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  1. ~IMPERIOUS VERSION~
  2. All races have the same total sum of starting bonuses.
  3. Attribute changes forwarded from Imperious,
  4. they are still even sum totals.
  5.  
  6.  
  7. Starting Attributes
  8. Race flat +/- bonuses. - means no change.
  9. Skill % how much more quickly it will gain XP
  10.  
  11.  
  12.  
  13. Stam Health Mag
  14. Argonian +5 - -5
  15. Light Armor 4%
  16. Pickpocket 4%
  17. Alteration 4%
  18. Restoration 4%
  19. Lockpicking 8%
  20. Sneak 8%
  21.  
  22. Stam Health Mag
  23. Breton - -5 +5
  24. Alchemy 4%
  25. Speech 4%
  26. Illusion 4%
  27. Restoration 4%
  28. Conjuration 8%
  29. One-Handed 8%
  30.  
  31. Stam Health Mag
  32. Dark Elf -5 -5 +10
  33. Alchemy 4%
  34. Alteration 4%
  35. Illusion 4%
  36. Sneak 4%
  37. Light Armor 8%
  38. Destruction 8%
  39.  
  40. Stam Health Mag
  41. High Elf -5 -10 +15
  42. Alteration 4%
  43. Conjuration 4%
  44. Destruction 4%
  45. Restoration 4%
  46. Illusion 8%
  47. Enchanting 8%
  48.  
  49. Stam Health Mag
  50. Imperial - - -
  51. One-Handed 4%
  52. Destruction 4%
  53. Heavy Armor 4%
  54. Enchanting 4%
  55. Restoration 8%
  56. Block 8%
  57.  
  58. Stam Health Mag
  59. Khajiit +5 -10 +5
  60. Alchemy 4%
  61. Archery 4%
  62. Lockpicking 4%
  63. One-Handed 4%
  64. Pickpocket 8%
  65. Sneak 8%
  66.  
  67. Stam Health Mag
  68. Nord +5 +10 -15
  69. Block 4%
  70. Light Armor 4%
  71. Smithing 4%
  72. Speech 4%
  73. One-Handed 8%
  74. Two-Handed 8%
  75.  
  76. Stam Health Mag
  77. Orc +15 +5 -20
  78. Block 4%
  79. Enchanting 4%
  80. One-Handed 4%
  81. Two-Handed 4%
  82. Smithing 8%
  83. Heavy Armor 8%
  84.  
  85. Stam Health Mag
  86. Redguard +10 - -10
  87. Alteration 4%
  88. Archery 4%
  89. Block 4%
  90. Smithing 4%
  91. Light Armor 8%
  92. One-Handed 8%
  93.  
  94. Stam Health Mag
  95. Wood Elf +5 -5 -
  96. Alchemy 4%
  97. Light Armor 4%
  98. Lockpicking 4%
  99. Pickpocket 4%
  100. Archery 8%
  101. Sneak 8%
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