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  1. <Domitjen> Have you read up last night log in dev channel?
  2. <Domitjen> We were discussing about implementing voice sentences for each character in game.
  3. <Bradless> Yep. Not sure why Arnold said I was against it :P
  4. <Domitjen> Scifi was thrilled by this idea ( in pm ). But Jadenkorn said you discontinued that feature
  5. <Domitjen> aah
  6. <Domitjen> O great to hear
  7. <Bradless> That was actually something already planned too
  8. <Bradless> Just need to collect the voice sounds.
  9. <Bradless> The more we have, the better.
  10. <Domitjen> That was my next question.
  11. <Bradless> Voice and text both? Or just voice?
  12. <Domitjen> Say if I should collect about 5 famous lines for each character.
  13. <Bradless> I say just voice.
  14. <Domitjen> Me 2
  15. <Bradless> That's fine.
  16. <Domitjen> But do you know a decent program to erase background noise?
  17. <Bradless> Sounds -- At least 5-7 lockon voices for each character -- At least 3-4 taunts for each character (character-specific also when possible)
  18. <Bradless> Character specific reactions would be nice too by the way
  19. <Domitjen> I can rip them from the show but there will always be background noises.
  20. <Bradless> So if I'm Vegeta and I taunt Goku, he can say something like "Kakkarot, you clown!"
  21. <Bradless> Just use the games.
  22. <Bradless> I think we already have most ripped
  23. <Bradless> You just have to filter over them and find the good ones.
  24. <Bradless> And organize them
  25. <Domitjen> What games?
  26. <Domitjen> the ps2 games?
  27. <Bradless> Commercial ones. Any of them.
  28. <Bradless> That's where all of our voices come from currently
  29. <Domitjen> It's not cause i'm a dbz fan, that I have all the dbz games for console :p
  30. <Domitjen> Only one i have is raging blast
  31. <Domitjen> for ps3
  32. <Domitjen> but I'm sure to find a site with voice clips of dbz chars.
  33. <Bradless> Let me create an FTP account for you that links to my ZEQ2/ZEQ2-lite folder.
  34. <Bradless> You can go digging :P
  35. <Domitjen> ok, But it will be in the evening though. I can't use pc much at noon.
  36. <Domitjen> it's 11:32 now.
  37. <Bradless> And even Aaron has said that trying to clear series sounds isn't very practical
  38. <Domitjen> I'm just doing a checkup for the tournament in forums.
  39. <Bradless> The result won't ever be as good as just grabbing a clean audio game rip
  40. <Domitjen> that was my concern
  41. <Domitjen> but I don't get why we would need diff lockon voices
  42. <Domitjen> nevermind, it would be better to hear a random lockon everytime when pressing G right?
  43. <Domitjen> but brb
  44. <Bradless> Exactly.
  45. <Bradless> And we don't always have to play a lockon voice sound either. It can be silent sometimes (just with maybe a trigger sound effect)
  46. <Bradless> Voice variety will help it a lot
  47. <Domitjen> come to think of it.
  48. <Domitjen> I do have budokai tenkaichi 3 iso
  49. <Domitjen> maybe I can get into those sound files?
  50. <Domitjen> with some program?
  51. <Domitjen> you guys are doing huge copyright infringment though with using commercial games voiceclips
  52. <Domitjen> want jap voices aswell?
  53. <Bradless> Like I said we pretty much already have EVERY voice and EVERY sound from EVERY DBZ game in existence :P
  54. <Bradless> We had people rip them from years ago
  55. <Domitjen> ah so..
  56. <Domitjen> I don't need to search them anymore?:p
  57. <Bradless> You need to search and find good ones
  58. <Bradless> And sort them.
  59. <Bradless> By taunt/lockon
  60. <Bradless> ftp://zeq2archives:turtleblast@zeq2lite.no-ip.org
  61. <Domitjen> ah they are unorganized?
  62. <Bradless> That's one good check
  63. <Bradless> Use an FTP program
  64. <Bradless> You have to FIND them first
  65. <Bradless> I don't even remember what year or folder to start in
  66. <Domitjen> won't be that hard
  67. <Domitjen> .ogg ?
  68. <Bradless> No idea.
  69. <Bradless> wav, mp3, or ogg probably
  70. <Bradless> That's about 40% of my total ZEQ2 files.
  71. <Domitjen> circlerun sure made alot of sounds:p
  72. <Bradless> They may be in the other folder.
  73. <Bradless> Don't try to search by browser by the way
  74. <Bradless> Again, make SURE you use an actual FTP client
  75. <Domitjen> such as?
  76. <Bradless> FileZilla Client
  77. <Bradless> Or FlashFXP will work
  78. <Domitjen> o btw, zeq2 lite is in the top 100!
  79. <Domitjen> ok
  80. <Bradless> Yeah. That's... pretty sad :P
  81. <Domitjen> let me search it up.
  82. <Bradless> It shouldn't be
  83. <Bradless> It doesn't deserve it.
  84. <Domitjen> why's that ?
  85. <Bradless> Kind of a joke.
  86. <Domitjen> No.
  87. <Domitjen> you always look upon it like a joke :p
  88. <Domitjen> but it's actually a pretty decent dbz game.
  89. <Bradless> It's not a game.
  90. <Domitjen> even with the bugs and flaws
  91. <Bradless> Don't ever call it that.
  92. <Bradless> It's just a sandbox :P
  93. <Bradless> There is no "game" element.
  94. <Domitjen> Well, things are about to get changed, aren't they?
  95. <Bradless> It's like... I left a monopoly piece on the ground and you kids have been imagining it's a rocket ship for the last year
  96. <Bradless> You have no goals or instructions though!
  97. <Domitjen> with scifi joining up
  98. <Bradless> Any sound you think could link to a certain feature, let me know
  99. <Bradless> For instance, I remember crater/crack sounds
  100. <Bradless> Remind me they exist or make a list
  101. <Bradless> And we'll see what we can do to inject more sounds/features
  102. <Domitjen> ok.
  103. <Domitjen> and voice over ip ?
  104. <Domitjen> but that would be stupid i think :p
  105. <Domitjen> ok opened firezilla.
  106. <Domitjen> So how exactly does it work?
  107. <Bradless> Enter in the user, pass, and address/host.
  108. <Bradless> Then hit connect
  109. <Bradless> user : zeq2archives
  110. <Bradless> pass : turtleblast
  111. <Bradless> host : zeq2lite.no-ip.org
  112. <Domitjen> port?
  113. <Bradless> Then you can transfer/browse entire folders.
  114. <Bradless> 21, default
  115. <Domitjen> ok thanks.
  116. <Domitjen> this really is everything from the beginning of the project right?
  117. <Bradless> 40%
  118. <Bradless> That's the most I organized it.
  119. <Bradless> I have other folders too
  120. <Domitjen> ah ok:p
  121. <Bradless> And years of FTP backups.
  122. <Bradless> If you want to organize them, by all means
  123. <Bradless> I can get you everything :P
  124. <Domitjen> imo
  125. <Domitjen> 2002 - 2006 (voices)
  126. <Domitjen> will have everything we need
  127. <Domitjen> by the looks of it
  128. <Domitjen> But..IT's already perfectly organised..
  129. <Domitjen> every character has a specific folder
  130. <Domitjen> It's not like it is 1 big mess with all the sounds.
  131. <Domitjen> so you want me to divide the sounds into lock/taunt folders?
  132. <Bradless> Yes.
  133. <Bradless> By character
  134. <Bradless> And see if you can further pick out some particular character taunts/lockons
  135. <Bradless> Like... when one character is addressing another character they know
  136. <Domitjen> like goku vs gohan : come on dad?
  137. <Bradless> Yep!
  138. <Bradless> Exactly.
  139. <Bradless> It'll make the game feel a lot more personal.
  140. <Domitjen> if I come across them ok
  141. <Bradless> The more the merrier.
  142. <Bradless> I think that folder you are in is only some of Aaron's collection or maybe one game.
  143. <Domitjen> but as I said, it's already divided per language and character, only thing I have to do is divide the sounds into grunts,lockons and taunts
  144. <Bradless> If you want to get all games (ones with story would be best so the voices make sense)
  145. <Bradless> Right.
  146. <Bradless> Well, go for it :)
  147. <Bradless> Look in other folders too
  148. <Domitjen> I will, but starting with one thing in a row
  149. <Domitjen> the 2002-2006
  150. <Domitjen> I think those will have the most
  151. <Domitjen> May I ask a non dev to help me out with this btw?:p
  152. <Bradless> Such as?
  153. <Domitjen> Mima
  154. <Domitjen> I cannot..And will not ..let you continue..with this any longer!
  155. <Bradless> Sure.
  156. <Domitjen> can I specify this as
  157. <Domitjen> cutscene sound?
  158. <Bradless> Define "cutscene"
  159. <Domitjen> cause that's when goku first time transforms
  160. <Bradless> Transformation sound, perhaps.
  161. <Domitjen> If the first time you transform in zeq2lite would be a long transformation, then You could use that voice
  162. <Domitjen> But I don't know how you want that to work out.
  163. <Bradless> Long screams would be nice too
  164. <Bradless> We lack screams right now.
  165. <Domitjen> RIPOFFS!
  166. <Domitjen> goku spirite bomb ESF's
  167. <Domitjen> :p
  168. <Domitjen> busted
  169. <Bradless> ESF took their sounds from other sources as well. It's to be expected.
  170. <Domitjen> hehe, just found it funny
  171. <Bradless> You think they had a voice actor come in and record it or so?
  172. <Domitjen> holy fuck, some epic sounds.
  173. <Domitjen> no no :p
  174. <Bradless> Just wasn't sure if you mean that ESF ripped off DBZ or if ZEQ2 ripped off ESF.
  175. <Bradless> Which in both cases, both ripped off DBZ so it's moot.
  176. <Domitjen> so, I'm making a a grunt,lockon,cutsene and taunt folder per character. IF one character lacks sounds in any of those submaps, should I make a list of it?
  177. <Domitjen> since I notice that 16 lacks sounds ( as for the sounds I got right now )
  178. <Bradless> Well, try to focus only on characters we have or plan to have presently.
  179. <Bradless> i.e : anything that has a model presently
  180. <Domitjen> ah ofcourse
  181. <Domitjen> could you fill me up with the characters you want to have released with pb2?
  182. <Domitjen> krillin,frieza,nappa,cell,vegeta,chiatzu,..
  183. <Bradless> Well, public beta 2 isn't exactly public beta 2, you see :P
  184. <Bradless> Right now, there WILL be a release as soon as all of the present bugs are fixed
  185. <Bradless> Maybe even before any other new features!
  186. <Domitjen> right and once the stable version has arrived you can make regular patches
  187. <Bradless> The goal right now is this : Fix all bugs and get a perfectly stable release with what exists. Release improved source, build, and all media. Continue development by adding new features and updating build very frequently.
  188. <Bradless> Exactly.
  189. <Domitjen> Screams..I put those aswell in grunt folder, ok?
  190. <Bradless> Depends on their usages.
  191. <Bradless> Screams would be when charging up, likely.
  192. <Bradless> Grunts are when you take damage, right?
  193. <Domitjen> indeed
  194. <Domitjen> but
  195. <Domitjen> most of the sceams are when characters are transforming aswell
  196. <Domitjen> so I put those in the cutscenes section
  197. <Domitjen> but indeed
  198. <Domitjen> non transformable characters have normal power up screams aswell
  199. <Domitjen> I'll take that in consideration
  200. <Domitjen> some files adressed with "taunt" could be used as lockon aswell though
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