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  1. Hunk_Clear: reset the hunk ok
  2. ...detecting CPU, found Intel Pentium III
  3. Bypassing CD checks
  4. ----- Client Initialization -----
  5. ----- Initializing Renderer ----
  6. -------------------------------
  7. ----- Client Initialization Complete -----
  8. ----- R_Init -----
  9. Initializing OpenGL subsystem
  10. ...initializing QGL
  11. ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
  12. ...setting mode -1: 1440 900 FS
  13. ...using desktop display depth of 32
  14. ...calling CDS: ok
  15. ...registered window class
  16. ...created window@0,0 (1440x900)
  17. Initializing OpenGL driver
  18. ...getting DC: succeeded
  19. ...GLW_ChoosePFD( 32, 24, 0 )
  20. ...65 PFDs found
  21. ...hardware acceleration found
  22. ...PIXELFORMAT 2 selected
  23. ...creating GL context: succeeded
  24. ...making context current: succeeded
  25. WARNNING: GL extensions string too long (4523), truncated to 4096
  26. Initializing OpenGL extensions
  27. ...using GL_EXT_texture_compression_s3tc
  28. ...using GL_EXT_texture_env_add
  29. ...using WGL_EXT_swap_control
  30. ...using GL_ARB_multitexture
  31. ...using GL_EXT_compiled_vertex_array
  32. ...WGL_3DFX_gamma_control not found
  33. ...GL_NV_fog_distance not found
  34. ...ignoring GL_EXT_texture_filter_anisotropic
  35.  
  36. GL_VENDOR: ATI Technologies Inc.
  37. GL_RENDERER: ATI Mobility Radeon HD 5600/5700 Series
  38. GL_VERSION: 4.0.10151 Compatibility Profile Context
  39. GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
  40. GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend
  41. GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions
  42. GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
  43. GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
  44. GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator
  45. GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
  46. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
  47. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  48. GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
  49. GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
  50. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  51. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  52. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
  53. GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
  54. GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
  55. GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
  56. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  57. GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  58. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
  59. GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
  60. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
  61. GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
  62. GL_ARB_texture_buffer_object GL_ARB_texture_compression
  63. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  64. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  65. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  66. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  67. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  68. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
  69. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
  70. GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2
  71. GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
  72. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  73. GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  74. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
  75. GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
  76. GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
  77. GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
  78. GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
  79. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  80. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
  81. GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
  82. GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
  83. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  84. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  85. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
  86. GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
  87. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
  88. GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
  89. GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  90. GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
  91. GL_EXT_texture_array GL_EXT_texture_buffer_object
  92. GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc
  93. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  94. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  95. GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
  96. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  97. GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
  98. GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
  99. GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
  100. GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feed
  101. GL_MAX_TEXTURE_SIZE: 16384
  102. GL_MAX_ACTIVE_TEXTURES_ARB: 8
  103.  
  104. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  105. MODE: -1, 1440 x 900 fullscreen hz:60
  106. GAMMA: hardware w/ 0 overbright bits
  107. CPU: Intel Pentium III
  108. rendering primitives: single glDrawElements
  109. texturemode: GL_LINEAR_MIPMAP_NEAREST
  110. picmip: 1
  111. texture bits: 0
  112. multitexture: enabled
  113. compiled vertex arrays: enabled
  114. texenv add: enabled
  115. compressed textures: enabled
  116. anisotropy: 1.0
  117. NV distance fog: disabled
  118. SetDeviceGammaRamp failed.
  119. Initializing Shaders
  120. ----- finished R_Init -----
  121.  
  122. ------- sound initialization -------
  123. Initializing DirectSound
  124. ------------------------------------
  125. ----- Sound Info -----
  126. sound system is muted
  127. 1 stereo
  128. 32768 samples
  129. 16 samplebits
  130. 1 submission_chunk
  131. 22050 speed
  132. 0x0FEDE840 dma buffer
  133. No background file.
  134. ----------------------
  135. Sound memory manager started
  136. Found low quality video and fast CPU
  137. --- Common Initialization Complete ---
  138. Winsock Initialized
  139. Opening IP socket: localhost:27960
  140. Hostname: Futuresss
  141. IP:
  142. Working directory: E:\Programme\Wolfenstein - Enemy Territory
  143. execing preset_normal.cfg
  144. r_subdivisions will be changed upon restarting.
  145. r_depthbits will be changed upon restarting.
  146. r_mode will be changed upon restarting.
  147. r_texturebits will be changed upon restarting.
  148. r_detailtextures will be changed upon restarting.
  149. RE_Shutdown( 1 )
  150. Shutting down OpenGL subsystem
  151. ...wglMakeCurrent( NULL, NULL ): success
  152. ...deleting GL context: success
  153. ...releasing DC: success
  154. ...destroying window
  155. ...resetting display
  156. ...shutting down QGL
  157. ...unloading OpenGL DLL
  158. Hunk_Clear: reset the hunk ok
  159. ----- Initializing Renderer ----
  160. -------------------------------
  161. ----- R_Init -----
  162. Initializing OpenGL subsystem
  163. ...initializing QGL
  164. ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
  165. ...setting mode 4: 800 600 FS
  166. ...using desktop display depth of 32
  167. ...calling CDS: ok
  168. ...created window@0,0 (800x600)
  169. Initializing OpenGL driver
  170. ...getting DC: succeeded
  171. ...GLW_ChoosePFD( 32, 24, 0 )
  172. ...65 PFDs found
  173. ...hardware acceleration found
  174. ...PIXELFORMAT 2 selected
  175. ...creating GL context: succeeded
  176. ...making context current: succeeded
  177. WARNNING: GL extensions string too long (4523), truncated to 4096
  178. Initializing OpenGL extensions
  179. ...using GL_EXT_texture_compression_s3tc
  180. ...using GL_EXT_texture_env_add
  181. ...using WGL_EXT_swap_control
  182. ...using GL_ARB_multitexture
  183. ...using GL_EXT_compiled_vertex_array
  184. ...WGL_3DFX_gamma_control not found
  185. ...GL_NV_fog_distance not found
  186. ...ignoring GL_EXT_texture_filter_anisotropic
  187.  
  188. GL_VENDOR: ATI Technologies Inc.
  189. GL_RENDERER: ATI Mobility Radeon HD 5600/5700 Series
  190. GL_VERSION: 4.0.10151 Compatibility Profile Context
  191. GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator
  192. GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend
  193. GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions
  194. GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
  195. GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
  196. GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator
  197. GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer
  198. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
  199. GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  200. GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced
  201. GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
  202. GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  203. GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
  204. GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel
  205. GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
  206. GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
  207. GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
  208. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
  209. GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
  210. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding
  211. GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod
  212. GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
  213. GL_ARB_tessellation_shader GL_ARB_texture_border_clamp
  214. GL_ARB_texture_buffer_object GL_ARB_texture_compression
  215. GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
  216. GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  217. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  218. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  219. GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
  220. GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
  221. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
  222. GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2
  223. GL_ARB_transform_feedback3 GL_ARB_transpose_matrix
  224. GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  225. GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
  226. GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos
  227. GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
  228. GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
  229. GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once
  230. GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color
  231. GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
  232. GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer
  233. GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2
  234. GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
  235. GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
  236. GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
  237. GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
  238. GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
  239. GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
  240. GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
  241. GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
  242. GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
  243. GL_EXT_texture_array GL_EXT_texture_buffer_object
  244. GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc
  245. GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
  246. GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
  247. GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
  248. GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
  249. GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
  250. GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
  251. GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
  252. GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feed
  253. GL_MAX_TEXTURE_SIZE: 16384
  254. GL_MAX_ACTIVE_TEXTURES_ARB: 8
  255.  
  256. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
  257. MODE: 4, 800 x 600 fullscreen hz:60
  258. GAMMA: hardware w/ 0 overbright bits
  259. CPU: Intel Pentium III
  260. rendering primitives: single glDrawElements
  261. texturemode: GL_LINEAR_MIPMAP_NEAREST
  262. picmip: 1
  263. texture bits: 32
  264. multitexture: enabled
  265. compiled vertex arrays: enabled
  266. texenv add: enabled
  267. compressed textures: enabled
  268. anisotropy: 1.0
  269. NV distance fog: disabled
  270. SetDeviceGammaRamp failed.
  271. Initializing Shaders
  272. ----- finished R_Init -----
  273. Resolving etmaster.idsoftware.com
  274. etmaster.idsoftware.com resolved to 192.246.40.60:27951
  275. execing preset_normal_ui.cfg
  276. execing preset_normal_ui.cfg
  277. ]/condump bla.txt
  278. Dumped console text to bla.txt.
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