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  1. PRE-FORK:
  2.  
  3. Orc: GOBLIN can avoid fight but better to kill except on very early runs. WOLF can Dismember.
  4.  
  5. Well
  6. Go down and fight Snappy (difficult fight) to revert to ooze (no abilities gained), can revert multiple times
  7. BAT: Sonar can weaken Snappy
  8. WOLF: can Dismember
  9. Can climb down & climb back up without fighting (BAT can fly up) but no point
  10. Can kill Snappy and exit without reverting to ooze but no point to this
  11. Drawing 1 DS can be useful on your first few runs, otherwise none of the drawing options are very useful
  12.  
  13. Witch
  14. Fight
  15. GOOD can free animals repeatedly for XP; GOOD OOZE can then swap to goblin/bat/wolf (no abilities gained)
  16. EVIL can befriend repeatedly for XP but EVIL OOZE is forced to fight witch
  17. Drinking currently has no purpose (but can be useful for suicide)
  18. OGRE can Smash (only possible if Evil otherwise witch will already be dead)
  19.  
  20. MIND:
  21.  
  22. Centipede room
  23. GOBLIN can avoid first centipede fight (goto Blacksmith)
  24. Fight first centipede (WOLF can Dismember)
  25. Journey (goto Blacksmith)
  26. Investigate, fight second centipede for weapon (goto Courtyard, or skip Courtyard and goto Pool)
  27.  
  28. Blacksmith room
  29. OPTIONAL: can do 1 of the following:
  30. Can choose 1 of 2 weapons
  31. EVIL can fight backsmith to get both
  32. HAMMER (see Body path) can be upgraded instead of getting a weapon
  33. Journey: goto Army room
  34.  
  35. Army room
  36. GOBLIN/OGRE: Join March to shortcut to ARENA
  37. Follow: Fight (difficult and with no reward) then goto pool
  38. Journey: goto pool
  39.  
  40. Courtyard
  41. Absorb (SP)
  42. GOOD: +300 max Sanity
  43. EVIL: +3 DS
  44. Journey: goto pool
  45.  
  46. Pool
  47. Drink: +20 Spirit (NOT max), +100 max Sanity - must be done BEFORE resting
  48. EVIL: Kill Fishes - must be done before resting
  49. GOBLIN PENDANT: ***UNLOCK*** Ruby Pendant (trinket) - must be done before resting
  50. RUBY PENDANT: must be done before resting
  51. Rest
  52. +10 Spirit (NOT max) if vampire not summoned
  53. if EVIL or PENDANT options used, summon vampire
  54. Accept: -300 blood, +500 sanity
  55. SILVER DAGGER: reduce HP and start fight
  56. Fight (WOLF can Dismember)
  57. BAT: follow and become vampire ***UNLOCK***
  58. Journey: goto Skeleton
  59.  
  60. Skeleton
  61. Fight (HUMAN can Smite, VAMPIRE can Raise, OGRE can Smash)
  62. Optional: Puzzle Door - requires 1200 sanity (does not reduce max sanity)
  63. Red (+800 max blood)
  64. Blue (+500 max sanity)
  65. Purple (+50 spirit, do NOT increase max)
  66. Black (-0.5s weapons)
  67. Journey: ARENA
  68.  
  69. BODY:
  70.  
  71. Starting room
  72. OOZE: skeleton form (**FUTURE**)
  73. EVIL: Desecrate (DS/SP)
  74. EVIL GOBLIN: Grave Robber (DS/SP)
  75. GOOD HUMAN: Prayer (XP)
  76. VAMPIRE: Raise Skeleton
  77. Leave
  78. Two fights (OGRE can Smash, HUMAN can Smite)
  79. goto Wolf
  80.  
  81. Wolf area
  82. WOLF: Follow, fight Werewolf, become Werewolf **UNLOCK**, goto Tree
  83. Follow Wolf: fight Wolf Pack (BAT can escape to Tree), choice of going to Pit or Tree
  84. Ignore: goto Tree
  85.  
  86. Pit
  87. Fight (WOLF can Dismember)
  88. OGRE can take Hammer
  89. goto ARENA
  90.  
  91. Tree
  92. BAT: Chase Imps - jump to Pit
  93. GOOD: +500 blood
  94. EVIL: Oaken Shield +3
  95. Gather Crystals (SP)
  96. goto Elf
  97.  
  98. Elf
  99. Optional: Obtain -0.5s weapon speed in any of these ways:
  100. Trade (-25 current spirit)
  101. EVIL GOBLIN: Steal
  102. Fight (WOLF can Dismember)
  103. HUMAN with BARGAIN (-5 current spirit)
  104. goto ARENA
  105.  
  106. SPIRIT:
  107.  
  108. Starting room
  109. Search: +30 SP
  110. GOBLIN Scavenge: upgrade daggers
  111. Drink: Fight / Draw (+20 current AND max spirit)
  112. goto Ogre
  113.  
  114. Ogre
  115. Must do one of:
  116. Pay Toll (-30 current spirit)
  117. Fight (WOLF can Dismember) - GOBLIN can become Ogre **UNLOCK**
  118. HUMAN: Bargain -5 current spirit
  119. goto Bats
  120.  
  121. Bats
  122. Run Away: -200 max sanity, no benefit, don't do this
  123. WOLF: Dash - goto Pathways
  124. BAT: Follow - goto Pebbles
  125. Wait
  126. Must do one of the following:
  127. VAMPIRE: Beatrice
  128. Fight (+300 max sanity)
  129. goto Pathways
  130.  
  131. Pathways
  132. Left - goto Pebbles
  133. Straight - goto Mushrooms
  134. Right - goto Rock
  135.  
  136. Pebbles
  137. Must do one of the following:
  138. VAMPIRE: Raise Skeleton (weapon)
  139. BAT: Fly - +2 DS
  140. Throw Pebbles: no effect
  141. goto Quicksand
  142.  
  143. Quicksand
  144. Proceed
  145. BAT: Fly Across - goto Black Knight
  146. Struggle - death
  147. Backtrack - goto Tree
  148.  
  149. Tree
  150. GOOD: (+10 current spirit, +50 max spirit)
  151. EVIL: +10DS, or if Body tree already destroyed, Oaken Shield +7
  152. Absorb Souls (SP)
  153. goto Mushrooms
  154.  
  155. Mushrooms
  156. Optional: 1 of these
  157. Rest (+100 blood, +100 sanity, -15 spirit and max spirit)
  158. Mushrooms (+100 sanity, -200 blood, possibly will reveal a secret in **FUTURE**)
  159. Fight (no point?)
  160. WOLF - golden mushroom, resist physical +5, or EVIL max blood +300
  161. HUMAN - gain Fairy Dust weapon
  162. Left - goto Black Knight
  163. Right - goto ARENA
  164.  
  165. Black Knight
  166. Fight (WOLF can Dismember) - **UNLOCK** Mana Pendant (Trinket), goto ARENA
  167.  
  168. Rock
  169. GOBLIN: Detonate (need 2500 blood, does not reduce max blood, **UNLOCK** Short Fuses (trinket))
  170. goto ARENA
  171.  
  172. SOUL:
  173.  
  174. Starting area
  175. Optional: Fight (OGRE can Smash to disable Cleric)
  176. Rogue - Holy Dagger
  177. Paladin - Fight, become Human
  178. Cleric (if not smashed) - +300 Blood
  179. Fight - goto LEFT1 or RIGHT1
  180.  
  181. Left1
  182. Left: goto LEFT2
  183. Pay (30 spirit) - unlocks Journey
  184. HUMAN: smite - unlocks Journey
  185. GOOD: prayer - +50 max Sanity, +5 current and spirit, unlocks Journey (NOTE: even if you want to go Left, you should still do this for the points)
  186. Journey - goto Snakes
  187.  
  188. Left2
  189. OOZE: goto Tinker
  190. EVIL: fight Treant (WOLF can Dismember) to **UNLOCK** Wooden Heart (Trinket), draw for oak shield +20
  191. trade spirit for DS
  192. goto Left3 or Right2
  193.  
  194. Tinker
  195. DIVINATION: boost black soul gem
  196. Goblin Pendant - allows meeting vampire on mind path - PERSISTENT
  197. Lying Mirror - **FUTURE**
  198. Small Key - trade for Skull Key with Treasure Hunters
  199. goto Left3 or Right2
  200.  
  201. Left3
  202. VAMPIRE: Royalty - only lore?
  203. WEREWOLF: The Moon - only lore?
  204. Potions - +300 max blood, -100 max sanity
  205. Books - -5 current spirit - only lore?
  206. HUMAN: Decipher - only lore?
  207. DIVINATION - current spirit +5, max sanity -100, skill (trade sanity for spirit)
  208. goto Corridor
  209.  
  210. Right1
  211. Fight fight etc etc (HUMAN can Smite first battle only, OGRE can Smash to skip all fights)
  212. Optional: 1 of these
  213. Confront - (fight, pointless?)
  214. EVIL: observe (XP)
  215. VAMPIRE: share (skeleton buffs)
  216. Sword room
  217. GOOD: pull sword (weapon)
  218. OGRE: break rock (weapon)
  219. NOT-GOOD: force (-200 max blood, no weapon)
  220. goto Corridor
  221.  
  222. Right2
  223. Optional Fight (get charcoal, no current use), OGRE can Smash
  224. SMALL KEY: trade for Skull Key (**FUTURE**)
  225. goto Corridor
  226.  
  227. Corridor
  228. DIVINATION: +5 current and max Spirit
  229. Battlefield
  230. Must do 1:
  231. Humans (defeat, no benefit)
  232. Creatures - +300 blood, +200 sanity
  233. HUMAN: Lead (get dragon crest medal **FUTURE**)
  234. GOBLIN: sneak (XP)
  235. BAT: fly (XP)
  236. goto ARENA
  237.  
  238. Snakes
  239. Optional: can do 1 of the following to make chest openable:
  240. Break Gate - 1700 blood (does not reduce max blood), allows opening chest
  241. DIVINATION: allows opening chest without breaking gate
  242. OGRE: fast break gate
  243. OOZE: squeeze through gate
  244. Open Chest (must do one of the above first) - fight, get skill (wand) and figurine
  245. BAT: can get wand without fighting snake, but won't get figurine
  246. GOBLIN: can get wand without fighting snake, but won't get figurine
  247. Journey (if chest was not opened, forgo chance to get wand and figurine)
  248. Open Door
  249. GOOD: **UNLOCK** Basic Sling (Trinket) then continue
  250. NON-GOOD: Fight then optional jump to Right1 otherwise continue
  251. Journey
  252. SNAKE FIGURINE - +300 max sanity, **UNLOCK*** Snake Charm (Trinket)
  253. Rest: +100 Blood
  254. Desecrate: +10 current and max spirit
  255.  
  256. ARENA:
  257.  
  258. 1: Orc Champion - Titanium Spikes Ogre Upgrade
  259. 1: Undead Adventurers - Addition Wolf Upgrade
  260. 1: Goblin War Band - Bigger Blast Goblin Upgrade
  261.  
  262. 2: Spectral Witch - Morale Human Upgrade
  263. 2: Lightning Lizard - Aerodynamics Bat Upgrade
  264.  
  265. 3: Unholy Lich - Unholy Blood Wolf Upgrade
  266. 3: Skeleton King - Calcium Density Vampire Upgrade
  267.  
  268. 4: Medusa - Holy Lance Human Upgrade
  269. 4: Cerberus - Soul Hunter Werewolf Upgrade
  270.  
  271. 5: Balrog - Equilibrium Vampire Upgrade
  272. 5: Black Dragon - Black Market Human Upgrade
  273.  
  274. 6: BOSS (currently no unlock for beating), 2nd form is only beatable if you entered chapter 2 as Bat
  275.  
  276. OTHER UNLOCKABLES (non-arena):
  277.  
  278. Goblin Pendant (not displayed anywhere but apparently persists across runs, used for vampire event which unlocks Ruby Pendant)
  279. Ruby Pendant (trinket)
  280. Mana Pendant (trinket)
  281. Basic Sling (trinket)
  282. Short Fuses (trinket)
  283. Snake Charm (trinket)
  284. Wooden Heart (trinket)
  285.  
  286. THINGS USELESS CURRENTLY THAT SHOULD BE USABLE IN A FUTURE VERSION:
  287.  
  288. Runic Doors
  289. Skull Key
  290. Charcoal
  291. Skeleton form
  292. Lying Mirror
  293. Dragon Crest Medal
  294. (possibly a secret revealed by eating mushrooms, hinted by flavor text)
  295.  
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