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- #include <a_samp>
- #include <zcmd>
- #include <sscanf2>
- //================
- //================
- new spin [ MAX_PLAYERS ] ;
- //========Command's==========
- CMD:spin ( id, params[]) {
- new BigString[1900];
- strcat(BigString, "{FFFFFF}Activate Spin\n{FFFFFF}Press {F81414}Activate {FFFFFF}to activate Spin Mode\n{FFFFFF}Press {F81414}Disable {FFFFFF}to disabled SpinMode", 1900 );
- ShowPlayerDialog(id, 1, DIALOG_STYLE_MSGBOX, "{00B8F5}.::{FFFFFF}Spin{00B8F5}::. ",BigString, "Activate","Disable");
- return 1; }
- //=======Key=====
- public OnPlayerKeyStateChange ( playerid , newkeys , oldkeys ) {
- if ( newkeys & KEY_YES) {
- if ( spin [ playerid ] == 1 ) {
- if ( IsPlayerInAnyVehicle (playerid ))
- SetVehicleAngularVelocity ( GetPlayerVehicleID ( playerid ), 0.0, 0.0, 2.0); } } return 1; }
- //=======Dialog=====
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if ( dialogid==1 ) {
- if ( response ) {
- spin[playerid] = 1;
- GameTextForPlayer(playerid, "~w~Spin ~b~Activate~n~~w~Press ~b~Y ~w~to rotate", 4000, 3); }
- else {
- spin[playerid] = 0;
- GameTextForPlayer(playerid, "~w~Spin ~b~Dezactivate", 4000, 3); } } return 1; }
- //========================================END===================================
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