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- Abbreviation and explanations
- Tier= Tier 1>Tier 2>Tier 3; The higher tier, the more imporant pick the champion is. - means that this champion isn't viable for 5v5.
- Role= Carry=[Physical DPS], Caster=[Magical DPS], Tank=[Tank], Hunter=[Champion that has an easy time latching on to ], Support=[Support]
- Single= Single-target damage
- Multi= Multi-target damage
- CC= [AoE stun > AoE root > Stun > Root] and [AoE slow > silence ~= slow]. Total value relfects the champion's overall control on the battlefield.
- Surv= Survival. How hard is this champion to take down?
- Mob= How mobile is the champion? Blink/haste etc. High mobility yield higher survival.
- Lvl1= Champion's strength in the potential lvl 1 5v5 clash. Ranged is generally superior to melee here. This is not their lvl 1 strength on lane, only 5v5 clashes.
- Early/Mid/Late= Champions's strength in the different stages of the game. Early~=[Lane phase], Mid~=[When the 5-man clashes start, champions have 1-2 strong items],
- Late~=[When 1 good 5-man clash will win you the game, champions have 3-4 strong items]
- Unique= Does the hero posess a unique feature? (blitz hook, TF teleport)
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Akali 2 Caster/Hunter 1 2/5/3 1 2(0) 3 - Can jungle. Low survival when truesight is up.
- Alistar - Tank 3 3/2/1 3 4 2 - -
- Amumu 1 Tank 1* 2/4/4 4 4 2 - Should jungle.
- Anivia 1.5 Caster 4 3/4/4 5 1 0 Yes* *Crystallize (the wall).
- Annie 2 Caster 4** 3/3/2 3 1 0 Yes* *TIBBERS! **Strong lvl1 fight if you grab the aoe and charge a stun.
- Ashe 1 Carry 5 3/5/5 4 2 0 Yes* *Crystal arrow makes for GREAT initiation.
- BLitzcrank 3 Tank 5 2/3/3 3 3 2 Yes* *Rocket Fist for initiation and for breaking stalemates.
- Cho'Gath 2 Tank 3 3/4/2 3 4 0 Yes* *Feast does true damage. Can jungle.
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Corki 1 Carry 4 4/5/5 0 2 4 - -
- Dr.Mundo 3 Tank 4 4/3/2 1 4 2 - Can jungle.
- Evelynn - Caster* 2 3/2/1 2 1 2 - Should jungle.
- Ezreal 2 Carry 5 4/4/4 0 2 4 - Can jungle.
- Fiddlsticks 3 Caster 4* 3/3/2 3 2 1 - Should jungle. *Strong lvl 1 if he takes something except drain as first skill
- Galio 1 Tank 2 3/5/4 4 4 2 - -
- Gangplank 3 Carry 2 3/3/2 2 3 1 - Global aoe ulti, GP is the only champion that can deny creeps.
- Garen 1 Tank 3 5/5/3 1 5 1 - DEMACIAAAAA!
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Gragas 1 Tank 3 4/4/3 3 4 4 - Can jungle.
- Heimerdinger 3 Caster 3 4/2/1 2 2 0 Yes* *Turrets
- Janna 1 Support 4 4/5/3 4 3 1
- Jax 3 Carry 2 3/3/2 2* 3 3 - Can Jungle. His stun is unreliable since you need to dodge first.
- Karthus 1 Caster 4 4/4/5 2.5 1 0 - Due to his passive he will always be able tp pull off his ulti in teamfights.
- Kassadin 1 Caster 1 2/4/5 3 3 5 - -
- Katarina 3 Caster 2 5/3/2 0 2 4 - -
- Kayle 3 Hybrid carry 3 3/2/2 1 3 1 Yes* *Ulti to save carries or to mess up oponents initiation. Can fill support role, but does so poorly.
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Kennen 1 Caster 4 5/5/4 3 2 2 - -
- Kog'Maw 1.5 Carry 4 4/4/4 1 1 0 - Strongest single target damage in game
- LeBlanc 3 Caster 2 3/4/2 2 3 3 - A weak kassadin.
- Lux 3/- Caster/Support 4 2/2/3 3 1 0 - Weak caster and weak supporter. Need a solo, but other champions
- Malphite 1 Tank/MURDERER 3 4/5/5 4 5 2 - "OH GOD, IT'S MALPHITE! RUN! NOOO!!! MY LEGS DEAR GOD MY LEGS! GET HIM OFF ME NoOOooO!!! *radio silence*"
- Malzahar 2 Caster 3 3/4/3 3 1 0 - -
- Master Yi 2 Carry/Hunter 2 3/4/3 0 3 3 - Should jungle.
- Miss Fortune 1 Carry 5 4/5/5 1 2 1 - -
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Mordekaiser 3 Tank 2 4/3/2 0 4 0 Yes* *You can use his ulti to make the oponent's main carry your pet
- Morgana 1 Caster 5 3/5/5 4 2 0 - -
- Nasus 3 Tank 2 2/3/3 2 4 0 - Can jungle.
- Nidalee 3 Support/Caster 3 3/3/3 0 2 4 - -
- Nunu 3 Tank 3 4/3/2 2 3 1 - Can jungle.
- Olaf 2 Carry/Hunter 2 3/4/3 1 3 0 - Should jungle.
- Pantheon 2 Carry 3 4/4/3 2 2 1 - -
- Poppy 3 Carry/Hunter 1 2/3/3 2 4 2 - -
- Rammus 2 Tank 2 3/3/3 2 5 2 - Should jungle.
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Ryze - Caster 3 2/3/2 2 1 0 - -
- Shaco 2 Hunter 1-4* 5/3/2 2 3 4 - Should jungle. Only strong lvl 1 if the enemy team walks into his traps.
- Shen 1 Tank 2 4/5/3 2 4 4 Yes* *Global ulti to save people. Especially strong mid game.
- Singed - Tank 2 2/3/2 2 3 2 Yes* *Toss
- Sion 3 Caster 3 4/4/2 2 2 0 - Weak late game, since carry champs will destroy your shield in a matter of seconds.
- Sivir 3 Carry 3 3/3/3 0 3 2 - Up and coming champ since last patch. Ulti works well together with another carry.
- Sona 1 Support 5 5/5/4 3 2 2 - -
- Soraka 3 Support 3 3/4/3 1 2 0 Yes* *Global heal (very strong mid game)
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Swain 3 Caster 4 3/3/2 3 3 0 - -
- Taric 2 Support 3 3/4/3 2 3 0 - -
- Teemo 3 Hybridcarry 3 3/4/2 2 1 2 Yes* *Traps
- Tristana 2 Carry 4 3/4/5 2 3 4 - -
- Tryndamere 3 Carry/Hunter 2 2/3/4 1 4 4 - Should jungle. Must have cleanse to even be remotely viable.
- Twisted Fate 2 Caster 4 3/5/3 2 2 2 Yes* *Global teleport, very strong mid game.
- Twitch 1 Carry 4 3/4/5 1 1 0 - -
- Udyr 3 Tank 2 2/4/1 2 4 2 - Should jungle
- Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
- Urgot 3 Carry...? 4 5/3/1 3 3 1 Yes* *Ulti
- Veigar 3 Caster 5 2/3/4 3 1 0 Yes* * AoE-stun can be used to initiate or flee.
- Vladimir 1 Caster 3 4/5/3 1 3 0 - -
- Warwick 1 Carry/Hunter 1 3/5/4 3 3 3 - Should jungle. Ulti supresses.
- Xin Zhao 2 Carry/Hunter 2 3/4/3 2 3 2 - Can jungle
- Zilean 3 Caster 4 3/2/2 2 2 2 Yes* *Ulti can save your carry, and thus sometimes mess up oponents initiation.
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