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- function closeit(){
- prodigydiv.remove()
- }
- setTimeout("closeit", 3000);
- function FreeMembership(){
- PIXI.game.prodigy.player.tt=true
- }
- function FreeAtSchool(){
- PIXI.game.prodigy.classModeController.lockedZones=0
- }
- function TrialmastersGear() {
- PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
- PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
- PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
- PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
- }
- function TeleportPlayer(e) {
- e = e || window.event;
- if (e.keyCode == '33') {
- PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
- PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
- }
- }
- document.onkeydown = TeleportPlayer;
- function setLevel() {
- PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
- }
- function levelUpPets() {
- for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
- PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
- };
- }
- function SuperPowerfulStuff() {
- x = PIXI.game.state.states.Boot._gameData.affix
- for (i in x) {
- PIXI.game.state.states.Boot._gameData.affix[i].data.value=1000
- PIXI.game.state.states.Boot._gameData.affix[i].data.valuePercent=1000.00
- }
- }
- function setLocation() {
- PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
- }
- function setNickname() {
- PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
- }
- function getallItem() {
- PIXI.game.prodigy.player.backpack.data.item=[]
- x = PIXI.game.state.states.Boot._gameData.item
- for (i in x) {
- PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 999999999}
- }
- }
- function getallCurrency() {
- PIXI.game.prodigy.player.backpack.data.currency=[]
- x = PIXI.game.state.states.Boot._gameData.currency
- for (i in x) {
- PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 999999999}
- }
- }
- function getallFollow() {
- PIXI.game.prodigy.player.backpack.data.follow=[]
- x = PIXI.game.state.states.Boot._gameData.follow
- for (i in x) {
- PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 999999999}
- }
- }
- function getallOutfit() { //so yall can shut up
- PIXI.game.prodigy.player.backpack.data.outfit=[]
- x = PIXI.game.state.states.Boot._gameData.outfit
- for (i in x) {
- PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 999999999}
- }
- }
- function getallRelic() { //these arent spell relics but i dont know what they are
- PIXI.game.prodigy.player.backpack.data.relic=[]
- x = PIXI.game.state.states.Boot._gameData.relic
- for (i in x) {
- PIXI.game.prodigy.player.backpack.data.relic[i] = {"ID": x[i].ID, "N": 999999999}
- }
- }
- var prodigydiv = document.createElement("prodigydiv");
- prodigydiv.style.width = "100px";
- prodigydiv.style.height = "100px";
- prodigydiv.style.color = "white";
- prodigydiv.innerHTML = '<a href="javascript:prodigydiv.remove();"> Close </a> <a href="javascript:FreeMembership();"> Free Membership </a> <a href="javascript:PIXI.game.prodigy.debugMisc.smallLoan(1000000);"> 1,000,000 Coins </a><a href="javascript:PIXI.game.prodigy.debugMisc.getAllPets();">Get All Pets</a> <a href="javascript:PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});">Infinite Wheel Spins</a><a href="javascript:PIXI.game.prodigy.debugMisc.easyMode(1)">Easy Mode (pretty broken)</a><a href="javascript:SetTeleport(1)">Enable Mouse Teleport (hold down a key)</a> <a href="javascript:SetTeleport(0)">Disable Mouse Teleport</a> <a href="javascript:FreeAtSchool()">Unlock Zones at School</a> <a href="javascript:TrialmastersGear()">Trialmaster Gear</a><a href="javascript:levelUpPets()">Level Up Pets</a><a href="javascript:setLocation()">Set Location</a><a href="javascript:PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");">Set Nickname</a><a href="javascript:PIXI.game.prodigy.player.appearance._name.nickname=7">W12-4RD Nickname</a><a href="javascript:getallFollow()">Get All Buddies</button><a href="javascript:getallItem()">Get All Items</a><a href="javascript:getallCurrency()">Get All Currencies</a><p>made by craftersshaft and EEvan (with help from Skipper) at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
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