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- GameView Start
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2767
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController puts Automated Turret into play.
- GameController puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController puts Reactive Plating into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 30 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Energy damage.
- Dr. Medico is now at 21 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 28 HP.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Sweet Rhonda.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 8 HP.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 7 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Mano a Mano.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Leader of the Pack.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Lifeforce of Will.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Dr. Medico deals Dr. Medico 2 Energy damage.
- Dr. Medico is now at 19 HP.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Dr. Medico draws Experimental Medicine.
- Tachyon draws Quick Insight.
- Legacy draws Fortitude.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Durasteel-Studded Vest.
- GameController moved Lifeforce of Will to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Experimental Medicine.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Fleet of Foot.
- Void Guard Mainstay draws Lonesome Highway.
- Void Guard Dr. Medico draws Healing Pulse.
- Tachyon draws Fleet of Foot.
- Legacy draws Superhuman Durability.
- Fleet of Foot plays Fleet of Foot.
- Void Guard Mainstay draws Void Belter.
- Void Guard Dr. Medico draws Flare Up.
- Tachyon draws Lightspeed Barrage.
- Legacy draws "Thokk!".
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Sonic damage.
- Automated Turret is now at 7 HP.
- Applying ongoing effect: Automated Turret cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws Kick the Tires.
- Void Guard Dr. Medico draws Prescription Strength.
- Tachyon draws Research Grant.
- Legacy draws Flying Smash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Quick Insight.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- ***** LOADED UNDO FILE: undo-21-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2767
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Void Belter.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- GameController moved Entry Point from the environment deck to Freedom Tower's off to the side.
- Entry Point plays Mission Control.
- Freedom Tower shuffles their the environment deck.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Drop the Hammer
- Mission Control moved Drop the Hammer from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Revealed card: Healing Pulse
- Mission Control puts Healing Pulse into play.
- Revealed card: Sucker Punch
- Mission Control moved Sucker Punch from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Surge of Strength
- Mission Control puts Surge of Strength into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Energy damage.
- Dr. Medico is now at 16 HP.
- Ambuscade initiates 3 Fire damage to Mainstay.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Ambuscade by 1.
- Ambuscade deals Mainstay 2 Fire damage.
- Mainstay is now at 26 HP.
- Ambuscade initiates 3 Fire damage to Dr. Medico.
- Ambuscade deals Dr. Medico 3 Fire damage.
- Dr. Medico is now at 13 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Fire damage.
- Freedom Five Legacy is now at 26 HP.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Preemptive Payback.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 1 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Drop the Hammer.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Mano a Mano.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Flare Up.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
- Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 6 HP. HP is now 19.
- Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
- Healing Pulse caused Freedom Six Tachyon to regain 2 HP. HP is now 27.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Notice: an ongoing effect just expired: Automated Turret cannot deal damage.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Tachyon draws Sucker Punch.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Dr. Medico draws Preventative Care.
- Tachyon draws Accelerated Assault.
- Legacy draws Take Down.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Blinding Speed.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at 3 HP.
- Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 7 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at -2 HP.
- Freedom Five Legacy's Overwatch destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Legacy draws Lead from the Front.
- GameController moved "Thokk!" to Legacy's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Mission Control under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Dr. Medico 4 Energy damage.
- Dr. Medico is now at 15 HP.
- Automated Turret initiates 2 Projectile damage to Mainstay.
- Entry Point increases the damage dealt by Automated Turret by 1.
- Durasteel-Studded Vest reduces the damage dealt to Mainstay by Automated Turret by 1.
- Automated Turret deals Mainstay 2 Projectile damage.
- Mainstay is now at 26 HP.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Lonesome Highway.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- ***** LOADED UNDO FILE: undo-57-VoidGuardMainstay-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2772
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Lonesome Highway.
- Void Guard Mainstay draws Headlock.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Durasteel-Studded Vest caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Automated Turret.
- Mainstay deals Automated Turret 2 Projectile damage.
- Automated Turret is now at 1 HP.
- Mainstay initiates 2 Fire damage to Automated Turret.
- Mainstay deals Automated Turret 2 Fire damage.
- Automated Turret is now at -1 HP.
- Mainstay's Beatdown destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Mainstay initiates 4 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 4 Melee damage.
- Personal Cloaking Device is now at 5 HP.
- Drop the Hammer plays Headlock.
- ***** LOADED UNDO FILE: undo-56-VoidGuardMainstay-Start *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 2773
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Leader of the Pack.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Durasteel-Studded Vest.
- Void Guard Mainstay draws Durasteel-Studded Vest.
- Void Guard Mainstay draws Lonesome Highway.
- Void Guard Mainstay draws Headlock.
- Void Guard Mainstay discards Bad to the Bone.
- Durasteel-Studded Vest moved Bad to the Bone from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Void Guard Mainstay discards Lonesome Highway.
- Durasteel-Studded Vest moved Lonesome Highway from Void Guard Mainstay's hand to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Headlock.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Whiplash.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Dr. Medico 2 Toxic damage.
- Dr. Medico is now at 13 HP.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Flare Up.
- Dr. Medico initiates 3 Energy damage to Automated Turret.
- Experimental Medicine makes the damage irreducible.
- Experimental Medicine makes the damage unincreasable.
- Dr. Medico deals Automated Turret 3 Energy damage.
- Automated Turret is now at 0 HP.
- Dr. Medico's Clinical Consult destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Flare Up caused Dr. Medico to regain 2 HP. HP is now 15.
- Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
- Flare Up caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Dr. Medico by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Triage.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Dr. Medico by 2.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Healing Pulse caused Dr. Medico to regain 4 HP. HP is now 19.
- Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
- Healing Pulse caused Freedom Five Legacy to regain 2 HP. HP is now 30.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse caused Mainstay to regain 2 HP, up to their maximum HP. HP is now 28.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Blinding Speed.
- Entry Point moved Mission Control from under Entry Point to Freedom Tower's play area.
- Blinding Speed destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws Void Belter.
- Void Guard Dr. Medico draws Regeneration.
- Tachyon draws Lightning Reflexes.
- Legacy draws Heroic Interception.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
- Freedom Five Legacy is now at 27 HP.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Take Down.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 1 Energy damage.
- Freedom Five Legacy is now at 26 HP.
- Went from Legacy's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Legacy's Landing Pad.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Leader of the Pack
- Mission Control moved Leader of the Pack from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Revealed card: Regeneration
- Mission Control puts Regeneration into play.
- Revealed card: Nimble Strike
- Mission Control moved Nimble Strike from Tachyon's revealed cards to Tachyon's trash.
- Revealed card: Next Evolution
- Mission Control puts Next Evolution into play.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration caused Dr. Medico to regain 3 HP. HP is now 22.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Dr. Medico.
- Heroic Interception made Dr. Medico immune to damage.
- Damage amount was 0, so no damage was dealt.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration caused Dr. Medico to regain 2 HP, up to their maximum HP. HP is now 24.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Headlock.
- GameController moved Headlock from Void Guard Mainstay's hand next to Ambuscade.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Mainstay.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 8 HP.
- Mainstay initiates 1 Melee damage to Personal Cloaking Device.
- Mainstay deals Personal Cloaking Device 1 Melee damage.
- Personal Cloaking Device is now at 7 HP.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Shard-Strength.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Mano a Mano.
- Experimental Medicine increases the HP gained by Dr. Medico by 1.
- Regeneration tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Heroic Interception made Dr. Medico immune to damage.
- Damage amount was 0, so no damage was dealt.
- Experimental Medicine destroys itself!
- GameController moved Experimental Medicine to Void Guard Dr. Medico's trash.
- Void Guard Dr. Medico draws From the Brink.
- Void Guard Dr. Medico draws Positive Prognosis.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Heroic Interception made Dr. Medico immune to damage.
- Damage amount was 0, so no damage was dealt.
- Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
- Healing Pulse caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Healing Pulse caused Freedom Five Legacy to regain 2 HP. HP is now 28.
- Regeneration destroys itself!
- GameController moved Regeneration to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Preventative Care.
- Applying ongoing effect: Prevent the next damage to Mainstay.
- Void Guard Dr. Medico draws Doctor's Orders.
- Preventative Care plays Flare Up.
- Dr. Medico initiates 3 Energy damage to Personal Cloaking Device.
- Dr. Medico deals Personal Cloaking Device 3 Energy damage.
- Personal Cloaking Device is now at 4 HP.
- Flare Up tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Flare Up caused Freedom Five Legacy to regain 1 HP. HP is now 29.
- GameController moved Flare Up to Void Guard Dr. Medico's trash.
- GameController moved Preventative Care to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Mainstay by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Second Opinion.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Healing Pulse caused Freedom Five Legacy to regain 1 HP. HP is now 30.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 6 Melee damage to Personal Cloaking Device.
- Legacy's Landing Pad reduces the damage dealt to Personal Cloaking Device by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws Shard-Strength.
- Void Guard Dr. Medico draws Immunization.
- Tachyon draws Pushing The Limits.
- Legacy draws Inspiring Presence.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Synaptic Interruption.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Take Down.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy moved Legacy's Landing Pad to the bottom of the environment deck.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to Freedom Five Legacy.
- Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
- Headlock makes the damage irreducible.
- Durasteel-Studded Vest cannot reduce the damage, because it is irreducible.
- Action of Take Down was prevented by Preventative Care.
- Went from Legacy's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Medical Ward.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Kick the Tires
- Mission Control moved Kick the Tires from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Revealed card: Positive Prognosis
- Mission Control moved Positive Prognosis from Void Guard Dr. Medico's revealed cards to Void Guard Dr. Medico's trash.
- Revealed card: Pushing The Limits
- Mission Control puts Pushing The Limits into play.
- Revealed card: Heroic Interception
- Mission Control puts Heroic Interception into play.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
- Freedom Five Legacy is now at 27 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
- Heroic Interception made Freedom Six Tachyon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Mano a Mano.
- GameController moved Mano a Mano from Void Guard Mainstay's hand next to Ambuscade.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 47 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Shard-Strength.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Void Guard Mainstay draws Lonesome Highway.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Mainstay deals Ambuscade 2 Melee damage.
- Ambuscade is now at 45 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Experimental Medicine.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Healing Pulse.
- Dr. Medico initiates 2 Energy damage to Dr. Medico.
- Heroic Interception made Dr. Medico immune to damage.
- Damage amount was 0, so no damage was dealt.
- Experimental Medicine increases the HP gained by Mainstay by 1.
- Healing Pulse tried to increase Mainstay's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Freedom Six Tachyon by 1.
- Healing Pulse tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
- Healing Pulse caused Freedom Five Legacy to regain 3 HP. HP is now 30.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Second Opinion.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Experimental Medicine increases the HP gained by Freedom Five Legacy by 1.
- Healing Pulse caused Freedom Five Legacy to regain 2 HP, up to their maximum HP. HP is now 32.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Heroic Interception made Freedom Six Tachyon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Lightning Reflexes.
- Lightning Reflexes plays Quick Insight.
- Tachyon draws Nimble Strike.
- Tachyon draws Lightning Reflexes.
- Tachyon draws Lightspeed Barrage.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Quick Insight.
- Quick Insight moved Quick Insight from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Lightning Reflexes plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 9 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 8 Melee damage.
- Reactive Plating is now at -1 HP.
- Freedom Six Tachyon's Team Leader destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- GameController plays Lightspeed Barrage.
- Freedom Six Tachyon initiates 9 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Freedom Six Tachyon deals Ambuscade 9 Melee damage.
- Ambuscade is now at 36 HP.
- GameController moved Lightspeed Barrage to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Void Guard Mainstay draws School of Hard Knocks.
- Void Guard Dr. Medico draws Intensive Care.
- Tachyon draws HUD Goggles.
- Legacy draws Flying Smash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Supersonic Response.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Legacy's Start phase.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Void Guard Mainstay draws Sweet Rhonda.
- Void Guard Dr. Medico draws Second Opinion.
- Tachyon draws Accelerated Assault.
- Legacy draws Back-Fist Strike.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Shard-Strength.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Freedom Tower's Start phase.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 37.
- Medical Ward tried to increase Mainstay's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Dr. Medico's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Freedom Five Legacy's HP, but they are already at their maximum HP.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Training Simulator.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Sweet Rhonda
- Mission Control moved Sweet Rhonda from Void Guard Mainstay's revealed cards to Void Guard Mainstay's trash.
- Revealed card: Universal Donor
- Mission Control puts Universal Donor into play.
- Revealed card: Research Grant
- Mission Control puts Research Grant into play.
- Revealed card: Heroic Interception
- Mission Control puts Heroic Interception into play.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
- Freedom Five Legacy is now at 29 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Automated Turret.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Five Legacy.
- Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Leader of the Pack redirects the damage dealt from Freedom Five Legacy to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Void Guard Mainstay's Start phase.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 34 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 2 Toxic damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's Start phase to PlayCard phase.
- GameController plays Drop the Hammer.
- Drop the Hammer will destroy 3 equipment cards.
- Void Guard Mainstay draws Bad to the Bone.
- Void Guard Mainstay draws Preemptive Payback.
- Void Guard Mainstay draws Whiplash.
- Drop the Hammer destroys Sweet Rhonda!
- GameController moved Sweet Rhonda to Void Guard Mainstay's trash.
- Durasteel-Studded Vest tried to increase Mainstay's HP, but they are already at their maximum HP.
- Drop the Hammer destroys Durasteel-Studded Vest!
- GameController moved Durasteel-Studded Vest to Void Guard Mainstay's trash.
- Mainstay initiates 2 Projectile damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 31 HP.
- Mainstay initiates 2 Fire damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Fire damage.
- Ambuscade is now at 28 HP.
- You just unlocked the promo card: Road Warrior Mainstay!
- Drop the Hammer destroys Void Belter!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Mainstay initiates 5 Melee damage to Ambuscade.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 6 Melee damage.
- Ambuscade is now at 22 HP.
- Drop the Hammer plays Void Belter.
- GameController moved Drop the Hammer to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's PlayCard phase to UsePower phase.
- Void Guard Mainstay uses the power on Void Belter.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Melee damage.
- Ambuscade is now at 18 HP.
- Mainstay initiates 2 Projectile damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Projectile damage.
- Ambuscade is now at 15 HP.
- Mainstay initiates 2 Fire damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Fire damage.
- Ambuscade is now at 12 HP.
- Void Belter destroys itself!
- GameController moved Void Belter to Void Guard Mainstay's trash.
- Went from Void Guard Mainstay's UsePower phase to DrawCard phase.
- Void Guard Mainstay draws Bad to the Bone.
- Went from Void Guard Mainstay's DrawCard phase to End phase.
- Mainstay initiates 2 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 3 Melee damage.
- Ambuscade is now at 9 HP.
- Ambuscade initiates 2 Melee damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Void Guard Mainstay's End phase to Void Guard Dr. Medico's Start phase.
- Dr. Medico initiates 2 Toxic damage to Dr. Medico.
- Heroic Interception made Dr. Medico immune to damage.
- Damage amount was 0, so no damage was dealt.
- Experimental Medicine destroys itself!
- GameController moved Experimental Medicine to Void Guard Dr. Medico's trash.
- Went from Void Guard Dr. Medico's Start phase to PlayCard phase.
- GameController plays Second Opinion.
- Went from Void Guard Dr. Medico's PlayCard phase to UsePower phase.
- Void Guard Dr. Medico uses the power on Dr. Medico.
- Applying ongoing effect: Increase the next HP gain by Freedom Five Legacy by 2.
- Went from Void Guard Dr. Medico's UsePower phase to DrawCard phase.
- Void Guard Dr. Medico draws Intensive Care.
- Went from Void Guard Dr. Medico's DrawCard phase to End phase.
- Dr. Medico's Clinical Consult increases the HP gained by Freedom Five Legacy by 2.
- Second Opinion prevented Freedom Five Legacy from regaining HP.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Kick the Tires.
- Void Guard Mainstay draws School of Hard Knocks.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Melee damage.
- Ambuscade is now at 5 HP.
- Kick the Tires destroys Preemptive Payback!
- GameController moved Preemptive Payback to Void Guard Mainstay's trash.
- Kick the Tires plays School of Hard Knocks.
- Ambuscade initiates 1 Melee damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 1 Melee damage to Mainstay.
- Heroic Interception made Mainstay immune to damage.
- Damage amount was 0, so no damage was dealt.
- Mainstay initiates 3 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Ambuscade 4 Melee damage.
- Ambuscade is now at 1 HP.
- Mainstay initiates 3 Melee damage to Automated Turret.
- Shard-Strength increases the damage dealt by Mainstay by 1.
- Mainstay deals Automated Turret 4 Melee damage.
- Automated Turret is now at 4 HP.
- GameController moved School of Hard Knocks to Void Guard Mainstay's trash.
- GameController moved Kick the Tires to Void Guard Mainstay's trash.
- Went from Void Guard Dr. Medico's End phase to Tachyon's Start phase.
- Freedom Six Tachyon initiates 2 Sonic damage to Freedom Six Tachyon.
- Heroic Interception made Freedom Six Tachyon immune to damage.
- Damage amount was 0, so no damage was dealt.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Headlock makes the damage irreducible.
- Freedom Six Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 0 HP.
- Mainstay, Dr. Medico, Freedom Six Tachyon and Freedom Five Legacy all defeated Ambuscade! Congratulations!
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