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- /*
- Script by: Bullet
- Map by: Ryses
- Mission Base: Team Deathmatch
- Mission Type: Team Deathmatch
- Mission Type ID: 6
- */
- //==============================================================================
- // Includes
- //==============================================================================
- #include <a_samp>
- #include <crashdetect>
- #include <float>
- #include <fixes2>
- #include "..\filterscripts\MM\stuff\defines"
- #include "..\filterscripts\MM\stuff\serverkeymsg"
- //==============================================================================
- // Defines
- //==============================================================================
- #define MISSION_NAME "Back Alleys"
- #define Health 99.0
- #define TEAM_DEFEND_NAME "Hobos"
- #define TEAM_ATTACK_NAME "Triads"
- #define MAX_MAP_OBJECTS 175
- #define VEHICLE_HEALTH 0
- #define CLASS_POSTION -2140.6633,-111.3996,41.9880
- #define CLASS_CAMERA -2142.6311,-114.9839,41.7725
- #define CLASS_FACING_AGNLE 151.2473
- #define SINKING false
- #define SPAWN_PROTECTION true
- //==============================================================================
- // Per mission functions
- //==============================================================================
- enum ped_enum
- {
- TeamID,
- Skin,
- Float:SpawnX,
- Float:SpawnY,
- Float:SpawnZ,
- Float:SpawnAngle,
- SpawnInterior,
- VirtualWorld,
- Weapon1,
- Ammo1,
- Weapon2,
- Ammo2,
- Weapon3,
- Ammo3,
- };
- new PedInfo[][ped_enum] = {
- {TEAM_ATTACK, 118, -2140.3127,-78.5257,35.3203,350.7866,0,0,WEAPON_DEAGLE,500,WEAPON_SHOTGSPA,500,WEAPON_M4,1000},
- {TEAM_DEFEND, 137, -2113.9365,-258.8185,35.3203,81.6819,0,0,WEAPON_DEAGLE,500,WEAPON_SHOTGSPA,500,WEAPON_M4,1000}
- };
- #if SINKING == true
- new MapSkining[2];
- #endif
- #if MAX_MAP_OBJECTS != 0
- new Object[MAX_MAP_OBJECTS];
- CreateMap()
- {
- Object[0] = CreateObject(10948,-2206.8000500,-146.0000000,73.4000000,0.0000000,0.0000000,116.0000000); //
- Object[1] = CreateObject(10948,-2207.5000000,-154.8000000,73.4000000,0.0000000,0.0000000,115.9990000); //
- Object[2] = CreateObject(10948,-2210.1001000,-160.2000000,73.4000000,0.0000000,0.0000000,115.9990000); //
- Object[3] = CreateObject(10948,-2211.1992200,-161.6992200,73.4000000,0.0000000,0.0000000,103.9970000); //
- Object[4] = CreateObject(10948,-2214.1001000,-161.7000000,73.4000000,0.0000000,0.0000000,87.9970000); //
- Object[5] = CreateObject(10027,-2238.1999500,-239.2000000,62.1000000,0.0000000,0.0000000,268.0000000); //
- Object[6] = CreateObject(4564,-2173.6999500,-299.6000100,143.8000000,0.0000000,0.0000000,90.0000000); //
- Object[7] = CreateObject(4564,-2130.5000000,-285.8999900,143.8000000,0.0000000,7.9980000,87.9950000); //
- Object[8] = CreateObject(4571,-2065.1001000,-148.5000000,37.4000000,0.0000000,0.0000000,0.0000000); //
- Object[9] = CreateObject(6391,-2082.6999500,-261.7999900,37.6000000,0.0000000,0.0000000,278.0000000); //
- Object[10] = CreateObject(10143,-2074.3000500,-228.8999900,67.1000000,0.0000000,0.0000000,86.0000000); //
- Object[11] = CreateObject(10143,-2073.3999000,-188.5000000,67.1000000,0.0000000,0.0000000,359.9950000); //
- Object[12] = CreateObject(3873,-2086.0000000,-117.5000000,51.7000000,0.0000000,0.0000000,349.9970100); //
- Object[13] = CreateObject(3873,-2090.6992200,-87.5996100,51.7000000,0.0000000,0.0000000,349.9970100); //
- Object[14] = CreateObject(10948,-2198.6999500,-123.7000000,73.4000000,0.0000000,0.0000000,89.9990000); //
- Object[15] = CreateObject(10948,-2198.6999500,-91.9000000,73.4000000,0.0000000,0.0000000,89.9950000); //
- Object[16] = CreateObject(10945,-2111.5000000,-5.8000000,105.6000000,0.0000000,0.0000000,265.9960000); //
- Object[17] = CreateObject(10945,-2169.1001000,-17.0000000,105.6000000,0.0000000,0.0000000,297.9960000); //
- Object[18] = CreateObject(10945,-2056.5996100,-39.2998000,105.6000000,0.0000000,0.0000000,217.9910000); //
- Object[19] = CreateObject(1337,-2127.3230000,-194.0958400,35.2744400,0.0000000,0.0000000,0.0000000); //
- Object[20] = CreateObject(17335,-2106.5996100,-220.2998000,42.3000000,0.0000000,0.0000000,90.0000000); //
- Object[21] = CreateObject(16071,-2134.6999500,-222.5000000,47.7000000,346.0000000,0.0000000,68.0000000); //
- Object[22] = CreateObject(942,-2179.1999500,-208.3000000,43.5000000,0.0000000,0.0000000,0.0000000); //
- Object[23] = CreateObject(942,-2179.1001000,-210.3000000,43.5000000,0.0000000,0.0000000,0.0000000); //
- Object[24] = CreateObject(942,-2179.3000500,-205.8999900,43.5000000,0.0000000,0.0000000,0.0000000); //
- Object[25] = CreateObject(3585,-2121.8999000,-167.8999900,36.0000000,0.0000000,0.0000000,0.0000000); //
- Object[26] = CreateObject(18257,-2123.2998000,-143.0996100,34.3000000,0.0000000,0.0000000,0.0000000); //
- Object[27] = CreateObject(3073,-2145.0000000,-188.5000000,36.0000000,76.0000000,0.0000000,0.0000000); //
- Object[28] = CreateObject(3073,-2140.3999000,-187.3000000,36.0000000,51.9980000,0.0000000,0.0000000); //
- Object[29] = CreateObject(3256,-2115.5000000,-113.4000000,34.3000000,0.0000000,0.0000000,340.0000000); //
- Object[30] = CreateObject(3256,-2133.8999000,-111.9000000,34.3000000,0.0000000,0.0000000,45.9990000); //
- Object[31] = CreateObject(3502,-2121.8999000,-185.1000100,47.2000000,0.0000000,0.0000000,318.0000000); //
- Object[32] = CreateObject(3502,-2154.6001000,-181.6000100,41.8000000,0.0000000,0.0000000,9.9990000); //
- Object[33] = CreateObject(3502,-2134.6001000,-156.3000000,36.0000000,0.0000000,0.0000000,355.9979900); //
- Object[34] = CreateObject(3502,-2133.8000500,-148.0000000,36.0000000,0.0000000,0.0000000,355.9950000); //
- Object[35] = CreateObject(3502,-2133.3000500,-141.8999900,36.0000000,0.0000000,0.0000000,355.9950000); //
- Object[36] = CreateObject(3502,-2131.1001000,-132.2000000,36.0000000,0.0000000,0.0000000,343.9950000); //
- Object[37] = CreateObject(3502,-2128.5000000,-123.5000000,36.0000000,0.0000000,0.0000000,343.9930100); //
- Object[38] = CreateObject(3673,-2111.8999000,-244.6000100,44.3000000,0.0000000,0.0000000,0.0000000); //
- Object[39] = CreateObject(3722,-2167.6999500,-211.3999900,38.2000000,0.0000000,0.0000000,0.0000000); //
- Object[40] = CreateObject(5822,-2103.5000000,-175.0000000,40.8000000,0.0000000,0.0000000,273.9989900); //
- Object[41] = CreateObject(3585,-2122.0000000,-170.3000000,36.0000000,0.0000000,0.0000000,2.0000000); //
- Object[42] = CreateObject(8613,-2159.3000500,-213.2000000,37.2000000,0.0000000,0.0000000,184.0000000); //
- Object[43] = CreateObject(8613,-2106.5000000,-238.0000000,49.0000000,0.0000000,0.0000000,183.9940000); //
- Object[44] = CreateObject(1329,-2121.1999500,-147.5000000,34.8000000,0.0000000,0.0000000,0.0000000); //
- Object[45] = CreateObject(13591,-2145.5000000,-133.1000100,36.0000000,0.0000000,0.0000000,0.0000000); //
- Object[46] = CreateObject(18248,-2113.6001000,-268.8999900,42.4000000,0.0000000,0.0000000,342.0000000); //
- Object[47] = CreateObject(3749,-2127.3000500,-79.8000000,40.4000000,0.0000000,0.0000000,0.0000000); //
- Object[48] = CreateObject(1681,-2125.1999500,-95.5000000,37.3000000,294.0000000,0.0000000,358.0000000); //
- Object[49] = CreateObject(1362,-2134.8000500,-197.6000100,34.9000000,0.0000000,0.0000000,0.0000000); //
- Object[50] = CreateObject(1362,-2133.3000500,-204.3999900,34.9000000,0.0000000,0.0000000,0.0000000); //
- Object[51] = CreateObject(1362,-2145.0000000,-225.8999900,34.9000000,0.0000000,0.0000000,0.0000000); //
- Object[52] = CreateObject(1362,-2145.0000000,-225.8994100,34.9000000,0.0000000,0.0000000,0.0000000); //
- Object[53] = CreateObject(3095,-2134.1001000,-267.8999900,46.0000000,0.0000000,0.0000000,0.0000000); //
- Object[54] = CreateObject(3095,-2104.0000000,-250.6000100,52.3000000,0.0000000,0.0000000,0.0000000); //
- Object[55] = CreateObject(3095,-2098.8000500,-261.0000000,54.1000000,0.0000000,0.0000000,0.0000000); //
- Object[56] = CreateObject(3095,-2098.8000500,-271.7000100,56.1000000,0.0000000,0.0000000,0.0000000); //
- Object[57] = CreateObject(10757,-2156.0000000,-224.0000000,127.5000000,0.0000000,298.0000000,24.0000000); //
- Object[58] = CreateObject(2780,-2157.6999500,-218.7000000,126.3000000,0.0000000,0.0000000,0.0000000); //
- Object[59] = CreateObject(2780,-2156.0000000,-223.5000000,127.2000000,0.0000000,0.0000000,0.0000000); //
- Object[60] = CreateObject(2780,-2156.0000000,-223.5000000,-0.2000000,0.0000000,0.0000000,0.0000000); //
- Object[61] = CreateObject(5822,-2110.1999500,-208.5000000,40.3000000,0.0000000,0.0000000,271.9989900); //
- Object[62] = CreateObject(6965,-2099.4882800,-244.3701200,88.8378100,0.0000000,0.0000000,0.0000000); //
- Object[63] = CreateObject(3095,-2093.6999500,-354.2000100,34.3000000,0.0000000,0.0000000,0.0000000); //
- Object[64] = CreateObject(3095,-2111.3000500,-81.2000000,42.8000000,274.0000000,0.0000000,0.0000000); //
- Object[65] = CreateObject(3095,-2140.5000000,-280.8999900,63.1000000,273.9989900,0.0000000,88.0000000); //
- Object[66] = CreateObject(8664,3475.1992200,-148.2998000,0.3000000,0.0000000,0.0000000,0.0000000); //
- Object[67] = CreateObject(17953,3450.1001000,-78.2000000,4.6000000,0.0000000,0.0000000,0.0000000); //
- Object[68] = CreateObject(17953,3476.8999000,-78.6000000,4.9000000,0.0000000,0.0000000,0.0000000); //
- Object[69] = CreateObject(17953,3496.6999500,-79.1000000,4.9000000,0.0000000,0.0000000,0.0000000); //
- Object[70] = CreateObject(17953,3546.1001000,-125.7000000,4.9000000,0.0000000,0.0000000,270.0000000); //
- Object[71] = CreateObject(17953,3545.3999000,-154.8000000,4.9000000,0.0000000,0.0000000,269.9950000); //
- Object[72] = CreateObject(17953,3545.1999500,-168.3000000,4.9000000,0.0000000,0.0000000,269.9950000); //
- Object[73] = CreateObject(17953,3493.3000500,-214.8999900,4.9000000,0.0000000,0.0000000,179.9950000); //
- Object[74] = CreateObject(17953,3449.8000500,-215.2000000,4.9000000,0.0000000,0.0000000,179.9950000); //
- Object[75] = CreateObject(17953,3466.8999000,-216.0000000,4.9000000,0.0000000,0.0000000,179.9950000); //
- Object[76] = CreateObject(17033,3403.3000500,-87.2000000,-0.6000000,0.0000000,0.0000000,56.0000000); //
- Object[77] = CreateObject(17033,3403.8000500,-101.3000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[78] = CreateObject(17033,3404.8000500,-113.7000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[79] = CreateObject(17033,3404.7998000,-113.6992200,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[80] = CreateObject(17033,3405.1999500,-123.8000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[81] = CreateObject(17033,3406.3999000,-163.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[82] = CreateObject(17033,3405.3000500,-167.0000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[83] = CreateObject(17033,3405.1001000,-176.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[84] = CreateObject(17033,3405.0000000,-186.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[85] = CreateObject(17033,3405.6001000,-197.8000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[86] = CreateObject(17033,3405.1999500,-206.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[87] = CreateObject(17033,3405.6001000,-211.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[88] = CreateObject(17033,3405.5996100,-211.5000000,-0.6000000,0.0000000,0.0000000,55.9970000); //
- Object[89] = CreateObject(1660,3395.6999500,-131.6000100,-2.8000000,0.0000000,0.0000000,266.0000000); //
- Object[90] = CreateObject(1660,3395.5000000,-136.7000000,-2.8000000,0.0000000,0.0000000,267.9950000); //
- Object[91] = CreateObject(1660,3395.1999500,-141.3999900,-2.8000000,0.0000000,0.0000000,265.9950000); //
- Object[92] = CreateObject(1660,3394.6999500,-146.3999900,-2.8000000,0.0000000,0.0000000,265.9950000); //
- Object[93] = CreateObject(1660,3394.3000500,-151.1000100,-2.8000000,0.0000000,0.0000000,265.9950000); //
- Object[94] = CreateObject(1660,3393.8999000,-155.8000000,-2.8000000,0.0000000,0.0000000,265.9950000); //
- Object[95] = CreateObject(10814,3437.3999000,-83.3000000,4.5000000,0.0000000,0.0000000,0.0000000); //
- Object[96] = CreateObject(2062,3415.3999000,-130.2000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[97] = CreateObject(17001,3447.0000000,-190.6000100,-0.1000000,0.0000000,0.0000000,180.0000000); //
- Object[98] = CreateObject(16076,3448.1001000,-180.6000100,5.1000000,0.0000000,0.0000000,0.0000000); //
- Object[99] = CreateObject(16076,3428.3999000,-179.8999900,5.1000000,0.0000000,0.0000000,0.0000000); //
- Object[100] = CreateObject(11486,3511.3190900,-98.3957600,22.2000000,0.0000000,0.0000000,0.0000000); //
- Object[101] = CreateObject(11486,3510.1001000,-177.3999900,20.9000000,0.0000000,0.0000000,178.0000000); //
- Object[102] = CreateObject(7291,3422.8000500,-122.9000000,53.0967900,0.0000000,0.0000000,6.0000000); //
- Object[103] = CreateObject(7291,3436.0000000,-121.3000000,53.1000000,0.0000000,0.0000000,5.9990000); //
- Object[104] = CreateObject(7291,3455.1001000,-120.0000000,53.1000000,0.0000000,0.0000000,5.9990000); //
- Object[105] = CreateObject(7291,3470.6001000,-119.4000000,53.1000000,0.0000000,0.0000000,5.9990000); //
- Object[106] = CreateObject(7236,3512.1999500,-135.3000000,22.7000000,0.0000000,0.0000000,0.0000000); //
- Object[107] = CreateObject(16365,3512.3000500,-159.2000000,3.7000000,0.0000000,0.0000000,0.0000000); //
- Object[108] = CreateObject(3255,3468.6999500,-97.5000000,-0.1000000,0.0000000,0.0000000,0.0000000); //
- Object[109] = CreateObject(3257,3491.5000000,-204.8999900,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[110] = CreateObject(3257,3491.5000000,-189.0000000,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[111] = CreateObject(3257,3489.0000000,-173.3999900,0.4000000,0.0000000,0.0000000,20.0000000); //
- Object[112] = CreateObject(3257,3484.1001000,-158.8999900,0.4000000,0.0000000,0.0000000,19.9950000); //
- Object[113] = CreateObject(3257,3482.3999000,-127.3000000,0.4000000,0.0000000,0.0000000,329.9950000); //
- Object[114] = CreateObject(3257,3487.6999500,-111.0000000,0.4000000,0.0000000,0.0000000,355.9910000); //
- Object[115] = CreateObject(3257,3488.5000000,-96.9000000,0.4000000,0.0000000,0.0000000,355.9899900); //
- Object[116] = CreateObject(3257,3489.3000500,-87.6000000,0.4000000,0.0000000,0.0000000,355.9899900); //
- Object[117] = CreateObject(3258,3476.3999000,-133.8999900,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[118] = CreateObject(3258,3477.8000500,-151.6000100,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[119] = CreateObject(3259,3527.5000000,-204.1000100,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[120] = CreateObject(3259,3510.6999500,-203.7000000,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[121] = CreateObject(3259,3532.6001000,-87.3000000,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[122] = CreateObject(3259,3503.3000500,-85.5000000,0.4000000,0.0000000,0.0000000,0.0000000); //
- Object[123] = CreateObject(3279,3490.6001000,-152.6000100,0.4000000,0.0000000,0.0000000,118.0000000); //
- Object[124] = CreateObject(8674,3482.1999500,-146.6000100,14.8000000,278.2450000,14.0860000,299.9460100); //
- Object[125] = CreateObject(8674,3481.6999500,-137.2000000,15.3000000,278.2399900,14.0840000,271.9429900); //
- Object[126] = CreateObject(3566,3444.6001000,-163.0000000,3.0000000,0.0000000,0.0000000,0.0000000); //
- Object[127] = CreateObject(3566,3450.8000500,-162.8000000,3.0000000,0.0000000,0.0000000,0.0000000); //
- Object[128] = CreateObject(3566,3458.3000500,-163.3000000,3.0000000,0.0000000,0.0000000,0.0000000); //
- Object[129] = CreateObject(3566,3465.0996100,-163.7998000,3.0000000,0.0000000,0.0000000,0.0000000); //
- Object[130] = CreateObject(3566,3471.8999000,-164.5000000,3.0000000,0.0000000,0.0000000,0.0000000); //
- Object[131] = CreateObject(3575,3442.2998000,-146.0996100,3.1000000,0.0000000,0.0000000,0.0000000); //
- Object[132] = CreateObject(3575,3429.6999500,-167.7000000,3.1000000,0.0000000,0.0000000,0.0000000); //
- Object[133] = CreateObject(3633,3472.6001000,-127.5000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[134] = CreateObject(3633,3470.8000500,-127.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[135] = CreateObject(3633,3467.3000500,-126.8000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[136] = CreateObject(3633,3469.1001000,-128.8999900,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[137] = CreateObject(3633,3471.6999500,-130.0000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[138] = CreateObject(3633,3464.5000000,-127.3000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[139] = CreateObject(3633,3463.5000000,-124.2000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[140] = CreateObject(3633,3465.8999000,-125.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[141] = CreateObject(3633,3468.1999500,-125.0000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[142] = CreateObject(3633,3470.8000500,-125.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[143] = CreateObject(3633,3467.3999000,-130.0000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[144] = CreateObject(3633,3465.5000000,-129.8994100,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[145] = CreateObject(3633,3461.5000000,-130.7000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[146] = CreateObject(3633,3458.3999000,-131.3999900,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[147] = CreateObject(3633,3460.6999500,-129.3999900,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[148] = CreateObject(3633,3462.3999000,-125.6000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[149] = CreateObject(3633,3459.5000000,-124.1000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[150] = CreateObject(3633,3458.6999500,-127.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[151] = CreateObject(3633,3455.3999000,-128.8999900,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[152] = CreateObject(3633,3455.1001000,-125.5000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[153] = CreateObject(3633,3452.1001000,-125.1000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[154] = CreateObject(3633,3450.5000000,-129.3999900,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[155] = CreateObject(3633,3439.8000500,-122.8000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[156] = CreateObject(3633,3435.3000500,-126.4000000,0.9000000,0.0000000,0.0000000,0.0000000); //
- Object[157] = CreateObject(7025,3412.8000500,-98.9000000,3.8000000,0.0000000,0.0000000,270.0000000); //
- Object[158] = CreateObject(4874,2913.4150400,-238.9868300,2.0000000,0.0000000,0.0000000,178.0000000); //
- Object[159] = CreateObject(3575,3424.6001000,-151.2000000,3.1000000,0.0000000,0.0000000,0.0000000); //
- Object[160] = CreateObject(2991,3475.1001000,-137.7000000,1.0000000,0.0000000,0.0000000,268.0000000); //
- Object[161] = CreateObject(2991,3474.6999500,-141.7000000,1.0000000,0.0000000,0.0000000,267.9950000); //
- Object[162] = CreateObject(2991,3475.3000500,-145.5000000,1.0000000,0.0000000,0.0000000,267.9950000); //
- Object[163] = CreateObject(2991,3474.0000000,-149.5000000,1.0000000,0.0000000,0.0000000,295.9950000); //
- Object[164] = CreateObject(3046,3472.8999000,-145.8000000,0.8000000,0.0000000,0.0000000,0.0000000); //
- Object[165] = CreateObject(3046,3472.0000000,-142.6000100,0.8000000,0.0000000,0.0000000,0.0000000); //
- Object[166] = CreateObject(3046,3473.5000000,-138.3000000,0.8000000,0.0000000,0.0000000,0.0000000); //
- Object[167] = CreateObject(3046,3472.8000500,-138.2000000,0.8000000,0.0000000,0.0000000,0.0000000); //
- Object[168] = CreateObject(18715,3509.7600100,-137.8338600,47.5775700,0.0000000,0.0000000,0.0000000); //
- Object[169] = CreateObject(18715,3509.7258300,-138.1547700,47.8202700,0.0000000,0.0000000,0.0000000); //
- Object[170] = CreateObject(18715,3519.8835400,-137.4808300,42.9599800,0.0000000,0.0000000,0.0000000); //
- Object[171] = CreateObject(18727,3519.8835400,-137.4808300,42.9599800,0.0000000,0.0000000,0.0000000); //
- Object[172] = CreateObject(18727,3519.8835400,-137.4808300,42.9599800,0.0000000,0.0000000,0.0000000); //
- Object[173] = CreateObject(19909,3527.3012700,-135.8917400,0.2909100,0.0000000,0.0000000,0.0000000); //
- Object[174] = CreateObject(16365,3514.4536100,-116.7773100,3.7000000,0.0000000,0.0000000,0.0000000); //
- }
- #endif
- //==============================================================================
- // Basic vars
- //==============================================================================
- new bool:MissionStarted;
- new bool:ObjectiveStarted;
- new bool:MissionCancelled;
- native IsValidVehicle(vehicleid);
- enum teamdata
- {
- Kills,
- Name[32],
- Members
- };
- enum playerdata
- {
- UserName[MAX_PLAYER_NAME],
- bool:Counted,
- TeamSelection,
- PlayerClassID
- };
- new Team[2][teamdata];
- new PlayerMissionInfo[MAX_PLAYERS][playerdata];
- //==============================================================================
- // Basic script
- //==============================================================================
- main()
- {
- print("----------------------------------");
- print(" Mission: "MISSION_NAME" started.");
- print("----------------------------------\n");
- }
- public OnGameModeInit()
- {
- MissionStarted= true;
- format(Team[TEAM_DEFEND][Name],32,"%s",TEAM_DEFEND_NAME);
- format(Team[TEAM_ATTACK][Name],32,"%s",TEAM_ATTACK_NAME);
- if(CallRemoteFunction("GetCurrentMissionCJWalk","")) UsePlayerPedAnims();
- #if MAX_MAP_OBJECTS != 0
- CreateMap();
- #endif
- for(new i=0; i<sizeof(PedInfo); i++)AddPlayerClassEx(PedInfo[i][TeamID],PedInfo[i][Skin],PedInfo[i][SpawnX],PedInfo[i][SpawnY],PedInfo[i][SpawnZ],PedInfo[i][SpawnAngle],0,0,0,0,0,0);
- #if SINKING == true
- MapSkining[0] = SetTimer("SinkMap", 80*1000, false);
- #endif
- for(new i=0; i<MAX_VEHICLES; i++) if(IsValidVehicle(i)) SetVehicleHealth(i,VEHICLE_HEALTH);
- for(new i=0; i<MAX_PLAYERS; i++) PlayerMissionInfo[i][TeamSelection]= NO_TEAM;
- SetTimer("StartMissionFunc",3000,false);
- return 1;
- }
- FUNCTION StartMissionFunc()
- {
- CallRemoteFunction("StartMission","");
- ObjectiveStarted= true;
- return 1;
- }
- public OnGameModeExit()
- {
- #if MAX_MAP_OBJECTS != 0
- for(new i=0;i<MAX_MAP_OBJECTS;i++) DestroyObject(Object[i]);
- #endif
- return 1;
- }
- public OnPlayerDisconnect(playerid)
- {
- if(PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members] --;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- return 1;
- }
- public OnPlayerRequestClass(playerid,classid)
- {
- SetPlayerPos(playerid,CLASS_POSTION);
- SetPlayerCameraPos(playerid,CLASS_CAMERA);
- SetPlayerCameraLookAt(playerid,CLASS_POSTION);
- SetPlayerFacingAngle(playerid,CLASS_FACING_AGNLE);
- CallRemoteFunction("TdmHide","i",playerid);
- CallRemoteFunction("ShowClassSelection","ddsddd",playerid, PedInfo[classid][TeamID],Team[PedInfo[classid][TeamID]][Name], PedInfo[classid][Weapon1], PedInfo[classid][Weapon2], PedInfo[classid][Weapon3]);
- if(PlayerMissionInfo[playerid][Counted] && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM)
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]--;
- PlayerMissionInfo[playerid][Counted] = false;
- }
- PlayerMissionInfo[playerid][TeamSelection] = PedInfo[classid][TeamID];
- PlayerMissionInfo[playerid][PlayerClassID]=classid;
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- if(Team[PlayerMissionInfo[playerid][TeamSelection]][Members] > Team[opp_team][Members])
- {
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,"This Team is full, choose another!",0);
- return 0;
- }
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- new string[124];
- CallRemoteFunction("UpdateAliveState","ii",playerid,1);
- CallRemoteFunction("TdmShow","i",playerid);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- SetPlayerHealth(playerid,Health);
- if(CallRemoteFunction("GetSpectateStatus","d",playerid)) return CallRemoteFunction("SpecOffAdmin","d",playerid);
- if(CallRemoteFunction("GetJailedStatus","d",playerid)) CallRemoteFunction("SetJailed","d",playerid);
- else
- {
- SetPlayerPos(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnX],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnY],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnZ]);
- SetPlayerFacingAngle(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnAngle]);
- SetPlayerInterior(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][SpawnInterior]);
- SetPlayerVirtualWorld(playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][VirtualWorld]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon1],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo1]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon2],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo2]);
- CallRemoteFunction("GivePlayerWeaponEx","ddd",playerid,PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Weapon3],PedInfo[PlayerMissionInfo[playerid][PlayerClassID]][Ammo3]);
- if(!PlayerMissionInfo[playerid][Counted])
- {
- Team[PlayerMissionInfo[playerid][TeamSelection]][Members]++;
- PlayerMissionInfo[playerid][Counted] = true;
- new opp_team = (PlayerMissionInfo[playerid][TeamSelection] == 1)? 0:1;
- format(string,sizeof(string),"You have chosen team %s, your mission is to kill %s.",Team[PlayerMissionInfo[playerid][TeamSelection]][Name],Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoBox", "iisi", playerid, -1,string,0);
- format(string,sizeof(string),"~r~~h~Eliminate ~w~%s.",Team[opp_team][Name]);
- CallRemoteFunction("ShowInfoText", "iisi", playerid, -1,string,0);
- }
- }
- SetPlayerTeam(playerid,PlayerMissionInfo[playerid][TeamSelection]);
- if(PlayerMissionInfo[playerid][TeamSelection] == TEAM_ATTACK) SetPlayerColor(playerid,COLOR_TEAM_ATTACK);
- else SetPlayerColor(playerid,COLOR_TEAM_DEFEND);
- #if SPAWN_PROTECTION == true
- CallRemoteFunction("SetSpawnProtection","df",playerid,Health);
- #endif
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(killerid != INVALID_PLAYER_ID && PlayerMissionInfo[playerid][TeamSelection] != NO_TEAM && MissionStarted)
- {
- Team[PlayerMissionInfo[killerid][TeamSelection]][Kills]++;
- SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
- CallRemoteFunction("TdmUpdate","sssdd","Kills",Team[TEAM_DEFEND][Name],Team[TEAM_ATTACK][Name],Team[TEAM_DEFEND][Kills],Team[TEAM_ATTACK][Kills]);
- }
- CallRemoteFunction("UpdateAliveState","ii",playerid,0);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- SetVehicleHealth(vehicleid,VEHICLE_HEALTH);
- return 1;
- }
- FUNCTION EndTheMission()
- {
- if(!MissionStarted) return 1;
- MissionStarted= false;
- if(!MissionCancelled)
- {
- new string[256];
- new amount= 10000;
- new winning_team;
- if(Team[TEAM_DEFEND][Kills] == Team[TEAM_ATTACK][Kills]) { winning_team = 2; }
- else if(Team[TEAM_DEFEND][Kills] > Team[TEAM_ATTACK][Kills]) { winning_team = 0; }
- else { winning_team = 1; }
- if(winning_team != 2)
- {
- amount =amount+(Team[winning_team][Kills]*100);
- format(string,sizeof(string),""SERVER_KEY_MSG" %s has won the team deathmatch! Reward: $%d",Team[winning_team][Name],amount);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- SendClientMessageToAll(COLOR_SERVER,string);
- format(string,sizeof(string),""SERVER_KEY_MSG" You have received $%i because your team has won the team deathmatch!",amount);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++)
- {
- if(PlayerMissionInfo[i][TeamSelection] == winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,3200,0,0,0);
- SendClientMessage(i,COLOR_SERVER,string);
- CallRemoteFunction("GivePlayerCash","ii",i,amount);
- CallRemoteFunction("PlayerMissionStats","dd",i,0);
- CallRemoteFunction("PlayerMissionStats","dd",i,6);
- }
- if(PlayerMissionInfo[i][TeamSelection] != winning_team && PlayerMissionInfo[i][Counted])
- {
- PlayerPlaySound(i,17004,0,0,0);
- GameTextForPlayer(i,"~R~MISSION FAILED~w~!",3000,3);
- CallRemoteFunction("PlayerMissionStats","dd",i,1);
- }
- }
- }
- else
- {
- PlaySoundForAll(1058);
- format(string,sizeof(string),""SERVER_KEY_MSG" IT'S A DRAW! No team has won the team-deathmatch.");
- SendClientMessageToAll(COLOR_SERVER,string);
- CallRemoteFunction("IRC_SendMessage","ss",string,IRC_SERVER_COLOR);
- for(new i=0,j=GetPlayerPoolSize(); i <= j; i++) if(IsPlayerConnected(i) && PlayerMissionInfo[i][Counted]) CallRemoteFunction("PlayerMissionStats","dd",i,2);
- }
- }
- else
- {
- PlaySoundForAll(1058);
- SendClientMessageToAll(COLOR_SERVER,""SERVER_KEY_MSG" The mission has been cancelled.");
- CallRemoteFunction("IRC_SendMessage","ss",""SERVER_KEY_MSG" The mission has been cancelled.",IRC_SERVER_COLOR);
- CallRemoteFunction("ShowInfoBox", "iisi", -1, -1,"The mission has been cancelled.",0);
- GameTextForAll("~R~MISSION CANCELLED~w~!",3000,3);
- }
- return 1;
- }
- //==============================================================================
- // Mission functions
- //==============================================================================
- #if SINKING == true
- FUNCTION SinkMap()
- {
- GameTextForAll("~r~the island is sinking!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z-40, 0.6, oldRotX, oldRotY, oldRotZ+0.05); }
- MapSkining[0] = SetTimer("ResurfaceMap", 150*1000,false);
- return true;
- }
- FUNCTION ResurfaceMap()
- {
- GameTextForAll("~g~the island is resurfacing!",4000,3);
- new Float:X, Float:Y, Float:Z;
- new Float:oldRotX, Float:oldRotY, Float:oldRotZ;
- for(new i = 0; i < MAX_MAP_OBJECTS; i++) { GetObjectPos(Object[i], X, Y, Z), GetObjectRot(Object[i], oldRotX, oldRotY, oldRotZ); MoveObject(Object[i], X, Y, Z+40, 0.6, oldRotX, oldRotY, oldRotZ-0.05); }
- //MapSkining[1] = SetTimer("SinkMap", 80000,false);
- return true;
- }
- #endif
- PlaySoundForAll(sound)
- {
- for (new i=0,j=GetPlayerPoolSize(); i <=j ; i++)
- {
- if(IsPlayerConnected(i)) PlayerPlaySound(i,sound,0,0,0);
- }
- }
- //==============================================================================
- // Important functions required
- //==============================================================================
- FUNCTION OnPlayerNameRecieve(playerid,name[])
- {
- format(PlayerMissionInfo[playerid][UserName],MAX_PLAYER_NAME,"%s",name);
- return 1;
- }
- FUNCTION CancelTheMission()
- {
- MissionCancelled= true;
- return 1;
- }
- FUNCTION MissionObjectiveStarted() return ObjectiveStarted;
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