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- def shoot_aimed(command, game_state)
- case bput(command, 'isn\'t loaded', 'There is nothing', 'But your', /you (fire|poach|snipe) an? (?:.*\s)?(arrow|bolt|shard|rock|sphere|clump|coral|fist|holder|lump|patella|pellet|pulzone|quadrello|quill|stone|stopper|verretto) at/i, 'I could not find', 'with no effect and falls to the ground', 'Face what', 'How can you (poach|snipe)', 'you don\'t feel like fighting right now', 'That weapon must be in your right hand to fire')
- when /How can you (poach|snipe)/
- shoot_aimed('shoot', game_state)
- when /you (fire|poach|snipe) an? (?:.*\s)?(arrow|bolt|shard|rock|sphere|clump|coral|fist|holder|lump|patella|pellet|pulzone|quadrello|quill|stone|stopper|verretto) at/i
- game_state.action_taken
- when 'you don\'t feel like fighting right now', 'That weapon must be in your right hand to fire'
- pause 1
- shoot_aimed(command, game_state)
- end
- bput('stow feet', 'You pick up', 'Stow what')
- bput('stow feet', 'You pick up', 'Stow what') if game_state.dual_load?
- end
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