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- Mono path[0] = 'C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Games/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
- [Subsystems] Discovering subsystems at path C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GT 1030 (ID=0x1d01)
- Vendor:
- VRAM: 1982 MB
- Driver: 30.0.15.1215
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.536 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 3.849000 ms
- 2022-04-04T12:19:23 0.109 INF [Platform] Init
- 2022-04-04T12:19:23 0.416 INF [Platform] Using native platform: Steam
- 2022-04-04T12:19:23 0.429 INF [Platform] Using cross platform: EOS
- 2022-04-04T12:19:23 0.431 INF [Platform] Using server platform: Steam
- 2022-04-04T12:19:23 0.432 INF [Platform] Initializing Steam
- 2022-04-04T12:19:23 0.456 INF Starting PlayerInputManager...
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2022-04-04T12:19:24 1.085 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2022-04-04T12:19:24 1.477 INF [Steamworks.NET] SteamAPI_Init() ok
- 2022-04-04T12:19:24 1.499 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2022-04-04T12:19:24 1.499 INF [Platform] Initializing EOS
- 2022-04-04T12:19:24 1.606 INF [EOS] Initialize: Success
- 2022-04-04T12:19:25 1.903 INF Localization language: french
- 2022-04-04T12:19:25 1.949 INF Texture quality is set to 1
- 2022-04-04T12:19:25 1.950 INF Precaching...
- 2022-04-04T12:19:25 1.953 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2022-04-04T12:19:25 2.023 INF [EAC] Not loading, not started from launcher
- 2022-04-04T12:19:29 5.975 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2022-04-04T12:19:29 5.978 INF Precaching file: Data/Bundles/blocktextureatlases
- 2022-04-04T12:19:32 8.891 INF Precaching file: Data/Bundles/terraintextures
- 2022-04-04T12:19:33 9.933 INF Precaching done
- 2022-04-04T12:19:33 9.934 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.254900 ms
- 2022-04-04T12:19:33 10.103 INF [GSM] Singleton Initialized...
- 2022-04-04T12:19:33 10.125 INF Awake IsFocused: False
- 2022-04-04T12:19:33 10.125 INF Awake
- 2022-04-04T12:19:33 10.157 INF Version: Alpha 20.3 (b3) Compatibility Version: Alpha 20.3, Build: Windows 64 Bit
- 2022-04-04T12:19:33 10.158 INF System information:
- 2022-04-04T12:19:33 10.158 INF OS: Windows 10 (10.0.19044) 64bit
- 2022-04-04T12:19:33 10.159 INF CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz (cores: 8)
- 2022-04-04T12:19:33 10.159 INF RAM: 16342 MB
- 2022-04-04T12:19:33 10.159 INF GPU: NVIDIA GeForce GT 1030 (1982 MB)
- 2022-04-04T12:19:33 10.159 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2022-04-04T12:19:33 10.160 INF Last played version: Alpha 20.3
- 2022-04-04T12:19:33 10.161 INF Local UTC offset: -4 hours
- 2022-04-04T12:19:33 10.165 INF Command line arguments: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2022-04-04__12-19-19.txt
- 2022-04-04T12:19:33 10.235 INF Occlusion: Awake
- 2022-04-04T12:19:33 10.250 INF ApplyAllOptions streaming budget 1783.8 MB
- 2022-04-04T12:19:33 10.251 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1600 x 900, mode Windowed
- 2022-04-04T12:19:33 10.252 INF Texture quality is set to 1
- 2022-04-04T12:19:33 10.253 INF ApplyTextureFilter 0, AF Disable
- 2022-04-04T12:19:33 10.255 INF ApplyTerrainOptions 0
- 2022-04-04T12:19:33 10.482 INF [MODS] No mods folder found
- 2022-04-04T12:19:33 10.509 INF Loading permissions file at 'C:\Users\soupa\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2022-04-04T12:19:33 10.595 INF Loading permissions file done.
- 2022-04-04T12:19:34 10.789 INF GameSense server not found (no props file), disabling
- 2022-04-04T12:19:34 10.789 INF Awake done in 664 ms
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 5758.
- Total: 13.437100 ms (FindLiveObjects: 0.373200 ms CreateObjectMapping: 0.203800 ms MarkObjects: 12.797400 ms DeleteObjects: 0.062200 ms)
- 2022-04-04T12:19:34 11.253 INF Reloading serveradmin.xml
- 2022-04-04T12:19:34 11.253 INF Loading permissions file at 'C:\Users\soupa\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2022-04-04T12:19:34 11.255 INF Loading permissions file done.
- 2022-04-04T12:19:34 11.457 INF Updated culture for display texts
- 2022-04-04T12:19:35 12.510 WRN [EOS] [LogEOSAnalytics - Warning] EOS SDK Analytics disabled for route [1].
- 2022-04-04T12:19:36 12.866 INF [XUi] Parsing all window groups completed in 1082 ms total.
- 2022-04-04T12:19:36 13.171 INF [GSM] GameSparks Connected
- 2022-04-04T12:19:38 14.867 INF [GSM] Device Authentication suceeded ...
- 2022-04-04T12:19:38 15.062 INF [XUi] Initialized all window groups completed in 1185 ms total.
- 2022-04-04T12:19:40 17.369 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- 2022-04-04T12:19:42 18.977 INF Loaded (local): rwgmixer
- 2022-04-04T12:19:42 19.270 INF Loaded (local): archetypes
- 2022-04-04T12:19:42 19.520 INF Loaded (local): color_mappings
- 2022-04-04T12:19:42 19.720 INF Loaded (local): loadingscreen
- 2022-04-04T12:19:42 19.723 INF WorldStaticData.Init() needed 6.000s
- 2022-04-04T12:19:43 19.784 INF [Steamworks.NET] Login ok.
- 2022-04-04T12:19:43 19.787 INF [EOS] Login
- 2022-04-04T12:19:43 20.021 INF AchievementManager: Received stats and achievements from Steam
- 2022-04-04T12:19:43 20.591 INF [EOS] Login succeeded, PUID: 00020e763f8d4501b09729cfa442c088
- IndexOutOfRangeException: Index was outside the bounds of the array.
- at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiC_OptionsProfiles.OnOpen () [0x00010] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.OnOpen () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiWindowGroup.OnOpen () [0x00006] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at UIEventListener.OnClick () [0x0001c] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessRelease(Boolean, Single)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessEvents()
- UICamera:Update()
- 2022-04-04T12:23:49 265.861 INF Terminating threads
- 2022-04-04T12:23:49 265.861 INF OnApplicationQuit
- 2022-04-04T12:23:49 265.866 INF Terminating threads
- 2022-04-04T12:23:49 265.866 INF OnApplicationQuit
- 2022-04-04T12:23:49 266.006 INF [GSM] GameSparks Disconnected
- 2022-04-04T12:23:50 266.818 INF Terminating threads
- 2022-04-04T12:23:50 266.818 INF OnApplicationQuit
- 2022-04-04T12:23:50 266.819 INF Terminating threads
- 2022-04-04T12:23:50 266.819 INF OnApplicationQuit
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 4118 -> priority: 1
- Thread -> id: 19cc -> priority: 1
- Thread -> id: 2650 -> priority: 1
- Thread -> id: 39ec -> priority: 1
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject.SetActive(UnityEngine.GameObject,bool)
- at XUiC_ArchetypePreviewWindow.OnClose () [0x00011] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.OnClose () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiController.OnClose () [0x00017] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUiWindowGroup.OnClose () [0x00023] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at GUIWindowManager.Close (GUIWindow _w, System.Boolean _fromEsc) [0x0000f] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at GUIWindowManager.Remove (System.String _windowName) [0x00038] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUi.Cleanup (System.Boolean _destroyImmediate) [0x00033] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUi.Shutdown (System.Boolean _destroyImmediate) [0x00013] in <39cf8b713b17414c9e5ddfff01d6df19>:0
- at XUi.OnDestroy () [0x00022] in <39cf8b713b17414c9e5ddfff01d6df19>:0
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