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SoTM Road Warrior Mainstay Unlock

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Nov 19th, 2018
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  1. GameView Start
  2. Possible achievement: Base_CumulativeDamage, progress: 100
  3. Possible achievement: Base_CumulativeHeal, progress: 2767
  4. Possible achievement: Base_LargeAttack
  5. Possible achievement: Base_LastHeroStanding
  6. Possible achievement: Base_NoCards
  7. Possible achievement: Base_NoPowers
  8. Possible achievement: Base_RedirectMany
  9. Possible achievement: Base_WinFullHP
  10. Possible achievement: Base_WinGame
  11. GameController puts Automated Turret into play.
  12. GameController puts Personal Cloaking Device into play.
  13. Ambuscade was flipped to its back side.
  14. GameController puts Reactive Plating into play.
  15. Ambuscade shuffles their the villain deck.
  16. Went to Ambuscade's Start phase.
  17. Went from Ambuscade's Start phase to PlayCard phase.
  18. GameController plays Quick Stim-Patch.
  19. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  20. Ambuscade shuffles their the villain deck.
  21. Quick Stim-Patch plays Run and Gun.
  22. Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
  23. Ambuscade deals Freedom Five Legacy 2 Projectile damage.
  24. Freedom Five Legacy is now at 30 HP.
  25. Ambuscade shuffles their the villain deck.
  26. Run and Gun plays Sonic Mine.
  27. GameController moved Run and Gun to the villain trash.
  28. GameController moved Quick Stim-Patch to the villain trash.
  29. Went from Ambuscade's PlayCard phase to End phase.
  30. Ambuscade initiates 3 Energy damage to Dr. Medico.
  31. Ambuscade deals Dr. Medico 3 Energy damage.
  32. Dr. Medico is now at 21 HP.
  33. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  34. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  35. Freedom Five Legacy is now at 28 HP.
  36. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  37. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  38. GameController plays Sweet Rhonda.
  39. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  40. Void Guard Mainstay uses the power on Mainstay.
  41. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  42. Mainstay deals Personal Cloaking Device 1 Melee damage.
  43. Personal Cloaking Device is now at 8 HP.
  44. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  45. Mainstay deals Personal Cloaking Device 1 Melee damage.
  46. Personal Cloaking Device is now at 7 HP.
  47. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  48. Void Guard Mainstay draws Mano a Mano.
  49. Went from Void Guard Mainstay's DrawCard phase to End phase.
  50. Void Guard Mainstay draws Leader of the Pack.
  51. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  52. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  53. GameController plays Lifeforce of Will.
  54. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  55. Dr. Medico deals Dr. Medico 2 Energy damage.
  56. Dr. Medico is now at 19 HP.
  57. Void Guard Mainstay uses the power on Mainstay.
  58. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  59. Mainstay deals Personal Cloaking Device 1 Melee damage.
  60. Personal Cloaking Device is now at 6 HP.
  61. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  62. Mainstay deals Personal Cloaking Device 1 Melee damage.
  63. Personal Cloaking Device is now at 5 HP.
  64. Tachyon uses the power on Freedom Six Tachyon.
  65. Void Guard Mainstay draws Preemptive Payback.
  66. Void Guard Dr. Medico draws Experimental Medicine.
  67. Tachyon draws Quick Insight.
  68. Legacy draws Fortitude.
  69. Legacy uses the power on Freedom Five Legacy.
  70. Freedom Five Legacy's Overwatch plays Durasteel-Studded Vest.
  71. GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
  72. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  73. Void Guard Dr. Medico uses the power on Dr. Medico.
  74. Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
  75. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  76. Void Guard Dr. Medico draws Experimental Medicine.
  77. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  78. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  79. Went from Tachyon's Start phase to PlayCard phase.
  80. GameController plays Fleet of Foot.
  81. Void Guard Mainstay draws Lonesome Highway.
  82. Void Guard Dr. Medico draws Healing Pulse.
  83. Tachyon draws Fleet of Foot.
  84. Legacy draws Superhuman Durability.
  85. Fleet of Foot plays Fleet of Foot.
  86. Void Guard Mainstay draws Void Belter.
  87. Void Guard Dr. Medico draws Flare Up.
  88. Tachyon draws Lightspeed Barrage.
  89. Legacy draws "Thokk!".
  90. Fleet of Foot plays Hypersonic Assault.
  91. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  92. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  93. Personal Cloaking Device is now at 4 HP.
  94. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  95. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  96. Ambuscade made Ambuscade immune to damage.
  97. Damage amount was 0, so no damage was dealt.
  98. Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
  99. Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
  100. Automated Turret is now at 7 HP.
  101. Applying ongoing effect: Automated Turret cannot deal damage.
  102. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  103. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  104. Damage amount was 0, so no damage was dealt.
  105. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  106. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  107. Sonic Mine is now at 0 HP.
  108. Applying ongoing effect: Sonic Mine cannot deal damage.
  109. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  110. GameController moved Sonic Mine to the villain trash.
  111. GameController moved Hypersonic Assault to Tachyon's trash.
  112. GameController moved Fleet of Foot to Tachyon's trash.
  113. GameController moved Fleet of Foot to Tachyon's trash.
  114. Went from Tachyon's PlayCard phase to UsePower phase.
  115. Tachyon uses the power on Freedom Six Tachyon.
  116. Void Guard Mainstay draws Kick the Tires.
  117. Void Guard Dr. Medico draws Prescription Strength.
  118. Tachyon draws Research Grant.
  119. Legacy draws Flying Smash.
  120. Went from Tachyon's UsePower phase to DrawCard phase.
  121. Tachyon draws Quick Insight.
  122. Went from Tachyon's DrawCard phase to End phase.
  123. Went from Tachyon's End phase to Legacy's Start phase.
  124. Went from Legacy's Start phase to PlayCard phase.
  125. GameController plays Fortitude.
  126. Went from Legacy's PlayCard phase to UsePower phase.
  127. Legacy uses the power on Freedom Five Legacy.
  128. Went from Legacy's UsePower phase to DrawCard phase.
  129. Legacy draws Lead from the Front.
  130. ***** LOADED UNDO FILE: undo-21-Legacy-UsePower *****
  131. Possible achievement: Base_CumulativeDamage, progress: 100
  132. Possible achievement: Base_CumulativeHeal, progress: 2767
  133. Possible achievement: Base_LargeAttack
  134. Possible achievement: Base_LastHeroStanding
  135. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  136. Possible achievement: Base_NoCards
  137. Possible achievement: Base_NoPowers
  138. Possible achievement: Base_RedirectMany
  139. Possible achievement: Base_WinFullHP
  140. Possible achievement: Base_WinGame
  141. Legacy uses the power on Freedom Five Legacy.
  142. Freedom Five Legacy's Overwatch plays Void Belter.
  143. Went from Legacy's UsePower phase to DrawCard phase.
  144. Legacy draws Lead from the Front.
  145. Went from Legacy's DrawCard phase to End phase.
  146. Went from Legacy's End phase to Freedom Tower's Start phase.
  147. Went from Freedom Tower's Start phase to PlayCard phase.
  148. GameController plays Entry Point.
  149. GameController moved Entry Point from the environment deck to Freedom Tower's off to the side.
  150. Entry Point plays Mission Control.
  151. Freedom Tower shuffles their the environment deck.
  152. Went from Freedom Tower's PlayCard phase to End phase.
  153. Revealed card: Drop the Hammer
  154. Mission Control moved Drop the Hammer from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  155. Revealed card: Healing Pulse
  156. Mission Control puts Healing Pulse into play.
  157. Revealed card: Sucker Punch
  158. Mission Control moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
  159. Revealed card: Surge of Strength
  160. Mission Control puts Surge of Strength into play.
  161. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  162. Went from Ambuscade's Start phase to PlayCard phase.
  163. GameController plays Explosive Launcher.
  164. Went from Ambuscade's PlayCard phase to End phase.
  165. Ambuscade initiates 3 Energy damage to Dr. Medico.
  166. Ambuscade deals Dr. Medico 3 Energy damage.
  167. Dr. Medico is now at 16 HP.
  168. Ambuscade initiates 3 Fire damage to Mainstay.
  169. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
  170. Ambuscade deals Mainstay 2 Fire damage.
  171. Mainstay is now at 26 HP.
  172. Ambuscade initiates 3 Fire damage to Dr. Medico.
  173. Ambuscade deals Dr. Medico 3 Fire damage.
  174. Dr. Medico is now at 13 HP.
  175. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  176. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  177. Freedom Six Tachyon is now at 25 HP.
  178. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  179. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  180. Ambuscade deals Freedom Five Legacy 2 Fire damage.
  181. Freedom Five Legacy is now at 26 HP.
  182. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  183. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  184. GameController plays Preemptive Payback.
  185. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  186. Void Guard Mainstay uses the power on Void Belter.
  187. Mainstay initiates 3 Melee damage to Personal Cloaking Device.
  188. Mainstay deals Personal Cloaking Device 3 Melee damage.
  189. Personal Cloaking Device is now at 1 HP.
  190. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  191. Void Guard Mainstay draws Drop the Hammer.
  192. Went from Void Guard Mainstay's DrawCard phase to End phase.
  193. Void Guard Mainstay draws Mano a Mano.
  194. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  195. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  196. GameController plays Experimental Medicine.
  197. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  198. Void Guard Dr. Medico uses the power on Dr. Medico.
  199. Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
  200. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  201. Void Guard Dr. Medico draws Flare Up.
  202. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  203. Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
  204. Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
  205. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  206. Healing Pulse caused Dr. Medico to regain 6 HP. HP is now 19.
  207. Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
  208. Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
  209. Experimental Medicine increases the HP gained by Mainstay by 1.
  210. Healing Pulse caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  211. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  212. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  213. Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
  214. Went from Tachyon's Start phase to PlayCard phase.
  215. GameController plays Nimble Strike.
  216. Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
  217. Freedom Six Tachyon deals Personal Cloaking Device 1 Melee damage.
  218. Personal Cloaking Device is now at 0 HP.
  219. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  220. GameController moved Personal Cloaking Device to the villain trash.
  221. Tachyon draws Sucker Punch.
  222. GameController moved Nimble Strike to Tachyon's trash.
  223. Went from Tachyon's PlayCard phase to UsePower phase.
  224. Tachyon uses the power on Freedom Six Tachyon.
  225. Void Guard Mainstay draws Durasteel-Studded Vest.
  226. Void Guard Dr. Medico draws Preventative Care.
  227. Tachyon draws Accelerated Assault.
  228. Legacy draws Take Down.
  229. Went from Tachyon's UsePower phase to DrawCard phase.
  230. Tachyon draws Blinding Speed.
  231. Went from Tachyon's DrawCard phase to End phase.
  232. Went from Tachyon's End phase to Legacy's Start phase.
  233. Went from Legacy's Start phase to PlayCard phase.
  234. GameController plays Flying Smash.
  235. Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
  236. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  237. Freedom Five Legacy deals Automated Turret 4 Melee damage.
  238. Automated Turret is now at 3 HP.
  239. Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
  240. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  241. Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
  242. Explosive Launcher is now at 2 HP.
  243. Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
  244. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  245. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  246. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  247. Reactive Plating is now at 7 HP.
  248. GameController moved Flying Smash to Legacy's trash.
  249. Went from Legacy's PlayCard phase to UsePower phase.
  250. Legacy uses the power on Freedom Five Legacy.
  251. Freedom Five Legacy's Overwatch plays "Thokk!".
  252. Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
  253. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  254. Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
  255. Explosive Launcher is now at -2 HP.
  256. Freedom Five Legacy's Overwatch destroys Explosive Launcher!
  257. GameController moved Explosive Launcher to the villain trash.
  258. Legacy draws Lead from the Front.
  259. GameController moved "Thokk!" to Legacy's trash.
  260. Went from Legacy's UsePower phase to DrawCard phase.
  261. Legacy draws Next Evolution.
  262. Went from Legacy's DrawCard phase to End phase.
  263. Went from Legacy's End phase to Freedom Tower's Start phase.
  264. Went from Freedom Tower's Start phase to PlayCard phase.
  265. GameController plays Entry Point.
  266. Entry Point moved Mission Control under Entry Point.
  267. Went from Freedom Tower's PlayCard phase to End phase.
  268. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  269. Ambuscade was flipped to its front side.
  270. Went from Ambuscade's Start phase to PlayCard phase.
  271. GameController plays Vanish.
  272. Vanish puts Personal Cloaking Device into play.
  273. Ambuscade was flipped to its back side.
  274. GameController moved Vanish to the villain trash.
  275. Went from Ambuscade's PlayCard phase to End phase.
  276. Ambuscade initiates 3 Energy damage to Dr. Medico.
  277. Entry Point increases the damage dealt by Ambuscade by 1.
  278. Ambuscade deals Dr. Medico 4 Energy damage.
  279. Dr. Medico is now at 15 HP.
  280. Automated Turret initiates 2 Projectile damage to Mainstay.
  281. Entry Point increases the damage dealt by Automated Turret by 1.
  282. Durasteel-Studded Vest reduces the damage dealt to Mainstay by Automated Turret by 1.
  283. Automated Turret deals Mainstay 2 Projectile damage.
  284. Mainstay is now at 26 HP.
  285. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  286. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  287. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  288. Void Guard Mainstay did not play a card or use a power this turn. Increasing draw count by 1.
  289. Went from Void Guard Mainstay's UsePower phase to DrawCard phase. (Count: 2)
  290. Void Guard Mainstay draws Durasteel-Studded Vest.
  291. Void Guard Mainstay draws Lonesome Highway.
  292. Went from Void Guard Mainstay's DrawCard phase to End phase.
  293. ***** LOADED UNDO FILE: undo-57-VoidGuardMainstay-PlayCard *****
  294. Possible achievement: Base_CumulativeDamage, progress: 100
  295. Possible achievement: Base_CumulativeHeal, progress: 2772
  296. Possible achievement: Base_LargeAttack
  297. Possible achievement: Base_LastHeroStanding
  298. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  299. Possible achievement: Base_NoCards
  300. Possible achievement: Base_NoPowers
  301. Possible achievement: Base_RedirectMany
  302. Possible achievement: Base_WinFullHP
  303. Possible achievement: Base_WinGame
  304. GameController plays Drop the Hammer.
  305. Drop the Hammer will destroy 3 equipment cards.
  306. Void Guard Mainstay draws Durasteel-Studded Vest.
  307. Void Guard Mainstay draws Lonesome Highway.
  308. Void Guard Mainstay draws Headlock.
  309. Drop the Hammer destroys Sweet Rhonda!
  310. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  311. Durasteel-Studded Vest caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  312. Drop the Hammer destroys Durasteel-Studded Vest!
  313. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  314. Mainstay initiates 2 Projectile damage to Automated Turret.
  315. Mainstay deals Automated Turret 2 Projectile damage.
  316. Automated Turret is now at 1 HP.
  317. Mainstay initiates 2 Fire damage to Automated Turret.
  318. Mainstay deals Automated Turret 2 Fire damage.
  319. Automated Turret is now at -1 HP.
  320. Mainstay's Beatdown destroys Automated Turret!
  321. GameController moved Automated Turret to the villain trash.
  322. Drop the Hammer destroys Void Belter!
  323. GameController moved Void Belter to Void Guard Mainstay's trash.
  324. Mainstay initiates 4 Melee damage to Personal Cloaking Device.
  325. Mainstay deals Personal Cloaking Device 4 Melee damage.
  326. Personal Cloaking Device is now at 5 HP.
  327. Drop the Hammer plays Headlock.
  328. ***** LOADED UNDO FILE: undo-56-VoidGuardMainstay-Start *****
  329. Possible achievement: Base_CumulativeDamage, progress: 100
  330. Possible achievement: Base_CumulativeHeal, progress: 2773
  331. Possible achievement: Base_LargeAttack
  332. Possible achievement: Base_LastHeroStanding
  333. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  334. Possible achievement: Base_NoCards
  335. Possible achievement: Base_NoPowers
  336. Possible achievement: Base_RedirectMany
  337. Possible achievement: Base_WinFullHP
  338. Possible achievement: Base_WinGame
  339. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  340. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  341. GameController plays Leader of the Pack.
  342. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  343. Void Guard Mainstay uses the power on Durasteel-Studded Vest.
  344. Void Guard Mainstay draws Durasteel-Studded Vest.
  345. Void Guard Mainstay draws Lonesome Highway.
  346. Void Guard Mainstay draws Headlock.
  347. Void Guard Mainstay discards Bad to the Bone.
  348. Durasteel-Studded Vest moved Bad to the Bone from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
  349. Void Guard Mainstay discards Lonesome Highway.
  350. Durasteel-Studded Vest moved Lonesome Highway from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
  351. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  352. Void Guard Mainstay draws Headlock.
  353. Went from Void Guard Mainstay's DrawCard phase to End phase.
  354. Void Guard Mainstay draws Whiplash.
  355. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  356. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  357. Experimental Medicine makes the damage irreducible.
  358. Experimental Medicine makes the damage unincreasable.
  359. Dr. Medico deals Dr. Medico 2 Toxic damage.
  360. Dr. Medico is now at 13 HP.
  361. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  362. GameController plays Flare Up.
  363. Dr. Medico initiates 3 Energy damage to Automated Turret.
  364. Experimental Medicine makes the damage irreducible.
  365. Experimental Medicine makes the damage unincreasable.
  366. Dr. Medico deals Automated Turret 3 Energy damage.
  367. Automated Turret is now at 0 HP.
  368. Dr. Medico's Clinical Consult destroys Automated Turret!
  369. GameController moved Automated Turret to the villain trash.
  370. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  371. Flare Up caused Dr. Medico to regain 2 HP. HP is now 15.
  372. Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
  373. Flare Up caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  374. GameController moved Flare Up to Void Guard Dr. Medico's trash.
  375. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  376. Void Guard Dr. Medico uses the power on Dr. Medico.
  377. Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
  378. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  379. Void Guard Dr. Medico draws Triage.
  380. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  381. Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
  382. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  383. Healing Pulse caused Dr. Medico to regain 4 HP. HP is now 19.
  384. Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
  385. Healing Pulse caused Freedom Five Legacy to regain 2 HP. HP is now 30.
  386. Experimental Medicine increases the HP gained by Mainstay by 1.
  387. Healing Pulse caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
  388. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  389. Went from Tachyon's Start phase to PlayCard phase.
  390. GameController plays Blinding Speed.
  391. Entry Point moved Mission Control from under Entry Point to Freedom Tower's play area.
  392. Blinding Speed destroys Entry Point!
  393. GameController moved Entry Point to the environment trash.
  394. GameController moved Blinding Speed to Tachyon's trash.
  395. Went from Tachyon's PlayCard phase to UsePower phase.
  396. Tachyon uses the power on Freedom Six Tachyon.
  397. Void Guard Mainstay draws Void Belter.
  398. Void Guard Dr. Medico draws Regeneration.
  399. Tachyon draws Lightning Reflexes.
  400. Legacy draws Heroic Interception.
  401. Went from Tachyon's UsePower phase to DrawCard phase.
  402. Tachyon draws HUD Goggles.
  403. Went from Tachyon's DrawCard phase to End phase.
  404. Went from Tachyon's End phase to Legacy's Start phase.
  405. Went from Legacy's Start phase to PlayCard phase.
  406. GameController plays Heroic Interception.
  407. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  408. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  409. Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
  410. Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
  411. Freedom Five Legacy is now at 27 HP.
  412. Went from Legacy's PlayCard phase to UsePower phase.
  413. Legacy uses the power on Freedom Five Legacy.
  414. Freedom Five Legacy's Overwatch plays Take Down.
  415. Went from Legacy's UsePower phase to DrawCard phase.
  416. Legacy draws Take Down.
  417. Went from Legacy's DrawCard phase to End phase.
  418. Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
  419. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  420. Ambuscade deals Freedom Five Legacy 1 Energy damage.
  421. Freedom Five Legacy is now at 26 HP.
  422. Went from Legacy's End phase to Freedom Tower's Start phase.
  423. Went from Freedom Tower's Start phase to PlayCard phase.
  424. GameController plays Legacy's Landing Pad.
  425. Went from Freedom Tower's PlayCard phase to End phase.
  426. Revealed card: Leader of the Pack
  427. Mission Control moved Leader of the Pack from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  428. Revealed card: Regeneration
  429. Mission Control puts Regeneration into play.
  430. Revealed card: Nimble Strike
  431. Mission Control moved Nimble Strike from Tachyon's revealed cards to Tachyon's trash.
  432. Revealed card: Next Evolution
  433. Mission Control puts Next Evolution into play.
  434. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  435. Regeneration caused Dr. Medico to regain 3 HP. HP is now 22.
  436. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  437. Went from Ambuscade's Start phase to PlayCard phase.
  438. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  439. Went from Ambuscade's PlayCard phase to End phase.
  440. Ambuscade initiates 3 Energy damage to Dr. Medico.
  441. Heroic Interception made Dr. Medico immune to damage.
  442. Damage amount was 0, so no damage was dealt.
  443. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  444. Regeneration caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
  445. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  446. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  447. GameController plays Headlock.
  448. GameController moved Headlock from Void Guard Mainstay's hand next to Ambuscade.
  449. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  450. Void Guard Mainstay uses the power on Mainstay.
  451. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  452. Mainstay deals Personal Cloaking Device 1 Melee damage.
  453. Personal Cloaking Device is now at 8 HP.
  454. Mainstay initiates 1 Melee damage to Personal Cloaking Device.
  455. Mainstay deals Personal Cloaking Device 1 Melee damage.
  456. Personal Cloaking Device is now at 7 HP.
  457. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  458. Void Guard Mainstay draws Shard-Strength.
  459. Went from Void Guard Mainstay's DrawCard phase to End phase.
  460. Void Guard Mainstay draws Mano a Mano.
  461. Experimental Medicine increases the HP gained by Dr. Medico by 1.
  462. Regeneration tried to increase Dr. Medico's HP, but they are already at their maximum HP.
  463. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  464. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  465. Heroic Interception made Dr. Medico immune to damage.
  466. Damage amount was 0, so no damage was dealt.
  467. Experimental Medicine destroys itself!
  468. GameController moved Experimental Medicine to Void Guard Dr. Medico's trash.
  469. Void Guard Dr. Medico draws From the Brink.
  470. Void Guard Dr. Medico draws Positive Prognosis.
  471. Void Guard Dr. Medico uses the power on Healing Pulse.
  472. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  473. Heroic Interception made Dr. Medico immune to damage.
  474. Damage amount was 0, so no damage was dealt.
  475. Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
  476. Healing Pulse caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  477. Healing Pulse caused Freedom Five Legacy to regain 2 HP. HP is now 28.
  478. Regeneration destroys itself!
  479. GameController moved Regeneration to Void Guard Dr. Medico's trash.
  480. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  481. GameController plays Preventative Care.
  482. Applying ongoing effect: Prevent the next damage to Mainstay.
  483. Void Guard Dr. Medico draws Doctor's Orders.
  484. Preventative Care plays Flare Up.
  485. Dr. Medico initiates 3 Energy damage to Personal Cloaking Device.
  486. Dr. Medico deals Personal Cloaking Device 3 Energy damage.
  487. Personal Cloaking Device is now at 4 HP.
  488. Flare Up tried to increase Dr. Medico's HP, but they are already at their maximum HP.
  489. Flare Up caused Freedom Five Legacy to regain 1 HP. HP is now 29.
  490. GameController moved Flare Up to Void Guard Dr. Medico's trash.
  491. GameController moved Preventative Care to Void Guard Dr. Medico's trash.
  492. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  493. Void Guard Dr. Medico uses the power on Dr. Medico.
  494. Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
  495. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  496. Void Guard Dr. Medico draws Second Opinion.
  497. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  498. Healing Pulse caused Freedom Five Legacy to regain 1 HP. HP is now 30.
  499. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  500. Went from Tachyon's Start phase to PlayCard phase.
  501. GameController plays HUD Goggles.
  502. HUD Goggles increased the action count of PlayCard by 1.
  503. GameController plays Lightspeed Barrage.
  504. Freedom Six Tachyon initiates 6 Melee damage to Personal Cloaking Device.
  505. Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by Freedom Six Tachyon by 1.
  506. Freedom Six Tachyon deals Personal Cloaking Device 5 Melee damage.
  507. Personal Cloaking Device is now at -1 HP.
  508. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  509. GameController moved Personal Cloaking Device to the villain trash.
  510. GameController moved Lightspeed Barrage to Tachyon's trash.
  511. Went from Tachyon's PlayCard phase to UsePower phase.
  512. Tachyon uses the power on Freedom Six Tachyon.
  513. Void Guard Mainstay draws Shard-Strength.
  514. Void Guard Dr. Medico draws Immunization.
  515. Tachyon draws Pushing The Limits.
  516. Legacy draws Inspiring Presence.
  517. Went from Tachyon's UsePower phase to DrawCard phase.
  518. Tachyon draws Synaptic Interruption.
  519. Went from Tachyon's DrawCard phase to End phase.
  520. Went from Tachyon's End phase to Legacy's Start phase.
  521. Heroic Interception destroys itself!
  522. GameController moved Heroic Interception to Legacy's trash.
  523. Take Down destroys itself!
  524. GameController moved Take Down to Legacy's trash.
  525. Went from Legacy's Start phase to PlayCard phase.
  526. GameController plays Take Down.
  527. Went from Legacy's PlayCard phase to UsePower phase.
  528. Legacy uses the power on Freedom Five Legacy.
  529. Freedom Five Legacy moved Legacy's Landing Pad to the bottom of the environment deck.
  530. Went from Legacy's UsePower phase to DrawCard phase.
  531. Legacy draws Lead from the Front.
  532. Went from Legacy's DrawCard phase to End phase.
  533. Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
  534. Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
  535. Headlock makes the damage irreducible.
  536. Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
  537. Action of Take Down was prevented by Preventative Care.
  538. Went from Legacy's End phase to Freedom Tower's Start phase.
  539. Went from Freedom Tower's Start phase to PlayCard phase.
  540. GameController plays Medical Ward.
  541. Went from Freedom Tower's PlayCard phase to End phase.
  542. Revealed card: Kick the Tires
  543. Mission Control moved Kick the Tires from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  544. Revealed card: Positive Prognosis
  545. Mission Control moved Positive Prognosis from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
  546. Revealed card: Pushing The Limits
  547. Mission Control puts Pushing The Limits into play.
  548. Revealed card: Heroic Interception
  549. Mission Control puts Heroic Interception into play.
  550. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  551. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  552. Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
  553. Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
  554. Freedom Five Legacy is now at 27 HP.
  555. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  556. Ambuscade was flipped to its front side.
  557. Went from Ambuscade's Start phase to PlayCard phase.
  558. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  559. Went from Ambuscade's PlayCard phase to End phase.
  560. Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
  561. Heroic Interception made Freedom Six Tachyon immune to damage.
  562. Damage amount was 0, so no damage was dealt.
  563. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  564. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  565. GameController plays Mano a Mano.
  566. GameController moved Mano a Mano from Void Guard Mainstay's hand next to Ambuscade.
  567. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  568. Void Guard Mainstay uses the power on Void Belter.
  569. Mainstay initiates 3 Melee damage to Ambuscade.
  570. Headlock makes the damage irreducible.
  571. Reactive Plating cannot reduce the damage, because it is irreducible.
  572. Mainstay deals Ambuscade 3 Melee damage.
  573. Ambuscade is now at 47 HP.
  574. Reactive Plating reacts!
  575. Reactive Plating initiates 2 Energy damage to Mainstay.
  576. Heroic Interception made Mainstay immune to damage.
  577. Damage amount was 0, so no damage was dealt.
  578. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  579. Void Guard Mainstay draws Shard-Strength.
  580. Went from Void Guard Mainstay's DrawCard phase to End phase.
  581. Void Guard Mainstay draws Lonesome Highway.
  582. Mainstay initiates 2 Melee damage to Ambuscade.
  583. Headlock makes the damage irreducible.
  584. Reactive Plating cannot reduce the damage, because it is irreducible.
  585. Mainstay deals Ambuscade 2 Melee damage.
  586. Ambuscade is now at 45 HP.
  587. Ambuscade initiates 2 Melee damage to Mainstay.
  588. Heroic Interception made Mainstay immune to damage.
  589. Damage amount was 0, so no damage was dealt.
  590. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  591. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  592. GameController plays Experimental Medicine.
  593. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  594. Void Guard Dr. Medico uses the power on Healing Pulse.
  595. Dr. Medico initiates 2 Energy damage to Dr. Medico.
  596. Heroic Interception made Dr. Medico immune to damage.
  597. Damage amount was 0, so no damage was dealt.
  598. Experimental Medicine increases the HP gained by Mainstay by 1.
  599. Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
  600. Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
  601. Healing Pulse tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  602. Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
  603. Healing Pulse caused Freedom Five Legacy to regain 3 HP. HP is now 30.
  604. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  605. Void Guard Dr. Medico draws Second Opinion.
  606. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  607. Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
  608. Healing Pulse caused Freedom Five Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
  609. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  610. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  611. Heroic Interception made Freedom Six Tachyon immune to damage.
  612. Damage amount was 0, so no damage was dealt.
  613. Pushing The Limits destroys itself!
  614. GameController moved Pushing The Limits to Tachyon's trash.
  615. HUD Goggles increased the action count of PlayCard by 1.
  616. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  617. GameController plays Pushing The Limits.
  618. Pushing The Limits increased the action count of PlayCard by 1.
  619. GameController plays Lightning Reflexes.
  620. Lightning Reflexes plays Quick Insight.
  621. Tachyon draws Nimble Strike.
  622. Tachyon draws Lightning Reflexes.
  623. Tachyon draws Lightspeed Barrage.
  624. Tachyon discards Sucker Punch.
  625. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  626. Tachyon discards Quick Insight.
  627. Quick Insight moved Quick Insight from Tachyon's hand to Tachyon's trash.
  628. GameController moved Quick Insight to Tachyon's trash.
  629. Lightning Reflexes plays Lightspeed Barrage.
  630. Freedom Six Tachyon initiates 9 Melee damage to Reactive Plating.
  631. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  632. Freedom Six Tachyon deals Reactive Plating 8 Melee damage.
  633. Reactive Plating is now at -1 HP.
  634. Freedom Six Tachyon's Team Leader destroys Reactive Plating!
  635. GameController moved Reactive Plating to the villain trash.
  636. GameController moved Lightspeed Barrage to Tachyon's trash.
  637. GameController moved Lightning Reflexes to Tachyon's trash.
  638. GameController plays Lightspeed Barrage.
  639. Freedom Six Tachyon initiates 9 Melee damage to Ambuscade.
  640. Headlock makes the damage irreducible.
  641. Freedom Six Tachyon deals Ambuscade 9 Melee damage.
  642. Ambuscade is now at 36 HP.
  643. GameController moved Lightspeed Barrage to Tachyon's trash.
  644. Went from Tachyon's PlayCard phase to UsePower phase.
  645. Tachyon uses the power on Freedom Six Tachyon.
  646. Void Guard Mainstay draws School of Hard Knocks.
  647. Void Guard Dr. Medico draws Intensive Care.
  648. Tachyon draws HUD Goggles.
  649. Legacy draws Flying Smash.
  650. Pushing The Limits increased the action count of DrawCard by 1.
  651. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  652. Tachyon draws Supersonic Response.
  653. Tachyon draws Fleet of Foot.
  654. Went from Tachyon's DrawCard phase to End phase.
  655. Went from Tachyon's End phase to Legacy's Start phase.
  656. Take Down destroys itself!
  657. GameController moved Take Down to Legacy's trash.
  658. Heroic Interception destroys itself!
  659. GameController moved Heroic Interception to Legacy's trash.
  660. Went from Legacy's Start phase to PlayCard phase.
  661. GameController plays Bolster Allies.
  662. Void Guard Mainstay draws Sweet Rhonda.
  663. Void Guard Dr. Medico draws Second Opinion.
  664. Tachyon draws Accelerated Assault.
  665. Legacy draws Back-Fist Strike.
  666. GameController moved Bolster Allies to Legacy's trash.
  667. Went from Legacy's PlayCard phase to UsePower phase.
  668. Legacy uses the power on Freedom Five Legacy.
  669. Freedom Five Legacy's Overwatch plays Shard-Strength.
  670. Went from Legacy's UsePower phase to DrawCard phase.
  671. Legacy draws Danger Sense.
  672. Went from Legacy's DrawCard phase to End phase.
  673. Went from Legacy's End phase to Freedom Tower's Start phase.
  674. Medical Ward caused Ambuscade to regain 1 HP. HP is now 37.
  675. Medical Ward tried to increase Mainstay's HP, but they are already at their maximum HP.
  676. Medical Ward tried to increase Dr. Medico's HP, but they are already at their maximum HP.
  677. Medical Ward tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  678. Medical Ward tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
  679. Went from Freedom Tower's Start phase to PlayCard phase.
  680. GameController plays Training Simulator.
  681. Went from Freedom Tower's PlayCard phase to End phase.
  682. Revealed card: Sweet Rhonda
  683. Mission Control moved Sweet Rhonda from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
  684. Revealed card: Universal Donor
  685. Mission Control puts Universal Donor into play.
  686. Revealed card: Research Grant
  687. Mission Control puts Research Grant into play.
  688. Revealed card: Heroic Interception
  689. Mission Control puts Heroic Interception into play.
  690. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  691. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  692. Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
  693. Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
  694. Freedom Five Legacy is now at 29 HP.
  695. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  696. Went from Ambuscade's Start phase to PlayCard phase.
  697. GameController plays Automated Turret.
  698. Went from Ambuscade's PlayCard phase to End phase.
  699. Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
  700. Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
  701. Heroic Interception made Mainstay immune to damage.
  702. Damage amount was 0, so no damage was dealt.
  703. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  704. Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
  705. Heroic Interception made Mainstay immune to damage.
  706. Damage amount was 0, so no damage was dealt.
  707. Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
  708. Mainstay initiates 2 Melee damage to Ambuscade.
  709. Headlock makes the damage irreducible.
  710. Shard-Strength increases the damage dealt by Mainstay by 1.
  711. Mainstay deals Ambuscade 3 Melee damage.
  712. Ambuscade is now at 34 HP.
  713. Ambuscade initiates 2 Melee damage to Mainstay.
  714. Heroic Interception made Mainstay immune to damage.
  715. Damage amount was 0, so no damage was dealt.
  716. Mainstay initiates 2 Toxic damage to Mainstay.
  717. Heroic Interception made Mainstay immune to damage.
  718. Damage amount was 0, so no damage was dealt.
  719. Went from Void Guard Mainstay's Start phase to PlayCard phase.
  720. GameController plays Drop the Hammer.
  721. Drop the Hammer will destroy 3 equipment cards.
  722. Void Guard Mainstay draws Bad to the Bone.
  723. Void Guard Mainstay draws Preemptive Payback.
  724. Void Guard Mainstay draws Whiplash.
  725. Drop the Hammer destroys Sweet Rhonda!
  726. GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
  727. Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
  728. Drop the Hammer destroys Durasteel-Studded Vest!
  729. GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
  730. Mainstay initiates 2 Projectile damage to Ambuscade.
  731. Headlock makes the damage irreducible.
  732. Shard-Strength increases the damage dealt by Mainstay by 1.
  733. Mainstay deals Ambuscade 3 Projectile damage.
  734. Ambuscade is now at 31 HP.
  735. Mainstay initiates 2 Fire damage to Ambuscade.
  736. Headlock makes the damage irreducible.
  737. Shard-Strength increases the damage dealt by Mainstay by 1.
  738. Mainstay deals Ambuscade 3 Fire damage.
  739. Ambuscade is now at 28 HP.
  740. You just unlocked the promo card: Road Warrior Mainstay!
  741. Drop the Hammer destroys Void Belter!
  742. GameController moved Void Belter to Void Guard Mainstay's trash.
  743. Mainstay initiates 5 Melee damage to Ambuscade.
  744. Shard-Strength increases the damage dealt by Mainstay by 1.
  745. Mainstay deals Ambuscade 6 Melee damage.
  746. Ambuscade is now at 22 HP.
  747. Drop the Hammer plays Void Belter.
  748. GameController moved Drop the Hammer to Void Guard Mainstay's trash.
  749. Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
  750. Void Guard Mainstay uses the power on Void Belter.
  751. Mainstay initiates 3 Melee damage to Ambuscade.
  752. Headlock makes the damage irreducible.
  753. Shard-Strength increases the damage dealt by Mainstay by 1.
  754. Mainstay deals Ambuscade 4 Melee damage.
  755. Ambuscade is now at 18 HP.
  756. Mainstay initiates 2 Projectile damage to Ambuscade.
  757. Headlock makes the damage irreducible.
  758. Shard-Strength increases the damage dealt by Mainstay by 1.
  759. Mainstay deals Ambuscade 3 Projectile damage.
  760. Ambuscade is now at 15 HP.
  761. Mainstay initiates 2 Fire damage to Ambuscade.
  762. Headlock makes the damage irreducible.
  763. Shard-Strength increases the damage dealt by Mainstay by 1.
  764. Mainstay deals Ambuscade 3 Fire damage.
  765. Ambuscade is now at 12 HP.
  766. Void Belter destroys itself!
  767. GameController moved Void Belter to Void Guard Mainstay's trash.
  768. Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
  769. Void Guard Mainstay draws Bad to the Bone.
  770. Went from Void Guard Mainstay's DrawCard phase to End phase.
  771. Mainstay initiates 2 Melee damage to Ambuscade.
  772. Headlock makes the damage irreducible.
  773. Shard-Strength increases the damage dealt by Mainstay by 1.
  774. Mainstay deals Ambuscade 3 Melee damage.
  775. Ambuscade is now at 9 HP.
  776. Ambuscade initiates 2 Melee damage to Mainstay.
  777. Heroic Interception made Mainstay immune to damage.
  778. Damage amount was 0, so no damage was dealt.
  779. Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
  780. Dr. Medico initiates 2 Toxic damage to Dr. Medico.
  781. Heroic Interception made Dr. Medico immune to damage.
  782. Damage amount was 0, so no damage was dealt.
  783. Experimental Medicine destroys itself!
  784. GameController moved Experimental Medicine to Void Guard Dr. Medico's trash.
  785. Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
  786. GameController plays Second Opinion.
  787. Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
  788. Void Guard Dr. Medico uses the power on Dr. Medico.
  789. Applying ongoing effect: Increase the next HP gain by Freedom Five Legacy by 2.
  790. Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
  791. Void Guard Dr. Medico draws Intensive Care.
  792. Went from Void Guard Dr. Medico's DrawCard phase to End phase.
  793. Dr. Medico's Clinical Consult increases the HP gained by Freedom Five Legacy by 2.
  794. Second Opinion prevented Freedom Five Legacy from regaining HP.
  795. Legacy uses the power on Freedom Five Legacy.
  796. Freedom Five Legacy's Overwatch plays Kick the Tires.
  797. Void Guard Mainstay draws School of Hard Knocks.
  798. Mainstay initiates 3 Melee damage to Ambuscade.
  799. Headlock makes the damage irreducible.
  800. Shard-Strength increases the damage dealt by Mainstay by 1.
  801. Mainstay deals Ambuscade 4 Melee damage.
  802. Ambuscade is now at 5 HP.
  803. Kick the Tires destroys Preemptive Payback!
  804. GameController moved Preemptive Payback to Void Guard Mainstay's trash.
  805. Kick the Tires plays School of Hard Knocks.
  806. Ambuscade initiates 1 Melee damage to Mainstay.
  807. Heroic Interception made Mainstay immune to damage.
  808. Damage amount was 0, so no damage was dealt.
  809. Automated Turret initiates 1 Melee damage to Mainstay.
  810. Heroic Interception made Mainstay immune to damage.
  811. Damage amount was 0, so no damage was dealt.
  812. Mainstay initiates 3 Melee damage to Ambuscade.
  813. Headlock makes the damage irreducible.
  814. Shard-Strength increases the damage dealt by Mainstay by 1.
  815. Mainstay deals Ambuscade 4 Melee damage.
  816. Ambuscade is now at 1 HP.
  817. Mainstay initiates 3 Melee damage to Automated Turret.
  818. Shard-Strength increases the damage dealt by Mainstay by 1.
  819. Mainstay deals Automated Turret 4 Melee damage.
  820. Automated Turret is now at 4 HP.
  821. GameController moved School of Hard Knocks to Void Guard Mainstay's trash.
  822. GameController moved Kick the Tires to Void Guard Mainstay's trash.
  823. Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
  824. Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
  825. Heroic Interception made Freedom Six Tachyon immune to damage.
  826. Damage amount was 0, so no damage was dealt.
  827. Pushing The Limits destroys itself!
  828. GameController moved Pushing The Limits to Tachyon's trash.
  829. HUD Goggles increased the action count of PlayCard by 1.
  830. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  831. GameController plays Accelerated Assault.
  832. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  833. Headlock makes the damage irreducible.
  834. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  835. Ambuscade is now at 0 HP.
  836. Mainstay, Dr. Medico, Freedom Six Tachyon and Freedom Five Legacy all defeated Ambuscade! Congratulations!
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