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- //Custom binds
- bind "p" "say !fpause"
- bind "o" "say !funpause"
- bind "N" "say !ready"
- bind "M" "say !unready"
- bind "F12" "toggleconsole"
- //Some stuff.
- mat_monitorgamma_tv_enabled "1"
- sv_search_max_ping 80;
- cl_timeout 45;
- dsp_enhance_stereo 1
- z_wound_client_disabled "1"
- func_break_max_pieces 0
- cl_forcepreload 1
- mat_bloom_scalefactor_scalar 0
- r_dynamic 0
- r_eyemove 0
- r_eyesize 1
- r_physpropstaticlighting 1
- viewmodel_fov_override 110
- //Sensitivity
- sensitivity 0.25
- m_mousespeed 0
- m_rawinput 1
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade "1"
- cl_ragdoll_physics_enable "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- props_break_max_pieces "0"
- ragdoll_sleepaftertime "0"
- r_propsmaxdist "1"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "0"
- violence_hgibs "0"
- //Net settings for good connections
- cl_interp 0
- cl_interp_ratio 0
- cl_updaterate 30
- cl_cmdrate 30
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.02
- cl_resend 6
- rate 30000
- // Cleaning up and stopping debug flooding
- adsp_debug "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_rumblescale "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
- blink_duration "0"
- r_eyes "0"
- r_flex "0"
- r_teeth "0"
- // Graphical
- cl_burninggibs "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_muzzleflash_dlight_1st "0"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_show_splashes "0"
- glow_outline_effect_enable "0"
- lod_transitiondist "0"
- mat_alphacoverage "0"
- mat_antialias "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_disablehwmorph "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_excludetextures "1"
- mat_fastnobump "1"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_level "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_mipmaptextures "1"
- mat_monitorgamma "2.0"
- mat_motion_blur_enabled "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_postprocessing_combine "0"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_specular "0"
- mat_trilinear "0"
- mat_use_compressed_hdr_textures "1"
- mat_vsync "0"
- mat_wateroverlaysize "0"
- mp_decals "0"
- mp_usehwmmodels "0"
- mp_usehwmvcds "0"
- muzzleflash_light "0"
- props_break_max_pieces "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_solid_maxalpha "0"
- rope_solid_maxwidth "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0"
- rope_subdiv "1"
- rope_wind_dist "0"
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decals "0"
- r_decalstaticprops "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawspecificstaticprop "0"
- r_drawmodeldecals "0"
- r_dynamic "0"
- r_fastzreject "-1"
- r_flashlightdepthtexture "0"
- r_forcewaterleaf "1"
- r_hunkalloclightmaps "0"
- r_lightaverage "0"
- r_lightcache_zbuffercache "0"
- r_lod "2"
- r_maxdlights "0"
- r_maxnewsamples "0"
- r_maxmodeldecal "0"
- r_occlusion "1"
- r_physpropstaticlighting "0"
- r_pixelfog "0"
- r_propsmaxdist "1"
- r_radiosity "0"
- r_renderoverlayfragment "0"
- r_rootlod "2"
- r_ropetranslucent "0"
- r_shadowmaxrendered "0"
- r_shadowrendertotexture "0"
- r_shadows "0"
- r_spray_lifetime "0"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlights "0"
- tf_particles_disable_weather "1"
- // Misc
- cl_predict "1"
- cl_predictweapons "1"
- cl_showfps "1" // Show unsmoothed FPS meter
- cl_showpluginmessages "0"
- r_unloadlightmaps "0"
- // Performance
- cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
- mat_bufferprimitives "1"
- mat_clipz "1" // FX owners should set this to 0
- soundscape_flush "1"
- cl_soundemitter_flush "1"
- // Disable ragdolls and gibs -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade "1"
- cl_ragdoll_physics_enable "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- props_break_max_pieces "0"
- ragdoll_sleepaftertime "0"
- r_propsmaxdist "1"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "0"
- violence_hgibs "0"
- // Threading
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- mat_queue_mode "-1"
- r_queued_post_processing "1"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- //Glow of spawning infected mates
- cl_glow_ghost_infected_b 0.9
- cl_glow_ghost_infected_g 0.9
- cl_glow_ghost_infected_r 0.9
- //Glow of barfed survivors (ONLY SURVIVORS VIEW)
- cl_glow_survivor_vomit_b 1.00
- cl_glow_survivor_vomit_g 0.00
- cl_glow_survivor_vomit_r 1.00
- //Glow of infected team mates (ONLY INFECTED VIEW)
- cl_glow_infected_b 1.0
- cl_glow_infected_g 1.0
- cl_glow_infected_r 0.0
- //Glow of barfed survivors (ONLY INFECTED)
- cl_glow_infected_vomit_b 1.0
- cl_glow_infected_vomit_g 0.0
- cl_glow_infected_vomit_r 1.0
- //Glow of survivors (ONLY SURVIVOR)
- cl_glow_survivor_b 1.0
- cl_glow_survivor_g 0.5
- cl_glow_survivor_r 0.0
- //Glow of Healthy survivors (ONLY INFECTED)
- cl_glow_survivor_health_high_b 0.0
- cl_glow_survivor_health_high_g 7.0
- cl_glow_survivor_health_high_r 0.0
- //Glow on capped survivors.
- alias "ghone" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0"
- alias "ghtwo" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.6;cl_glow_survivor_hurt_g 0.6"
- ghtwo
- sv_cheats 0
- ///Auto-Reload On/Off
- alias shotty "slot1;bind mouse1 +attack;+reload;record autorecord"
- alias pistols "slot2;bind mouse1 +attack;-reload;record autorecord"
- alias notshotty "slot1;bind mouse1 +attack;-reload;record autorecord"
- alias throw "slot3;bind mouse1 +attack;-reload"
- alias medpack "slot4;bind mouse1 +attack;-reload"
- alias pills "slot5;bind mouse1 +attack;-reload"
- // "q" Next Weapon Toggle (with Reload)
- alias nextweapshotty "shotty;alias nextweap nextweap1"
- alias nextweapnotshotty "notshotty;alias nextweap nextweap1"
- alias nextweap1 "pistols;alias nextweap nextweap2"
- alias nextweap2 "nextweapshotty"
- alias nextweap "nextweap1"
- // Toggle for Auto-Reload
- alias shottyon "shotty;bind 1 shotty;alias nextweap2 nextweapshotty; alias shottytoggle shottyoff"
- alias shottyoff ";notshotty;bind 1 notshotty;alias nextweap2 nextweapnotshotty;alias shottytoggle shottyon"
- alias shottytoggle "shottyoff"
- // Binds
- // -----------
- // All binds as described. Hit j to toggle between shotgun/non-shotguns for your main weapon
- bind 1 "shotty"
- bind 2 "pistols"
- bind 3 "throw"
- bind 4 "medpack"
- bind 5 "pills"
- bind j "shottytoggle"
- bind k "togglenetg"
- bind l "togglecc"
- bind q "nextweap"
- // Net Graph
- // Show your fps/ping on screen.
- // Good Net Graph settings (positions it nicely for most people):
- net_graphheight "145"
- net_graphmsecs "50"
- net_graphpos "1"
- net_graphproportionalfont "1"
- net_graphshowinterp "0"
- net_graphshowlatency "1"
- net_graphsolid "1"
- net_graphtext "1"
- net_maxroutable "576"
- net_scale "5"
- alias togglenetgon "net_graph 3; crosshairflash; alias togglenetg togglenetgoff"
- alias togglenetgoff "net_graph 0; crosshairflash; alias togglenetg togglenetgon"
- alias togglenetg "togglenetgon"
- // Close Captions
- // Text notifications for noises. Helps with detecting tanks/hunters/etc.
- alias toggleccon "closecaption 1; crosshairflash;alias togglecc toggleccoff"
- alias toggleccoff "closecaption 0; crosshairflash;alias togglecc toggleccon"
- alias togglecc "toggleccon"
- dsp_enhance_stereo 1
- fps_max_override 140
- //Tab = Netgraph + Scores
- bind "TAB" "+ng"; // Netgraph shows with the scores
- alias "+ng" "+showscores; net_graph 3;";
- alias "-ng" "net_graph 0; -showscores;";
- net_graphheight 0 //Move the graph closer to bottom
- net_scale 1 //Smaller net_graph
- // null cancel movement
- bind w +mfwd
- bind s +mback
- bind a +mleft
- bind d +mright
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd;"
- alias -mback "-back;checkfwd;alias checkback;"
- alias -mleft "-moveleft;checkright;alias checkleft;"
- alias -mright "-moveright;checkleft;alias checkright;"
- alias checkfwd;
- alias checkback;
- alias checkleft;
- alias checkright;
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