TYUI

Simple Script /spin

Jun 13th, 2013
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <sscanf2>
  4. //================
  5. //================
  6. new spin [ MAX_PLAYERS ] ;
  7.  
  8. //========Command's==========
  9. CMD:spin ( id, params[]) {
  10. new BigString[1900];
  11. strcat(BigString, "{FFFFFF}Activate Spin\n{FFFFFF}Press {F81414}Activate {FFFFFF}to activate Spin Mode\n{FFFFFF}Press {F81414}Disable {FFFFFF}to disabled SpinMode", 1900 );
  12. ShowPlayerDialog(id, 1, DIALOG_STYLE_MSGBOX, "{00B8F5}.::{FFFFFF}Spin{00B8F5}::. ",BigString, "Activate","Disable");
  13. return 1; }
  14.  
  15. //=======Key=====
  16.  
  17. public OnPlayerKeyStateChange ( playerid , newkeys , oldkeys ) {
  18. if ( newkeys & KEY_YES) {
  19. if ( spin [ playerid ] == 1 ) {
  20. if ( IsPlayerInAnyVehicle  (playerid ))
  21. SetVehicleAngularVelocity ( GetPlayerVehicleID ( playerid ), 0.0, 0.0, 2.0); } } return 1; }
  22.  
  23. //=======Dialog=====
  24. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  25. {
  26. if ( dialogid==1 ) {
  27. if ( response ) {
  28. spin[playerid] = 1;
  29. GameTextForPlayer(playerid, "~w~Spin ~b~Activate~n~~w~Press ~b~Y ~w~to rotate", 4000, 3); }
  30. else {
  31. spin[playerid] = 0;
  32. GameTextForPlayer(playerid, "~w~Spin ~b~Dezactivate", 4000, 3);  } } return 1; }
  33.  
  34. //========================================END===================================
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