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- ghazzy interview
- nerfing party play - less loot so its not abusive like in poe1
- will still give "more" loot overall to make sense to group, i.e. 2x currency in a 2 man group
- rarity now increases quality of loot, 5 tiers of loot, you can upgrade through them
- first 5 tiers of loot open posibilities for extra loot, next 5 tiers tiers 5-10 increase tiers of loot
- "well rolled rares"
- loot filters will be in poe2, work exactly like in poe1
- john hopes they wount be used to necissairly hide but to highlight things
- next 2 classes will be druid and huntress
- 3 primarly forms for druid + other transforms in the rest of the game
- starting part of the tree changes for each class ie which and sorc have slightly different starts
- other classes would have different passives there
- blight MIGHT be added in the future
- still want juicing to be a thing
- not to the level of poe1 but close
- juice is substantual but doesnt know if it can happen every map or every few
- will come down to trade economy
- rf will live
- "will be significantly different" when it comes to stats
- gameplay it will be the same but scaling isint the same
- can restart atlas if you brick it by enclosing yourself
- encounters that if you accidentally miss will show up in the next area while leveling
- will drop an important item to make sure you cant miss it
- endgame "guardians" required for the pinnacle boss will be 1 time
- if you die, you have to find a new one to get credit
- "unique maps" are tied to certain biomes
- untainted paradise - "jungle/forest" biome only
- other biomes can be used to target farm other things
- potential for a competitive mode or support for it like races
- gem quality is now an endgame thing
- only starts dorpping in endgame
- meant to be another grind to perfect your gems at the endgame
- quality will increase something interesting about the game, not always just damage
- gems cannot drop with quality, can only be increased with gemcutters
- summon rhoa mount is meant for ranger only
- essences will give mods from a pool i.e an essence gives a "speed mod"
- in most cases theres only 1 mod, ie ms on boots
- some few specific cases it will be multiple
- ideally in most cases it will be the same as old essences
- crafting bench was going to be reworked into an encyclipedia of mods
- was cut, possible that it might come back
- you can weapon swap only main hand or offhand - not in ea yet
- new interface not in ea that will allow you to setup exactly whats up on each weapon
- i.e x aura up for weapon set 1 and 2, y aura for set 1 only, z aura for set 2 only
- mouse + controller at the same time
- ignite magnitude is a multiplier
- you can login to poe1 and poe2 at the same time
- there will be hard mods - reflect is gone
- there have to be things that your build is good and bad against
- all upsides are prefixes, downsides are suffixes, can only have 3 downsides
- build planner at some point
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