Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- RANGED WEAPONS
- Rail Rifle Mk 3 - 3 Req
- 4 + Pilots BS Bonus to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
- Positron Rifle Mk 3 - 3 Req
- 6 + Pilots BS Bonus to hit, Damage DC: 22, Range 7, 10 Ammo
- Maser Rifle Mk 3 - 3 Req
- 8+ Pilots BS Bonus to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
- Bolter Mk 1 - 3 Req
- 2 + Pilots BS Bonus to Hit, Damage DC 22, Penetrating, Range 3, 30 Ammo
- Beam Cannon Mk 1 - 4 Req
- 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, Ammo 1
- EM-Railgun - 2 Req
- 6 + Pilots BS Bonus to Hit, Damage DC 21, Range 6, 10 Ammo
- Heavy EM-Railgun - 4 Req
- 6 + Pilots BS Bonus to Hit, Damage DC 23, Penetrating, Range 8, 4 Ammo
- GH-02A Micromissile Pack
- 9 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 8, 30 Ammo
- Vulcan - 1 Req
- 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, 50 Ammo
- Rocket Launcher - 4 Req
- 2 + Pilots BS Bonus to hit, Damage DC: 23, Blast 2, Range 6, 6 Ammo
- ------------------
- MELEE WEAPONS
- Prog Knife Mk 3 - 1 Req
- 6 + Pilots WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 2
- Prog Axe Mk 3 - 2 Req
- 4 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
- Prog Sword Mk 3 Kai (Shishioh Blade Mk 1) - 3 Req
- 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 2
- Prog Great Axe Mk 3 - 3 Req
- 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 1
- Enhanced Unarmed - 1 Req
- 4 + WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 3
- Claws - 1 Req
- 4 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Improved Grab, Penetrating, Range 3
- Heat Whip - 2 Req
- 6 + Pilots WS Bonus to hit, Damage DC: 21, Improved Grab, Range 4
- Beam Saber - 3 Req
- 5 + Pilots WS Bonus to hit, Damage DC 23, Penetrating, Range 2
- Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
- --------------------
- SPECIAL EQUIPMENT
- E-Barrier Field M - 2 Req
- Abalative Impervious Force Field 2 (Requires Two Move actions to refresh)
- E-Barrier Field M - 4 Req
- Abalative Impervious Force Field 6 (Requires Three Move actions to refresh)
- E-Barrier Field M - 8 Req
- Abalative Impervious Force Field 10 (Requires Four Move actions to refresh)
- Small Shield
- +1 to Reflex Save
- (2 Req)
- Large Shield
- +2 to Reflex Save
- (4 Req)
- Verniers
- +1 to Reflex Save
- (2 Req)
- High Mobility Thrusters
- +2 to Reflex Save
- (4 Req)
Advertisement
Add Comment
Please, Sign In to add comment