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  1. //Custom binds
  2. bind "p" "say !fpause"
  3. bind "o" "say !funpause"
  4. bind "N" "say !ready"
  5. bind "M" "say !unready"
  6. bind "F12" "toggleconsole"
  7.  
  8. //Some stuff.
  9. mat_monitorgamma_tv_enabled "1"
  10. sv_search_max_ping 80;
  11. cl_timeout 45;
  12. dsp_enhance_stereo 1
  13. z_wound_client_disabled "1"
  14. func_break_max_pieces 0
  15. cl_forcepreload 1
  16. mat_bloom_scalefactor_scalar 0
  17. r_dynamic 0
  18. r_eyemove 0
  19. r_eyesize 1
  20. r_physpropstaticlighting 1
  21. viewmodel_fov_override 110
  22.  
  23. //Sensitivity
  24. sensitivity 0.25
  25.  
  26. m_mousespeed 0
  27. m_rawinput 1
  28.  
  29. cl_phys_props_enable "0"
  30. cl_phys_props_max "0"
  31. cl_ragdoll_fade_time "0"
  32. cl_ragdoll_forcefade "1"
  33. cl_ragdoll_physics_enable "0"
  34. g_ragdoll_fadespeed "0"
  35. g_ragdoll_lvfadespeed "0"
  36. props_break_max_pieces "0"
  37. ragdoll_sleepaftertime "0"
  38. r_propsmaxdist "1"
  39. violence_ablood "0"
  40. violence_agibs "0"
  41. violence_hblood "0"
  42. violence_hgibs "0"
  43.  
  44. //Net settings for good connections
  45.  
  46.  
  47. cl_interp 0
  48. cl_interp_ratio 0
  49. cl_updaterate 30
  50. cl_cmdrate 30
  51. cl_lagcompensation 1
  52. cl_pred_optimize 2
  53. cl_smooth 0
  54. cl_smoothtime 0.02
  55. cl_resend 6
  56. rate 30000
  57.  
  58.  
  59. // Cleaning up and stopping debug flooding
  60. adsp_debug "0"
  61. cl_clearhinthistory "1"
  62. cl_debugrumble "0"
  63. cl_rumblescale "0"
  64. mat_debugdepthval "0"
  65. mat_debugdepthvalmax "0"
  66. mat_debug_postprocessing_effects "0"
  67.  
  68. // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
  69. blink_duration "0"
  70. r_eyes "0"
  71. r_flex "0"
  72. r_teeth "0"
  73.  
  74. // Graphical
  75. cl_burninggibs "0"
  76. cl_detaildist "0"
  77. cl_detailfade "0"
  78. cl_drawmonitors "0"
  79. cl_ejectbrass "0"
  80. cl_muzzleflash_dlight_1st "0"
  81. cl_phys_props_enable "0"
  82. cl_phys_props_max "0"
  83. cl_show_splashes "0"
  84. glow_outline_effect_enable "0"
  85. lod_transitiondist "0"
  86. mat_alphacoverage "0"
  87. mat_antialias "0"
  88. mat_autoexposure_max "0"
  89. mat_autoexposure_min "0"
  90. mat_bloomscale "0"
  91. mat_bumpmap "0"
  92. mat_colcorrection_disableentities "1"
  93. mat_colorcorrection "0"
  94. mat_compressedtextures "1"
  95. mat_disable_bloom "1"
  96. mat_disable_fancy_blending "1"
  97. mat_disable_lightwarp "1"
  98. mat_disable_ps_patch "1"
  99. mat_disablehwmorph "1"
  100. mat_envmapsize "0"
  101. mat_envmaptgasize "0"
  102. mat_excludetextures "1"
  103. mat_fastnobump "1"
  104. mat_fastspecular "1"
  105. mat_filterlightmaps "0"
  106. mat_filtertextures "0"
  107. mat_forceaniso "0"
  108. mat_forcehardwaresync "0"
  109. mat_forcemanagedtextureintohardware "0"
  110. mat_framebuffercopyoverlaysize "0"
  111. mat_hdr_level "0"
  112. mat_maxframelatency "0"
  113. mat_max_worldmesh_vertices "0"
  114. mat_mipmaptextures "1"
  115. mat_monitorgamma "2.0"
  116. mat_motion_blur_enabled "0"
  117. mat_parallaxmap "0"
  118. mat_picmip "2"
  119. mat_postprocessing_combine "0"
  120. mat_reducefillrate "1"
  121. mat_shadowstate "0"
  122. mat_specular "0"
  123. mat_trilinear "0"
  124. mat_use_compressed_hdr_textures "1"
  125. mat_vsync "0"
  126. mat_wateroverlaysize "0"
  127. mp_decals "0"
  128. mp_usehwmmodels "0"
  129. mp_usehwmvcds "0"
  130. muzzleflash_light "0"
  131. props_break_max_pieces "0"
  132. rope_averagelight "0"
  133. rope_collide "0"
  134. rope_rendersolid "0"
  135. rope_shake "0"
  136. rope_smooth "0"
  137. rope_smooth_enlarge "0"
  138. rope_smooth_maxalpha "0"
  139. rope_smooth_maxalphawidth "0"
  140. rope_smooth_minalpha "0"
  141. rope_smooth_minwidth "0"
  142. rope_solid_maxalpha "0"
  143. rope_solid_maxwidth "0"
  144. rope_solid_minalpha "0"
  145. rope_solid_minwidth "0"
  146. rope_subdiv "1"
  147. rope_wind_dist "0"
  148. r_3dsky "0"
  149. r_ambientboost "0"
  150. r_ambientfactor "0"
  151. r_ambientmin "0"
  152. r_bloomtintb "0"
  153. r_bloomtintexponent "0"
  154. r_bloomtintg "0"
  155. r_bloomtintr "0"
  156. r_cheapwaterend "1"
  157. r_cheapwaterstart "1"
  158. r_decals "0"
  159. r_decalstaticprops "0"
  160. r_dopixelvisibility "0"
  161. r_drawbatchdecals "0"
  162. r_drawdetailprops "0"
  163. r_drawflecks "0"
  164. r_drawspecificstaticprop "0"
  165. r_drawmodeldecals "0"
  166. r_dynamic "0"
  167. r_fastzreject "-1"
  168. r_flashlightdepthtexture "0"
  169. r_forcewaterleaf "1"
  170. r_hunkalloclightmaps "0"
  171. r_lightaverage "0"
  172. r_lightcache_zbuffercache "0"
  173. r_lod "2"
  174. r_maxdlights "0"
  175. r_maxnewsamples "0"
  176. r_maxmodeldecal "0"
  177. r_occlusion "1"
  178. r_physpropstaticlighting "0"
  179. r_pixelfog "0"
  180. r_propsmaxdist "1"
  181. r_radiosity "0"
  182. r_renderoverlayfragment "0"
  183. r_rootlod "2"
  184. r_ropetranslucent "0"
  185. r_shadowmaxrendered "0"
  186. r_shadowrendertotexture "0"
  187. r_shadows "0"
  188. r_spray_lifetime "0"
  189. r_updaterefracttexture "0"
  190. r_visualizeproplightcaching "1"
  191. r_waterdrawreflection "0"
  192. r_waterdrawrefraction "1"
  193. r_waterforceexpensive "0"
  194. r_waterforcereflectentities "0"
  195. r_worldlights "0"
  196. tf_particles_disable_weather "1"
  197.  
  198. // Misc
  199. cl_predict "1"
  200. cl_predictweapons "1"
  201. cl_showfps "1" // Show unsmoothed FPS meter
  202. cl_showpluginmessages "0"
  203. r_unloadlightmaps "0"
  204.  
  205. // Performance
  206. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  207. mat_bufferprimitives "1"
  208. mat_clipz "1" // FX owners should set this to 0
  209. soundscape_flush "1"
  210. cl_soundemitter_flush "1"
  211.  
  212. // Disable ragdolls and gibs -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
  213. cl_phys_props_enable "0"
  214. cl_phys_props_max "0"
  215. cl_ragdoll_fade_time "0"
  216. cl_ragdoll_forcefade "1"
  217. cl_ragdoll_physics_enable "0"
  218. g_ragdoll_fadespeed "0"
  219. g_ragdoll_lvfadespeed "0"
  220. props_break_max_pieces "0"
  221. ragdoll_sleepaftertime "0"
  222. r_propsmaxdist "1"
  223. violence_ablood "0"
  224. violence_agibs "0"
  225. violence_hblood "0"
  226. violence_hgibs "0"
  227.  
  228. // Threading
  229. cl_threaded_bone_setup "0"
  230. cl_threaded_client_leaf_system "0"
  231. mat_queue_mode "-1"
  232. r_queued_post_processing "1"
  233. r_threaded_client_shadow_manager "1"
  234. r_threaded_particles "1"
  235. r_threaded_renderables "1"
  236.  
  237.  
  238.  
  239. //Glow of spawning infected mates
  240. cl_glow_ghost_infected_b 0.9
  241. cl_glow_ghost_infected_g 0.9
  242. cl_glow_ghost_infected_r 0.9
  243.  
  244. //Glow of barfed survivors (ONLY SURVIVORS VIEW)
  245. cl_glow_survivor_vomit_b 1.00
  246. cl_glow_survivor_vomit_g 0.00
  247. cl_glow_survivor_vomit_r 1.00
  248.  
  249. //Glow of infected team mates (ONLY INFECTED VIEW)
  250. cl_glow_infected_b 1.0
  251. cl_glow_infected_g 1.0
  252. cl_glow_infected_r 0.0
  253.  
  254. //Glow of barfed survivors (ONLY INFECTED)
  255. cl_glow_infected_vomit_b 1.0
  256. cl_glow_infected_vomit_g 0.0
  257. cl_glow_infected_vomit_r 1.0
  258.  
  259. //Glow of survivors (ONLY SURVIVOR)
  260. cl_glow_survivor_b 1.0
  261. cl_glow_survivor_g 0.5
  262. cl_glow_survivor_r 0.0
  263.  
  264. //Glow of Healthy survivors (ONLY INFECTED)
  265. cl_glow_survivor_health_high_b 0.0
  266. cl_glow_survivor_health_high_g 7.0
  267. cl_glow_survivor_health_high_r 0.0
  268.  
  269. //Glow on capped survivors.
  270. alias "ghone" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.0;cl_glow_survivor_hurt_g 0.0"
  271. alias "ghtwo" "cl_glow_survivor_hurt_r 1.0;cl_glow_survivor_hurt_b 0.6;cl_glow_survivor_hurt_g 0.6"
  272. ghtwo
  273.  
  274.  
  275. sv_cheats 0
  276.  
  277.  
  278.  
  279. ///Auto-Reload On/Off
  280. alias shotty "slot1;bind mouse1 +attack;+reload;record autorecord"
  281. alias pistols "slot2;bind mouse1 +attack;-reload;record autorecord"
  282. alias notshotty "slot1;bind mouse1 +attack;-reload;record autorecord"
  283. alias throw "slot3;bind mouse1 +attack;-reload"
  284. alias medpack "slot4;bind mouse1 +attack;-reload"
  285. alias pills "slot5;bind mouse1 +attack;-reload"
  286.  
  287. // "q" Next Weapon Toggle (with Reload)
  288. alias nextweapshotty "shotty;alias nextweap nextweap1"
  289. alias nextweapnotshotty "notshotty;alias nextweap nextweap1"
  290. alias nextweap1 "pistols;alias nextweap nextweap2"
  291. alias nextweap2 "nextweapshotty"
  292. alias nextweap "nextweap1"
  293.  
  294. // Toggle for Auto-Reload
  295. alias shottyon "shotty;bind 1 shotty;alias nextweap2 nextweapshotty; alias shottytoggle shottyoff"
  296. alias shottyoff ";notshotty;bind 1 notshotty;alias nextweap2 nextweapnotshotty;alias shottytoggle shottyon"
  297. alias shottytoggle "shottyoff"
  298.  
  299. // Binds
  300. // -----------
  301. // All binds as described. Hit j to toggle between shotgun/non-shotguns for your main weapon
  302. bind 1 "shotty"
  303. bind 2 "pistols"
  304. bind 3 "throw"
  305. bind 4 "medpack"
  306. bind 5 "pills"
  307. bind j "shottytoggle"
  308. bind k "togglenetg"
  309. bind l "togglecc"
  310. bind q "nextweap"
  311.  
  312. // Net Graph
  313. // Show your fps/ping on screen.
  314. // Good Net Graph settings (positions it nicely for most people):
  315. net_graphheight "145"
  316. net_graphmsecs "50"
  317. net_graphpos "1"
  318. net_graphproportionalfont "1"
  319. net_graphshowinterp "0"
  320. net_graphshowlatency "1"
  321. net_graphsolid "1"
  322. net_graphtext "1"
  323. net_maxroutable "576"
  324. net_scale "5"
  325. alias togglenetgon "net_graph 3; crosshairflash; alias togglenetg togglenetgoff"
  326. alias togglenetgoff "net_graph 0; crosshairflash; alias togglenetg togglenetgon"
  327. alias togglenetg "togglenetgon"
  328.  
  329. // Close Captions
  330. // Text notifications for noises. Helps with detecting tanks/hunters/etc.
  331. alias toggleccon "closecaption 1; crosshairflash;alias togglecc toggleccoff"
  332. alias toggleccoff "closecaption 0; crosshairflash;alias togglecc toggleccon"
  333. alias togglecc "toggleccon"
  334. dsp_enhance_stereo 1
  335.  
  336. fps_max_override 140
  337.  
  338.  
  339. //Tab = Netgraph + Scores
  340. bind "TAB" "+ng"; // Netgraph shows with the scores
  341. alias "+ng" "+showscores; net_graph 3;";
  342. alias "-ng" "net_graph 0; -showscores;";
  343. net_graphheight 0 //Move the graph closer to bottom
  344. net_scale 1 //Smaller net_graph
  345.  
  346.  
  347. // null cancel movement
  348. bind w +mfwd
  349. bind s +mback
  350. bind a +mleft
  351. bind d +mright
  352.  
  353. alias +mfwd "-back;+forward;alias checkfwd +forward"
  354. alias +mback "-forward;+back;alias checkback +back"
  355. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  356. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  357. alias -mfwd "-forward;checkback;alias checkfwd;"
  358. alias -mback "-back;checkfwd;alias checkback;"
  359. alias -mleft "-moveleft;checkright;alias checkleft;"
  360. alias -mright "-moveright;checkleft;alias checkright;"
  361. alias checkfwd;
  362. alias checkback;
  363. alias checkleft;
  364. alias checkright;
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