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- Options:
- prefix: &8[&c&lDeathRun&8] &7»
- command /b:
- permission: true
- trigger:
- if {cb} < 1:
- execute command "/setblock 3 4 766 minecraft:stained_hardened_clay 14"
- execute command "/fill 4 3 757 14 3 775 air"
- wait 2 seconds
- execute command "/fill 4 3 757 14 3 775 minecraft:stained_glass 5"
- set {cb} to 2
- wait 20 seconds
- set {cb} to 0
- execute command "/setblock 3 4 766 minecraft:stained_hardened_clay 5"
- command /bcreset:
- permission: true
- trigger:
- set {cb} to 0
- set {cb1} to 0
- set {cb2} to 0
- set {cb3} to 0
- set {cb4} to 0
- set {cb5} to 0
- set {cb6} to 0
- set {cb7} to 0
- set {cb8} to 0
- message "&a&l再起動が完了しました"
- command /b1:
- permission: true
- trigger:
- if {cb1} < 1:
- execute command "/setblock 3 4 796 minecraft:stained_hardened_clay 14"
- execute command "/setblock 12 3 790 minecraft:air"
- wait 1 tick
- execute command "/setblock 9 3 792 minecraft:air"
- wait 1 tick
- execute command "/setblock 11 3 795 minecraft:air"
- wait 1 tick
- execute command "/setblock 5 3 799 minecraft:air"
- wait 1 tick
- execute command "/setblock 11 3 800 minecraft:air"
- wait 1 tick
- execute command "/setblock 5 3 803 minecraft:air"
- wait 4 seconds
- execute command "/setblock 12 3 790 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/setblock 9 3 792 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/setblock 11 3 795 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/setblock 5 3 799 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/setblock 11 3 800 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/setblock 5 3 803 minecraft:stained_hardened_clay 5"
- set {cb1} to 2
- wait 30 seconds #COOLDOWN
- set {cb1} to 0
- execute command "/setblock 3 4 796 minecraft:stained_hardened_clay 5"
- #DEATH
- on death:
- wait 1 tick
- broadcast "{@prefix} &a%player% &7は死にました。"
- force respawn player
- on walking on diamond block:
- execute command "/spawnpoint %player%"
- command /b2:
- permission: true
- trigger:
- if {cb2} < 1:
- execute command "/setblock 3 4 880 minecraft:stained_hardened_clay 14"
- execute command "/fill 4 3 888 14 3 870 air"
- wait 2 seconds
- execute command "/fill 4 3 888 14 3 870 minecraft:stained_glass 5"
- set {cb2} to 2
- wait 20 seconds
- set {cb2} to 0
- execute command "/setblock 3 4 880 minecraft:stained_hardened_clay 5"
- command /b3:
- permission: true
- trigger:
- if {cb3} < 1:
- execute command "/setblock 21 10 880 minecraft:stained_hardened_clay 14"
- execute command "/fill 22 5 880 28 14 880 minecraft:stained_hardened_clay 14"
- wait 2 seconds
- execute command "/fill 22 5 880 28 14 880 minecraft:air"
- set {cb3} to 2
- wait 20 seconds
- set {cb3} to 0
- execute command "/setblock 21 10 880 minecraft:stained_hardened_clay 5"
- command /b4:
- permission: true
- trigger:
- if {cb4} < 1:
- execute command "/setblock 21 10 748 minecraft:stained_hardened_clay 14"
- execute command "/fill 22 9 757 28 9 733 minecraft:air"
- wait 3 seconds
- execute command "/fill 22 9 757 28 9 733 minecraft:stained_glass 5"
- set {cb4} to 2
- wait 40 seconds
- set {cb4} to 0
- execute command "/setblock 21 10 748 minecraft:stained_hardened_clay 5"
- command /b5:
- permission: true
- trigger:
- if {cb5} < 1:
- execute command "/setblock 21 10 826 minecraft:stained_hardened_clay 14"
- execute command "/fill 24 8 841 25 8 840 minecraft:redstone_block"
- wait 1 tick
- execute command "/fill 26 9 832 25 9 832 minecraft:redstone_block"
- wait 1 tick
- execute command "/fill 24 9 827 25 9 826 minecraft:redstone_block"
- wait 1 tick
- execute command "/fill 26 9 818 27 9 817 minecraft:redstone_block"
- wait 1 tick
- execute command "/fill 27 9 810 23 9 810 minecraft:redstone_block"
- wait 3 seconds
- execute command "/fill 24 8 841 25 8 840 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/fill 26 9 832 25 9 832 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/fill 24 9 827 25 9 826 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/fill 26 9 818 27 9 817 minecraft:stained_hardened_clay 5"
- wait 1 tick
- execute command "/fill 27 9 810 23 9 810 minecraft:stained_hardened_clay 5"
- set {cb5} to 2
- wait 20 seconds
- set {cb5} to 0
- execute command "/setblock 21 10 826 minecraft:stained_hardened_clay 5"
- on walking on packed ice:
- execute command "/effect %player% minecraft:speed 1 13 true"
- on walking on gold block:
- if player's gamemode is adventure:
- execute command "/fill 28 9 644 22 9 646 coal_block"
- set {1i} to "%player%"
- set {goal} to 1
- broadcast "{@prefix}&b%player%さんが一位でゴール!"
- set {addexp.%player%} to 30
- add 30 to {EXP.%player%}
- add 1 to {WINS.%player%}
- execute command "/gamemode 3 %player%"
- on walking on coal block:
- if player's gamemode is adventure:
- execute command "/fill 28 9 644 22 9 646 lapis_block"
- set {2i} to "%player%"
- set {goal} to 2
- broadcast "{@prefix}&b%player%さんが二位でゴール!"
- set {addexp.%player%} to 20
- add 20 to {EXP.%player%}
- add 1 to {WINS.%player%}
- execute command "/gamemode 3 %player%"
- on walking on lapis block:
- if player's gamemode is adventure:
- execute command "/fill 28 9 644 22 9 646 iron_block"
- set {3i} to "%player%"
- broadcast "{@prefix}&b%player%さんが三位でゴール!"
- set {addexp.%player%} to 10
- add 10 to {EXP.%player%}
- add 1 to {WINS.%player%}
- set {endgame} to 40
- execute command "/endgame"
- execute command "/gamemode 3 %player%"
- on walking on iron block:
- if player's gamemode is adventure:
- execute command "/gamemode 3 %player%"
- broadcast "{@prefix}&b%player%さんが四位以下でゴール!"
- set {addexp.%player%} to 5
- add 5 to {EXP.%player%}
- command /endgame:
- permission: true
- trigger:
- wait 1 seconds
- if {endgame} is not set:
- set {endgame} to 0
- if {endgame} > 0:
- add -1 to {endgame}
- loop all players:
- send action bar from "&a&lゲーム終了まで...&c&l%{endgame}%" to loop-player
- execute command "/endgame"
- if {endgame} = 0:
- broadcast "{@prefix} &aゲームを終了します。次もご参加ください。"
- execute command "/playsound minecraft:entity.player.levelup master @a ~ ~ ~ 99 0.5"
- execute command "/tp @a -46 5 692"
- execute command "/effect @a clear"
- set {player} to 0
- set {endgame} to -1
- execute command "/scoreboard teams empty player"
- execute command "/scoreboard teams empty tra"
- set {1i} to "&7---"
- set {2i} to "&7---"
- set {3i} to "&7---"
- execute command "/gamemode 2 @a"
- execute command "/setblock -10 4 763 minecraft:redstone_block"
- loop all players:
- set {join.%loop-player%} to 0
- set {game} to "WAIT"
- wait 1 seconds
- execute command "/fill 28 9 644 22 9 646 gold_block"
- execute command "/setblock -10 4 763 minecraft:air"
- command /levelup:
- trigger:
- if {EXP.%player%} is greater than or equal to {NeedEXP.%player%}:
- add 1 to {LEVEL::%player%}
- set {NeedEXP.%player%} to {LEVEL::%player%}*50
- send "{@prefix} &bレベルが上がりました!"
- set {EXP.%player%} to 0
- execute console command "/playsound minecraft:entity.player.levelup master %player% ~ ~ ~ 999 0.3"
- execute console command "/nte player %player% suffix &8[&6&l%{LEVEL::%player%}%&8]"
- every 10 seconds:
- loop all players:
- if {LEVEL::%loop-player%} is not set:
- execute console command "/resetlv %loop-player%"
- execute console command "/nte player %loop-player% suffix &8[&6&l%{LEVEL::%loop-player%}%&8]"
- stop
- command /resetlv <player>:
- permission : true
- trigger:
- set {LEVEL::%arg-1%} to 1
- set {NeedEXP.%arg-1%} to 30
- set {EXP.%arg-1%} to 0
- stop
- command /setlv <player> <number>:
- permission: admin.setlv
- trigger:
- set {LEVEL::%arg-1%} to arg-2
- Every 0.5 seconds:
- loop all players:
- wipe loop-player's sidebar
- set name of sidebar of loop-player to "&e&lDEATHRUN EX"
- set score "&7%now%" in sidebar of loop-player to 10
- set score "&eゲーム終了まで&8: &6&l%{endgame}%" in sidebar of loop-player to 9
- set score "&6" in sidebar of loop-player to 8
- set score "&e更新・お知らせ" in sidebar of loop-player to 7
- set score "&6&l%{news}%" in sidebar of loop-player to 6
- set score "&7" in sidebar of loop-player to 5
- set score "&e&l一位&8: &a&l%{1i}%" in sidebar of loop-player to 4
- set score "&e&l二位&8: &a&l%{2i}%" in sidebar of loop-player to 3
- set score "&e&l三位&8: &a&l%{3i}%" in sidebar of loop-player to 2
- set score "PlayerIslands" in sidebar of loop-player to 1
- command /stats:
- trigger:
- send "&e&l&m*___*___*___*___*___*___*___*___*___*"
- send "&6LEVEL&8: &b&l%{LEVEL::%player%}%"
- send "&6EXP&8: &a&l%{EXP.%player%}%&8/&7%{NeedEXP.%player%}%"
- send "&6WINS&8: &d&l%{WINS.%player%}%"
- send "&e&l&m*___*___*___*___*___*___*___*___*___*"
- command /news <text>:
- permission: news.admin
- trigger:
- set {news} to arg-1
- send "%{news}%"
- command /startgame:
- permission: true
- trigger:
- wait 1 seconds
- if {startgame} is not set:
- set {startgame} to 10
- if {startgame} > 0:
- add -1 to {startgame}
- loop all players:
- send action bar from "&a&lゲーム開始まで...&e&l%{startgame}%" to loop-player
- execute command "/startgame"
- if {startgame} = 0:
- broadcast "{@prefix} &aゲームを開始します!ご参加ください!"
- execute command "/fill 12 8 745 6 4 745 minecraft:stained_glass 1"
- set {player} to 0
- set {startgame} to -1
- wait 4 seconds
- execute command "/setblock 2 4 725 minecraft:redstone_block"
- set {game} to "GAME"
- execute command "/setblock 2 4 725 minecraft:air"
- wait 5 seconds
- set {start} to 11
- execute command "/start"
- command /setendgame <number>:
- permission: true
- trigger:
- set {endgame} to arg-1
- command /setstartgame <number>:
- permission: true
- trigger:
- set {startgame} to arg-1
- set {start} to arg-1
- command /start:
- permission: true
- trigger:
- wait 1 seconds
- if {start} is not set:
- set {start} to 11
- if {start} > 0:
- add -1 to {start}
- loop all players:
- send loop-player title "&6&lGame Start in...%{start}%" with subtitle "" for 1 seconds
- execute command "/playsound minecraft:ui.button.click master @a ~ ~ ~ 99 0.5"
- execute command "/start"
- if {start} = 0:
- broadcast "{@prefix} &aゲームスタート!"
- execute command "/fill 12 8 745 6 4 745 minecraft:air"
- set {start} to -1
- loop {member::*}:
- set slot 0 of loop-value-1's inventory to feather named "&e&lPush"
- on npc right click:
- citizen is named "&a&lゲームに参加します"
- if {game} is "WAIT":
- if {join.%player%} = 0:
- execute command "/playsound minecraft:ui.button.click master %player% ~ ~ ~ 99 1.3"
- message "{@prefix} &aゲームに参加しました。"
- set {member::%player%} to player
- add 1 to {player}
- loop all players:
- send action bar from "&e&l開始必要人数 &6&l%{player}%&7&l/4" to loop-player
- execute command "/scoreboard teams join player %player%"
- set {join.%player%} to -1
- if {player} > 3:
- set {startgame} to 60
- execute command "/startgame"
- else:
- message "{@prefix} &c&lすでに参加しています。"
- else:
- message "{@prefix} &c&lすでにゲームが開始されています。"
- every 1 seconds:
- loop all players:
- if {join.%loop-player%} is not set:
- set {join.%loop-player%} to 1
- stop
- on join:
- execute command "/gamemode 2 %player%"
- teleport player to world's spawn point
- on walking on redstone block:
- if player's gamemode is adventure:
- execute command "/kill %player%"
- command /b6:
- permission: true
- trigger:
- if {cb6} < 1:
- execute command "/setblock 21 10 652 minecraft:stained_hardened_clay 14"
- execute command "/fill 22 8 651 28 14 651 minecraft:stained_hardened_clay 14"
- wait 2 seconds
- execute command "/fill 22 8 651 28 14 651 minecraft:air"
- set {cb6} to 2
- wait 20 seconds
- set {cb6} to 0
- execute command "/setblock 21 10 652 minecraft:stained_hardened_clay 5"
- on rightclick holding a feather:
- name of held item contains "&e&lPush"
- set {_cooldown} to difference between {push.%player%.lastused} and now
- wait 1 tick
- if {_cooldown} is less than 20 seconds:
- play "entity_ghast_shoot" to player at volume 10
- message "<pink>%difference between 20 seconds and {_cooldown}% <white>後に使用可能"
- wait 20 tick
- stop
- push the player forwards at speed 6
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