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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Tweaks to increase performance (Use at own risk)
  72. tweaks:
  73. # This option does not send scoreboard remove packets
  74. # to the client on quit. This can increase performance on servers
  75. # where players quit a lot (hubs, ...)
  76. #
  77. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  78. # /data folder
  79. #
  80. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  81. keepScoreboardOnQuit: false
  82. # Toggling allows you to disable the scoreboard
  83. database:
  84. # If you want the toggle to stay even when your users
  85. # log off you can enable this. Keep in mind that this requires a
  86. # MySQL or SQLite database.
  87. # If you are configuring the plugin for the first time it is advised
  88. # to stay away from these settings until you managed the scoreboard
  89. # set up.
  90. persistent: false
  91. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  92. # with isolation, url, driver, ...
  93. # Database name
  94. database: "featherboard"
  95. # Database username
  96. username: bukkit
  97. # Database isolation type
  98. isolation: SERIALIZABLE
  99. # Database driver
  100. driver: org.sqlite.JDBC
  101. # Database password
  102. password: walrus
  103. # Database driver URL
  104. # {DIR} will be replaced with the plugin directory
  105. # {NAME} will be replaced wit the plugin name
  106. url: jdbc:sqlite:{DIR}{NAME}.db
  107. # Save interval in ticks
  108. save-interval: 6000
  109.  
  110. # Disabled worlds. Add your world name in this list to
  111. # disable it.
  112. disabled-worlds:
  113. - 'example_world'
  114.  
  115. # Show delay on join. Usefull if you wish to let the user
  116. # enjoy a Title MOTD without having the scoreboard obstructing
  117. # the view.
  118. show-delay: 0
  119.  
  120. # Anti Flicker will use a new engine that will allow you to use fast animations
  121. # without any flicker.
  122. # You can disable this feature if you do not have fast refresh rates.
  123. antiflicker: true
  124.  
  125. # A list of different scoreboards
  126. boards:
  127. # Default FeatherBoard comes with a board called "default". All players have the permission
  128. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  129. # the permission is negated.
  130. #
  131. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  132. # names such as "vip-board", "mcmmo-levelup", ...
  133. default:
  134. # Every section here are different lines. The first section will be used as the title
  135. # the following sections will be used as the lines on the scoreboard (max 15)
  136. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  137. # things simple I will use logical names such as "title", "spacer", "header", ...
  138. title:
  139. # Every line has its own frames. The animation will loop through these frames on intervals
  140. # that you configure below.
  141. # Put all your frames under 'text:'. You can make as many lines as you want and use
  142. # placeholders and preset effects.
  143. # Keep in mind that there is a limit in line width!
  144. text:
  145. # To create cool looking animations you create yourself
  146. # you can use the graphical tool AnimationCreator
  147. # https://www.spigotmc.org/resources/animationcreator.6001/
  148. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  149. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  150. - '<single><delay times="10">&l><</delay></single>'
  151. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  152. - '<single>&f&lherB</single>'
  153. - '<single>&f&lherBo</single>'
  154. - '<single>&f&latherBoa</single>'
  155. - '<single>&f&leatherBoar</single>'
  156. - ' <delay times="10">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  157. - '<glow glowsize="5">FeatherBoard</glow>'
  158. # Interval is the animation interval in TICKS (20 ticks is one second).
  159. # Every X ticks the animation goes to the next frame (see above)
  160. # Once all frames are finished it will start over from the first one
  161. interval: 2
  162. # If you don't want a static order of the frames and want to show each frame at random
  163. # you can enable this option.
  164. random: false
  165. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  166. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  167. # These lines (usually a header or footer) are also good for decoration.
  168. header:
  169. text:
  170. - '<rainbow>&m+---------------------+</rainbow>'
  171. interval: 10
  172. random: true
  173. player-label:
  174. text:
  175. - '&b&l> &e&lPlayer Info:'
  176. interval: 100
  177. random: false
  178. player-line1:
  179. text:
  180. - '&o<cmd repeatmiddle="20">{player}</cmd>'
  181. - '&o<cmd repeatmiddle="20">{locale}</cmd>'
  182. interval: 2
  183. random: false
  184. player-line2:
  185. text:
  186. - '{ping} &7ms latency'
  187. interval: 2
  188. random: false
  189. # For empty lines just add another 'section' but just don't put any text
  190. # in it so it acts like an empty line.
  191. spacer1:
  192. text: []
  193. interval: 100
  194. random: false
  195. news-info:
  196. text:
  197. - '&b&l> &e&lNews:'
  198. interval: 100
  199. random: false
  200. news:
  201. # Lets create some animated news
  202. # News is something you need to write quick
  203. # and usually you don't want to spend ages on creating
  204. # some cool effect. That is why FeatherBoard features
  205. # several presets you can use.
  206. text:
  207. - '<scroll width="29">&cAttention! &7Please do not forget to give this plugin a &e{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}{star_galaxy}&7 rating!</scroll>'
  208. interval: 2 # When using preset effects. The interval will apply to that effect
  209. # Do you want to randomize the animation frames?
  210. random: false
  211. # For empty lines just add another 'section' but just don't put any text
  212. # in it so it acts like an empty line.
  213. spacer2:
  214. text: []
  215. interval: 100
  216. random: false
  217. timesplayed-label: #Switch between site, times played and health
  218. text:
  219. - '&b&l> &e&lSite:'
  220. - '&b&l> &e&lPlayed:'
  221. - '&b&l> &e&lHealth:'
  222. interval: 100
  223. random: false
  224. timesplayed: #Switch between site, times played and health
  225. text:
  226. - 'www.mvdw-software.com'
  227. - '{stat_timesplayed}'
  228. - '{healthbar}'
  229. interval: 100
  230. random: false
  231. # For empty lines just add another 'section' but just don't put any text
  232. # in it so it acts like an empty line.
  233. spacer3:
  234. text: []
  235. interval: 100
  236. random: false
  237. server-label:
  238. text:
  239. - '&b&l> &e&lServer Info:'
  240. interval: 100
  241. random: false
  242. server-line1:
  243. text:
  244. - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
  245. - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
  246. interval: 1
  247. random: false
  248. server-line2:
  249. text:
  250. - '{onlineplayers} &aonline players'
  251. interval: 10
  252. random: false
  253. # This is the same as the header. It is not needed since you already use the header as the longest line
  254. # but it looks cleaner having a footer.
  255. footer:
  256. text:
  257. - '<rainbow>&m+---------------------+</rainbow>'
  258. interval: 10
  259. random: true
  260. # This is a combat scoreboard example showing
  261. # combat related information.
  262. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  263. # (Unless you want it to show all the time)
  264. # You still need to 'trigger' this scoreboard in the vanilla_combat
  265. combat-scoreboard-example:
  266. # Lets just use the title,header and footer from the example above
  267. # for in depth configuration look above.
  268. #
  269. # When designing a board that is used when triggered on an event. You have
  270. # to think (before looking at the placeholders) what is relevant.
  271. # For example: When I think of combat my first thoughts are:
  272. # - Health: To see how much you have left
  273. # - Possible cooldown timers
  274. # - With who am I in combat?
  275. # - Target health
  276. # - mcMMO attacking level?
  277. #
  278. # Next you have to think what is important during that event:
  279. # - Combat: not too much distraction (no animations, smaller scoreboard)
  280. #
  281. # Once you know those things start looking for placeholders. A lot of events such
  282. # as mcmmo have placeholders that can only be used in such events.
  283. title:
  284. text:
  285. - '&aThePeak-MC Prison!'
  286. - '&bT&ahePeak-MC Prison!'
  287. - '&bTh&aePeak-MC Prison!'
  288. - '&bThe&aPeak-MC Prison!'
  289. - '&bTheP&aeak-MC Prison!'
  290. - '&bThePe&aak-MC Prison!'
  291. - '&bThePea&ak-MC Prison!'
  292. - '&bThePeak&a-MC Prison!'
  293. - '&bThePeak-&aMC Prison!'
  294. - '&bThePeak-M&aC Prison!'
  295. - '&bThePeak-MC&a Prison!'
  296. - '&bThePeak-MC P&arison!'
  297. - '&bThePeak-MC Pr&aison!'
  298. - '&bThePeak-MC Pri&ason!'
  299. - '&bThePeak-MC Pris&aon!'
  300. - '&bThePeak-MC Priso&an!'
  301. - '&bThePeak-MC Prison&a!'
  302. - '&bThePeak-MC Prison!'
  303. - '&aThePeak-MC Prison!'
  304. - '&bThePeak-MC Prison!'
  305. - '&aThePeak-MC Prison!'
  306. - '&bThePeak-MC Prison!'
  307. - '&aThePeak-MC Prison!'
  308. - '&bThePeak-MC Prison!'
  309. - '&aThePeak-MC Prison!'
  310. - '&bThePeak-MC Prison!'
  311. - '&aThePeak-MC Prison!'
  312. - '&bThePeak-MC Prison!'
  313. - '&aThePeak-MC Prison!'
  314. interval: 2
  315. random: false
  316. header:
  317. text:
  318. - '&a&m+-----------------+'
  319. interval: 10
  320. random: true
  321. combat-label:
  322. text:
  323. - '&8&l> &7&lCombat target:'
  324. interval: 100
  325. random: false
  326. combat-data:
  327. text:
  328. - '{vanilla-combat_opponent_name}'
  329. interval: 2
  330. random: false
  331. spacer1:
  332. text: []
  333. interval: 100
  334. health-label:
  335. text:
  336. - '&8&l> &7&lHealth stats:'
  337. interval: 100
  338. random: false
  339. health-data-1:
  340. text:
  341. - '&aYou: {healthbar}'
  342. interval: 1
  343. random: false
  344. health-data-2:
  345. text:
  346. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  347. interval: 1
  348. random: false
  349. footer:
  350. text:
  351. - '&a&m+-----------------+'
  352. interval: 10
  353. random: true
  354. # This is an example for mcMMO when you level up
  355. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  356. # (Unless you want it to show all the time)
  357. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  358. mcmmo-levelup:
  359. title:
  360. text:
  361. # To create cool looking animations you create yourself
  362. # you can use the graphical tool AnimationCreator
  363. # https://www.spigotmc.org/resources/animationcreator.6001/
  364. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  365. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  366. - '<single><delay times="10">&l><</delay></single>'
  367. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  368. - '<single>&f&lherB</single>'
  369. - '<single>&f&lherBo</single>'
  370. - '<single>&f&latherBoa</single>'
  371. - '<single>&f&leatherBoar</single>'
  372. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  373. interval: 2
  374. random: false
  375. header:
  376. text:
  377. - '&a&m+-----------------+'
  378. interval: 10
  379. random: true
  380. info-label:
  381. text:
  382. # mcMMO-levelup comes with several event specific placeholders
  383. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  384. interval: 10
  385. spacer1: # This is a spacer an empty line
  386. text:
  387. - ''
  388. interval: 10
  389. # Do you want to randomize the animation frames?
  390. random: false
  391. skill-label: # You can add elements to the group and name them like you want
  392. # Lets make a static label
  393. text:
  394. - '&9&l> &e&lSkill:'
  395. interval: 10 # The interval is not important since its just 1 static text.
  396. # Do you want to randomize the animation frames?
  397. random: false
  398. skill:
  399. # Lets make a static label
  400. text:
  401. - '{mcmmo-levelup_skill_name}'
  402. interval: 10 # The interval is not important since its just 1 static text.
  403. # Do you want to randomize the animation frames?
  404. random: false
  405. spacer2: # This is a spacer an empty line
  406. text:
  407. - ''
  408. interval: 100
  409. # Do you want to randomize the animation frames?
  410. random: false
  411. skilllevel-label: # You can add elements to the group and name them like you want
  412. # Lets make a static label
  413. text:
  414. - '&b&l> &e&lCurrent level:'
  415. interval: 10 # The interval is not important since its just 1 static text.
  416. # Do you want to randomize the animation frames?
  417. random: false
  418. skilllevel:
  419. # Lets make a static label
  420. text:
  421. - '{mcmmo-levelup_skilllevel}'
  422. interval: 10 # The interval is not important since its just 1 static text.
  423. # Do you want to randomize the animation frames?
  424. random: false
  425. footer:
  426. text:
  427. - '&a&m+-----------------+'
  428. interval: 10
  429. random: true
  430. # This is an example for Towny when you enter a town
  431. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  432. # (Unless you want it to show all the time)
  433. # You still need to 'trigger' this scoreboard in the 'towny-town'
  434. towny-town-example:
  435. # Lets just use the title,header and footer from the example above
  436. # for in depth configuration look above.
  437. title:
  438. text:
  439. - '&aThePeak-MC Prison!'
  440. - '&bT&ahePeak-MC Prison!'
  441. - '&bTh&aePeak-MC Prison!'
  442. - '&bThe&aPeak-MC Prison!'
  443. - '&bTheP&aeak-MC Prison!'
  444. - '&bThePe&aak-MC Prison!'
  445. - '&bThePea&ak-MC Prison!'
  446. - '&bThePeak&a-MC Prison!'
  447. - '&bThePeak-&aMC Prison!'
  448. - '&bThePeak-M&aC Prison!'
  449. - '&bThePeak-MC&a Prison!'
  450. - '&bThePeak-MC P&arison!'
  451. - '&bThePeak-MC Pr&aison!'
  452. - '&bThePeak-MC Pri&ason!'
  453. - '&bThePeak-MC Pris&aon!'
  454. - '&bThePeak-MC Priso&an!'
  455. - '&bThePeak-MC Prison&a!'
  456. - '&bThePeak-MC Prison!'
  457. - '&aThePeak-MC Prison!'
  458. - '&bThePeak-MC Prison!'
  459. - '&aThePeak-MC Prison!'
  460. - '&bThePeak-MC Prison!'
  461. - '&aThePeak-MC Prison!'
  462. - '&bThePeak-MC Prison!'
  463. - '&aThePeak-MC Prison!'
  464. - '&bThePeak-MC Prison!'
  465. - '&aThePeak-MC Prison!'
  466. - '&bThePeak-MC Prison!'
  467. - '&aThePeak-MC Prison!'
  468. interval: 2
  469. random: false
  470. interval: 2
  471. random: false
  472. header:
  473. text:
  474. - '&a&m+-------------------+'
  475. interval: 10
  476. random: true
  477. town-label:
  478. text:
  479. - '&bYou are in town:'
  480. interval: 100
  481. town-data:
  482. text:
  483. - '{towny_currenttown_name}'
  484. interval: 100
  485. spacer1:
  486. text: []
  487. interval: 100
  488. townboard-label:
  489. text:
  490. - '&bTown board:'
  491. interval: 100
  492. townboard:
  493. text:
  494. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  495. interval: 3
  496. spacer2:
  497. text: []
  498. interval: 100
  499. population-label:
  500. text:
  501. - '&bPopulation:'
  502. interval: 100
  503. poplulation-data:
  504. text:
  505. - '{towny_currenttown_residents}'
  506. interval: 100
  507. footer:
  508. text:
  509. - '&a&m+-------------------+'
  510. interval: 10
  511. random: true
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