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- Log file open, 01/17/19 12:52:18
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine for game: Dauntless
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.229042
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin Niagara
- LogPluginManager: Mounting plugin NiagaraExtras
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin Firebase
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogStreaming: Display: Took 0.338s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.21-CL-4613538
- LogInit: Engine Version: 4.21.1-4613538+++UE4+Release-4.21
- LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
- LogInit: Net CL: 4541578
- LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i5-4430 CPU @ 3.00GHz, GPU: NVIDIA GeForce GTX 1060 6GB
- LogInit: Compiled (64-bit): Nov 30 2018 04:13:25
- LogInit: Compiled with Visual C++: 19.13.26129.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.21
- LogInit: Command Line:
- LogInit: Base Directory: D:/Program files/Epic Games/UE_4.21/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 22
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogStreaming: Display: Took 0.058s to delete old logs.
- LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:371][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:372][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.01.17-12.52.21:483][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.01.17-12.52.21:484][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.01.17-12.52.21:492][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.01.17-12.52.21:492][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2019.01.17-12.52.21:591][ 0]LogHAL: Display: Platform has ~ 24 GB [25709002752 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.01.17-12.52.21:600][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- [2019.01.17-12.52.21:600][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.01.17-12.52.21:603][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.01.17-12.52.21:603][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Scalability.ini]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.01.17-12.52.21:604][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2019.01.17-12.52.21:617][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2019.01.17-12.52.21:618][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Config/Windows/Engine.ini]
- [2019.01.17-12.52.21:665][ 0]LogInit: Computer: DESKTOP-UFHE8NR
- [2019.01.17-12.52.21:665][ 0]LogInit: User: aspoo
- [2019.01.17-12.52.21:665][ 0]LogInit: CPU Page size=4096, Cores=4
- [2019.01.17-12.52.21:665][ 0]LogInit: High frequency timer resolution =2.988489 MHz
- [2019.01.17-12.52.21:666][ 0]LogMemory: Memory total: Physical=23.9GB (24GB approx)
- [2019.01.17-12.52.21:666][ 0]LogMemory: Platform Memory Stats for Windows
- [2019.01.17-12.52.21:666][ 0]LogMemory: Process Physical Memory: 104.38 MB used, 104.38 MB peak
- [2019.01.17-12.52.21:666][ 0]LogMemory: Process Virtual Memory: 99.16 MB used, 99.16 MB peak
- [2019.01.17-12.52.21:666][ 0]LogMemory: Physical Memory: 6814.09 MB used, 17703.93 MB free, 24518.02 MB total
- [2019.01.17-12.52.21:666][ 0]LogMemory: Virtual Memory: 4628.96 MB used, 134213096.00 MB free, 134217728.00 MB total
- [2019.01.17-12.52.22:184][ 0]LogInit: Using OS detected language (en-US).
- [2019.01.17-12.52.22:184][ 0]LogInit: Using OS detected locale (en-GB).
- [2019.01.17-12.52.22:189][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2019.01.17-12.52.23:083][ 0]LogStreaming: Display: Took 0.906s to InitEngineTextLocalization.
- [2019.01.17-12.52.23:114][ 0]LogInit: Setting process to per monitor DPI aware
- [2019.01.17-12.52.23:617][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2019.01.17-12.52.23:617][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2019.01.17-12.52.24:191][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2019.01.17-12.52.24:191][ 0]LogD3D11RHI: D3D11 adapters:
- [2019.01.17-12.52.24:288][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0)
- [2019.01.17-12.52.24:288][ 0]LogD3D11RHI: 6052/0/12259 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
- [2019.01.17-12.52.24:292][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- [2019.01.17-12.52.24:292][ 0]LogD3D11RHI: 0/0/12259 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
- [2019.01.17-12.52.24:292][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
- [2019.01.17-12.52.24:327][ 0]LogD3D11RHI: Creating new Direct3DDevice
- [2019.01.17-12.52.24:327][ 0]LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id")
- [2019.01.17-12.52.24:327][ 0]LogWindows: EnumDisplayDevices:
- [2019.01.17-12.52.24:328][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:1)
- [2019.01.17-12.52.24:328][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1)
- [2019.01.17-12.52.24:329][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
- [2019.01.17-12.52.24:329][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0)
- [2019.01.17-12.52.24:330][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2019.01.17-12.52.24:330][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB
- [2019.01.17-12.52.24:330][ 0]LogD3D11RHI: Driver Version: 417.35 (internal:25.21.14.1735, unified:417.35)
- [2019.01.17-12.52.24:330][ 0]LogD3D11RHI: Driver Date: 12-11-2018
- [2019.01.17-12.52.24:330][ 0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
- [2019.01.17-12.52.24:396][ 0]LogD3D11RHI: Async texture creation enabled
- [2019.01.17-12.52.24:653][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
- [2019.01.17-12.52.25:452][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
- [2019.01.17-12.52.25:492][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
- [2019.01.17-12.52.25:512][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
- [2019.01.17-12.52.25:547][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
- [2019.01.17-12.52.25:599][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
- [2019.01.17-12.52.25:654][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
- [2019.01.17-12.52.25:685][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
- [2019.01.17-12.52.25:714][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
- [2019.01.17-12.52.25:723][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:823][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:824][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
- [2019.01.17-12.52.25:843][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
- [2019.01.17-12.52.25:978][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
- [2019.01.17-12.52.25:978][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
- [2019.01.17-12.52.26:023][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
- [2019.01.17-12.52.26:023][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
- [2019.01.17-12.52.26:050][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
- [2019.01.17-12.52.26:082][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
- [2019.01.17-12.52.26:111][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
- [2019.01.17-12.52.26:153][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
- [2019.01.17-12.52.26:226][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
- [2019.01.17-12.52.26:226][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
- [2019.01.17-12.52.26:226][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- [2019.01.17-12.52.26:866][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../Unreal Projects/FPS/Dauntless 4.21/Intermediate/Shaders/WorkingDirectory/10192/).
- [2019.01.17-12.52.26:866][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/aspoo/AppData/Local/Temp/UnrealShaderWorkingDir/BC7017EA4CD7D8B0C91732BADD21B7AE/'.
- [2019.01.17-12.52.26:891][ 0]LogXGEController: Cleaning working directory: C:/Users/aspoo/AppData/Local/Temp/UnrealXGEWorkingDir/
- [2019.01.17-12.52.26:892][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2019.01.17-12.52.26:892][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2019.01.17-12.52.26:892][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2019.01.17-12.52.28:646][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: Loaded boot cache 0.34s 74MB C:/Users/aspoo/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/aspoo/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/FPS/Dauntless 4.21/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/FPS/Dauntless 4.21/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.01.17-12.52.28:990][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2019.01.17-12.52.29:037][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2019.01.17-12.52.29:038][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.01.17-12.52.29:038][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- [2019.01.17-12.52.29:050][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/aspoo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2019.01.17-12.52.29:050][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2019.01.17-12.52.29:050][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2019.01.17-12.52.29:109][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2019.01.17-12.52.29:175][ 0]LogSlate: Using FreeType 2.6.0
- [2019.01.17-12.52.29:229][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2019.01.17-12.52.29:755][ 0]LogAssetRegistry: FAssetRegistry took 0.0395 seconds to start up
- [2019.01.17-12.52.33:140][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.01.17-12.52.34:238][ 0]LogSimplygon: Simplygon DLL not present - disabling.
- [2019.01.17-12.52.34:347][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
- [2019.01.17-12.52.34:347][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2019.01.17-12.52.34:347][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2019.01.17-12.52.34:347][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
- [2019.01.17-12.52.34:690][ 0]LogNetVersion: Dauntless 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 545971556)
- [2019.01.17-12.52.38:873][ 0]LogPackageLocalizationCache: Processed 13 localized package path(s) for 2 prioritized culture(s) in 0.179384 seconds
- [2019.01.17-12.52.38:902][ 0]LogUObjectArray: 39788 objects as part of root set at end of initial load.
- [2019.01.17-12.52.38:902][ 0]LogUObjectAllocator: 6917680 out of 0 bytes used by permanent object pool.
- [2019.01.17-12.52.38:902][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2019.01.17-12.52.47:556][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2019.01.17-12.52.47:591][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2019.01.17-12.52.53:544][ 0]SourceControl: Source control is disabled
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- [2019.01.17-12.52.54:747][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: ObjectProperty FItem::thumbnailImage is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FItem::itemType is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: BoolProperty FWeaponComboAttack_Depricated::chargable is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FWeaponAttackData::baseDamageMultiplier is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FWeapon::weaponType is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: ObjectProperty FWeapon::material is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FWeapon::positionOffset is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FArmour::armourSlot is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: ObjectProperty FArmour::material is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FArmour::defencePower is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FArmour::attackPower is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FWeaponOffsets::sheathPosition is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: ObjectProperty FEnemyAttackInfo::AttackBehaviour is not initialized properly
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- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FEnemyAttackInfo::attackRange is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: BoolProperty FEnemyAttackInfo::rageOnly is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FEnemyAttackInfo::attackCooldown is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FEnemyAttackInfo::aditionalStateDelay is not initialized properly
- [2019.01.17-12.52.55:765][ 0]LogClass: Warning: FWeaponCollisionSettings::colliderSize is not initialized properly
- [2019.01.17-12.52.55:766][ 0]LogClass: Warning: FWeaponCollisionSettings::colliderPosition is not initialized properly
- [2019.01.17-12.52.55:766][ 0]LogClass: Warning: FWeaponAttacks::weaponType is not initialized properly
- [2019.01.17-12.52.55:766][ 0]LogClass: Display: 41 Uninitialized script stuct members found
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FItem::thumbnailImage is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FItem::itemType is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FItem::itemCategory is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FItem::MaxStackAmount is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: BoolProperty FItem::StackableInStorage is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttacks_Depricated::weaponType is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttack_Depricated::startingAttackButton is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: BoolProperty FWeaponComboAttack_Depricated::chargable is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttackData::baseDamageMultiplier is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttackData::staminaRequired is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttackData::movespeedPercentage is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponChargeData::maxChargeTime is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponChargeData::baseDamageMultiplier is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponChargeData::maxChargedDamageMultiplier is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponChargeData::staminaRequired is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponChargeData::movespeedPercentage is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeapon::weaponType is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FWeapon::objectTOSpawn is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FWeapon::material is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeapon::defencePower is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeapon::attackPower is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeapon::positionOffset is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeapon::rotationOffset is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FArmour::armourSlot is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FArmour::objectTOSpawn is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FArmour::material is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FArmour::defencePower is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FArmour::attackPower is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponOffsets::sheathPosition is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponOffsets::sheathRotation is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponOffsets::equipOffSet is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponOffsets::equipRotation is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FEnemyAttackInfo::AttackBehaviour is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: ObjectProperty FEnemyAttackInfo::montageToPlay is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FEnemyAttackInfo::attackRange is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: BoolProperty FEnemyAttackInfo::rageOnly is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FEnemyAttackInfo::attackCooldown is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FEnemyAttackInfo::aditionalStateDelay is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponCollisionSettings::colliderSize is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponCollisionSettings::colliderPosition is not initialized properly
- [2019.01.17-12.52.55:831][ 0]LogAutomationTest: Warning: FWeaponAttacks::weaponType is not initialized properly
- [2019.01.17-12.52.55:953][ 0]LogEngine: Initializing Engine...
- [2019.01.17-12.52.55:981][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2019.01.17-12.52.55:984][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2019.01.17-12.52.55:984][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2019.01.17-12.52.55:984][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2019.01.17-12.52.55:984][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2019.01.17-12.52.56:680][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2019.01.17-12.52.56:969][ 0]LogAIModule: Creating AISystem for world Untitled
- [2019.01.17-12.52.57:071][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2019.01.17-12.52.57:132][ 0]LogInit: FAudioDevice initialized.
- [2019.01.17-12.52.57:133][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2019.01.17-12.52.57:342][ 0]LogDerivedDataCache: Saved boot cache 0.21s 74MB C:/Users/aspoo/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
- [2019.01.17-12.52.57:357][ 0]LogInit: Texture streaming: Enabled
- [2019.01.17-12.52.57:494][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2019.01.17-12.52.57:494][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={5D656A1F-4BDB-074E-A3D2-3A9171A0357C}
- [2019.01.17-12.52.57:611][ 0]LogInit: Transaction tracking system initialized
- [2019.01.17-12.52.58:156][ 0]BlueprintLog: New page: Editor Load
- [2019.01.17-12.52.59:510][ 0]LocalizationService: Localization service is disabled
- [2019.01.17-12.53.01:522][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2019.01.17-12.53.01:522][ 0]LogCook: Display: Mobile HDR setting 1
- [2019.01.17-12.53.01:522][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- [2019.01.17-12.53.01:522][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2019.01.17-12.53.01:522][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2019.01.17-12.53.01:523][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2019.01.17-12.53.01:523][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2019.01.17-12.53.02:194][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPS/Dauntless 4.21/Content/' took 0.07s
- [2019.01.17-12.53.03:025][ 0]SourceControl: Source control is disabled
- [2019.01.17-12.53.03:035][ 0]Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/FPS/Dauntless 4.21/Content/ThirdPersonCPP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2019.01.17-12.53.03:102][ 0]LightingResults: New page: Lighting Build
- [2019.01.17-12.53.03:278][ 0]MapCheck: New page: Map Check
- [2019.01.17-12.53.03:278][ 0]LightingResults: New page: Lighting Build
- [2019.01.17-12.53.07:839][ 0]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- [2019.01.17-12.53.08:729][ 0]LogEditorServer: Finished looking for orphan Actors (0.016 secs)
- [2019.01.17-12.53.08:854][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2019.01.17-12.53.08:867][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.137ms to complete.
- [2019.01.17-12.53.08:867][ 0]LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 5.833
- [2019.01.17-12.53.10:330][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.01.17-12.53.10:340][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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- [2019.01.17-12.53.10:357][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.01.17-12.53.10:440][ 0]LogCollectionManager: Loaded 0 collections in 0.004205 seconds
- [2019.01.17-12.53.10:581][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPS/Dauntless 4.21/Saved/Collections/' took 0.01s
- [2019.01.17-12.53.10:581][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPS/Dauntless 4.21/Content/Developers/aspoo/Collections/' took 0.01s
- [2019.01.17-12.53.10:581][ 0]LogFileCache: Scanning file cache for directory 'D:/Unreal Projects/FPS/Dauntless 4.21/Content/Collections/' took 0.00s
- [2019.01.17-12.53.10:581][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- [2019.01.17-12.53.10:614][ 0]LogContentBrowser: Native class hierarchy populated in 0.0319 seconds. Added 2785 classes and 639 folders.
- [2019.01.17-12.53.10:687][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0009 seconds. Added 0 classes and 0 folders.
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- [2019.01.17-12.53.11:662][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders.
- [2019.01.17-12.53.11:781][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
- [2019.01.17-12.53.12:522][ 0]LogSlate: Took 0.014267 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2019.01.17-12.53.12:566][ 0]LogSlate: Took 0.030172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2019.01.17-12.53.12:654][ 0]LogSlate: Took 0.020593 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2019.01.17-12.53.13:008][ 0]LogRenderer: Reallocating scene render targets to support 1132x600 Format 10 NumSamples 1 (Frame:1).
- [2019.01.17-12.53.13:379][ 0]LogSlate: Took 0.024117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2019.01.17-12.53.13:576][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 0 classes and 0 folders.
- [2019.01.17-12.53.13:576][ 0]LogLoad: (Engine Initialization) Total time: 60.18 seconds
- [2019.01.17-12.53.13:576][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
- [2019.01.17-12.53.13:854][ 0]LogContentStreaming: Texture pool size now 1000 MB
- [2019.01.17-12.53.14:854][ 10]LogAssetRegistry: Asset discovery search completed in 45.1218 seconds
- [2019.01.17-12.53.14:856][ 10]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
- [2019.01.17-12.53.14:856][ 10]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000084 seconds (updated 0 objects)
- [2019.01.17-12.54.09:964][392]LogSlate: FSceneViewport::OnFocusLost() reason 0
- [2019.01.17-12.54.21:228][656]LogSlate: Took 0.000312 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
- [2019.01.17-12.54.21:236][656]LogAssetEditorManager: Opening Asset editor for Blueprint /Game/BluePrints/Monsters/BP_MonsterBase.BP_MonsterBase
- [2019.01.17-12.54.22:271][656]LogContentBrowser: Native class hierarchy updated for 'BlueprintGraph' in 0.0012 seconds. Added 117 classes and 0 folders.
- [2019.01.17-12.54.23:938][656]LogSlate: Took 0.009666 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
- [2019.01.17-12.54.24:374][657]LogSlate: Took 0.000859 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
- [2019.01.17-12.58.05:203][272]BlueprintLog: New page: Compile BP_MonsterBase
- [2019.01.17-12.58.07:679][456]LogTemp: Repeating last play command: Selected Viewport
- [2019.01.17-12.58.07:728][456]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- [2019.01.17-12.58.07:729][456]LogPlayLevel: PlayLevel: No blueprints needed recompiling
- [2019.01.17-12.58.07:754][456]PIE: New page: PIE session: ThirdPersonExampleMap (17 Jan 2019 12:58:07)
- [2019.01.17-12.58.07:800][456]LogPlayLevel: Creating play world package: /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap
- [2019.01.17-12.58.07:909][456]LogPlayLevel: PIE: StaticDuplicateObject took: (0.108671s)
- [2019.01.17-12.58.07:909][456]LogAIModule: Creating AISystem for world ThirdPersonExampleMap
- [2019.01.17-12.58.07:909][456]LogPlayLevel: PIE: World Init took: (0.000815s)
- [2019.01.17-12.58.07:910][456]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.109972s)
- [2019.01.17-12.58.07:960][456]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2019.01.17-12.58.07:986][456]LogInit: FAudioDevice initialized.
- [2019.01.17-12.58.08:056][456]LogLoad: Game class is 'BP_DauntlessGameMode_C'
- [2019.01.17-12.58.08:072][456]LogWorld: Bringing World /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2019.01.17-12.58.08
- [2019.01.17-12.58.08:091][456]LogWorld: Bringing up level for play took: 0.021922
- [2019.01.17-12.58.08:170][456]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0009 seconds. Added 20 classes and 0 folders.
- [2019.01.17-12.58.08:276][456]LogBlueprintUserMessages: [Stash_BP_2] Stash : Press F to View Inventory
- [2019.01.17-12.58.08:329][456]PIE: Play in editor start time for /Game/ThirdPersonCPP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.569
- [2019.01.17-12.58.08:329][456]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap' with GeneratedClass '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap_C' with ClassGeneratedBy '/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap'
- [2019.01.17-12.58.09:035][500]LogBlueprintUserMessages: [Inventory] Silver Helm
- [2019.01.17-12.58.09:035][500]LogBlueprintUserMessages: [Inventory] Silver Helm
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Torso
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Torso
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Legs
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Legs
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Hands
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Hands
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Wolf Pelt
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Sword
- [2019.01.17-12.58.09:228][500]LogBlueprintUserMessages: [Inventory] Silver Sword
- [2019.01.17-12.58.11:109][716]LogTemp: Warning: Your message
- [2019.01.17-12.58.12:035][817]LogBlueprintUserMessages: [StorageSlot_C_10] true
- [2019.01.17-12.58.12:036][817]LogBlueprintUserMessages: [ThirdPersonCharacter_C_0] Hello
- [2019.01.17-12.58.12:315][848]LogBlueprintUserMessages: [StorageSlot_C_0] true
- [2019.01.17-12.58.13:083][934]LogBlueprintUserMessages: [StorageSlot_C_4] true
- [2019.01.17-12.58.13:657][999]LogBlueprintUserMessages: [StorageSlot_C_3] true
- [2019.01.17-12.58.14:161][ 53]LogBlueprintUserMessages: [StorageSlot_C_7] true
- [2019.01.17-12.58.40:738][133]LogTemp: Warning: Your message
- [2019.01.17-12.58.41:374][209]LogOutputDevice: Warning:
- Script Stack (1 frames):
- BP_MonsterBase_C.ReceiveTick
- [2019.01.17-12.58.41:375][209]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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