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NekoDarkini

Zombie Killing Simulator

Jan 17th, 2019
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  1. _G.toggle=true --false to stop it
  2.  
  3. local P = Instance.new("Part", workspace)
  4. plr = game:GetService('Players').LocalPlayer
  5. Root = plr.Character.HumanoidRootPart
  6.  
  7. P.Anchored = true
  8. P.CFrame = Root.CFrame * CFrame.new(0,5000,0)
  9. P.Name = "NoPe"
  10. P.Size = Vector3.new(60, 1, 60)
  11. Root.CFrame = P.CFrame * CFrame.new(0,5,0)
  12.  
  13. function GunMod()
  14. plr.userId = "104415244"
  15. local weapon = plr.Character:FindFirstChildOfClass("Tool")
  16. if weapon then
  17. getsenv(weapon.GunScript_L).BaseDamage = 6
  18. getsenv(weapon.GunScript_L).AmmoPerMag = math.huge
  19. getsenv(weapon.GunScript_L).ReloadTime = 0.1
  20. getsenv(weapon.GunScript_L).FireRate = 0.1
  21. local env = getsenv(weapon.GunScript_L)
  22. debug.setupvalue(env.Fire, "FlamingBullet", false)
  23. debug.setupvalue(env.Fire, "Piercing", 1)
  24. end
  25. end
  26. while _G.toggle do
  27. wait(0.05)
  28. GunMod()
  29. for _,v in pairs(game.Workspace.FE.Zombies:GetDescendants()) do
  30. if string.find(v.Name, "Zombie") or string.find(v.Name, "Zombie2") or string.find(v.Name, "Boss")and v:FindFirstChild("HumanoidRootPart") then
  31. v:FindFirstChild("HumanoidRootPart").CFrame = Root.CFrame*CFrame.new(0,0,-13)
  32. end
  33. end
  34. end
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