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Sep 21st, 2015
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  1. Events.onStepTakenFieldMovement+=proc{|sender,e|
  2.   event=e[0] # Get the event affected by field movement
  3.   currentTag=pbGetTerrainTag(event)
  4.   if pbGetTerrainTag(event,true)==PBTerrain::Grass  # Won't show if under bridge
  5.     $scene.spriteset.addUserAnimation(GRASS_ANIMATION_ID,event.x,event.y,true)
  6.   elsif event==$game_player && currentTag==PBTerrain::WaterfallCrest
  7.     # Descend waterfall, but only if this event is the player
  8.     Kernel.pbDescendWaterfall(event)
  9.   elsif event==$game_player && currentTag==PBTerrain::Ice && !$PokemonGlobal.sliding
  10.     Kernel.pbSlideOnIce(event)
  11.   end
  12. }
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