Advertisement
kill21_2

tp norm

Apr 25th, 2025
553
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 163.16 KB | None | 0 0
  1. local P = "Position"
  2. local S = "Size"
  3. local O = "Orientation"
  4. local M = "Material"
  5. local C = "Color"
  6. local V3 = Vector3
  7. local C3 = Color3
  8. local T = "Transparency"
  9. local R = "Reflectance"
  10. local CN = "ClassName"
  11. local SH = "Shape"
  12. local Ins = Instance
  13. local w = workspace
  14.  
  15.  
  16. function Build()
  17. local Pt = Ins.new("Part",w)
  18. Pt[P] = V3.new(-113.49020385742188, 503.3250427246094, 1389.0078125)
  19. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  20. Pt.Anchored = true
  21. Pt[O] = V3.new(0, 180, 0)
  22. Pt[M] = Enum.Material.Sand
  23. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  24. Pt[T] = 0
  25. Pt[R] = 0
  26. if Pt[CN] == "Part" then
  27. Pt[SH] = Enum.PartType.Block
  28. end
  29. end
  30. Build()
  31. game["Run Service"].Heartbeat:Wait()
  32.  
  33.  
  34. function Build()
  35. local Pt = Ins.new("Part",w)
  36. Pt[P] = V3.new(-113.49020385742188, 503.1250305175781, 1388.0078125)
  37. Pt[S] = V3.new(64, 0.20000000298023224, 64)
  38. Pt.Anchored = true
  39. Pt[O] = V3.new(0, 180, 0)
  40. Pt[M] = Enum.Material.Concrete
  41. Pt[C] = C3.new(0.105882, 0.164706, 0.207843)
  42. Pt[T] = 0
  43. Pt[R] = 0
  44. if Pt[CN] == "Part" then
  45. Pt[SH] = Enum.PartType.Block
  46. end
  47. end
  48. Build()
  49. game["Run Service"].Heartbeat:Wait()
  50.  
  51.  
  52. function Build()
  53. local Pt = Ins.new("Part",w)
  54. Pt[P] = V3.new(-113.49020385742188, 503.3250427246094, 1409.4078369140625)
  55. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  56. Pt.Anchored = true
  57. Pt[O] = V3.new(0, 180, 0)
  58. Pt[M] = Enum.Material.Sand
  59. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  60. Pt[T] = 0
  61. Pt[R] = 0
  62. if Pt[CN] == "Part" then
  63. Pt[SH] = Enum.PartType.Block
  64. end
  65. end
  66. Build()
  67. game["Run Service"].Heartbeat:Wait()
  68.  
  69.  
  70. function Build()
  71. local Pt = Ins.new("Part",w)
  72. Pt[P] = V3.new(-113.49020385742188, 503.72503662109375, 1416.0078125)
  73. Pt[S] = V3.new(64, 1, 8)
  74. Pt.Anchored = true
  75. Pt[O] = V3.new(0, 180, 0)
  76. Pt[M] = Enum.Material.Concrete
  77. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  78. Pt[T] = 0
  79. Pt[R] = 0
  80. if Pt[CN] == "Part" then
  81. Pt[SH] = Enum.PartType.Block
  82. end
  83. end
  84. Build()
  85. game["Run Service"].Heartbeat:Wait()
  86.  
  87.  
  88. function Build()
  89. local Pt = Ins.new("Part",w)
  90. Pt[P] = V3.new(-113.49020385742188, 503.3250427246094, 1366.807861328125)
  91. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  92. Pt.Anchored = true
  93. Pt[O] = V3.new(0, 180, 0)
  94. Pt[M] = Enum.Material.Sand
  95. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  96. Pt[T] = 0
  97. Pt[R] = 0
  98. if Pt[CN] == "Part" then
  99. Pt[SH] = Enum.PartType.Block
  100. end
  101. end
  102. Build()
  103. game["Run Service"].Heartbeat:Wait()
  104.  
  105.  
  106. function Build()
  107. local Pt = Ins.new("Part",w)
  108. Pt[P] = V3.new(-113.49020385742188, 503.72503662109375, 1360.0078125)
  109. Pt[S] = V3.new(64, 1, 8)
  110. Pt.Anchored = true
  111. Pt[O] = V3.new(0, 180, 0)
  112. Pt[M] = Enum.Material.Concrete
  113. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  114. Pt[T] = 0
  115. Pt[R] = 0
  116. if Pt[CN] == "Part" then
  117. Pt[SH] = Enum.PartType.Block
  118. end
  119. end
  120. Build()
  121. game["Run Service"].Heartbeat:Wait()
  122.  
  123.  
  124. function Build()
  125. local Pt = Ins.new("Part",w)
  126. Pt[P] = V3.new(-113.49020385742188, 503.3250427246094, 1387.0078125)
  127. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  128. Pt.Anchored = true
  129. Pt[O] = V3.new(0, 180, 0)
  130. Pt[M] = Enum.Material.Sand
  131. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  132. Pt[T] = 0
  133. Pt[R] = 0
  134. if Pt[CN] == "Part" then
  135. Pt[SH] = Enum.PartType.Block
  136. end
  137. end
  138. Build()
  139. game["Run Service"].Heartbeat:Wait()
  140.  
  141.  
  142. function Build()
  143. local Pt = Ins.new("Part",w)
  144. Pt[P] = V3.new(-50.64213180541992, 503.3313903808594, 1389.0078125)
  145. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  146. Pt.Anchored = true
  147. Pt[O] = V3.new(0, 180, 0)
  148. Pt[M] = Enum.Material.Sand
  149. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  150. Pt[T] = 0
  151. Pt[R] = 0
  152. if Pt[CN] == "Part" then
  153. Pt[SH] = Enum.PartType.Block
  154. end
  155. end
  156. Build()
  157. game["Run Service"].Heartbeat:Wait()
  158.  
  159.  
  160. function Build()
  161. local Pt = Ins.new("Part",w)
  162. Pt[P] = V3.new(-50.64213180541992, 503.1313781738281, 1388.0078125)
  163. Pt[S] = V3.new(64, 0.20000000298023224, 64)
  164. Pt.Anchored = true
  165. Pt[O] = V3.new(0, 180, 0)
  166. Pt[M] = Enum.Material.Concrete
  167. Pt[C] = C3.new(0.105882, 0.164706, 0.207843)
  168. Pt[T] = 0
  169. Pt[R] = 0
  170. if Pt[CN] == "Part" then
  171. Pt[SH] = Enum.PartType.Block
  172. end
  173. end
  174. Build()
  175. game["Run Service"].Heartbeat:Wait()
  176.  
  177.  
  178. function Build()
  179. local Pt = Ins.new("Part",w)
  180. Pt[P] = V3.new(-50.64213180541992, 503.3313903808594, 1409.4078369140625)
  181. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  182. Pt.Anchored = true
  183. Pt[O] = V3.new(0, 180, 0)
  184. Pt[M] = Enum.Material.Sand
  185. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  186. Pt[T] = 0
  187. Pt[R] = 0
  188. if Pt[CN] == "Part" then
  189. Pt[SH] = Enum.PartType.Block
  190. end
  191. end
  192. Build()
  193. game["Run Service"].Heartbeat:Wait()
  194.  
  195.  
  196. function Build()
  197. local Pt = Ins.new("Part",w)
  198. Pt[P] = V3.new(-50.64213180541992, 503.73138427734375, 1416.0078125)
  199. Pt[S] = V3.new(64, 1, 8)
  200. Pt.Anchored = true
  201. Pt[O] = V3.new(0, 180, 0)
  202. Pt[M] = Enum.Material.Concrete
  203. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  204. Pt[T] = 0
  205. Pt[R] = 0
  206. if Pt[CN] == "Part" then
  207. Pt[SH] = Enum.PartType.Block
  208. end
  209. end
  210. Build()
  211. game["Run Service"].Heartbeat:Wait()
  212.  
  213.  
  214. function Build()
  215. local Pt = Ins.new("Part",w)
  216. Pt[P] = V3.new(-50.64213180541992, 503.3313903808594, 1366.807861328125)
  217. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  218. Pt.Anchored = true
  219. Pt[O] = V3.new(0, 180, 0)
  220. Pt[M] = Enum.Material.Sand
  221. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  222. Pt[T] = 0
  223. Pt[R] = 0
  224. if Pt[CN] == "Part" then
  225. Pt[SH] = Enum.PartType.Block
  226. end
  227. end
  228. Build()
  229. game["Run Service"].Heartbeat:Wait()
  230.  
  231.  
  232. function Build()
  233. local Pt = Ins.new("Part",w)
  234. Pt[P] = V3.new(-50.64213180541992, 503.73138427734375, 1360.0078125)
  235. Pt[S] = V3.new(64, 1, 8)
  236. Pt.Anchored = true
  237. Pt[O] = V3.new(0, 180, 0)
  238. Pt[M] = Enum.Material.Concrete
  239. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  240. Pt[T] = 0
  241. Pt[R] = 0
  242. if Pt[CN] == "Part" then
  243. Pt[SH] = Enum.PartType.Block
  244. end
  245. end
  246. Build()
  247. game["Run Service"].Heartbeat:Wait()
  248.  
  249.  
  250. function Build()
  251. local Pt = Ins.new("Part",w)
  252. Pt[P] = V3.new(-50.64213180541992, 503.3313903808594, 1387.0078125)
  253. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  254. Pt.Anchored = true
  255. Pt[O] = V3.new(0, 180, 0)
  256. Pt[M] = Enum.Material.Sand
  257. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  258. Pt[T] = 0
  259. Pt[R] = 0
  260. if Pt[CN] == "Part" then
  261. Pt[SH] = Enum.PartType.Block
  262. end
  263. end
  264. Build()
  265. game["Run Service"].Heartbeat:Wait()
  266.  
  267.  
  268. function Build()
  269. local Pt = Ins.new("Part",w)
  270. Pt[P] = V3.new(75.71270751953125, 503.3058166503906, 1389.0078125)
  271. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  272. Pt.Anchored = true
  273. Pt[O] = V3.new(0, 180, 0)
  274. Pt[M] = Enum.Material.Sand
  275. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  276. Pt[T] = 0
  277. Pt[R] = 0
  278. if Pt[CN] == "Part" then
  279. Pt[SH] = Enum.PartType.Block
  280. end
  281. end
  282. Build()
  283. game["Run Service"].Heartbeat:Wait()
  284.  
  285.  
  286. function Build()
  287. local Pt = Ins.new("Part",w)
  288. Pt[P] = V3.new(75.71270751953125, 503.1058044433594, 1388.0078125)
  289. Pt[S] = V3.new(64, 0.20000000298023224, 64)
  290. Pt.Anchored = true
  291. Pt[O] = V3.new(0, 180, 0)
  292. Pt[M] = Enum.Material.Concrete
  293. Pt[C] = C3.new(0.105882, 0.164706, 0.207843)
  294. Pt[T] = 0
  295. Pt[R] = 0
  296. if Pt[CN] == "Part" then
  297. Pt[SH] = Enum.PartType.Block
  298. end
  299. end
  300. Build()
  301. game["Run Service"].Heartbeat:Wait()
  302.  
  303.  
  304. function Build()
  305. local Pt = Ins.new("Part",w)
  306. Pt[P] = V3.new(75.71270751953125, 503.3058166503906, 1409.4078369140625)
  307. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  308. Pt.Anchored = true
  309. Pt[O] = V3.new(0, 180, 0)
  310. Pt[M] = Enum.Material.Sand
  311. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  312. Pt[T] = 0
  313. Pt[R] = 0
  314. if Pt[CN] == "Part" then
  315. Pt[SH] = Enum.PartType.Block
  316. end
  317. end
  318. Build()
  319. game["Run Service"].Heartbeat:Wait()
  320.  
  321.  
  322. function Build()
  323. local Pt = Ins.new("Part",w)
  324. Pt[P] = V3.new(75.71270751953125, 503.705810546875, 1416.0078125)
  325. Pt[S] = V3.new(64, 1, 8)
  326. Pt.Anchored = true
  327. Pt[O] = V3.new(0, 180, 0)
  328. Pt[M] = Enum.Material.Concrete
  329. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  330. Pt[T] = 0
  331. Pt[R] = 0
  332. if Pt[CN] == "Part" then
  333. Pt[SH] = Enum.PartType.Block
  334. end
  335. end
  336. Build()
  337. game["Run Service"].Heartbeat:Wait()
  338.  
  339.  
  340. function Build()
  341. local Pt = Ins.new("Part",w)
  342. Pt[P] = V3.new(75.71270751953125, 503.3058166503906, 1366.807861328125)
  343. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  344. Pt.Anchored = true
  345. Pt[O] = V3.new(0, 180, 0)
  346. Pt[M] = Enum.Material.Sand
  347. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  348. Pt[T] = 0
  349. Pt[R] = 0
  350. if Pt[CN] == "Part" then
  351. Pt[SH] = Enum.PartType.Block
  352. end
  353. end
  354. Build()
  355. game["Run Service"].Heartbeat:Wait()
  356.  
  357.  
  358. function Build()
  359. local Pt = Ins.new("Part",w)
  360. Pt[P] = V3.new(75.71270751953125, 503.705810546875, 1360.0078125)
  361. Pt[S] = V3.new(64, 1, 8)
  362. Pt.Anchored = true
  363. Pt[O] = V3.new(0, 180, 0)
  364. Pt[M] = Enum.Material.Concrete
  365. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  366. Pt[T] = 0
  367. Pt[R] = 0
  368. if Pt[CN] == "Part" then
  369. Pt[SH] = Enum.PartType.Block
  370. end
  371. end
  372. Build()
  373. game["Run Service"].Heartbeat:Wait()
  374.  
  375.  
  376. function Build()
  377. local Pt = Ins.new("Part",w)
  378. Pt[P] = V3.new(75.71270751953125, 503.3058166503906, 1387.0078125)
  379. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  380. Pt.Anchored = true
  381. Pt[O] = V3.new(0, 180, 0)
  382. Pt[M] = Enum.Material.Sand
  383. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  384. Pt[T] = 0
  385. Pt[R] = 0
  386. if Pt[CN] == "Part" then
  387. Pt[SH] = Enum.PartType.Block
  388. end
  389. end
  390. Build()
  391. game["Run Service"].Heartbeat:Wait()
  392.  
  393.  
  394. function Build()
  395. local Pt = Ins.new("Part",w)
  396. Pt[P] = V3.new(12.864639282226562, 503.3250427246094, 1389.0078125)
  397. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  398. Pt.Anchored = true
  399. Pt[O] = V3.new(0, 180, 0)
  400. Pt[M] = Enum.Material.Sand
  401. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  402. Pt[T] = 0
  403. Pt[R] = 0
  404. if Pt[CN] == "Part" then
  405. Pt[SH] = Enum.PartType.Block
  406. end
  407. end
  408. Build()
  409. game["Run Service"].Heartbeat:Wait()
  410.  
  411.  
  412. function Build()
  413. local Pt = Ins.new("Part",w)
  414. Pt[P] = V3.new(12.864639282226562, 503.1250305175781, 1388.0078125)
  415. Pt[S] = V3.new(64, 0.20000000298023224, 64)
  416. Pt.Anchored = true
  417. Pt[O] = V3.new(0, 180, 0)
  418. Pt[M] = Enum.Material.Concrete
  419. Pt[C] = C3.new(0.105882, 0.164706, 0.207843)
  420. Pt[T] = 0
  421. Pt[R] = 0
  422. if Pt[CN] == "Part" then
  423. Pt[SH] = Enum.PartType.Block
  424. end
  425. end
  426. Build()
  427. game["Run Service"].Heartbeat:Wait()
  428.  
  429.  
  430. function Build()
  431. local Pt = Ins.new("Part",w)
  432. Pt[P] = V3.new(12.864639282226562, 503.3250427246094, 1409.4078369140625)
  433. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  434. Pt.Anchored = true
  435. Pt[O] = V3.new(0, 180, 0)
  436. Pt[M] = Enum.Material.Sand
  437. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  438. Pt[T] = 0
  439. Pt[R] = 0
  440. if Pt[CN] == "Part" then
  441. Pt[SH] = Enum.PartType.Block
  442. end
  443. end
  444. Build()
  445. game["Run Service"].Heartbeat:Wait()
  446.  
  447.  
  448. function Build()
  449. local Pt = Ins.new("Part",w)
  450. Pt[P] = V3.new(12.864639282226562, 503.72503662109375, 1416.0078125)
  451. Pt[S] = V3.new(64, 1, 8)
  452. Pt.Anchored = true
  453. Pt[O] = V3.new(0, 180, 0)
  454. Pt[M] = Enum.Material.Concrete
  455. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  456. Pt[T] = 0
  457. Pt[R] = 0
  458. if Pt[CN] == "Part" then
  459. Pt[SH] = Enum.PartType.Block
  460. end
  461. end
  462. Build()
  463. game["Run Service"].Heartbeat:Wait()
  464.  
  465.  
  466. function Build()
  467. local Pt = Ins.new("Part",w)
  468. Pt[P] = V3.new(12.864639282226562, 503.3250427246094, 1366.807861328125)
  469. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  470. Pt.Anchored = true
  471. Pt[O] = V3.new(0, 180, 0)
  472. Pt[M] = Enum.Material.Sand
  473. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  474. Pt[T] = 0
  475. Pt[R] = 0
  476. if Pt[CN] == "Part" then
  477. Pt[SH] = Enum.PartType.Block
  478. end
  479. end
  480. Build()
  481. game["Run Service"].Heartbeat:Wait()
  482.  
  483.  
  484. function Build()
  485. local Pt = Ins.new("Part",w)
  486. Pt[P] = V3.new(12.864639282226562, 503.72503662109375, 1360.0078125)
  487. Pt[S] = V3.new(64, 1, 8)
  488. Pt.Anchored = true
  489. Pt[O] = V3.new(0, 180, 0)
  490. Pt[M] = Enum.Material.Concrete
  491. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  492. Pt[T] = 0
  493. Pt[R] = 0
  494. if Pt[CN] == "Part" then
  495. Pt[SH] = Enum.PartType.Block
  496. end
  497. end
  498. Build()
  499. game["Run Service"].Heartbeat:Wait()
  500.  
  501.  
  502. function Build()
  503. local Pt = Ins.new("Part",w)
  504. Pt[P] = V3.new(12.864639282226562, 503.3250427246094, 1387.0078125)
  505. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  506. Pt.Anchored = true
  507. Pt[O] = V3.new(0, 180, 0)
  508. Pt[M] = Enum.Material.Sand
  509. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  510. Pt[T] = 0
  511. Pt[R] = 0
  512. if Pt[CN] == "Part" then
  513. Pt[SH] = Enum.PartType.Block
  514. end
  515. end
  516. Build()
  517. game["Run Service"].Heartbeat:Wait()
  518.  
  519.  
  520. function Build()
  521. local Pt = Ins.new("Part",w)
  522. Pt[P] = V3.new(-69.84214782714844, 510.3803405761719, 1428.7235107421875)
  523. Pt[S] = V3.new(2, 16, 2)
  524. Pt.Anchored = true
  525. Pt[O] = V3.new(0, 0, 0)
  526. Pt[M] = Enum.Material.Wood
  527. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  528. Pt[T] = 0
  529. Pt[R] = 0
  530. if Pt[CN] == "Part" then
  531. Pt[SH] = Enum.PartType.Block
  532. end
  533. end
  534. Build()
  535. game["Run Service"].Heartbeat:Wait()
  536.  
  537.  
  538. function Build()
  539. local Pt = Ins.new("Part",w)
  540. Pt[P] = V3.new(-69.84214782714844, 518.38037109375, 1428.7235107421875)
  541. Pt[S] = V3.new(8, 8, 8)
  542. Pt.Anchored = true
  543. Pt[O] = V3.new(0, 0, 0)
  544. Pt[M] = Enum.Material.Grass
  545. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  546. Pt[T] = 0
  547. Pt[R] = 0
  548. if Pt[CN] == "Part" then
  549. Pt[SH] = Enum.PartType.Block
  550. end
  551. end
  552. Build()
  553. game["Run Service"].Heartbeat:Wait()
  554.  
  555.  
  556. function Build()
  557. local Pt = Ins.new("Part",w)
  558. Pt[P] = V3.new(-69.84214782714844, 518.38037109375, 1428.7235107421875)
  559. Pt[S] = V3.new(8, 8, 8)
  560. Pt.Anchored = true
  561. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  562. Pt[M] = Enum.Material.Grass
  563. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  564. Pt[T] = 0
  565. Pt[R] = 0
  566. if Pt[CN] == "Part" then
  567. Pt[SH] = Enum.PartType.Block
  568. end
  569. end
  570. Build()
  571. game["Run Service"].Heartbeat:Wait()
  572.  
  573.  
  574. function Build()
  575. local Pt = Ins.new("Part",w)
  576. Pt[P] = V3.new(-109.92963409423828, 510.3803405761719, 1437.9337158203125)
  577. Pt[S] = V3.new(2, 16, 2)
  578. Pt.Anchored = true
  579. Pt[O] = V3.new(0, 0, 0)
  580. Pt[M] = Enum.Material.Wood
  581. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  582. Pt[T] = 0
  583. Pt[R] = 0
  584. if Pt[CN] == "Part" then
  585. Pt[SH] = Enum.PartType.Block
  586. end
  587. end
  588. Build()
  589. game["Run Service"].Heartbeat:Wait()
  590.  
  591.  
  592. function Build()
  593. local Pt = Ins.new("Part",w)
  594. Pt[P] = V3.new(-109.92963409423828, 518.38037109375, 1437.9337158203125)
  595. Pt[S] = V3.new(8, 8, 8)
  596. Pt.Anchored = true
  597. Pt[O] = V3.new(0, 0, 0)
  598. Pt[M] = Enum.Material.Grass
  599. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  600. Pt[T] = 0
  601. Pt[R] = 0
  602. if Pt[CN] == "Part" then
  603. Pt[SH] = Enum.PartType.Block
  604. end
  605. end
  606. Build()
  607. game["Run Service"].Heartbeat:Wait()
  608.  
  609.  
  610. function Build()
  611. local Pt = Ins.new("Part",w)
  612. Pt[P] = V3.new(-109.92963409423828, 518.38037109375, 1437.9337158203125)
  613. Pt[S] = V3.new(8, 8, 8)
  614. Pt.Anchored = true
  615. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  616. Pt[M] = Enum.Material.Grass
  617. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  618. Pt[T] = 0
  619. Pt[R] = 0
  620. if Pt[CN] == "Part" then
  621. Pt[SH] = Enum.PartType.Block
  622. end
  623. end
  624. Build()
  625. game["Run Service"].Heartbeat:Wait()
  626.  
  627.  
  628. function Build()
  629. local Pt = Ins.new("Part",w)
  630. Pt[P] = V3.new(-144.34854125976562, 516.8485107421875, 1390.7996826171875)
  631. Pt[S] = V3.new(18.437673568725586, 30.936288833618164, 22.24930763244629)
  632. Pt.Anchored = true
  633. Pt[O] = V3.new(0, 0, 0)
  634. Pt[M] = Enum.Material.SmoothPlastic
  635. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  636. Pt[T] = 0
  637. Pt[R] = 0
  638. if Pt[CN] == "Part" then
  639. Pt[SH] = Enum.PartType.Block
  640. end
  641. end
  642. Build()
  643. game["Run Service"].Heartbeat:Wait()
  644.  
  645.  
  646. function Build()
  647. local Pt = Ins.new("Part",w)
  648. Pt[P] = V3.new(-144.34854125976562, 532.80419921875, 1390.7996826171875)
  649. Pt[S] = V3.new(18.437673568725586, 1.1523545980453491, 22.24930763244629)
  650. Pt.Anchored = true
  651. Pt[O] = V3.new(0, 0, 0)
  652. Pt[M] = Enum.Material.SmoothPlastic
  653. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  654. Pt[T] = 0
  655. Pt[R] = 0
  656. if Pt[CN] == "Part" then
  657. Pt[SH] = Enum.PartType.Block
  658. end
  659. end
  660. Build()
  661. game["Run Service"].Heartbeat:Wait()
  662.  
  663.  
  664. function Build()
  665. local Pt = Ins.new("Part",w)
  666. Pt[P] = V3.new(-144.34854125976562, 518.8303833007812, 1367.19970703125)
  667. Pt[S] = V3.new(20.80000114440918, 34.900001525878906, 25.100000381469727)
  668. Pt.Anchored = true
  669. Pt[O] = V3.new(0, 0, 0)
  670. Pt[M] = Enum.Material.SmoothPlastic
  671. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  672. Pt[T] = 0
  673. Pt[R] = 0
  674. if Pt[CN] == "Part" then
  675. Pt[SH] = Enum.PartType.Block
  676. end
  677. end
  678. Build()
  679. game["Run Service"].Heartbeat:Wait()
  680.  
  681.  
  682. function Build()
  683. local Pt = Ins.new("Part",w)
  684. Pt[P] = V3.new(-144.34854125976562, 536.8303833007812, 1367.19970703125)
  685. Pt[S] = V3.new(20.80000114440918, 1.3000000715255737, 25.100000381469727)
  686. Pt.Anchored = true
  687. Pt[O] = V3.new(0, 0, 0)
  688. Pt[M] = Enum.Material.SmoothPlastic
  689. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  690. Pt[T] = 0
  691. Pt[R] = 0
  692. if Pt[CN] == "Part" then
  693. Pt[SH] = Enum.PartType.Block
  694. end
  695. end
  696. Build()
  697. game["Run Service"].Heartbeat:Wait()
  698.  
  699.  
  700. function Build()
  701. local Pt = Ins.new("Part",w)
  702. Pt[P] = V3.new(-144.34854125976562, 520.957275390625, 1344.399658203125)
  703. Pt[S] = V3.new(23.335182189941406, 39.153743743896484, 28.159282684326172)
  704. Pt.Anchored = true
  705. Pt[O] = V3.new(0, 0, 0)
  706. Pt[M] = Enum.Material.SmoothPlastic
  707. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  708. Pt[T] = 0
  709. Pt[R] = 0
  710. if Pt[CN] == "Part" then
  711. Pt[SH] = Enum.PartType.Block
  712. end
  713. end
  714. Build()
  715. game["Run Service"].Heartbeat:Wait()
  716.  
  717.  
  718. function Build()
  719. local Pt = Ins.new("Part",w)
  720. Pt[P] = V3.new(-144.34854125976562, 541.151123046875, 1344.399658203125)
  721. Pt[S] = V3.new(23.335182189941406, 1.458448886871338, 28.159282684326172)
  722. Pt.Anchored = true
  723. Pt[O] = V3.new(0, 0, 0)
  724. Pt[M] = Enum.Material.SmoothPlastic
  725. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  726. Pt[T] = 0
  727. Pt[R] = 0
  728. if Pt[CN] == "Part" then
  729. Pt[SH] = Enum.PartType.Block
  730. end
  731. end
  732. Build()
  733. game["Run Service"].Heartbeat:Wait()
  734.  
  735.  
  736. function Build()
  737. local Pt = Ins.new("Part",w)
  738. Pt[P] = V3.new(-144.34854125976562, 523.6641845703125, 1412.9996337890625)
  739. Pt[S] = V3.new(26.56177520751953, 44.56759262084961, 32.05290985107422)
  740. Pt.Anchored = true
  741. Pt[O] = V3.new(0, 0, 0)
  742. Pt[M] = Enum.Material.SmoothPlastic
  743. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  744. Pt[T] = 0
  745. Pt[R] = 0
  746. if Pt[CN] == "Part" then
  747. Pt[SH] = Enum.PartType.Block
  748. end
  749. end
  750. Build()
  751. game["Run Service"].Heartbeat:Wait()
  752.  
  753.  
  754. function Build()
  755. local Pt = Ins.new("Part",w)
  756. Pt[P] = V3.new(-144.34854125976562, 546.6503295898438, 1412.9996337890625)
  757. Pt[S] = V3.new(26.56177520751953, 1.6601109504699707, 32.05290985107422)
  758. Pt.Anchored = true
  759. Pt[O] = V3.new(0, 0, 0)
  760. Pt[M] = Enum.Material.SmoothPlastic
  761. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  762. Pt[T] = 0
  763. Pt[R] = 0
  764. if Pt[CN] == "Part" then
  765. Pt[SH] = Enum.PartType.Block
  766. end
  767. end
  768. Build()
  769. game["Run Service"].Heartbeat:Wait()
  770.  
  771.  
  772. function Build()
  773. local Pt = Ins.new("Part",w)
  774. Pt[P] = V3.new(-144.34854125976562, 521.4889526367188, 1438.69970703125)
  775. Pt[S] = V3.new(23.968978881835938, 40.21717834472656, 28.924102783203125)
  776. Pt.Anchored = true
  777. Pt[O] = V3.new(0, 0, 0)
  778. Pt[M] = Enum.Material.SmoothPlastic
  779. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  780. Pt[T] = 0
  781. Pt[R] = 0
  782. if Pt[CN] == "Part" then
  783. Pt[SH] = Enum.PartType.Block
  784. end
  785. end
  786. Build()
  787. game["Run Service"].Heartbeat:Wait()
  788.  
  789.  
  790. function Build()
  791. local Pt = Ins.new("Part",w)
  792. Pt[P] = V3.new(-144.34854125976562, 542.2313232421875, 1438.69970703125)
  793. Pt[S] = V3.new(23.968978881835938, 1.498061180114746, 28.924102783203125)
  794. Pt.Anchored = true
  795. Pt[O] = V3.new(0, 0, 0)
  796. Pt[M] = Enum.Material.SmoothPlastic
  797. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  798. Pt[T] = 0
  799. Pt[R] = 0
  800. if Pt[CN] == "Part" then
  801. Pt[SH] = Enum.PartType.Block
  802. end
  803. end
  804. Build()
  805. game["Run Service"].Heartbeat:Wait()
  806.  
  807.  
  808. function Build()
  809. local Pt = Ins.new("Part",w)
  810. Pt[P] = V3.new(-144.34854125976562, 518.3953247070312, 1464.4996337890625)
  811. Pt[S] = V3.new(20.281442642211914, 34.0299186706543, 24.474239349365234)
  812. Pt.Anchored = true
  813. Pt[O] = V3.new(0, 0, 0)
  814. Pt[M] = Enum.Material.SmoothPlastic
  815. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  816. Pt[T] = 0
  817. Pt[R] = 0
  818. if Pt[CN] == "Part" then
  819. Pt[SH] = Enum.PartType.Block
  820. end
  821. end
  822. Build()
  823. game["Run Service"].Heartbeat:Wait()
  824.  
  825.  
  826. function Build()
  827. local Pt = Ins.new("Part",w)
  828. Pt[P] = V3.new(-144.34854125976562, 535.9465942382812, 1464.4996337890625)
  829. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.474239349365234)
  830. Pt.Anchored = true
  831. Pt[O] = V3.new(0, 0, 0)
  832. Pt[M] = Enum.Material.SmoothPlastic
  833. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  834. Pt[T] = 0
  835. Pt[R] = 0
  836. if Pt[CN] == "Part" then
  837. Pt[SH] = Enum.PartType.Block
  838. end
  839. end
  840. Build()
  841. game["Run Service"].Heartbeat:Wait()
  842.  
  843.  
  844. function Build()
  845. local Pt = Ins.new("Part",w)
  846. Pt[P] = V3.new(-144.34854125976562, 521.9240112304688, 1488.2996826171875)
  847. Pt[S] = V3.new(24.48753547668457, 41.087257385253906, 29.54986000061035)
  848. Pt.Anchored = true
  849. Pt[O] = V3.new(0, 0, 0)
  850. Pt[M] = Enum.Material.SmoothPlastic
  851. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  852. Pt[T] = 0
  853. Pt[R] = 0
  854. if Pt[CN] == "Part" then
  855. Pt[SH] = Enum.PartType.Block
  856. end
  857. end
  858. Build()
  859. game["Run Service"].Heartbeat:Wait()
  860.  
  861.  
  862. function Build()
  863. local Pt = Ins.new("Part",w)
  864. Pt[P] = V3.new(-144.34854125976562, 543.1151123046875, 1488.2996826171875)
  865. Pt[S] = V3.new(24.48753547668457, 1.5304709672927856, 29.54986000061035)
  866. Pt.Anchored = true
  867. Pt[O] = V3.new(0, 0, 0)
  868. Pt[M] = Enum.Material.SmoothPlastic
  869. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  870. Pt[T] = 0
  871. Pt[R] = 0
  872. if Pt[CN] == "Part" then
  873. Pt[SH] = Enum.PartType.Block
  874. end
  875. end
  876. Build()
  877. game["Run Service"].Heartbeat:Wait()
  878.  
  879.  
  880. function Build()
  881. local Pt = Ins.new("Part",w)
  882. Pt[P] = V3.new(-144.34854125976562, 524.6792602539062, 1516.9996337890625)
  883. Pt[S] = V3.new(27.771745681762695, 46.597782135009766, 33.51301574707031)
  884. Pt.Anchored = true
  885. Pt[O] = V3.new(0, 0, 0)
  886. Pt[M] = Enum.Material.SmoothPlastic
  887. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  888. Pt[T] = 0
  889. Pt[R] = 0
  890. if Pt[CN] == "Part" then
  891. Pt[SH] = Enum.PartType.Block
  892. end
  893. end
  894. Build()
  895. game["Run Service"].Heartbeat:Wait()
  896.  
  897.  
  898. function Build()
  899. local Pt = Ins.new("Part",w)
  900. Pt[P] = V3.new(-144.34854125976562, 548.7124633789062, 1516.9996337890625)
  901. Pt[S] = V3.new(27.771745681762695, 1.7357341051101685, 33.51301574707031)
  902. Pt.Anchored = true
  903. Pt[O] = V3.new(0, 0, 0)
  904. Pt[M] = Enum.Material.SmoothPlastic
  905. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  906. Pt[T] = 0
  907. Pt[R] = 0
  908. if Pt[CN] == "Part" then
  909. Pt[SH] = Enum.PartType.Block
  910. end
  911. end
  912. Build()
  913. game["Run Service"].Heartbeat:Wait()
  914.  
  915.  
  916. function Build()
  917. local Pt = Ins.new("Part",w)
  918. Pt[P] = V3.new(-144.34854125976562, 519.797119140625, 1544.2996826171875)
  919. Pt[S] = V3.new(21.952354431152344, 36.83351516723633, 26.490577697753906)
  920. Pt.Anchored = true
  921. Pt[O] = V3.new(0, 0, 0)
  922. Pt[M] = Enum.Material.SmoothPlastic
  923. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  924. Pt[T] = 0
  925. Pt[R] = 0
  926. if Pt[CN] == "Part" then
  927. Pt[SH] = Enum.PartType.Block
  928. end
  929. end
  930. Build()
  931. game["Run Service"].Heartbeat:Wait()
  932.  
  933.  
  934. function Build()
  935. local Pt = Ins.new("Part",w)
  936. Pt[P] = V3.new(-144.34854125976562, 538.7943725585938, 1544.2996826171875)
  937. Pt[S] = V3.new(21.952354431152344, 1.3720221519470215, 26.490577697753906)
  938. Pt.Anchored = true
  939. Pt[O] = V3.new(0, 0, 0)
  940. Pt[M] = Enum.Material.SmoothPlastic
  941. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  942. Pt[T] = 0
  943. Pt[R] = 0
  944. if Pt[CN] == "Part" then
  945. Pt[SH] = Enum.PartType.Block
  946. end
  947. end
  948. Build()
  949. game["Run Service"].Heartbeat:Wait()
  950.  
  951.  
  952. function Build()
  953. local Pt = Ins.new("Part",w)
  954. Pt[P] = V3.new(-144.34854125976562, 523.6641845703125, 1570.5997314453125)
  955. Pt[S] = V3.new(26.561777114868164, 44.56759262084961, 32.05290985107422)
  956. Pt.Anchored = true
  957. Pt[O] = V3.new(0, 0, 0)
  958. Pt[M] = Enum.Material.SmoothPlastic
  959. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  960. Pt[T] = 0
  961. Pt[R] = 0
  962. if Pt[CN] == "Part" then
  963. Pt[SH] = Enum.PartType.Block
  964. end
  965. end
  966. Build()
  967. game["Run Service"].Heartbeat:Wait()
  968.  
  969.  
  970. function Build()
  971. local Pt = Ins.new("Part",w)
  972. Pt[P] = V3.new(-144.34854125976562, 546.6503295898438, 1570.5997314453125)
  973. Pt[S] = V3.new(26.561777114868164, 1.6601110696792603, 32.05290985107422)
  974. Pt.Anchored = true
  975. Pt[O] = V3.new(0, 0, 0)
  976. Pt[M] = Enum.Material.SmoothPlastic
  977. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  978. Pt[T] = 0
  979. Pt[R] = 0
  980. if Pt[CN] == "Part" then
  981. Pt[SH] = Enum.PartType.Block
  982. end
  983. end
  984. Build()
  985. game["Run Service"].Heartbeat:Wait()
  986.  
  987.  
  988. function Build()
  989. local Pt = Ins.new("Part",w)
  990. Pt[P] = V3.new(-144.34854125976562, 518.3953247070312, 1596.7996826171875)
  991. Pt[S] = V3.new(20.281442642211914, 34.02991485595703, 24.4742374420166)
  992. Pt.Anchored = true
  993. Pt[O] = V3.new(0, 0, 0)
  994. Pt[M] = Enum.Material.SmoothPlastic
  995. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  996. Pt[T] = 0
  997. Pt[R] = 0
  998. if Pt[CN] == "Part" then
  999. Pt[SH] = Enum.PartType.Block
  1000. end
  1001. end
  1002. Build()
  1003. game["Run Service"].Heartbeat:Wait()
  1004.  
  1005.  
  1006. function Build()
  1007. local Pt = Ins.new("Part",w)
  1008. Pt[P] = V3.new(-144.34854125976562, 535.9465942382812, 1596.7996826171875)
  1009. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.4742374420166)
  1010. Pt.Anchored = true
  1011. Pt[O] = V3.new(0, 0, 0)
  1012. Pt[M] = Enum.Material.SmoothPlastic
  1013. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1014. Pt[T] = 0
  1015. Pt[R] = 0
  1016. if Pt[CN] == "Part" then
  1017. Pt[SH] = Enum.PartType.Block
  1018. end
  1019. end
  1020. Build()
  1021. game["Run Service"].Heartbeat:Wait()
  1022.  
  1023.  
  1024. function Build()
  1025. local Pt = Ins.new("Part",w)
  1026. Pt[P] = V3.new(150.65145874023438, 516.8485107421875, 1390.7996826171875)
  1027. Pt[S] = V3.new(18.437673568725586, 30.936288833618164, 22.24930763244629)
  1028. Pt.Anchored = true
  1029. Pt[O] = V3.new(0, 0, 0)
  1030. Pt[M] = Enum.Material.SmoothPlastic
  1031. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1032. Pt[T] = 0
  1033. Pt[R] = 0
  1034. if Pt[CN] == "Part" then
  1035. Pt[SH] = Enum.PartType.Block
  1036. end
  1037. end
  1038. Build()
  1039. game["Run Service"].Heartbeat:Wait()
  1040.  
  1041.  
  1042. function Build()
  1043. local Pt = Ins.new("Part",w)
  1044. Pt[P] = V3.new(150.65145874023438, 532.80419921875, 1390.7996826171875)
  1045. Pt[S] = V3.new(18.437673568725586, 1.1523545980453491, 22.24930763244629)
  1046. Pt.Anchored = true
  1047. Pt[O] = V3.new(0, 0, 0)
  1048. Pt[M] = Enum.Material.SmoothPlastic
  1049. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1050. Pt[T] = 0
  1051. Pt[R] = 0
  1052. if Pt[CN] == "Part" then
  1053. Pt[SH] = Enum.PartType.Block
  1054. end
  1055. end
  1056. Build()
  1057. game["Run Service"].Heartbeat:Wait()
  1058.  
  1059.  
  1060. function Build()
  1061. local Pt = Ins.new("Part",w)
  1062. Pt[P] = V3.new(150.65145874023438, 518.8303833007812, 1367.19970703125)
  1063. Pt[S] = V3.new(20.80000114440918, 34.900001525878906, 25.100000381469727)
  1064. Pt.Anchored = true
  1065. Pt[O] = V3.new(0, 0, 0)
  1066. Pt[M] = Enum.Material.SmoothPlastic
  1067. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1068. Pt[T] = 0
  1069. Pt[R] = 0
  1070. if Pt[CN] == "Part" then
  1071. Pt[SH] = Enum.PartType.Block
  1072. end
  1073. end
  1074. Build()
  1075. game["Run Service"].Heartbeat:Wait()
  1076.  
  1077.  
  1078. function Build()
  1079. local Pt = Ins.new("Part",w)
  1080. Pt[P] = V3.new(150.65145874023438, 536.8303833007812, 1367.19970703125)
  1081. Pt[S] = V3.new(20.80000114440918, 1.3000000715255737, 25.100000381469727)
  1082. Pt.Anchored = true
  1083. Pt[O] = V3.new(0, 0, 0)
  1084. Pt[M] = Enum.Material.SmoothPlastic
  1085. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1086. Pt[T] = 0
  1087. Pt[R] = 0
  1088. if Pt[CN] == "Part" then
  1089. Pt[SH] = Enum.PartType.Block
  1090. end
  1091. end
  1092. Build()
  1093. game["Run Service"].Heartbeat:Wait()
  1094.  
  1095.  
  1096. function Build()
  1097. local Pt = Ins.new("Part",w)
  1098. Pt[P] = V3.new(150.65145874023438, 520.957275390625, 1344.399658203125)
  1099. Pt[S] = V3.new(23.335182189941406, 39.153743743896484, 28.159282684326172)
  1100. Pt.Anchored = true
  1101. Pt[O] = V3.new(0, 0, 0)
  1102. Pt[M] = Enum.Material.SmoothPlastic
  1103. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1104. Pt[T] = 0
  1105. Pt[R] = 0
  1106. if Pt[CN] == "Part" then
  1107. Pt[SH] = Enum.PartType.Block
  1108. end
  1109. end
  1110. Build()
  1111. game["Run Service"].Heartbeat:Wait()
  1112.  
  1113.  
  1114. function Build()
  1115. local Pt = Ins.new("Part",w)
  1116. Pt[P] = V3.new(150.65145874023438, 541.151123046875, 1344.399658203125)
  1117. Pt[S] = V3.new(23.335182189941406, 1.458448886871338, 28.159282684326172)
  1118. Pt.Anchored = true
  1119. Pt[O] = V3.new(0, 0, 0)
  1120. Pt[M] = Enum.Material.SmoothPlastic
  1121. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1122. Pt[T] = 0
  1123. Pt[R] = 0
  1124. if Pt[CN] == "Part" then
  1125. Pt[SH] = Enum.PartType.Block
  1126. end
  1127. end
  1128. Build()
  1129. game["Run Service"].Heartbeat:Wait()
  1130.  
  1131.  
  1132. function Build()
  1133. local Pt = Ins.new("Part",w)
  1134. Pt[P] = V3.new(150.65145874023438, 523.6641845703125, 1412.9996337890625)
  1135. Pt[S] = V3.new(26.56177520751953, 44.56759262084961, 32.05290985107422)
  1136. Pt.Anchored = true
  1137. Pt[O] = V3.new(0, 0, 0)
  1138. Pt[M] = Enum.Material.SmoothPlastic
  1139. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1140. Pt[T] = 0
  1141. Pt[R] = 0
  1142. if Pt[CN] == "Part" then
  1143. Pt[SH] = Enum.PartType.Block
  1144. end
  1145. end
  1146. Build()
  1147. game["Run Service"].Heartbeat:Wait()
  1148.  
  1149.  
  1150. function Build()
  1151. local Pt = Ins.new("Part",w)
  1152. Pt[P] = V3.new(150.65145874023438, 546.6503295898438, 1412.9996337890625)
  1153. Pt[S] = V3.new(26.56177520751953, 1.6601109504699707, 32.05290985107422)
  1154. Pt.Anchored = true
  1155. Pt[O] = V3.new(0, 0, 0)
  1156. Pt[M] = Enum.Material.SmoothPlastic
  1157. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1158. Pt[T] = 0
  1159. Pt[R] = 0
  1160. if Pt[CN] == "Part" then
  1161. Pt[SH] = Enum.PartType.Block
  1162. end
  1163. end
  1164. Build()
  1165. game["Run Service"].Heartbeat:Wait()
  1166.  
  1167.  
  1168. function Build()
  1169. local Pt = Ins.new("Part",w)
  1170. Pt[P] = V3.new(150.65145874023438, 521.4889526367188, 1438.69970703125)
  1171. Pt[S] = V3.new(23.968978881835938, 40.21717834472656, 28.924102783203125)
  1172. Pt.Anchored = true
  1173. Pt[O] = V3.new(0, 0, 0)
  1174. Pt[M] = Enum.Material.SmoothPlastic
  1175. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1176. Pt[T] = 0
  1177. Pt[R] = 0
  1178. if Pt[CN] == "Part" then
  1179. Pt[SH] = Enum.PartType.Block
  1180. end
  1181. end
  1182. Build()
  1183. game["Run Service"].Heartbeat:Wait()
  1184.  
  1185.  
  1186. function Build()
  1187. local Pt = Ins.new("Part",w)
  1188. Pt[P] = V3.new(150.65145874023438, 542.2313232421875, 1438.69970703125)
  1189. Pt[S] = V3.new(23.968978881835938, 1.498061180114746, 28.924102783203125)
  1190. Pt.Anchored = true
  1191. Pt[O] = V3.new(0, 0, 0)
  1192. Pt[M] = Enum.Material.SmoothPlastic
  1193. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1194. Pt[T] = 0
  1195. Pt[R] = 0
  1196. if Pt[CN] == "Part" then
  1197. Pt[SH] = Enum.PartType.Block
  1198. end
  1199. end
  1200. Build()
  1201. game["Run Service"].Heartbeat:Wait()
  1202.  
  1203.  
  1204. function Build()
  1205. local Pt = Ins.new("Part",w)
  1206. Pt[P] = V3.new(150.65145874023438, 518.3953247070312, 1464.4996337890625)
  1207. Pt[S] = V3.new(20.281442642211914, 34.0299186706543, 24.474239349365234)
  1208. Pt.Anchored = true
  1209. Pt[O] = V3.new(0, 0, 0)
  1210. Pt[M] = Enum.Material.SmoothPlastic
  1211. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1212. Pt[T] = 0
  1213. Pt[R] = 0
  1214. if Pt[CN] == "Part" then
  1215. Pt[SH] = Enum.PartType.Block
  1216. end
  1217. end
  1218. Build()
  1219. game["Run Service"].Heartbeat:Wait()
  1220.  
  1221.  
  1222. function Build()
  1223. local Pt = Ins.new("Part",w)
  1224. Pt[P] = V3.new(150.65145874023438, 535.9465942382812, 1464.4996337890625)
  1225. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.474239349365234)
  1226. Pt.Anchored = true
  1227. Pt[O] = V3.new(0, 0, 0)
  1228. Pt[M] = Enum.Material.SmoothPlastic
  1229. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1230. Pt[T] = 0
  1231. Pt[R] = 0
  1232. if Pt[CN] == "Part" then
  1233. Pt[SH] = Enum.PartType.Block
  1234. end
  1235. end
  1236. Build()
  1237. game["Run Service"].Heartbeat:Wait()
  1238.  
  1239.  
  1240. function Build()
  1241. local Pt = Ins.new("Part",w)
  1242. Pt[P] = V3.new(150.65145874023438, 521.9240112304688, 1488.2996826171875)
  1243. Pt[S] = V3.new(24.48753547668457, 41.087257385253906, 29.54986000061035)
  1244. Pt.Anchored = true
  1245. Pt[O] = V3.new(0, 0, 0)
  1246. Pt[M] = Enum.Material.SmoothPlastic
  1247. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1248. Pt[T] = 0
  1249. Pt[R] = 0
  1250. if Pt[CN] == "Part" then
  1251. Pt[SH] = Enum.PartType.Block
  1252. end
  1253. end
  1254. Build()
  1255. game["Run Service"].Heartbeat:Wait()
  1256.  
  1257.  
  1258. function Build()
  1259. local Pt = Ins.new("Part",w)
  1260. Pt[P] = V3.new(150.65145874023438, 543.1151123046875, 1488.2996826171875)
  1261. Pt[S] = V3.new(24.48753547668457, 1.5304709672927856, 29.54986000061035)
  1262. Pt.Anchored = true
  1263. Pt[O] = V3.new(0, 0, 0)
  1264. Pt[M] = Enum.Material.SmoothPlastic
  1265. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1266. Pt[T] = 0
  1267. Pt[R] = 0
  1268. if Pt[CN] == "Part" then
  1269. Pt[SH] = Enum.PartType.Block
  1270. end
  1271. end
  1272. Build()
  1273. game["Run Service"].Heartbeat:Wait()
  1274.  
  1275.  
  1276. function Build()
  1277. local Pt = Ins.new("Part",w)
  1278. Pt[P] = V3.new(150.65145874023438, 524.6792602539062, 1516.9996337890625)
  1279. Pt[S] = V3.new(27.771745681762695, 46.597782135009766, 33.51301574707031)
  1280. Pt.Anchored = true
  1281. Pt[O] = V3.new(0, 0, 0)
  1282. Pt[M] = Enum.Material.SmoothPlastic
  1283. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1284. Pt[T] = 0
  1285. Pt[R] = 0
  1286. if Pt[CN] == "Part" then
  1287. Pt[SH] = Enum.PartType.Block
  1288. end
  1289. end
  1290. Build()
  1291. game["Run Service"].Heartbeat:Wait()
  1292.  
  1293.  
  1294. function Build()
  1295. local Pt = Ins.new("Part",w)
  1296. Pt[P] = V3.new(150.65145874023438, 548.7124633789062, 1516.9996337890625)
  1297. Pt[S] = V3.new(27.771745681762695, 1.7357341051101685, 33.51301574707031)
  1298. Pt.Anchored = true
  1299. Pt[O] = V3.new(0, 0, 0)
  1300. Pt[M] = Enum.Material.SmoothPlastic
  1301. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1302. Pt[T] = 0
  1303. Pt[R] = 0
  1304. if Pt[CN] == "Part" then
  1305. Pt[SH] = Enum.PartType.Block
  1306. end
  1307. end
  1308. Build()
  1309. game["Run Service"].Heartbeat:Wait()
  1310.  
  1311.  
  1312. function Build()
  1313. local Pt = Ins.new("Part",w)
  1314. Pt[P] = V3.new(150.65145874023438, 519.797119140625, 1544.2996826171875)
  1315. Pt[S] = V3.new(21.952354431152344, 36.83351516723633, 26.490577697753906)
  1316. Pt.Anchored = true
  1317. Pt[O] = V3.new(0, 0, 0)
  1318. Pt[M] = Enum.Material.SmoothPlastic
  1319. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1320. Pt[T] = 0
  1321. Pt[R] = 0
  1322. if Pt[CN] == "Part" then
  1323. Pt[SH] = Enum.PartType.Block
  1324. end
  1325. end
  1326. Build()
  1327. game["Run Service"].Heartbeat:Wait()
  1328.  
  1329.  
  1330. function Build()
  1331. local Pt = Ins.new("Part",w)
  1332. Pt[P] = V3.new(150.65145874023438, 538.7943725585938, 1544.2996826171875)
  1333. Pt[S] = V3.new(21.952354431152344, 1.3720221519470215, 26.490577697753906)
  1334. Pt.Anchored = true
  1335. Pt[O] = V3.new(0, 0, 0)
  1336. Pt[M] = Enum.Material.SmoothPlastic
  1337. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1338. Pt[T] = 0
  1339. Pt[R] = 0
  1340. if Pt[CN] == "Part" then
  1341. Pt[SH] = Enum.PartType.Block
  1342. end
  1343. end
  1344. Build()
  1345. game["Run Service"].Heartbeat:Wait()
  1346.  
  1347.  
  1348. function Build()
  1349. local Pt = Ins.new("Part",w)
  1350. Pt[P] = V3.new(150.65145874023438, 523.6641845703125, 1570.5997314453125)
  1351. Pt[S] = V3.new(26.561777114868164, 44.56759262084961, 32.05290985107422)
  1352. Pt.Anchored = true
  1353. Pt[O] = V3.new(0, 0, 0)
  1354. Pt[M] = Enum.Material.SmoothPlastic
  1355. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1356. Pt[T] = 0
  1357. Pt[R] = 0
  1358. if Pt[CN] == "Part" then
  1359. Pt[SH] = Enum.PartType.Block
  1360. end
  1361. end
  1362. Build()
  1363. game["Run Service"].Heartbeat:Wait()
  1364.  
  1365.  
  1366. function Build()
  1367. local Pt = Ins.new("Part",w)
  1368. Pt[P] = V3.new(150.65145874023438, 546.6503295898438, 1570.5997314453125)
  1369. Pt[S] = V3.new(26.561777114868164, 1.6601110696792603, 32.05290985107422)
  1370. Pt.Anchored = true
  1371. Pt[O] = V3.new(0, 0, 0)
  1372. Pt[M] = Enum.Material.SmoothPlastic
  1373. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1374. Pt[T] = 0
  1375. Pt[R] = 0
  1376. if Pt[CN] == "Part" then
  1377. Pt[SH] = Enum.PartType.Block
  1378. end
  1379. end
  1380. Build()
  1381. game["Run Service"].Heartbeat:Wait()
  1382.  
  1383.  
  1384. function Build()
  1385. local Pt = Ins.new("Part",w)
  1386. Pt[P] = V3.new(150.65145874023438, 518.3953247070312, 1596.7996826171875)
  1387. Pt[S] = V3.new(20.281442642211914, 34.02991485595703, 24.4742374420166)
  1388. Pt.Anchored = true
  1389. Pt[O] = V3.new(0, 0, 0)
  1390. Pt[M] = Enum.Material.SmoothPlastic
  1391. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1392. Pt[T] = 0
  1393. Pt[R] = 0
  1394. if Pt[CN] == "Part" then
  1395. Pt[SH] = Enum.PartType.Block
  1396. end
  1397. end
  1398. Build()
  1399. game["Run Service"].Heartbeat:Wait()
  1400.  
  1401.  
  1402. function Build()
  1403. local Pt = Ins.new("Part",w)
  1404. Pt[P] = V3.new(150.65145874023438, 535.9465942382812, 1596.7996826171875)
  1405. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.4742374420166)
  1406. Pt.Anchored = true
  1407. Pt[O] = V3.new(0, 0, 0)
  1408. Pt[M] = Enum.Material.SmoothPlastic
  1409. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1410. Pt[T] = 0
  1411. Pt[R] = 0
  1412. if Pt[CN] == "Part" then
  1413. Pt[SH] = Enum.PartType.Block
  1414. end
  1415. end
  1416. Build()
  1417. game["Run Service"].Heartbeat:Wait()
  1418.  
  1419.  
  1420. function Build()
  1421. local Pt = Ins.new("Part",w)
  1422. Pt[P] = V3.new(-74.72727966308594, 516.8485107421875, 1333.37841796875)
  1423. Pt[S] = V3.new(18.437673568725586, 30.936288833618164, 22.24930763244629)
  1424. Pt.Anchored = true
  1425. Pt[O] = V3.new(0, 90, 0)
  1426. Pt[M] = Enum.Material.SmoothPlastic
  1427. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1428. Pt[T] = 0
  1429. Pt[R] = 0
  1430. if Pt[CN] == "Part" then
  1431. Pt[SH] = Enum.PartType.Block
  1432. end
  1433. end
  1434. Build()
  1435. game["Run Service"].Heartbeat:Wait()
  1436.  
  1437.  
  1438. function Build()
  1439. local Pt = Ins.new("Part",w)
  1440. Pt[P] = V3.new(-74.72727966308594, 532.80419921875, 1333.37841796875)
  1441. Pt[S] = V3.new(18.437673568725586, 1.1523545980453491, 22.24930763244629)
  1442. Pt.Anchored = true
  1443. Pt[O] = V3.new(0, 90, 0)
  1444. Pt[M] = Enum.Material.SmoothPlastic
  1445. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1446. Pt[T] = 0
  1447. Pt[R] = 0
  1448. if Pt[CN] == "Part" then
  1449. Pt[SH] = Enum.PartType.Block
  1450. end
  1451. end
  1452. Build()
  1453. game["Run Service"].Heartbeat:Wait()
  1454.  
  1455.  
  1456. function Build()
  1457. local Pt = Ins.new("Part",w)
  1458. Pt[P] = V3.new(-98.32727813720703, 518.8303833007812, 1333.37841796875)
  1459. Pt[S] = V3.new(20.80000114440918, 34.900001525878906, 25.100000381469727)
  1460. Pt.Anchored = true
  1461. Pt[O] = V3.new(0, 90, 0)
  1462. Pt[M] = Enum.Material.SmoothPlastic
  1463. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1464. Pt[T] = 0
  1465. Pt[R] = 0
  1466. if Pt[CN] == "Part" then
  1467. Pt[SH] = Enum.PartType.Block
  1468. end
  1469. end
  1470. Build()
  1471. game["Run Service"].Heartbeat:Wait()
  1472.  
  1473.  
  1474. function Build()
  1475. local Pt = Ins.new("Part",w)
  1476. Pt[P] = V3.new(-98.32727813720703, 536.8303833007812, 1333.37841796875)
  1477. Pt[S] = V3.new(20.80000114440918, 1.3000000715255737, 25.100000381469727)
  1478. Pt.Anchored = true
  1479. Pt[O] = V3.new(0, 90, 0)
  1480. Pt[M] = Enum.Material.SmoothPlastic
  1481. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1482. Pt[T] = 0
  1483. Pt[R] = 0
  1484. if Pt[CN] == "Part" then
  1485. Pt[SH] = Enum.PartType.Block
  1486. end
  1487. end
  1488. Build()
  1489. game["Run Service"].Heartbeat:Wait()
  1490.  
  1491.  
  1492. function Build()
  1493. local Pt = Ins.new("Part",w)
  1494. Pt[P] = V3.new(-121.12728118896484, 520.957275390625, 1333.37841796875)
  1495. Pt[S] = V3.new(23.335182189941406, 39.153743743896484, 28.159282684326172)
  1496. Pt.Anchored = true
  1497. Pt[O] = V3.new(0, 90, 0)
  1498. Pt[M] = Enum.Material.SmoothPlastic
  1499. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1500. Pt[T] = 0
  1501. Pt[R] = 0
  1502. if Pt[CN] == "Part" then
  1503. Pt[SH] = Enum.PartType.Block
  1504. end
  1505. end
  1506. Build()
  1507. game["Run Service"].Heartbeat:Wait()
  1508.  
  1509.  
  1510. function Build()
  1511. local Pt = Ins.new("Part",w)
  1512. Pt[P] = V3.new(-121.12728118896484, 541.151123046875, 1333.37841796875)
  1513. Pt[S] = V3.new(23.335182189941406, 1.458448886871338, 28.159282684326172)
  1514. Pt.Anchored = true
  1515. Pt[O] = V3.new(0, 90, 0)
  1516. Pt[M] = Enum.Material.SmoothPlastic
  1517. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1518. Pt[T] = 0
  1519. Pt[R] = 0
  1520. if Pt[CN] == "Part" then
  1521. Pt[SH] = Enum.PartType.Block
  1522. end
  1523. end
  1524. Build()
  1525. game["Run Service"].Heartbeat:Wait()
  1526.  
  1527.  
  1528. function Build()
  1529. local Pt = Ins.new("Part",w)
  1530. Pt[P] = V3.new(-52.52727508544922, 523.6641845703125, 1333.37841796875)
  1531. Pt[S] = V3.new(26.56177520751953, 44.56759262084961, 32.05290985107422)
  1532. Pt.Anchored = true
  1533. Pt[O] = V3.new(0, 90, 0)
  1534. Pt[M] = Enum.Material.SmoothPlastic
  1535. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1536. Pt[T] = 0
  1537. Pt[R] = 0
  1538. if Pt[CN] == "Part" then
  1539. Pt[SH] = Enum.PartType.Block
  1540. end
  1541. end
  1542. Build()
  1543. game["Run Service"].Heartbeat:Wait()
  1544.  
  1545.  
  1546. function Build()
  1547. local Pt = Ins.new("Part",w)
  1548. Pt[P] = V3.new(-52.52727508544922, 546.6503295898438, 1333.37841796875)
  1549. Pt[S] = V3.new(26.56177520751953, 1.6601109504699707, 32.05290985107422)
  1550. Pt.Anchored = true
  1551. Pt[O] = V3.new(0, 90, 0)
  1552. Pt[M] = Enum.Material.SmoothPlastic
  1553. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1554. Pt[T] = 0
  1555. Pt[R] = 0
  1556. if Pt[CN] == "Part" then
  1557. Pt[SH] = Enum.PartType.Block
  1558. end
  1559. end
  1560. Build()
  1561. game["Run Service"].Heartbeat:Wait()
  1562.  
  1563.  
  1564. function Build()
  1565. local Pt = Ins.new("Part",w)
  1566. Pt[P] = V3.new(-26.82727813720703, 521.4889526367188, 1333.37841796875)
  1567. Pt[S] = V3.new(23.968978881835938, 40.21717834472656, 28.924102783203125)
  1568. Pt.Anchored = true
  1569. Pt[O] = V3.new(0, 90, 0)
  1570. Pt[M] = Enum.Material.SmoothPlastic
  1571. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1572. Pt[T] = 0
  1573. Pt[R] = 0
  1574. if Pt[CN] == "Part" then
  1575. Pt[SH] = Enum.PartType.Block
  1576. end
  1577. end
  1578. Build()
  1579. game["Run Service"].Heartbeat:Wait()
  1580.  
  1581.  
  1582. function Build()
  1583. local Pt = Ins.new("Part",w)
  1584. Pt[P] = V3.new(-26.82727813720703, 542.2313232421875, 1333.37841796875)
  1585. Pt[S] = V3.new(23.968978881835938, 1.498061180114746, 28.924102783203125)
  1586. Pt.Anchored = true
  1587. Pt[O] = V3.new(0, 90, 0)
  1588. Pt[M] = Enum.Material.SmoothPlastic
  1589. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1590. Pt[T] = 0
  1591. Pt[R] = 0
  1592. if Pt[CN] == "Part" then
  1593. Pt[SH] = Enum.PartType.Block
  1594. end
  1595. end
  1596. Build()
  1597. game["Run Service"].Heartbeat:Wait()
  1598.  
  1599.  
  1600. function Build()
  1601. local Pt = Ins.new("Part",w)
  1602. Pt[P] = V3.new(-1.027273178100586, 518.3953247070312, 1333.37841796875)
  1603. Pt[S] = V3.new(20.281442642211914, 34.0299186706543, 24.474239349365234)
  1604. Pt.Anchored = true
  1605. Pt[O] = V3.new(0, 90, 0)
  1606. Pt[M] = Enum.Material.SmoothPlastic
  1607. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1608. Pt[T] = 0
  1609. Pt[R] = 0
  1610. if Pt[CN] == "Part" then
  1611. Pt[SH] = Enum.PartType.Block
  1612. end
  1613. end
  1614. Build()
  1615. game["Run Service"].Heartbeat:Wait()
  1616.  
  1617.  
  1618. function Build()
  1619. local Pt = Ins.new("Part",w)
  1620. Pt[P] = V3.new(-1.027273178100586, 535.9465942382812, 1333.37841796875)
  1621. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.474239349365234)
  1622. Pt.Anchored = true
  1623. Pt[O] = V3.new(0, 90, 0)
  1624. Pt[M] = Enum.Material.SmoothPlastic
  1625. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1626. Pt[T] = 0
  1627. Pt[R] = 0
  1628. if Pt[CN] == "Part" then
  1629. Pt[SH] = Enum.PartType.Block
  1630. end
  1631. end
  1632. Build()
  1633. game["Run Service"].Heartbeat:Wait()
  1634.  
  1635.  
  1636. function Build()
  1637. local Pt = Ins.new("Part",w)
  1638. Pt[P] = V3.new(22.772714614868164, 521.9240112304688, 1333.37841796875)
  1639. Pt[S] = V3.new(24.48753547668457, 41.087257385253906, 29.54986000061035)
  1640. Pt.Anchored = true
  1641. Pt[O] = V3.new(0, 90, 0)
  1642. Pt[M] = Enum.Material.SmoothPlastic
  1643. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1644. Pt[T] = 0
  1645. Pt[R] = 0
  1646. if Pt[CN] == "Part" then
  1647. Pt[SH] = Enum.PartType.Block
  1648. end
  1649. end
  1650. Build()
  1651. game["Run Service"].Heartbeat:Wait()
  1652.  
  1653.  
  1654. function Build()
  1655. local Pt = Ins.new("Part",w)
  1656. Pt[P] = V3.new(22.772714614868164, 543.1151123046875, 1333.37841796875)
  1657. Pt[S] = V3.new(24.48753547668457, 1.5304709672927856, 29.54986000061035)
  1658. Pt.Anchored = true
  1659. Pt[O] = V3.new(0, 90, 0)
  1660. Pt[M] = Enum.Material.SmoothPlastic
  1661. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1662. Pt[T] = 0
  1663. Pt[R] = 0
  1664. if Pt[CN] == "Part" then
  1665. Pt[SH] = Enum.PartType.Block
  1666. end
  1667. end
  1668. Build()
  1669. game["Run Service"].Heartbeat:Wait()
  1670.  
  1671.  
  1672. function Build()
  1673. local Pt = Ins.new("Part",w)
  1674. Pt[P] = V3.new(51.47272491455078, 524.6792602539062, 1333.37841796875)
  1675. Pt[S] = V3.new(27.771745681762695, 46.597782135009766, 33.51301574707031)
  1676. Pt.Anchored = true
  1677. Pt[O] = V3.new(0, 90, 0)
  1678. Pt[M] = Enum.Material.SmoothPlastic
  1679. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1680. Pt[T] = 0
  1681. Pt[R] = 0
  1682. if Pt[CN] == "Part" then
  1683. Pt[SH] = Enum.PartType.Block
  1684. end
  1685. end
  1686. Build()
  1687. game["Run Service"].Heartbeat:Wait()
  1688.  
  1689.  
  1690. function Build()
  1691. local Pt = Ins.new("Part",w)
  1692. Pt[P] = V3.new(51.47272491455078, 548.7124633789062, 1333.37841796875)
  1693. Pt[S] = V3.new(27.771745681762695, 1.7357341051101685, 33.51301574707031)
  1694. Pt.Anchored = true
  1695. Pt[O] = V3.new(0, 90, 0)
  1696. Pt[M] = Enum.Material.SmoothPlastic
  1697. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1698. Pt[T] = 0
  1699. Pt[R] = 0
  1700. if Pt[CN] == "Part" then
  1701. Pt[SH] = Enum.PartType.Block
  1702. end
  1703. end
  1704. Build()
  1705. game["Run Service"].Heartbeat:Wait()
  1706.  
  1707.  
  1708. function Build()
  1709. local Pt = Ins.new("Part",w)
  1710. Pt[P] = V3.new(78.7727279663086, 519.797119140625, 1333.37841796875)
  1711. Pt[S] = V3.new(21.952354431152344, 36.83351516723633, 26.490577697753906)
  1712. Pt.Anchored = true
  1713. Pt[O] = V3.new(0, 90, 0)
  1714. Pt[M] = Enum.Material.SmoothPlastic
  1715. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1716. Pt[T] = 0
  1717. Pt[R] = 0
  1718. if Pt[CN] == "Part" then
  1719. Pt[SH] = Enum.PartType.Block
  1720. end
  1721. end
  1722. Build()
  1723. game["Run Service"].Heartbeat:Wait()
  1724.  
  1725.  
  1726. function Build()
  1727. local Pt = Ins.new("Part",w)
  1728. Pt[P] = V3.new(78.7727279663086, 538.7943725585938, 1333.37841796875)
  1729. Pt[S] = V3.new(21.952354431152344, 1.3720221519470215, 26.490577697753906)
  1730. Pt.Anchored = true
  1731. Pt[O] = V3.new(0, 90, 0)
  1732. Pt[M] = Enum.Material.SmoothPlastic
  1733. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1734. Pt[T] = 0
  1735. Pt[R] = 0
  1736. if Pt[CN] == "Part" then
  1737. Pt[SH] = Enum.PartType.Block
  1738. end
  1739. end
  1740. Build()
  1741. game["Run Service"].Heartbeat:Wait()
  1742.  
  1743.  
  1744. function Build()
  1745. local Pt = Ins.new("Part",w)
  1746. Pt[P] = V3.new(105.0727310180664, 523.6641845703125, 1333.37841796875)
  1747. Pt[S] = V3.new(26.561777114868164, 44.56759262084961, 32.05290985107422)
  1748. Pt.Anchored = true
  1749. Pt[O] = V3.new(0, 90, 0)
  1750. Pt[M] = Enum.Material.SmoothPlastic
  1751. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1752. Pt[T] = 0
  1753. Pt[R] = 0
  1754. if Pt[CN] == "Part" then
  1755. Pt[SH] = Enum.PartType.Block
  1756. end
  1757. end
  1758. Build()
  1759. game["Run Service"].Heartbeat:Wait()
  1760.  
  1761.  
  1762. function Build()
  1763. local Pt = Ins.new("Part",w)
  1764. Pt[P] = V3.new(105.0727310180664, 546.6503295898438, 1333.37841796875)
  1765. Pt[S] = V3.new(26.561777114868164, 1.6601110696792603, 32.05290985107422)
  1766. Pt.Anchored = true
  1767. Pt[O] = V3.new(0, 90, 0)
  1768. Pt[M] = Enum.Material.SmoothPlastic
  1769. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1770. Pt[T] = 0
  1771. Pt[R] = 0
  1772. if Pt[CN] == "Part" then
  1773. Pt[SH] = Enum.PartType.Block
  1774. end
  1775. end
  1776. Build()
  1777. game["Run Service"].Heartbeat:Wait()
  1778.  
  1779.  
  1780. function Build()
  1781. local Pt = Ins.new("Part",w)
  1782. Pt[P] = V3.new(131.27273559570312, 518.3953247070312, 1333.37841796875)
  1783. Pt[S] = V3.new(20.281442642211914, 34.02991485595703, 24.4742374420166)
  1784. Pt.Anchored = true
  1785. Pt[O] = V3.new(0, 90, 0)
  1786. Pt[M] = Enum.Material.SmoothPlastic
  1787. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1788. Pt[T] = 0
  1789. Pt[R] = 0
  1790. if Pt[CN] == "Part" then
  1791. Pt[SH] = Enum.PartType.Block
  1792. end
  1793. end
  1794. Build()
  1795. game["Run Service"].Heartbeat:Wait()
  1796.  
  1797.  
  1798. function Build()
  1799. local Pt = Ins.new("Part",w)
  1800. Pt[P] = V3.new(131.27273559570312, 535.9465942382812, 1333.37841796875)
  1801. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.4742374420166)
  1802. Pt.Anchored = true
  1803. Pt[O] = V3.new(0, 90, 0)
  1804. Pt[M] = Enum.Material.SmoothPlastic
  1805. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1806. Pt[T] = 0
  1807. Pt[R] = 0
  1808. if Pt[CN] == "Part" then
  1809. Pt[SH] = Enum.PartType.Block
  1810. end
  1811. end
  1812. Build()
  1813. game["Run Service"].Heartbeat:Wait()
  1814.  
  1815.  
  1816. function Build()
  1817. local Pt = Ins.new("Part",w)
  1818. Pt[P] = V3.new(-74.72727966308594, 516.8485107421875, 1616.37841796875)
  1819. Pt[S] = V3.new(18.437673568725586, 30.936288833618164, 22.24930763244629)
  1820. Pt.Anchored = true
  1821. Pt[O] = V3.new(0, 90, 0)
  1822. Pt[M] = Enum.Material.SmoothPlastic
  1823. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1824. Pt[T] = 0
  1825. Pt[R] = 0
  1826. if Pt[CN] == "Part" then
  1827. Pt[SH] = Enum.PartType.Block
  1828. end
  1829. end
  1830. Build()
  1831. game["Run Service"].Heartbeat:Wait()
  1832.  
  1833.  
  1834. function Build()
  1835. local Pt = Ins.new("Part",w)
  1836. Pt[P] = V3.new(-74.72727966308594, 532.80419921875, 1616.37841796875)
  1837. Pt[S] = V3.new(18.437673568725586, 1.1523545980453491, 22.24930763244629)
  1838. Pt.Anchored = true
  1839. Pt[O] = V3.new(0, 90, 0)
  1840. Pt[M] = Enum.Material.SmoothPlastic
  1841. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1842. Pt[T] = 0
  1843. Pt[R] = 0
  1844. if Pt[CN] == "Part" then
  1845. Pt[SH] = Enum.PartType.Block
  1846. end
  1847. end
  1848. Build()
  1849. game["Run Service"].Heartbeat:Wait()
  1850.  
  1851.  
  1852. function Build()
  1853. local Pt = Ins.new("Part",w)
  1854. Pt[P] = V3.new(-98.32727813720703, 518.8303833007812, 1616.37841796875)
  1855. Pt[S] = V3.new(20.80000114440918, 34.900001525878906, 25.100000381469727)
  1856. Pt.Anchored = true
  1857. Pt[O] = V3.new(0, 90, 0)
  1858. Pt[M] = Enum.Material.SmoothPlastic
  1859. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1860. Pt[T] = 0
  1861. Pt[R] = 0
  1862. if Pt[CN] == "Part" then
  1863. Pt[SH] = Enum.PartType.Block
  1864. end
  1865. end
  1866. Build()
  1867. game["Run Service"].Heartbeat:Wait()
  1868.  
  1869.  
  1870. function Build()
  1871. local Pt = Ins.new("Part",w)
  1872. Pt[P] = V3.new(-98.32727813720703, 536.8303833007812, 1616.37841796875)
  1873. Pt[S] = V3.new(20.80000114440918, 1.3000000715255737, 25.100000381469727)
  1874. Pt.Anchored = true
  1875. Pt[O] = V3.new(0, 90, 0)
  1876. Pt[M] = Enum.Material.SmoothPlastic
  1877. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1878. Pt[T] = 0
  1879. Pt[R] = 0
  1880. if Pt[CN] == "Part" then
  1881. Pt[SH] = Enum.PartType.Block
  1882. end
  1883. end
  1884. Build()
  1885. game["Run Service"].Heartbeat:Wait()
  1886.  
  1887.  
  1888. function Build()
  1889. local Pt = Ins.new("Part",w)
  1890. Pt[P] = V3.new(-121.12728118896484, 520.957275390625, 1616.37841796875)
  1891. Pt[S] = V3.new(23.335182189941406, 39.153743743896484, 28.159282684326172)
  1892. Pt.Anchored = true
  1893. Pt[O] = V3.new(0, 90, 0)
  1894. Pt[M] = Enum.Material.SmoothPlastic
  1895. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1896. Pt[T] = 0
  1897. Pt[R] = 0
  1898. if Pt[CN] == "Part" then
  1899. Pt[SH] = Enum.PartType.Block
  1900. end
  1901. end
  1902. Build()
  1903. game["Run Service"].Heartbeat:Wait()
  1904.  
  1905.  
  1906. function Build()
  1907. local Pt = Ins.new("Part",w)
  1908. Pt[P] = V3.new(-121.12728118896484, 541.151123046875, 1616.37841796875)
  1909. Pt[S] = V3.new(23.335182189941406, 1.458448886871338, 28.159282684326172)
  1910. Pt.Anchored = true
  1911. Pt[O] = V3.new(0, 90, 0)
  1912. Pt[M] = Enum.Material.SmoothPlastic
  1913. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1914. Pt[T] = 0
  1915. Pt[R] = 0
  1916. if Pt[CN] == "Part" then
  1917. Pt[SH] = Enum.PartType.Block
  1918. end
  1919. end
  1920. Build()
  1921. game["Run Service"].Heartbeat:Wait()
  1922.  
  1923.  
  1924. function Build()
  1925. local Pt = Ins.new("Part",w)
  1926. Pt[P] = V3.new(-52.52727508544922, 523.6641845703125, 1616.37841796875)
  1927. Pt[S] = V3.new(26.56177520751953, 44.56759262084961, 32.05290985107422)
  1928. Pt.Anchored = true
  1929. Pt[O] = V3.new(0, 90, 0)
  1930. Pt[M] = Enum.Material.SmoothPlastic
  1931. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1932. Pt[T] = 0
  1933. Pt[R] = 0
  1934. if Pt[CN] == "Part" then
  1935. Pt[SH] = Enum.PartType.Block
  1936. end
  1937. end
  1938. Build()
  1939. game["Run Service"].Heartbeat:Wait()
  1940.  
  1941.  
  1942. function Build()
  1943. local Pt = Ins.new("Part",w)
  1944. Pt[P] = V3.new(-52.52727508544922, 546.6503295898438, 1616.37841796875)
  1945. Pt[S] = V3.new(26.56177520751953, 1.6601109504699707, 32.05290985107422)
  1946. Pt.Anchored = true
  1947. Pt[O] = V3.new(0, 90, 0)
  1948. Pt[M] = Enum.Material.SmoothPlastic
  1949. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1950. Pt[T] = 0
  1951. Pt[R] = 0
  1952. if Pt[CN] == "Part" then
  1953. Pt[SH] = Enum.PartType.Block
  1954. end
  1955. end
  1956. Build()
  1957. game["Run Service"].Heartbeat:Wait()
  1958.  
  1959.  
  1960. function Build()
  1961. local Pt = Ins.new("Part",w)
  1962. Pt[P] = V3.new(-26.82727813720703, 521.4889526367188, 1616.37841796875)
  1963. Pt[S] = V3.new(23.968978881835938, 40.21717834472656, 28.924102783203125)
  1964. Pt.Anchored = true
  1965. Pt[O] = V3.new(0, 90, 0)
  1966. Pt[M] = Enum.Material.SmoothPlastic
  1967. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  1968. Pt[T] = 0
  1969. Pt[R] = 0
  1970. if Pt[CN] == "Part" then
  1971. Pt[SH] = Enum.PartType.Block
  1972. end
  1973. end
  1974. Build()
  1975. game["Run Service"].Heartbeat:Wait()
  1976.  
  1977.  
  1978. function Build()
  1979. local Pt = Ins.new("Part",w)
  1980. Pt[P] = V3.new(-26.82727813720703, 542.2313232421875, 1616.37841796875)
  1981. Pt[S] = V3.new(23.968978881835938, 1.498061180114746, 28.924102783203125)
  1982. Pt.Anchored = true
  1983. Pt[O] = V3.new(0, 90, 0)
  1984. Pt[M] = Enum.Material.SmoothPlastic
  1985. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  1986. Pt[T] = 0
  1987. Pt[R] = 0
  1988. if Pt[CN] == "Part" then
  1989. Pt[SH] = Enum.PartType.Block
  1990. end
  1991. end
  1992. Build()
  1993. game["Run Service"].Heartbeat:Wait()
  1994.  
  1995.  
  1996. function Build()
  1997. local Pt = Ins.new("Part",w)
  1998. Pt[P] = V3.new(-1.027273178100586, 518.3953247070312, 1616.37841796875)
  1999. Pt[S] = V3.new(20.281442642211914, 34.0299186706543, 24.474239349365234)
  2000. Pt.Anchored = true
  2001. Pt[O] = V3.new(0, 90, 0)
  2002. Pt[M] = Enum.Material.SmoothPlastic
  2003. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2004. Pt[T] = 0
  2005. Pt[R] = 0
  2006. if Pt[CN] == "Part" then
  2007. Pt[SH] = Enum.PartType.Block
  2008. end
  2009. end
  2010. Build()
  2011. game["Run Service"].Heartbeat:Wait()
  2012.  
  2013.  
  2014. function Build()
  2015. local Pt = Ins.new("Part",w)
  2016. Pt[P] = V3.new(-1.027273178100586, 535.9465942382812, 1616.37841796875)
  2017. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.474239349365234)
  2018. Pt.Anchored = true
  2019. Pt[O] = V3.new(0, 90, 0)
  2020. Pt[M] = Enum.Material.SmoothPlastic
  2021. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2022. Pt[T] = 0
  2023. Pt[R] = 0
  2024. if Pt[CN] == "Part" then
  2025. Pt[SH] = Enum.PartType.Block
  2026. end
  2027. end
  2028. Build()
  2029. game["Run Service"].Heartbeat:Wait()
  2030.  
  2031.  
  2032. function Build()
  2033. local Pt = Ins.new("Part",w)
  2034. Pt[P] = V3.new(22.772714614868164, 521.9240112304688, 1616.37841796875)
  2035. Pt[S] = V3.new(24.48753547668457, 41.087257385253906, 29.54986000061035)
  2036. Pt.Anchored = true
  2037. Pt[O] = V3.new(0, 90, 0)
  2038. Pt[M] = Enum.Material.SmoothPlastic
  2039. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2040. Pt[T] = 0
  2041. Pt[R] = 0
  2042. if Pt[CN] == "Part" then
  2043. Pt[SH] = Enum.PartType.Block
  2044. end
  2045. end
  2046. Build()
  2047. game["Run Service"].Heartbeat:Wait()
  2048.  
  2049.  
  2050. function Build()
  2051. local Pt = Ins.new("Part",w)
  2052. Pt[P] = V3.new(22.772714614868164, 543.1151123046875, 1616.37841796875)
  2053. Pt[S] = V3.new(24.48753547668457, 1.5304709672927856, 29.54986000061035)
  2054. Pt.Anchored = true
  2055. Pt[O] = V3.new(0, 90, 0)
  2056. Pt[M] = Enum.Material.SmoothPlastic
  2057. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2058. Pt[T] = 0
  2059. Pt[R] = 0
  2060. if Pt[CN] == "Part" then
  2061. Pt[SH] = Enum.PartType.Block
  2062. end
  2063. end
  2064. Build()
  2065. game["Run Service"].Heartbeat:Wait()
  2066.  
  2067.  
  2068. function Build()
  2069. local Pt = Ins.new("Part",w)
  2070. Pt[P] = V3.new(51.47272491455078, 524.6792602539062, 1616.37841796875)
  2071. Pt[S] = V3.new(27.771745681762695, 46.597782135009766, 33.51301574707031)
  2072. Pt.Anchored = true
  2073. Pt[O] = V3.new(0, 90, 0)
  2074. Pt[M] = Enum.Material.SmoothPlastic
  2075. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2076. Pt[T] = 0
  2077. Pt[R] = 0
  2078. if Pt[CN] == "Part" then
  2079. Pt[SH] = Enum.PartType.Block
  2080. end
  2081. end
  2082. Build()
  2083. game["Run Service"].Heartbeat:Wait()
  2084.  
  2085.  
  2086. function Build()
  2087. local Pt = Ins.new("Part",w)
  2088. Pt[P] = V3.new(51.47272491455078, 548.7124633789062, 1616.37841796875)
  2089. Pt[S] = V3.new(27.771745681762695, 1.7357341051101685, 33.51301574707031)
  2090. Pt.Anchored = true
  2091. Pt[O] = V3.new(0, 90, 0)
  2092. Pt[M] = Enum.Material.SmoothPlastic
  2093. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2094. Pt[T] = 0
  2095. Pt[R] = 0
  2096. if Pt[CN] == "Part" then
  2097. Pt[SH] = Enum.PartType.Block
  2098. end
  2099. end
  2100. Build()
  2101. game["Run Service"].Heartbeat:Wait()
  2102.  
  2103.  
  2104. function Build()
  2105. local Pt = Ins.new("Part",w)
  2106. Pt[P] = V3.new(78.7727279663086, 519.797119140625, 1616.37841796875)
  2107. Pt[S] = V3.new(21.952354431152344, 36.83351516723633, 26.490577697753906)
  2108. Pt.Anchored = true
  2109. Pt[O] = V3.new(0, 90, 0)
  2110. Pt[M] = Enum.Material.SmoothPlastic
  2111. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2112. Pt[T] = 0
  2113. Pt[R] = 0
  2114. if Pt[CN] == "Part" then
  2115. Pt[SH] = Enum.PartType.Block
  2116. end
  2117. end
  2118. Build()
  2119. game["Run Service"].Heartbeat:Wait()
  2120.  
  2121.  
  2122. function Build()
  2123. local Pt = Ins.new("Part",w)
  2124. Pt[P] = V3.new(78.7727279663086, 538.7943725585938, 1616.37841796875)
  2125. Pt[S] = V3.new(21.952354431152344, 1.3720221519470215, 26.490577697753906)
  2126. Pt.Anchored = true
  2127. Pt[O] = V3.new(0, 90, 0)
  2128. Pt[M] = Enum.Material.SmoothPlastic
  2129. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2130. Pt[T] = 0
  2131. Pt[R] = 0
  2132. if Pt[CN] == "Part" then
  2133. Pt[SH] = Enum.PartType.Block
  2134. end
  2135. end
  2136. Build()
  2137. game["Run Service"].Heartbeat:Wait()
  2138.  
  2139.  
  2140. function Build()
  2141. local Pt = Ins.new("Part",w)
  2142. Pt[P] = V3.new(105.0727310180664, 523.6641845703125, 1616.37841796875)
  2143. Pt[S] = V3.new(26.561777114868164, 44.56759262084961, 32.05290985107422)
  2144. Pt.Anchored = true
  2145. Pt[O] = V3.new(0, 90, 0)
  2146. Pt[M] = Enum.Material.SmoothPlastic
  2147. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2148. Pt[T] = 0
  2149. Pt[R] = 0
  2150. if Pt[CN] == "Part" then
  2151. Pt[SH] = Enum.PartType.Block
  2152. end
  2153. end
  2154. Build()
  2155. game["Run Service"].Heartbeat:Wait()
  2156.  
  2157.  
  2158. function Build()
  2159. local Pt = Ins.new("Part",w)
  2160. Pt[P] = V3.new(105.0727310180664, 546.6503295898438, 1616.37841796875)
  2161. Pt[S] = V3.new(26.561777114868164, 1.6601110696792603, 32.05290985107422)
  2162. Pt.Anchored = true
  2163. Pt[O] = V3.new(0, 90, 0)
  2164. Pt[M] = Enum.Material.SmoothPlastic
  2165. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2166. Pt[T] = 0
  2167. Pt[R] = 0
  2168. if Pt[CN] == "Part" then
  2169. Pt[SH] = Enum.PartType.Block
  2170. end
  2171. end
  2172. Build()
  2173. game["Run Service"].Heartbeat:Wait()
  2174.  
  2175.  
  2176. function Build()
  2177. local Pt = Ins.new("Part",w)
  2178. Pt[P] = V3.new(131.27273559570312, 518.3953247070312, 1616.37841796875)
  2179. Pt[S] = V3.new(20.281442642211914, 34.02991485595703, 24.4742374420166)
  2180. Pt.Anchored = true
  2181. Pt[O] = V3.new(0, 90, 0)
  2182. Pt[M] = Enum.Material.SmoothPlastic
  2183. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2184. Pt[T] = 0
  2185. Pt[R] = 0
  2186. if Pt[CN] == "Part" then
  2187. Pt[SH] = Enum.PartType.Block
  2188. end
  2189. end
  2190. Build()
  2191. game["Run Service"].Heartbeat:Wait()
  2192.  
  2193.  
  2194. function Build()
  2195. local Pt = Ins.new("Part",w)
  2196. Pt[P] = V3.new(131.27273559570312, 535.9465942382812, 1616.37841796875)
  2197. Pt[S] = V3.new(20.281442642211914, 1.2675901651382446, 24.4742374420166)
  2198. Pt.Anchored = true
  2199. Pt[O] = V3.new(0, 90, 0)
  2200. Pt[M] = Enum.Material.SmoothPlastic
  2201. Pt[C] = C3.new(0.356863, 0.603922, 0.298039)
  2202. Pt[T] = 0
  2203. Pt[R] = 0
  2204. if Pt[CN] == "Part" then
  2205. Pt[SH] = Enum.PartType.Block
  2206. end
  2207. end
  2208. Build()
  2209. game["Run Service"].Heartbeat:Wait()
  2210.  
  2211.  
  2212. function Build()
  2213. local Pt = Ins.new("Part",w)
  2214. Pt[P] = V3.new(12.996747970581055, 508.5800476074219, 1566.3416748046875)
  2215. Pt[S] = V3.new(7.881808757781982, 12.399392127990723, 17.97945785522461)
  2216. Pt.Anchored = true
  2217. Pt[O] = V3.new(0, 0, 0)
  2218. Pt[M] = Enum.Material.Plastic
  2219. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2220. Pt[T] = 0
  2221. Pt[R] = 0
  2222. if Pt[CN] == "Part" then
  2223. Pt[SH] = Enum.PartType.Block
  2224. end
  2225. end
  2226. Build()
  2227. game["Run Service"].Heartbeat:Wait()
  2228.  
  2229.  
  2230. function Build()
  2231. local Pt = Ins.new("Part",w)
  2232. Pt[P] = V3.new(115.55005645751953, 510.3803405761719, 1437.4013671875)
  2233. Pt[S] = V3.new(2, 16, 2)
  2234. Pt.Anchored = true
  2235. Pt[O] = V3.new(0, 0, 0)
  2236. Pt[M] = Enum.Material.Wood
  2237. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  2238. Pt[T] = 0
  2239. Pt[R] = 0
  2240. if Pt[CN] == "Part" then
  2241. Pt[SH] = Enum.PartType.Block
  2242. end
  2243. end
  2244. Build()
  2245. game["Run Service"].Heartbeat:Wait()
  2246.  
  2247.  
  2248. function Build()
  2249. local Pt = Ins.new("Part",w)
  2250. Pt[P] = V3.new(115.55005645751953, 518.3803100585938, 1437.4013671875)
  2251. Pt[S] = V3.new(8, 8, 8)
  2252. Pt.Anchored = true
  2253. Pt[O] = V3.new(0, 0, 0)
  2254. Pt[M] = Enum.Material.Grass
  2255. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2256. Pt[T] = 0
  2257. Pt[R] = 0
  2258. if Pt[CN] == "Part" then
  2259. Pt[SH] = Enum.PartType.Block
  2260. end
  2261. end
  2262. Build()
  2263. game["Run Service"].Heartbeat:Wait()
  2264.  
  2265.  
  2266. function Build()
  2267. local Pt = Ins.new("Part",w)
  2268. Pt[P] = V3.new(115.55005645751953, 518.3803100585938, 1437.4013671875)
  2269. Pt[S] = V3.new(8, 8, 8)
  2270. Pt.Anchored = true
  2271. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  2272. Pt[M] = Enum.Material.Grass
  2273. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2274. Pt[T] = 0
  2275. Pt[R] = 0
  2276. if Pt[CN] == "Part" then
  2277. Pt[SH] = Enum.PartType.Block
  2278. end
  2279. end
  2280. Build()
  2281. game["Run Service"].Heartbeat:Wait()
  2282.  
  2283.  
  2284. function Build()
  2285. local Pt = Ins.new("Part",w)
  2286. Pt[P] = V3.new(87.95032501220703, 514.3607788085938, 1541.047119140625)
  2287. Pt[S] = V3.new(150.18365478515625, 23.96086311340332, 141.65090942382812)
  2288. Pt.Anchored = true
  2289. Pt[O] = V3.new(0, 0, 0)
  2290. Pt[M] = Enum.Material.Plastic
  2291. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2292. Pt[T] = 0
  2293. Pt[R] = 0
  2294. if Pt[CN] == "Part" then
  2295. Pt[SH] = Enum.PartType.Block
  2296. end
  2297. end
  2298. Build()
  2299. game["Run Service"].Heartbeat:Wait()
  2300.  
  2301.  
  2302. function Build()
  2303. local Pt = Ins.new("Part",w)
  2304. Pt[P] = V3.new(81.93711853027344, 526.1240234375, 1538.93212890625)
  2305. Pt[S] = V3.new(139.38331604003906, 1, 139.75967407226562)
  2306. Pt.Anchored = true
  2307. Pt[O] = V3.new(0, 0, 0)
  2308. Pt[M] = Enum.Material.Plastic
  2309. Pt[C] = C3.new(0.203922, 0.556863, 0.25098)
  2310. Pt[T] = 0
  2311. Pt[R] = 0
  2312. if Pt[CN] == "Part" then
  2313. Pt[SH] = Enum.PartType.Block
  2314. end
  2315. end
  2316. Build()
  2317. game["Run Service"].Heartbeat:Wait()
  2318.  
  2319.  
  2320. function Build()
  2321. local Pt = Ins.new("Part",w)
  2322. Pt[P] = V3.new(134.3997802734375, 510.71563720703125, 1466.0113525390625)
  2323. Pt[S] = V3.new(57.28472900390625, 16.670589447021484, 23.041351318359375)
  2324. Pt.Anchored = true
  2325. Pt[O] = V3.new(0, 0, 0)
  2326. Pt[M] = Enum.Material.Plastic
  2327. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2328. Pt[T] = 0
  2329. Pt[R] = 0
  2330. if Pt[CN] == "Part" then
  2331. Pt[SH] = Enum.PartType.Block
  2332. end
  2333. end
  2334. Build()
  2335. game["Run Service"].Heartbeat:Wait()
  2336.  
  2337.  
  2338. function Build()
  2339. local Pt = Ins.new("Part",w)
  2340. Pt[P] = V3.new(118.09033203125, 519.7288208007812, 1471.7056884765625)
  2341. Pt[S] = V3.new(24.665817260742188, 6.068172454833984, 11.652510643005371)
  2342. Pt.Anchored = true
  2343. Pt[O] = V3.new(0, 0, 0)
  2344. Pt[M] = Enum.Material.Plastic
  2345. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2346. Pt[T] = 0
  2347. Pt[R] = 0
  2348. if Pt[CN] == "Part" then
  2349. Pt[SH] = Enum.PartType.Block
  2350. end
  2351. end
  2352. Build()
  2353. game["Run Service"].Heartbeat:Wait()
  2354.  
  2355.  
  2356. function Build()
  2357. local Pt = Ins.new("Part",w)
  2358. Pt[P] = V3.new(91.40714263916016, 507.60406494140625, 1467.4144287109375)
  2359. Pt[S] = V3.new(37.543174743652344, 10.447443962097168, 20.235065460205078)
  2360. Pt.Anchored = true
  2361. Pt[O] = V3.new(0, 0, 0)
  2362. Pt[M] = Enum.Material.Plastic
  2363. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2364. Pt[T] = 0
  2365. Pt[R] = 0
  2366. if Pt[CN] == "Part" then
  2367. Pt[SH] = Enum.PartType.Block
  2368. end
  2369. end
  2370. Build()
  2371. game["Run Service"].Heartbeat:Wait()
  2372.  
  2373.  
  2374. function Build()
  2375. local Pt = Ins.new("Part",w)
  2376. Pt[P] = V3.new(60.008460998535156, 510.773193359375, 1468.478759765625)
  2377. Pt[S] = V3.new(29.189159393310547, 16.861474990844727, 18.141284942626953)
  2378. Pt.Anchored = true
  2379. Pt[O] = V3.new(0, 0, 0)
  2380. Pt[M] = Enum.Material.Plastic
  2381. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2382. Pt[T] = 0
  2383. Pt[R] = 0
  2384. if Pt[CN] == "Part" then
  2385. Pt[SH] = Enum.PartType.Block
  2386. end
  2387. end
  2388. Build()
  2389. game["Run Service"].Heartbeat:Wait()
  2390.  
  2391.  
  2392. function Build()
  2393. local Pt = Ins.new("Part",w)
  2394. Pt[P] = V3.new(52.88054656982422, 508.50799560546875, 1462.8492431640625)
  2395. Pt[S] = V3.new(39.07658386230469, 12.255290985107422, 29.365421295166016)
  2396. Pt.Anchored = true
  2397. Pt[O] = V3.new(0, 0, 0)
  2398. Pt[M] = Enum.Material.Plastic
  2399. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2400. Pt[T] = 0
  2401. Pt[R] = 0
  2402. if Pt[CN] == "Part" then
  2403. Pt[SH] = Enum.PartType.Block
  2404. end
  2405. end
  2406. Build()
  2407. game["Run Service"].Heartbeat:Wait()
  2408.  
  2409.  
  2410. function Build()
  2411. local Pt = Ins.new("Part",w)
  2412. Pt[P] = V3.new(87.19392395019531, 516.4276123046875, 1470.352783203125)
  2413. Pt[S] = V3.new(29.685569763183594, 11.31774616241455, 14.393176078796387)
  2414. Pt.Anchored = true
  2415. Pt[O] = V3.new(0, 0, 0)
  2416. Pt[M] = Enum.Material.Plastic
  2417. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2418. Pt[T] = 0
  2419. Pt[R] = 0
  2420. if Pt[CN] == "Part" then
  2421. Pt[SH] = Enum.PartType.Block
  2422. end
  2423. end
  2424. Build()
  2425. game["Run Service"].Heartbeat:Wait()
  2426.  
  2427.  
  2428. function Build()
  2429. local Pt = Ins.new("Part",w)
  2430. Pt[P] = V3.new(63.99195098876953, 504.5166320800781, 1525.0390625)
  2431. Pt[S] = V3.new(155.06007385253906, 5.525523662567139, 155.33721923828125)
  2432. Pt.Anchored = true
  2433. Pt[O] = V3.new(0, 0, 0)
  2434. Pt[M] = Enum.Material.Plastic
  2435. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2436. Pt[T] = 0
  2437. Pt[R] = 0
  2438. if Pt[CN] == "Part" then
  2439. Pt[SH] = Enum.PartType.Block
  2440. end
  2441. end
  2442. Build()
  2443. game["Run Service"].Heartbeat:Wait()
  2444.  
  2445.  
  2446. function Build()
  2447. local Pt = Ins.new("Part",w)
  2448. Pt[P] = V3.new(11.877262115478516, 508.50799560546875, 1471.2803955078125)
  2449. Pt[S] = V3.new(17.915042877197266, 12.255290985107422, 12.503192901611328)
  2450. Pt.Anchored = true
  2451. Pt[O] = V3.new(0, 0, 0)
  2452. Pt[M] = Enum.Material.Plastic
  2453. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2454. Pt[T] = 0
  2455. Pt[R] = 0
  2456. if Pt[CN] == "Part" then
  2457. Pt[SH] = Enum.PartType.Block
  2458. end
  2459. end
  2460. Build()
  2461. game["Run Service"].Heartbeat:Wait()
  2462.  
  2463.  
  2464. function Build()
  2465. local Pt = Ins.new("Part",w)
  2466. Pt[P] = V3.new(25.42888832092285, 511.21435546875, 1468.2802734375)
  2467. Pt[S] = V3.new(17.159536361694336, 17.66798973083496, 18.50351333618164)
  2468. Pt.Anchored = true
  2469. Pt[O] = V3.new(0, 0, 0)
  2470. Pt[M] = Enum.Material.Plastic
  2471. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2472. Pt[T] = 0
  2473. Pt[R] = 0
  2474. if Pt[CN] == "Part" then
  2475. Pt[SH] = Enum.PartType.Block
  2476. end
  2477. end
  2478. Build()
  2479. game["Run Service"].Heartbeat:Wait()
  2480.  
  2481.  
  2482. function Build()
  2483. local Pt = Ins.new("Part",w)
  2484. Pt[P] = V3.new(10.984658241271973, 506.3643798828125, 1465.5634765625)
  2485. Pt[S] = V3.new(19.975482940673828, 7.968077659606934, 17.877628326416016)
  2486. Pt.Anchored = true
  2487. Pt[O] = V3.new(0, 0, 0)
  2488. Pt[M] = Enum.Material.Plastic
  2489. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2490. Pt[T] = 0
  2491. Pt[R] = 0
  2492. if Pt[CN] == "Part" then
  2493. Pt[SH] = Enum.PartType.Block
  2494. end
  2495. end
  2496. Build()
  2497. game["Run Service"].Heartbeat:Wait()
  2498.  
  2499.  
  2500. function Build()
  2501. local Pt = Ins.new("Part",w)
  2502. Pt[P] = V3.new(10.984658241271973, 512.6116333007812, 1486.203857421875)
  2503. Pt[S] = V3.new(19.975482940673828, 20.46254539489746, 17.86553955078125)
  2504. Pt.Anchored = true
  2505. Pt[O] = V3.new(0, 0, 0)
  2506. Pt[M] = Enum.Material.Plastic
  2507. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2508. Pt[T] = 0
  2509. Pt[R] = 0
  2510. if Pt[CN] == "Part" then
  2511. Pt[SH] = Enum.PartType.Block
  2512. end
  2513. end
  2514. Build()
  2515. game["Run Service"].Heartbeat:Wait()
  2516.  
  2517.  
  2518. function Build()
  2519. local Pt = Ins.new("Part",w)
  2520. Pt[P] = V3.new(9.952631950378418, 508.2754211425781, 1501.01025390625)
  2521. Pt[S] = V3.new(22.039535522460938, 11.79011058807373, 34.09992218017578)
  2522. Pt.Anchored = true
  2523. Pt[O] = V3.new(0, 0, 0)
  2524. Pt[M] = Enum.Material.Plastic
  2525. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2526. Pt[T] = 0
  2527. Pt[R] = 0
  2528. if Pt[CN] == "Part" then
  2529. Pt[SH] = Enum.PartType.Block
  2530. end
  2531. end
  2532. Build()
  2533. game["Run Service"].Heartbeat:Wait()
  2534.  
  2535.  
  2536. function Build()
  2537. local Pt = Ins.new("Part",w)
  2538. Pt[P] = V3.new(2.0069808959960938, 506.3643798828125, 1495.78076171875)
  2539. Pt[S] = V3.new(13.37813663482666, 7.968077659606934, 31.194833755493164)
  2540. Pt.Anchored = true
  2541. Pt[O] = V3.new(0, 0, 0)
  2542. Pt[M] = Enum.Material.Plastic
  2543. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2544. Pt[T] = 0
  2545. Pt[R] = 0
  2546. if Pt[CN] == "Part" then
  2547. Pt[SH] = Enum.PartType.Block
  2548. end
  2549. end
  2550. Build()
  2551. game["Run Service"].Heartbeat:Wait()
  2552.  
  2553.  
  2554. function Build()
  2555. local Pt = Ins.new("Part",w)
  2556. Pt[P] = V3.new(12.196600914001465, 511.0890808105469, 1538.014892578125)
  2557. Pt[S] = V3.new(9.48210334777832, 17.417438507080078, 41.942832946777344)
  2558. Pt.Anchored = true
  2559. Pt[O] = V3.new(0, 0, 0)
  2560. Pt[M] = Enum.Material.Plastic
  2561. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2562. Pt[T] = 0
  2563. Pt[R] = 0
  2564. if Pt[CN] == "Part" then
  2565. Pt[SH] = Enum.PartType.Block
  2566. end
  2567. end
  2568. Build()
  2569. game["Run Service"].Heartbeat:Wait()
  2570.  
  2571.  
  2572. function Build()
  2573. local Pt = Ins.new("Part",w)
  2574. Pt[P] = V3.new(7.28535795211792, 507.6770935058594, 1527.9716796875)
  2575. Pt[S] = V3.new(12.011032104492188, 10.593461990356445, 21.856449127197266)
  2576. Pt.Anchored = true
  2577. Pt[O] = V3.new(0, 0, 0)
  2578. Pt[M] = Enum.Material.Plastic
  2579. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2580. Pt[T] = 0
  2581. Pt[R] = 0
  2582. if Pt[CN] == "Part" then
  2583. Pt[SH] = Enum.PartType.Block
  2584. end
  2585. end
  2586. Build()
  2587. game["Run Service"].Heartbeat:Wait()
  2588.  
  2589.  
  2590. function Build()
  2591. local Pt = Ins.new("Part",w)
  2592. Pt[P] = V3.new(5.8274827003479, 508.4552001953125, 1548.707763671875)
  2593. Pt[S] = V3.new(14.926782608032227, 12.149702072143555, 21.666393280029297)
  2594. Pt.Anchored = true
  2595. Pt[O] = V3.new(0, 0, 0)
  2596. Pt[M] = Enum.Material.Plastic
  2597. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2598. Pt[T] = 0
  2599. Pt[R] = 0
  2600. if Pt[CN] == "Part" then
  2601. Pt[SH] = Enum.PartType.Block
  2602. end
  2603. end
  2604. Build()
  2605. game["Run Service"].Heartbeat:Wait()
  2606.  
  2607.  
  2608. function Build()
  2609. local Pt = Ins.new("Part",w)
  2610. Pt[P] = V3.new(4.5655951499938965, 505.3662109375, 1551.021484375)
  2611. Pt[S] = V3.new(17.450557708740234, 5.971753120422363, 26.293821334838867)
  2612. Pt.Anchored = true
  2613. Pt[O] = V3.new(0, 0, 0)
  2614. Pt[M] = Enum.Material.Plastic
  2615. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2616. Pt[T] = 0
  2617. Pt[R] = 0
  2618. if Pt[CN] == "Part" then
  2619. Pt[SH] = Enum.PartType.Block
  2620. end
  2621. end
  2622. Build()
  2623. game["Run Service"].Heartbeat:Wait()
  2624.  
  2625.  
  2626. function Build()
  2627. local Pt = Ins.new("Part",w)
  2628. Pt[P] = V3.new(12.196600914001465, 513.48095703125, 1591.4100341796875)
  2629. Pt[S] = V3.new(9.48210334777832, 22.20117950439453, 21.378440856933594)
  2630. Pt.Anchored = true
  2631. Pt[O] = V3.new(0, 0, 0)
  2632. Pt[M] = Enum.Material.Plastic
  2633. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2634. Pt[T] = 0
  2635. Pt[R] = 0
  2636. if Pt[CN] == "Part" then
  2637. Pt[SH] = Enum.PartType.Block
  2638. end
  2639. end
  2640. Build()
  2641. game["Run Service"].Heartbeat:Wait()
  2642.  
  2643.  
  2644. function Build()
  2645. local Pt = Ins.new("Part",w)
  2646. Pt[P] = V3.new(9.886594772338867, 509.8340759277344, 1586.67529296875)
  2647. Pt[S] = V3.new(14.102115631103516, 14.907478332519531, 30.84780502319336)
  2648. Pt.Anchored = true
  2649. Pt[O] = V3.new(0, 0, 0)
  2650. Pt[M] = Enum.Material.Plastic
  2651. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2652. Pt[T] = 0
  2653. Pt[R] = 0
  2654. if Pt[CN] == "Part" then
  2655. Pt[SH] = Enum.PartType.Block
  2656. end
  2657. end
  2658. Build()
  2659. game["Run Service"].Heartbeat:Wait()
  2660.  
  2661.  
  2662. function Build()
  2663. local Pt = Ins.new("Part",w)
  2664. Pt[P] = V3.new(7.818588733673096, 506.31829833984375, 1584.427734375)
  2665. Pt[S] = V3.new(18.238128662109375, 7.8759260177612305, 35.34305191040039)
  2666. Pt.Anchored = true
  2667. Pt[O] = V3.new(0, 0, 0)
  2668. Pt[M] = Enum.Material.Plastic
  2669. Pt[C] = C3.new(0.356863, 0.364706, 0.411765)
  2670. Pt[T] = 0
  2671. Pt[R] = 0
  2672. if Pt[CN] == "Part" then
  2673. Pt[SH] = Enum.PartType.Block
  2674. end
  2675. end
  2676. Build()
  2677. game["Run Service"].Heartbeat:Wait()
  2678.  
  2679.  
  2680. function Build()
  2681. local Pt = Ins.new("Part",w)
  2682. Pt[P] = V3.new(64.36100006103516, 510.3803405761719, 1437.4171142578125)
  2683. Pt[S] = V3.new(2, 16, 2)
  2684. Pt.Anchored = true
  2685. Pt[O] = V3.new(0, 0, 0)
  2686. Pt[M] = Enum.Material.Wood
  2687. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  2688. Pt[T] = 0
  2689. Pt[R] = 0
  2690. if Pt[CN] == "Part" then
  2691. Pt[SH] = Enum.PartType.Block
  2692. end
  2693. end
  2694. Build()
  2695. game["Run Service"].Heartbeat:Wait()
  2696.  
  2697.  
  2698. function Build()
  2699. local Pt = Ins.new("Part",w)
  2700. Pt[P] = V3.new(64.36100006103516, 518.3803100585938, 1437.4171142578125)
  2701. Pt[S] = V3.new(8, 8, 8)
  2702. Pt.Anchored = true
  2703. Pt[O] = V3.new(0, 0, 0)
  2704. Pt[M] = Enum.Material.Grass
  2705. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2706. Pt[T] = 0
  2707. Pt[R] = 0
  2708. if Pt[CN] == "Part" then
  2709. Pt[SH] = Enum.PartType.Block
  2710. end
  2711. end
  2712. Build()
  2713. game["Run Service"].Heartbeat:Wait()
  2714.  
  2715.  
  2716. function Build()
  2717. local Pt = Ins.new("Part",w)
  2718. Pt[P] = V3.new(64.36100006103516, 518.3803100585938, 1437.4171142578125)
  2719. Pt[S] = V3.new(8, 8, 8)
  2720. Pt.Anchored = true
  2721. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  2722. Pt[M] = Enum.Material.Grass
  2723. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2724. Pt[T] = 0
  2725. Pt[R] = 0
  2726. if Pt[CN] == "Part" then
  2727. Pt[SH] = Enum.PartType.Block
  2728. end
  2729. end
  2730. Build()
  2731. game["Run Service"].Heartbeat:Wait()
  2732.  
  2733.  
  2734. function Build()
  2735. local Pt = Ins.new("Part",w)
  2736. Pt[P] = V3.new(138.62942504882812, 503.2903747558594, 1389.0078125)
  2737. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  2738. Pt.Anchored = true
  2739. Pt[O] = V3.new(0, 180, 0)
  2740. Pt[M] = Enum.Material.Sand
  2741. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  2742. Pt[T] = 0
  2743. Pt[R] = 0
  2744. if Pt[CN] == "Part" then
  2745. Pt[SH] = Enum.PartType.Block
  2746. end
  2747. end
  2748. Build()
  2749. game["Run Service"].Heartbeat:Wait()
  2750.  
  2751.  
  2752. function Build()
  2753. local Pt = Ins.new("Part",w)
  2754. Pt[P] = V3.new(138.62942504882812, 503.0904235839844, 1388.0078125)
  2755. Pt[S] = V3.new(64, 0.20000000298023224, 64)
  2756. Pt.Anchored = true
  2757. Pt[O] = V3.new(0, 180, 0)
  2758. Pt[M] = Enum.Material.Concrete
  2759. Pt[C] = C3.new(0.105882, 0.164706, 0.207843)
  2760. Pt[T] = 0
  2761. Pt[R] = 0
  2762. if Pt[CN] == "Part" then
  2763. Pt[SH] = Enum.PartType.Block
  2764. end
  2765. end
  2766. Build()
  2767. game["Run Service"].Heartbeat:Wait()
  2768.  
  2769.  
  2770. function Build()
  2771. local Pt = Ins.new("Part",w)
  2772. Pt[P] = V3.new(138.62942504882812, 503.2903747558594, 1409.4078369140625)
  2773. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  2774. Pt.Anchored = true
  2775. Pt[O] = V3.new(0, 180, 0)
  2776. Pt[M] = Enum.Material.Sand
  2777. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  2778. Pt[T] = 0
  2779. Pt[R] = 0
  2780. if Pt[CN] == "Part" then
  2781. Pt[SH] = Enum.PartType.Block
  2782. end
  2783. end
  2784. Build()
  2785. game["Run Service"].Heartbeat:Wait()
  2786.  
  2787.  
  2788. function Build()
  2789. local Pt = Ins.new("Part",w)
  2790. Pt[P] = V3.new(138.62942504882812, 503.6903991699219, 1416.0078125)
  2791. Pt[S] = V3.new(64, 1, 8)
  2792. Pt.Anchored = true
  2793. Pt[O] = V3.new(0, 180, 0)
  2794. Pt[M] = Enum.Material.Concrete
  2795. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  2796. Pt[T] = 0
  2797. Pt[R] = 0
  2798. if Pt[CN] == "Part" then
  2799. Pt[SH] = Enum.PartType.Block
  2800. end
  2801. end
  2802. Build()
  2803. game["Run Service"].Heartbeat:Wait()
  2804.  
  2805.  
  2806. function Build()
  2807. local Pt = Ins.new("Part",w)
  2808. Pt[P] = V3.new(138.62942504882812, 503.2903747558594, 1366.807861328125)
  2809. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  2810. Pt.Anchored = true
  2811. Pt[O] = V3.new(0, 180, 0)
  2812. Pt[M] = Enum.Material.Sand
  2813. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  2814. Pt[T] = 0
  2815. Pt[R] = 0
  2816. if Pt[CN] == "Part" then
  2817. Pt[SH] = Enum.PartType.Block
  2818. end
  2819. end
  2820. Build()
  2821. game["Run Service"].Heartbeat:Wait()
  2822.  
  2823.  
  2824. function Build()
  2825. local Pt = Ins.new("Part",w)
  2826. Pt[P] = V3.new(138.62942504882812, 503.69036865234375, 1360.0078125)
  2827. Pt[S] = V3.new(64, 1, 8)
  2828. Pt.Anchored = true
  2829. Pt[O] = V3.new(0, 180, 0)
  2830. Pt[M] = Enum.Material.Concrete
  2831. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  2832. Pt[T] = 0
  2833. Pt[R] = 0
  2834. if Pt[CN] == "Part" then
  2835. Pt[SH] = Enum.PartType.Block
  2836. end
  2837. end
  2838. Build()
  2839. game["Run Service"].Heartbeat:Wait()
  2840.  
  2841.  
  2842. function Build()
  2843. local Pt = Ins.new("Part",w)
  2844. Pt[P] = V3.new(138.62942504882812, 503.2903747558594, 1387.0078125)
  2845. Pt[S] = V3.new(64, 0.20000000298023224, 1)
  2846. Pt.Anchored = true
  2847. Pt[O] = V3.new(0, 180, 0)
  2848. Pt[M] = Enum.Material.Sand
  2849. Pt[C] = C3.new(0.960784, 0.803922, 0.188235)
  2850. Pt[T] = 0
  2851. Pt[R] = 0
  2852. if Pt[CN] == "Part" then
  2853. Pt[SH] = Enum.PartType.Block
  2854. end
  2855. end
  2856. Build()
  2857. game["Run Service"].Heartbeat:Wait()
  2858.  
  2859.  
  2860. function Build()
  2861. local Pt = Ins.new("Part",w)
  2862. Pt[P] = V3.new(-87.49147033691406, 502.7527160644531, 1521.801025390625)
  2863. Pt[S] = V3.new(29.973140716552734, 0.7447236180305481, 38.72633743286133)
  2864. Pt.Anchored = true
  2865. Pt[O] = V3.new(0, 0, 0)
  2866. Pt[M] = Enum.Material.WoodPlanks
  2867. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2868. Pt[T] = 0
  2869. Pt[R] = 0
  2870. if Pt[CN] == "Part" then
  2871. Pt[SH] = Enum.PartType.Block
  2872. end
  2873. end
  2874. Build()
  2875. game["Run Service"].Heartbeat:Wait()
  2876.  
  2877.  
  2878. function Build()
  2879. local Pt = Ins.new("Part",w)
  2880. Pt[P] = V3.new(-41.41058349609375, 502.70269775390625, 1523.8636474609375)
  2881. Pt[S] = V3.new(65.5814208984375, 0.6447176933288574, 16.26967430114746)
  2882. Pt.Anchored = true
  2883. Pt[O] = V3.new(0, 0, 0)
  2884. Pt[M] = Enum.Material.WoodPlanks
  2885. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2886. Pt[T] = 0
  2887. Pt[R] = 0
  2888. if Pt[CN] == "Part" then
  2889. Pt[SH] = Enum.PartType.Block
  2890. end
  2891. end
  2892. Build()
  2893. game["Run Service"].Heartbeat:Wait()
  2894.  
  2895.  
  2896. function Build()
  2897. local Pt = Ins.new("Part",w)
  2898. Pt[P] = V3.new(-88.61304473876953, 502.71435546875, 1459.630859375)
  2899. Pt[S] = V3.new(12.833045959472656, 0.6679843068122864, 86.68965148925781)
  2900. Pt.Anchored = true
  2901. Pt[O] = V3.new(0, 0, 0)
  2902. Pt[M] = Enum.Material.WoodPlanks
  2903. Pt[C] = C3.new(0.627451, 0.372549, 0.207843)
  2904. Pt[T] = 0
  2905. Pt[R] = 0
  2906. if Pt[CN] == "Part" then
  2907. Pt[SH] = Enum.PartType.Block
  2908. end
  2909. end
  2910. Build()
  2911. game["Run Service"].Heartbeat:Wait()
  2912.  
  2913.  
  2914. function Build()
  2915. local Pt = Ins.new("Part",w)
  2916. Pt[P] = V3.new(-67.3337631225586, 510.3803405761719, 1467.232177734375)
  2917. Pt[S] = V3.new(2, 16, 2)
  2918. Pt.Anchored = true
  2919. Pt[O] = V3.new(0, 0, 0)
  2920. Pt[M] = Enum.Material.Wood
  2921. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  2922. Pt[T] = 0
  2923. Pt[R] = 0
  2924. if Pt[CN] == "Part" then
  2925. Pt[SH] = Enum.PartType.Block
  2926. end
  2927. end
  2928. Build()
  2929. game["Run Service"].Heartbeat:Wait()
  2930.  
  2931.  
  2932. function Build()
  2933. local Pt = Ins.new("Part",w)
  2934. Pt[P] = V3.new(-67.3337631225586, 518.38037109375, 1467.232177734375)
  2935. Pt[S] = V3.new(8, 8, 8)
  2936. Pt.Anchored = true
  2937. Pt[O] = V3.new(0, 0, 0)
  2938. Pt[M] = Enum.Material.Grass
  2939. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2940. Pt[T] = 0
  2941. Pt[R] = 0
  2942. if Pt[CN] == "Part" then
  2943. Pt[SH] = Enum.PartType.Block
  2944. end
  2945. end
  2946. Build()
  2947. game["Run Service"].Heartbeat:Wait()
  2948.  
  2949.  
  2950. function Build()
  2951. local Pt = Ins.new("Part",w)
  2952. Pt[P] = V3.new(-67.3337631225586, 518.38037109375, 1467.232177734375)
  2953. Pt[S] = V3.new(8, 8, 8)
  2954. Pt.Anchored = true
  2955. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  2956. Pt[M] = Enum.Material.Grass
  2957. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2958. Pt[T] = 0
  2959. Pt[R] = 0
  2960. if Pt[CN] == "Part" then
  2961. Pt[SH] = Enum.PartType.Block
  2962. end
  2963. end
  2964. Build()
  2965. game["Run Service"].Heartbeat:Wait()
  2966.  
  2967.  
  2968. function Build()
  2969. local Pt = Ins.new("Part",w)
  2970. Pt[P] = V3.new(-67.31857299804688, 510.3803405761719, 1497.141357421875)
  2971. Pt[S] = V3.new(2, 16, 2)
  2972. Pt.Anchored = true
  2973. Pt[O] = V3.new(0, 0, 0)
  2974. Pt[M] = Enum.Material.Wood
  2975. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  2976. Pt[T] = 0
  2977. Pt[R] = 0
  2978. if Pt[CN] == "Part" then
  2979. Pt[SH] = Enum.PartType.Block
  2980. end
  2981. end
  2982. Build()
  2983. game["Run Service"].Heartbeat:Wait()
  2984.  
  2985.  
  2986. function Build()
  2987. local Pt = Ins.new("Part",w)
  2988. Pt[P] = V3.new(-67.31857299804688, 518.38037109375, 1497.141357421875)
  2989. Pt[S] = V3.new(8, 8, 8)
  2990. Pt.Anchored = true
  2991. Pt[O] = V3.new(0, 0, 0)
  2992. Pt[M] = Enum.Material.Grass
  2993. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  2994. Pt[T] = 0
  2995. Pt[R] = 0
  2996. if Pt[CN] == "Part" then
  2997. Pt[SH] = Enum.PartType.Block
  2998. end
  2999. end
  3000. Build()
  3001. game["Run Service"].Heartbeat:Wait()
  3002.  
  3003.  
  3004. function Build()
  3005. local Pt = Ins.new("Part",w)
  3006. Pt[P] = V3.new(-67.31857299804688, 518.38037109375, 1497.141357421875)
  3007. Pt[S] = V3.new(8, 8, 8)
  3008. Pt.Anchored = true
  3009. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3010. Pt[M] = Enum.Material.Grass
  3011. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3012. Pt[T] = 0
  3013. Pt[R] = 0
  3014. if Pt[CN] == "Part" then
  3015. Pt[SH] = Enum.PartType.Block
  3016. end
  3017. end
  3018. Build()
  3019. game["Run Service"].Heartbeat:Wait()
  3020.  
  3021.  
  3022. function Build()
  3023. local Pt = Ins.new("Part",w)
  3024. Pt[P] = V3.new(-26.02570343017578, 510.3803405761719, 1438.41796875)
  3025. Pt[S] = V3.new(2, 16, 2)
  3026. Pt.Anchored = true
  3027. Pt[O] = V3.new(0, 0, 0)
  3028. Pt[M] = Enum.Material.Wood
  3029. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3030. Pt[T] = 0
  3031. Pt[R] = 0
  3032. if Pt[CN] == "Part" then
  3033. Pt[SH] = Enum.PartType.Block
  3034. end
  3035. end
  3036. Build()
  3037. game["Run Service"].Heartbeat:Wait()
  3038.  
  3039.  
  3040. function Build()
  3041. local Pt = Ins.new("Part",w)
  3042. Pt[P] = V3.new(-26.02570343017578, 518.38037109375, 1438.41796875)
  3043. Pt[S] = V3.new(8, 8, 8)
  3044. Pt.Anchored = true
  3045. Pt[O] = V3.new(0, 0, 0)
  3046. Pt[M] = Enum.Material.Grass
  3047. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3048. Pt[T] = 0
  3049. Pt[R] = 0
  3050. if Pt[CN] == "Part" then
  3051. Pt[SH] = Enum.PartType.Block
  3052. end
  3053. end
  3054. Build()
  3055. game["Run Service"].Heartbeat:Wait()
  3056.  
  3057.  
  3058. function Build()
  3059. local Pt = Ins.new("Part",w)
  3060. Pt[P] = V3.new(-26.02570343017578, 518.38037109375, 1438.41796875)
  3061. Pt[S] = V3.new(8, 8, 8)
  3062. Pt.Anchored = true
  3063. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3064. Pt[M] = Enum.Material.Grass
  3065. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3066. Pt[T] = 0
  3067. Pt[R] = 0
  3068. if Pt[CN] == "Part" then
  3069. Pt[SH] = Enum.PartType.Block
  3070. end
  3071. end
  3072. Build()
  3073. game["Run Service"].Heartbeat:Wait()
  3074.  
  3075.  
  3076. function Build()
  3077. local Pt = Ins.new("Part",w)
  3078. Pt[P] = V3.new(-45.56753921508789, 510.3803405761719, 1477.66259765625)
  3079. Pt[S] = V3.new(2, 16, 2)
  3080. Pt.Anchored = true
  3081. Pt[O] = V3.new(0, 0, 0)
  3082. Pt[M] = Enum.Material.Wood
  3083. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3084. Pt[T] = 0
  3085. Pt[R] = 0
  3086. if Pt[CN] == "Part" then
  3087. Pt[SH] = Enum.PartType.Block
  3088. end
  3089. end
  3090. Build()
  3091. game["Run Service"].Heartbeat:Wait()
  3092.  
  3093.  
  3094. function Build()
  3095. local Pt = Ins.new("Part",w)
  3096. Pt[P] = V3.new(-45.56753921508789, 518.38037109375, 1477.66259765625)
  3097. Pt[S] = V3.new(8, 8, 8)
  3098. Pt.Anchored = true
  3099. Pt[O] = V3.new(0, 0, 0)
  3100. Pt[M] = Enum.Material.Grass
  3101. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3102. Pt[T] = 0
  3103. Pt[R] = 0
  3104. if Pt[CN] == "Part" then
  3105. Pt[SH] = Enum.PartType.Block
  3106. end
  3107. end
  3108. Build()
  3109. game["Run Service"].Heartbeat:Wait()
  3110.  
  3111.  
  3112. function Build()
  3113. local Pt = Ins.new("Part",w)
  3114. Pt[P] = V3.new(-45.56753921508789, 518.38037109375, 1477.66259765625)
  3115. Pt[S] = V3.new(8, 8, 8)
  3116. Pt.Anchored = true
  3117. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3118. Pt[M] = Enum.Material.Grass
  3119. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3120. Pt[T] = 0
  3121. Pt[R] = 0
  3122. if Pt[CN] == "Part" then
  3123. Pt[SH] = Enum.PartType.Block
  3124. end
  3125. end
  3126. Build()
  3127. game["Run Service"].Heartbeat:Wait()
  3128.  
  3129.  
  3130. function Build()
  3131. local Pt = Ins.new("Part",w)
  3132. Pt[P] = V3.new(-35.35558319091797, 510.400390625, 1499.7337646484375)
  3133. Pt[S] = V3.new(2, 16, 2)
  3134. Pt.Anchored = true
  3135. Pt[O] = V3.new(0, -30.422000885009766, 0)
  3136. Pt[M] = Enum.Material.Wood
  3137. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3138. Pt[T] = 0
  3139. Pt[R] = 0
  3140. if Pt[CN] == "Part" then
  3141. Pt[SH] = Enum.PartType.Block
  3142. end
  3143. end
  3144. Build()
  3145. game["Run Service"].Heartbeat:Wait()
  3146.  
  3147.  
  3148. function Build()
  3149. local Pt = Ins.new("Part",w)
  3150. Pt[P] = V3.new(-35.35558319091797, 518.400390625, 1499.7337646484375)
  3151. Pt[S] = V3.new(8, 8, 8)
  3152. Pt.Anchored = true
  3153. Pt[O] = V3.new(0, -30.422000885009766, 0)
  3154. Pt[M] = Enum.Material.Grass
  3155. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3156. Pt[T] = 0
  3157. Pt[R] = 0
  3158. if Pt[CN] == "Part" then
  3159. Pt[SH] = Enum.PartType.Block
  3160. end
  3161. end
  3162. Build()
  3163. game["Run Service"].Heartbeat:Wait()
  3164.  
  3165.  
  3166. function Build()
  3167. local Pt = Ins.new("Part",w)
  3168. Pt[P] = V3.new(-35.35558319091797, 518.400390625, 1499.7337646484375)
  3169. Pt[S] = V3.new(8, 8, 8)
  3170. Pt.Anchored = true
  3171. Pt[O] = V3.new(26.551000595092773, 41.60900115966797, 54.0369987487793)
  3172. Pt[M] = Enum.Material.Grass
  3173. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3174. Pt[T] = 0
  3175. Pt[R] = 0
  3176. if Pt[CN] == "Part" then
  3177. Pt[SH] = Enum.PartType.Block
  3178. end
  3179. end
  3180. Build()
  3181. game["Run Service"].Heartbeat:Wait()
  3182.  
  3183.  
  3184. function Build()
  3185. local Pt = Ins.new("Part",w)
  3186. Pt[P] = V3.new(-122.56828308105469, 510.3803405761719, 1465.3887939453125)
  3187. Pt[S] = V3.new(2, 16, 2)
  3188. Pt.Anchored = true
  3189. Pt[O] = V3.new(0, 0, 0)
  3190. Pt[M] = Enum.Material.Wood
  3191. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3192. Pt[T] = 0
  3193. Pt[R] = 0
  3194. if Pt[CN] == "Part" then
  3195. Pt[SH] = Enum.PartType.Block
  3196. end
  3197. end
  3198. Build()
  3199. game["Run Service"].Heartbeat:Wait()
  3200.  
  3201.  
  3202. function Build()
  3203. local Pt = Ins.new("Part",w)
  3204. Pt[P] = V3.new(-122.56828308105469, 518.38037109375, 1465.3887939453125)
  3205. Pt[S] = V3.new(8, 8, 8)
  3206. Pt.Anchored = true
  3207. Pt[O] = V3.new(0, 0, 0)
  3208. Pt[M] = Enum.Material.Grass
  3209. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3210. Pt[T] = 0
  3211. Pt[R] = 0
  3212. if Pt[CN] == "Part" then
  3213. Pt[SH] = Enum.PartType.Block
  3214. end
  3215. end
  3216. Build()
  3217. game["Run Service"].Heartbeat:Wait()
  3218.  
  3219.  
  3220. function Build()
  3221. local Pt = Ins.new("Part",w)
  3222. Pt[P] = V3.new(-122.56828308105469, 518.38037109375, 1465.3887939453125)
  3223. Pt[S] = V3.new(8, 8, 8)
  3224. Pt.Anchored = true
  3225. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3226. Pt[M] = Enum.Material.Grass
  3227. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3228. Pt[T] = 0
  3229. Pt[R] = 0
  3230. if Pt[CN] == "Part" then
  3231. Pt[SH] = Enum.PartType.Block
  3232. end
  3233. end
  3234. Build()
  3235. game["Run Service"].Heartbeat:Wait()
  3236.  
  3237.  
  3238. function Build()
  3239. local Pt = Ins.new("Part",w)
  3240. Pt[P] = V3.new(-109.33673858642578, 510.3803405761719, 1495.4439697265625)
  3241. Pt[S] = V3.new(2, 16, 2)
  3242. Pt.Anchored = true
  3243. Pt[O] = V3.new(0, 0, 0)
  3244. Pt[M] = Enum.Material.Wood
  3245. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3246. Pt[T] = 0
  3247. Pt[R] = 0
  3248. if Pt[CN] == "Part" then
  3249. Pt[SH] = Enum.PartType.Block
  3250. end
  3251. end
  3252. Build()
  3253. game["Run Service"].Heartbeat:Wait()
  3254.  
  3255.  
  3256. function Build()
  3257. local Pt = Ins.new("Part",w)
  3258. Pt[P] = V3.new(-109.33673858642578, 518.38037109375, 1495.4439697265625)
  3259. Pt[S] = V3.new(8, 8, 8)
  3260. Pt.Anchored = true
  3261. Pt[O] = V3.new(0, 0, 0)
  3262. Pt[M] = Enum.Material.Grass
  3263. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3264. Pt[T] = 0
  3265. Pt[R] = 0
  3266. if Pt[CN] == "Part" then
  3267. Pt[SH] = Enum.PartType.Block
  3268. end
  3269. end
  3270. Build()
  3271. game["Run Service"].Heartbeat:Wait()
  3272.  
  3273.  
  3274. function Build()
  3275. local Pt = Ins.new("Part",w)
  3276. Pt[P] = V3.new(-109.33673858642578, 518.38037109375, 1495.4439697265625)
  3277. Pt[S] = V3.new(8, 8, 8)
  3278. Pt.Anchored = true
  3279. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3280. Pt[M] = Enum.Material.Grass
  3281. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3282. Pt[T] = 0
  3283. Pt[R] = 0
  3284. if Pt[CN] == "Part" then
  3285. Pt[SH] = Enum.PartType.Block
  3286. end
  3287. end
  3288. Build()
  3289. game["Run Service"].Heartbeat:Wait()
  3290.  
  3291.  
  3292. function Build()
  3293. local Pt = Ins.new("Part",w)
  3294. Pt[P] = V3.new(-53.42463302612305, 510.3803405761719, 1443.3936767578125)
  3295. Pt[S] = V3.new(2, 16, 2)
  3296. Pt.Anchored = true
  3297. Pt[O] = V3.new(0, 0, 0)
  3298. Pt[M] = Enum.Material.Wood
  3299. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3300. Pt[T] = 0
  3301. Pt[R] = 0
  3302. if Pt[CN] == "Part" then
  3303. Pt[SH] = Enum.PartType.Block
  3304. end
  3305. end
  3306. Build()
  3307. game["Run Service"].Heartbeat:Wait()
  3308.  
  3309.  
  3310. function Build()
  3311. local Pt = Ins.new("Part",w)
  3312. Pt[P] = V3.new(-53.42463302612305, 518.38037109375, 1443.3936767578125)
  3313. Pt[S] = V3.new(8, 8, 8)
  3314. Pt.Anchored = true
  3315. Pt[O] = V3.new(0, 0, 0)
  3316. Pt[M] = Enum.Material.Grass
  3317. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3318. Pt[T] = 0
  3319. Pt[R] = 0
  3320. if Pt[CN] == "Part" then
  3321. Pt[SH] = Enum.PartType.Block
  3322. end
  3323. end
  3324. Build()
  3325. game["Run Service"].Heartbeat:Wait()
  3326.  
  3327.  
  3328. function Build()
  3329. local Pt = Ins.new("Part",w)
  3330. Pt[P] = V3.new(-53.42463302612305, 518.38037109375, 1443.3936767578125)
  3331. Pt[S] = V3.new(8, 8, 8)
  3332. Pt.Anchored = true
  3333. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3334. Pt[M] = Enum.Material.Grass
  3335. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3336. Pt[T] = 0
  3337. Pt[R] = 0
  3338. if Pt[CN] == "Part" then
  3339. Pt[SH] = Enum.PartType.Block
  3340. end
  3341. end
  3342. Build()
  3343. game["Run Service"].Heartbeat:Wait()
  3344.  
  3345.  
  3346. function Build()
  3347. local Pt = Ins.new("Part",w)
  3348. Pt[P] = V3.new(-29.627426147460938, 510.3803405761719, 1457.860595703125)
  3349. Pt[S] = V3.new(2, 16, 2)
  3350. Pt.Anchored = true
  3351. Pt[O] = V3.new(0, 0, 0)
  3352. Pt[M] = Enum.Material.Wood
  3353. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3354. Pt[T] = 0
  3355. Pt[R] = 0
  3356. if Pt[CN] == "Part" then
  3357. Pt[SH] = Enum.PartType.Block
  3358. end
  3359. end
  3360. Build()
  3361. game["Run Service"].Heartbeat:Wait()
  3362.  
  3363.  
  3364. function Build()
  3365. local Pt = Ins.new("Part",w)
  3366. Pt[P] = V3.new(-29.627426147460938, 518.38037109375, 1457.860595703125)
  3367. Pt[S] = V3.new(8, 8, 8)
  3368. Pt.Anchored = true
  3369. Pt[O] = V3.new(0, 0, 0)
  3370. Pt[M] = Enum.Material.Grass
  3371. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3372. Pt[T] = 0
  3373. Pt[R] = 0
  3374. if Pt[CN] == "Part" then
  3375. Pt[SH] = Enum.PartType.Block
  3376. end
  3377. end
  3378. Build()
  3379. game["Run Service"].Heartbeat:Wait()
  3380.  
  3381.  
  3382. function Build()
  3383. local Pt = Ins.new("Part",w)
  3384. Pt[P] = V3.new(-29.627426147460938, 518.38037109375, 1457.860595703125)
  3385. Pt[S] = V3.new(8, 8, 8)
  3386. Pt.Anchored = true
  3387. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3388. Pt[M] = Enum.Material.Grass
  3389. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3390. Pt[T] = 0
  3391. Pt[R] = 0
  3392. if Pt[CN] == "Part" then
  3393. Pt[SH] = Enum.PartType.Block
  3394. end
  3395. end
  3396. Build()
  3397. game["Run Service"].Heartbeat:Wait()
  3398.  
  3399.  
  3400. function Build()
  3401. local Pt = Ins.new("Part",w)
  3402. Pt[P] = V3.new(-104.73424530029297, 510.3803405761719, 1464.9515380859375)
  3403. Pt[S] = V3.new(2, 16, 2)
  3404. Pt.Anchored = true
  3405. Pt[O] = V3.new(0, 0, 0)
  3406. Pt[M] = Enum.Material.Wood
  3407. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3408. Pt[T] = 0
  3409. Pt[R] = 0
  3410. if Pt[CN] == "Part" then
  3411. Pt[SH] = Enum.PartType.Block
  3412. end
  3413. end
  3414. Build()
  3415. game["Run Service"].Heartbeat:Wait()
  3416.  
  3417.  
  3418. function Build()
  3419. local Pt = Ins.new("Part",w)
  3420. Pt[P] = V3.new(-104.73424530029297, 518.38037109375, 1464.9515380859375)
  3421. Pt[S] = V3.new(8, 8, 8)
  3422. Pt.Anchored = true
  3423. Pt[O] = V3.new(0, 0, 0)
  3424. Pt[M] = Enum.Material.Grass
  3425. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3426. Pt[T] = 0
  3427. Pt[R] = 0
  3428. if Pt[CN] == "Part" then
  3429. Pt[SH] = Enum.PartType.Block
  3430. end
  3431. end
  3432. Build()
  3433. game["Run Service"].Heartbeat:Wait()
  3434.  
  3435.  
  3436. function Build()
  3437. local Pt = Ins.new("Part",w)
  3438. Pt[P] = V3.new(-104.73424530029297, 518.38037109375, 1464.9515380859375)
  3439. Pt[S] = V3.new(8, 8, 8)
  3440. Pt.Anchored = true
  3441. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3442. Pt[M] = Enum.Material.Grass
  3443. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3444. Pt[T] = 0
  3445. Pt[R] = 0
  3446. if Pt[CN] == "Part" then
  3447. Pt[SH] = Enum.PartType.Block
  3448. end
  3449. end
  3450. Build()
  3451. game["Run Service"].Heartbeat:Wait()
  3452.  
  3453.  
  3454. function Build()
  3455. local Pt = Ins.new("Part",w)
  3456. Pt[P] = V3.new(-119.10552978515625, 510.3803405761719, 1508.60595703125)
  3457. Pt[S] = V3.new(2, 16, 2)
  3458. Pt.Anchored = true
  3459. Pt[O] = V3.new(0, 0, 0)
  3460. Pt[M] = Enum.Material.Wood
  3461. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3462. Pt[T] = 0
  3463. Pt[R] = 0
  3464. if Pt[CN] == "Part" then
  3465. Pt[SH] = Enum.PartType.Block
  3466. end
  3467. end
  3468. Build()
  3469. game["Run Service"].Heartbeat:Wait()
  3470.  
  3471.  
  3472. function Build()
  3473. local Pt = Ins.new("Part",w)
  3474. Pt[P] = V3.new(-119.10552978515625, 518.38037109375, 1508.60595703125)
  3475. Pt[S] = V3.new(8, 8, 8)
  3476. Pt.Anchored = true
  3477. Pt[O] = V3.new(0, 0, 0)
  3478. Pt[M] = Enum.Material.Grass
  3479. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3480. Pt[T] = 0
  3481. Pt[R] = 0
  3482. if Pt[CN] == "Part" then
  3483. Pt[SH] = Enum.PartType.Block
  3484. end
  3485. end
  3486. Build()
  3487. game["Run Service"].Heartbeat:Wait()
  3488.  
  3489.  
  3490. function Build()
  3491. local Pt = Ins.new("Part",w)
  3492. Pt[P] = V3.new(-119.10552978515625, 518.38037109375, 1508.60595703125)
  3493. Pt[S] = V3.new(8, 8, 8)
  3494. Pt.Anchored = true
  3495. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3496. Pt[M] = Enum.Material.Grass
  3497. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3498. Pt[T] = 0
  3499. Pt[R] = 0
  3500. if Pt[CN] == "Part" then
  3501. Pt[SH] = Enum.PartType.Block
  3502. end
  3503. end
  3504. Build()
  3505. game["Run Service"].Heartbeat:Wait()
  3506.  
  3507.  
  3508. function Build()
  3509. local Pt = Ins.new("Part",w)
  3510. Pt[P] = V3.new(-112.37812805175781, 510.3803405761719, 1533.9984130859375)
  3511. Pt[S] = V3.new(2, 16, 2)
  3512. Pt.Anchored = true
  3513. Pt[O] = V3.new(0, 0, 0)
  3514. Pt[M] = Enum.Material.Wood
  3515. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3516. Pt[T] = 0
  3517. Pt[R] = 0
  3518. if Pt[CN] == "Part" then
  3519. Pt[SH] = Enum.PartType.Block
  3520. end
  3521. end
  3522. Build()
  3523. game["Run Service"].Heartbeat:Wait()
  3524.  
  3525.  
  3526. function Build()
  3527. local Pt = Ins.new("Part",w)
  3528. Pt[P] = V3.new(-112.37812805175781, 518.3803100585938, 1533.9984130859375)
  3529. Pt[S] = V3.new(8, 8, 8)
  3530. Pt.Anchored = true
  3531. Pt[O] = V3.new(0, 0, 0)
  3532. Pt[M] = Enum.Material.Grass
  3533. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3534. Pt[T] = 0
  3535. Pt[R] = 0
  3536. if Pt[CN] == "Part" then
  3537. Pt[SH] = Enum.PartType.Block
  3538. end
  3539. end
  3540. Build()
  3541. game["Run Service"].Heartbeat:Wait()
  3542.  
  3543.  
  3544. function Build()
  3545. local Pt = Ins.new("Part",w)
  3546. Pt[P] = V3.new(-112.37812805175781, 518.3803100585938, 1533.9984130859375)
  3547. Pt[S] = V3.new(8, 8, 8)
  3548. Pt.Anchored = true
  3549. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3550. Pt[M] = Enum.Material.Grass
  3551. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3552. Pt[T] = 0
  3553. Pt[R] = 0
  3554. if Pt[CN] == "Part" then
  3555. Pt[SH] = Enum.PartType.Block
  3556. end
  3557. end
  3558. Build()
  3559. game["Run Service"].Heartbeat:Wait()
  3560.  
  3561.  
  3562. function Build()
  3563. local Pt = Ins.new("Part",w)
  3564. Pt[P] = V3.new(-115.58211517333984, 510.38031005859375, 1562.95654296875)
  3565. Pt[S] = V3.new(2, 16, 2)
  3566. Pt.Anchored = true
  3567. Pt[O] = V3.new(0, 0, 0)
  3568. Pt[M] = Enum.Material.Wood
  3569. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3570. Pt[T] = 0
  3571. Pt[R] = 0
  3572. if Pt[CN] == "Part" then
  3573. Pt[SH] = Enum.PartType.Block
  3574. end
  3575. end
  3576. Build()
  3577. game["Run Service"].Heartbeat:Wait()
  3578.  
  3579.  
  3580. function Build()
  3581. local Pt = Ins.new("Part",w)
  3582. Pt[P] = V3.new(-115.58211517333984, 518.3802490234375, 1562.95654296875)
  3583. Pt[S] = V3.new(8, 8, 8)
  3584. Pt.Anchored = true
  3585. Pt[O] = V3.new(0, 0, 0)
  3586. Pt[M] = Enum.Material.Grass
  3587. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3588. Pt[T] = 0
  3589. Pt[R] = 0
  3590. if Pt[CN] == "Part" then
  3591. Pt[SH] = Enum.PartType.Block
  3592. end
  3593. end
  3594. Build()
  3595. game["Run Service"].Heartbeat:Wait()
  3596.  
  3597.  
  3598. function Build()
  3599. local Pt = Ins.new("Part",w)
  3600. Pt[P] = V3.new(-115.58211517333984, 518.3802490234375, 1562.95654296875)
  3601. Pt[S] = V3.new(8, 8, 8)
  3602. Pt.Anchored = true
  3603. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3604. Pt[M] = Enum.Material.Grass
  3605. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3606. Pt[T] = 0
  3607. Pt[R] = 0
  3608. if Pt[CN] == "Part" then
  3609. Pt[SH] = Enum.PartType.Block
  3610. end
  3611. end
  3612. Build()
  3613. game["Run Service"].Heartbeat:Wait()
  3614.  
  3615.  
  3616. function Build()
  3617. local Pt = Ins.new("Part",w)
  3618. Pt[P] = V3.new(-122.13458251953125, 510.3803405761719, 1584.6295166015625)
  3619. Pt[S] = V3.new(2, 16, 2)
  3620. Pt.Anchored = true
  3621. Pt[O] = V3.new(0, 0, 0)
  3622. Pt[M] = Enum.Material.Wood
  3623. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3624. Pt[T] = 0
  3625. Pt[R] = 0
  3626. if Pt[CN] == "Part" then
  3627. Pt[SH] = Enum.PartType.Block
  3628. end
  3629. end
  3630. Build()
  3631. game["Run Service"].Heartbeat:Wait()
  3632.  
  3633.  
  3634. function Build()
  3635. local Pt = Ins.new("Part",w)
  3636. Pt[P] = V3.new(-122.13458251953125, 518.3803100585938, 1584.6295166015625)
  3637. Pt[S] = V3.new(8, 8, 8)
  3638. Pt.Anchored = true
  3639. Pt[O] = V3.new(0, 0, 0)
  3640. Pt[M] = Enum.Material.Grass
  3641. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3642. Pt[T] = 0
  3643. Pt[R] = 0
  3644. if Pt[CN] == "Part" then
  3645. Pt[SH] = Enum.PartType.Block
  3646. end
  3647. end
  3648. Build()
  3649. game["Run Service"].Heartbeat:Wait()
  3650.  
  3651.  
  3652. function Build()
  3653. local Pt = Ins.new("Part",w)
  3654. Pt[P] = V3.new(-122.13458251953125, 518.3803100585938, 1584.6295166015625)
  3655. Pt[S] = V3.new(8, 8, 8)
  3656. Pt.Anchored = true
  3657. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3658. Pt[M] = Enum.Material.Grass
  3659. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3660. Pt[T] = 0
  3661. Pt[R] = 0
  3662. if Pt[CN] == "Part" then
  3663. Pt[SH] = Enum.PartType.Block
  3664. end
  3665. end
  3666. Build()
  3667. game["Run Service"].Heartbeat:Wait()
  3668.  
  3669.  
  3670. function Build()
  3671. local Pt = Ins.new("Part",w)
  3672. Pt[P] = V3.new(-97.17493438720703, 510.3803405761719, 1587.8143310546875)
  3673. Pt[S] = V3.new(2, 16, 2)
  3674. Pt.Anchored = true
  3675. Pt[O] = V3.new(0, 0, 0)
  3676. Pt[M] = Enum.Material.Wood
  3677. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3678. Pt[T] = 0
  3679. Pt[R] = 0
  3680. if Pt[CN] == "Part" then
  3681. Pt[SH] = Enum.PartType.Block
  3682. end
  3683. end
  3684. Build()
  3685. game["Run Service"].Heartbeat:Wait()
  3686.  
  3687.  
  3688. function Build()
  3689. local Pt = Ins.new("Part",w)
  3690. Pt[P] = V3.new(-97.17493438720703, 518.3803100585938, 1587.8143310546875)
  3691. Pt[S] = V3.new(8, 8, 8)
  3692. Pt.Anchored = true
  3693. Pt[O] = V3.new(0, 0, 0)
  3694. Pt[M] = Enum.Material.Grass
  3695. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3696. Pt[T] = 0
  3697. Pt[R] = 0
  3698. if Pt[CN] == "Part" then
  3699. Pt[SH] = Enum.PartType.Block
  3700. end
  3701. end
  3702. Build()
  3703. game["Run Service"].Heartbeat:Wait()
  3704.  
  3705.  
  3706. function Build()
  3707. local Pt = Ins.new("Part",w)
  3708. Pt[P] = V3.new(-97.17493438720703, 518.3803100585938, 1587.8143310546875)
  3709. Pt[S] = V3.new(8, 8, 8)
  3710. Pt.Anchored = true
  3711. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3712. Pt[M] = Enum.Material.Grass
  3713. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3714. Pt[T] = 0
  3715. Pt[R] = 0
  3716. if Pt[CN] == "Part" then
  3717. Pt[SH] = Enum.PartType.Block
  3718. end
  3719. end
  3720. Build()
  3721. game["Run Service"].Heartbeat:Wait()
  3722.  
  3723.  
  3724. function Build()
  3725. local Pt = Ins.new("Part",w)
  3726. Pt[P] = V3.new(-101.97248077392578, 510.3803405761719, 1570.7293701171875)
  3727. Pt[S] = V3.new(2, 16, 2)
  3728. Pt.Anchored = true
  3729. Pt[O] = V3.new(0, 0, 0)
  3730. Pt[M] = Enum.Material.Wood
  3731. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3732. Pt[T] = 0
  3733. Pt[R] = 0
  3734. if Pt[CN] == "Part" then
  3735. Pt[SH] = Enum.PartType.Block
  3736. end
  3737. end
  3738. Build()
  3739. game["Run Service"].Heartbeat:Wait()
  3740.  
  3741.  
  3742. function Build()
  3743. local Pt = Ins.new("Part",w)
  3744. Pt[P] = V3.new(-101.97248077392578, 518.3802490234375, 1570.7293701171875)
  3745. Pt[S] = V3.new(8, 8, 8)
  3746. Pt.Anchored = true
  3747. Pt[O] = V3.new(0, 0, 0)
  3748. Pt[M] = Enum.Material.Grass
  3749. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3750. Pt[T] = 0
  3751. Pt[R] = 0
  3752. if Pt[CN] == "Part" then
  3753. Pt[SH] = Enum.PartType.Block
  3754. end
  3755. end
  3756. Build()
  3757. game["Run Service"].Heartbeat:Wait()
  3758.  
  3759.  
  3760. function Build()
  3761. local Pt = Ins.new("Part",w)
  3762. Pt[P] = V3.new(-101.97248077392578, 518.3802490234375, 1570.7293701171875)
  3763. Pt[S] = V3.new(8, 8, 8)
  3764. Pt.Anchored = true
  3765. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3766. Pt[M] = Enum.Material.Grass
  3767. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3768. Pt[T] = 0
  3769. Pt[R] = 0
  3770. if Pt[CN] == "Part" then
  3771. Pt[SH] = Enum.PartType.Block
  3772. end
  3773. end
  3774. Build()
  3775. game["Run Service"].Heartbeat:Wait()
  3776.  
  3777.  
  3778. function Build()
  3779. local Pt = Ins.new("Part",w)
  3780. Pt[P] = V3.new(-94.4443588256836, 510.3803405761719, 1553.59033203125)
  3781. Pt[S] = V3.new(2, 16, 2)
  3782. Pt.Anchored = true
  3783. Pt[O] = V3.new(0, 0, 0)
  3784. Pt[M] = Enum.Material.Wood
  3785. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3786. Pt[T] = 0
  3787. Pt[R] = 0
  3788. if Pt[CN] == "Part" then
  3789. Pt[SH] = Enum.PartType.Block
  3790. end
  3791. end
  3792. Build()
  3793. game["Run Service"].Heartbeat:Wait()
  3794.  
  3795.  
  3796. function Build()
  3797. local Pt = Ins.new("Part",w)
  3798. Pt[P] = V3.new(-94.4443588256836, 518.3802490234375, 1553.59033203125)
  3799. Pt[S] = V3.new(8, 8, 8)
  3800. Pt.Anchored = true
  3801. Pt[O] = V3.new(0, 0, 0)
  3802. Pt[M] = Enum.Material.Grass
  3803. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3804. Pt[T] = 0
  3805. Pt[R] = 0
  3806. if Pt[CN] == "Part" then
  3807. Pt[SH] = Enum.PartType.Block
  3808. end
  3809. end
  3810. Build()
  3811. game["Run Service"].Heartbeat:Wait()
  3812.  
  3813.  
  3814. function Build()
  3815. local Pt = Ins.new("Part",w)
  3816. Pt[P] = V3.new(-94.4443588256836, 518.3802490234375, 1553.59033203125)
  3817. Pt[S] = V3.new(8, 8, 8)
  3818. Pt.Anchored = true
  3819. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3820. Pt[M] = Enum.Material.Grass
  3821. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3822. Pt[T] = 0
  3823. Pt[R] = 0
  3824. if Pt[CN] == "Part" then
  3825. Pt[SH] = Enum.PartType.Block
  3826. end
  3827. end
  3828. Build()
  3829. game["Run Service"].Heartbeat:Wait()
  3830.  
  3831.  
  3832. function Build()
  3833. local Pt = Ins.new("Part",w)
  3834. Pt[P] = V3.new(-82.4029541015625, 510.3803405761719, 1570.92919921875)
  3835. Pt[S] = V3.new(2, 16, 2)
  3836. Pt.Anchored = true
  3837. Pt[O] = V3.new(0, 0, 0)
  3838. Pt[M] = Enum.Material.Wood
  3839. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3840. Pt[T] = 0
  3841. Pt[R] = 0
  3842. if Pt[CN] == "Part" then
  3843. Pt[SH] = Enum.PartType.Block
  3844. end
  3845. end
  3846. Build()
  3847. game["Run Service"].Heartbeat:Wait()
  3848.  
  3849.  
  3850. function Build()
  3851. local Pt = Ins.new("Part",w)
  3852. Pt[P] = V3.new(-82.4029541015625, 518.3802490234375, 1570.92919921875)
  3853. Pt[S] = V3.new(8, 8, 8)
  3854. Pt.Anchored = true
  3855. Pt[O] = V3.new(0, 0, 0)
  3856. Pt[M] = Enum.Material.Grass
  3857. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3858. Pt[T] = 0
  3859. Pt[R] = 0
  3860. if Pt[CN] == "Part" then
  3861. Pt[SH] = Enum.PartType.Block
  3862. end
  3863. end
  3864. Build()
  3865. game["Run Service"].Heartbeat:Wait()
  3866.  
  3867.  
  3868. function Build()
  3869. local Pt = Ins.new("Part",w)
  3870. Pt[P] = V3.new(-82.4029541015625, 518.3802490234375, 1570.92919921875)
  3871. Pt[S] = V3.new(8, 8, 8)
  3872. Pt.Anchored = true
  3873. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3874. Pt[M] = Enum.Material.Grass
  3875. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3876. Pt[T] = 0
  3877. Pt[R] = 0
  3878. if Pt[CN] == "Part" then
  3879. Pt[SH] = Enum.PartType.Block
  3880. end
  3881. end
  3882. Build()
  3883. game["Run Service"].Heartbeat:Wait()
  3884.  
  3885.  
  3886. function Build()
  3887. local Pt = Ins.new("Part",w)
  3888. Pt[P] = V3.new(-68.06100463867188, 510.3803405761719, 1590.9481201171875)
  3889. Pt[S] = V3.new(2, 16, 2)
  3890. Pt.Anchored = true
  3891. Pt[O] = V3.new(0, 0, 0)
  3892. Pt[M] = Enum.Material.Wood
  3893. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3894. Pt[T] = 0
  3895. Pt[R] = 0
  3896. if Pt[CN] == "Part" then
  3897. Pt[SH] = Enum.PartType.Block
  3898. end
  3899. end
  3900. Build()
  3901. game["Run Service"].Heartbeat:Wait()
  3902.  
  3903.  
  3904. function Build()
  3905. local Pt = Ins.new("Part",w)
  3906. Pt[P] = V3.new(-68.06100463867188, 518.3802490234375, 1590.9481201171875)
  3907. Pt[S] = V3.new(8, 8, 8)
  3908. Pt.Anchored = true
  3909. Pt[O] = V3.new(0, 0, 0)
  3910. Pt[M] = Enum.Material.Grass
  3911. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3912. Pt[T] = 0
  3913. Pt[R] = 0
  3914. if Pt[CN] == "Part" then
  3915. Pt[SH] = Enum.PartType.Block
  3916. end
  3917. end
  3918. Build()
  3919. game["Run Service"].Heartbeat:Wait()
  3920.  
  3921.  
  3922. function Build()
  3923. local Pt = Ins.new("Part",w)
  3924. Pt[P] = V3.new(-68.06100463867188, 518.3802490234375, 1590.9481201171875)
  3925. Pt[S] = V3.new(8, 8, 8)
  3926. Pt.Anchored = true
  3927. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3928. Pt[M] = Enum.Material.Grass
  3929. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3930. Pt[T] = 0
  3931. Pt[R] = 0
  3932. if Pt[CN] == "Part" then
  3933. Pt[SH] = Enum.PartType.Block
  3934. end
  3935. end
  3936. Build()
  3937. game["Run Service"].Heartbeat:Wait()
  3938.  
  3939.  
  3940. function Build()
  3941. local Pt = Ins.new("Part",w)
  3942. Pt[P] = V3.new(-53.82805252075195, 510.3803405761719, 1551.497314453125)
  3943. Pt[S] = V3.new(2, 16, 2)
  3944. Pt.Anchored = true
  3945. Pt[O] = V3.new(0, 0, 0)
  3946. Pt[M] = Enum.Material.Wood
  3947. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  3948. Pt[T] = 0
  3949. Pt[R] = 0
  3950. if Pt[CN] == "Part" then
  3951. Pt[SH] = Enum.PartType.Block
  3952. end
  3953. end
  3954. Build()
  3955. game["Run Service"].Heartbeat:Wait()
  3956.  
  3957.  
  3958. function Build()
  3959. local Pt = Ins.new("Part",w)
  3960. Pt[P] = V3.new(-53.82805252075195, 518.3802490234375, 1551.497314453125)
  3961. Pt[S] = V3.new(8, 8, 8)
  3962. Pt.Anchored = true
  3963. Pt[O] = V3.new(0, 0, 0)
  3964. Pt[M] = Enum.Material.Grass
  3965. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3966. Pt[T] = 0
  3967. Pt[R] = 0
  3968. if Pt[CN] == "Part" then
  3969. Pt[SH] = Enum.PartType.Block
  3970. end
  3971. end
  3972. Build()
  3973. game["Run Service"].Heartbeat:Wait()
  3974.  
  3975.  
  3976. function Build()
  3977. local Pt = Ins.new("Part",w)
  3978. Pt[P] = V3.new(-53.82805252075195, 518.3802490234375, 1551.497314453125)
  3979. Pt[S] = V3.new(8, 8, 8)
  3980. Pt.Anchored = true
  3981. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  3982. Pt[M] = Enum.Material.Grass
  3983. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  3984. Pt[T] = 0
  3985. Pt[R] = 0
  3986. if Pt[CN] == "Part" then
  3987. Pt[SH] = Enum.PartType.Block
  3988. end
  3989. end
  3990. Build()
  3991. game["Run Service"].Heartbeat:Wait()
  3992.  
  3993.  
  3994. function Build()
  3995. local Pt = Ins.new("Part",w)
  3996. Pt[P] = V3.new(-72.49528503417969, 510.3803405761719, 1552.6595458984375)
  3997. Pt[S] = V3.new(2, 16, 2)
  3998. Pt.Anchored = true
  3999. Pt[O] = V3.new(0, 0, 0)
  4000. Pt[M] = Enum.Material.Wood
  4001. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4002. Pt[T] = 0
  4003. Pt[R] = 0
  4004. if Pt[CN] == "Part" then
  4005. Pt[SH] = Enum.PartType.Block
  4006. end
  4007. end
  4008. Build()
  4009. game["Run Service"].Heartbeat:Wait()
  4010.  
  4011.  
  4012. function Build()
  4013. local Pt = Ins.new("Part",w)
  4014. Pt[P] = V3.new(-72.49528503417969, 518.3801879882812, 1552.6595458984375)
  4015. Pt[S] = V3.new(8, 8, 8)
  4016. Pt.Anchored = true
  4017. Pt[O] = V3.new(0, 0, 0)
  4018. Pt[M] = Enum.Material.Grass
  4019. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4020. Pt[T] = 0
  4021. Pt[R] = 0
  4022. if Pt[CN] == "Part" then
  4023. Pt[SH] = Enum.PartType.Block
  4024. end
  4025. end
  4026. Build()
  4027. game["Run Service"].Heartbeat:Wait()
  4028.  
  4029.  
  4030. function Build()
  4031. local Pt = Ins.new("Part",w)
  4032. Pt[P] = V3.new(-72.49528503417969, 518.3801879882812, 1552.6595458984375)
  4033. Pt[S] = V3.new(8, 8, 8)
  4034. Pt.Anchored = true
  4035. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4036. Pt[M] = Enum.Material.Grass
  4037. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4038. Pt[T] = 0
  4039. Pt[R] = 0
  4040. if Pt[CN] == "Part" then
  4041. Pt[SH] = Enum.PartType.Block
  4042. end
  4043. end
  4044. Build()
  4045. game["Run Service"].Heartbeat:Wait()
  4046.  
  4047.  
  4048. function Build()
  4049. local Pt = Ins.new("Part",w)
  4050. Pt[P] = V3.new(-46.005958557128906, 510.3802795410156, 1583.1072998046875)
  4051. Pt[S] = V3.new(2, 16, 2)
  4052. Pt.Anchored = true
  4053. Pt[O] = V3.new(0, 0, 0)
  4054. Pt[M] = Enum.Material.Wood
  4055. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4056. Pt[T] = 0
  4057. Pt[R] = 0
  4058. if Pt[CN] == "Part" then
  4059. Pt[SH] = Enum.PartType.Block
  4060. end
  4061. end
  4062. Build()
  4063. game["Run Service"].Heartbeat:Wait()
  4064.  
  4065.  
  4066. function Build()
  4067. local Pt = Ins.new("Part",w)
  4068. Pt[P] = V3.new(-46.005958557128906, 518.3800659179688, 1583.1072998046875)
  4069. Pt[S] = V3.new(8, 8, 8)
  4070. Pt.Anchored = true
  4071. Pt[O] = V3.new(0, 0, 0)
  4072. Pt[M] = Enum.Material.Grass
  4073. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4074. Pt[T] = 0
  4075. Pt[R] = 0
  4076. if Pt[CN] == "Part" then
  4077. Pt[SH] = Enum.PartType.Block
  4078. end
  4079. end
  4080. Build()
  4081. game["Run Service"].Heartbeat:Wait()
  4082.  
  4083.  
  4084. function Build()
  4085. local Pt = Ins.new("Part",w)
  4086. Pt[P] = V3.new(-46.005958557128906, 518.3800659179688, 1583.1072998046875)
  4087. Pt[S] = V3.new(8, 8, 8)
  4088. Pt.Anchored = true
  4089. Pt[O] = V3.new(26.551000595092773, 72.03199768066406, 54.0369987487793)
  4090. Pt[M] = Enum.Material.Grass
  4091. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4092. Pt[T] = 0
  4093. Pt[R] = 0
  4094. if Pt[CN] == "Part" then
  4095. Pt[SH] = Enum.PartType.Block
  4096. end
  4097. end
  4098. Build()
  4099. game["Run Service"].Heartbeat:Wait()
  4100.  
  4101.  
  4102. function Build()
  4103. local Pt = Ins.new("Part",w)
  4104. Pt[P] = V3.new(-60.717063903808594, 510.3803405761719, 1573.2979736328125)
  4105. Pt[S] = V3.new(2, 16, 2)
  4106. Pt.Anchored = true
  4107. Pt[O] = V3.new(0, 0, 0)
  4108. Pt[M] = Enum.Material.Wood
  4109. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4110. Pt[T] = 0
  4111. Pt[R] = 0
  4112. if Pt[CN] == "Part" then
  4113. Pt[SH] = Enum.PartType.Block
  4114. end
  4115. end
  4116. Build()
  4117. game["Run Service"].Heartbeat:Wait()
  4118.  
  4119.  
  4120. function Build()
  4121. local Pt = Ins.new("Part",w)
  4122. Pt[P] = V3.new(-60.717063903808594, 518.3801879882812, 1573.2979736328125)
  4123. Pt[S] = V3.new(8, 8, 8)
  4124. Pt.Anchored = true
  4125. Pt[O] = V3.new(0, 0, 0)
  4126. Pt[M] = Enum.Material.Grass
  4127. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4128. Pt[T] = 0
  4129. Pt[R] = 0
  4130. if Pt[CN] == "Part" then
  4131. Pt[SH] = Enum.PartType.Block
  4132. end
  4133. end
  4134. Build()
  4135. game["Run Service"].Heartbeat:Wait()
  4136.  
  4137.  
  4138. function Build()
  4139. local Pt = Ins.new("Part",w)
  4140. Pt[P] = V3.new(-60.717063903808594, 518.3801879882812, 1573.2979736328125)
  4141. Pt[S] = V3.new(8, 8, 8)
  4142. Pt.Anchored = true
  4143. Pt[O] = V3.new(26.551000595092773, 72.03199768066406, 54.0369987487793)
  4144. Pt[M] = Enum.Material.Grass
  4145. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4146. Pt[T] = 0
  4147. Pt[R] = 0
  4148. if Pt[CN] == "Part" then
  4149. Pt[SH] = Enum.PartType.Block
  4150. end
  4151. end
  4152. Build()
  4153. game["Run Service"].Heartbeat:Wait()
  4154.  
  4155.  
  4156. function Build()
  4157. local Pt = Ins.new("Part",w)
  4158. Pt[P] = V3.new(-33.12694549560547, 510.3803405761719, 1555.3958740234375)
  4159. Pt[S] = V3.new(2, 16, 2)
  4160. Pt.Anchored = true
  4161. Pt[O] = V3.new(0, 0, 0)
  4162. Pt[M] = Enum.Material.Wood
  4163. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4164. Pt[T] = 0
  4165. Pt[R] = 0
  4166. if Pt[CN] == "Part" then
  4167. Pt[SH] = Enum.PartType.Block
  4168. end
  4169. end
  4170. Build()
  4171. game["Run Service"].Heartbeat:Wait()
  4172.  
  4173.  
  4174. function Build()
  4175. local Pt = Ins.new("Part",w)
  4176. Pt[P] = V3.new(-33.12694549560547, 518.3801879882812, 1555.3958740234375)
  4177. Pt[S] = V3.new(8, 8, 8)
  4178. Pt.Anchored = true
  4179. Pt[O] = V3.new(0, 0, 0)
  4180. Pt[M] = Enum.Material.Grass
  4181. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4182. Pt[T] = 0
  4183. Pt[R] = 0
  4184. if Pt[CN] == "Part" then
  4185. Pt[SH] = Enum.PartType.Block
  4186. end
  4187. end
  4188. Build()
  4189. game["Run Service"].Heartbeat:Wait()
  4190.  
  4191.  
  4192. function Build()
  4193. local Pt = Ins.new("Part",w)
  4194. Pt[P] = V3.new(-33.12694549560547, 518.3801879882812, 1555.3958740234375)
  4195. Pt[S] = V3.new(8, 8, 8)
  4196. Pt.Anchored = true
  4197. Pt[O] = V3.new(26.551000595092773, 72.03199768066406, 54.0369987487793)
  4198. Pt[M] = Enum.Material.Grass
  4199. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4200. Pt[T] = 0
  4201. Pt[R] = 0
  4202. if Pt[CN] == "Part" then
  4203. Pt[SH] = Enum.PartType.Block
  4204. end
  4205. end
  4206. Build()
  4207. game["Run Service"].Heartbeat:Wait()
  4208.  
  4209.  
  4210. function Build()
  4211. local Pt = Ins.new("Part",w)
  4212. Pt[P] = V3.new(-25.902809143066406, 510.3803405761719, 1586.495361328125)
  4213. Pt[S] = V3.new(2, 16, 2)
  4214. Pt.Anchored = true
  4215. Pt[O] = V3.new(0, 0, 0)
  4216. Pt[M] = Enum.Material.Wood
  4217. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4218. Pt[T] = 0
  4219. Pt[R] = 0
  4220. if Pt[CN] == "Part" then
  4221. Pt[SH] = Enum.PartType.Block
  4222. end
  4223. end
  4224. Build()
  4225. game["Run Service"].Heartbeat:Wait()
  4226.  
  4227.  
  4228. function Build()
  4229. local Pt = Ins.new("Part",w)
  4230. Pt[P] = V3.new(-25.902809143066406, 518.380126953125, 1586.495361328125)
  4231. Pt[S] = V3.new(8, 8, 8)
  4232. Pt.Anchored = true
  4233. Pt[O] = V3.new(0, 0, 0)
  4234. Pt[M] = Enum.Material.Grass
  4235. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4236. Pt[T] = 0
  4237. Pt[R] = 0
  4238. if Pt[CN] == "Part" then
  4239. Pt[SH] = Enum.PartType.Block
  4240. end
  4241. end
  4242. Build()
  4243. game["Run Service"].Heartbeat:Wait()
  4244.  
  4245.  
  4246. function Build()
  4247. local Pt = Ins.new("Part",w)
  4248. Pt[P] = V3.new(-25.902809143066406, 518.380126953125, 1586.495361328125)
  4249. Pt[S] = V3.new(8, 8, 8)
  4250. Pt.Anchored = true
  4251. Pt[O] = V3.new(26.551000595092773, 72.03199768066406, 54.0369987487793)
  4252. Pt[M] = Enum.Material.Grass
  4253. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4254. Pt[T] = 0
  4255. Pt[R] = 0
  4256. if Pt[CN] == "Part" then
  4257. Pt[SH] = Enum.PartType.Block
  4258. end
  4259. end
  4260. Build()
  4261. game["Run Service"].Heartbeat:Wait()
  4262.  
  4263.  
  4264. function Build()
  4265. local Pt = Ins.new("Part",w)
  4266. Pt[P] = V3.new(-6.362434387207031, 510.3803405761719, 1427.0810546875)
  4267. Pt[S] = V3.new(2, 16, 2)
  4268. Pt.Anchored = true
  4269. Pt[O] = V3.new(0, 0, 0)
  4270. Pt[M] = Enum.Material.Wood
  4271. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4272. Pt[T] = 0
  4273. Pt[R] = 0
  4274. if Pt[CN] == "Part" then
  4275. Pt[SH] = Enum.PartType.Block
  4276. end
  4277. end
  4278. Build()
  4279. game["Run Service"].Heartbeat:Wait()
  4280.  
  4281.  
  4282. function Build()
  4283. local Pt = Ins.new("Part",w)
  4284. Pt[P] = V3.new(-6.362434387207031, 518.38037109375, 1427.0810546875)
  4285. Pt[S] = V3.new(8, 8, 8)
  4286. Pt.Anchored = true
  4287. Pt[O] = V3.new(0, 0, 0)
  4288. Pt[M] = Enum.Material.Grass
  4289. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4290. Pt[T] = 0
  4291. Pt[R] = 0
  4292. if Pt[CN] == "Part" then
  4293. Pt[SH] = Enum.PartType.Block
  4294. end
  4295. end
  4296. Build()
  4297. game["Run Service"].Heartbeat:Wait()
  4298.  
  4299.  
  4300. function Build()
  4301. local Pt = Ins.new("Part",w)
  4302. Pt[P] = V3.new(-6.362434387207031, 518.38037109375, 1427.0810546875)
  4303. Pt[S] = V3.new(8, 8, 8)
  4304. Pt.Anchored = true
  4305. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4306. Pt[M] = Enum.Material.Grass
  4307. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4308. Pt[T] = 0
  4309. Pt[R] = 0
  4310. if Pt[CN] == "Part" then
  4311. Pt[SH] = Enum.PartType.Block
  4312. end
  4313. end
  4314. Build()
  4315. game["Run Service"].Heartbeat:Wait()
  4316.  
  4317.  
  4318. function Build()
  4319. local Pt = Ins.new("Part",w)
  4320. Pt[P] = V3.new(19.991024017333984, 510.3803405761719, 1437.0584716796875)
  4321. Pt[S] = V3.new(2, 16, 2)
  4322. Pt.Anchored = true
  4323. Pt[O] = V3.new(0, 0, 0)
  4324. Pt[M] = Enum.Material.Wood
  4325. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4326. Pt[T] = 0
  4327. Pt[R] = 0
  4328. if Pt[CN] == "Part" then
  4329. Pt[SH] = Enum.PartType.Block
  4330. end
  4331. end
  4332. Build()
  4333. game["Run Service"].Heartbeat:Wait()
  4334.  
  4335.  
  4336. function Build()
  4337. local Pt = Ins.new("Part",w)
  4338. Pt[P] = V3.new(19.991024017333984, 518.3803100585938, 1437.0584716796875)
  4339. Pt[S] = V3.new(8, 8, 8)
  4340. Pt.Anchored = true
  4341. Pt[O] = V3.new(0, 0, 0)
  4342. Pt[M] = Enum.Material.Grass
  4343. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4344. Pt[T] = 0
  4345. Pt[R] = 0
  4346. if Pt[CN] == "Part" then
  4347. Pt[SH] = Enum.PartType.Block
  4348. end
  4349. end
  4350. Build()
  4351. game["Run Service"].Heartbeat:Wait()
  4352.  
  4353.  
  4354. function Build()
  4355. local Pt = Ins.new("Part",w)
  4356. Pt[P] = V3.new(19.991024017333984, 518.3803100585938, 1437.0584716796875)
  4357. Pt[S] = V3.new(8, 8, 8)
  4358. Pt.Anchored = true
  4359. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4360. Pt[M] = Enum.Material.Grass
  4361. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4362. Pt[T] = 0
  4363. Pt[R] = 0
  4364. if Pt[CN] == "Part" then
  4365. Pt[SH] = Enum.PartType.Block
  4366. end
  4367. end
  4368. Build()
  4369. game["Run Service"].Heartbeat:Wait()
  4370.  
  4371.  
  4372. function Build()
  4373. local Pt = Ins.new("Part",w)
  4374. Pt[P] = V3.new(43.893394470214844, 510.3803405761719, 1425.64892578125)
  4375. Pt[S] = V3.new(2, 16, 2)
  4376. Pt.Anchored = true
  4377. Pt[O] = V3.new(0, 0, 0)
  4378. Pt[M] = Enum.Material.Wood
  4379. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4380. Pt[T] = 0
  4381. Pt[R] = 0
  4382. if Pt[CN] == "Part" then
  4383. Pt[SH] = Enum.PartType.Block
  4384. end
  4385. end
  4386. Build()
  4387. game["Run Service"].Heartbeat:Wait()
  4388.  
  4389.  
  4390. function Build()
  4391. local Pt = Ins.new("Part",w)
  4392. Pt[P] = V3.new(43.893394470214844, 518.3803100585938, 1425.64892578125)
  4393. Pt[S] = V3.new(8, 8, 8)
  4394. Pt.Anchored = true
  4395. Pt[O] = V3.new(0, 0, 0)
  4396. Pt[M] = Enum.Material.Grass
  4397. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4398. Pt[T] = 0
  4399. Pt[R] = 0
  4400. if Pt[CN] == "Part" then
  4401. Pt[SH] = Enum.PartType.Block
  4402. end
  4403. end
  4404. Build()
  4405. game["Run Service"].Heartbeat:Wait()
  4406.  
  4407.  
  4408. function Build()
  4409. local Pt = Ins.new("Part",w)
  4410. Pt[P] = V3.new(43.893394470214844, 518.3803100585938, 1425.64892578125)
  4411. Pt[S] = V3.new(8, 8, 8)
  4412. Pt.Anchored = true
  4413. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4414. Pt[M] = Enum.Material.Grass
  4415. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4416. Pt[T] = 0
  4417. Pt[R] = 0
  4418. if Pt[CN] == "Part" then
  4419. Pt[SH] = Enum.PartType.Block
  4420. end
  4421. end
  4422. Build()
  4423. game["Run Service"].Heartbeat:Wait()
  4424.  
  4425.  
  4426. function Build()
  4427. local Pt = Ins.new("Part",w)
  4428. Pt[P] = V3.new(89.4790267944336, 510.3803405761719, 1426.4619140625)
  4429. Pt[S] = V3.new(2, 16, 2)
  4430. Pt.Anchored = true
  4431. Pt[O] = V3.new(0, 0, 0)
  4432. Pt[M] = Enum.Material.Wood
  4433. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4434. Pt[T] = 0
  4435. Pt[R] = 0
  4436. if Pt[CN] == "Part" then
  4437. Pt[SH] = Enum.PartType.Block
  4438. end
  4439. end
  4440. Build()
  4441. game["Run Service"].Heartbeat:Wait()
  4442.  
  4443.  
  4444. function Build()
  4445. local Pt = Ins.new("Part",w)
  4446. Pt[P] = V3.new(89.4790267944336, 518.3803100585938, 1426.4619140625)
  4447. Pt[S] = V3.new(8, 8, 8)
  4448. Pt.Anchored = true
  4449. Pt[O] = V3.new(0, 0, 0)
  4450. Pt[M] = Enum.Material.Grass
  4451. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4452. Pt[T] = 0
  4453. Pt[R] = 0
  4454. if Pt[CN] == "Part" then
  4455. Pt[SH] = Enum.PartType.Block
  4456. end
  4457. end
  4458. Build()
  4459. game["Run Service"].Heartbeat:Wait()
  4460.  
  4461.  
  4462. function Build()
  4463. local Pt = Ins.new("Part",w)
  4464. Pt[P] = V3.new(89.4790267944336, 518.3803100585938, 1426.4619140625)
  4465. Pt[S] = V3.new(8, 8, 8)
  4466. Pt.Anchored = true
  4467. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4468. Pt[M] = Enum.Material.Grass
  4469. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4470. Pt[T] = 0
  4471. Pt[R] = 0
  4472. if Pt[CN] == "Part" then
  4473. Pt[SH] = Enum.PartType.Block
  4474. end
  4475. end
  4476. Build()
  4477. game["Run Service"].Heartbeat:Wait()
  4478.  
  4479.  
  4480. function Build()
  4481. local Pt = Ins.new("Part",w)
  4482. Pt[P] = V3.new(1.78204345703125, 502.26837158203125, 1461.9521484375)
  4483. Pt[S] = V3.new(299.6934509277344, 1, 293.7196044921875)
  4484. Pt.Anchored = true
  4485. Pt[O] = V3.new(0, 0, 0)
  4486. Pt[M] = Enum.Material.Plastic
  4487. Pt[C] = C3.new(0.203922, 0.556863, 0.25098)
  4488. Pt[T] = 0
  4489. Pt[R] = 0
  4490. if Pt[CN] == "Part" then
  4491. Pt[SH] = Enum.PartType.Block
  4492. end
  4493. end
  4494. Build()
  4495. game["Run Service"].Heartbeat:Wait()
  4496.  
  4497. local P = "Position"
  4498. local S = "Size"
  4499. local O = "Orientation"
  4500. local M = "Material"
  4501. local C = "Color"
  4502. local V3 = Vector3
  4503. local C3 = Color3
  4504. local T = "Transparency"
  4505. local R = "Reflectance"
  4506. local CN = "ClassName"
  4507. local SH = "Shape"
  4508. local Ins = Instance
  4509. local w = workspace
  4510.  
  4511.  
  4512. function Build()
  4513. local Pt = Ins.new("Part",w)
  4514. Pt[P] = V3.new(110.9885482788086, 534.6240234375, 1479.9586181640625)
  4515. Pt[S] = V3.new(2, 16, 2)
  4516. Pt.Anchored = true
  4517. Pt[O] = V3.new(0, 0, 0)
  4518. Pt[M] = Enum.Material.Wood
  4519. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4520. Pt[T] = 0
  4521. Pt[R] = 0
  4522. if Pt[CN] == "Part" then
  4523. Pt[SH] = Enum.PartType.Block
  4524. end
  4525. end
  4526. Build()
  4527. game["Run Service"].Heartbeat:Wait()
  4528.  
  4529.  
  4530. function Build()
  4531. local Pt = Ins.new("Part",w)
  4532. Pt[P] = V3.new(110.9885482788086, 542.6240234375, 1479.9586181640625)
  4533. Pt[S] = V3.new(8, 8, 8)
  4534. Pt.Anchored = true
  4535. Pt[O] = V3.new(0, 0, 0)
  4536. Pt[M] = Enum.Material.Grass
  4537. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4538. Pt[T] = 0
  4539. Pt[R] = 0
  4540. if Pt[CN] == "Part" then
  4541. Pt[SH] = Enum.PartType.Block
  4542. end
  4543. end
  4544. Build()
  4545. game["Run Service"].Heartbeat:Wait()
  4546.  
  4547.  
  4548. function Build()
  4549. local Pt = Ins.new("Part",w)
  4550. Pt[P] = V3.new(110.9885482788086, 542.6240234375, 1479.9586181640625)
  4551. Pt[S] = V3.new(8, 8, 8)
  4552. Pt.Anchored = true
  4553. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4554. Pt[M] = Enum.Material.Grass
  4555. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4556. Pt[T] = 0
  4557. Pt[R] = 0
  4558. if Pt[CN] == "Part" then
  4559. Pt[SH] = Enum.PartType.Block
  4560. end
  4561. end
  4562. Build()
  4563. game["Run Service"].Heartbeat:Wait()
  4564.  
  4565.  
  4566. function Build()
  4567. local Pt = Ins.new("Part",w)
  4568. Pt[P] = V3.new(114.5580062866211, 534.6240234375, 1505.9017333984375)
  4569. Pt[S] = V3.new(2, 16, 2)
  4570. Pt.Anchored = true
  4571. Pt[O] = V3.new(0, 0, 0)
  4572. Pt[M] = Enum.Material.Wood
  4573. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4574. Pt[T] = 0
  4575. Pt[R] = 0
  4576. if Pt[CN] == "Part" then
  4577. Pt[SH] = Enum.PartType.Block
  4578. end
  4579. end
  4580. Build()
  4581. game["Run Service"].Heartbeat:Wait()
  4582.  
  4583.  
  4584. function Build()
  4585. local Pt = Ins.new("Part",w)
  4586. Pt[P] = V3.new(114.5580062866211, 542.6240234375, 1505.9017333984375)
  4587. Pt[S] = V3.new(8, 8, 8)
  4588. Pt.Anchored = true
  4589. Pt[O] = V3.new(0, 0, 0)
  4590. Pt[M] = Enum.Material.Grass
  4591. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4592. Pt[T] = 0
  4593. Pt[R] = 0
  4594. if Pt[CN] == "Part" then
  4595. Pt[SH] = Enum.PartType.Block
  4596. end
  4597. end
  4598. Build()
  4599. game["Run Service"].Heartbeat:Wait()
  4600.  
  4601.  
  4602. function Build()
  4603. local Pt = Ins.new("Part",w)
  4604. Pt[P] = V3.new(114.5580062866211, 542.6240234375, 1505.9017333984375)
  4605. Pt[S] = V3.new(8, 8, 8)
  4606. Pt.Anchored = true
  4607. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4608. Pt[M] = Enum.Material.Grass
  4609. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4610. Pt[T] = 0
  4611. Pt[R] = 0
  4612. if Pt[CN] == "Part" then
  4613. Pt[SH] = Enum.PartType.Block
  4614. end
  4615. end
  4616. Build()
  4617. game["Run Service"].Heartbeat:Wait()
  4618.  
  4619.  
  4620. function Build()
  4621. local Pt = Ins.new("Part",w)
  4622. Pt[P] = V3.new(94.3631362915039, 534.6240234375, 1499.5721435546875)
  4623. Pt[S] = V3.new(2, 16, 2)
  4624. Pt.Anchored = true
  4625. Pt[O] = V3.new(0, 0, 0)
  4626. Pt[M] = Enum.Material.Wood
  4627. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  4628. Pt[T] = 0
  4629. Pt[R] = 0
  4630. if Pt[CN] == "Part" then
  4631. Pt[SH] = Enum.PartType.Block
  4632. end
  4633. end
  4634. Build()
  4635. game["Run Service"].Heartbeat:Wait()
  4636.  
  4637.  
  4638. function Build()
  4639. local Pt = Ins.new("Part",w)
  4640. Pt[P] = V3.new(94.3631362915039, 542.6240234375, 1499.5721435546875)
  4641. Pt[S] = V3.new(8, 8, 8)
  4642. Pt.Anchored = true
  4643. Pt[O] = V3.new(0, 0, 0)
  4644. Pt[M] = Enum.Material.Grass
  4645. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4646. Pt[T] = 0
  4647. Pt[R] = 0
  4648. if Pt[CN] == "Part" then
  4649. Pt[SH] = Enum.PartType.Block
  4650. end
  4651. end
  4652. Build()
  4653. game["Run Service"].Heartbeat:Wait()
  4654.  
  4655.  
  4656. function Build()
  4657. local Pt = Ins.new("Part",w)
  4658. Pt[P] = V3.new(94.3631362915039, 542.6240234375, 1499.5721435546875)
  4659. Pt[S] = V3.new(8, 8, 8)
  4660. Pt.Anchored = true
  4661. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  4662. Pt[M] = Enum.Material.Grass
  4663. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  4664. Pt[T] = 0
  4665. Pt[R] = 0
  4666. if Pt[CN] == "Part" then
  4667. Pt[SH] = Enum.PartType.Block
  4668. end
  4669. end
  4670. Build()
  4671. game["Run Service"].Heartbeat:Wait()
  4672.  
  4673.  
  4674. function Build()
  4675. local Pt = Ins.new("Part",w)
  4676. Pt[P] = V3.new(106.3590087890625, 530.98681640625, 1533.893310546875)
  4677. Pt[S] = V3.new(3.2046451568603516, 6.725536346435547, 0.9323959350585938)
  4678. Pt.Anchored = true
  4679. Pt[O] = V3.new(0, 90, 0)
  4680. Pt[M] = Enum.Material.WoodPlanks
  4681. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4682. Pt[T] = 0
  4683. Pt[R] = 0
  4684. if Pt[CN] == "Part" then
  4685. Pt[SH] = Enum.PartType.Block
  4686. end
  4687. end
  4688. Build()
  4689. game["Run Service"].Heartbeat:Wait()
  4690.  
  4691.  
  4692. function Build()
  4693. local Pt = Ins.new("Part",w)
  4694. Pt[P] = V3.new(114.1026611328125, 536.3445434570312, 1533.48876953125)
  4695. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  4696. Pt.Anchored = true
  4697. Pt[O] = V3.new(0, 90, 0)
  4698. Pt[M] = Enum.Material.WoodPlanks
  4699. Pt[C] = C3.new(0.423529, 0.345098, 0.294118)
  4700. Pt[T] = 0
  4701. Pt[R] = 0
  4702. if Pt[CN] == "Part" then
  4703. Pt[SH] = Enum.PartType.Block
  4704. end
  4705. end
  4706. Build()
  4707. game["Run Service"].Heartbeat:Wait()
  4708.  
  4709.  
  4710. function Build()
  4711. local Pt = Ins.new("Part",w)
  4712. Pt[P] = V3.new(121.946044921875, 532.2647094726562, 1533.4942626953125)
  4713. Pt[S] = V3.new(21.760000228881836, 9.281373977661133, 0.9323959350585938)
  4714. Pt.Anchored = true
  4715. Pt[O] = V3.new(0, 90, 0)
  4716. Pt[M] = Enum.Material.WoodPlanks
  4717. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4718. Pt[T] = 0
  4719. Pt[R] = 0
  4720. if Pt[CN] == "Part" then
  4721. Pt[SH] = Enum.PartType.Block
  4722. end
  4723. end
  4724. Build()
  4725. game["Run Service"].Heartbeat:Wait()
  4726.  
  4727.  
  4728. function Build()
  4729. local Pt = Ins.new("WedgePart",w)
  4730. Pt[P] = V3.new(118.35546875, 539.66162109375, 1533.5399169921875)
  4731. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.609258651733398)
  4732. Pt.Anchored = true
  4733. Pt[O] = V3.new(0, -90, 0)
  4734. Pt[M] = Enum.Material.Slate
  4735. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  4736. Pt[T] = 0
  4737. Pt[R] = 0
  4738. if Pt[CN] == "Part" then
  4739. Pt[SH] = Enum.PartType.Block
  4740. end
  4741. end
  4742. Build()
  4743. game["Run Service"].Heartbeat:Wait()
  4744.  
  4745.  
  4746. function Build()
  4747. local Pt = Ins.new("Part",w)
  4748. Pt[P] = V3.new(114.616455078125, 532.2316284179688, 1522.1971435546875)
  4749. Pt[S] = V3.new(15.602851867675781, 9.215133666992188, 0.9323959350585938)
  4750. Pt.Anchored = true
  4751. Pt[O] = V3.new(0, 180, 0)
  4752. Pt[M] = Enum.Material.WoodPlanks
  4753. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4754. Pt[T] = 0
  4755. Pt[R] = 0
  4756. if Pt[CN] == "Part" then
  4757. Pt[SH] = Enum.PartType.Block
  4758. end
  4759. end
  4760. Build()
  4761. game["Run Service"].Heartbeat:Wait()
  4762.  
  4763.  
  4764. function Build()
  4765. local Pt = Ins.new("Part",w)
  4766. Pt[P] = V3.new(114.5908203125, 532.2565307617188, 1544.7470703125)
  4767. Pt[S] = V3.new(15.65407943725586, 9.264911651611328, 0.8924837112426758)
  4768. Pt.Anchored = true
  4769. Pt[O] = V3.new(0, 180, 0)
  4770. Pt[M] = Enum.Material.WoodPlanks
  4771. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4772. Pt[T] = 0
  4773. Pt[R] = 0
  4774. if Pt[CN] == "Part" then
  4775. Pt[SH] = Enum.PartType.Block
  4776. end
  4777. end
  4778. Build()
  4779. game["Run Service"].Heartbeat:Wait()
  4780.  
  4781.  
  4782. function Build()
  4783. local Pt = Ins.new("Part",w)
  4784. Pt[P] = V3.new(114.0748291015625, 527.1240234375, 1521.794677734375)
  4785. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  4786. Pt.Anchored = true
  4787. Pt[O] = V3.new(0, 180, 0)
  4788. Pt[M] = Enum.Material.Pebble
  4789. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  4790. Pt[T] = 0
  4791. Pt[R] = 0
  4792. if Pt[CN] == "Part" then
  4793. Pt[SH] = Enum.PartType.Block
  4794. end
  4795. end
  4796. Build()
  4797. game["Run Service"].Heartbeat:Wait()
  4798.  
  4799.  
  4800. function Build()
  4801. local Pt = Ins.new("Part",w)
  4802. Pt[P] = V3.new(122.3277587890625, 527.1240234375, 1533.4931640625)
  4803. Pt[S] = V3.new(23.549015045166016, 1, 0.19594192504882812)
  4804. Pt.Anchored = true
  4805. Pt[O] = V3.new(0, -90, 0)
  4806. Pt[M] = Enum.Material.Pebble
  4807. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  4808. Pt[T] = 0
  4809. Pt[R] = 0
  4810. if Pt[CN] == "Part" then
  4811. Pt[SH] = Enum.PartType.Block
  4812. end
  4813. end
  4814. Build()
  4815. game["Run Service"].Heartbeat:Wait()
  4816.  
  4817.  
  4818. function Build()
  4819. local Pt = Ins.new("Part",w)
  4820. Pt[P] = V3.new(106.347900390625, 531.9755249023438, 1528.8702392578125)
  4821. Pt[S] = V3.new(6.802167892456055, 4.311697006225586, 0.23692236840724945)
  4822. Pt.Anchored = true
  4823. Pt[O] = V3.new(0, 90, 0)
  4824. Pt[M] = Enum.Material.Glass
  4825. Pt[C] = C3.new(0.929412, 0.917647, 0.917647)
  4826. Pt[T] = 0.949999988079071
  4827. Pt[R] = 0
  4828. if Pt[CN] == "Part" then
  4829. Pt[SH] = Enum.PartType.Block
  4830. end
  4831. end
  4832. Build()
  4833. game["Run Service"].Heartbeat:Wait()
  4834.  
  4835.  
  4836. function Build()
  4837. local Pt = Ins.new("Part",w)
  4838. Pt[P] = V3.new(104.8541259765625, 526.8828735351562, 1538.005859375)
  4839. Pt[S] = V3.new(5.098426818847656, 0.5170087814331055, 2)
  4840. Pt.Anchored = true
  4841. Pt[O] = V3.new(0, 90, 0)
  4842. Pt[M] = Enum.Material.Pebble
  4843. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  4844. Pt[T] = 0
  4845. Pt[R] = 0
  4846. if Pt[CN] == "Part" then
  4847. Pt[SH] = Enum.PartType.Block
  4848. end
  4849. end
  4850. Build()
  4851. game["Run Service"].Heartbeat:Wait()
  4852.  
  4853.  
  4854. function Build()
  4855. local Pt = Ins.new("Part",w)
  4856. Pt[P] = V3.new(106.3660888671875, 531.9677734375, 1525.4462890625)
  4857. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  4858. Pt.Anchored = true
  4859. Pt[O] = V3.new(0, 90, 0)
  4860. Pt[M] = Enum.Material.Concrete
  4861. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  4862. Pt[T] = 0
  4863. Pt[R] = 0
  4864. if Pt[CN] == "Part" then
  4865. Pt[SH] = Enum.PartType.Block
  4866. end
  4867. end
  4868. Build()
  4869. game["Run Service"].Heartbeat:Wait()
  4870.  
  4871.  
  4872. function Build()
  4873. local Pt = Ins.new("Part",w)
  4874. Pt[P] = V3.new(106.3660888671875, 531.9677734375, 1532.234130859375)
  4875. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  4876. Pt.Anchored = true
  4877. Pt[O] = V3.new(0, 90, 0)
  4878. Pt[M] = Enum.Material.Concrete
  4879. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  4880. Pt[T] = 0
  4881. Pt[R] = 0
  4882. if Pt[CN] == "Part" then
  4883. Pt[SH] = Enum.PartType.Block
  4884. end
  4885. end
  4886. Build()
  4887. game["Run Service"].Heartbeat:Wait()
  4888.  
  4889.  
  4890. function Build()
  4891. local Pt = Ins.new("Part",w)
  4892. Pt[P] = V3.new(106.357421875, 534.189453125, 1528.8482666015625)
  4893. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  4894. Pt.Anchored = true
  4895. Pt[O] = V3.new(0, 90, 0)
  4896. Pt[M] = Enum.Material.Concrete
  4897. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  4898. Pt[T] = 0
  4899. Pt[R] = 0
  4900. if Pt[CN] == "Part" then
  4901. Pt[SH] = Enum.PartType.Block
  4902. end
  4903. end
  4904. Build()
  4905. game["Run Service"].Heartbeat:Wait()
  4906.  
  4907.  
  4908. function Build()
  4909. local Pt = Ins.new("Part",w)
  4910. Pt[P] = V3.new(106.357421875, 529.804443359375, 1528.8482666015625)
  4911. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  4912. Pt.Anchored = true
  4913. Pt[O] = V3.new(0, 90, 0)
  4914. Pt[M] = Enum.Material.Concrete
  4915. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  4916. Pt[T] = 0
  4917. Pt[R] = 0
  4918. if Pt[CN] == "Part" then
  4919. Pt[SH] = Enum.PartType.Block
  4920. end
  4921. end
  4922. Build()
  4923. game["Run Service"].Heartbeat:Wait()
  4924.  
  4925.  
  4926. function Build()
  4927. local Pt = Ins.new("Part",w)
  4928. Pt[P] = V3.new(106.3590087890625, 535.5624389648438, 1533.019287109375)
  4929. Pt[S] = V3.new(15.216079711914062, 2.5715208053588867, 0.9323959350585938)
  4930. Pt.Anchored = true
  4931. Pt[O] = V3.new(0, 90, 0)
  4932. Pt[M] = Enum.Material.WoodPlanks
  4933. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4934. Pt[T] = 0
  4935. Pt[R] = 0
  4936. if Pt[CN] == "Part" then
  4937. Pt[SH] = Enum.PartType.Block
  4938. end
  4939. end
  4940. Build()
  4941. game["Run Service"].Heartbeat:Wait()
  4942.  
  4943.  
  4944. function Build()
  4945. local Pt = Ins.new("Part",w)
  4946. Pt[P] = V3.new(106.3590087890625, 532.2620239257812, 1523.6195068359375)
  4947. Pt[S] = V3.new(3.74859619140625, 9.275352478027344, 0.9323959350585938)
  4948. Pt.Anchored = true
  4949. Pt[O] = V3.new(0, 90, 0)
  4950. Pt[M] = Enum.Material.WoodPlanks
  4951. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4952. Pt[T] = 0
  4953. Pt[R] = 0
  4954. if Pt[CN] == "Part" then
  4955. Pt[SH] = Enum.PartType.Block
  4956. end
  4957. end
  4958. Build()
  4959. game["Run Service"].Heartbeat:Wait()
  4960.  
  4961.  
  4962. function Build()
  4963. local Pt = Ins.new("Part",w)
  4964. Pt[P] = V3.new(106.3590087890625, 532.2608642578125, 1542.89111328125)
  4965. Pt[S] = V3.new(4.710000038146973, 9.273674011230469, 0.9323959350585938)
  4966. Pt.Anchored = true
  4967. Pt[O] = V3.new(0, 90, 0)
  4968. Pt[M] = Enum.Material.WoodPlanks
  4969. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4970. Pt[T] = 0
  4971. Pt[R] = 0
  4972. if Pt[CN] == "Part" then
  4973. Pt[SH] = Enum.PartType.Block
  4974. end
  4975. end
  4976. Build()
  4977. game["Run Service"].Heartbeat:Wait()
  4978.  
  4979.  
  4980. function Build()
  4981. local Pt = Ins.new("Part",w)
  4982. Pt[P] = V3.new(106.3590087890625, 528.6859130859375, 1528.892822265625)
  4983. Pt[S] = V3.new(6.943206787109375, 2.1237940788269043, 0.9323959350585938)
  4984. Pt.Anchored = true
  4985. Pt[O] = V3.new(0, 90, 0)
  4986. Pt[M] = Enum.Material.WoodPlanks
  4987. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  4988. Pt[T] = 0
  4989. Pt[R] = 0
  4990. if Pt[CN] == "Part" then
  4991. Pt[SH] = Enum.PartType.Block
  4992. end
  4993. end
  4994. Build()
  4995. game["Run Service"].Heartbeat:Wait()
  4996.  
  4997.  
  4998. function Build()
  4999. local Pt = Ins.new("Part",w)
  5000. Pt[P] = V3.new(105.957275390625, 527.1240234375, 1533.5555419921875)
  5001. Pt[S] = V3.new(23.272245407104492, 1, 0.19594192504882812)
  5002. Pt.Anchored = true
  5003. Pt[O] = V3.new(0, 90, 0)
  5004. Pt[M] = Enum.Material.Pebble
  5005. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5006. Pt[T] = 0
  5007. Pt[R] = 0
  5008. if Pt[CN] == "Part" then
  5009. Pt[SH] = Enum.PartType.Block
  5010. end
  5011. end
  5012. Build()
  5013. game["Run Service"].Heartbeat:Wait()
  5014.  
  5015.  
  5016. function Build()
  5017. local Pt = Ins.new("WedgePart",w)
  5018. Pt[P] = V3.new(109.7607421875, 539.66162109375, 1533.507080078125)
  5019. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.647638320922852)
  5020. Pt.Anchored = true
  5021. Pt[O] = V3.new(0, 90, 0)
  5022. Pt[M] = Enum.Material.Slate
  5023. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  5024. Pt[T] = 0
  5025. Pt[R] = 0
  5026. if Pt[CN] == "Part" then
  5027. Pt[SH] = Enum.PartType.Block
  5028. end
  5029. end
  5030. Build()
  5031. game["Run Service"].Heartbeat:Wait()
  5032.  
  5033.  
  5034. function Build()
  5035. local Pt = Ins.new("Part",w)
  5036. Pt[P] = V3.new(114.0748291015625, 527.1240234375, 1545.180419921875)
  5037. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  5038. Pt.Anchored = true
  5039. Pt[O] = V3.new(0, 180, 0)
  5040. Pt[M] = Enum.Material.Pebble
  5041. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5042. Pt[T] = 0
  5043. Pt[R] = 0
  5044. if Pt[CN] == "Part" then
  5045. Pt[SH] = Enum.PartType.Block
  5046. end
  5047. end
  5048. Build()
  5049. game["Run Service"].Heartbeat:Wait()
  5050.  
  5051.  
  5052. function Build()
  5053. local Pt = Ins.new("Part",w)
  5054. Pt[P] = V3.new(114.1026611328125, 527.1240234375, 1533.48876953125)
  5055. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  5056. Pt.Anchored = true
  5057. Pt[O] = V3.new(0, 90, 0)
  5058. Pt[M] = Enum.Material.WoodPlanks
  5059. Pt[C] = C3.new(0.686275, 0.580392, 0.513726)
  5060. Pt[T] = 0
  5061. Pt[R] = 0
  5062. if Pt[CN] == "Part" then
  5063. Pt[SH] = Enum.PartType.Block
  5064. end
  5065. end
  5066. Build()
  5067. game["Run Service"].Heartbeat:Wait()
  5068.  
  5069.  
  5070. function Build()
  5071. local Pt = Ins.new("Part",w)
  5072. Pt[P] = V3.new(70.9815673828125, 534.6240234375, 1526.425048828125)
  5073. Pt[S] = V3.new(2, 16, 2)
  5074. Pt.Anchored = true
  5075. Pt[O] = V3.new(0, 0, 0)
  5076. Pt[M] = Enum.Material.Wood
  5077. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  5078. Pt[T] = 0
  5079. Pt[R] = 0
  5080. if Pt[CN] == "Part" then
  5081. Pt[SH] = Enum.PartType.Block
  5082. end
  5083. end
  5084. Build()
  5085. game["Run Service"].Heartbeat:Wait()
  5086.  
  5087.  
  5088. function Build()
  5089. local Pt = Ins.new("Part",w)
  5090. Pt[P] = V3.new(70.9815673828125, 542.6240234375, 1526.425048828125)
  5091. Pt[S] = V3.new(8, 8, 8)
  5092. Pt.Anchored = true
  5093. Pt[O] = V3.new(0, 0, 0)
  5094. Pt[M] = Enum.Material.Grass
  5095. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5096. Pt[T] = 0
  5097. Pt[R] = 0
  5098. if Pt[CN] == "Part" then
  5099. Pt[SH] = Enum.PartType.Block
  5100. end
  5101. end
  5102. Build()
  5103. game["Run Service"].Heartbeat:Wait()
  5104.  
  5105.  
  5106. function Build()
  5107. local Pt = Ins.new("Part",w)
  5108. Pt[P] = V3.new(70.9815673828125, 542.6240234375, 1526.425048828125)
  5109. Pt[S] = V3.new(8, 8, 8)
  5110. Pt.Anchored = true
  5111. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  5112. Pt[M] = Enum.Material.Grass
  5113. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5114. Pt[T] = 0
  5115. Pt[R] = 0
  5116. if Pt[CN] == "Part" then
  5117. Pt[SH] = Enum.PartType.Block
  5118. end
  5119. end
  5120. Build()
  5121. game["Run Service"].Heartbeat:Wait()
  5122.  
  5123.  
  5124. function Build()
  5125. local Pt = Ins.new("Part",w)
  5126. Pt[P] = V3.new(101.56685638427734, 530.98681640625, 1560.2510986328125)
  5127. Pt[S] = V3.new(3.2046451568603516, 6.725536346435547, 0.9323959350585938)
  5128. Pt.Anchored = true
  5129. Pt[O] = V3.new(0, 90, 0)
  5130. Pt[M] = Enum.Material.WoodPlanks
  5131. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5132. Pt[T] = 0
  5133. Pt[R] = 0
  5134. if Pt[CN] == "Part" then
  5135. Pt[SH] = Enum.PartType.Block
  5136. end
  5137. end
  5138. Build()
  5139. game["Run Service"].Heartbeat:Wait()
  5140.  
  5141.  
  5142. function Build()
  5143. local Pt = Ins.new("Part",w)
  5144. Pt[P] = V3.new(109.31050872802734, 536.3445434570312, 1559.8465576171875)
  5145. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  5146. Pt.Anchored = true
  5147. Pt[O] = V3.new(0, 90, 0)
  5148. Pt[M] = Enum.Material.WoodPlanks
  5149. Pt[C] = C3.new(0.423529, 0.345098, 0.294118)
  5150. Pt[T] = 0
  5151. Pt[R] = 0
  5152. if Pt[CN] == "Part" then
  5153. Pt[SH] = Enum.PartType.Block
  5154. end
  5155. end
  5156. Build()
  5157. game["Run Service"].Heartbeat:Wait()
  5158.  
  5159.  
  5160. function Build()
  5161. local Pt = Ins.new("Part",w)
  5162. Pt[P] = V3.new(117.15389251708984, 532.2647094726562, 1559.85205078125)
  5163. Pt[S] = V3.new(21.760000228881836, 9.281373977661133, 0.9323959350585938)
  5164. Pt.Anchored = true
  5165. Pt[O] = V3.new(0, 90, 0)
  5166. Pt[M] = Enum.Material.WoodPlanks
  5167. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5168. Pt[T] = 0
  5169. Pt[R] = 0
  5170. if Pt[CN] == "Part" then
  5171. Pt[SH] = Enum.PartType.Block
  5172. end
  5173. end
  5174. Build()
  5175. game["Run Service"].Heartbeat:Wait()
  5176.  
  5177.  
  5178. function Build()
  5179. local Pt = Ins.new("WedgePart",w)
  5180. Pt[P] = V3.new(113.56331634521484, 539.66162109375, 1559.897705078125)
  5181. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.609258651733398)
  5182. Pt.Anchored = true
  5183. Pt[O] = V3.new(0, -90, 0)
  5184. Pt[M] = Enum.Material.Slate
  5185. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  5186. Pt[T] = 0
  5187. Pt[R] = 0
  5188. if Pt[CN] == "Part" then
  5189. Pt[SH] = Enum.PartType.Block
  5190. end
  5191. end
  5192. Build()
  5193. game["Run Service"].Heartbeat:Wait()
  5194.  
  5195.  
  5196. function Build()
  5197. local Pt = Ins.new("Part",w)
  5198. Pt[P] = V3.new(109.82430267333984, 532.2316284179688, 1548.554931640625)
  5199. Pt[S] = V3.new(15.602851867675781, 9.215133666992188, 0.9323959350585938)
  5200. Pt.Anchored = true
  5201. Pt[O] = V3.new(0, 180, 0)
  5202. Pt[M] = Enum.Material.WoodPlanks
  5203. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5204. Pt[T] = 0
  5205. Pt[R] = 0
  5206. if Pt[CN] == "Part" then
  5207. Pt[SH] = Enum.PartType.Block
  5208. end
  5209. end
  5210. Build()
  5211. game["Run Service"].Heartbeat:Wait()
  5212.  
  5213.  
  5214. function Build()
  5215. local Pt = Ins.new("Part",w)
  5216. Pt[P] = V3.new(109.79866790771484, 532.2565307617188, 1571.1048583984375)
  5217. Pt[S] = V3.new(15.65407943725586, 9.264911651611328, 0.8924837112426758)
  5218. Pt.Anchored = true
  5219. Pt[O] = V3.new(0, 180, 0)
  5220. Pt[M] = Enum.Material.WoodPlanks
  5221. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5222. Pt[T] = 0
  5223. Pt[R] = 0
  5224. if Pt[CN] == "Part" then
  5225. Pt[SH] = Enum.PartType.Block
  5226. end
  5227. end
  5228. Build()
  5229. game["Run Service"].Heartbeat:Wait()
  5230.  
  5231.  
  5232. function Build()
  5233. local Pt = Ins.new("Part",w)
  5234. Pt[P] = V3.new(109.28267669677734, 527.1240234375, 1548.1524658203125)
  5235. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  5236. Pt.Anchored = true
  5237. Pt[O] = V3.new(0, 180, 0)
  5238. Pt[M] = Enum.Material.Pebble
  5239. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5240. Pt[T] = 0
  5241. Pt[R] = 0
  5242. if Pt[CN] == "Part" then
  5243. Pt[SH] = Enum.PartType.Block
  5244. end
  5245. end
  5246. Build()
  5247. game["Run Service"].Heartbeat:Wait()
  5248.  
  5249.  
  5250. function Build()
  5251. local Pt = Ins.new("Part",w)
  5252. Pt[P] = V3.new(117.53560638427734, 527.1240234375, 1559.8509521484375)
  5253. Pt[S] = V3.new(23.549015045166016, 1, 0.19594192504882812)
  5254. Pt.Anchored = true
  5255. Pt[O] = V3.new(0, -90, 0)
  5256. Pt[M] = Enum.Material.Pebble
  5257. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5258. Pt[T] = 0
  5259. Pt[R] = 0
  5260. if Pt[CN] == "Part" then
  5261. Pt[SH] = Enum.PartType.Block
  5262. end
  5263. end
  5264. Build()
  5265. game["Run Service"].Heartbeat:Wait()
  5266.  
  5267.  
  5268. function Build()
  5269. local Pt = Ins.new("Part",w)
  5270. Pt[P] = V3.new(101.55574798583984, 531.9755249023438, 1555.22802734375)
  5271. Pt[S] = V3.new(6.802167892456055, 4.311697006225586, 0.23692236840724945)
  5272. Pt.Anchored = true
  5273. Pt[O] = V3.new(0, 90, 0)
  5274. Pt[M] = Enum.Material.Glass
  5275. Pt[C] = C3.new(0.929412, 0.917647, 0.917647)
  5276. Pt[T] = 0.949999988079071
  5277. Pt[R] = 0
  5278. if Pt[CN] == "Part" then
  5279. Pt[SH] = Enum.PartType.Block
  5280. end
  5281. end
  5282. Build()
  5283. game["Run Service"].Heartbeat:Wait()
  5284.  
  5285.  
  5286. function Build()
  5287. local Pt = Ins.new("Part",w)
  5288. Pt[P] = V3.new(100.06197357177734, 526.8828735351562, 1564.3636474609375)
  5289. Pt[S] = V3.new(5.098426818847656, 0.5170087814331055, 2)
  5290. Pt.Anchored = true
  5291. Pt[O] = V3.new(0, 90, 0)
  5292. Pt[M] = Enum.Material.Pebble
  5293. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5294. Pt[T] = 0
  5295. Pt[R] = 0
  5296. if Pt[CN] == "Part" then
  5297. Pt[SH] = Enum.PartType.Block
  5298. end
  5299. end
  5300. Build()
  5301. game["Run Service"].Heartbeat:Wait()
  5302.  
  5303.  
  5304. function Build()
  5305. local Pt = Ins.new("Part",w)
  5306. Pt[P] = V3.new(101.57393646240234, 531.9677734375, 1551.8040771484375)
  5307. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  5308. Pt.Anchored = true
  5309. Pt[O] = V3.new(0, 90, 0)
  5310. Pt[M] = Enum.Material.Concrete
  5311. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5312. Pt[T] = 0
  5313. Pt[R] = 0
  5314. if Pt[CN] == "Part" then
  5315. Pt[SH] = Enum.PartType.Block
  5316. end
  5317. end
  5318. Build()
  5319. game["Run Service"].Heartbeat:Wait()
  5320.  
  5321.  
  5322. function Build()
  5323. local Pt = Ins.new("Part",w)
  5324. Pt[P] = V3.new(101.57393646240234, 531.9677734375, 1558.5919189453125)
  5325. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  5326. Pt.Anchored = true
  5327. Pt[O] = V3.new(0, 90, 0)
  5328. Pt[M] = Enum.Material.Concrete
  5329. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5330. Pt[T] = 0
  5331. Pt[R] = 0
  5332. if Pt[CN] == "Part" then
  5333. Pt[SH] = Enum.PartType.Block
  5334. end
  5335. end
  5336. Build()
  5337. game["Run Service"].Heartbeat:Wait()
  5338.  
  5339.  
  5340. function Build()
  5341. local Pt = Ins.new("Part",w)
  5342. Pt[P] = V3.new(101.56526947021484, 534.189453125, 1555.2060546875)
  5343. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  5344. Pt.Anchored = true
  5345. Pt[O] = V3.new(0, 90, 0)
  5346. Pt[M] = Enum.Material.Concrete
  5347. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5348. Pt[T] = 0
  5349. Pt[R] = 0
  5350. if Pt[CN] == "Part" then
  5351. Pt[SH] = Enum.PartType.Block
  5352. end
  5353. end
  5354. Build()
  5355. game["Run Service"].Heartbeat:Wait()
  5356.  
  5357.  
  5358. function Build()
  5359. local Pt = Ins.new("Part",w)
  5360. Pt[P] = V3.new(101.56526947021484, 529.804443359375, 1555.2060546875)
  5361. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  5362. Pt.Anchored = true
  5363. Pt[O] = V3.new(0, 90, 0)
  5364. Pt[M] = Enum.Material.Concrete
  5365. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5366. Pt[T] = 0
  5367. Pt[R] = 0
  5368. if Pt[CN] == "Part" then
  5369. Pt[SH] = Enum.PartType.Block
  5370. end
  5371. end
  5372. Build()
  5373. game["Run Service"].Heartbeat:Wait()
  5374.  
  5375.  
  5376. function Build()
  5377. local Pt = Ins.new("Part",w)
  5378. Pt[P] = V3.new(101.56685638427734, 535.5624389648438, 1559.3770751953125)
  5379. Pt[S] = V3.new(15.216079711914062, 2.5715208053588867, 0.9323959350585938)
  5380. Pt.Anchored = true
  5381. Pt[O] = V3.new(0, 90, 0)
  5382. Pt[M] = Enum.Material.WoodPlanks
  5383. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5384. Pt[T] = 0
  5385. Pt[R] = 0
  5386. if Pt[CN] == "Part" then
  5387. Pt[SH] = Enum.PartType.Block
  5388. end
  5389. end
  5390. Build()
  5391. game["Run Service"].Heartbeat:Wait()
  5392.  
  5393.  
  5394. function Build()
  5395. local Pt = Ins.new("Part",w)
  5396. Pt[P] = V3.new(101.56685638427734, 532.2620239257812, 1549.977294921875)
  5397. Pt[S] = V3.new(3.74859619140625, 9.275352478027344, 0.9323959350585938)
  5398. Pt.Anchored = true
  5399. Pt[O] = V3.new(0, 90, 0)
  5400. Pt[M] = Enum.Material.WoodPlanks
  5401. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5402. Pt[T] = 0
  5403. Pt[R] = 0
  5404. if Pt[CN] == "Part" then
  5405. Pt[SH] = Enum.PartType.Block
  5406. end
  5407. end
  5408. Build()
  5409. game["Run Service"].Heartbeat:Wait()
  5410.  
  5411.  
  5412. function Build()
  5413. local Pt = Ins.new("Part",w)
  5414. Pt[P] = V3.new(101.56685638427734, 532.2608642578125, 1569.2489013671875)
  5415. Pt[S] = V3.new(4.710000038146973, 9.273674011230469, 0.9323959350585938)
  5416. Pt.Anchored = true
  5417. Pt[O] = V3.new(0, 90, 0)
  5418. Pt[M] = Enum.Material.WoodPlanks
  5419. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5420. Pt[T] = 0
  5421. Pt[R] = 0
  5422. if Pt[CN] == "Part" then
  5423. Pt[SH] = Enum.PartType.Block
  5424. end
  5425. end
  5426. Build()
  5427. game["Run Service"].Heartbeat:Wait()
  5428.  
  5429.  
  5430. function Build()
  5431. local Pt = Ins.new("Part",w)
  5432. Pt[P] = V3.new(101.56685638427734, 528.6859130859375, 1555.2506103515625)
  5433. Pt[S] = V3.new(6.943206787109375, 2.1237940788269043, 0.9323959350585938)
  5434. Pt.Anchored = true
  5435. Pt[O] = V3.new(0, 90, 0)
  5436. Pt[M] = Enum.Material.WoodPlanks
  5437. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5438. Pt[T] = 0
  5439. Pt[R] = 0
  5440. if Pt[CN] == "Part" then
  5441. Pt[SH] = Enum.PartType.Block
  5442. end
  5443. end
  5444. Build()
  5445. game["Run Service"].Heartbeat:Wait()
  5446.  
  5447.  
  5448. function Build()
  5449. local Pt = Ins.new("Part",w)
  5450. Pt[P] = V3.new(101.16512298583984, 527.1240234375, 1559.913330078125)
  5451. Pt[S] = V3.new(23.272245407104492, 1, 0.19594192504882812)
  5452. Pt.Anchored = true
  5453. Pt[O] = V3.new(0, 90, 0)
  5454. Pt[M] = Enum.Material.Pebble
  5455. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5456. Pt[T] = 0
  5457. Pt[R] = 0
  5458. if Pt[CN] == "Part" then
  5459. Pt[SH] = Enum.PartType.Block
  5460. end
  5461. end
  5462. Build()
  5463. game["Run Service"].Heartbeat:Wait()
  5464.  
  5465.  
  5466. function Build()
  5467. local Pt = Ins.new("WedgePart",w)
  5468. Pt[P] = V3.new(104.96858978271484, 539.66162109375, 1559.8648681640625)
  5469. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.647638320922852)
  5470. Pt.Anchored = true
  5471. Pt[O] = V3.new(0, 90, 0)
  5472. Pt[M] = Enum.Material.Slate
  5473. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  5474. Pt[T] = 0
  5475. Pt[R] = 0
  5476. if Pt[CN] == "Part" then
  5477. Pt[SH] = Enum.PartType.Block
  5478. end
  5479. end
  5480. Build()
  5481. game["Run Service"].Heartbeat:Wait()
  5482.  
  5483.  
  5484. function Build()
  5485. local Pt = Ins.new("Part",w)
  5486. Pt[P] = V3.new(109.28267669677734, 527.1240234375, 1571.5382080078125)
  5487. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  5488. Pt.Anchored = true
  5489. Pt[O] = V3.new(0, 180, 0)
  5490. Pt[M] = Enum.Material.Pebble
  5491. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5492. Pt[T] = 0
  5493. Pt[R] = 0
  5494. if Pt[CN] == "Part" then
  5495. Pt[SH] = Enum.PartType.Block
  5496. end
  5497. end
  5498. Build()
  5499. game["Run Service"].Heartbeat:Wait()
  5500.  
  5501.  
  5502. function Build()
  5503. local Pt = Ins.new("Part",w)
  5504. Pt[P] = V3.new(109.31050872802734, 527.1240234375, 1559.8465576171875)
  5505. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  5506. Pt.Anchored = true
  5507. Pt[O] = V3.new(0, 90, 0)
  5508. Pt[M] = Enum.Material.WoodPlanks
  5509. Pt[C] = C3.new(0.686275, 0.580392, 0.513726)
  5510. Pt[T] = 0
  5511. Pt[R] = 0
  5512. if Pt[CN] == "Part" then
  5513. Pt[SH] = Enum.PartType.Block
  5514. end
  5515. end
  5516. Build()
  5517. game["Run Service"].Heartbeat:Wait()
  5518.  
  5519.  
  5520. function Build()
  5521. local Pt = Ins.new("Part",w)
  5522. Pt[P] = V3.new(61.7607421875, 534.6240234375, 1503.63232421875)
  5523. Pt[S] = V3.new(2, 16, 2)
  5524. Pt.Anchored = true
  5525. Pt[O] = V3.new(0, 0, 0)
  5526. Pt[M] = Enum.Material.Wood
  5527. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  5528. Pt[T] = 0
  5529. Pt[R] = 0
  5530. if Pt[CN] == "Part" then
  5531. Pt[SH] = Enum.PartType.Block
  5532. end
  5533. end
  5534. Build()
  5535. game["Run Service"].Heartbeat:Wait()
  5536.  
  5537.  
  5538. function Build()
  5539. local Pt = Ins.new("Part",w)
  5540. Pt[P] = V3.new(61.7607421875, 542.6240234375, 1503.63232421875)
  5541. Pt[S] = V3.new(8, 8, 8)
  5542. Pt.Anchored = true
  5543. Pt[O] = V3.new(0, 0, 0)
  5544. Pt[M] = Enum.Material.Grass
  5545. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5546. Pt[T] = 0
  5547. Pt[R] = 0
  5548. if Pt[CN] == "Part" then
  5549. Pt[SH] = Enum.PartType.Block
  5550. end
  5551. end
  5552. Build()
  5553. game["Run Service"].Heartbeat:Wait()
  5554.  
  5555.  
  5556. function Build()
  5557. local Pt = Ins.new("Part",w)
  5558. Pt[P] = V3.new(61.7607421875, 542.6240234375, 1503.63232421875)
  5559. Pt[S] = V3.new(8, 8, 8)
  5560. Pt.Anchored = true
  5561. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  5562. Pt[M] = Enum.Material.Grass
  5563. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5564. Pt[T] = 0
  5565. Pt[R] = 0
  5566. if Pt[CN] == "Part" then
  5567. Pt[SH] = Enum.PartType.Block
  5568. end
  5569. end
  5570. Build()
  5571. game["Run Service"].Heartbeat:Wait()
  5572.  
  5573.  
  5574. function Build()
  5575. local Pt = Ins.new("Part",w)
  5576. Pt[P] = V3.new(72.49697875976562, 534.6240234375, 1478.114501953125)
  5577. Pt[S] = V3.new(2, 16, 2)
  5578. Pt.Anchored = true
  5579. Pt[O] = V3.new(0, 0, 0)
  5580. Pt[M] = Enum.Material.Wood
  5581. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  5582. Pt[T] = 0
  5583. Pt[R] = 0
  5584. if Pt[CN] == "Part" then
  5585. Pt[SH] = Enum.PartType.Block
  5586. end
  5587. end
  5588. Build()
  5589. game["Run Service"].Heartbeat:Wait()
  5590.  
  5591.  
  5592. function Build()
  5593. local Pt = Ins.new("Part",w)
  5594. Pt[P] = V3.new(72.49697875976562, 542.6240234375, 1478.114501953125)
  5595. Pt[S] = V3.new(8, 8, 8)
  5596. Pt.Anchored = true
  5597. Pt[O] = V3.new(0, 0, 0)
  5598. Pt[M] = Enum.Material.Grass
  5599. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5600. Pt[T] = 0
  5601. Pt[R] = 0
  5602. if Pt[CN] == "Part" then
  5603. Pt[SH] = Enum.PartType.Block
  5604. end
  5605. end
  5606. Build()
  5607. game["Run Service"].Heartbeat:Wait()
  5608.  
  5609.  
  5610. function Build()
  5611. local Pt = Ins.new("Part",w)
  5612. Pt[P] = V3.new(72.49697875976562, 542.6240234375, 1478.114501953125)
  5613. Pt[S] = V3.new(8, 8, 8)
  5614. Pt.Anchored = true
  5615. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  5616. Pt[M] = Enum.Material.Grass
  5617. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5618. Pt[T] = 0
  5619. Pt[R] = 0
  5620. if Pt[CN] == "Part" then
  5621. Pt[SH] = Enum.PartType.Block
  5622. end
  5623. end
  5624. Build()
  5625. game["Run Service"].Heartbeat:Wait()
  5626.  
  5627.  
  5628. function Build()
  5629. local Pt = Ins.new("Part",w)
  5630. Pt[P] = V3.new(75.20100402832031, 534.6240234375, 1551.5150146484375)
  5631. Pt[S] = V3.new(2, 16, 2)
  5632. Pt.Anchored = true
  5633. Pt[O] = V3.new(0, 0, 0)
  5634. Pt[M] = Enum.Material.Wood
  5635. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  5636. Pt[T] = 0
  5637. Pt[R] = 0
  5638. if Pt[CN] == "Part" then
  5639. Pt[SH] = Enum.PartType.Block
  5640. end
  5641. end
  5642. Build()
  5643. game["Run Service"].Heartbeat:Wait()
  5644.  
  5645.  
  5646. function Build()
  5647. local Pt = Ins.new("Part",w)
  5648. Pt[P] = V3.new(75.20100402832031, 542.6240234375, 1551.5150146484375)
  5649. Pt[S] = V3.new(8, 8, 8)
  5650. Pt.Anchored = true
  5651. Pt[O] = V3.new(0, 0, 0)
  5652. Pt[M] = Enum.Material.Grass
  5653. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5654. Pt[T] = 0
  5655. Pt[R] = 0
  5656. if Pt[CN] == "Part" then
  5657. Pt[SH] = Enum.PartType.Block
  5658. end
  5659. end
  5660. Build()
  5661. game["Run Service"].Heartbeat:Wait()
  5662.  
  5663.  
  5664. function Build()
  5665. local Pt = Ins.new("Part",w)
  5666. Pt[P] = V3.new(75.20100402832031, 542.6240234375, 1551.5150146484375)
  5667. Pt[S] = V3.new(8, 8, 8)
  5668. Pt.Anchored = true
  5669. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  5670. Pt[M] = Enum.Material.Grass
  5671. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5672. Pt[T] = 0
  5673. Pt[R] = 0
  5674. if Pt[CN] == "Part" then
  5675. Pt[SH] = Enum.PartType.Block
  5676. end
  5677. end
  5678. Build()
  5679. game["Run Service"].Heartbeat:Wait()
  5680.  
  5681.  
  5682. function Build()
  5683. local Pt = Ins.new("Part",w)
  5684. Pt[P] = V3.new(65.77708435058594, 534.6240234375, 1589.501708984375)
  5685. Pt[S] = V3.new(2, 16, 2)
  5686. Pt.Anchored = true
  5687. Pt[O] = V3.new(0, 0, 0)
  5688. Pt[M] = Enum.Material.Wood
  5689. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  5690. Pt[T] = 0
  5691. Pt[R] = 0
  5692. if Pt[CN] == "Part" then
  5693. Pt[SH] = Enum.PartType.Block
  5694. end
  5695. end
  5696. Build()
  5697. game["Run Service"].Heartbeat:Wait()
  5698.  
  5699.  
  5700. function Build()
  5701. local Pt = Ins.new("Part",w)
  5702. Pt[P] = V3.new(65.77708435058594, 542.6240234375, 1589.501708984375)
  5703. Pt[S] = V3.new(8, 8, 8)
  5704. Pt.Anchored = true
  5705. Pt[O] = V3.new(0, 0, 0)
  5706. Pt[M] = Enum.Material.Grass
  5707. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5708. Pt[T] = 0
  5709. Pt[R] = 0
  5710. if Pt[CN] == "Part" then
  5711. Pt[SH] = Enum.PartType.Block
  5712. end
  5713. end
  5714. Build()
  5715. game["Run Service"].Heartbeat:Wait()
  5716.  
  5717.  
  5718. function Build()
  5719. local Pt = Ins.new("Part",w)
  5720. Pt[P] = V3.new(65.77708435058594, 542.6240234375, 1589.501708984375)
  5721. Pt[S] = V3.new(8, 8, 8)
  5722. Pt.Anchored = true
  5723. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  5724. Pt[M] = Enum.Material.Grass
  5725. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  5726. Pt[T] = 0
  5727. Pt[R] = 0
  5728. if Pt[CN] == "Part" then
  5729. Pt[SH] = Enum.PartType.Block
  5730. end
  5731. end
  5732. Build()
  5733. game["Run Service"].Heartbeat:Wait()
  5734.  
  5735.  
  5736. function Build()
  5737. local Pt = Ins.new("Part",w)
  5738. Pt[P] = V3.new(90.37555694580078, 530.98681640625, 1587.5380859375)
  5739. Pt[S] = V3.new(3.2046451568603516, 6.725536346435547, 0.9323959350585938)
  5740. Pt.Anchored = true
  5741. Pt[O] = V3.new(0, 90, 0)
  5742. Pt[M] = Enum.Material.WoodPlanks
  5743. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5744. Pt[T] = 0
  5745. Pt[R] = 0
  5746. if Pt[CN] == "Part" then
  5747. Pt[SH] = Enum.PartType.Block
  5748. end
  5749. end
  5750. Build()
  5751. game["Run Service"].Heartbeat:Wait()
  5752.  
  5753.  
  5754. function Build()
  5755. local Pt = Ins.new("Part",w)
  5756. Pt[P] = V3.new(98.11920928955078, 536.3445434570312, 1587.133544921875)
  5757. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  5758. Pt.Anchored = true
  5759. Pt[O] = V3.new(0, 90, 0)
  5760. Pt[M] = Enum.Material.WoodPlanks
  5761. Pt[C] = C3.new(0.423529, 0.345098, 0.294118)
  5762. Pt[T] = 0
  5763. Pt[R] = 0
  5764. if Pt[CN] == "Part" then
  5765. Pt[SH] = Enum.PartType.Block
  5766. end
  5767. end
  5768. Build()
  5769. game["Run Service"].Heartbeat:Wait()
  5770.  
  5771.  
  5772. function Build()
  5773. local Pt = Ins.new("Part",w)
  5774. Pt[P] = V3.new(105.96259307861328, 532.2647094726562, 1587.1390380859375)
  5775. Pt[S] = V3.new(21.760000228881836, 9.281373977661133, 0.9323959350585938)
  5776. Pt.Anchored = true
  5777. Pt[O] = V3.new(0, 90, 0)
  5778. Pt[M] = Enum.Material.WoodPlanks
  5779. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5780. Pt[T] = 0
  5781. Pt[R] = 0
  5782. if Pt[CN] == "Part" then
  5783. Pt[SH] = Enum.PartType.Block
  5784. end
  5785. end
  5786. Build()
  5787. game["Run Service"].Heartbeat:Wait()
  5788.  
  5789.  
  5790. function Build()
  5791. local Pt = Ins.new("WedgePart",w)
  5792. Pt[P] = V3.new(102.37201690673828, 539.66162109375, 1587.1846923828125)
  5793. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.609258651733398)
  5794. Pt.Anchored = true
  5795. Pt[O] = V3.new(0, -90, 0)
  5796. Pt[M] = Enum.Material.Slate
  5797. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  5798. Pt[T] = 0
  5799. Pt[R] = 0
  5800. if Pt[CN] == "Part" then
  5801. Pt[SH] = Enum.PartType.Block
  5802. end
  5803. end
  5804. Build()
  5805. game["Run Service"].Heartbeat:Wait()
  5806.  
  5807.  
  5808. function Build()
  5809. local Pt = Ins.new("Part",w)
  5810. Pt[P] = V3.new(98.63300323486328, 532.2316284179688, 1575.8419189453125)
  5811. Pt[S] = V3.new(15.602851867675781, 9.215133666992188, 0.9323959350585938)
  5812. Pt.Anchored = true
  5813. Pt[O] = V3.new(0, 180, 0)
  5814. Pt[M] = Enum.Material.WoodPlanks
  5815. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5816. Pt[T] = 0
  5817. Pt[R] = 0
  5818. if Pt[CN] == "Part" then
  5819. Pt[SH] = Enum.PartType.Block
  5820. end
  5821. end
  5822. Build()
  5823. game["Run Service"].Heartbeat:Wait()
  5824.  
  5825.  
  5826. function Build()
  5827. local Pt = Ins.new("Part",w)
  5828. Pt[P] = V3.new(98.60736846923828, 532.2565307617188, 1598.391845703125)
  5829. Pt[S] = V3.new(15.65407943725586, 9.264911651611328, 0.8924837112426758)
  5830. Pt.Anchored = true
  5831. Pt[O] = V3.new(0, 180, 0)
  5832. Pt[M] = Enum.Material.WoodPlanks
  5833. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5834. Pt[T] = 0
  5835. Pt[R] = 0
  5836. if Pt[CN] == "Part" then
  5837. Pt[SH] = Enum.PartType.Block
  5838. end
  5839. end
  5840. Build()
  5841. game["Run Service"].Heartbeat:Wait()
  5842.  
  5843.  
  5844. function Build()
  5845. local Pt = Ins.new("Part",w)
  5846. Pt[P] = V3.new(98.09137725830078, 527.1240234375, 1575.439453125)
  5847. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  5848. Pt.Anchored = true
  5849. Pt[O] = V3.new(0, 180, 0)
  5850. Pt[M] = Enum.Material.Pebble
  5851. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5852. Pt[T] = 0
  5853. Pt[R] = 0
  5854. if Pt[CN] == "Part" then
  5855. Pt[SH] = Enum.PartType.Block
  5856. end
  5857. end
  5858. Build()
  5859. game["Run Service"].Heartbeat:Wait()
  5860.  
  5861.  
  5862. function Build()
  5863. local Pt = Ins.new("Part",w)
  5864. Pt[P] = V3.new(106.34430694580078, 527.1240234375, 1587.137939453125)
  5865. Pt[S] = V3.new(23.549015045166016, 1, 0.19594192504882812)
  5866. Pt.Anchored = true
  5867. Pt[O] = V3.new(0, -90, 0)
  5868. Pt[M] = Enum.Material.Pebble
  5869. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5870. Pt[T] = 0
  5871. Pt[R] = 0
  5872. if Pt[CN] == "Part" then
  5873. Pt[SH] = Enum.PartType.Block
  5874. end
  5875. end
  5876. Build()
  5877. game["Run Service"].Heartbeat:Wait()
  5878.  
  5879.  
  5880. function Build()
  5881. local Pt = Ins.new("Part",w)
  5882. Pt[P] = V3.new(90.36444854736328, 531.9755249023438, 1582.5150146484375)
  5883. Pt[S] = V3.new(6.802167892456055, 4.311697006225586, 0.23692236840724945)
  5884. Pt.Anchored = true
  5885. Pt[O] = V3.new(0, 90, 0)
  5886. Pt[M] = Enum.Material.Glass
  5887. Pt[C] = C3.new(0.929412, 0.917647, 0.917647)
  5888. Pt[T] = 0.949999988079071
  5889. Pt[R] = 0
  5890. if Pt[CN] == "Part" then
  5891. Pt[SH] = Enum.PartType.Block
  5892. end
  5893. end
  5894. Build()
  5895. game["Run Service"].Heartbeat:Wait()
  5896.  
  5897.  
  5898. function Build()
  5899. local Pt = Ins.new("Part",w)
  5900. Pt[P] = V3.new(88.87067413330078, 526.8828735351562, 1591.650634765625)
  5901. Pt[S] = V3.new(5.098426818847656, 0.5170087814331055, 2)
  5902. Pt.Anchored = true
  5903. Pt[O] = V3.new(0, 90, 0)
  5904. Pt[M] = Enum.Material.Pebble
  5905. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  5906. Pt[T] = 0
  5907. Pt[R] = 0
  5908. if Pt[CN] == "Part" then
  5909. Pt[SH] = Enum.PartType.Block
  5910. end
  5911. end
  5912. Build()
  5913. game["Run Service"].Heartbeat:Wait()
  5914.  
  5915.  
  5916. function Build()
  5917. local Pt = Ins.new("Part",w)
  5918. Pt[P] = V3.new(90.38263702392578, 531.9677734375, 1579.091064453125)
  5919. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  5920. Pt.Anchored = true
  5921. Pt[O] = V3.new(0, 90, 0)
  5922. Pt[M] = Enum.Material.Concrete
  5923. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5924. Pt[T] = 0
  5925. Pt[R] = 0
  5926. if Pt[CN] == "Part" then
  5927. Pt[SH] = Enum.PartType.Block
  5928. end
  5929. end
  5930. Build()
  5931. game["Run Service"].Heartbeat:Wait()
  5932.  
  5933.  
  5934. function Build()
  5935. local Pt = Ins.new("Part",w)
  5936. Pt[P] = V3.new(90.38263702392578, 531.9677734375, 1585.87890625)
  5937. Pt[S] = V3.new(0.1326007843017578, 4.516238212585449, 1.0288772583007812)
  5938. Pt.Anchored = true
  5939. Pt[O] = V3.new(0, 90, 0)
  5940. Pt[M] = Enum.Material.Concrete
  5941. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5942. Pt[T] = 0
  5943. Pt[R] = 0
  5944. if Pt[CN] == "Part" then
  5945. Pt[SH] = Enum.PartType.Block
  5946. end
  5947. end
  5948. Build()
  5949. game["Run Service"].Heartbeat:Wait()
  5950.  
  5951.  
  5952. function Build()
  5953. local Pt = Ins.new("Part",w)
  5954. Pt[P] = V3.new(90.37397003173828, 534.189453125, 1582.4930419921875)
  5955. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  5956. Pt.Anchored = true
  5957. Pt[O] = V3.new(0, 90, 0)
  5958. Pt[M] = Enum.Material.Concrete
  5959. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5960. Pt[T] = 0
  5961. Pt[R] = 0
  5962. if Pt[CN] == "Part" then
  5963. Pt[SH] = Enum.PartType.Block
  5964. end
  5965. end
  5966. Build()
  5967. game["Run Service"].Heartbeat:Wait()
  5968.  
  5969.  
  5970. function Build()
  5971. local Pt = Ins.new("Part",w)
  5972. Pt[P] = V3.new(90.37397003173828, 529.804443359375, 1582.4930419921875)
  5973. Pt[S] = V3.new(6.958719253540039, 0.16544079780578613, 1.0624034404754639)
  5974. Pt.Anchored = true
  5975. Pt[O] = V3.new(0, 90, 0)
  5976. Pt[M] = Enum.Material.Concrete
  5977. Pt[C] = C3.new(0.803922, 0.803922, 0.803922)
  5978. Pt[T] = 0
  5979. Pt[R] = 0
  5980. if Pt[CN] == "Part" then
  5981. Pt[SH] = Enum.PartType.Block
  5982. end
  5983. end
  5984. Build()
  5985. game["Run Service"].Heartbeat:Wait()
  5986.  
  5987.  
  5988. function Build()
  5989. local Pt = Ins.new("Part",w)
  5990. Pt[P] = V3.new(90.37555694580078, 535.5624389648438, 1586.6640625)
  5991. Pt[S] = V3.new(15.216079711914062, 2.5715208053588867, 0.9323959350585938)
  5992. Pt.Anchored = true
  5993. Pt[O] = V3.new(0, 90, 0)
  5994. Pt[M] = Enum.Material.WoodPlanks
  5995. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  5996. Pt[T] = 0
  5997. Pt[R] = 0
  5998. if Pt[CN] == "Part" then
  5999. Pt[SH] = Enum.PartType.Block
  6000. end
  6001. end
  6002. Build()
  6003. game["Run Service"].Heartbeat:Wait()
  6004.  
  6005.  
  6006. function Build()
  6007. local Pt = Ins.new("Part",w)
  6008. Pt[P] = V3.new(90.37555694580078, 532.2620239257812, 1577.2642822265625)
  6009. Pt[S] = V3.new(3.74859619140625, 9.275352478027344, 0.9323959350585938)
  6010. Pt.Anchored = true
  6011. Pt[O] = V3.new(0, 90, 0)
  6012. Pt[M] = Enum.Material.WoodPlanks
  6013. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  6014. Pt[T] = 0
  6015. Pt[R] = 0
  6016. if Pt[CN] == "Part" then
  6017. Pt[SH] = Enum.PartType.Block
  6018. end
  6019. end
  6020. Build()
  6021. game["Run Service"].Heartbeat:Wait()
  6022.  
  6023.  
  6024. function Build()
  6025. local Pt = Ins.new("Part",w)
  6026. Pt[P] = V3.new(90.37555694580078, 532.2608642578125, 1596.535888671875)
  6027. Pt[S] = V3.new(4.710000038146973, 9.273674011230469, 0.9323959350585938)
  6028. Pt.Anchored = true
  6029. Pt[O] = V3.new(0, 90, 0)
  6030. Pt[M] = Enum.Material.WoodPlanks
  6031. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  6032. Pt[T] = 0
  6033. Pt[R] = 0
  6034. if Pt[CN] == "Part" then
  6035. Pt[SH] = Enum.PartType.Block
  6036. end
  6037. end
  6038. Build()
  6039. game["Run Service"].Heartbeat:Wait()
  6040.  
  6041.  
  6042. function Build()
  6043. local Pt = Ins.new("Part",w)
  6044. Pt[P] = V3.new(90.37555694580078, 528.6859130859375, 1582.53759765625)
  6045. Pt[S] = V3.new(6.943206787109375, 2.1237940788269043, 0.9323959350585938)
  6046. Pt.Anchored = true
  6047. Pt[O] = V3.new(0, 90, 0)
  6048. Pt[M] = Enum.Material.WoodPlanks
  6049. Pt[C] = C3.new(0.352941, 0.298039, 0.258824)
  6050. Pt[T] = 0
  6051. Pt[R] = 0
  6052. if Pt[CN] == "Part" then
  6053. Pt[SH] = Enum.PartType.Block
  6054. end
  6055. end
  6056. Build()
  6057. game["Run Service"].Heartbeat:Wait()
  6058.  
  6059.  
  6060. function Build()
  6061. local Pt = Ins.new("Part",w)
  6062. Pt[P] = V3.new(89.97382354736328, 527.1240234375, 1587.2003173828125)
  6063. Pt[S] = V3.new(23.272245407104492, 1, 0.19594192504882812)
  6064. Pt.Anchored = true
  6065. Pt[O] = V3.new(0, 90, 0)
  6066. Pt[M] = Enum.Material.Pebble
  6067. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  6068. Pt[T] = 0
  6069. Pt[R] = 0
  6070. if Pt[CN] == "Part" then
  6071. Pt[SH] = Enum.PartType.Block
  6072. end
  6073. end
  6074. Build()
  6075. game["Run Service"].Heartbeat:Wait()
  6076.  
  6077.  
  6078. function Build()
  6079. local Pt = Ins.new("WedgePart",w)
  6080. Pt[P] = V3.new(93.77729034423828, 539.66162109375, 1587.15185546875)
  6081. Pt[S] = V3.new(23.395923614501953, 5.6341094970703125, 8.647638320922852)
  6082. Pt.Anchored = true
  6083. Pt[O] = V3.new(0, 90, 0)
  6084. Pt[M] = Enum.Material.Slate
  6085. Pt[C] = C3.new(0.388235, 0.372549, 0.384314)
  6086. Pt[T] = 0
  6087. Pt[R] = 0
  6088. if Pt[CN] == "Part" then
  6089. Pt[SH] = Enum.PartType.Block
  6090. end
  6091. end
  6092. Build()
  6093. game["Run Service"].Heartbeat:Wait()
  6094.  
  6095.  
  6096. function Build()
  6097. local Pt = Ins.new("Part",w)
  6098. Pt[P] = V3.new(98.09137725830078, 527.1240234375, 1598.8251953125)
  6099. Pt[S] = V3.new(16.428926467895508, 1, 0.19594192504882812)
  6100. Pt.Anchored = true
  6101. Pt[O] = V3.new(0, 180, 0)
  6102. Pt[M] = Enum.Material.Pebble
  6103. Pt[C] = C3.new(0.639216, 0.635294, 0.647059)
  6104. Pt[T] = 0
  6105. Pt[R] = 0
  6106. if Pt[CN] == "Part" then
  6107. Pt[SH] = Enum.PartType.Block
  6108. end
  6109. end
  6110. Build()
  6111. game["Run Service"].Heartbeat:Wait()
  6112.  
  6113.  
  6114. function Build()
  6115. local Pt = Ins.new("Part",w)
  6116. Pt[P] = V3.new(98.11920928955078, 527.1240234375, 1587.133544921875)
  6117. Pt[S] = V3.new(23.198898315429688, 1, 16.28714370727539)
  6118. Pt.Anchored = true
  6119. Pt[O] = V3.new(0, 90, 0)
  6120. Pt[M] = Enum.Material.WoodPlanks
  6121. Pt[C] = C3.new(0.686275, 0.580392, 0.513726)
  6122. Pt[T] = 0
  6123. Pt[R] = 0
  6124. if Pt[CN] == "Part" then
  6125. Pt[SH] = Enum.PartType.Block
  6126. end
  6127. end
  6128. Build()
  6129. game["Run Service"].Heartbeat:Wait()
  6130.  
  6131.  
  6132. function Build()
  6133. local Pt = Ins.new("Part",w)
  6134. Pt[P] = V3.new(42.88798141479492, 534.6240234375, 1553.5947265625)
  6135. Pt[S] = V3.new(2, 16, 2)
  6136. Pt.Anchored = true
  6137. Pt[O] = V3.new(0, 0, 0)
  6138. Pt[M] = Enum.Material.Wood
  6139. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  6140. Pt[T] = 0
  6141. Pt[R] = 0
  6142. if Pt[CN] == "Part" then
  6143. Pt[SH] = Enum.PartType.Block
  6144. end
  6145. end
  6146. Build()
  6147. game["Run Service"].Heartbeat:Wait()
  6148.  
  6149.  
  6150. function Build()
  6151. local Pt = Ins.new("Part",w)
  6152. Pt[P] = V3.new(42.88798141479492, 542.6240234375, 1553.5947265625)
  6153. Pt[S] = V3.new(8, 8, 8)
  6154. Pt.Anchored = true
  6155. Pt[O] = V3.new(0, 0, 0)
  6156. Pt[M] = Enum.Material.Grass
  6157. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6158. Pt[T] = 0
  6159. Pt[R] = 0
  6160. if Pt[CN] == "Part" then
  6161. Pt[SH] = Enum.PartType.Block
  6162. end
  6163. end
  6164. Build()
  6165. game["Run Service"].Heartbeat:Wait()
  6166.  
  6167.  
  6168. function Build()
  6169. local Pt = Ins.new("Part",w)
  6170. Pt[P] = V3.new(42.88798141479492, 542.6240234375, 1553.5947265625)
  6171. Pt[S] = V3.new(8, 8, 8)
  6172. Pt.Anchored = true
  6173. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  6174. Pt[M] = Enum.Material.Grass
  6175. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6176. Pt[T] = 0
  6177. Pt[R] = 0
  6178. if Pt[CN] == "Part" then
  6179. Pt[SH] = Enum.PartType.Block
  6180. end
  6181. end
  6182. Build()
  6183. game["Run Service"].Heartbeat:Wait()
  6184.  
  6185.  
  6186. function Build()
  6187. local Pt = Ins.new("Part",w)
  6188. Pt[P] = V3.new(26.327255249023438, 534.6240234375, 1525.233642578125)
  6189. Pt[S] = V3.new(2, 16, 2)
  6190. Pt.Anchored = true
  6191. Pt[O] = V3.new(0, 0, 0)
  6192. Pt[M] = Enum.Material.Wood
  6193. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  6194. Pt[T] = 0
  6195. Pt[R] = 0
  6196. if Pt[CN] == "Part" then
  6197. Pt[SH] = Enum.PartType.Block
  6198. end
  6199. end
  6200. Build()
  6201. game["Run Service"].Heartbeat:Wait()
  6202.  
  6203.  
  6204. function Build()
  6205. local Pt = Ins.new("Part",w)
  6206. Pt[P] = V3.new(26.327255249023438, 542.6240234375, 1525.233642578125)
  6207. Pt[S] = V3.new(8, 8, 8)
  6208. Pt.Anchored = true
  6209. Pt[O] = V3.new(0, 0, 0)
  6210. Pt[M] = Enum.Material.Grass
  6211. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6212. Pt[T] = 0
  6213. Pt[R] = 0
  6214. if Pt[CN] == "Part" then
  6215. Pt[SH] = Enum.PartType.Block
  6216. end
  6217. end
  6218. Build()
  6219. game["Run Service"].Heartbeat:Wait()
  6220.  
  6221.  
  6222. function Build()
  6223. local Pt = Ins.new("Part",w)
  6224. Pt[P] = V3.new(26.327255249023438, 542.6240234375, 1525.233642578125)
  6225. Pt[S] = V3.new(8, 8, 8)
  6226. Pt.Anchored = true
  6227. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  6228. Pt[M] = Enum.Material.Grass
  6229. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6230. Pt[T] = 0
  6231. Pt[R] = 0
  6232. if Pt[CN] == "Part" then
  6233. Pt[SH] = Enum.PartType.Block
  6234. end
  6235. end
  6236. Build()
  6237. game["Run Service"].Heartbeat:Wait()
  6238.  
  6239.  
  6240. function Build()
  6241. local Pt = Ins.new("Part",w)
  6242. Pt[P] = V3.new(27.3658447265625, 534.6240234375, 1582.1302490234375)
  6243. Pt[S] = V3.new(2, 16, 2)
  6244. Pt.Anchored = true
  6245. Pt[O] = V3.new(0, 0, 0)
  6246. Pt[M] = Enum.Material.Wood
  6247. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  6248. Pt[T] = 0
  6249. Pt[R] = 0
  6250. if Pt[CN] == "Part" then
  6251. Pt[SH] = Enum.PartType.Block
  6252. end
  6253. end
  6254. Build()
  6255. game["Run Service"].Heartbeat:Wait()
  6256.  
  6257.  
  6258. function Build()
  6259. local Pt = Ins.new("Part",w)
  6260. Pt[P] = V3.new(27.3658447265625, 542.6240234375, 1582.1302490234375)
  6261. Pt[S] = V3.new(8, 8, 8)
  6262. Pt.Anchored = true
  6263. Pt[O] = V3.new(0, 0, 0)
  6264. Pt[M] = Enum.Material.Grass
  6265. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6266. Pt[T] = 0
  6267. Pt[R] = 0
  6268. if Pt[CN] == "Part" then
  6269. Pt[SH] = Enum.PartType.Block
  6270. end
  6271. end
  6272. Build()
  6273. game["Run Service"].Heartbeat:Wait()
  6274.  
  6275.  
  6276. function Build()
  6277. local Pt = Ins.new("Part",w)
  6278. Pt[P] = V3.new(27.3658447265625, 542.6240234375, 1582.1302490234375)
  6279. Pt[S] = V3.new(8, 8, 8)
  6280. Pt.Anchored = true
  6281. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  6282. Pt[M] = Enum.Material.Grass
  6283. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6284. Pt[T] = 0
  6285. Pt[R] = 0
  6286. if Pt[CN] == "Part" then
  6287. Pt[SH] = Enum.PartType.Block
  6288. end
  6289. end
  6290. Build()
  6291. game["Run Service"].Heartbeat:Wait()
  6292.  
  6293.  
  6294. function Build()
  6295. local Pt = Ins.new("Part",w)
  6296. Pt[P] = V3.new(29.460433959960938, 534.6240234375, 1482.7919921875)
  6297. Pt[S] = V3.new(2, 16, 2)
  6298. Pt.Anchored = true
  6299. Pt[O] = V3.new(0, 0, 0)
  6300. Pt[M] = Enum.Material.Wood
  6301. Pt[C] = C3.new(0.411765, 0.25098, 0.156863)
  6302. Pt[T] = 0
  6303. Pt[R] = 0
  6304. if Pt[CN] == "Part" then
  6305. Pt[SH] = Enum.PartType.Block
  6306. end
  6307. end
  6308. Build()
  6309. game["Run Service"].Heartbeat:Wait()
  6310.  
  6311.  
  6312. function Build()
  6313. local Pt = Ins.new("Part",w)
  6314. Pt[P] = V3.new(29.460433959960938, 542.6240234375, 1482.7919921875)
  6315. Pt[S] = V3.new(8, 8, 8)
  6316. Pt.Anchored = true
  6317. Pt[O] = V3.new(0, 0, 0)
  6318. Pt[M] = Enum.Material.Grass
  6319. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6320. Pt[T] = 0
  6321. Pt[R] = 0
  6322. if Pt[CN] == "Part" then
  6323. Pt[SH] = Enum.PartType.Block
  6324. end
  6325. end
  6326. Build()
  6327. game["Run Service"].Heartbeat:Wait()
  6328.  
  6329.  
  6330. function Build()
  6331. local Pt = Ins.new("Part",w)
  6332. Pt[P] = V3.new(29.460433959960938, 542.6240234375, 1482.7919921875)
  6333. Pt[S] = V3.new(8, 8, 8)
  6334. Pt.Anchored = true
  6335. Pt[O] = V3.new(26.551000595092773, 72.03099822998047, 54.0369987487793)
  6336. Pt[M] = Enum.Material.Grass
  6337. Pt[C] = C3.new(0.294118, 0.592157, 0.294118)
  6338. Pt[T] = 0
  6339. Pt[R] = 0
  6340. if Pt[CN] == "Part" then
  6341. Pt[SH] = Enum.PartType.Block
  6342. end
  6343. end
  6344. Build()
  6345. game["Run Service"].Heartbeat:Wait()
  6346.  
  6347.  
  6348.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement