Advertisement
Guest User

Untitled

a guest
Jun 26th, 2017
59
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.75 KB | None | 0 0
  1. Abbreviation and explanations
  2.  
  3. Tier= Tier 1>Tier 2>Tier 3; The higher tier, the more imporant pick the champion is. - means that this champion isn't viable for 5v5.
  4. Role= Carry=[Physical DPS], Caster=[Magical DPS], Tank=[Tank], Hunter=[Champion that has an easy time latching on to ], Support=[Support]
  5. Single= Single-target damage
  6. Multi= Multi-target damage
  7. CC= [AoE stun > AoE root > Stun > Root] and [AoE slow > silence ~= slow]. Total value relfects the champion's overall control on the battlefield.
  8. Surv= Survival. How hard is this champion to take down?
  9. Mob= How mobile is the champion? Blink/haste etc. High mobility yield higher survival.
  10. Lvl1= Champion's strength in the potential lvl 1 5v5 clash. Ranged is generally superior to melee here. This is not their lvl 1 strength on lane, only 5v5 clashes.
  11. Early/Mid/Late= Champions's strength in the different stages of the game. Early~=[Lane phase], Mid~=[When the 5-man clashes start, champions have 1-2 strong items],
  12. Late~=[When 1 good 5-man clash will win you the game, champions have 3-4 strong items]
  13. Unique= Does the hero posess a unique feature? (blitz hook, TF teleport)
  14.  
  15.  
  16.  
  17.  
  18.  
  19.  
  20. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  21. Akali 2 Caster/Hunter 1 2/5/3 1 2(0) 3 - Can jungle. Low survival when truesight is up.
  22. Alistar - Tank 3 3/2/1 3 4 2 - -
  23. Amumu 1 Tank 1* 2/4/4 4 4 2 - Should jungle.
  24. Anivia 1.5 Caster 4 3/4/4 5 1 0 Yes* *Crystallize (the wall).
  25. Annie 2 Caster 4** 3/3/2 3 1 0 Yes* *TIBBERS! **Strong lvl1 fight if you grab the aoe and charge a stun.
  26. Ashe 1 Carry 5 3/5/5 4 2 0 Yes* *Crystal arrow makes for GREAT initiation.
  27. BLitzcrank 3 Tank 5 2/3/3 3 3 2 Yes* *Rocket Fist for initiation and for breaking stalemates.
  28. Cho'Gath 2 Tank 3 3/4/2 3 4 0 Yes* *Feast does true damage. Can jungle.
  29.  
  30. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  31. Corki 1 Carry 4 4/5/5 0 2 4 - -
  32. Dr.Mundo 3 Tank 4 4/3/2 1 4 2 - Can jungle.
  33. Evelynn - Caster* 2 3/2/1 2 1 2 - Should jungle.
  34. Ezreal 2 Carry 5 4/4/4 0 2 4 - Can jungle.
  35. Fiddlsticks 3 Caster 4* 3/3/2 3 2 1 - Should jungle. *Strong lvl 1 if he takes something except drain as first skill
  36. Galio 1 Tank 2 3/5/4 4 4 2 - -
  37. Gangplank 3 Carry 2 3/3/2 2 3 1 - Global aoe ulti, GP is the only champion that can deny creeps.
  38. Garen 1 Tank 3 5/5/3 1 5 1 - DEMACIAAAAA!
  39.  
  40. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  41. Gragas 1 Tank 3 4/4/3 3 4 4 - Can jungle.
  42. Heimerdinger 3 Caster 3 4/2/1 2 2 0 Yes* *Turrets
  43. Janna 1 Support 4 4/5/3 4 3 1
  44. Jax 3 Carry 2 3/3/2 2* 3 3 - Can Jungle. His stun is unreliable since you need to dodge first.
  45. Karthus 1 Caster 4 4/4/5 2.5 1 0 - Due to his passive he will always be able tp pull off his ulti in teamfights.
  46. Kassadin 1 Caster 1 2/4/5 3 3 5 - -
  47. Katarina 3 Caster 2 5/3/2 0 2 4 - -
  48. Kayle 3 Hybrid carry 3 3/2/2 1 3 1 Yes* *Ulti to save carries or to mess up oponents initiation. Can fill support role, but does so poorly.
  49.  
  50. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  51. Kennen 1 Caster 4 5/5/4 3 2 2 - -
  52. Kog'Maw 1.5 Carry 4 4/4/4 1 1 0 - Strongest single target damage in game
  53. LeBlanc 3 Caster 2 3/4/2 2 3 3 - A weak kassadin.
  54. Lux 3/- Caster/Support 4 2/2/3 3 1 0 - Weak caster and weak supporter. Need a solo, but other champions
  55. Malphite 1 Tank/MURDERER 3 4/5/5 4 5 2 - "OH GOD, IT'S MALPHITE! RUN! NOOO!!! MY LEGS DEAR GOD MY LEGS! GET HIM OFF ME NoOOooO!!! *radio silence*"
  56. Malzahar 2 Caster 3 3/4/3 3 1 0 - -
  57. Master Yi 2 Carry/Hunter 2 3/4/3 0 3 3 - Should jungle.
  58. Miss Fortune 1 Carry 5 4/5/5 1 2 1 - -
  59.  
  60. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  61. Mordekaiser 3 Tank 2 4/3/2 0 4 0 Yes* *You can use his ulti to make the oponent's main carry your pet
  62. Morgana 1 Caster 5 3/5/5 4 2 0 - -
  63. Nasus 3 Tank 2 2/3/3 2 4 0 - Can jungle.
  64. Nidalee 3 Support/Caster 3 3/3/3 0 2 4 - -
  65. Nunu 3 Tank 3 4/3/2 2 3 1 - Can jungle.
  66. Olaf 2 Carry/Hunter 2 3/4/3 1 3 0 - Should jungle.
  67. Pantheon 2 Carry 3 4/4/3 2 2 1 - -
  68. Poppy 3 Carry/Hunter 1 2/3/3 2 4 2 - -
  69. Rammus 2 Tank 2 3/3/3 2 5 2 - Should jungle.
  70.  
  71. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  72. Ryze - Caster 3 2/3/2 2 1 0 - -
  73. Shaco 2 Hunter 1-4* 5/3/2 2 3 4 - Should jungle. Only strong lvl 1 if the enemy team walks into his traps.
  74. Shen 1 Tank 2 4/5/3 2 4 4 Yes* *Global ulti to save people. Especially strong mid game.
  75. Singed - Tank 2 2/3/2 2 3 2 Yes* *Toss
  76. Sion 3 Caster 3 4/4/2 2 2 0 - Weak late game, since carry champs will destroy your shield in a matter of seconds.
  77. Sivir 3 Carry 3 3/3/3 0 3 2 - Up and coming champ since last patch. Ulti works well together with another carry.
  78. Sona 1 Support 5 5/5/4 3 2 2 - -
  79. Soraka 3 Support 3 3/4/3 1 2 0 Yes* *Global heal (very strong mid game)
  80.  
  81. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  82. Swain 3 Caster 4 3/3/2 3 3 0 - -
  83. Taric 2 Support 3 3/4/3 2 3 0 - -
  84. Teemo 3 Hybridcarry 3 3/4/2 2 1 2 Yes* *Traps
  85. Tristana 2 Carry 4 3/4/5 2 3 4 - -
  86. Tryndamere 3 Carry/Hunter 2 2/3/4 1 4 4 - Should jungle. Must have cleanse to even be remotely viable.
  87. Twisted Fate 2 Caster 4 3/5/3 2 2 2 Yes* *Global teleport, very strong mid game.
  88. Twitch 1 Carry 4 3/4/5 1 1 0 - -
  89. Udyr 3 Tank 2 2/4/1 2 4 2 - Should jungle
  90.  
  91. Champion Tier Role Lvl1 Early/Mid/Late CC Surv Mob Unique Comment
  92. Urgot 3 Carry...? 4 5/3/1 3 3 1 Yes* *Ulti
  93. Veigar 3 Caster 5 2/3/4 3 1 0 Yes* * AoE-stun can be used to initiate or flee.
  94. Vladimir 1 Caster 3 4/5/3 1 3 0 - -
  95. Warwick 1 Carry/Hunter 1 3/5/4 3 3 3 - Should jungle. Ulti supresses.
  96. Xin Zhao 2 Carry/Hunter 2 3/4/3 2 3 2 - Can jungle
  97. Zilean 3 Caster 4 3/2/2 2 2 2 Yes* *Ulti can save your carry, and thus sometimes mess up oponents initiation.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement