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Hiram-Abiff

Subsistence Crash Log 2

Oct 25th, 2017
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  1. Log: Log file open, 10/25/17 18:51:36
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  4. Init: Version: 12466
  5. Init: Epic Internal: 0
  6. Init: Compiled (32-bit): Aug 8 2014 04:03:32
  7. Init: Changelist: 2243543
  8. Init: Command line: -forcelogflush
  9. Init: Base directory: E:\Games\Steam Games\steamapps\common\Subsistence\Binaries\Win32\
  10. [0000.77] Init: Computer: HIRAMABIFF-PC
  11. [0000.77] Init: User: Smokey
  12. [0000.77] Init: CPU Page size=4096, Processors=8
  13. [0000.77] Init: High frequency timer resolution =3.515624 MHz
  14. [0000.78] Init: Memory total: Physical=11.9GB (12GB approx) Pagefile=13.7GB Virtual=4.0GB
  15. [0000.85] Log: Steam Client API initialized 1
  16. [0001.00] Log: Steam Game Server API initialized 1
  17. [0001.32] Init: WinSock: I am HiramAbiff-PC (192.168.127.1:0)
  18. [0001.32] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
  19. [0001.34] Init: Object subsystem initialized
  20. [0001.98] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 1070
  21. [0001.98] Log: Adapter has 3072MB of dedicated video memory, 0MB of dedicated system memory, and 1023MB of shared system memory
  22. [0002.00] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  23. [0002.00] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
  24. [0002.01] Log: Shader platform (RHI): PC-D3D-SM3
  25. [0002.02] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
  26. [0002.37] Log: PhysX GPU Support: DISABLED
  27. [0002.38] Init: Initializing FaceFX...
  28. [0002.40] Init: FaceFX 1.7.4 initialized.
  29. [0002.43] Init: XAudio2 using 'Realtek Digital Output (Realtek High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3)
  30. [0009.19] Init: Finished loading startup packages in 5.41 seconds
  31. [0009.20] Log: 75769 objects as part of root set at end of initial load.
  32. [0009.20] Log: 0 out of 0 bytes used by permanent object pool.
  33. [0009.20] Log: Initializing Engine...
  34. [0009.34] Init: UEngine initialized
  35. [0009.38] Init: XAudio2Device initialized.
  36. [0009.53] Log: Found PS2 controller with new converter
  37. [0009.64] Log: Found X360 controller
  38. [0009.64] Init: Client initialized
  39. [0011.48] Log: Initializing Steamworks
  40. [0011.49] Log: Logged in as 'Hiram Abiff'
  41. [0011.57] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
  42. [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  43. [0011.64] Warning: Warning, Failed to find object 'Class None.'
  44. [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  45. [0011.64] Warning: Warning, Failed to find object 'Class None.'
  46. [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  47. [0011.64] Warning: Warning, Failed to find object 'Class None.'
  48. [0011.64] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
  49. [0011.64] Warning: Warning, Failed to find object 'Class None.'
  50. [0011.65] Log: LoadMap: ColdMenuMap?Name=Player?Team=255
  51. [0013.58] Log: Game class is 'ColdGame'
  52. [0013.61] Log: Primary PhysX scene will be in software.
  53. [0013.61] Log: Creating Primary PhysX Scene.
  54. [0013.62] Log: *** WARNING - PATHS MAY NOT BE VALID ***
  55. [0013.62] Log: Bringing World coldmenumap.TheWorld up for play (0) at 2017.10.25-18.51.49
  56. [0013.63] Log: Bringing up level for play took: 0.036317
  57. [0013.63] ScriptLog: Spawning player controller now.
  58. [0013.63] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  59. [0013.63] ScriptLog: restart player! None ColdPlayerController_0
  60. [0013.63] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  61. [0013.63] ScriptLog: Created inventory manager: ColdPlayerInvManager_0
  62. [0013.64] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_0
  63. [0013.64] ScriptLog: Created build manager: ColdBuildManager_0
  64. [0013.64] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_0
  65. [0013.64] ScriptLog: Player pawn possessed! ColdPlayerPawn_0
  66. [0013.64] ScriptLog: Spawning harvest manager: ColdHarvestManager_0
  67. [0013.64] ScriptLog: Spawning quick actions: ColdPlayerQuickActions_0
  68. [0013.64] ScriptLog: Spawning Weather FX
  69. [0013.64] ScriptLog: ***WARNING*** Health mgr failed to initialize. Health stats not ticking for ColdPlayerPawn_0
  70. [0013.64] Error: Can't start an online game that hasn't been created
  71. [0013.74] DevGFxUI: Scale9Grid for resource=386 has negative width -4.950000
  72. [0013.75] DevGFxUI: IME Warning: No fileopener and/or xml file specified. Defaulting to internal list
  73.  
  74. [0013.82] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  75. [0013.82] ScriptLog: BeaconManager hud loaded
  76. [0013.95] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  77. [0013.95] DevGFxUI: Found path binding for path: root1.OptionsPanel
  78. [0013.95] DevGFxUI: Found path binding for path: root1.OptionsPanel
  79. [0013.96] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
  80. [0013.97] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
  81. [0014.08] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  82. [0014.08] Log: ########### Finished loading level: 2.424577 seconds
  83. [0014.08] Init: Game engine initialized
  84. [0014.08] Log: Initializing Engine Completed
  85. [0014.10] Log: >>>>>>>>>>>>>> Initial startup: 14.10s <<<<<<<<<<<<<<<
  86. [0014.12] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  87. [0014.12] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
  88. [0020.39] ScriptLog: Found servers: 24
  89. [0025.51] ScriptLog: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  90. [0025.51] ScriptLog: * Continuing to host an MP game.
  91. [0025.51] ScriptLog: *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
  92. [0025.51] Log: Initializing Steam game server
  93. [0025.51] ScriptLog: Map ending
  94. [0025.51] ScriptLog: Destroying TimeOfDay
  95. [0025.52] Log: LoadMap: ColdMap1?Name=Player?Team=255?listen?steamsockets?SteamServerId=?NumPublicConnections=2?NumPrivateConnections=0?NumOpenPublicConnections=2?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bAllowJoinViaPresenceFriendsOnly=False?bUsesArbitration=False?bAntiCheatProtected=False?bIsDedicated=False?PingInMs=0?MatchQuality=0.000000?GameState=OGS_Pending?SaveGameState=serverSaveGame10.sav?GamePassword=mason?OwningPlayerName=Hiram Abiff?MaxPlayers=2?ProfileId=1?HuntersDisabled=False?Difficulty=easy?ColdServerName=Brothers Of The Craft<gs>1,0,1
  96. [0025.52] Log: --- LOADING MOVIE START ---
  97. [0025.62] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate()
  98. OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0
  99. Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE
  100. [0025.62] ScriptLog: Destroying weather fx
  101. [0029.66] Log: Game class is 'ColdGame'
  102. [0029.66] Init: WinSock: Socket queue 131072 / 131072
  103. [0029.66] Init: WinSock: Socket queue 131072 / 131072
  104. [0029.66] Log: Initialized RedirectNetDriver, for redirecting IP connections to Steam sockets
  105. [0029.66] Log: NetMode is now 2
  106. [0030.55] Log: Primary PhysX scene will be in software.
  107. [0030.55] Log: Creating Primary PhysX Scene.
  108. [0031.18] Log: *** WARNING - PATHS MAY NOT BE VALID ***
  109. [0031.18] Log: Bringing World coldmap1.TheWorld up for play (0) at 2017.10.25-18.52.06
  110. [0031.18] ScriptLog: GamePassword mason
  111. [0031.34] Log: Bringing up level for play took: 1.676271
  112. [0031.35] ScriptLog: Spawning player controller now.
  113. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_0
  114. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_0
  115. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_0
  116. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_1
  117. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_2
  118. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_3
  119. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_0
  120. [0031.35] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_4
  121. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_5
  122. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_6
  123. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_7
  124. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_0
  125. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_0
  126. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerGenerator_0
  127. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerStorage_0
  128. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_MassStorage_0
  129. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Light_0
  130. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_MassFabricator_0
  131. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Light_1
  132. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Bed_0
  133. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WeaponsBench_0
  134. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PlantBed_0
  135. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_0
  136. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Refinery_0
  137. [0031.36] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PlantBed_1
  138. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_0
  139. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_AnimalHousing_Small_0
  140. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_PowerStorage_1
  141. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Fridge_0
  142. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Wellhead_0
  143. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_1
  144. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Floodlight_0
  145. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_2
  146. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_1
  147. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_SolarPanel_3
  148. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodBurner_0
  149. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_1
  150. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_0
  151. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_1
  152. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_2
  153. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_3
  154. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_0
  155. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_4
  156. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_5
  157. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_6
  158. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodStairsCorner_0
  159. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_7
  160. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_0
  161. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_1
  162. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_2
  163. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_8
  164. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_1
  165. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_3
  166. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_2
  167. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_3
  168. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_4
  169. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_5
  170. [0031.37] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_6
  171. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_1
  172. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_2
  173. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_2
  174. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_8
  175. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_9
  176. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_10
  177. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_11
  178. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_12
  179. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_3
  180. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_BaseCommandUnit_1
  181. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_13
  182. [0031.38] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_StorageCrate_3
  183. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_9
  184. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_4
  185. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_10
  186. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_11
  187. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_14
  188. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWindow_5
  189. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_1
  190. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_4
  191. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_2
  192. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_1
  193. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_15
  194. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_16
  195. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_17
  196. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_2
  197. [0031.39] ScriptLog: Created inventory manager: ColdPlayerInvManager_1
  198. [0031.39] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_1
  199. [0031.39] ScriptLog: Created build manager: ColdBuildManager_1
  200. [0031.39] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_1
  201. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_2
  202. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_7
  203. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_12
  204. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_13
  205. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodCeiling_8
  206. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_18
  207. [0031.39] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_19
  208. [0031.40] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_Campfire_5
  209. [0031.40] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoorway_3
  210. [0031.40] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundationStairs_3
  211. [0031.40] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_14
  212. [0031.40] ScriptLog: Created inventory manager: ColdPlayerInvManager_2
  213. [0031.40] ScriptLog: Setting up health manager for pawn: ColdPlayerPawn_2
  214. [0031.40] ScriptLog: Created build manager: ColdBuildManager_2
  215. [0031.40] ScriptLog: Created proximity checker: ColdPlayerProximityChecker_2
  216. [0031.40] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  217. [0031.40] ScriptLog: restart player! ColdPlayerPawn_1 ColdPlayerController_1
  218. [0031.40] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  219. [0031.40] ScriptLog: Player pawn possessed! ColdPlayerPawn_1
  220. [0031.40] ScriptLog: Spawning harvest manager: ColdHarvestManager_1
  221. [0031.40] ScriptLog: Spawning quick actions: ColdPlayerQuickActions_1
  222. [0031.40] ScriptLog: Spawning Weather FX
  223. [0031.44] Log: AActor::SetBase : Bone (BeaconSocket) not found on ColdCougarPawn_0 for ColdHudBeaconActor_92!
  224. [0031.45] Log: AActor::SetBase : Bone (BeaconSocket) not found on ColdCougarPawn_1 for ColdHudBeaconActor_109!
  225. [0031.56] DevGFxUI: Scale9Grid for resource=386 has negative width -4.950000
  226. [0031.60] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  227. [0031.61] ScriptLog: BeaconManager hud loaded
  228. [0031.74] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  229. [0031.75] DevGFxUI: Found path binding for path: root1.OptionsPanel
  230. [0031.75] DevGFxUI: Found path binding for path: root1.OptionsPanel
  231. [0031.76] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
  232. [0031.77] DevGFxUI: Found path binding for path: root1.MultiplayerPanel
  233. [0031.94] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  234. [0031.94] Log: ########### Finished loading level: 6.418688 seconds
  235. [0032.06] Log: Steam game server UID: 90111637951814661
  236. [0032.06] ScriptLog: Kicking off listen auth session
  237. [0032.19] DevGFxUI: UGFxInteraction::Send - CALLBACK_ViewportResized
  238. [0032.25] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  239. [0032.87] ScriptLog: Setting default kit for player. ROLE_Authority
  240. [0036.52] Log: --- LOADING MOVIE TIME: 10.9 sec ---
  241. [0036.85] ScriptLog: Listen host successfully authenticated
  242. [0209.09] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  243. [0225.11] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  244. [0231.08] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  245. [0236.35] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  246. [0242.73] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  247. [0261.97] NetComeGo: Open TheWorld 10/25/17 18:55:57 5.226.18.80
  248. [0262.56] ScriptLog: Client passed authentication, UID: 0x0110000105E21250
  249. [0265.51] ScriptLog: Spawning player controller now.
  250. [0265.51] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  251. [0265.51] ScriptLog: restart player! ColdPlayerPawn_2 ColdPlayerController_2
  252. [0265.51] ScriptLog: ~~~~~~~~~~~~~~~~~~~~~
  253. [0267.17] ScriptLog: Setting default kit for player. ROLE_Authority
  254. [0479.41] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  255. [0725.77] ScriptLog: Butchered animal. Now spawning loot: ColdAccessModule_LootStorage_Animal_0
  256. [0782.80] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodWall_15
  257. [0787.93] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodDoor_3
  258. [0798.29] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  259. [0804.85] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  260. [0843.20] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  261. [0846.77] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  262. [0851.80] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  263. [0912.09] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  264. [0912.10] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper.BaseCommandUnit
  265. [1012.26] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  266. [1014.44] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  267. [1017.82] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  268. [1025.68] DevGFxUI: TypeError: Error #1010
  269. [1063.99] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_20
  270. [1068.20] ScriptLog: DEBUG: PreBeginPlay() on ColdBuildable_WoodFoundation_21
  271. [1104.36] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  272. [1106.16] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  273. [1109.57] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  274. [1113.28] DevGFxUI: TypeError: Error #1010
  275. [1115.15] DevGFxUI: TypeError: Error #1010
  276. [1118.11] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  277. [1118.57] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  278. [1118.57] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  279. [1202.16] ScriptLog: Butchered animal. Now spawning loot: ColdAccessModule_LootStorage_Animal_1
  280. [1202.16] ScriptWarning: GotoState (Active None): State not found
  281. ColdModuleButcher coldmap1.TheWorld:PersistentLevel.ColdModuleButcher_4
  282. Function ColdGame.ColdModuleButcher:Butchered:0126
  283. [1202.19] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  284. [1231.02] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  285. [1242.43] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  286. [1244.87] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  287. [1251.75] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  288. [1252.35] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  289. [1252.35] DevGFxUI: Failed loading SWF "/ package/UDKFrontEnd/udk_ime": ActionScript version mismatch
  290. [1252.74] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  291. [1278.67] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  292. [1311.73] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  293. [1329.46] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  294. [1340.44] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  295. [1360.60] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  296. [1363.89] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  297. [1368.08] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  298. [1368.08] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper.BaseCommandUnit
  299. [1373.45] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  300. [1376.88] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  301. [1382.73] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  302. [1382.73] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper.BaseCommandUnit
  303. [1388.46] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  304. [1399.56] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
  305. [1399.56] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper.BaseCommandUnit
  306. [1408.98] DevGFxUI: Found path binding for path: root1.ExternalInvWrapper
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