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- CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
- ---------------------------------------------------------------------------
- If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
- #####################################################################################
- Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
- Game Version: 1.6.640
- Script Extender: 1.6.640
- ################################################################################
- RAM
- ################################################################################
- RAM Total: 191.71 GB
- RAM Used: 49.99 GB
- RAM Free: 141.72 GB
- Analysis RAM (all good):
- It is absolute unlikely that the crash was due to RAM.
- ################################################################################
- Mod Count:
- ################################################################################
- Light: 158 Regular: 249 Total: 407
- ################################################################################
- Header indicators:
- ################################################################################
- Memory: 0x7FF9E4FB5A9B count: (2)
- File: tbbmalloc.dll count: (11)
- Address: 0015A9B count: (2)
- Assembler: mov r9, [rax] count: (1)
- [ 0] 0x7FF9E4FB5A9B tbbmalloc.dll+0015A9B -//- count: (1)
- [ 1] 0x7FF9E4FB372E tbbmalloc.dll+001372E -//- count: (1)
- R13 0x7FF9E4FD83C0 (void* -> tbbmalloc.dll+00383C0 add [rax], al) -//- count: (1)
- [RSP+58 ] 0x7FF9E4FB57C3 (void* -> tbbmalloc.dll+00157C3 mov rbp, rax) -//- count: (1)
- [RSP+A8 ] 0x7FF9E4FB372E (void* -> tbbmalloc.dll+001372E mov rdi, rax) -//- count: (1)
- [RSP+100 ] 0x7FF9E4FD83C0 (void* -> tbbmalloc.dll+00383C0 add [rax], al) -//- count: (1)
- [RSP+108 ] 0x7FF9E4FB7A16 (void* -> tbbmalloc.dll+0017A16 mov rsi, rax) -//- count: (1)
- [RSP+56A8] 0x7FF9E4FB57C3 (void* -> tbbmalloc.dll+00157C3 mov rbp, rax) -//- count: (1)
- [RSP+5758] 0x7FF9E4FB9251 (void* -> tbbmalloc.dll+0019251 xor ecx, ecx) -//- count: (1)
- tbbmalloc.dll 0x7FF9E4FA0000 -//- count: (1)
- ################################################################################
- Solutions
- ################################################################################
- SkyrimSE.exe: count: (248)
- This file on its own is not the cause, however, we'll do further parsing...
- Could not find any known issues related to SkyrimSE.exe.
- SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
- --------------------------------------------------------------------------------
- NiNode: count: (302)
- Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
- If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
- Also make sure that you've chosen the HDT/SMP variant of xpmsse.
- If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
- --------------------------------------------------------------------------------
- [RSP+3738] 0x246B2B74E00 (NiNode*) count: (1)
- [RSP+3700] 0x1597800000000 (size_t) [379846907658240] count: (1)
- [RSP+3710] 0x240D14F57C0 (hkbStateMachine*) count: (1)
- ID: 0x00000598 count: (1)
- [RSP+3718] 0x7FF6631F2D3B (void* -> SkyrimSE.exe+0C92D3B add rbx, 0x08) count: (1)
- --------------------------------------------------------------------------------
- mesh: count: (1)
- Some generic mesh issue, yet to be defined...
- If there are any 'indent' lines, they might give a more precise of what _could_ be the reason.
- -- This is beta detection, and might not be accurate --
- -- This is showing previous lines 1 & 2, and is considered WIP --
- [RSP+29A0] 0x24002D21C01 (char*) "orphCache::CacheFile - Failed to load meshes\clothes\monk\vaerminarobes.tri_WoodElfRace from NordRaceemaleheadchargen.tri) on HRI_Alternate_Race_WoodElfRace[1] using NordRace. (actors\character\Ethereal\femaleheadchargen.tri - 996 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996)ns.tri - 898)98)\FemaleHeadBrowsCharGen.tri - 102)ri - 102)"
- [RSP+29A0] 0x24002D21C01 (char*) "orphCache::CacheFile - Failed to load meshes\clothes\monk\vaerminarobes.tri_WoodElfRace from NordRaceemaleheadchargen.tri) on HRI_Alternate_Race_WoodElfRace[1] using NordRace. (actors\character\Ethereal\femaleheadchargen.tri - 996 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996)ns.tri - 898)98)\FemaleHeadBrowsCharGen.tri - 102)ri - 102)"
- [RSP+2998] 0xC2C7DFC8F8 (void*)
- [RSP+4978] 0x240D1D497E0 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
- [RSP+4978] 0x240D1D497E0 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
- [RSP+4970] 0xC2C7DFF2C0 (void*)
- [RSP+4CE0] 0x240D2052160 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
- [RSP+4CE0] 0x240D2052160 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
- [RSP+4CD8] 0x7FF9405B8355 (void* -> Precision.dll+0108355 test al, al)
- [FE: 87] Partitioned snow Meshes.esl
- [FE: 87] Partitioned snow Meshes.esl
- [FE: 86] IceLOD.esl
- --------------------------------------------------------------------------------
- nvwgf2umx.dll: count: (28)
- Update your NVidia driver!
- Or your PC is too weak - aka - try fewer / lighter mods.
- --------------------------------------------------------------------------------
- tbbmalloc.dll: count: (11)
- Threading Building Blocks Memory Allocator
- This is either part of:
- - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
- - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
- I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
- This message is shown without a check:
- Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
- Either way, make sure to have the 'latest' version variant for your Skyrim edition.
- However, this probably is not the cause, but the causing mod relies on excessive memory handling.
- First and foremost, try to close any other application and background processes that might be running that you do not need.
- Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
- Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
- If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
- Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
- This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
- ==================================
- [Display]
- iTintTextureResolution=2048
- [General]
- ClearInvalidRegistrations=1
- [Memory]
- DefaultHeapInitialAllocMB=768
- ScrapHeapSizeMB=256
- ==================================
- Last but not least, increasing your pagefile is a good and simple way to avoid this.
- Best practice: pagefile-size > RAM
- Example: 24 GB > 16 GB RAM
- Please read / follow:
- 1. In the Taskbar Search, type “Advanced System“. ...
- 2. In System Properties, click Advanced tab.
- 3. In Performance section click Settings button.
- 4. Performance Options will open. ...
- 5. Here, under Virtual memory, select Change.
- 6. Uncheck Automatically manage paging file size for all drives.
- 7. Select a Drive that hardly use (as in not often)
- 8. Set manual size
- 9. Set value to ~ 150% of your RAM (as shown in example)
- 10. Confirm with "OK".
- If you want to read more about (allthough, not related to sharepoint server):
- https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
- --------------------------------------------------------------------------------
- Modified by: count: (2)
- These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
- If you do have other indicators, try to solve those first!
- That said, it is common to have 2-4 mods listed in a row, however,
- lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
- Chance: MEDIUM (6)
- Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Immersive Sounds - Compendium.esp -> Weapons Armor Clothing & Clutter Fixes.esp -> Qw_WACCF_ISC Patch.esp -> NW VAR ISC Patch.esp -> Immersive Jewelry.esp -//- count: (1)
- Chance: LOW (1)
- Modified by: Relationship Dialogue Overhaul.esp -> RDO Updated.esp -//- count: (1)
- --------------------------------------------------------------------------------
- XPMSE: count: (21)
- This _might_ shows a probable issue with animations.
- Please check mods that add animations.
- ExtraData[1] Name: "XPMSE" -//- count: (21)
- ################################################################################
- Success Statistic: (this has been detected/handled, does not mean it's the cause)
- ################################################################################
- Issues Found: 7
- Issues Solved: 7
- ################################################################################
- DEBUG State:
- ################################################################################
- Culprit list content: (just a list)
- SkyrimSE.exe, NiNode, mesh, nvwgf2umx.dll, tbbmalloc.dll, Modified by, XPMSE,
- ################################################################################
- Random 'Fallback' Checks
- ################################################################################
- How to read these results?
- - They are simple keywords that may appear when you have a lot of issues.
- - They do NOT have to mean anything.
- - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
- File: "Immersive Jewelry.esp" -//- count: (1)
- File: "3DNPC.esp" -//- count: (5)
- File: "RDO Updated.esp" -//- count: (1)
- File: "Real Wildlife Skyrim 0.1.esp" -//- count: (22)
- File: "ESOimports.esp" -//- count: (1)
- Name: "Weapon (00013980)" -//- count: (6)
- RTTIName: "BSFadeNode" -//- count: (31)
- ExtraData[0] Name: "BSX" -//- count: (6)
- Full Name: "Ghost" -//- count: (308)
- Name: "Ghost" -//- count: (923)
- Name: "WeaponBack" -//- count: (7)
- RTTIName: "NiNode" -//- count: (293)
- Name: "MOV WeaponBackDefault" -//- count: (9)
- Name: "CME WeaponBackDefault" -//- count: (7)
- Name: "Default WeaponBack" -//- count: (7)
- Name: "Weapon Spine2" -//- count: (7)
- Name: "CME Spine2 [Spn2]" -//- count: (7)
- Name: "NPC Spine2 [Spn2]" -//- count: (7)
- Name: "CME Spine1 [Spn1]" -//- count: (7)
- Name: "NPC Spine1 [Spn1]" -//- count: (7)
- Name: "CME Spine [Spn0]" -//- count: (7)
- Name: "NPC Spine [Spn0]" -//- count: (7)
- Name: "CME UBody [UBody]" -//- count: (7)
- Name: "CME Body [Body]" -//- count: (21)
- Name: "NPC COM [COM ]" -//- count: (21)
- Name: "NPC Root [Root]" -//- count: (26)
- RTTIName: "BSFlattenedBoneTree" -//- count: (21)
- Name: "NPC" -//- count: (21)
- ExtraData[0] Name: "species" -//- count: (21)
- ExtraData[2] Name: "rigVersion" -//- count: (21)
- ExtraData[3] Name: "rigPerspective" -//- count: (21)
- Name: "skeleton.nif" -//- count: (23)
- ExtraData[0] Name: "BSBoneLOD" -//- count: (22)
- ExtraData[1] Name: "BOM" -//- count: (22)
- ExtraData[2] Name: "BBX" -//- count: (22)
- ExtraData[3] Name: "BSX" -//- count: (22)
- ExtraData[4] Name: "SkeletonID" -//- count: (22)
- RTTIName: "BSMultiBoundRoom" -//- count: (22)
- RTTIName: "BSMultiBoundNode" -//- count: (22)
- Name: "ObjectLODRoot" -//- count: (22)
- Name: "shadow scene node" -//- count: (22)
- RTTIName: "ShadowSceneNode" -//- count: (22)
- Name: "WorldRoot Node" -//- count: (22)
- RTTIName: "SceneGraph" -//- count: (22)
- Name: "IronMace01:0" -//- count: (4)
- RTTIName: "BSTriShape" -//- count: (7)
- Name: "OBJECT ROOT" -//- count: (4)
- ExtraData[0] Name: "INV" -//- count: (3)
- ExtraData[1] Name: "BSX" -//- count: (3)
- ExtraData[2] Name: "Prn" -//- count: (3)
- Name: "OBJECT WEAPON [00013982]" -//- count: (4)
- Name: "OBJECT R WeaponMaceLeft" -//- count: (4)
- Name: "MOV WeaponMaceLeftDefault" -//- count: (4)
- Name: "CME WeaponMaceLeftDefault" -//- count: (4)
- Name: "Default Mace" -//- count: (15)
- Name: "Weapon Pelvis" -//- count: (13)
- Name: "CME Pelvis [Pelv]" -//- count: (13)
- Name: "NPC Pelvis [Pelv]" -//- count: (15)
- Name: "CME LBody [LBody]" -//- count: (14)
- Name: "SteelMace:0" -//- count: (4)
- Name: "Weapon (00013988)" -//- count: (4)
- Name: "WeaponMace" -//- count: (9)
- Name: "MOV WeaponMaceDefault" -//- count: (7)
- Name: "CME WeaponMaceDefault" -//- count: (7)
- Name: "Scb" -//- count: (6)
- Name: "Steel Battleaxe" -//- count: (2)
- GetFullName: "Steel Battleaxe" -//- count: (1)
- Full Name: "???" -//- count: (1)
- Name: "Fjona's Familiar" -//- count: (4)
- Animation Name: "Animations\male\MT_RunForwardLeft.hkx" -//- count: (1)
- Skeleton Name: "NPC Root [Root]" -//- count: (5)
- Name: "MT_RunForwardLeft" -//- count: (1)
- Animation Name: "Animations\male\Chair_IdleBaseVar1.hkx" -//- count: (4)
- Name: "Chair_IdleBaseVar1" -//- count: (4)
- Name: "ChairBaseVar1_MG" -//- count: (2)
- Name: "DefaultBlendResetTransition" -//- count: (1)
- Name: "ChairIdle3rdPersonBehavior" -//- count: (2)
- Name: "ChairIdleBehavior" -//- count: (2)
- Name: "ModifierGenerator476" -//- count: (1)
- Name: "ChairRoot_Behavior" -//- count: (2)
- Name: "ChairRoot_MG" -//- count: (1)
- Name: "MT_RootBehavior" -//- count: (2)
- Name: "MT_Behavior.hkb" -//- count: (1)
- Name: "MT_BehaviorBFR" -//- count: (2)
- Name: "Common Skeever Pup" -//- count: (23)
- Project Name: "SkeeverProject" -//- count: (1)
- FormID: 0xFF005428 -//- count: (240)
- FormID: 0xFF005429 -//- count: (374)
- EditorID: "SteelBattleaxe" -//- count: (1)
- FormID: 0x00013984 -//- count: (1)
- EditorID: "Familiar" -//- count: (3)
- FormID: 0x1601861D -//- count: (3)
- FormID: 0x1601861F -//- count: (2)
- EditorID: "aaa_RDO_MCMConfig" -//- count: (1)
- FormID: 0x9300AA0E -//- count: (1)
- ID: 0x00002732 -//- count: (1)
- ID: 0x000016CF -//- count: (4)
- ID: 0x000012B4 -//- count: (2)
- ID: 0x00002DC3 -//- count: (1)
- ID: 0x00000EF6 -//- count: (2)
- ID: 0x00000BB0 -//- count: (2)
- ID: 0x000007A6 -//- count: (1)
- ID: 0x00000598 -//- count: (2)
- ID: 0x0000042C -//- count: (1)
- ID: 0x0000033A -//- count: (2)
- ID: 0x0000028D -//- count: (1)
- ID: 0x00000202 -//- count: (2)
- FormID: 0xFF00542D -//- count: (1)
- FormID: 0xFE0F7782 -//- count: (22)
- FormID: 0xFF005430 -//- count: (12)
- FormID: 0x45095B04 -//- count: (1)
- [ccBGSSSE034_WildHorsesQuest (FE017D65)].QF_ccBGSSSE034_WildHorsesQue_02000D65.Fragment_2() - "QF_ccBGSSSE034_WildHorsesQue_02000D65.psc" Line 76 -//- count: (1)
- [RSP+51A0] 0x246B226B640 (BSAnimationGraphManager*) -//- count: (1)
- [RSP+5220] 0x246B226B640 (BSAnimationGraphManager*) -//- count: (1)
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