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Progress (only gain version)

Aug 8th, 2016 (edited)
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  1. Let's make a game!
  2. -Progress
  3. -by Apotheosis
  4. -created on 1/28/2016
  5. -last updated on 1/28/2016
  6. -version 1
  7.  
  8.  
  9. Settings :
  10. -prices increase by 105%
  11. -selling gives back 50%
  12. -resources are hidden by default
  13. -clickables are hidden by default
  14. -buildings are hidden by default
  15. -upgrades are hidden by default
  16.  
  17. Resources :
  18. *MP
  19. -named Manpower
  20. -visible
  21.  
  22. *progress
  23. -named Progress
  24. -visible
  25.  
  26. *food
  27. -named Food
  28. -visible
  29.  
  30. *wood
  31. -named Wood
  32.  
  33. *seed
  34. -named Seeds
  35.  
  36. *fur
  37. -named Furs
  38.  
  39. *gold
  40. -named Gold
  41.  
  42. *knowledge
  43. -named Knowledge
  44.  
  45. *stone
  46. -named Stone
  47.  
  48. *marble
  49. -named Marble
  50.  
  51. *copper
  52. -named Copper
  53.  
  54. *bronze
  55. -named Bronze
  56.  
  57. *iron
  58. -named Iron
  59.  
  60. *steel
  61. -named Steel
  62.  
  63. *currency
  64. -named Currency
  65.  
  66. *ship
  67. -named Ships
  68.  
  69. *book
  70. -named Books
  71.  
  72. *oil
  73. -named Oil
  74.  
  75. *data
  76. -named Data
  77.  
  78. *uranium
  79. -named Uranium
  80.  
  81. *spacealloy
  82. -named Space Alloy
  83.  
  84. *rocketfuel
  85. -named Rocket Fuel
  86.  
  87. *territory
  88. -named Territory
  89.  
  90. *legacy
  91. -named Legacy
  92.  
  93. *planetsclaimed
  94. -named Planets Claimed
  95.  
  96. *exponentialgrowth
  97. -named Exponential Growth
  98.  
  99. Clickables :
  100.  
  101. *work
  102. -named Work
  103. -gives 10 MP, 10 progress
  104. -gains 5% per legacy
  105. -visible
  106.  
  107. *gather
  108. -named Gather
  109. -gives 10 wood, 1 seed for 50 MP
  110. -gains 1% per legacy
  111. -gains 5% per settlement
  112. -gains 5% per colony
  113. -unlocks at 1 tent
  114.  
  115. *hunt
  116. -named Hunt
  117. -gives 125 food, 1 fur for 100 MP
  118. -gains 10% per lodge
  119. -gains 5% per colony
  120. -gains .1% per legacy
  121.  
  122. *sellfur
  123. -named Sell Fur
  124. -gives 1 gold for 20 fur
  125. -unlocks at 1 market
  126. -gains 10% per market
  127. -gains .1% per legacy
  128.  
  129. *buycopper
  130. -named Buy Copper
  131. -gives 20 copper for 1 gold
  132. -gains 10% per market
  133. -gains 5% per bank
  134. -gains 3% per stockexchange
  135. -gains .1% per legacy
  136.  
  137. *buyiron
  138. -named Buy Iron
  139. -gives 10 iron for 2 gold
  140. -gains 10% per market
  141. -gains 5% per bank
  142. -gains 3% per stockexchange
  143. -gains .1% per legacy
  144.  
  145. *conquer
  146. -named Conquer
  147. -gives 1 territory for 5000 MP
  148. -gains 10% per barracks
  149. -gains 2% per fort
  150. -gains .1% per legacy
  151.  
  152. *woodmarbletrade
  153. -named Trade Wood for Marble
  154. -gives 1 marble for 400 wood, 100 MP
  155. -gains 10% per ship
  156. -gains .1% per legacy
  157.  
  158. *foodgoldtrade
  159. -named Trade Food for Gold
  160. -gives 1 gold for 2500 food, 100 MP
  161. -gains 10% per ship
  162. -gains .1% per legacy
  163.  
  164. *fursteeltrade
  165. -named Trade Fur for Steel
  166. -gives 1 steel for 50 fur, 100 MP
  167. -gains 10% per ship
  168. -gains .1% per legacy
  169.  
  170. *copperoiltrade
  171. -named Trade Copper for Oil
  172. -gives 1 oil for 30 copper, 100 MP
  173. -gains 10% per ship
  174. -gains .1% per legacy
  175. -unlocks at 10 powerplant
  176.  
  177. *buyland
  178. -named Buy Real Estate
  179. -gives 5 territory for 100 currency
  180. -gains 20% per bank
  181. -gains .1% per legacy
  182.  
  183. *buyuranium
  184. -named Buy Uranium
  185. -gives 75 uranium for 1000000 currency
  186. -gains .1% per legacy
  187. -unlocks at 100 centrifuge
  188.  
  189. *makebook
  190. -named Write Book
  191. -gives 1 book for 500 knowledge
  192. -gains 20% per printingpress
  193. -gains .1% per legacy
  194.  
  195. *createrocketfuel
  196. -named Synthesize Rocket Fuel
  197. -gives 2 rocketfuel for 50000 oil
  198. -gains 100% per spacecenter
  199. -gains 50% per dysonswarm
  200. -gains .001% per legacy
  201.  
  202. *createspacealloy
  203. -named Manufacture Space Alloy
  204. -gives 1 spacealloy for 25 uranium, 10000 steel
  205. -gains 100% per spacecenter
  206. -gains 50% per dysonswarm
  207. -gains .001% per legacy
  208.  
  209. *claimnewplanet
  210. -named Claim New Planet
  211. -gives 200 legacy, 1 planetsclaimed for 50000 rocketfuel
  212. -unlocks at 10 lunarcolony
  213.  
  214. Buildings :
  215.  
  216. *singularity
  217. -"Ascend to a higher level of being and win the game."
  218. -costs 1e12 data
  219. -gives 10 legacy
  220. -gives 1 exponentialgrowth
  221. -gains .1% per exponentialgrowth
  222. -price increases by 100%
  223.  
  224. *garden
  225. -"A natural garden that provides a modest amount of food. <b>+1 Food</b>"
  226. -costs 5 MP
  227. -gives 1 food
  228. -price increases by 110%
  229. -gains .1% per legacy
  230. -named Garden|Gardens
  231. -visible
  232.  
  233. *tent
  234. -"A tent where a single person can live. <b>+1 Manpower</b>"
  235. -costs 30 food
  236. -gives 1 MP, 1 progress
  237. -gains .1% per legacy
  238. -named Tent|Tents
  239. -unlocks at 1 garden
  240.  
  241. //Agricutural Age
  242.  
  243. *farm
  244. -"Growing crops is the first step towards civilization. <b>+ 7 Food and .05 Seed</b>"
  245. -costs 300 MP
  246. -costs 5 seed
  247. -gives 7 food, .05 Seed
  248. -gains .1% per legacy
  249. -named Farm|Farms
  250.  
  251. *hut
  252. -"A meager dwelling that is nevertheless better than sleeping in a tent. <b>+3 Manpower</b>"
  253. -costs 50 wood
  254. -costs 300 food
  255. -gives 3 MP, 3 progress
  256. -named Hut|Huts
  257. -gains .1% per legacy
  258. -unlocks at 1 farm
  259.  
  260. *market
  261. -"A place to sell surplus food. <b>+.01 Gold</b>"
  262. -costs 500 wood
  263. -costs 2500 MP
  264. -costs 2500 food
  265. -gives .01 gold
  266. -gains .1% per legacy
  267. -named Market|Markets
  268. -unlocks at 10 farm
  269.  
  270. *lodge
  271. -"A cabin in the woods for your hunters to use. <b>+6 Food and .05 Fur</b>"
  272. -costs 300 wood
  273. -costs 1000 MP
  274. -gives 6 food, .05 fur
  275. -gains .1% per legacy
  276. -named Lodge|Lodges
  277.  
  278. *lumbermill
  279. -"Cutting down trees is a much better source of wood than gathering it from the ground. <b>+1 Wood</b>"
  280. -costs 100 wood
  281. -costs 1000 MP
  282. -gives 1 wood
  283. -gains 5% per supplyyard
  284. -gains .1% per legacy
  285. -named Lumbermill|Lumbermills
  286.  
  287. *elder
  288. -"A village elder shares their wisdom for a price. <b>+.1 knowledge</b>"
  289. -costs 10 gold
  290. -costs 300 MP
  291. -gives .1 knowledge
  292. -gains .1% per legacy
  293. -named Village Elder|Village Elders
  294.  
  295. //Bronze Age
  296.  
  297. *quarry
  298. -"Provides stone and marble to build permanent structures. <b>+2 Stone and .005 Marble</b>"
  299. -costs 50 copper
  300. -costs 300 wood
  301. -costs 5000 MP
  302. -gives 2 stone, .005 marble
  303. -gains 3% per supplyyard
  304. -gains .1% per legacy
  305. -named Quarry|Quarries
  306. -unlocks stoneplow
  307.  
  308. *stonehouse
  309. -"A sturdy home that provides protection from the elements. <b>+5 Manpower</b>"
  310. -costs 50 stone
  311. -costs 2500 food
  312. -gives 5 MP, 5 progress
  313. -gains .1% per legacy
  314. -named Stone House|Stone Houses
  315.  
  316. *mine
  317. -"Extract copper and a small amount of gold ore from the earth. <b>+.2 Copper and .001 Gold</b>"
  318. -costs 500 wood
  319. -costs 10000 MP
  320. -gives .2 copper, .001 gold
  321. -gains 2% per supplyyard
  322. -gains .1% per legacy
  323. -named Mine|Mines
  324.  
  325. *forge
  326. -"Forge bronze to build new tools. <b>+.2 Bronze</b>"
  327. -costs 300 stone
  328. -costs 5000 MP
  329. -costs 5000 wood
  330. -costs 1000 copper
  331. -gives .2 bronze
  332. -gains .1% per legacy
  333. -named Forge|Forges
  334. -unlocks bronzeaxe
  335. -unlocks bronzeplow
  336. -unlocks bronzepick
  337.  
  338. *barracks
  339. -"Raise an army to conquer new territory to expand your civilization! <b>+20 Manpower and unlocks conquer territory</b>"
  340. -costs 10 bronze
  341. -costs 300 stone
  342. -costs 20000 food
  343. -gives 20 MP, 20 progress
  344. -gains .1% per legacy
  345. -named Barracks
  346. -unlocks conquer
  347. -unlocks settlement
  348.  
  349. *settlement
  350. -"Start a new settlement in recently conquered lands to expand your population. <b>+30 Manpower</b>"
  351. -costs 10 territory
  352. -costs 10000 food
  353. -gives 30 MP, 30 progress
  354. -gains .1% per legacy
  355. -named Settlement
  356.  
  357. *university
  358. -"A place for your people to study, learn and innovate. <b>+1 knowledge</b>"
  359. -costs 50 marble
  360. -costs 3000 stone
  361. -costs 20000 MP
  362. -costs 300 gold
  363. -gives 1 knowledge
  364. -gains .1% per legacy
  365. -unlocks ironage
  366. -unlocks statue
  367. -named University
  368.  
  369. *statue
  370. -"Statues provide legacy that can be passed down to future cultures. <b>+1 Legacy per hour</b>"
  371. -costs 100 bronze, 10000 MP
  372. -gives .000278 legacy
  373. -price increases by 120%
  374. -named Statue
  375.  
  376. //Iron Age
  377.  
  378. *smelter
  379. -"Melts down rocks into iron. <b>+.25 iron</b>"
  380. -costs 10000 MP
  381. -costs 20000 wood
  382. -costs 20000 stone
  383. -costs 400 bronze
  384. -gives .25 iron
  385. -gains .1% per legacy
  386. -named Smelter|Smelters
  387. -unlocks foundry
  388. -unlocks fort
  389. -unlocks supplyyard
  390.  
  391. *supplyyard
  392. -"Boosts raw material production. <b>+5% Lumbermill, +3% Quarry and +2% Mine production speed</b>"
  393. -costs 200 gold
  394. -costs 80000 MP
  395. -gains .1% per legacy
  396. -named Supply Yard|Supply Yards
  397.  
  398. *plantation
  399. -"Convert conquered territory into a massive farm. <b>+40 Food</b>"
  400. -costs 20 territory
  401. -costs 30000 MP
  402. -gives 40 food
  403. -gains .1% per legacy
  404. -named Plantation|Plantations
  405.  
  406. *villa
  407. -"An expensive dwelling for the wealthiest of your people to live. Generates tax revenue. <b>+10 MP and +.01 gold</b>"
  408. -costs 100 marble
  409. -costs 200 bronze
  410. -costs 300 fur
  411. -costs 20000 food
  412. -gives 10 MP, .01 gold, 10 progress
  413. -gains .1% per legacy
  414. -named Villa|Villas
  415.  
  416. *fort
  417. -"A base of operations where your military will plan new conquests. <b>+.01 Territory</b>"
  418. -costs 500 iron
  419. -costs 10000 stone
  420. -costs 100000 MP
  421. -gives .01 territory
  422. -named Fort|Forts
  423. -gains .1% per legacy
  424. -unlocks monument
  425. -unlocks imperialage
  426.  
  427. *foundry
  428. -"Forge superior steel from iron. <b>+.1 Steel</b>"
  429. -costs 500 bronze
  430. -costs 3000 iron
  431. -costs 10000 wood
  432. -costs 5000 MP
  433. -gives .1 steel
  434. -named Foundry|Foundries
  435. -gains .1% per legacy
  436. -unlocks steelplow
  437. -unlocks steelpick
  438. -unlocks steelsaw
  439.  
  440. *monument
  441. -"A stunning monument to your victories. <b>+1 Legacy every 12 minutes</b>"
  442. -costs 5000 copper
  443. -costs 50000 stone
  444. -costs 5e5 MP
  445. -gives .00139 legacy
  446. -price increases by 120%
  447. -named Monument|Monuments
  448.  
  449.  
  450. //Imperial Age
  451.  
  452. *traderoute
  453. -"Use territory you have conquered to open up new trade routes and tax them. <b>+.025 gold</b>
  454. -costs 50 territory
  455. -gives .025 gold
  456. -named Trade Route
  457.  
  458. *port
  459. -"Opens up many new trade options and builds ships over time. Ships increase resources per trade. <b>+.005 Ships</b>"
  460. -costs 500 gold
  461. -costs 5000 iron
  462. -costs 50000 wood
  463. -costs 150000 MP
  464. -gives .005 ship
  465. -gains .1% per legacy
  466. -named Port
  467. -unlocks woodmarbletrade
  468. -unlocks foodgoldtrade
  469. -unlocks fursteeltrade
  470. -unlocks colony
  471.  
  472. *bank
  473. -"Converts gold into currency. Needed for an advanced economy. Can now also buy real estate. <b>+1 Currency</b>"
  474. -costs 500 marble
  475. -costs 1000 gold
  476. -costs 10000 MP
  477. -gives 1 currency
  478. -gains .1% per legacy
  479. -named Bank
  480. -unlocks buyland
  481.  
  482. *printingpress
  483. -"Produces knowledge at the cost of currency. <b>+.005 Books</b>"
  484. -costs 1000 steel
  485. -costs 5000 wood
  486. -costs 7000 currency
  487. -costs 25000 MP
  488. -gives .005 book
  489. -gains .1% per legacy
  490. -named Printing Press
  491. -unlocks makebook
  492. -unlocks library
  493.  
  494. *library
  495. -"Pass down your knowledge to future generations. <b>+1 Legacy every 5 minutes</b>"
  496. -costs 10000 stone
  497. -costs 10000 wood
  498. -costs 200 book
  499. -costs 2e6 MP
  500. -gives .0033 legacy
  501. -price increases by 120%
  502. -named Library
  503. -unlocks hybridcrops
  504. -unlocks geology
  505. -unlocks treefarms
  506.  
  507. *colony
  508. -"Send your people to start a colony in new lands. They generate all of their own food. <b>+50 Manpower</b>"
  509. -costs 200 territory
  510. -costs 10 ship
  511. -gives 50 MP, 50 progress
  512. -gains .1% per legacy
  513. -named Colony|Colonies
  514. -unlocks industrialage
  515. -unlocks militaryexpansion
  516.  
  517.  
  518. //Industrial Age
  519.  
  520. *oilderrick
  521. -"Pumps oil from deep inside the earth. Oil is key to powering industry. <b>+1 Oil</b>"
  522. -costs 100 steel
  523. -costs 1000 iron
  524. -costs 500000 MP
  525. -gives 1 oil
  526. -named Oil Derrick
  527. -gains .1% per legacy
  528. -unlocks train
  529. -unlocks powerplant
  530. -unlocks artillery
  531.  
  532. *highrise
  533. -"A tall building that houses a lot of people. Also generates tax revenue. <b>+100 Manpower and .5 Currency</b>"
  534. -costs 1500 steel
  535. -costs 5000 iron
  536. -costs 100000 stone
  537. -costs 1000000 food
  538. -gives .5 currency, 100 MP, 100 progress
  539. -gains .1% per legacy
  540. -named High Rise|High Rises
  541.  
  542. *train
  543. -"Trains boost all basic raw materials production. <b>+35 Wood, +25 Stone, +5 Copper, +3 Iron</b>"
  544. -costs 5000 bronze
  545. -costs 10000 iron
  546. -costs 300 territory
  547. -costs 20000 oil
  548. -costs 10000 currency
  549. -costs 600000 MP
  550. -gives 35 wood, 25 stone, 5 copper, 3 iron
  551. -gains .1% per legacy
  552. -named Train|Trains
  553.  
  554. *powerplant
  555. -"Sell electricity to your people. <b>+3 Currency</b>"
  556. -costs 2000 steel
  557. -costs 300000 MP
  558. -costs 50000 oil
  559. -costs 1000 currency
  560. -gives 3 currency
  561. -named Power Plant|Power Plants
  562. -gains .1% per legacy
  563. -unlocks whitehotsmelters
  564. -unlocks factoryfarm
  565. -unlocks laboratory
  566.  
  567. *artillery
  568. -"Conquer new lands with superior firepower. <b>+.5 Territory</b>"
  569. -costs 100000 iron
  570. -costs 2000 steel
  571. -costs 50000 currency
  572. -gives .5 territory
  573. -gains .1% per legacy
  574. -named Artillery
  575.  
  576. *factoryfarm
  577. -"Mechanized farms produce massive quantities of food. Not effected by plow upgrades. <b>+300 Food</b>"
  578. -costs 1000 steel
  579. -costs 30000 oil
  580. -costs 50000 seed
  581. -costs 100000 MP
  582. -gives 300 food
  583. -gains .1% per legacy
  584. -named Factory Farm
  585.  
  586. *laboratory
  587. -"Scientists publish papers and books to aid in your research. <b>+.03 books</b>"
  588. -costs 1500 marble
  589. -costs 100000 currency
  590. -costs 300000 MP
  591. -gives .03 book
  592. -named Laboratory
  593. -gains .1% per legacy
  594. -unlocks fracking
  595. -unlocks informationage
  596. -unlocks conservation
  597.  
  598. *wildlifepreserve
  599. -"An area untouched by industrialization that preserves biodiversity and ensures the future. <b>+1 Legacy every 2 minutes</b>"
  600. -costs 5000 territory
  601. -gives .0083 legacy
  602. -price increases by 120%
  603. -named Wildlife Preserve|Wildlife Preserves
  604.  
  605. //Information Age
  606.  
  607. *server
  608. -"Converts books into digital data. <b>+1 Data</b>"
  609. -costs 100000 copper
  610. -costs 50000 currency
  611. -costs 10000 book
  612. -costs 500000 MP
  613. -gives 1 data
  614. -gains .1% per legacy
  615. -named Server
  616. -unlocks databases
  617. -unlocks stockexchange
  618. -unlocks bullettrains
  619. -unlocks nuclearpower
  620.  
  621. *stockexchange
  622. -"Use data and currency to purchase rare commodities on the stock market. <b>+10 Bronze, Marble, Furs, Gold, Steel and Oil<b>"
  623. -costs 150000 currency
  624. -costs 30000 data
  625. -costs 2e6 MP
  626. -gives 10 bronze, 10 gold, 10 marble, 10 fur, 10 steel, 10 oil
  627. -gains .1% per legacy
  628. -named Stock Exchange
  629. -unlocks onlinebanking
  630.  
  631. *centrifuge
  632. -"Spins ore at super high speeds to extract uranium. <b>+.002 Uranium.</b>"
  633. -costs 50000 currency
  634. -costs 10000 data
  635. -costs 5000 steel
  636. -costs 3e5 MP
  637. -gives .002 uranium
  638. -gains .1% per legacy
  639. -named Centrifuge
  640.  
  641. *nuclearpowerplant
  642. -"Create massive amounts of energy to sell. <b>+100 currency</b>"
  643. -costs 500 uranium
  644. -costs 2e7 stone
  645. -costs 2e7 MP
  646. -gives 100 currency
  647. -gains .1% per legacy
  648. -unlocks nucleararsenal
  649. -unlocks spaceage
  650. -named Nuclear Power Plant
  651.  
  652. *nucleararsenal
  653. -"M.A.D doctrine takes full effect <b>+10 Territory</b>"
  654. -costs 500000 currency
  655. -costs 50000 steel
  656. -costs 2500 uranium
  657. -gives 10 territory
  658. -gains .1% per legacy
  659. -named Nuclear Arsenal
  660.  
  661. *spacecenter
  662. -"This high tech facility enables the production of necessary materials to travel into space."
  663. -costs 1500000 currency
  664. -costs 300000 data
  665. -costs 20000 marble
  666. -unlocks createrocketfuel
  667. -unlocks createspacealloy
  668. -unlocks satellite
  669. -named Space Center
  670.  
  671. *satellite
  672. -"Satellites gather information about the galaxy. <b>+5 data</b>"
  673. -costs 50 spacealloy
  674. -costs 200 rocketfuel
  675. -gives 5 data
  676. -unlocks spaceexploration
  677. -gains .1% per legacy
  678. -named Satellite
  679.  
  680. //Space Age
  681.  
  682. *lunarcolony
  683. -"Your people can now live in space. <b>+300 MP and +15 Currency</b>"
  684. -costs 5e7 food
  685. -costs 1000 spacealloy
  686. -costs 3000 rocketfuel
  687. -gives 300 MP, 15 currency, 300 progress
  688. -gains .1% per legacy
  689. -named Lunar Colony
  690.  
  691. *asteroidmine
  692. -"Mine valuable minerals and ore from asteroids. <b>+500 Iron, +300 Copper, +15 Gold and +.05 Uranium</b>"
  693. -costs 10000 spacealloy
  694. -costs 40000 rocketfuel
  695. -gives 500 iron, 300 copper, 15 gold, .05 uranium
  696. -gains .1% per legacy
  697. -gains 100% per alienmonolith
  698. -named Asteroid Mine
  699. -unlocks dysonswarm
  700.  
  701. *dysonswarm
  702. -"A swarm of robots that absorbs solar energy and sells it. Also enhances production of rocket fuel and space alloy. <b>+1500 currency</b>"
  703. -costs 2e8 iron
  704. -costs 50000 spacealloy
  705. -gives 1500 currency
  706. -gains .1% per legacy
  707. -gains 100% per alienmonolith
  708. -named Dyson Swarm
  709. -unlocks supercomputer
  710.  
  711. *supercomputer
  712. -"A superintelligent computer that generates vast quantities of data. <b>+90 data</b>:
  713. -costs 1e8 currency
  714. -gives 90 data
  715. -gains .1% per legacy
  716. -gains 100% per alienmonolith
  717. -named Super Computer
  718. -unlocks singularity
  719.  
  720. *alienmonolith
  721. -"After scouring hundreds of worlds you have found instructions left by an ancient alien race on how to build a monolith of great power. <b>+100% to Asteroid Mine, Dyson Swarm and Super Computer Production</b>"
  722. -costs 1e9 MP
  723. -costs 1e8 stone
  724. -costs 1e7 iron
  725. -costs 1e6 gold
  726. -costs 1e5 spacealloy
  727. -named Alien Monolith
  728. -price increases by 200%
  729. -unlocks at 400 planetsclaimed
  730.  
  731.  
  732.  
  733.  
  734.  
  735.  
  736. Upgrades :
  737. *hunting
  738. -"Sharpen sticks to kill animals."
  739. -costs 200 MP
  740. -costs 100 wood
  741. -unlocks hunt
  742. -named Hunting
  743. -unlocks at 5 tent
  744.  
  745. *agriculturalage
  746. -"Ascend to the <b>Agricultural Age</b>"
  747. -costs 1000 MP
  748. -unlocks farm
  749. -named Agricultural Age
  750. -unlocks at 1 tent
  751.  
  752. *lumber
  753. -"Your growing civilization needs wood."
  754. -costs 500 MP
  755. -unlocks lumbermill
  756. -named Lumber
  757. -unlocks at 1 farm
  758.  
  759. *bows
  760. -"Your hunters can now regularly hunt for food."
  761. -costs 15 gold
  762. -unlocks lodge
  763. -named Bow and Arrow
  764. -unlocks at 1 market
  765.  
  766. *lore
  767. -"Now that you have established permanent settlements, elders can pass down knowledge to the next generation."
  768. -costs 25 gold
  769. -unlocks elder
  770. -named Lore
  771. -unlocks at 1 market
  772.  
  773. *bronzeage
  774. -"Ascend to the <b>Bronze Age</b>"
  775. -costs 200 knowledge
  776. -costs 50000 MP
  777. -unlocks quarry
  778. -unlocks stonehouse
  779. -unlocks buycopper
  780. -unlocks mining
  781. -unlocks forge
  782. -unlocks learning
  783. -unlocks military
  784. -named Bronze Age
  785. -unlocks at 1 elder
  786.  
  787. *mining
  788. -"Break open the earth to plunder its treasures. Unlocks <b>Mines</b>"
  789. -costs 100 knowledge
  790. -costs 100 copper
  791. -unlocks mine
  792. -named Mining
  793.  
  794. *stoneplow
  795. -"Even a few stones are better than using your hands. <b>+30% Food Production</b>"
  796. -costs 500 knowledge
  797. -costs 500 stone
  798. -multiplies efficiency of farm by 130%
  799. -multiplies efficiency of plantation by 130%
  800. -named Stone Plow
  801.  
  802. *bronzeplow
  803. -"Lighter than a stone plow. <b>+40% Food Production</b>"
  804. -costs 3000 knowledge
  805. -costs 200 bronze
  806. -multiplies efficiency of farm by 140%
  807. -multiplies efficiency of plantation by 140%
  808. -named Bronze Plow
  809.  
  810. *steelplow
  811. -"Tears through the toughest soil. <b>+50% Food Production</b>"
  812. -costs 10000 knowledge
  813. -costs 800 steel
  814. -multiplies efficiency of farm by 150%
  815. -multiplies efficiency of plantation by 150%
  816. -named Steel Plow
  817.  
  818. *hybridcrops
  819. -"Produce more robust crops. <b>+30% food production</b>"
  820. -costs 50000 knowledge
  821. -multiplies efficiency of farm by 130%
  822. -multiplies efficiency of plantation by 130%
  823. -multiplies efficiency of factoryfarm by 130%
  824. -named Hybrid Crops
  825.  
  826. *bronzeaxe
  827. -"Cut down bigger trees. <b>+50% Wood Production</b>"
  828. -costs 300 knowledge
  829. -costs 200 bronze
  830. -multiplies efficiency of lumbermill by 150%
  831. -named Bronze Axe
  832.  
  833. *steelsaw
  834. -"Cut down massive trees. <b>+40% Wood Production</b>"
  835. -costs 5000 knowledge
  836. -costs 500 steel
  837. -multiplies efficiency of lumbermill by 140%
  838. -named Steel Saw
  839.  
  840. *treefarms
  841. -"Grow more trees to cut down. <b>+35% Wood Production</b>"
  842. -costs 150 book
  843. -multiplies efficiency of lumbermill by 135%
  844. -named Tree Farms
  845.  
  846. *bronzepick
  847. -"Breaks through stone. <b>+50% Quarry Production</b>"
  848. -costs 250 knowledge
  849. -costs 100 bronze
  850. -multiplies efficiency of quarry by 150%
  851. -named Bronze Pick
  852.  
  853. *steelpick
  854. -"Can break through the hardest minerals. <b>+50% Quarry Production, +100% Mine Production</b>"
  855. -costs 5000 knowledge
  856. -costs 500 steel
  857. -multiplies efficiency of quarry by 150%
  858. -multiplies efficiency of mine by 200%
  859. -named Steel Pick
  860.  
  861. *geology
  862. -"The study of minerals. <b>+40% Quarry Production, +40% Mine Production</b>"
  863. -costs 200 book
  864. -multiplies efficiency of quarry by 140%
  865. -multiplies efficiency of mine by 140%
  866. -named Geology
  867.  
  868. *learning
  869. -"Build universities to study science and art to improve your society. <b>Unlocks Universities</b>"
  870. -costs 1000 knowledge
  871. -unlocks university
  872. -named Learning
  873.  
  874. *military
  875. -"Use your manpower to assemble an army and conquer new lands. <b>Unlocks Barracks</b>"
  876. -costs 300 bronze
  877. -costs 100 gold
  878. -unlocks barracks
  879. -named Military
  880.  
  881. *militaryexpansion
  882. -"Your military power now extends across oceans. <b>+50% to Fort Production</b>"
  883. -cost 2000 steel
  884. -costs 50 book
  885. -multiplies efficiency of fort by 150%
  886. -named Military Expansion
  887.  
  888. *ironage
  889. -"Ascend to the <b>Iron Age</b>"
  890. -costs 5000 knowledge
  891. -costs 2000 bronze
  892. -costs 500000 MP
  893. -unlocks smelter
  894. -unlocks villa
  895. -unlocks plantation
  896. -unlocks buyiron
  897. -named Iron Age
  898.  
  899. *gentrification
  900. -"The wealthy create jobs and attract new settlers. <b>+1% Manpower Production per Villa</b>"
  901. -costs 4000 knowledge
  902. -costs 10000 gold
  903. -multiplies efficiency of tent by 1% per villa
  904. -multiplies efficiency of hut by 1% per villa
  905. -multiplies efficiency of stonehouse by 1% per villa
  906. -multiplies efficiency of barracks by 1% per villa
  907. -multiplies efficiency of settlement by 1% per villa
  908. -multiplies efficiency of colony by 1% per villa
  909. -multiplies efficiency of highrise by 1% per villa
  910. -multiplies efficiency of lunarcolony by 1% per villa
  911. -unlocks at 5 villa
  912. -named Gentrification
  913.  
  914. *imperialage
  915. -"Ascend to the <b>Imperial Age</b>"
  916. -costs 15000 knowledge
  917. -costs 5000 iron
  918. -costs 600 territory
  919. -named Imperial Age
  920. -unlocks port
  921. -unlocks bank
  922. -unlocks traderoute
  923. -unlocks printingpress
  924.  
  925. *industrialage
  926. -"Ascend to the <b>Industrial Age</b>"
  927. -costs 2000 book
  928. -costs 3000 territory
  929. -costs 10000 currency
  930. -named Industrial Age
  931. -unlocks oilderrick
  932. -unlocks highrise
  933.  
  934. *whitehotsmelters
  935. -"Melt down iron at a much faster rate. <b>+50% Smelter Speed</b>"
  936. -costs 500 book
  937. -costs 20000 knowledge
  938. -costs 1000 oil
  939. -multiplies efficiency of smelter by 150%
  940. -named White Hot Smelters
  941. -unlocks industrialforge
  942.  
  943. *industrialforge
  944. -"Utilizes advances in technology to speed up bronze production. <b>+50% Forge Speed</b>"
  945. -multiplies efficiency of forge by 150%
  946. -costs 900 book
  947. -costs 1500 oil
  948. -costs 1500 currency
  949. -named Industrial Forge
  950.  
  951. *fracking
  952. -"Dig deeper to get more oil. <b>+50% Oil Derrick Speed</b>"
  953. -multiplies efficiency of oilderrick by 150%
  954. -costs 2500 book
  955. -costs 3000 steel
  956. -named Fracking
  957.  
  958. *conservation
  959. -"Create nature preserves for future generations to enjoy. <b>Unlocks Wildlife Preserves</b>"
  960. -cost 3000 book
  961. -cost 50000 currency
  962. -cost 400000 seed
  963. -unlocks wildlifepreserve
  964. -named Conservation
  965.  
  966. *metallurgy
  967. -"Science has made the process of refining iron and steel more efficient. <b>+30% Smelter and +50% Foundry efficiency</b>"
  968. -costs 2000 book
  969. -costs 100000 knowledge
  970. -multiplies efficiency of smelter by 130%
  971. -multiplies efficiency of foundry by 150%
  972. -unlocks at 3 laboratory
  973. -named Metallurgy
  974.  
  975. *researchgrants
  976. -"Universities receive additional funding for research. <b>+10% University Output per Laboratory</b>"
  977. -costs 50000 currency
  978. -costs 50000 knowledge
  979. -multiplies efficiency of university by 10% per laboratory
  980. -unlocks at 5 laboratory
  981. -named Research Grants
  982.  
  983. *informationage
  984. -"Ascend to the <b>Information Age</b>"
  985. -costs 10000 book
  986. -costs 50000 oil
  987. -costs 100000 currency
  988. -named Information Age
  989. -unlocks server
  990.  
  991. *databases
  992. -"Collect knowledge in a single database to aid researchers. <b>+50% Laboratory Speed</b>"
  993. -costs 15000 data
  994. -costs 15000 currency
  995. -multiplies efficiency of laboratory by 150%
  996. -named Databases
  997. -unlocks laserprinting
  998.  
  999. *laserprinting
  1000. -"Printing Presses can now print super fast. <b>Triple Printing Press Speed</b>"
  1001. -costs 20000 data
  1002. -costs 30000 currency
  1003. -multiplies efficiency of printingpress by 300%
  1004. -named Laser Printing
  1005.  
  1006. *bullettrains
  1007. -"Trains move at lighting speeds! <b>Doubles Train Speed</b>"
  1008. -costs 30000 data
  1009. -costs 50000 currency
  1010. -multiplies efficiency of train by 200%
  1011. -named Bullet Trains
  1012.  
  1013. *onlinebanking
  1014. -"Banks are now connected via the interwebs. <b>Banks are 10% faster per server</b>"
  1015. -costs 80000 data
  1016. -costs 120000 currency
  1017. -multiplies efficiency of bank by 10% per server
  1018. -named Online Banking
  1019.  
  1020. *nuclearpower
  1021. -"You can now extract uranium from stone to produce nuclear power. <b>Unlocks Centrifuges</b>"
  1022. -costs 110000 data
  1023. -costs 200000 currency
  1024. -unlocks centrifuge
  1025. -unlocks nuclearpowerplant
  1026. -named Nuclear Power
  1027.  
  1028. *nuclearfoundries
  1029. -"Your foundries burn much hotter with the help of nuclear fission. <b>+30% foundry output per nuclear power plant.</b>"
  1030. -costs 200000 data
  1031. -costs 500000 currency
  1032. -multiplies efficiency of foundry by 30% per nuclearpowerplant
  1033. -unlocks at 10 nuclearpowerplant
  1034. -named Nuclear Foundries
  1035.  
  1036. *nucleardrills
  1037. -"Your Oil Wells are much deeper and yield much more oil, environment be damned. <b>+20% Oil Derrick Output per Nuclear Power Plant."
  1038. -costs 20000000 currency
  1039. -costs 1500000 data
  1040. -costs 10000 uranium
  1041. -multiplies efficiency of oilderrick by 20% per nuclearpowerplant
  1042. -unlocks at 30 nuclearpowerplant
  1043. -named Nuclear Drills
  1044.  
  1045. *lunarmining
  1046. -"The moon is rich with mineral deposits. <b>+40% Mine Output per Lunar Colony</b>"
  1047. -costs 1e8 currency
  1048. -costs 5e6 data
  1049. -multiplies efficiency of mine by 40% per lunarcolony
  1050. -unlocks at 15 lunarcolony
  1051. -named Lunar Mining
  1052.  
  1053. *tractorbeams
  1054. -"Satellites can attract asteroids for you to mine. <b>+3% asteroid mine output per satellite</b>"
  1055. -costs 8e8 currency
  1056. -costs 6e7 data
  1057. -multiplies efficiency of asteroidmine by 3% per satellite
  1058. -unlocks at 70 satellite
  1059. -named Tractor beams
  1060.  
  1061. *spaceage
  1062. -"Ascend to the <b>Space Age</b>"
  1063. -costs 1e6 currency
  1064. -costs 2e5 data
  1065. -costs 5000 uranium
  1066. -unlocks spacecenter
  1067. -named Space Age
  1068.  
  1069. *spaceexploration
  1070. -"Enables manned missions into deep space."
  1071. -costs 1e6 data
  1072. -costs 5e6 currency
  1073. -unlocks asteroidmine
  1074. -unlocks lunarcolony
  1075. -named Space Exploration
  1076.  
  1077. *intelligenceexplosion
  1078. -"Advances in AI makes production of many resources much faster. <b>x10 Train, x5 Oil Derrick, x3 Stock Market and x2 Asteroid Mine Production</b>"
  1079. -costs 1e10 data
  1080. -multiplies efficiency of train by 1000%
  1081. -multiplies efficiency of oilderrick by 500%
  1082. -multiplies efficiency of stockexchange by 300%
  1083. -multiplies efficiency of asteroidmine by 200%
  1084. -unlocks at 100 spacecenter
  1085. -named Intelligence Explosion
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