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- ~IMPERIOUS VERSION~
- All races have the same total sum of starting bonuses.
- Attribute changes forwarded from Imperious,
- they are still even sum totals.
- Starting Attributes
- Race flat +/- bonuses. - means no change.
- Skill % how much more quickly it will gain XP
- Stam Health Mag
- Argonian +5 - -5
- Light Armor 4%
- Pickpocket 4%
- Alteration 4%
- Restoration 4%
- Lockpicking 8%
- Sneak 8%
- Stam Health Mag
- Breton - -5 +5
- Alchemy 4%
- Speech 4%
- Illusion 4%
- Restoration 4%
- Conjuration 8%
- One-Handed 8%
- Stam Health Mag
- Dark Elf -5 -5 +10
- Alchemy 4%
- Alteration 4%
- Illusion 4%
- Sneak 4%
- Light Armor 8%
- Destruction 8%
- Stam Health Mag
- High Elf -5 -10 +15
- Alteration 4%
- Conjuration 4%
- Destruction 4%
- Restoration 4%
- Illusion 8%
- Enchanting 8%
- Stam Health Mag
- Imperial - - -
- One-Handed 4%
- Destruction 4%
- Heavy Armor 4%
- Enchanting 4%
- Restoration 8%
- Block 8%
- Stam Health Mag
- Khajiit +5 -10 +5
- Alchemy 4%
- Archery 4%
- Lockpicking 4%
- One-Handed 4%
- Pickpocket 8%
- Sneak 8%
- Stam Health Mag
- Nord +5 +10 -15
- Block 4%
- Light Armor 4%
- Smithing 4%
- Speech 4%
- One-Handed 8%
- Two-Handed 8%
- Stam Health Mag
- Orc +15 +5 -20
- Block 4%
- Enchanting 4%
- One-Handed 4%
- Two-Handed 4%
- Smithing 8%
- Heavy Armor 8%
- Stam Health Mag
- Redguard +10 - -10
- Alteration 4%
- Archery 4%
- Block 4%
- Smithing 4%
- Light Armor 8%
- One-Handed 8%
- Stam Health Mag
- Wood Elf +5 -5 -
- Alchemy 4%
- Light Armor 4%
- Lockpicking 4%
- Pickpocket 4%
- Archery 8%
- Sneak 8%
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