389 killed
  565. 2020-06-03T16:26:06 630.952 INF Time: 10.23m FPS: 56.35 Heap: 2855.6MB Max: 2855.6MB Chunks: 325 CGO: 237 Ply: 1 Zom: 0 Ent: 4 (10) Items: 0 CO: 1 RSS: 5605.4MB
  566. 2020-06-03T16:26:10 634.789 INF 622.9409 SleeperVolume 1691, 61, -1688. Restoring at 1703, 64, -1662 'zombieDarleneFeral', count 0
  567. 2020-06-03T16:26:10 634.872 INF 623.0253 SleeperVolume 1691, 61, -1688. Restoring at 1701, 64, -1651 'zombieBoe', count 0
  568. 2020-06-03T16:26:10 634.965 INF 623.1184 SleeperVolume 1691, 61, -1688. Restoring at 1714, 64, -1671 'zombieBusinessMan', count 0
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