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Feb 24th, 2020
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  1. function closeit(){
  2. prodigydiv.remove()
  3. }
  4. setTimeout("closeit", 3000);
  5. function FreeMembership(){
  6. PIXI.game.prodigy.player.tt=true
  7. }
  8. function FreeAtSchool(){
  9. PIXI.game.prodigy.classModeController.lockedZones=0
  10. }
  11. function TrialmastersGear() {
  12. PIXI.game.prodigy.player.backpack.data.outfit.push({"N":999999,"ID":24});
  13. PIXI.game.prodigy.player.backpack.data.boots.push({"N":999999,"ID":18});
  14. PIXI.game.prodigy.player.backpack.data.hat.push({"N":999999,"ID":23});
  15. PIXI.game.prodigy.player.backpack.data.weapon.push({"N":1,"ID":47});
  16. }
  17. function TeleportPlayer(e) {
  18.  
  19. e = e || window.event;
  20.  
  21. if (e.keyCode == '33') {
  22. PIXI.game.prodigy.user.x=PIXI.game.input.mousePointer.position.x
  23. PIXI.game.prodigy.user.y=PIXI.game.input.mousePointer.position.y
  24. }
  25. }
  26. document.onkeydown = TeleportPlayer;
  27. function setLevel() {
  28. PIXI.game.prodigy.player.data.level = prompt("What level do you want to be?", "100");
  29. }
  30. function levelUpPets() {
  31. for (let PetLoopTest = 0; PetLoopTest < PIXI.game.prodigy.player.kennel.data.length; PetLoopTest++) {
  32. PIXI.game.prodigy.player.kennel.data[PetLoopTest].level=100
  33. };
  34. }
  35. function SuperPowerfulStuff() {
  36. x = PIXI.game.state.states.Boot._gameData.affix
  37. for (i in x) {
  38. PIXI.game.state.states.Boot._gameData.affix[i].data.value=1000
  39. PIXI.game.state.states.Boot._gameData.affix[i].data.valuePercent=1000.00
  40. }
  41. }
  42.  
  43. function setLocation() {
  44. PIXI.game.prodigy.player.locationSelectionType = prompt("What will your location string be?", "your kitchen making a sandwich");
  45. }
  46. function setNickname() {
  47. PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");
  48. }
  49. function getallItem() {
  50. PIXI.game.prodigy.player.backpack.data.item=[]
  51. x = PIXI.game.state.states.Boot._gameData.item
  52. for (i in x) {
  53. PIXI.game.prodigy.player.backpack.data.item[i] = {"ID": x[i].ID, "N": 999999999}
  54. }
  55. }
  56. function getallCurrency() {
  57. PIXI.game.prodigy.player.backpack.data.currency=[]
  58. x = PIXI.game.state.states.Boot._gameData.currency
  59. for (i in x) {
  60. PIXI.game.prodigy.player.backpack.data.currency[i] = {"ID": x[i].ID, "N": 999999999}
  61. }
  62. }
  63. function getallFollow() {
  64. PIXI.game.prodigy.player.backpack.data.follow=[]
  65. x = PIXI.game.state.states.Boot._gameData.follow
  66. for (i in x) {
  67. PIXI.game.prodigy.player.backpack.data.follow[i] = {"ID": x[i].ID, "N": 999999999}
  68. }
  69. }
  70. function getallOutfit() { //so yall can shut up
  71. PIXI.game.prodigy.player.backpack.data.outfit=[]
  72. x = PIXI.game.state.states.Boot._gameData.outfit
  73. for (i in x) {
  74. PIXI.game.prodigy.player.backpack.data.outfit[i] = {"ID": x[i].ID, "N": 999999999}
  75. }
  76. }
  77. function getallRelic() { //these arent spell relics but i dont know what they are
  78. PIXI.game.prodigy.player.backpack.data.relic=[]
  79. x = PIXI.game.state.states.Boot._gameData.relic
  80. for (i in x) {
  81. PIXI.game.prodigy.player.backpack.data.relic[i] = {"ID": x[i].ID, "N": 999999999}
  82. }
  83. }
  84. var prodigydiv = document.createElement("prodigydiv");
  85. prodigydiv.style.width = "100px";
  86. prodigydiv.style.height = "100px";
  87. prodigydiv.style.color = "white";
  88. prodigydiv.innerHTML = '<a href="javascript:prodigydiv.remove();"> Close </a> <a href="javascript:FreeMembership();"> Free Membership </a> <a href="javascript:PIXI.game.prodigy.debugMisc.smallLoan(1000000);"> 1,000,000 Coins </a><a href="javascript:PIXI.game.prodigy.debugMisc.getAllPets();">Get All Pets</a> <a href="javascript:PIXI.game.prodigy.player.backpack.data.item.push({"N":Infinity,"ID":130});">Infinite Wheel Spins</a><a href="javascript:PIXI.game.prodigy.debugMisc.easyMode(1)">Easy Mode (pretty broken)</a><a href="javascript:SetTeleport(1)">Enable Mouse Teleport (hold down a key)</a> <a href="javascript:SetTeleport(0)">Disable Mouse Teleport</a> <a href="javascript:FreeAtSchool()">Unlock Zones at School</a> <a href="javascript:TrialmastersGear()">Trialmaster Gear</a><a href="javascript:levelUpPets()">Level Up Pets</a><a href="javascript:setLocation()">Set Location</a><a href="javascript:PIXI.game.state.states.Boot._gameData.nickname[PIXI.game.prodigy.player.name.nickname] = prompt("Set your clientside nickname (nobody else can see it but you) here.", "{first} {last}, but you can call me Einstein");">Set Nickname</a><a href="javascript:PIXI.game.prodigy.player.appearance._name.nickname=7">W12-4RD Nickname</a><a href="javascript:getallFollow()">Get All Buddies</button><a href="javascript:getallItem()">Get All Items</a><a href="javascript:getallCurrency()">Get All Currencies</a><p>made by craftersshaft and EEvan (with help from Skipper) at https://gist.github.com/craftersshaft/28c0cd66e6bdfde13ca9a5f3440559c9/</p>';
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