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- Hunk_Clear: reset the hunk ok
- ...detecting CPU, found Intel Pentium III
- Bypassing CD checks
- ----- Client Initialization -----
- ----- Initializing Renderer ----
- -------------------------------
- ----- Client Initialization Complete -----
- ----- R_Init -----
- Initializing OpenGL subsystem
- ...initializing QGL
- ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
- ...setting mode -1: 1440 900 FS
- ...using desktop display depth of 32
- ...calling CDS: ok
- ...registered window class
- ...created window@0,0 (1440x900)
- Initializing OpenGL driver
- ...getting DC: succeeded
- ...GLW_ChoosePFD( 32, 24, 0 )
- ...65 PFDs found
- ...hardware acceleration found
- ...PIXELFORMAT 2 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- WARNNING: GL extensions string too long (4523), truncated to 4096
- Initializing OpenGL extensions
- ...using GL_EXT_texture_compression_s3tc
- ...using GL_EXT_texture_env_add
- ...using WGL_EXT_swap_control
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...WGL_3DFX_gamma_control not found
- ...GL_NV_fog_distance not found
- ...ignoring GL_EXT_texture_filter_anisotropic
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Mobility Radeon HD 5600/5700 Series
- GL_VERSION: 4.0.10151 Compatibility Profile Context
- GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
- GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend
- GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
- GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator
- GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
- GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
- GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
- GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
- GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
- GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
- GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
- GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
- GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feed
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 8
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: -1, 1440 x 900 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 0
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: enabled
- anisotropy: 1.0
- NV distance fog: disabled
- SetDeviceGammaRamp failed.
- Initializing Shaders
- ----- finished R_Init -----
- ------- sound initialization -------
- Initializing DirectSound
- ------------------------------------
- ----- Sound Info -----
- sound system is muted
- 1 stereo
- 32768 samples
- 16 samplebits
- 1 submission_chunk
- 22050 speed
- 0x0FEDE840 dma buffer
- No background file.
- ----------------------
- Sound memory manager started
- Found low quality video and fast CPU
- --- Common Initialization Complete ---
- Winsock Initialized
- Opening IP socket: localhost:27960
- Hostname: Futuresss
- IP:
- Working directory: E:\Programme\Wolfenstein - Enemy Territory
- execing preset_normal.cfg
- r_subdivisions will be changed upon restarting.
- r_depthbits will be changed upon restarting.
- r_mode will be changed upon restarting.
- r_texturebits will be changed upon restarting.
- r_detailtextures will be changed upon restarting.
- RE_Shutdown( 1 )
- Shutting down OpenGL subsystem
- ...wglMakeCurrent( NULL, NULL ): success
- ...deleting GL context: success
- ...releasing DC: success
- ...destroying window
- ...resetting display
- ...shutting down QGL
- ...unloading OpenGL DLL
- Hunk_Clear: reset the hunk ok
- ----- Initializing Renderer ----
- -------------------------------
- ----- R_Init -----
- Initializing OpenGL subsystem
- ...initializing QGL
- ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
- ...setting mode 4: 800 600 FS
- ...using desktop display depth of 32
- ...calling CDS: ok
- ...created window@0,0 (800x600)
- Initializing OpenGL driver
- ...getting DC: succeeded
- ...GLW_ChoosePFD( 32, 24, 0 )
- ...65 PFDs found
- ...hardware acceleration found
- ...PIXELFORMAT 2 selected
- ...creating GL context: succeeded
- ...making context current: succeeded
- WARNNING: GL extensions string too long (4523), truncated to 4096
- Initializing OpenGL extensions
- ...using GL_EXT_texture_compression_s3tc
- ...using GL_EXT_texture_env_add
- ...using WGL_EXT_swap_control
- ...using GL_ARB_multitexture
- ...using GL_EXT_compiled_vertex_array
- ...WGL_3DFX_gamma_control not found
- ...GL_NV_fog_distance not found
- ...ignoring GL_EXT_texture_filter_anisotropic
- GL_VENDOR: ATI Technologies Inc.
- GL_RENDERER: ATI Mobility Radeon HD 5600/5700 Series
- GL_VERSION: 4.0.10151 Compatibility Profile Context
- GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
- GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend
- GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions
- GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
- GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
- GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator
- GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
- GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
- GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
- GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
- GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
- GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
- GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
- GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
- GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
- GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
- GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
- GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
- GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
- GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
- GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
- GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
- GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
- GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
- GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
- GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
- GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
- GL_EXT_texture_array GL_EXT_texture_buffer_object
- GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc
- GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
- GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feed
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_ACTIVE_TEXTURES_ARB: 8
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
- MODE: 4, 800 x 600 fullscreen hz:60
- GAMMA: hardware w/ 0 overbright bits
- CPU: Intel Pentium III
- rendering primitives: single glDrawElements
- texturemode: GL_LINEAR_MIPMAP_NEAREST
- picmip: 1
- texture bits: 32
- multitexture: enabled
- compiled vertex arrays: enabled
- texenv add: enabled
- compressed textures: enabled
- anisotropy: 1.0
- NV distance fog: disabled
- SetDeviceGammaRamp failed.
- Initializing Shaders
- ----- finished R_Init -----
- Resolving etmaster.idsoftware.com
- etmaster.idsoftware.com resolved to 192.246.40.60:27951
- execing preset_normal_ui.cfg
- execing preset_normal_ui.cfg
- ]/condump bla.txt
- Dumped console text to bla.txt.
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