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- Let's make a game!
- -Progress
- -by Apotheosis
- -created on 1/28/2016
- -last updated on 1/28/2016
- -version 1
- Settings :
- -prices increase by 105%
- -selling gives back 50%
- -resources are hidden by default
- -clickables are hidden by default
- -buildings are hidden by default
- -upgrades are hidden by default
- Resources :
- *MP
- -named Manpower
- -visible
- *progress
- -named Progress
- -visible
- *food
- -named Food
- -visible
- *wood
- -named Wood
- *seed
- -named Seeds
- *fur
- -named Furs
- *gold
- -named Gold
- *knowledge
- -named Knowledge
- *stone
- -named Stone
- *marble
- -named Marble
- *copper
- -named Copper
- *bronze
- -named Bronze
- *iron
- -named Iron
- *steel
- -named Steel
- *currency
- -named Currency
- *ship
- -named Ships
- *book
- -named Books
- *oil
- -named Oil
- *data
- -named Data
- *uranium
- -named Uranium
- *spacealloy
- -named Space Alloy
- *rocketfuel
- -named Rocket Fuel
- *territory
- -named Territory
- *legacy
- -named Legacy
- *planetsclaimed
- -named Planets Claimed
- *exponentialgrowth
- -named Exponential Growth
- Clickables :
- *work
- -named Work
- -gives 10 MP, 10 progress
- -gains 5% per legacy
- -visible
- *gather
- -named Gather
- -gives 10 wood, 1 seed for 50 MP
- -gains 1% per legacy
- -gains 5% per settlement
- -gains 5% per colony
- -unlocks at 1 tent
- *hunt
- -named Hunt
- -gives 125 food, 1 fur for 100 MP
- -gains 10% per lodge
- -gains 5% per colony
- -gains .1% per legacy
- *sellfur
- -named Sell Fur
- -gives 1 gold for 20 fur
- -unlocks at 1 market
- -gains 10% per market
- -gains .1% per legacy
- *buycopper
- -named Buy Copper
- -gives 20 copper for 1 gold
- -gains 10% per market
- -gains 5% per bank
- -gains 3% per stockexchange
- -gains .1% per legacy
- *buyiron
- -named Buy Iron
- -gives 10 iron for 2 gold
- -gains 10% per market
- -gains 5% per bank
- -gains 3% per stockexchange
- -gains .1% per legacy
- *conquer
- -named Conquer
- -gives 1 territory for 5000 MP
- -gains 10% per barracks
- -gains 2% per fort
- -gains .1% per legacy
- *woodmarbletrade
- -named Trade Wood for Marble
- -gives 1 marble for 400 wood, 100 MP
- -gains 10% per ship
- -gains .1% per legacy
- *foodgoldtrade
- -named Trade Food for Gold
- -gives 1 gold for 2500 food, 100 MP
- -gains 10% per ship
- -gains .1% per legacy
- *fursteeltrade
- -named Trade Fur for Steel
- -gives 1 steel for 50 fur, 100 MP
- -gains 10% per ship
- -gains .1% per legacy
- *copperoiltrade
- -named Trade Copper for Oil
- -gives 1 oil for 30 copper, 100 MP
- -gains 10% per ship
- -gains .1% per legacy
- -unlocks at 10 powerplant
- *buyland
- -named Buy Real Estate
- -gives 5 territory for 100 currency
- -gains 20% per bank
- -gains .1% per legacy
- *buyuranium
- -named Buy Uranium
- -gives 75 uranium for 1000000 currency
- -gains .1% per legacy
- -unlocks at 100 centrifuge
- *makebook
- -named Write Book
- -gives 1 book for 500 knowledge
- -gains 20% per printingpress
- -gains .1% per legacy
- *createrocketfuel
- -named Synthesize Rocket Fuel
- -gives 2 rocketfuel for 50000 oil
- -gains 100% per spacecenter
- -gains 50% per dysonswarm
- -gains .001% per legacy
- *createspacealloy
- -named Manufacture Space Alloy
- -gives 1 spacealloy for 25 uranium, 10000 steel
- -gains 100% per spacecenter
- -gains 50% per dysonswarm
- -gains .001% per legacy
- *claimnewplanet
- -named Claim New Planet
- -gives 200 legacy, 1 planetsclaimed for 50000 rocketfuel
- -unlocks at 10 lunarcolony
- Buildings :
- *singularity
- -"Ascend to a higher level of being and win the game."
- -costs 1e12 data
- -gives 10 legacy
- -gives 1 exponentialgrowth
- -gains .1% per exponentialgrowth
- -price increases by 100%
- *garden
- -"A natural garden that provides a modest amount of food. <b>+1 Food</b>"
- -costs 5 MP
- -gives 1 food
- -price increases by 110%
- -gains .1% per legacy
- -named Garden|Gardens
- -visible
- *tent
- -"A tent where a single person can live. <b>+1 Manpower</b>"
- -costs 30 food
- -gives 1 MP, 1 progress
- -gains .1% per legacy
- -named Tent|Tents
- -unlocks at 1 garden
- //Agricutural Age
- *farm
- -"Growing crops is the first step towards civilization. <b>+ 7 Food and .05 Seed</b>"
- -costs 300 MP
- -costs 5 seed
- -gives 7 food, .05 Seed
- -gains .1% per legacy
- -named Farm|Farms
- *hut
- -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>+3 Manpower</b>"
- -costs 50 wood
- -costs 300 food
- -gives 3 MP, 3 progress
- -named Hut|Huts
- -gains .1% per legacy
- -unlocks at 1 farm
- *market
- -"A place to sell surplus food. <b>+.01 Gold</b>"
- -costs 500 wood
- -costs 2500 MP
- -costs 2500 food
- -gives .01 gold
- -gains .1% per legacy
- -named Market|Markets
- -unlocks at 10 farm
- *lodge
- -"A cabin in the woods for your hunters to use. <b>+6 Food and .05 Fur</b>"
- -costs 300 wood
- -costs 1000 MP
- -gives 6 food, .05 fur
- -gains .1% per legacy
- -named Lodge|Lodges
- *lumbermill
- -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+1 Wood</b>"
- -costs 100 wood
- -costs 1000 MP
- -gives 1 wood
- -gains 5% per supplyyard
- -gains .1% per legacy
- -named Lumbermill|Lumbermills
- *elder
- -"A village elder shares their wisdom for a price. <b>+.1 knowledge</b>"
- -costs 10 gold
- -costs 300 MP
- -gives .1 knowledge
- -gains .1% per legacy
- -named Village Elder|Village Elders
- //Bronze Age
- *quarry
- -"Provides stone and marble to build permanent structures. <b>+2 Stone and .005 Marble</b>"
- -costs 50 copper
- -costs 300 wood
- -costs 5000 MP
- -gives 2 stone, .005 marble
- -gains 3% per supplyyard
- -gains .1% per legacy
- -named Quarry|Quarries
- -unlocks stoneplow
- *stonehouse
- -"A sturdy home that provides protection from the elements. <b>+5 Manpower</b>"
- -costs 50 stone
- -costs 2500 food
- -gives 5 MP, 5 progress
- -gains .1% per legacy
- -named Stone House|Stone Houses
- *mine
- -"Extract copper and a small amount of gold ore from the earth. <b>+.2 Copper and .001 Gold</b>"
- -costs 500 wood
- -costs 10000 MP
- -gives .2 copper, .001 gold
- -gains 2% per supplyyard
- -gains .1% per legacy
- -named Mine|Mines
- *forge
- -"Forge bronze to build new tools. <b>+.2 Bronze</b>"
- -costs 300 stone
- -costs 5000 MP
- -costs 5000 wood
- -costs 1000 copper
- -gives .2 bronze
- -gains .1% per legacy
- -named Forge|Forges
- -unlocks bronzeaxe
- -unlocks bronzeplow
- -unlocks bronzepick
- *barracks
- -"Raise an army to conquer new territory to expand your civilization! <b>+20 Manpower and unlocks conquer territory</b>"
- -costs 10 bronze
- -costs 300 stone
- -costs 20000 food
- -gives 20 MP, 20 progress
- -gains .1% per legacy
- -named Barracks
- -unlocks conquer
- -unlocks settlement
- *settlement
- -"Start a new settlement in recently conquered lands to expand your population. <b>+30 Manpower</b>"
- -costs 10 territory
- -costs 10000 food
- -gives 30 MP, 30 progress
- -gains .1% per legacy
- -named Settlement
- *university
- -"A place for your people to study, learn and innovate. <b>+1 knowledge</b>"
- -costs 50 marble
- -costs 3000 stone
- -costs 20000 MP
- -costs 300 gold
- -gives 1 knowledge
- -gains .1% per legacy
- -unlocks ironage
- -unlocks statue
- -named University
- *statue
- -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>"
- -costs 100 bronze, 10000 MP
- -gives .000278 legacy
- -price increases by 120%
- -named Statue
- //Iron Age
- *smelter
- -"Melts down rocks into iron. <b>+.25 iron</b>"
- -costs 10000 MP
- -costs 20000 wood
- -costs 20000 stone
- -costs 400 bronze
- -gives .25 iron
- -gains .1% per legacy
- -named Smelter|Smelters
- -unlocks foundry
- -unlocks fort
- -unlocks supplyyard
- *supplyyard
- -"Boosts raw material production. <b>+5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
- -costs 200 gold
- -costs 80000 MP
- -gains .1% per legacy
- -named Supply Yard|Supply Yards
- *plantation
- -"Convert conquered territory into a massive farm. <b>+40 Food</b>"
- -costs 20 territory
- -costs 30000 MP
- -gives 40 food
- -gains .1% per legacy
- -named Plantation|Plantations
- *villa
- -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>+10 MP and +.01 gold</b>"
- -costs 100 marble
- -costs 200 bronze
- -costs 300 fur
- -costs 20000 food
- -gives 10 MP, .01 gold, 10 progress
- -gains .1% per legacy
- -named Villa|Villas
- *fort
- -"A base of operations where your military will plan new conquests. <b>+.01 Territory</b>"
- -costs 500 iron
- -costs 10000 stone
- -costs 100000 MP
- -gives .01 territory
- -named Fort|Forts
- -gains .1% per legacy
- -unlocks monument
- -unlocks imperialage
- *foundry
- -"Forge superior steel from iron. <b>+.1 Steel</b>"
- -costs 500 bronze
- -costs 3000 iron
- -costs 10000 wood
- -costs 5000 MP
- -gives .1 steel
- -named Foundry|Foundries
- -gains .1% per legacy
- -unlocks steelplow
- -unlocks steelpick
- -unlocks steelsaw
- *monument
- -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>"
- -costs 5000 copper
- -costs 50000 stone
- -costs 5e5 MP
- -gives .00139 legacy
- -price increases by 120%
- -named Monument|Monuments
- //Imperial Age
- *traderoute
- -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b>
- -costs 50 territory
- -gives .025 gold
- -named Trade Route
- *port
- -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>+.005 Ships</b>"
- -costs 500 gold
- -costs 5000 iron
- -costs 50000 wood
- -costs 150000 MP
- -gives .005 ship
- -gains .1% per legacy
- -named Port
- -unlocks woodmarbletrade
- -unlocks foodgoldtrade
- -unlocks fursteeltrade
- -unlocks colony
- *bank
- -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>+1 Currency</b>"
- -costs 500 marble
- -costs 1000 gold
- -costs 10000 MP
- -gives 1 currency
- -gains .1% per legacy
- -named Bank
- -unlocks buyland
- *printingpress
- -"Produces knowledge at the cost of currency. <b>+.005 Books</b>"
- -costs 1000 steel
- -costs 5000 wood
- -costs 7000 currency
- -costs 25000 MP
- -gives .005 book
- -gains .1% per legacy
- -named Printing Press
- -unlocks makebook
- -unlocks library
- *library
- -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>"
- -costs 10000 stone
- -costs 10000 wood
- -costs 200 book
- -costs 2e6 MP
- -gives .0033 legacy
- -price increases by 120%
- -named Library
- -unlocks hybridcrops
- -unlocks geology
- -unlocks treefarms
- *colony
- -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>"
- -costs 200 territory
- -costs 10 ship
- -gives 50 MP, 50 progress
- -gains .1% per legacy
- -named Colony|Colonies
- -unlocks industrialage
- -unlocks militaryexpansion
- //Industrial Age
- *oilderrick
- -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>+1 Oil</b>"
- -costs 100 steel
- -costs 1000 iron
- -costs 500000 MP
- -gives 1 oil
- -named Oil Derrick
- -gains .1% per legacy
- -unlocks train
- -unlocks powerplant
- -unlocks artillery
- *highrise
- -"A tall building that houses a lot of people. Also generates tax revenue. <b>+100 Manpower and .5 Currency</b>"
- -costs 1500 steel
- -costs 5000 iron
- -costs 100000 stone
- -costs 1000000 food
- -gives .5 currency, 100 MP, 100 progress
- -gains .1% per legacy
- -named High Rise|High Rises
- *train
- -"Trains boost all basic raw materials production. <b>+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
- -costs 5000 bronze
- -costs 10000 iron
- -costs 300 territory
- -costs 20000 oil
- -costs 10000 currency
- -costs 600000 MP
- -gives 35 wood, 25 stone, 5 copper, 3 iron
- -gains .1% per legacy
- -named Train|Trains
- *powerplant
- -"Sell electricity to your people. <b>+3 Currency</b>"
- -costs 2000 steel
- -costs 300000 MP
- -costs 50000 oil
- -costs 1000 currency
- -gives 3 currency
- -named Power Plant|Power Plants
- -gains .1% per legacy
- -unlocks whitehotsmelters
- -unlocks factoryfarm
- -unlocks laboratory
- *artillery
- -"Conquer new lands with superior firepower. <b>+.5 Territory</b>"
- -costs 100000 iron
- -costs 2000 steel
- -costs 50000 currency
- -gives .5 territory
- -gains .1% per legacy
- -named Artillery
- *factoryfarm
- -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>+300 Food</b>"
- -costs 1000 steel
- -costs 30000 oil
- -costs 50000 seed
- -costs 100000 MP
- -gives 300 food
- -gains .1% per legacy
- -named Factory Farm
- *laboratory
- -"Scientists publish papers and books to aid in your research. <b>+.03 books</b>"
- -costs 1500 marble
- -costs 100000 currency
- -costs 300000 MP
- -gives .03 book
- -named Laboratory
- -gains .1% per legacy
- -unlocks fracking
- -unlocks informationage
- -unlocks conservation
- *wildlifepreserve
- -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>"
- -costs 5000 territory
- -gives .0083 legacy
- -price increases by 120%
- -named Wildlife Preserve|Wildlife Preserves
- //Information Age
- *server
- -"Converts books into digital data. <b>+1 Data</b>"
- -costs 100000 copper
- -costs 50000 currency
- -costs 10000 book
- -costs 500000 MP
- -gives 1 data
- -gains .1% per legacy
- -named Server
- -unlocks databases
- -unlocks stockexchange
- -unlocks bullettrains
- -unlocks nuclearpower
- *stockexchange
- -"Use data and currency to purchase rare commodities on the stock market. <b>+10 Bronze, Marble, Furs, Gold, Steel and Oil<b>"
- -costs 150000 currency
- -costs 30000 data
- -costs 2e6 MP
- -gives 10 bronze, 10 gold, 10 marble, 10 fur, 10 steel, 10 oil
- -gains .1% per legacy
- -named Stock Exchange
- -unlocks onlinebanking
- *centrifuge
- -"Spins ore at super high speeds to extract uranium. <b>+.002 Uranium.</b>"
- -costs 50000 currency
- -costs 10000 data
- -costs 5000 steel
- -costs 3e5 MP
- -gives .002 uranium
- -gains .1% per legacy
- -named Centrifuge
- *nuclearpowerplant
- -"Create massive amounts of energy to sell. <b>+100 currency</b>"
- -costs 500 uranium
- -costs 2e7 stone
- -costs 2e7 MP
- -gives 100 currency
- -gains .1% per legacy
- -unlocks nucleararsenal
- -unlocks spaceage
- -named Nuclear Power Plant
- *nucleararsenal
- -"M.A.D doctrine takes full effect <b>+10 Territory</b>"
- -costs 500000 currency
- -costs 50000 steel
- -costs 2500 uranium
- -gives 10 territory
- -gains .1% per legacy
- -named Nuclear Arsenal
- *spacecenter
- -"This high tech facility enables the production of necessary materials to travel into space."
- -costs 1500000 currency
- -costs 300000 data
- -costs 20000 marble
- -unlocks createrocketfuel
- -unlocks createspacealloy
- -unlocks satellite
- -named Space Center
- *satellite
- -"Satellites gather information about the galaxy. <b>+5 data</b>"
- -costs 50 spacealloy
- -costs 200 rocketfuel
- -gives 5 data
- -unlocks spaceexploration
- -gains .1% per legacy
- -named Satellite
- //Space Age
- *lunarcolony
- -"Your people can now live in space. <b>+300 MP and +15 Currency</b>"
- -costs 5e7 food
- -costs 1000 spacealloy
- -costs 3000 rocketfuel
- -gives 300 MP, 15 currency, 300 progress
- -gains .1% per legacy
- -named Lunar Colony
- *asteroidmine
- -"Mine valuable minerals and ore from asteroids. <b>+500 Iron, +300 Copper, +15 Gold and +.05 Uranium</b>"
- -costs 10000 spacealloy
- -costs 40000 rocketfuel
- -gives 500 iron, 300 copper, 15 gold, .05 uranium
- -gains .1% per legacy
- -gains 100% per alienmonolith
- -named Asteroid Mine
- -unlocks dysonswarm
- *dysonswarm
- -"A swarm of robots that absorbs solar energy and sells it. Also enhances production of rocket fuel and space alloy. <b>+1500 currency</b>"
- -costs 2e8 iron
- -costs 50000 spacealloy
- -gives 1500 currency
- -gains .1% per legacy
- -gains 100% per alienmonolith
- -named Dyson Swarm
- -unlocks supercomputer
- *supercomputer
- -"A superintelligent computer that generates vast quantities of data. <b>+90 data</b>:
- -costs 1e8 currency
- -gives 90 data
- -gains .1% per legacy
- -gains 100% per alienmonolith
- -named Super Computer
- -unlocks singularity
- *alienmonolith
- -"After scouring hundreds of worlds you have found instructions left by an ancient alien race on how to build a monolith of great power. <b>+100% to Asteroid Mine, Dyson Swarm and Super Computer Production</b>"
- -costs 1e9 MP
- -costs 1e8 stone
- -costs 1e7 iron
- -costs 1e6 gold
- -costs 1e5 spacealloy
- -named Alien Monolith
- -price increases by 200%
- -unlocks at 400 planetsclaimed
- Upgrades :
- *hunting
- -"Sharpen sticks to kill animals."
- -costs 200 MP
- -costs 100 wood
- -unlocks hunt
- -named Hunting
- -unlocks at 5 tent
- *agriculturalage
- -"Ascend to the <b>Agricultural Age</b>"
- -costs 1000 MP
- -unlocks farm
- -named Agricultural Age
- -unlocks at 1 tent
- *lumber
- -"Your growing civilization needs wood."
- -costs 500 MP
- -unlocks lumbermill
- -named Lumber
- -unlocks at 1 farm
- *bows
- -"Your hunters can now regularly hunt for food."
- -costs 15 gold
- -unlocks lodge
- -named Bow and Arrow
- -unlocks at 1 market
- *lore
- -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
- -costs 25 gold
- -unlocks elder
- -named Lore
- -unlocks at 1 market
- *bronzeage
- -"Ascend to the <b>Bronze Age</b>"
- -costs 200 knowledge
- -costs 50000 MP
- -unlocks quarry
- -unlocks stonehouse
- -unlocks buycopper
- -unlocks mining
- -unlocks forge
- -unlocks learning
- -unlocks military
- -named Bronze Age
- -unlocks at 1 elder
- *mining
- -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
- -costs 100 knowledge
- -costs 100 copper
- -unlocks mine
- -named Mining
- *stoneplow
- -"Even a few stones are better than using your hands. <b>+30% Food Production</b>"
- -costs 500 knowledge
- -costs 500 stone
- -multiplies efficiency of farm by 130%
- -multiplies efficiency of plantation by 130%
- -named Stone Plow
- *bronzeplow
- -"Lighter than a stone plow. <b>+40% Food Production</b>"
- -costs 3000 knowledge
- -costs 200 bronze
- -multiplies efficiency of farm by 140%
- -multiplies efficiency of plantation by 140%
- -named Bronze Plow
- *steelplow
- -"Tears through the toughest soil. <b>+50% Food Production</b>"
- -costs 10000 knowledge
- -costs 800 steel
- -multiplies efficiency of farm by 150%
- -multiplies efficiency of plantation by 150%
- -named Steel Plow
- *hybridcrops
- -"Produce more robust crops. <b>+30% food production</b>"
- -costs 50000 knowledge
- -multiplies efficiency of farm by 130%
- -multiplies efficiency of plantation by 130%
- -multiplies efficiency of factoryfarm by 130%
- -named Hybrid Crops
- *bronzeaxe
- -"Cut down bigger trees. <b>+50% Wood Production</b>"
- -costs 300 knowledge
- -costs 200 bronze
- -multiplies efficiency of lumbermill by 150%
- -named Bronze Axe
- *steelsaw
- -"Cut down massive trees. <b>+40% Wood Production</b>"
- -costs 5000 knowledge
- -costs 500 steel
- -multiplies efficiency of lumbermill by 140%
- -named Steel Saw
- *treefarms
- -"Grow more trees to cut down. <b>+35% Wood Production</b>"
- -costs 150 book
- -multiplies efficiency of lumbermill by 135%
- -named Tree Farms
- *bronzepick
- -"Breaks through stone. <b>+50% Quarry Production</b>"
- -costs 250 knowledge
- -costs 100 bronze
- -multiplies efficiency of quarry by 150%
- -named Bronze Pick
- *steelpick
- -"Can break through the hardest minerals. <b>+50% Quarry Production, +100% Mine Production</b>"
- -costs 5000 knowledge
- -costs 500 steel
- -multiplies efficiency of quarry by 150%
- -multiplies efficiency of mine by 200%
- -named Steel Pick
- *geology
- -"The study of minerals. <b>+40% Quarry Production, +40% Mine Production</b>"
- -costs 200 book
- -multiplies efficiency of quarry by 140%
- -multiplies efficiency of mine by 140%
- -named Geology
- *learning
- -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>"
- -costs 1000 knowledge
- -unlocks university
- -named Learning
- *military
- -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>"
- -costs 300 bronze
- -costs 100 gold
- -unlocks barracks
- -named Military
- *militaryexpansion
- -"Your military power now extends across oceans. <b>+50% to Fort Production</b>"
- -cost 2000 steel
- -costs 50 book
- -multiplies efficiency of fort by 150%
- -named Military Expansion
- *ironage
- -"Ascend to the <b>Iron Age</b>"
- -costs 5000 knowledge
- -costs 2000 bronze
- -costs 500000 MP
- -unlocks smelter
- -unlocks villa
- -unlocks plantation
- -unlocks buyiron
- -named Iron Age
- *gentrification
- -"The wealthy create jobs and attract new settlers. <b>+1% Manpower Production per Villa</b>"
- -costs 4000 knowledge
- -costs 10000 gold
- -multiplies efficiency of tent by 1% per villa
- -multiplies efficiency of hut by 1% per villa
- -multiplies efficiency of stonehouse by 1% per villa
- -multiplies efficiency of barracks by 1% per villa
- -multiplies efficiency of settlement by 1% per villa
- -multiplies efficiency of colony by 1% per villa
- -multiplies efficiency of highrise by 1% per villa
- -multiplies efficiency of lunarcolony by 1% per villa
- -unlocks at 5 villa
- -named Gentrification
- *imperialage
- -"Ascend to the <b>Imperial Age</b>"
- -costs 15000 knowledge
- -costs 5000 iron
- -costs 600 territory
- -named Imperial Age
- -unlocks port
- -unlocks bank
- -unlocks traderoute
- -unlocks printingpress
- *industrialage
- -"Ascend to the <b>Industrial Age</b>"
- -costs 2000 book
- -costs 3000 territory
- -costs 10000 currency
- -named Industrial Age
- -unlocks oilderrick
- -unlocks highrise
- *whitehotsmelters
- -"Melt down iron at a much faster rate. <b>+50% Smelter Speed</b>"
- -costs 500 book
- -costs 20000 knowledge
- -costs 1000 oil
- -multiplies efficiency of smelter by 150%
- -named White Hot Smelters
- -unlocks industrialforge
- *industrialforge
- -"Utilizes advances in technology to speed up bronze production. <b>+50% Forge Speed</b>"
- -multiplies efficiency of forge by 150%
- -costs 900 book
- -costs 1500 oil
- -costs 1500 currency
- -named Industrial Forge
- *fracking
- -"Dig deeper to get more oil. <b>+50% Oil Derrick Speed</b>"
- -multiplies efficiency of oilderrick by 150%
- -costs 2500 book
- -costs 3000 steel
- -named Fracking
- *conservation
- -"Create nature preserves for future generations to enjoy. <b>Unlocks Wildlife Preserves</b>"
- -cost 3000 book
- -cost 50000 currency
- -cost 400000 seed
- -unlocks wildlifepreserve
- -named Conservation
- *metallurgy
- -"Science has made the process of refining iron and steel more efficient. <b>+30% Smelter and +50% Foundry efficiency</b>"
- -costs 2000 book
- -costs 100000 knowledge
- -multiplies efficiency of smelter by 130%
- -multiplies efficiency of foundry by 150%
- -unlocks at 3 laboratory
- -named Metallurgy
- *researchgrants
- -"Universities receive additional funding for research. <b>+10% University Output per Laboratory</b>"
- -costs 50000 currency
- -costs 50000 knowledge
- -multiplies efficiency of university by 10% per laboratory
- -unlocks at 5 laboratory
- -named Research Grants
- *informationage
- -"Ascend to the <b>Information Age</b>"
- -costs 10000 book
- -costs 50000 oil
- -costs 100000 currency
- -named Information Age
- -unlocks server
- *databases
- -"Collect knowledge in a single database to aid researchers. <b>+50% Laboratory Speed</b>"
- -costs 15000 data
- -costs 15000 currency
- -multiplies efficiency of laboratory by 150%
- -named Databases
- -unlocks laserprinting
- *laserprinting
- -"Printing Presses can now print super fast. <b>Triple Printing Press Speed</b>"
- -costs 20000 data
- -costs 30000 currency
- -multiplies efficiency of printingpress by 300%
- -named Laser Printing
- *bullettrains
- -"Trains move at lighting speeds! <b>Doubles Train Speed</b>"
- -costs 30000 data
- -costs 50000 currency
- -multiplies efficiency of train by 200%
- -named Bullet Trains
- *onlinebanking
- -"Banks are now connected via the interwebs. <b>Banks are 10% faster per server</b>"
- -costs 80000 data
- -costs 120000 currency
- -multiplies efficiency of bank by 10% per server
- -named Online Banking
- *nuclearpower
- -"You can now extract uranium from stone to produce nuclear power. <b>Unlocks Centrifuges</b>"
- -costs 110000 data
- -costs 200000 currency
- -unlocks centrifuge
- -unlocks nuclearpowerplant
- -named Nuclear Power
- *nuclearfoundries
- -"Your foundries burn much hotter with the help of nuclear fission. <b>+30% foundry output per nuclear power plant.</b>"
- -costs 200000 data
- -costs 500000 currency
- -multiplies efficiency of foundry by 30% per nuclearpowerplant
- -unlocks at 10 nuclearpowerplant
- -named Nuclear Foundries
- *nucleardrills
- -"Your Oil Wells are much deeper and yield much more oil, environment be damned. <b>+20% Oil Derrick Output per Nuclear Power Plant."
- -costs 20000000 currency
- -costs 1500000 data
- -costs 10000 uranium
- -multiplies efficiency of oilderrick by 20% per nuclearpowerplant
- -unlocks at 30 nuclearpowerplant
- -named Nuclear Drills
- *lunarmining
- -"The moon is rich with mineral deposits. <b>+40% Mine Output per Lunar Colony</b>"
- -costs 1e8 currency
- -costs 5e6 data
- -multiplies efficiency of mine by 40% per lunarcolony
- -unlocks at 15 lunarcolony
- -named Lunar Mining
- *tractorbeams
- -"Satellites can attract asteroids for you to mine. <b>+3% asteroid mine output per satellite</b>"
- -costs 8e8 currency
- -costs 6e7 data
- -multiplies efficiency of asteroidmine by 3% per satellite
- -unlocks at 70 satellite
- -named Tractor beams
- *spaceage
- -"Ascend to the <b>Space Age</b>"
- -costs 1e6 currency
- -costs 2e5 data
- -costs 5000 uranium
- -unlocks spacecenter
- -named Space Age
- *spaceexploration
- -"Enables manned missions into deep space."
- -costs 1e6 data
- -costs 5e6 currency
- -unlocks asteroidmine
- -unlocks lunarcolony
- -named Space Exploration
- *intelligenceexplosion
- -"Advances in AI makes production of many resources much faster. <b>x10 Train, x5 Oil Derrick, x3 Stock Market and x2 Asteroid Mine Production</b>"
- -costs 1e10 data
- -multiplies efficiency of train by 1000%
- -multiplies efficiency of oilderrick by 500%
- -multiplies efficiency of stockexchange by 300%
- -multiplies efficiency of asteroidmine by 200%
- -unlocks at 100 spacecenter
- -named Intelligence Explosion
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