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May 29th, 2018
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  1.  
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. local Players = game:FindFirstChildOfClass("Players")
  9. Player = Players.DeliquianSchomacher
  10. --Player = Players.LocalPlayer
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  55. local Speed = 16
  56. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  57. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  59. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  60. local DAMAGEMULTIPLIER = 1
  61. local ANIM = "Idle"
  62. local ATTACK = false
  63. local EQUIPPED = false
  64. local HOLD = false
  65. local COMBO = 1
  66. local Rooted = false
  67. local SINE = 0
  68. local KEYHOLD = false
  69. local CHANGE = 2 / Animation_Speed
  70. local WALKINGANIM = false
  71. local VALUE1 = false
  72. local VALUE2 = false
  73. local JUMPING = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "Weapon GUI"
  80. --local WEAPONGUI = script.RapierGui
  81. WEAPONGUI.Parent = PlayerGui
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local FORM = "Base"
  88. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  89. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  90. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  91. local PLAYINGSONG = BASESONG
  92. local DECALTRANS = 1
  93. local VOLUME = 1
  94. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  95.  
  96. local PENTAGRAM = nil
  97. local HELDGUN = nil
  98. local WING = nil
  99. local WINGWELD = nil
  100.  
  101. --//=================================\\
  102. --\\=================================//
  103.  
  104.  
  105. --//=================================\\
  106. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  107. --\\=================================//
  108.  
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "ArtificialHB"
  111.  
  112. script:WaitForChild("ArtificialHB")
  113.  
  114. frame = Frame_Speed
  115. tf = 0
  116. allowframeloss = false
  117. tossremainder = false
  118. lastframe = tick()
  119. script.ArtificialHB:Fire()
  120.  
  121. game:GetService("RunService").Heartbeat:connect(function(s, p)
  122. tf = tf + s
  123. if tf >= frame then
  124. if allowframeloss then
  125. script.ArtificialHB:Fire()
  126. lastframe = tick()
  127. else
  128. for i = 1, math.floor(tf / frame) do
  129. script.ArtificialHB:Fire()
  130. end
  131. lastframe = tick()
  132. end
  133. if tossremainder then
  134. tf = 0
  135. else
  136. tf = tf - frame * math.floor(tf / frame)
  137. end
  138. end
  139. end)
  140.  
  141. --//=================================\\
  142. --\\=================================//
  143.  
  144. --//=================================\\
  145. --|| SOME FUNCTIONS
  146. --\\=================================//
  147.  
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151.  
  152. function PositiveAngle(NUMBER)
  153. if NUMBER >= 0 then
  154. NUMBER = 0
  155. end
  156. return NUMBER
  157. end
  158.  
  159. function NegativeAngle(NUMBER)
  160. if NUMBER <= 0 then
  161. NUMBER = 0
  162. end
  163. return NUMBER
  164. end
  165.  
  166. function Swait(NUMBER)
  167. if NUMBER == 0 or NUMBER == nil then
  168. ArtificialHB.Event:wait()
  169. else
  170. for i = 1, NUMBER do
  171. ArtificialHB.Event:wait()
  172. end
  173. end
  174. end
  175.  
  176. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  177. local NEWMESH = IT(MESH)
  178. if MESH == "SpecialMesh" then
  179. NEWMESH.MeshType = MESHTYPE
  180. if MESHID ~= "nil" and MESHID ~= "" then
  181. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  182. end
  183. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  184. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  185. end
  186. end
  187. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  188. NEWMESH.Scale = SCALE
  189. NEWMESH.Parent = PARENT
  190. return NEWMESH
  191. end
  192.  
  193. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  194. local NEWPART = IT("Part")
  195. NEWPART.formFactor = FORMFACTOR
  196. NEWPART.Reflectance = REFLECTANCE
  197. NEWPART.Transparency = TRANSPARENCY
  198. NEWPART.CanCollide = false
  199. NEWPART.Locked = true
  200. NEWPART.Anchored = true
  201. if ANCHOR == false then
  202. NEWPART.Anchored = false
  203. end
  204. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  205. NEWPART.Name = NAME
  206. NEWPART.Size = SIZE
  207. NEWPART.Position = Torso.Position
  208. NEWPART.Material = MATERIAL
  209. NEWPART:BreakJoints()
  210. NEWPART.Parent = PARENT
  211. return NEWPART
  212. end
  213.  
  214. local function weldBetween(a, b)
  215. local weldd = Instance.new("ManualWeld")
  216. weldd.Part0 = a
  217. weldd.Part1 = b
  218. weldd.C0 = CFrame.new()
  219. weldd.C1 = b.CFrame:inverse() * a.CFrame
  220. weldd.Parent = a
  221. return weldd
  222. end
  223.  
  224.  
  225. function QuaternionFromCFrame(cf)
  226. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  227. local trace = m00 + m11 + m22
  228. if trace > 0 then
  229. local s = math.sqrt(1 + trace)
  230. local recip = 0.5 / s
  231. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  232. else
  233. local i = 0
  234. if m11 > m00 then
  235. i = 1
  236. end
  237. if m22 > (i == 0 and m00 or m11) then
  238. i = 2
  239. end
  240. if i == 0 then
  241. local s = math.sqrt(m00 - m11 - m22 + 1)
  242. local recip = 0.5 / s
  243. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  244. elseif i == 1 then
  245. local s = math.sqrt(m11 - m22 - m00 + 1)
  246. local recip = 0.5 / s
  247. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  248. elseif i == 2 then
  249. local s = math.sqrt(m22 - m00 - m11 + 1)
  250. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  251. end
  252. end
  253. end
  254.  
  255. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  256. local xs, ys, zs = x + x, y + y, z + z
  257. local wx, wy, wz = w * xs, w * ys, w * zs
  258. local xx = x * xs
  259. local xy = x * ys
  260. local xz = x * zs
  261. local yy = y * ys
  262. local yz = y * zs
  263. local zz = z * zs
  264. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  265. end
  266.  
  267. function QuaternionSlerp(a, b, t)
  268. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  269. local startInterp, finishInterp;
  270. if cosTheta >= 0.0001 then
  271. if (1 - cosTheta) > 0.0001 then
  272. local theta = ACOS(cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((1 - t) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = 1 - t
  278. finishInterp = t
  279. end
  280. else
  281. if (1 + cosTheta) > 0.0001 then
  282. local theta = ACOS(-cosTheta)
  283. local invSinTheta = 1 / SIN(theta)
  284. startInterp = SIN((t - 1) * theta) * invSinTheta
  285. finishInterp = SIN(t * theta) * invSinTheta
  286. else
  287. startInterp = t - 1
  288. finishInterp = t
  289. end
  290. end
  291. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  292. end
  293.  
  294. function Clerp(a, b, t)
  295. local qa = {QuaternionFromCFrame(a)}
  296. local qb = {QuaternionFromCFrame(b)}
  297. local ax, ay, az = a.x, a.y, a.z
  298. local bx, by, bz = b.x, b.y, b.z
  299. local _t = 1 - t
  300. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  301. end
  302.  
  303. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  304. local frame = IT("Frame")
  305. frame.BackgroundTransparency = TRANSPARENCY
  306. frame.BorderSizePixel = BORDERSIZEPIXEL
  307. frame.Position = POSITION
  308. frame.Size = SIZE
  309. frame.BackgroundColor3 = COLOR
  310. frame.BorderColor3 = BORDERCOLOR
  311. frame.Name = NAME
  312. frame.Parent = PARENT
  313. return frame
  314. end
  315.  
  316. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  317. local label = IT("TextLabel")
  318. label.BackgroundTransparency = 1
  319. label.Size = UD2(1, 0, 1, 0)
  320. label.Position = UD2(0, 0, 0, 0)
  321. label.TextColor3 = TEXTCOLOR
  322. label.TextStrokeTransparency = STROKETRANSPARENCY
  323. label.TextTransparency = TRANSPARENCY
  324. label.FontSize = TEXTFONTSIZE
  325. label.Font = TEXTFONT
  326. label.BorderSizePixel = BORDERSIZEPIXEL
  327. label.TextScaled = false
  328. label.Text = TEXT
  329. label.Name = NAME
  330. label.Parent = PARENT
  331. return label
  332. end
  333.  
  334. function NoOutlines(PART)
  335. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  336. end
  337.  
  338. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  339. local NEWWELD = IT(TYPE)
  340. NEWWELD.Part0 = PART0
  341. NEWWELD.Part1 = PART1
  342. NEWWELD.C0 = C0
  343. NEWWELD.C1 = C1
  344. NEWWELD.Parent = PARENT
  345. return NEWWELD
  346. end
  347.  
  348. local S = IT("Sound")
  349. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  350. local NEWSOUND = nil
  351. coroutine.resume(coroutine.create(function()
  352. NEWSOUND = S:Clone()
  353. NEWSOUND.Parent = PARENT
  354. NEWSOUND.Volume = VOLUME
  355. NEWSOUND.Pitch = PITCH
  356. NEWSOUND.SoundId = "rbxassetid://"..ID
  357. NEWSOUND:play()
  358. if DOESLOOP == true then
  359. NEWSOUND.Looped = true
  360. else
  361. repeat wait(1) until NEWSOUND.Playing == false
  362. NEWSOUND:remove()
  363. end
  364. end))
  365. return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369. local right = top:Cross(back)
  370. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  374. function WACKYEFFECT(Table)
  375. local TYPE = (Table.EffectType or "Sphere")
  376. local SIZE = (Table.Size or VT(1,1,1))
  377. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  378. local TRANSPARENCY = (Table.Transparency or 0)
  379. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  380. local CFRAME = (Table.CFrame or Torso.CFrame)
  381. local MOVEDIRECTION = (Table.MoveToPos or nil)
  382. local ROTATION1 = (Table.RotationX or 0)
  383. local ROTATION2 = (Table.RotationY or 0)
  384. local ROTATION3 = (Table.RotationZ or 0)
  385. local MATERIAL = (Table.Material or "Neon")
  386. local COLOR = (Table.Color or C3(1,1,1))
  387. local TIME = (Table.Time or 45)
  388. local SOUNDID = (Table.SoundID or nil)
  389. local SOUNDPITCH = (Table.SoundPitch or nil)
  390. local SOUNDVOLUME = (Table.SoundVolume or nil)
  391. coroutine.resume(coroutine.create(function()
  392. local PLAYSSOUND = false
  393. local SOUND = nil
  394. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  395. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  396. PLAYSSOUND = true
  397. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  398. end
  399. EFFECT.Color = COLOR
  400. local MSH = nil
  401. if TYPE == "Sphere" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Block" then
  404. MSH = IT("BlockMesh",EFFECT)
  405. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  406. elseif TYPE == "Wave" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  408. elseif TYPE == "Ring" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  410. elseif TYPE == "Slash" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  412. elseif TYPE == "Round Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Swirl" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Skull" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Crystal" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  420. end
  421. if MSH ~= nil then
  422. local MOVESPEED = nil
  423. if MOVEDIRECTION ~= nil then
  424. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  425. end
  426. local GROWTH = SIZE - ENDSIZE
  427. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  428. if TYPE == "Block" then
  429. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  430. else
  431. EFFECT.CFrame = CFRAME
  432. end
  433. for LOOP = 1, TIME+1 do
  434. Swait()
  435. MSH.Scale = MSH.Scale - GROWTH/TIME
  436. if TYPE == "Wave" then
  437. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  438. end
  439. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  440. if TYPE == "Block" then
  441. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  442. else
  443. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  444. end
  445. if MOVEDIRECTION ~= nil then
  446. local ORI = EFFECT.Orientation
  447. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  448. EFFECT.Orientation = ORI
  449. end
  450. end
  451. if PLAYSSOUND == false then
  452. EFFECT:remove()
  453. else
  454. repeat Swait() until SOUND.Playing == false
  455. EFFECT:remove()
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function MakeForm(PART,TYPE)
  469. if TYPE == "Cyl" then
  470. local MSH = IT("CylinderMesh",PART)
  471. elseif TYPE == "Ball" then
  472. local MSH = IT("SpecialMesh",PART)
  473. MSH.MeshType = "Sphere"
  474. elseif TYPE == "Wedge" then
  475. local MSH = IT("SpecialMesh",PART)
  476. MSH.MeshType = "Wedge"
  477. end
  478. end
  479.  
  480. Debris = game:GetService("Debris")
  481.  
  482. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  483. local DIRECTION = CF(StartPos,EndPos).lookVector
  484. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  485. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  486. end
  487.  
  488. function turnto(position)
  489. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  490. end
  491.  
  492. local Decal = IT("Decal")
  493. function SpawnBulletHole(POSITION)
  494. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  495. local decal = Decal:Clone()
  496. decal.Parent = O1
  497. decal.Face = "Top"
  498. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  499. local decal2 = Decal:Clone()
  500. decal2.Parent = O1
  501. decal2.Face = "Bottom"
  502. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  503. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  504. Debris:AddItem(O1,5)
  505. end
  506.  
  507. function SpawnTrail(FROM,TO)
  508. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  509. MakeForm(TRAIL,"Cyl")
  510. local DIST = (FROM - TO).Magnitude
  511. TRAIL.Size = VT(0.1,DIST,0.1)
  512. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  513. coroutine.resume(coroutine.create(function()
  514. for i = 1, 5 do
  515. Swait()
  516. TRAIL.Transparency = TRAIL.Transparency + 0.1
  517. end
  518. TRAIL:remove()
  519. end))
  520. end
  521.  
  522. function BulletDetection(FROM,TO)
  523. local DIRECTION = CF(FROM,TO).lookVector
  524. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  525. SpawnTrail(FROM,AIMPOS)
  526. coroutine.resume(coroutine.create(function()
  527. if AIMHIT ~= nil then
  528. if AIMHIT.Parent ~= Character then
  529. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  530. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  531. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  532. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  533. if AIMHIT.Parent.ClassName == "Accessory" then
  534. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  535. AIMHIT.Parent.Parent:BreakJoints()
  536. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  537. AIMHIT.Parent.Parent.Head:remove()
  538. for i = 1, 3 do
  539. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  540. end
  541. end
  542. else
  543. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  544. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  545. end
  546. elseif AIMHIT.Name == "Head" then
  547. for i = 1, 3 do
  548. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  549. end
  550. AIMHIT.Parent:BreakJoints()
  551. AIMHIT:remove()
  552. end
  553. end
  554. else
  555. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  556. end
  557. end
  558. end
  559. end))
  560. return AIMHIT,AIMPOS,NORMAL
  561. end
  562.  
  563. function CharacterFade(COLOR,TIMER)
  564. coroutine.resume(coroutine.create(function()
  565. local FADE = IT("Model",Effects)
  566. for _, c in pairs(Character:GetChildren()) do
  567. if c.ClassName == "Part" and c ~= RootPart then
  568. local FADER = c:Clone()
  569. FADER.Color = COLOR
  570. FADER.CFrame = c.CFrame
  571. FADER.Parent = FADE
  572. FADER.Anchored = true
  573. FADER.Transparency = 0.25
  574. FADER:BreakJoints()
  575. FADER.Material = "Neon"
  576. FADER:ClearAllChildren()
  577. if FADER.Name == "Head" then
  578. FADER.Size = VT(1,1,1)
  579. end
  580. end
  581. end
  582. local TRANS = 0.75/TIMER
  583. for i = 1, TIMER do
  584. Swait()
  585. for _, c in pairs(FADE:GetChildren()) do
  586. if c.ClassName == "Part" then
  587. c.Transparency = c.Transparency + TRANS
  588. end
  589. end
  590. end
  591. FADE:remove()
  592. end))
  593. end
  594.  
  595. --//=================================\\
  596. --|| WEAPON CREATION
  597. --\\=================================//
  598.  
  599. local Rapier = script.Rapier
  600. ROCKSPIKE.Parent = nil
  601. ROCKSPIKE.Transparency = 0
  602. ROCKSPIKE.CanCollide = true
  603. local Shaker = script.CamShake
  604. Shaker.Parent = nil
  605. local Rapier = script.Rapier
  606. local BLADE = Rapier.Blade
  607. local HANDLE = Rapier.Handle
  608. local TRAIL = BLADE.Trail
  609. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  610. local GUN = script.Gun
  611. GUN.Parent = nil
  612. GUN.Transparency = 0
  613. local WINGC = script.Wing
  614. WINGC.Parent = nil
  615. local PICKS = script.Toothpick
  616. PICKS.Parent = nil
  617. if Player.Name == "die322" then
  618. local PICK = PICKS:Clone()
  619. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  620. PICK.Anchored = false
  621. PICK.Transparency = 0
  622. PICK.Parent = Rapier
  623. end
  624. local CROSS = script.Cross
  625. CROSS.Parent = nil
  626.  
  627. --COLORS--
  628.  
  629. local GOLDCOLOR1 = 248
  630. local GOLDCOLOR2 = 217
  631. local GOLDCOLOR3 = 109
  632.  
  633. local BOPCOLOR1 = 253
  634. local BOPCOLOR2 = 234
  635. local BOPCOLOR3 = 141
  636.  
  637. local PURPLECOLOR1 = 89
  638. local PURPLECOLOR2 = 34
  639. local PURPLECOLOR3 = 89
  640.  
  641. ----------
  642.  
  643. function SetTrailColor(COLOR)
  644. TRAIL.Color = ColorSequence.new(COLOR)
  645. end
  646.  
  647. for _, c in pairs(Rapier:GetChildren()) do
  648. if c:IsA("BasePart") then
  649. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  650. c.Anchored = false
  651. end
  652. end
  653.  
  654. local RAPIERCLONE = Rapier:Clone()
  655. RAPIERCLONE.Parent = nil
  656.  
  657. Rapier.Parent = Character
  658.  
  659. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  660. local SKILLFONT = "Fantasy"
  661. local SKILLTEXTSIZE = 7
  662.  
  663. Player.CharacterAdded:Connect(function(char)
  664. Character = char
  665. Humanoid = Character.Humanoid
  666. RootPart = Character["HumanoidRootPart"]
  667. Torso = Character["Torso"]
  668. Head = Character["Head"]
  669. RightArm = Character["Right Arm"]
  670. LeftArm = Character["Left Arm"]
  671. RightLeg = Character["Right Leg"]
  672. LeftLeg = Character["Left Leg"]
  673. RootJoint = RootPart["RootJoint"]
  674. Neck = Torso["Neck"]
  675. RightShoulder = Torso["Right Shoulder"]
  676. LeftShoulder = Torso["Left Shoulder"]
  677. RightHip = Torso["Right Hip"]
  678. LeftHip = Torso["Left Hip"]
  679. local Rapier = RAPIERCLONE:Clone()
  680. Rapier.Parent = Character
  681. local BLADE = Rapier.Blade
  682. local HANDLE = Rapier.Handle
  683. local TRAIL = BLADE.Trail
  684. local ANIMATOR = Humanoid.Animator
  685. local ANIMATE = Character.Animate
  686. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  687. end)
  688.  
  689. Humanoid.Died:connect(function()
  690. Character = nil
  691. end)
  692.  
  693. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  694. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  695. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  696. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  697. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  698. --
  699. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  700. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  701. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  702. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  703. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  704.  
  705. --//=================================\\
  706. --|| DAMAGING
  707. --\\=================================//
  708.  
  709. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  710. local defence = Instance.new("BoolValue",Humanoid.Parent)
  711. defence.Name = ("HitBy"..Player.Name)
  712. game:GetService("Debris"):AddItem(defence, 0.001)
  713. Damage = Damage * DAMAGEMULTIPLIER
  714. if Humanoid.Health ~= 0 then
  715. local CritChance = MRANDOM(1,100)
  716. if Damage > Humanoid.Health then
  717. Damage = math.ceil(Humanoid.Health)
  718. if Damage == 0 then
  719. Damage = 0.1
  720. end
  721. end
  722. Humanoid.MaxHealth = 100
  723. if Humanoid.Health > 100 then
  724. Humanoid.Health = 100 - Damage
  725. end
  726. if Stuns == true and Humanoid.PlatformStand == false then
  727. coroutine.resume(coroutine.create(function()
  728. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  729. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  730. c:remove()
  731. end
  732. end
  733. Humanoid.PlatformStand = true
  734. wait(5)
  735. Humanoid.PlatformStand = false
  736. end))
  737. end
  738. Humanoid.Health = Humanoid.Health - Damage
  739. end
  740. end
  741.  
  742. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  743. local CHILDREN = workspace:GetDescendants()
  744. for index, CHILD in pairs(CHILDREN) do
  745. if CHILD.ClassName == "Model" and CHILD ~= Character then
  746. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  747. if HUM then
  748. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  749. if TORSO then
  750. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  751. if ISMELEE == true then
  752. for i = 1, 3 do
  753. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  754. end
  755. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  756. end
  757. if INSTAKILL == true then
  758. CHILD:BreakJoints()
  759. else
  760. local DMG = MRANDOM(MINDMG,MAXDMG)
  761. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  762. end
  763. if DOESCAMSHAKE == true then
  764. local CAMSHAKER = Shaker:Clone()
  765. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  766. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  767. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  768. CAMSHAKER.Parent = CHILD
  769. CAMSHAKER.Disabled = false
  770. end
  771. if FLING > 0 then
  772. for _, c in pairs(CHILD:GetChildren()) do
  773. if c:IsA("BasePart") then
  774. local bv = Instance.new("BodyVelocity")
  775. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  776. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  777. bv.Parent = c
  778. Debris:AddItem(bv,0.05)
  779. end
  780. end
  781. end
  782. end
  783. end
  784. end
  785. end
  786. end
  787. end
  788.  
  789. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  790. local HITS = {}
  791. local TOUCH = BLADE.Touched:Connect(function(hit)
  792. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  793. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  794. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  795. if TORSO and HUM.Health > 0 then
  796. local PASS = true
  797. for i = 1, #HITS do
  798. if HITS[i] == hit.Parent then
  799. PASS = false
  800. end
  801. end
  802. table.insert(HITS,hit.Parent)
  803. if PASS == true then
  804. for i = 1, 3 do
  805. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  806. end
  807. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  808. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  809. end
  810. end
  811. end
  812. end)
  813. return TOUCH
  814. end
  815.  
  816. --//=================================\\
  817. --|| ATTACK FUNCTIONS AND STUFF
  818. --\\=================================//
  819.  
  820. function JumpAct(Strength)
  821. Rooted = true
  822. ATTACK = true
  823. for i=0, 0.6, 0.1 / Animation_Speed do
  824. Swait()
  825. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. end
  833. local bv = Instance.new("BodyVelocity")
  834. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  835. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  836. bv.Parent = RootPart
  837. for i=0, 0.6, 0.1 / Animation_Speed do
  838. Swait()
  839. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  840. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  846. end
  847. bv:remove()
  848. Rooted = false
  849. ATTACK = false
  850. end
  851.  
  852. --//=================================\\
  853. --|| BASEMODE
  854. --\\=================================//
  855.  
  856. function ClickSwipes()
  857. ATTACK = true
  858. Rooted = false
  859. COMBO = 1
  860. TRAIL.Enabled = true
  861. repeat
  862. if COMBO == 1 then
  863. COMBO = 2
  864. for i=0, 0.3, 0.1 / Animation_Speed do
  865. Swait()
  866. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  867. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. end
  874. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  875. local TOUCH = APPLYMELEE(4,8,false)
  876. for i=0, 0.5, 0.1 / Animation_Speed do
  877. Swait()
  878. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. end
  886. TOUCH:disconnect()
  887. elseif COMBO == 2 then
  888. COMBO = 1
  889. for i=0, 0.3, 0.1 / Animation_Speed do
  890. Swait()
  891. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  893. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  894. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  895. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  896. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  897. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. end
  899. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  900. local TOUCH = APPLYMELEE(4,8,false)
  901. for i=0, 0.5, 0.1 / Animation_Speed do
  902. Swait()
  903. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. end
  911. TOUCH:disconnect()
  912. end
  913. until HOLD == false
  914. TRAIL.Enabled = false
  915. if COMBO == 2 then
  916. for i=0, 0.5, 0.1 / Animation_Speed do
  917. Swait()
  918. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. end
  926. elseif COMBO == 1 then
  927. for i=0, 1, 0.1 / Animation_Speed do
  928. Swait()
  929. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. end
  938. ATTACK = false
  939. Rooted = false
  940. end
  941.  
  942. function Counter()
  943. ATTACK = true
  944. Rooted = true
  945. local COUNTER = false
  946. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  947. COUNTER = true
  948. end)
  949. for i=0, 1.5, 0.1 / Animation_Speed do
  950. Swait()
  951. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. end
  959. local BUSY = true
  960. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  961. BUSY = false
  962. end)
  963. for i=0, 8, 0.1 / Animation_Speed do
  964. Swait()
  965. if BUSY == false or COUNTER == true then
  966. break
  967. end
  968. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. end
  976. KEYDOWN:disconnect()
  977. COUNTERPHYSICS:disconnect()
  978. if COUNTER == true then
  979. TRAIL.Enabled = true
  980. for i=0, 0.1, 0.1 / Animation_Speed do
  981. Swait()
  982. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  983. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. end
  990. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  991. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  992. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  993. for i=0, 0.3, 0.1 / Animation_Speed do
  994. Swait()
  995. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. end
  1003. TRAIL.Enabled = false
  1004. end
  1005. ATTACK = false
  1006. Rooted = false
  1007. end
  1008.  
  1009. function QuickSwipes()
  1010. ATTACK = true
  1011. Rooted = false
  1012. COMBO = 1
  1013. TRAIL.Enabled = true
  1014. for i = 1, 12 do
  1015. if COMBO == 1 then
  1016. COMBO = 2
  1017. for i=0, 0.1, 0.1 / Animation_Speed do
  1018. Swait()
  1019. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026. end
  1027. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1028. local TOUCH = APPLYMELEE(4,8,false)
  1029. for i=0, 0.4, 0.1 / Animation_Speed do
  1030. Swait()
  1031. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. end
  1039. TOUCH:disconnect()
  1040. elseif COMBO == 2 then
  1041. COMBO = 1
  1042. for i=0, 0.1, 0.1 / Animation_Speed do
  1043. Swait()
  1044. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1051. end
  1052. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1053. local TOUCH = APPLYMELEE(4,8,false)
  1054. for i=0, 0.4, 0.1 / Animation_Speed do
  1055. Swait()
  1056. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. TOUCH:disconnect()
  1065. end
  1066. end
  1067. Rooted = true
  1068. for i=0, 0.4, 0.1 / Animation_Speed do
  1069. Swait()
  1070. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. TRAIL.Enabled = false
  1079. for i = 1, 7 do
  1080. CharacterFade(C3(1,1,1),25+(i*3))
  1081. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1082. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1083. end
  1084. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1085. for i=0, 2, 0.1 / Animation_Speed do
  1086. Swait()
  1087. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1090. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1091. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1092. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1093. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1094. end
  1095. ATTACK = false
  1096. Rooted = false
  1097. end
  1098.  
  1099. function JumpStrike()
  1100. ATTACK = true
  1101. Rooted = false
  1102. Speed = 150
  1103. local bv = Instance.new("BodyVelocity")
  1104. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1105. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1106. bv.Parent = RootPart
  1107. TRAIL.Enabled = true
  1108. SetTrailColor(C3(1,0,0))
  1109. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1110. for i=1, 3, 0.1 / Animation_Speed do
  1111. Swait()
  1112. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. LOOP:remove()
  1121. for i=0, 1.3, 0.1 / Animation_Speed do
  1122. Swait()
  1123. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. end
  1131. bv:remove()
  1132. local LANDED = nil
  1133. local FINISHEDLANDING = nil
  1134. local HITPOS = nil
  1135. coroutine.resume(coroutine.create(function()
  1136. local LOOP = 0
  1137. for i = 1, 25 do
  1138. Swait()
  1139. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1146. end
  1147. repeat
  1148. Swait()
  1149. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. until FINISHEDLANDING ~= nil
  1157. end))
  1158. while wait() do
  1159. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1160. if FINISHEDLANDING ~= nil then
  1161. break
  1162. end
  1163. end
  1164. Rooted = true
  1165. Speed = 16
  1166. local bv = Instance.new("BodyVelocity")
  1167. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1168. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1169. bv.Parent = RootPart
  1170. coroutine.resume(coroutine.create(function()
  1171. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1172. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1173. for i = 1, 14 do
  1174. wait(0.15)
  1175. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1176. end
  1177. end))
  1178. TRAIL.Enabled = false
  1179. for i = 1, 25 do
  1180. Swait()
  1181. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1188. end
  1189. bv:remove()
  1190. ATTACK = false
  1191. Rooted = false
  1192. SetTrailColor(C3(1,1,1))
  1193. end
  1194.  
  1195. function RockFlair()
  1196. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1197. if HITFLOOR then
  1198. ATTACK = true
  1199. Rooted = true
  1200. for i=1, 3, 0.1 / Animation_Speed do
  1201. Swait()
  1202. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. local HITS = {}
  1211. local POS = RootPart.Position
  1212. coroutine.resume(coroutine.create(function()
  1213. local ROCKFOLDER = IT("Folder",Character)
  1214. ROCKFOLDER.Name = "Rocks"
  1215. local ROCKS = 25
  1216. for i = 1, ROCKS do
  1217. local ROCK = ROCKSPIKE:Clone()
  1218. ROCK.Parent = ROCKFOLDER
  1219. ROCK.Size = ROCK.Size*1.2
  1220. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1221. end
  1222. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1223. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1224. coroutine.resume(coroutine.create(function()
  1225. wait(0.2)
  1226. for i = 1, 25 do
  1227. Swait()
  1228. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1229. end
  1230. CENTER:remove()
  1231. end))
  1232. coroutine.resume(coroutine.create(function()
  1233. wait(0.3)
  1234. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1235. end))
  1236. for i = 1, 35 do
  1237. Swait()
  1238. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1239. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1240. end
  1241. end
  1242. wait(4)
  1243. for i = 1, 70 do
  1244. Swait()
  1245. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1246. c.CanCollide = false
  1247. c.Transparency = c.Transparency + 1/70
  1248. end
  1249. end
  1250. ROCKFOLDER:remove()
  1251. end))
  1252. for i=0, 1.5, 0.1 / Animation_Speed do
  1253. Swait()
  1254. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. ATTACK = false
  1263. Rooted = false
  1264. end
  1265. end
  1266.  
  1267. --//=================================\\
  1268. --|| JUSTICE MODE
  1269. --\\=================================//
  1270.  
  1271.  
  1272.  
  1273. --//=================================\\
  1274. --|| DEMON MODE
  1275. --\\=================================//
  1276.  
  1277. function ChangeToDemon()
  1278. SetTrailColor(BRICKC"Mulberry".Color)
  1279. ATTACK = true
  1280. Rooted = true
  1281. Speed = 12
  1282. local STARTUP = false
  1283. coroutine.resume(coroutine.create(function()
  1284. repeat
  1285. Swait()
  1286. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1293. until STARTUP == true
  1294. end))
  1295. local FLOATINGCROSS = CROSS:Clone()
  1296. FLOATINGCROSS.Parent = Effects
  1297. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1298. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1299. for i = 1, 145 do
  1300. Swait()
  1301. VOLUME = VOLUME - 1/145
  1302. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1303. end
  1304. wait(3)
  1305. HUMM:Stop()
  1306. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1307. FLOATINGCROSS.Material = "Granite"
  1308. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1309. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1310. wait(1)
  1311. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1312. STARTUP = true
  1313. for i = 1, 45 do
  1314. Swait()
  1315. Humanoid.HipHeight = i/45
  1316. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1321. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1322. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1323. end
  1324. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1325. local DECAL = IT("Decal",PENTAGRAM)
  1326. DECAL.Face = "Top"
  1327. DECAL.Color3 = BRICKC"Mulberry".Color
  1328. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1329. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1330. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1331. HELDGUN = GUN:Clone()
  1332. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1333. HELDGUN.Parent = Rapier
  1334. HELDGUN.Transparency = 1
  1335. HELDGUN.Anchored = false
  1336. WING = WINGC:Clone()
  1337. WING.Transparency = 1
  1338. WING.Color = C3(3,3,3)
  1339. WING.Anchored = false
  1340. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1341. WING.Parent = Rapier
  1342. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1343. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1344. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1345. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1346. local SHADE = IT("Model",Character)
  1347. SHADE.Name = "EyeShade"
  1348. for i = 1, 16 do
  1349. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1350. FACE.Color = C3(0,0,0)
  1351. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1352. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1353. end
  1354. for i = 1, 45 do
  1355. wait()
  1356. for _, c in pairs(Rapier:GetChildren()) do
  1357. if c.Name == "Gold" then
  1358. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1359. end
  1360. end
  1361. DECALTRANS = DECALTRANS - 1/45
  1362. PENTAGRAM.Anchored = true
  1363. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1364. WING.Transparency = WING.Transparency - 1/45
  1365. for _, c in pairs(SHADE:GetChildren()) do
  1366. c.Transparency = c.Transparency - 1/45
  1367. end
  1368. end
  1369. HELDGUN.Transparency = 0
  1370. for _, c in pairs(Character:GetChildren()) do
  1371. if c:IsA("BasePart") and c ~= "RootPart" then
  1372. local AURA = script.DemonAura:Clone()
  1373. AURA.Parent = c
  1374. AURA.Enabled = true
  1375. end
  1376. end
  1377. coroutine.resume(coroutine.create(function()
  1378. for i = 1, 145 do
  1379. Swait()
  1380. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1381. HUMM.Volume = HUMM.Volume - 6/145
  1382. end
  1383. FLOATINGCROSS:remove()
  1384. end))
  1385. VOLUME = 1
  1386. local AURA = script.DemonAura:Clone()
  1387. AURA.Parent = BLADE
  1388. AURA.Enabled = true
  1389. FORM = "Demon"
  1390. PLAYINGSONG = DEMONSONG
  1391. ATTACK = false
  1392. Rooted = false
  1393. end
  1394.  
  1395. function ClickSwipes_Demon()
  1396. ATTACK = true
  1397. Rooted = false
  1398. COMBO = 1
  1399. TRAIL.Enabled = true
  1400. repeat
  1401. if COMBO == 1 then
  1402. COMBO = 2
  1403. for i=0, 0.3, 0.1 / Animation_Speed do
  1404. Swait()
  1405. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1414. local TOUCH = APPLYMELEE(8,12,false)
  1415. for i=0, 0.5, 0.1 / Animation_Speed do
  1416. Swait()
  1417. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1418. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. end
  1425. TOUCH:disconnect()
  1426. elseif COMBO == 2 then
  1427. COMBO = 1
  1428. for i=0, 0.3, 0.1 / Animation_Speed do
  1429. Swait()
  1430. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. end
  1438. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1439. local TOUCH = APPLYMELEE(8,12,false)
  1440. for i=0, 0.5, 0.1 / Animation_Speed do
  1441. Swait()
  1442. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. end
  1450. TOUCH:disconnect()
  1451. end
  1452. until HOLD == false
  1453. TRAIL.Enabled = false
  1454. if COMBO == 2 then
  1455. for i=0, 0.5, 0.1 / Animation_Speed do
  1456. Swait()
  1457. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1458. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. end
  1465. elseif COMBO == 1 then
  1466. for i=0, 1, 0.1 / Animation_Speed do
  1467. Swait()
  1468. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. end
  1477. ATTACK = false
  1478. Rooted = false
  1479. end
  1480.  
  1481. function Counter_Demon()
  1482. ATTACK = true
  1483. Rooted = true
  1484. local COUNTER = false
  1485. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1486. COUNTER = true
  1487. end)
  1488. for i=0, 1.5, 0.1 / Animation_Speed do
  1489. Swait()
  1490. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. end
  1498. local BUSY = true
  1499. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1500. BUSY = false
  1501. end)
  1502. for i=0, 8, 0.1 / Animation_Speed do
  1503. Swait()
  1504. if BUSY == false or COUNTER == true then
  1505. break
  1506. end
  1507. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1508. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. end
  1515. KEYDOWN:disconnect()
  1516. COUNTERPHYSICS:disconnect()
  1517. if COUNTER == true then
  1518. TRAIL.Enabled = true
  1519. for i=0, 0.1, 0.1 / Animation_Speed do
  1520. Swait()
  1521. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. end
  1529. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1530. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1531. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1532. for i=0, 0.3, 0.1 / Animation_Speed do
  1533. Swait()
  1534. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1541. end
  1542. TRAIL.Enabled = false
  1543. end
  1544. ATTACK = false
  1545. Rooted = false
  1546. end
  1547.  
  1548. function Gun_Demon()
  1549. ATTACK = true
  1550. Rooted = false
  1551. local FIRING = false
  1552. local DONE = false
  1553. local GYRO = IT("BodyGyro",RootPart)
  1554. GYRO.D = 10
  1555. GYRO.P = 2000
  1556. GYRO.MaxTorque = VT(0,4000000,0)
  1557. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1558. local GUNOFFSET = CF(0, 0.525, -1.068)
  1559. local AMMO = 6
  1560. coroutine.resume(coroutine.create(function()
  1561. repeat
  1562. Swait()
  1563. if FIRING == false then
  1564. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1565. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1568. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1569. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. end
  1573. until DONE == true
  1574. end))
  1575. local CLICK = Mouse.Button1Down:connect(function()
  1576. if FIRING == false then
  1577. FIRING = true
  1578. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1579. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1580. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1581. for i=0, 0.2, 0.1 / Animation_Speed do
  1582. Swait()
  1583. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1588. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. end
  1591. AMMO = AMMO - 1
  1592. FIRING = false
  1593. end
  1594. end)
  1595. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1596. if NEWKEY == "b" then
  1597. DONE = true
  1598. end
  1599. end)
  1600. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1601. DONE = true
  1602. CLICK:disconnect()
  1603. BUTTON:disconnect()
  1604. GYRO:remove()
  1605. ATTACK = false
  1606. Rooted = false
  1607. end
  1608.  
  1609. function Teleport_Demon()
  1610. local POS = Mouse.Hit.p
  1611. local DISTANCE = (POS - RootPart.Position).Magnitude
  1612. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1613. local HASHITTARGET = false
  1614. CharacterFade(BRICKC"Mulberry".Color,35)
  1615. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1616. if HIT ~= nil then
  1617. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1618. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1619. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1620. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1621. if ROOT and HUM.Health > 0 then
  1622. HASHITTARGET = true
  1623. ATTACK = true
  1624. Rooted = true
  1625. HUM.WalkSpeed = 0
  1626. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1627. for i=0, 1, 0.1 / Animation_Speed do
  1628. Swait()
  1629. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. local HITTARGET = nil
  1638. coroutine.resume(coroutine.create(function()
  1639. repeat
  1640. Swait()
  1641. if HITTARGET ~= nil then
  1642. HITTARGET.Anchored = true
  1643. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1644. end
  1645. until ATTACK == false
  1646. end))
  1647. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1648. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1649. HITTARGET = TORSO
  1650. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1651. end
  1652. for i=0, 1, 0.1 / Animation_Speed do
  1653. Swait()
  1654. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. end
  1662. if HITTARGET then
  1663. local BODY = HITTARGET.Parent
  1664. local FIRES = {}
  1665. for i = 1, 25 do
  1666. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1667. end
  1668. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1669. HUM.PlatformStand = true
  1670. coroutine.resume(coroutine.create(function()
  1671. for _, c in pairs(BODY:GetChildren()) do
  1672. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1673. local FIRE = script.DemonFire_In:Clone()
  1674. FIRE.Parent = c
  1675. FIRE.Enabled = true
  1676. table.insert(FIRES,FIRE)
  1677. local FIRE = script.DemonFire_Out:Clone()
  1678. FIRE.Parent = c
  1679. FIRE.Enabled = true
  1680. table.insert(FIRES,FIRE)
  1681. end
  1682. end
  1683. coroutine.resume(coroutine.create(function()
  1684. for i = 1, 35 do
  1685. Swait()
  1686. for _, c in pairs(BODY:GetChildren()) do
  1687. if c:IsA("BasePart") then
  1688. c.Transparency = c.Transparency + 1/35
  1689. local ASH = c:Clone()
  1690. ASH:ClearAllChildren()
  1691. ASH.Parent = workspace
  1692. ASH.Size = c.Size * 0.2
  1693. ASH.Color = C3(0,0,0)
  1694. ASH.Transparency = 0
  1695. ASH.Material = "Slate"
  1696. ASH.Name = "Ashes"
  1697. ASH.Anchored = false
  1698. if ASH.ClassName == "MeshPart" then
  1699. ASH.TextureID = ""
  1700. end
  1701. Debris:AddItem(ASH,2.5)
  1702. elseif c.ClassName == "Decal" then
  1703. c.Transparency = c.Transparency + 1/35
  1704. end
  1705. end
  1706. end
  1707. BODY:BreakJoints()
  1708. wait(0.5)
  1709. for i = 1, #FIRES do
  1710. FIRES[i].Enabled = false
  1711. end
  1712. end))
  1713. wait(0.2)
  1714. HITTARGET.Anchored = false
  1715. HITTARGET = nil
  1716. end))
  1717. wait(0.5)
  1718. end
  1719. HUM.WalkSpeed = 16
  1720. ATTACK = false
  1721. Rooted = false
  1722. end
  1723. end
  1724. end
  1725. if HASHITTARGET == false then
  1726. local ORI = RootPart.Orientation
  1727. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1728. RootPart.Orientation = ORI
  1729. RootJoint.Parent = RootPart
  1730. end
  1731. end
  1732.  
  1733. function RockFlair_Demon()
  1734. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1735. if HITFLOOR then
  1736. ATTACK = true
  1737. Rooted = true
  1738. for i=1, 3, 0.1 / Animation_Speed do
  1739. Swait()
  1740. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1741. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1744. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1745. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1746. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1747. end
  1748. local HITS = {}
  1749. local POS = RootPart.Position
  1750. coroutine.resume(coroutine.create(function()
  1751. local ROCKFOLDER = IT("Folder",Character)
  1752. ROCKFOLDER.Name = "Rocks"
  1753. local ROCKS = 25
  1754. for i = 1, ROCKS do
  1755. local ROCK = ROCKSPIKE:Clone()
  1756. ROCK.Parent = ROCKFOLDER
  1757. ROCK.Size = ROCK.Size*3
  1758. ROCK.Color = C3(0,0,0)
  1759. ROCK.Material = "Granite"
  1760. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1761. local ROCK = ROCKSPIKE:Clone()
  1762. ROCK.Parent = ROCKFOLDER
  1763. ROCK.Size = ROCK.Size*1.2
  1764. ROCK.Color = C3(0,0,0)
  1765. ROCK.Material = "Granite"
  1766. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1767. end
  1768. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1769. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1770. coroutine.resume(coroutine.create(function()
  1771. wait(0.2)
  1772. for i = 1, 25 do
  1773. Swait()
  1774. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1775. end
  1776. CENTER:remove()
  1777. end))
  1778. coroutine.resume(coroutine.create(function()
  1779. wait(0.3)
  1780. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1781. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1782. end))
  1783. for i = 1, 35 do
  1784. Swait()
  1785. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1786. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1787. end
  1788. end
  1789. wait(4)
  1790. for i = 1, 70 do
  1791. Swait()
  1792. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1793. c.CanCollide = false
  1794. c.Transparency = c.Transparency + 1/70
  1795. end
  1796. end
  1797. ROCKFOLDER:remove()
  1798. end))
  1799. for i=0, 1.5, 0.1 / Animation_Speed do
  1800. Swait()
  1801. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. ATTACK = false
  1810. Rooted = false
  1811. end
  1812. end
  1813.  
  1814. --//=================================\\
  1815. --|| TAUNTS
  1816. --\\=================================//
  1817.  
  1818. function Taunt_Demon()
  1819. ATTACK = true
  1820. Rooted = false
  1821. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1822. repeat
  1823. Swait()
  1824. TAUNT.Parent = Head
  1825. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. until TAUNT.Playing == false
  1833. ATTACK = false
  1834. Rooted = false
  1835. end
  1836.  
  1837. --//=================================\\
  1838. --|| ASSIGN THINGS TO KEYS
  1839. --\\=================================//
  1840.  
  1841. function MouseDown(Mouse)
  1842. HOLD = true
  1843. if ATTACK == false then
  1844. if FORM == "Base" then
  1845. ClickSwipes()
  1846. elseif FORM == "Justice" then
  1847. elseif FORM == "Demon" then
  1848. ClickSwipes_Demon()
  1849. end
  1850. end
  1851. end
  1852.  
  1853. function MouseUp(Mouse)
  1854. HOLD = false
  1855. end
  1856.  
  1857. function KeyDown(Key)
  1858. KEYHOLD = true
  1859.  
  1860. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1861. ChangeToDemon()
  1862. end
  1863.  
  1864. if FORM == "Base" then
  1865.  
  1866. if Key == "z" and ATTACK == false then
  1867. Counter()
  1868. end
  1869.  
  1870. if Key == "b" and ATTACK == false then
  1871. QuickSwipes()
  1872. end
  1873.  
  1874. if Key == "c" and ATTACK == false then
  1875. JumpStrike()
  1876. end
  1877.  
  1878. if Key == "v" and ATTACK == false then
  1879. RockFlair()
  1880. end
  1881.  
  1882. if Key == ";" and ATTACK == false then
  1883. end
  1884.  
  1885. if Key == "[" and ATTACK == false then
  1886. end
  1887.  
  1888. elseif FORM == "Justice" then
  1889.  
  1890. elseif FORM == "Demon" then
  1891.  
  1892. if Key == "t" and ATTACK == false then
  1893. Taunt_Demon()()
  1894. end
  1895.  
  1896. if Key == "z" and ATTACK == false then
  1897. Counter_Demon()
  1898. end
  1899.  
  1900. if Key == "b" and ATTACK == false then
  1901. Gun_Demon()
  1902. end
  1903.  
  1904. if Key == "c" and ATTACK == false then
  1905. Teleport_Demon()
  1906. end
  1907.  
  1908. if Key == "v" and ATTACK == false then
  1909. RockFlair_Demon()()
  1910. end
  1911.  
  1912. end
  1913. end
  1914.  
  1915. function KeyUp(Key)
  1916. KEYHOLD = false
  1917. end
  1918.  
  1919. Mouse.Button1Down:connect(function(NEWKEY)
  1920. MouseDown(NEWKEY)
  1921. end)
  1922. Mouse.Button1Up:connect(function(NEWKEY)
  1923. MouseUp(NEWKEY)
  1924. end)
  1925. Mouse.KeyDown:connect(function(NEWKEY)
  1926. KeyDown(NEWKEY)
  1927. end)
  1928. Mouse.KeyUp:connect(function(NEWKEY)
  1929. KeyUp(NEWKEY)
  1930. end)
  1931.  
  1932. --//=================================\\
  1933. --\\=================================//
  1934.  
  1935. function unanchor()
  1936. if UNANCHOR == true then
  1937. RootPart.Anchored = false
  1938. end
  1939. g = Character:GetChildren()
  1940. for i = 1, #g do
  1941. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  1942. g[i].Anchored = false
  1943. end
  1944. end
  1945. g = Rapier:GetChildren()
  1946. for i = 1, #g do
  1947. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  1948. g[i].Anchored = false
  1949. end
  1950. end
  1951. end
  1952.  
  1953. --//=================================\\
  1954. --|| WRAP THE WHOLE SCRIPT UP
  1955. --\\=================================//
  1956.  
  1957. Humanoid.Changed:connect(function(Jump)
  1958. if Jump == "Jump" then
  1959. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1960. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  1961. Humanoid.Jump = false
  1962. JUMPING = true
  1963. JumpAct(45)
  1964. JUMPING = false
  1965. elseif Disable_Jump == true then
  1966. Humanoid.Jump = false
  1967. end
  1968. end
  1969. end)
  1970.  
  1971. while true do
  1972. Swait()
  1973. script.Parent = WEAPONGUI
  1974. if Character then
  1975. ANIMATE.Parent = nil
  1976. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1977. v:Stop();
  1978. end
  1979. SINE = SINE + CHANGE
  1980. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1981. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1982. local IGNORE = {}
  1983. if PENTAGRAM then
  1984. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  1985. else
  1986. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  1987. end
  1988. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  1989. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  1990. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  1991. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1992. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1993. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1994. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  1996. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1998. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1999. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000. end
  2001. if FORM ~= "Demon" then
  2002. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2003. ANIM = "Jump"
  2004. if ATTACK == false then
  2005. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2006. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2012. end
  2013. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2014. ANIM = "Fall"
  2015. if ATTACK == false then
  2016. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2023. end
  2024. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2025. ANIM = "Idle"
  2026. if ATTACK == false then
  2027. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2028. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2029. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2032. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2034. end
  2035. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2036. ANIM = "Walk"
  2037. if ATTACK == false then
  2038. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2043. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2045. end
  2046. end
  2047. else
  2048. if ATTACK == false then
  2049. if TORSOVELOCITY < 1 then
  2050. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2057. elseif TORSOVELOCITY > 1 then
  2058. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2065. end
  2066. end
  2067. end
  2068. if WING then
  2069. WING.Parent = Rapier
  2070. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2071. end
  2072. if WINGWELD then
  2073. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2074. end
  2075. unanchor()
  2076. --Humanoid.MaxHealth = "inf"
  2077. --Humanoid.Health = "inf"
  2078. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2079. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2080. if Rooted == false then
  2081. Disable_Jump = false
  2082. Humanoid.WalkSpeed = Speed
  2083. elseif Rooted == true then
  2084. Disable_Jump = true
  2085. Humanoid.WalkSpeed = 0
  2086. end
  2087. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2088. sick:Play()
  2089. end
  2090. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2091. sick.Looped = true
  2092. sick.Pitch = PLAYINGSONG.PITCH
  2093. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2094. sick.Parent = Torso
  2095. sick.Playing = true
  2096. Humanoid.Name = Player.Name
  2097. if PENTAGRAM then
  2098. PENTAGRAM.Parent = Rapier
  2099. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2100. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2101. if DECAL then
  2102. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2103. end
  2104. end
  2105. end
  2106. end
  2107.  
  2108. --//=================================\\
  2109. --\\=================================//
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115. --//====================================================\\--
  2116. --|| END OF SCRIPT
  2117. --\\====================================================//--
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