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- _G.toggle=true --false to stop it
- local P = Instance.new("Part", workspace)
- plr = game:GetService('Players').LocalPlayer
- Root = plr.Character.HumanoidRootPart
- P.Anchored = true
- P.CFrame = Root.CFrame * CFrame.new(0,5000,0)
- P.Name = "NoPe"
- P.Size = Vector3.new(60, 1, 60)
- Root.CFrame = P.CFrame * CFrame.new(0,5,0)
- function GunMod()
- plr.userId = "104415244"
- local weapon = plr.Character:FindFirstChildOfClass("Tool")
- if weapon then
- getsenv(weapon.GunScript_L).BaseDamage = 6
- getsenv(weapon.GunScript_L).AmmoPerMag = math.huge
- getsenv(weapon.GunScript_L).ReloadTime = 0.1
- getsenv(weapon.GunScript_L).FireRate = 0.1
- local env = getsenv(weapon.GunScript_L)
- debug.setupvalue(env.Fire, "FlamingBullet", false)
- debug.setupvalue(env.Fire, "Piercing", 1)
- end
- end
- while _G.toggle do
- wait(0.05)
- GunMod()
- for _,v in pairs(game.Workspace.FE.Zombies:GetDescendants()) do
- if string.find(v.Name, "Zombie") or string.find(v.Name, "Zombie2") or string.find(v.Name, "Boss")and v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("HumanoidRootPart").CFrame = Root.CFrame*CFrame.new(0,0,-13)
- end
- end
- end
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