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awdawdawd

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Jun 16th, 2019
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C++ 8.14 KB | None | 0 0
  1. if (particle1) {
  2.        
  3.         if (PED::IS_PED_SHOOTING(playerPed)) {
  4.             Vector3 coords;
  5.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  6.             {
  7.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry2");
  8.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_rcbarry2");
  9.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_clown_appears", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  10.             }
  11.         }
  12.     }
  13.     if (particle2) {
  14.        
  15.        
  16.         if (PED::IS_PED_SHOOTING(playerPed)) {
  17.             Vector3 coords;
  18.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  19.             {
  20.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_fireworks");
  21.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_indep_fireworks");
  22.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_indep_firework_trailburst", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  23.             }
  24.         }
  25.     }
  26.     if (particle3) {
  27.         if (PED::IS_PED_SHOOTING(playerPed)) {
  28.             Vector3 coords;
  29.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  30.             {
  31.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("proj_xmas_firework");
  32.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("proj_xmas_firework");
  33.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_firework_xmas_burst_rgw", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  34.             }
  35.         }
  36.     }
  37.     if (particle4) {
  38.         if (PED::IS_PED_SHOOTING(playerPed)) {
  39.             Vector3 coords;
  40.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  41.             {
  42.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("proj_xmas_firework");
  43.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("proj_xmas_firework");
  44.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_firework_xmas_spiral_burst_rgw", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  45.             }
  46.         }
  47.     }
  48.     if (particle5) {
  49.         if (PED::IS_PED_SHOOTING(playerPed)) {
  50.             Vector3 coords;
  51.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  52.             {
  53.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_ornate_heist");
  54.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_ornate_heist");
  55.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_heist_ornate_banknotes", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  56.             }
  57.         }
  58.     }
  59.     if (particle6) {
  60.         if (PED::IS_PED_SHOOTING(playerPed)) {
  61.             Vector3 coords;
  62.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  63.             {
  64.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_fbi4");
  65.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_fbi4");
  66.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi4_trucks_crash", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  67.             }
  68.         }
  69.     }
  70.     if (particle7) {
  71.         if (PED::IS_PED_SHOOTING(playerPed)) {
  72.             Vector3 coords;
  73.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  74.             {
  75.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry1");
  76.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_rcbarry1");
  77.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_alien_disintegrate", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  78.             }
  79.         }
  80.     }
  81.     if (particle8) {
  82.         if (PED::IS_PED_SHOOTING(playerPed)) {
  83.             Vector3 coords;
  84.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  85.             {
  86.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcbarry1");
  87.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_rcbarry1");
  88.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_alien_teleport", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  89.             }
  90.         }
  91.     }
  92.     if (particle9) {
  93.         if (PED::IS_PED_SHOOTING(playerPed)) {
  94.             Vector3 coords;
  95.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  96.             {
  97.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_agencyheistb");
  98.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_agencyheistb");
  99.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_agency3b_elec_box", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  100.             }
  101.         }
  102.     }
  103.     if (particle10) {
  104.         if (PED::IS_PED_SHOOTING(playerPed)) {
  105.             Vector3 coords;
  106.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  107.             {
  108.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_fbi5a");
  109.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_fbi5a");
  110.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_fbi5_ped_water_splash", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  111.             }
  112.         }
  113.     }
  114.     if (particle11) {
  115.         if (PED::IS_PED_SHOOTING(playerPed)) {
  116.             Vector3 coords;
  117.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  118.             {
  119.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_fbi5a");
  120.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_fbi5a");
  121.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("water_splash_ped_bubbles", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  122.             }
  123.         }
  124.     }
  125.     if (particle12) {
  126.  
  127.         if (PED::IS_PED_SHOOTING(playerPed)) {
  128.             Vector3 coords;
  129.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  130.             {
  131.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_finalec2");
  132.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_finalec2");
  133.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_finale2_blood_entry", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  134.             }
  135.         }
  136.     }
  137.     if (particle13) {
  138.  
  139.         if (PED::IS_PED_SHOOTING(playerPed)) {
  140.             Vector3 coords;
  141.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  142.             {
  143.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_martin1");
  144.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_martin1");
  145.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_sol1_sniper_impact", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  146.             }
  147.         }
  148.  
  149.     }
  150.     if (particle14) {
  151.  
  152.         if (PED::IS_PED_SHOOTING(playerPed)) {
  153.             Vector3 coords;
  154.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  155.             {
  156.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("core_snow");
  157.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("core_snow");
  158.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("cs_mich1_spade_dirt_throw", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  159.             }
  160.         }
  161.     }
  162.     if (particle15) {
  163.  
  164.         if (PED::IS_PED_SHOOTING(playerPed)) {
  165.             Vector3 coords;
  166.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  167.             {
  168.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_michael2");
  169.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_michael2");
  170.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_mich2_blood_stab", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  171.             }
  172.         }
  173.     }
  174.     if (particle16) {
  175.  
  176.         if (PED::IS_PED_SHOOTING(playerPed)) {
  177.             Vector3 coords;
  178.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  179.             {
  180.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_michael2");
  181.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_michael2");
  182.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_abattoir_ped_sliced", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  183.             }
  184.         }
  185.     }
  186.     if (particle17) {
  187.  
  188.         if (PED::IS_PED_SHOOTING(playerPed)) {
  189.             Vector3 coords;
  190.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  191.             {
  192.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_rcpaparazzo1");
  193.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_rcpaparazzo1");
  194.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_rcpap1_camera", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  195.             }
  196.         }
  197.     }
  198.     if (particle18) {
  199.  
  200.         if (PED::IS_PED_SHOOTING(playerPed)) {
  201.             Vector3 coords;
  202.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  203.             {
  204.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_familyscenem");
  205.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_familyscenem");
  206.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_meth_pipe_smoke", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  207.             }
  208.         }
  209.     }
  210.     if (particle19) {
  211.  
  212.         if (PED::IS_PED_SHOOTING(playerPed)) {
  213.             Vector3 coords;
  214.             if (WEAPON::GET_PED_LAST_WEAPON_IMPACT_COORD(playerPed, &coords))
  215.             {
  216.                 STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_reburials");
  217.                 GRAPHICS::_USE_PARTICLE_FX_ASSET_NEXT_CALL("scr_reburials");
  218.                 GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_burial_dirt", coords.x, coords.y, coords.z, 0.f, 0.f, 0.f, 1.f, 0, 0, 0);
  219.             }
  220.         }
  221.     }
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