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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
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- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
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- Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
- Game Version: 1.6.1130
- Script Extender: 1.6.1130
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- RAM
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- RAM Total: 31.93 GB
- RAM Used: 15.17 GB
- RAM Free: 16.76 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
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- Mod Count:
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- Light: 203 Regular: 203 Total: 406
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- Header indicators:
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- Memory: 0x7FF63C541FE2 count: (2)
- File: SkyrimSE.exe count: (48)
- Address: 09A1FE2 count: (2)
- Assembler: call [rax+0x160] count: (2)
- [ 0] 0x7FF63C541FE2 SkyrimSE.exe+09A1FE2 -> 53505+0x172 call [rax+0x160] -//- count: (1)
- [ 1] 0x7FF63C5426B0 SkyrimSE.exe+09A26B0 -> 53513+0x30 test al, al -//- count: (1)
- [ 2] 0x7FF63CFBA818 SkyrimSE.exe+141A818 -> 104252+0x68 mfence -//- count: (1)
- [ 3] 0x7FF63CFF36F9 SkyrimSE.exe+14536F9 -> 105009+0x99 mov rbp, [rdi+0x08] -//- count: (1)
- [ 4] 0x7FF63CFE3F36 SkyrimSE.exe+1443F36 -> 104834+0x7A6 mov edx, [rbp-0x69] -//- count: (1)
- [ 5] 0x7FF63C56CEF7 SkyrimSE.exe+09CCEF7 -> 54040+0x767 lea rcx, [rsi+0x328] -//- count: (1)
- [ 7] 0x7FF63C56A4E7 SkyrimSE.exe+09CA4E7 -> 54019+0x27 lea rcx, [rbx+0x398] -//- count: (1)
- [ 8] 0x7FF63C1AAD06 SkyrimSE.exe+060AD06 -> 35650+0x3E6 mov al, 0x01 -//- count: (1)
- [ 9] 0x7FF63C1AA880 SkyrimSE.exe+060A880 -> 35648+0xC0 inc ebx -//- count: (1)
- [10] 0x7FF63C1A4A43 SkyrimSE.exe+0604A43 -> 35585+0x23 xor r8d, r8d -//- count: (1)
- [11] 0x7FF63C1E94DA SkyrimSE.exe+06494DA -> 36601+0x31A mov rcx, [0x00007FF63DC896B0] -//- count: (1)
- [12] 0x7FF63C1DF009 SkyrimSE.exe+063F009 -> 36544+0x1A9 jmp 0x00007FF63C1DEEE2 -//- count: (1)
- [13] 0x7FF63D0D348E SkyrimSE.exe+153348E -> 109636+0x106 mov ebx, eax -//- count: (1)
- RBX 0x7FF63ED0F400 (void* -> SkyrimSE.exe+316F400 add [rax], al) -//- count: (1)
- [RSP+18 ] 0x7FF63ED0F400 (void* -> SkyrimSE.exe+316F400 add [rax], al) -//- count: (1)
- [RSP+28 ] 0x7FF63C5426B0 (void* -> SkyrimSE.exe+09A26B0 test al, al) -//- count: (1)
- [RSP+A8 ] 0x7FF63CFBA818 (void* -> SkyrimSE.exe+141A818 mfence) -//- count: (1)
- [RSP+C8 ] 0x7FF63BF1CE4F (void* -> SkyrimSE.exe+037CE4F nop) -//- count: (1)
- [RSP+D8 ] 0x7FF63CFF36F9 (void* -> SkyrimSE.exe+14536F9 mov rbp, [rdi+0x08]) -//- count: (1)
- [RSP+108] 0x7FF63CFE3F36 (void* -> SkyrimSE.exe+1443F36 mov edx, [rbp-0x69]) -//- count: (1)
- [RSP+160] 0x7FF63F177E70 (void* -> SkyrimSE.exe+35D7E70 add [rax], eax) -//- count: (1)
- [RSP+1A8] 0x7FF63C54BF30 (void* -> SkyrimSE.exe+09ABF30 cmp [rbx], eax) -//- count: (1)
- [RSP+1E8] 0x7FF63ED17A20 (void* -> SkyrimSE.exe+3177A20 add [rax], al) -//- count: (1)
- [RSP+1F8] 0x7FF63C56CEF7 (void* -> SkyrimSE.exe+09CCEF7 lea rcx, [rsi+0x328]) -//- count: (1)
- [RSP+220] 0x7FF63ED0F7D0 (void* -> SkyrimSE.exe+316F7D0 add [rax], al) -//- count: (1)
- [RSP+228] 0x7FF63ED17A20 (void* -> SkyrimSE.exe+3177A20 add [rax], al) -//- count: (1)
- [RSP+238] 0x7FF63ED0F834 (void* -> SkyrimSE.exe+316F834 add [rax], al) -//- count: (1)
- [RSP+240] 0x7FF63ED0F870 (void* -> SkyrimSE.exe+316F870 add [rax], al) -//- count: (1)
- [RSP+248] 0x7FF63ED179A8 (void* -> SkyrimSE.exe+31779A8 add [rax], al) -//- count: (1)
- [RSP+250] 0x7FF63ED179C0 (void* -> SkyrimSE.exe+31779C0 add [rax], al) -//- count: (1)
- [RSP+258] 0x7FF63ED179D8 (void* -> SkyrimSE.exe+31779D8 add [rax], al) -//- count: (1)
- [RSP+280] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
- [RSP+2C0] 0x7FF63ED0F77C (void* -> SkyrimSE.exe+316F77C add [rax], al) -//- count: (1)
- [RSP+2C8] 0x7FF63ED0F7F4 (void* -> SkyrimSE.exe+316F7F4 add [rax], al) -//- count: (1)
- [RSP+2D8] 0x7FF63C56A4E7 (void* -> SkyrimSE.exe+09CA4E7 lea rcx, [rbx+0x398]) -//- count: (1)
- [RSP+308] 0x7FF63C1AAD06 (void* -> SkyrimSE.exe+060AD06 mov al, 0x01) -//- count: (1)
- [RSP+338] 0x7FF63C1C5149 (void* -> SkyrimSE.exe+0625149 nop) -//- count: (1)
- [RSP+360] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
- [RSP+378] 0x7FF63C1AA880 (void* -> SkyrimSE.exe+060A880 inc ebx) -//- count: (1)
- [RSP+398] 0x7FF63C1BF1E8 (void* -> SkyrimSE.exe+061F1E8 mov [rbx], rbp) -//- count: (1)
- [RSP+3A8] 0x7FF63D424398 (void* -> SkyrimSE.exe+1884398 loopne 0x00007FF63D4243F2) -//- count: (1)
- [RSP+3D8] 0x7FF63C1A4A43 (void* -> SkyrimSE.exe+0604A43 xor r8d, r8d) -//- count: (1)
- [RSP+408] 0x7FF63C1E94DA (void* -> SkyrimSE.exe+06494DA mov rcx, [0x00007FF63DC896B0]) -//- count: (1)
- [RSP+438] 0x7FF63D42C8F0 (void* -> SkyrimSE.exe+188C8F0 xor bh, 0x1E) -//- count: (1)
- [RSP+478] 0x7FF63C1DF009 (void* -> SkyrimSE.exe+063F009 jmp 0x00007FF63C1DEEE2) -//- count: (1)
- [RSP+508] 0x7FF63D0D348E (void* -> SkyrimSE.exe+153348E mov ebx, eax) -//- count: (1)
- SkyrimSE.exe 0x7FF63BBA0000 -//- count: (1)
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- Solutions
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- SkyrimSE.exe: count: (48)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
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- hdtSMP64.dll: count: (3)
- If this appears often, it might indicate a bad config (rare).
- However, it might also just indicate that there were NPCs around that were wearing hdt/SMP enabled clothing...
- Please increase the log level for hdtsmp64 (if you have not done so yet) and check its content.
- Make sure to have Faster HDT-SMP that suits your Skyrim Version:
- - https://www.nexusmods.com/skyrimspecialedition/mods/57339
- Also make sure you have these installed:
- - SMP NPC fix: https://www.nexusmods.com/skyrimspecialedition/mods/91616
- You are using FSMP version: 1.6.1130
- Please ensure that this is compatible with your SKSE version: 1.6.1130
- Possible FOMOD settings for installation
- You might want to try different AVX options, because eventhough supported, they might cause shutter/'lag' in populated areas...
- CPU:
- avx: True
- avx2: True
- avx512: False
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- DynDOLOD.esm: count: (1)
- There is a chance that this might cause a CTD when changing locations.
- Specificly when passing a door of some sorts, can cause the game its AUTO-SAVE to be triggered, because the scripts were not done when its called and thus make the game stall.
- To avoid that, it is recomended to DISABLE Autosave in game settings.
- If that does not help, please report to either:
- https://www.nexusmods.com/skyrimspecialedition/mods/32382
- <OR>
- https://stepmodifications.org/forum/forum/223-dyndolod-xlodgen/ for a more detailed investigation.
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- Success Statistic: (this has been detected/handled, does not mean it's the cause)
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- Issues Found: 3
- Issues Solved: 3
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- DEBUG State:
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- Culprit list content: (just a list)
- SkyrimSE.exe, hdtSMP64.dll, DynDOLOD.esm,
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- Random 'Fallback' Checks
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- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Skyrim.esm" -//- count: (1)
- Name: "Vaerys" -//- count: (3)
- RTTIName: "BSLightingShaderProperty" -//- count: (1)
- FormID: 0x00000014 -//- count: (3)
- FormID: 0x00000007 -//- count: (1)
- [RSP+300] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+310] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
- [RSP+318] 0xBCC53CF6D8 (BGSLoadGameBuffer*) -//- count: (1)
- [ 5] ccBGSSSE001-Fish.esm -//- count: (1)
- [ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
- [FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
- [FE: 79] Fate Cards Manager.esp -//- count: (1)
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