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- PRE-FORK:
- Orc: GOBLIN can avoid fight but better to kill except on very early runs. WOLF can Dismember.
- Well
- Go down and fight Snappy (difficult fight) to revert to ooze (no abilities gained), can revert multiple times
- BAT: Sonar can weaken Snappy
- WOLF: can Dismember
- Can climb down & climb back up without fighting (BAT can fly up) but no point
- Can kill Snappy and exit without reverting to ooze but no point to this
- Drawing 1 DS can be useful on your first few runs, otherwise none of the drawing options are very useful
- Witch
- Fight
- GOOD can free animals repeatedly for XP; GOOD OOZE can then swap to goblin/bat/wolf (no abilities gained)
- EVIL can befriend repeatedly for XP but EVIL OOZE is forced to fight witch
- Drinking currently has no purpose (but can be useful for suicide)
- OGRE can Smash (only possible if Evil otherwise witch will already be dead)
- MIND:
- Centipede room
- GOBLIN can avoid first centipede fight (goto Blacksmith)
- Fight first centipede (WOLF can Dismember)
- Journey (goto Blacksmith)
- Investigate, fight second centipede for weapon (goto Courtyard, or skip Courtyard and goto Pool)
- Blacksmith room
- OPTIONAL: can do 1 of the following:
- Can choose 1 of 2 weapons
- EVIL can fight backsmith to get both
- HAMMER (see Body path) can be upgraded instead of getting a weapon
- Journey: goto Army room
- Army room
- GOBLIN/OGRE: Join March to shortcut to ARENA
- Follow: Fight (difficult and with no reward) then goto pool
- Journey: goto pool
- Courtyard
- Absorb (SP)
- GOOD: +300 max Sanity
- EVIL: +3 DS
- Journey: goto pool
- Pool
- Drink: +20 Spirit (NOT max), +100 max Sanity - must be done BEFORE resting
- EVIL: Kill Fishes - must be done before resting
- GOBLIN PENDANT: ***UNLOCK*** Ruby Pendant (trinket) - must be done before resting
- RUBY PENDANT: must be done before resting
- Rest
- +10 Spirit (NOT max) if vampire not summoned
- if EVIL or PENDANT options used, summon vampire
- Accept: -300 blood, +500 sanity
- SILVER DAGGER: reduce HP and start fight
- Fight (WOLF can Dismember)
- BAT: follow and become vampire ***UNLOCK***
- Journey: goto Skeleton
- Skeleton
- Fight (HUMAN can Smite, VAMPIRE can Raise, OGRE can Smash)
- Optional: Puzzle Door - requires 1200 sanity (does not reduce max sanity)
- Red (+800 max blood)
- Blue (+500 max sanity)
- Purple (+50 spirit, do NOT increase max)
- Black (-0.5s weapons)
- Journey: ARENA
- BODY:
- Starting room
- OOZE: skeleton form (**FUTURE**)
- EVIL: Desecrate (DS/SP)
- EVIL GOBLIN: Grave Robber (DS/SP)
- GOOD HUMAN: Prayer (XP)
- VAMPIRE: Raise Skeleton
- Leave
- Two fights (OGRE can Smash, HUMAN can Smite)
- goto Wolf
- Wolf area
- WOLF: Follow, fight Werewolf, become Werewolf **UNLOCK**, goto Tree
- Follow Wolf: fight Wolf Pack (BAT can escape to Tree), choice of going to Pit or Tree
- Ignore: goto Tree
- Pit
- Fight (WOLF can Dismember)
- OGRE can take Hammer
- goto ARENA
- Tree
- BAT: Chase Imps - jump to Pit
- GOOD: +500 blood
- EVIL: Oaken Shield +3
- Gather Crystals (SP)
- goto Elf
- Elf
- Optional: Obtain -0.5s weapon speed in any of these ways:
- Trade (-25 current spirit)
- EVIL GOBLIN: Steal
- Fight (WOLF can Dismember)
- HUMAN with BARGAIN (-5 current spirit)
- goto ARENA
- SPIRIT:
- Starting room
- Search: +30 SP
- GOBLIN Scavenge: upgrade daggers
- Drink: Fight / Draw (+20 current AND max spirit)
- goto Ogre
- Ogre
- Must do one of:
- Pay Toll (-30 current spirit)
- Fight (WOLF can Dismember) - GOBLIN can become Ogre **UNLOCK**
- HUMAN: Bargain -5 current spirit
- goto Bats
- Bats
- Run Away: -200 max sanity, no benefit, don't do this
- WOLF: Dash - goto Pathways
- BAT: Follow - goto Pebbles
- Wait
- Must do one of the following:
- VAMPIRE: Beatrice
- Fight (+300 max sanity)
- goto Pathways
- Pathways
- Left - goto Pebbles
- Straight - goto Mushrooms
- Right - goto Rock
- Pebbles
- Must do one of the following:
- VAMPIRE: Raise Skeleton (weapon)
- BAT: Fly - +2 DS
- Throw Pebbles: no effect
- goto Quicksand
- Quicksand
- Proceed
- BAT: Fly Across - goto Black Knight
- Struggle - death
- Backtrack - goto Tree
- Tree
- GOOD: (+10 current spirit, +50 max spirit)
- EVIL: +10DS, or if Body tree already destroyed, Oaken Shield +7
- Absorb Souls (SP)
- goto Mushrooms
- Mushrooms
- Optional: 1 of these
- Rest (+100 blood, +100 sanity, -15 spirit and max spirit)
- Mushrooms (+100 sanity, -200 blood, possibly will reveal a secret in **FUTURE**)
- Fight (no point?)
- WOLF - golden mushroom, resist physical +5, or EVIL max blood +300
- HUMAN - gain Fairy Dust weapon
- Left - goto Black Knight
- Right - goto ARENA
- Black Knight
- Fight (WOLF can Dismember) - **UNLOCK** Mana Pendant (Trinket), goto ARENA
- Rock
- GOBLIN: Detonate (need 2500 blood, does not reduce max blood, **UNLOCK** Short Fuses (trinket))
- goto ARENA
- SOUL:
- Starting area
- Optional: Fight (OGRE can Smash to disable Cleric)
- Rogue - Holy Dagger
- Paladin - Fight, become Human
- Cleric (if not smashed) - +300 Blood
- Fight - goto LEFT1 or RIGHT1
- Left1
- Left: goto LEFT2
- Pay (30 spirit) - unlocks Journey
- HUMAN: smite - unlocks Journey
- GOOD: prayer - +50 max Sanity, +5 current and spirit, unlocks Journey (NOTE: even if you want to go Left, you should still do this for the points)
- Journey - goto Snakes
- Left2
- OOZE: goto Tinker
- EVIL: fight Treant (WOLF can Dismember) to **UNLOCK** Wooden Heart (Trinket), draw for oak shield +20
- trade spirit for DS
- goto Left3 or Right2
- Tinker
- DIVINATION: boost black soul gem
- Goblin Pendant - allows meeting vampire on mind path - PERSISTENT
- Lying Mirror - **FUTURE**
- Small Key - trade for Skull Key with Treasure Hunters
- goto Left3 or Right2
- Left3
- VAMPIRE: Royalty - only lore?
- WEREWOLF: The Moon - only lore?
- Potions - +300 max blood, -100 max sanity
- Books - -5 current spirit - only lore?
- HUMAN: Decipher - only lore?
- DIVINATION - current spirit +5, max sanity -100, skill (trade sanity for spirit)
- goto Corridor
- Right1
- Fight fight etc etc (HUMAN can Smite first battle only, OGRE can Smash to skip all fights)
- Optional: 1 of these
- Confront - (fight, pointless?)
- EVIL: observe (XP)
- VAMPIRE: share (skeleton buffs)
- Sword room
- GOOD: pull sword (weapon)
- OGRE: break rock (weapon)
- NOT-GOOD: force (-200 max blood, no weapon)
- goto Corridor
- Right2
- Optional Fight (get charcoal, no current use), OGRE can Smash
- SMALL KEY: trade for Skull Key (**FUTURE**)
- goto Corridor
- Corridor
- DIVINATION: +5 current and max Spirit
- Battlefield
- Must do 1:
- Humans (defeat, no benefit)
- Creatures - +300 blood, +200 sanity
- HUMAN: Lead (get dragon crest medal **FUTURE**)
- GOBLIN: sneak (XP)
- BAT: fly (XP)
- goto ARENA
- Snakes
- Optional: can do 1 of the following to make chest openable:
- Break Gate - 1700 blood (does not reduce max blood), allows opening chest
- DIVINATION: allows opening chest without breaking gate
- OGRE: fast break gate
- OOZE: squeeze through gate
- Open Chest (must do one of the above first) - fight, get skill (wand) and figurine
- BAT: can get wand without fighting snake, but won't get figurine
- GOBLIN: can get wand without fighting snake, but won't get figurine
- Journey (if chest was not opened, forgo chance to get wand and figurine)
- Open Door
- GOOD: **UNLOCK** Basic Sling (Trinket) then continue
- NON-GOOD: Fight then optional jump to Right1 otherwise continue
- Journey
- SNAKE FIGURINE - +300 max sanity, **UNLOCK*** Snake Charm (Trinket)
- Rest: +100 Blood
- Desecrate: +10 current and max spirit
- ARENA:
- 1: Orc Champion - Titanium Spikes Ogre Upgrade
- 1: Undead Adventurers - Addition Wolf Upgrade
- 1: Goblin War Band - Bigger Blast Goblin Upgrade
- 2: Spectral Witch - Morale Human Upgrade
- 2: Lightning Lizard - Aerodynamics Bat Upgrade
- 3: Unholy Lich - Unholy Blood Wolf Upgrade
- 3: Skeleton King - Calcium Density Vampire Upgrade
- 4: Medusa - Holy Lance Human Upgrade
- 4: Cerberus - Soul Hunter Werewolf Upgrade
- 5: Balrog - Equilibrium Vampire Upgrade
- 5: Black Dragon - Black Market Human Upgrade
- 6: BOSS (currently no unlock for beating), 2nd form is only beatable if you entered chapter 2 as Bat
- OTHER UNLOCKABLES (non-arena):
- Goblin Pendant (not displayed anywhere but apparently persists across runs, used for vampire event which unlocks Ruby Pendant)
- Ruby Pendant (trinket)
- Mana Pendant (trinket)
- Basic Sling (trinket)
- Short Fuses (trinket)
- Snake Charm (trinket)
- Wooden Heart (trinket)
- THINGS USELESS CURRENTLY THAT SHOULD BE USABLE IN A FUTURE VERSION:
- Runic Doors
- Skull Key
- Charcoal
- Skeleton form
- Lying Mirror
- Dragon Crest Medal
- (possibly a secret revealed by eating mushrooms, hinted by flavor text)
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