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- Assertion failed: !bTooManyBoneInfluencesError [File:O:\Repository\Mordhau\Source\Mordhau\MordhauCharacter.cpp] [Line: 922]
- UE4Editor_Core!FDebug::AssertFailed() [c:\program files\unrealengine\engine\source\runtime\core\private\misc\assertionmacros.cpp:425]
- UE4Editor_Mordhau!AMordhauCharacter::BeginPlay() [O:\Repository\Mordhau\Source\Mordhau\MordhauCharacter.cpp:947]
- UE4Editor_Engine!AActor::DispatchBeginPlay() [c:\program files\unrealengine\engine\source\runtime\engine\private\actor.cpp:3207]
- UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [c:\program files\unrealengine\engine\source\runtime\engine\private\worldsettings.cpp:230]
- UE4Editor_Engine!AGameMode::SetMatchState() [c:\program files\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:350]
- UE4Editor_Mordhau!AMordhauGameMode::SetMatchState() [O:\Repository\Mordhau\Source\Mordhau\MordhauGameMode.cpp:396]
- UE4Editor_Engine!AGameMode::StartPlay() [c:\program files\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:152]
- UE4Editor_Engine!UWorld::BeginPlay() [c:\program files\unrealengine\engine\source\runtime\engine\private\world.cpp:3703]
- UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [c:\program files\unrealengine\engine\source\runtime\engine\private\gameinstance.cpp:400]
- UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [c:\program files\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:3298]
- UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [c:\program files\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:2433]
- UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [c:\program files\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:1268]
- UE4Editor_UnrealEd!UEditorEngine::Tick() [c:\program files\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1596]
- UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [c:\program files\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
- UE4Editor!FEngineLoop::Tick() [c:\program files\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:3495]
- UE4Editor!GuardedMain() [c:\program files\unrealengine\engine\source\runtime\launch\private\launch.cpp:166]
- UE4Editor!GuardedMainWrapper() [c:\program files\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:144]
- UE4Editor!WinMain() [c:\program files\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:223]
- UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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