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crash report 2024-04-02 #1

Apr 2nd, 2024
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  1. CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10
  2. ---------------------------------------------------------------------------
  3. If you are asking others for assistance / help, ALWAYS provide the crashlog as well!
  4. #####################################################################################
  5.  
  6. Crashlog Tool: CrashLoggerSSE v1-12-1-0 Dec 22 2023 02:20:56
  7. Game Version: 1.6.640
  8. Script Extender: 1.6.640
  9.  
  10.  
  11. ################################################################################
  12. RAM
  13. ################################################################################
  14. RAM Total: 191.71 GB
  15. RAM Used: 49.99 GB
  16. RAM Free: 141.72 GB
  17.  
  18. Analysis RAM (all good):
  19. It is absolute unlikely that the crash was due to RAM.
  20.  
  21.  
  22.  
  23. ################################################################################
  24. Mod Count:
  25. ################################################################################
  26. Light: 158 Regular: 249 Total: 407
  27.  
  28.  
  29. ################################################################################
  30. Header indicators:
  31. ################################################################################
  32. Memory: 0x7FF9E4FB5A9B count: (2)
  33. File: tbbmalloc.dll count: (11)
  34. Address: 0015A9B count: (2)
  35. Assembler: mov r9, [rax] count: (1)
  36.  
  37. [ 0] 0x7FF9E4FB5A9B tbbmalloc.dll+0015A9B -//- count: (1)
  38. [ 1] 0x7FF9E4FB372E tbbmalloc.dll+001372E -//- count: (1)
  39. R13 0x7FF9E4FD83C0 (void* -> tbbmalloc.dll+00383C0 add [rax], al) -//- count: (1)
  40. [RSP+58 ] 0x7FF9E4FB57C3 (void* -> tbbmalloc.dll+00157C3 mov rbp, rax) -//- count: (1)
  41. [RSP+A8 ] 0x7FF9E4FB372E (void* -> tbbmalloc.dll+001372E mov rdi, rax) -//- count: (1)
  42. [RSP+100 ] 0x7FF9E4FD83C0 (void* -> tbbmalloc.dll+00383C0 add [rax], al) -//- count: (1)
  43. [RSP+108 ] 0x7FF9E4FB7A16 (void* -> tbbmalloc.dll+0017A16 mov rsi, rax) -//- count: (1)
  44. [RSP+56A8] 0x7FF9E4FB57C3 (void* -> tbbmalloc.dll+00157C3 mov rbp, rax) -//- count: (1)
  45. [RSP+5758] 0x7FF9E4FB9251 (void* -> tbbmalloc.dll+0019251 xor ecx, ecx) -//- count: (1)
  46. tbbmalloc.dll 0x7FF9E4FA0000 -//- count: (1)
  47.  
  48.  
  49.  
  50. ################################################################################
  51. Solutions
  52. ################################################################################
  53.  
  54. SkyrimSE.exe: count: (248)
  55. This file on its own is not the cause, however, we'll do further parsing...
  56.  
  57. Could not find any known issues related to SkyrimSE.exe.
  58. SkyrimSE.exe _might_ be listed for the sole reason of... you're playing this game!!
  59. --------------------------------------------------------------------------------
  60.  
  61. NiNode: count: (302)
  62. Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods.
  63. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32
  64. Also make sure that you've chosen the HDT/SMP variant of xpmsse.
  65. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis.
  66. --------------------------------------------------------------------------------
  67. [RSP+3738] 0x246B2B74E00 (NiNode*) count: (1)
  68. [RSP+3700] 0x1597800000000 (size_t) [379846907658240] count: (1)
  69. [RSP+3710] 0x240D14F57C0 (hkbStateMachine*) count: (1)
  70. ID: 0x00000598 count: (1)
  71. [RSP+3718] 0x7FF6631F2D3B (void* -> SkyrimSE.exe+0C92D3B add rbx, 0x08) count: (1)
  72.  
  73. --------------------------------------------------------------------------------
  74.  
  75. mesh: count: (1)
  76. Some generic mesh issue, yet to be defined...
  77. If there are any 'indent' lines, they might give a more precise of what _could_ be the reason.
  78. -- This is beta detection, and might not be accurate --
  79. -- This is showing previous lines 1 & 2, and is considered WIP --
  80. [RSP+29A0] 0x24002D21C01 (char*) "orphCache::CacheFile - Failed to load meshes\clothes\monk\vaerminarobes.tri_WoodElfRace from NordRaceemaleheadchargen.tri) on HRI_Alternate_Race_WoodElfRace[1] using NordRace. (actors\character\Ethereal\femaleheadchargen.tri - 996 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996)ns.tri - 898)98)\FemaleHeadBrowsCharGen.tri - 102)ri - 102)"
  81. [RSP+29A0] 0x24002D21C01 (char*) "orphCache::CacheFile - Failed to load meshes\clothes\monk\vaerminarobes.tri_WoodElfRace from NordRaceemaleheadchargen.tri) on HRI_Alternate_Race_WoodElfRace[1] using NordRace. (actors\character\Ethereal\femaleheadchargen.tri - 996 | Actors\Character\Character Assets\FemaleHeadCharGen.tri - 996)ns.tri - 898)98)\FemaleHeadBrowsCharGen.tri - 102)ri - 102)"
  82. [RSP+2998] 0xC2C7DFC8F8 (void*)
  83. [RSP+4978] 0x240D1D497E0 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
  84. [RSP+4978] 0x240D1D497E0 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
  85. [RSP+4970] 0xC2C7DFF2C0 (void*)
  86. [RSP+4CE0] 0x240D2052160 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
  87. [RSP+4CE0] 0x240D2052160 (`anonymous namespace'::hkpCompressedMeshShapeShared*)
  88. [RSP+4CD8] 0x7FF9405B8355 (void* -> Precision.dll+0108355 test al, al)
  89. [FE: 87] Partitioned snow Meshes.esl
  90. [FE: 87] Partitioned snow Meshes.esl
  91. [FE: 86] IceLOD.esl
  92.  
  93.  
  94. --------------------------------------------------------------------------------
  95.  
  96. nvwgf2umx.dll: count: (28)
  97. Update your NVidia driver!
  98. Or your PC is too weak - aka - try fewer / lighter mods.
  99. --------------------------------------------------------------------------------
  100.  
  101. tbbmalloc.dll: count: (11)
  102. Threading Building Blocks Memory Allocator
  103. This is either part of:
  104. - the CreationKit Fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061
  105. - the Engine Fixes (part 2): https://www.nexusmods.com/skyrimspecialedition/mods/17230
  106. I do recommend to use Engine Fixes (pick 'part 1' according to your SKSE)
  107.  
  108. This message is shown without a check:
  109. Make sure to disable: SrtCrashFix64.dll (Animation Limit Crash fix SSE) as this is handled by the Engines Fixes, which is recommended to use!
  110. Either way, make sure to have the 'latest' version variant for your Skyrim edition.
  111. However, this probably is not the cause, but the causing mod relies on excessive memory handling.
  112. First and foremost, try to close any other application and background processes that might be running that you do not need.
  113. Like, but not limited to, game launchers, web browsers with 20 open tabs, Spotify, even Discord.
  114. Also, you might want to consider using lower texture mods, aka, use a 2k instead of a 4k texture mod, or just a 1k texture.
  115.  
  116. If the above did not help, you could try apply these config tweaks to: __Skyrim.ini___
  117. Make sure to comment out (#) any existing variants of these, so you can go back if they dont help or make things worse.
  118.  
  119. This is most applicable if you're using 4-8 GB ram or less, you game addicted freak! ;) (said the guy who was playing WoW raids at 3 fps).
  120.  
  121. ==================================
  122.  
  123. [Display]
  124. iTintTextureResolution=2048
  125.  
  126. [General]
  127. ClearInvalidRegistrations=1
  128.  
  129. [Memory]
  130. DefaultHeapInitialAllocMB=768
  131. ScrapHeapSizeMB=256
  132.  
  133. ==================================
  134.  
  135. Last but not least, increasing your pagefile is a good and simple way to avoid this.
  136. Best practice: pagefile-size > RAM
  137. Example: 24 GB > 16 GB RAM
  138.  
  139. Please read / follow:
  140. 1. In the Taskbar Search, type “Advanced System“. ...
  141. 2. In System Properties, click Advanced tab.
  142. 3. In Performance section click Settings button.
  143. 4. Performance Options will open. ...
  144. 5. Here, under Virtual memory, select Change.
  145. 6. Uncheck Automatically manage paging file size for all drives.
  146. 7. Select a Drive that hardly use (as in not often)
  147. 8. Set manual size
  148. 9. Set value to ~ 150% of your RAM (as shown in example)
  149. 10. Confirm with "OK".
  150.  
  151. If you want to read more about (allthough, not related to sharepoint server):
  152. https://learn.microsoft.com/en-us/sharepoint/technical-reference/the-paging-file-size-should-exceed-the-amount-of-physical-ram-in-the-system
  153.  
  154. --------------------------------------------------------------------------------
  155.  
  156. Modified by: count: (2)
  157. These are only listed as additional hints for probably debugging. If you have no other indicators, this might be worth investigating.
  158. If you do have other indicators, try to solve those first!
  159. That said, it is common to have 2-4 mods listed in a row, however,
  160. lists of 5 or more _might_ cause issues by the sheer amount of what possibly could be overwritten several times.
  161.  
  162.  
  163. Chance: MEDIUM (6)
  164. Modified by: Skyrim.esm -> Unofficial Skyrim Special Edition Patch.esp -> Immersive Sounds - Compendium.esp -> Weapons Armor Clothing & Clutter Fixes.esp -> Qw_WACCF_ISC Patch.esp -> NW VAR ISC Patch.esp -> Immersive Jewelry.esp -//- count: (1)
  165.  
  166. Chance: LOW (1)
  167. Modified by: Relationship Dialogue Overhaul.esp -> RDO Updated.esp -//- count: (1)
  168.  
  169. --------------------------------------------------------------------------------
  170.  
  171. XPMSE: count: (21)
  172. This _might_ shows a probable issue with animations.
  173. Please check mods that add animations.
  174.  
  175. ExtraData[1] Name: "XPMSE" -//- count: (21)
  176.  
  177.  
  178. ################################################################################
  179. Success Statistic: (this has been detected/handled, does not mean it's the cause)
  180. ################################################################################
  181. Issues Found: 7
  182. Issues Solved: 7
  183.  
  184. ################################################################################
  185. DEBUG State:
  186. ################################################################################
  187. Culprit list content: (just a list)
  188. SkyrimSE.exe, NiNode, mesh, nvwgf2umx.dll, tbbmalloc.dll, Modified by, XPMSE,
  189.  
  190. ################################################################################
  191. Random 'Fallback' Checks
  192. ################################################################################
  193.  
  194. How to read these results?
  195. - They are simple keywords that may appear when you have a lot of issues.
  196. - They do NOT have to mean anything.
  197. - Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
  198.  
  199.  
  200. File: "Immersive Jewelry.esp" -//- count: (1)
  201. File: "3DNPC.esp" -//- count: (5)
  202. File: "RDO Updated.esp" -//- count: (1)
  203. File: "Real Wildlife Skyrim 0.1.esp" -//- count: (22)
  204. File: "ESOimports.esp" -//- count: (1)
  205.  
  206.  
  207. Name: "Weapon (00013980)" -//- count: (6)
  208. RTTIName: "BSFadeNode" -//- count: (31)
  209. ExtraData[0] Name: "BSX" -//- count: (6)
  210. Full Name: "Ghost" -//- count: (308)
  211. Name: "Ghost" -//- count: (923)
  212. Name: "WeaponBack" -//- count: (7)
  213. RTTIName: "NiNode" -//- count: (293)
  214. Name: "MOV WeaponBackDefault" -//- count: (9)
  215. Name: "CME WeaponBackDefault" -//- count: (7)
  216. Name: "Default WeaponBack" -//- count: (7)
  217. Name: "Weapon Spine2" -//- count: (7)
  218. Name: "CME Spine2 [Spn2]" -//- count: (7)
  219. Name: "NPC Spine2 [Spn2]" -//- count: (7)
  220. Name: "CME Spine1 [Spn1]" -//- count: (7)
  221. Name: "NPC Spine1 [Spn1]" -//- count: (7)
  222. Name: "CME Spine [Spn0]" -//- count: (7)
  223. Name: "NPC Spine [Spn0]" -//- count: (7)
  224. Name: "CME UBody [UBody]" -//- count: (7)
  225. Name: "CME Body [Body]" -//- count: (21)
  226. Name: "NPC COM [COM ]" -//- count: (21)
  227. Name: "NPC Root [Root]" -//- count: (26)
  228. RTTIName: "BSFlattenedBoneTree" -//- count: (21)
  229. Name: "NPC" -//- count: (21)
  230. ExtraData[0] Name: "species" -//- count: (21)
  231. ExtraData[2] Name: "rigVersion" -//- count: (21)
  232. ExtraData[3] Name: "rigPerspective" -//- count: (21)
  233. Name: "skeleton.nif" -//- count: (23)
  234. ExtraData[0] Name: "BSBoneLOD" -//- count: (22)
  235. ExtraData[1] Name: "BOM" -//- count: (22)
  236. ExtraData[2] Name: "BBX" -//- count: (22)
  237. ExtraData[3] Name: "BSX" -//- count: (22)
  238. ExtraData[4] Name: "SkeletonID" -//- count: (22)
  239. RTTIName: "BSMultiBoundRoom" -//- count: (22)
  240. RTTIName: "BSMultiBoundNode" -//- count: (22)
  241. Name: "ObjectLODRoot" -//- count: (22)
  242. Name: "shadow scene node" -//- count: (22)
  243. RTTIName: "ShadowSceneNode" -//- count: (22)
  244. Name: "WorldRoot Node" -//- count: (22)
  245. RTTIName: "SceneGraph" -//- count: (22)
  246. Name: "IronMace01:0" -//- count: (4)
  247. RTTIName: "BSTriShape" -//- count: (7)
  248. Name: "OBJECT ROOT" -//- count: (4)
  249. ExtraData[0] Name: "INV" -//- count: (3)
  250. ExtraData[1] Name: "BSX" -//- count: (3)
  251. ExtraData[2] Name: "Prn" -//- count: (3)
  252. Name: "OBJECT WEAPON [00013982]" -//- count: (4)
  253. Name: "OBJECT R WeaponMaceLeft" -//- count: (4)
  254. Name: "MOV WeaponMaceLeftDefault" -//- count: (4)
  255. Name: "CME WeaponMaceLeftDefault" -//- count: (4)
  256. Name: "Default Mace" -//- count: (15)
  257. Name: "Weapon Pelvis" -//- count: (13)
  258. Name: "CME Pelvis [Pelv]" -//- count: (13)
  259. Name: "NPC Pelvis [Pelv]" -//- count: (15)
  260. Name: "CME LBody [LBody]" -//- count: (14)
  261. Name: "SteelMace:0" -//- count: (4)
  262. Name: "Weapon (00013988)" -//- count: (4)
  263. Name: "WeaponMace" -//- count: (9)
  264. Name: "MOV WeaponMaceDefault" -//- count: (7)
  265. Name: "CME WeaponMaceDefault" -//- count: (7)
  266. Name: "Scb" -//- count: (6)
  267. Name: "Steel Battleaxe" -//- count: (2)
  268. GetFullName: "Steel Battleaxe" -//- count: (1)
  269. Full Name: "???" -//- count: (1)
  270. Name: "Fjona's Familiar" -//- count: (4)
  271. Animation Name: "Animations\male\MT_RunForwardLeft.hkx" -//- count: (1)
  272. Skeleton Name: "NPC Root [Root]" -//- count: (5)
  273. Name: "MT_RunForwardLeft" -//- count: (1)
  274. Animation Name: "Animations\male\Chair_IdleBaseVar1.hkx" -//- count: (4)
  275. Name: "Chair_IdleBaseVar1" -//- count: (4)
  276. Name: "ChairBaseVar1_MG" -//- count: (2)
  277. Name: "DefaultBlendResetTransition" -//- count: (1)
  278. Name: "ChairIdle3rdPersonBehavior" -//- count: (2)
  279. Name: "ChairIdleBehavior" -//- count: (2)
  280. Name: "ModifierGenerator476" -//- count: (1)
  281. Name: "ChairRoot_Behavior" -//- count: (2)
  282. Name: "ChairRoot_MG" -//- count: (1)
  283. Name: "MT_RootBehavior" -//- count: (2)
  284. Name: "MT_Behavior.hkb" -//- count: (1)
  285. Name: "MT_BehaviorBFR" -//- count: (2)
  286. Name: "Common Skeever Pup" -//- count: (23)
  287. Project Name: "SkeeverProject" -//- count: (1)
  288.  
  289.  
  290. FormID: 0xFF005428 -//- count: (240)
  291. FormID: 0xFF005429 -//- count: (374)
  292. EditorID: "SteelBattleaxe" -//- count: (1)
  293. FormID: 0x00013984 -//- count: (1)
  294. EditorID: "Familiar" -//- count: (3)
  295. FormID: 0x1601861D -//- count: (3)
  296. FormID: 0x1601861F -//- count: (2)
  297. EditorID: "aaa_RDO_MCMConfig" -//- count: (1)
  298. FormID: 0x9300AA0E -//- count: (1)
  299. ID: 0x00002732 -//- count: (1)
  300. ID: 0x000016CF -//- count: (4)
  301. ID: 0x000012B4 -//- count: (2)
  302. ID: 0x00002DC3 -//- count: (1)
  303. ID: 0x00000EF6 -//- count: (2)
  304. ID: 0x00000BB0 -//- count: (2)
  305. ID: 0x000007A6 -//- count: (1)
  306. ID: 0x00000598 -//- count: (2)
  307. ID: 0x0000042C -//- count: (1)
  308. ID: 0x0000033A -//- count: (2)
  309. ID: 0x0000028D -//- count: (1)
  310. ID: 0x00000202 -//- count: (2)
  311. FormID: 0xFF00542D -//- count: (1)
  312. FormID: 0xFE0F7782 -//- count: (22)
  313. FormID: 0xFF005430 -//- count: (12)
  314. FormID: 0x45095B04 -//- count: (1)
  315.  
  316.  
  317. [ccBGSSSE034_WildHorsesQuest (FE017D65)].QF_ccBGSSSE034_WildHorsesQue_02000D65.Fragment_2() - "QF_ccBGSSSE034_WildHorsesQue_02000D65.psc" Line 76 -//- count: (1)
  318.  
  319.  
  320. [RSP+51A0] 0x246B226B640 (BSAnimationGraphManager*) -//- count: (1)
  321. [RSP+5220] 0x246B226B640 (BSAnimationGraphManager*) -//- count: (1)
  322.  
  323.  
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