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crash analyzer

Feb 16th, 2024
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
  7. Game Version: 1.6.1130
  8. Script Extender: 1.6.1130
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 31.93 GB
  15. RAM Used: 15.17 GB
  16. RAM Free: 16.76 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 203 Regular: 203 Total: 406
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF63C541FE2 count: (2)
  33. File: SkyrimSE.exe count: (48)
  34. Address: 09A1FE2 count: (2)
  35. Assembler: call [rax+0x160] count: (2)
  36.  
  37. [ 0] 0x7FF63C541FE2 SkyrimSE.exe+09A1FE2 -> 53505+0x172 call [rax+0x160] -//- count: (1)
  38. [ 1] 0x7FF63C5426B0 SkyrimSE.exe+09A26B0 -> 53513+0x30 test al, al -//- count: (1)
  39. [ 2] 0x7FF63CFBA818 SkyrimSE.exe+141A818 -> 104252+0x68 mfence -//- count: (1)
  40. [ 3] 0x7FF63CFF36F9 SkyrimSE.exe+14536F9 -> 105009+0x99 mov rbp, [rdi+0x08] -//- count: (1)
  41. [ 4] 0x7FF63CFE3F36 SkyrimSE.exe+1443F36 -> 104834+0x7A6 mov edx, [rbp-0x69] -//- count: (1)
  42. [ 5] 0x7FF63C56CEF7 SkyrimSE.exe+09CCEF7 -> 54040+0x767 lea rcx, [rsi+0x328] -//- count: (1)
  43. [ 7] 0x7FF63C56A4E7 SkyrimSE.exe+09CA4E7 -> 54019+0x27 lea rcx, [rbx+0x398] -//- count: (1)
  44. [ 8] 0x7FF63C1AAD06 SkyrimSE.exe+060AD06 -> 35650+0x3E6 mov al, 0x01 -//- count: (1)
  45. [ 9] 0x7FF63C1AA880 SkyrimSE.exe+060A880 -> 35648+0xC0 inc ebx -//- count: (1)
  46. [10] 0x7FF63C1A4A43 SkyrimSE.exe+0604A43 -> 35585+0x23 xor r8d, r8d -//- count: (1)
  47. [11] 0x7FF63C1E94DA SkyrimSE.exe+06494DA -> 36601+0x31A mov rcx, [0x00007FF63DC896B0] -//- count: (1)
  48. [12] 0x7FF63C1DF009 SkyrimSE.exe+063F009 -> 36544+0x1A9 jmp 0x00007FF63C1DEEE2 -//- count: (1)
  49. [13] 0x7FF63D0D348E SkyrimSE.exe+153348E -> 109636+0x106 mov ebx, eax -//- count: (1)
  50. RBX 0x7FF63ED0F400 (void* -> SkyrimSE.exe+316F400 add [rax], al) -//- count: (1)
  51. [RSP+18 ] 0x7FF63ED0F400 (void* -> SkyrimSE.exe+316F400 add [rax], al) -//- count: (1)
  52. [RSP+28 ] 0x7FF63C5426B0 (void* -> SkyrimSE.exe+09A26B0 test al, al) -//- count: (1)
  53. [RSP+A8 ] 0x7FF63CFBA818 (void* -> SkyrimSE.exe+141A818 mfence) -//- count: (1)
  54. [RSP+C8 ] 0x7FF63BF1CE4F (void* -> SkyrimSE.exe+037CE4F nop) -//- count: (1)
  55. [RSP+D8 ] 0x7FF63CFF36F9 (void* -> SkyrimSE.exe+14536F9 mov rbp, [rdi+0x08]) -//- count: (1)
  56. [RSP+108] 0x7FF63CFE3F36 (void* -> SkyrimSE.exe+1443F36 mov edx, [rbp-0x69]) -//- count: (1)
  57. [RSP+160] 0x7FF63F177E70 (void* -> SkyrimSE.exe+35D7E70 add [rax], eax) -//- count: (1)
  58. [RSP+1A8] 0x7FF63C54BF30 (void* -> SkyrimSE.exe+09ABF30 cmp [rbx], eax) -//- count: (1)
  59. [RSP+1E8] 0x7FF63ED17A20 (void* -> SkyrimSE.exe+3177A20 add [rax], al) -//- count: (1)
  60. [RSP+1F8] 0x7FF63C56CEF7 (void* -> SkyrimSE.exe+09CCEF7 lea rcx, [rsi+0x328]) -//- count: (1)
  61. [RSP+220] 0x7FF63ED0F7D0 (void* -> SkyrimSE.exe+316F7D0 add [rax], al) -//- count: (1)
  62. [RSP+228] 0x7FF63ED17A20 (void* -> SkyrimSE.exe+3177A20 add [rax], al) -//- count: (1)
  63. [RSP+238] 0x7FF63ED0F834 (void* -> SkyrimSE.exe+316F834 add [rax], al) -//- count: (1)
  64. [RSP+240] 0x7FF63ED0F870 (void* -> SkyrimSE.exe+316F870 add [rax], al) -//- count: (1)
  65. [RSP+248] 0x7FF63ED179A8 (void* -> SkyrimSE.exe+31779A8 add [rax], al) -//- count: (1)
  66. [RSP+250] 0x7FF63ED179C0 (void* -> SkyrimSE.exe+31779C0 add [rax], al) -//- count: (1)
  67. [RSP+258] 0x7FF63ED179D8 (void* -> SkyrimSE.exe+31779D8 add [rax], al) -//- count: (1)
  68. [RSP+280] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
  69. [RSP+2C0] 0x7FF63ED0F77C (void* -> SkyrimSE.exe+316F77C add [rax], al) -//- count: (1)
  70. [RSP+2C8] 0x7FF63ED0F7F4 (void* -> SkyrimSE.exe+316F7F4 add [rax], al) -//- count: (1)
  71. [RSP+2D8] 0x7FF63C56A4E7 (void* -> SkyrimSE.exe+09CA4E7 lea rcx, [rbx+0x398]) -//- count: (1)
  72. [RSP+308] 0x7FF63C1AAD06 (void* -> SkyrimSE.exe+060AD06 mov al, 0x01) -//- count: (1)
  73. [RSP+338] 0x7FF63C1C5149 (void* -> SkyrimSE.exe+0625149 nop) -//- count: (1)
  74. [RSP+360] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
  75. [RSP+378] 0x7FF63C1AA880 (void* -> SkyrimSE.exe+060A880 inc ebx) -//- count: (1)
  76. [RSP+398] 0x7FF63C1BF1E8 (void* -> SkyrimSE.exe+061F1E8 mov [rbx], rbp) -//- count: (1)
  77. [RSP+3A8] 0x7FF63D424398 (void* -> SkyrimSE.exe+1884398 loopne 0x00007FF63D4243F2) -//- count: (1)
  78. [RSP+3D8] 0x7FF63C1A4A43 (void* -> SkyrimSE.exe+0604A43 xor r8d, r8d) -//- count: (1)
  79. [RSP+408] 0x7FF63C1E94DA (void* -> SkyrimSE.exe+06494DA mov rcx, [0x00007FF63DC896B0]) -//- count: (1)
  80. [RSP+438] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
  81. [RSP+478] 0x7FF63C1DF009 (void* -> SkyrimSE.exe+063F009 jmp 0x00007FF63C1DEEE2) -//- count: (1)
  82. [RSP+508] 0x7FF63D0D348E (void* -> SkyrimSE.exe+153348E mov ebx, eax) -//- count: (1)
  83. SkyrimSE.exe 0x7FF63BBA0000 -//- count: (1)
  84.  
  85.  
  86.  
  87. ################################################################################
  88. Solutions
  89. ################################################################################
  90.  
  91. SkyrimSE.exe: count: (48)
  92. This file on its own is not the cause, however, we'll do further parsing...
  93.  
  94. Could not find any known issues related to SkyrimSE.exe.
  95. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  96. --------------------------------------------------------------------------------
  97.  
  98. hdtSMP64.dll: count: (3)
  99. If this appears often, it might indicate a bad config (rare).
  100. However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
  101. Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
  102.  
  103. Make sure to have Faster HDT-SMP that suits your Skyrim Version:
  104. - https://www.nexusmods.com/skyrimspecialedition/mods/57339
  105.  
  106. Also make sure you have these installed:
  107. - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
  108.  
  109. You are using FSMP version: 1.6.1130
  110. Please ensure that this is compatible with your SKSE version: 1.6.1130
  111.  
  112. Possible FOMOD settings for installation
  113. You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
  114. CPU:
  115. avx: True
  116. avx2: True
  117. avx512: False
  118.  
  119. --------------------------------------------------------------------------------
  120.  
  121. DynDOLOD.esm: count: (1)
  122. There is a chance that this might cause a CTD when changing locations.
  123. Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
  124. To avoid that, it is recomended to DISABLE Autosave in game settings.
  125.  
  126. If that does not help, please report to either:
  127. https://www.nexusmods.com/skyrimspecialedition/mods/32382
  128. <OR>
  129. https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
  130.  
  131. ################################################################################
  132. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  133. ################################################################################
  134. Issues Found: 3
  135. Issues Solved: 3
  136.  
  137. ################################################################################
  138. DEBUG State:
  139. ################################################################################
  140. Culprit list content: (just a list)
  141. SkyrimSE.exe, hdtSMP64.dll, DynDOLOD.esm,
  142.  
  143. ################################################################################
  144. Random 'Fallback' Checks
  145. ################################################################################
  146.  
  147. How to read these results?
  148. - They are simple keywords that may appear when you have a lot of issues.
  149. - They do NOT have to mean anything.
  150. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  151.  
  152.  
  153. File: "Skyrim.esm" -//- count: (1)
  154.  
  155.  
  156. Name: "Vaerys" -//- count: (3)
  157. RTTIName: "BSLightingShaderProperty" -//- count: (1)
  158.  
  159.  
  160. FormID: 0x00000014 -//- count: (3)
  161. FormID: 0x00000007 -//- count: (1)
  162.  
  163.  
  164. [RSP+300] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
  165. [RSP+310] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
  166. [RSP+318] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
  167. [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
  168. [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
  169. [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
  170.  
  171.  
  172. [FE: 79] Fate Cards Manager.esp -//- count: (1)
  173.  
  174.  
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