Sandwitches

Equipment List V1.1

Jan 15th, 2011
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  1. RANGED WEAPONS
  2.  
  3. Rail Rifle Mk 3 - 3 Req
  4. 4 + Pilots BS Bonus to hit, Damage DC: 20, Autofire, Range 5, 20 Ammo
  5.  
  6. Positron Rifle Mk 3 - 3 Req
  7. 6 + Pilots BS Bonus to hit, Damage DC: 22, Range 7, 10 Ammo
  8.  
  9. Maser Rifle Mk 3 - 3 Req
  10. 8+ Pilots BS Bonus to hit, Damage DC: 16, Autofire, Range 4, 50 Ammo
  11.  
  12. Bolter Mk 1 - 3 Req
  13. 2 + Pilots BS Bonus to Hit, Damage DC 22, Penetrating, Range 3, 30 Ammo
  14.  
  15. Beam Cannon Mk 1 - 4 Req
  16. 4 + Pilots BS Bonus to Hit, Damage DC: 24, Range 6, Ammo 1
  17.  
  18. EM-Railgun - 2 Req
  19. 6 + Pilots BS Bonus to Hit, Damage DC 21, Range 6, 10 Ammo
  20.  
  21. Heavy EM-Railgun - 4 Req
  22. 6 + Pilots BS Bonus to Hit, Damage DC 23, Penetrating, Range 8, 4 Ammo
  23.  
  24. GH-02A Micromissile Pack
  25. 9 + Pilots BS Bonus to Hit, Damage DC 18, Autofire, Range 8, 30 Ammo
  26.  
  27. Vulcan - 1 Req
  28. 4 + Pilots BS Bonus to hit, Damage DC: 15, Autofire, Range 3, 50 Ammo
  29.  
  30. Rocket Launcher - 4 Req
  31. 2 + Pilots BS Bonus to hit, Damage DC: 23, Blast 2, Range 6, 6 Ammo
  32.  
  33. ------------------
  34.  
  35. MELEE WEAPONS
  36.  
  37. Prog Knife Mk 3 - 1 Req
  38. 6 + Pilots WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 2
  39.  
  40. Prog Axe Mk 3 - 2 Req
  41. 4 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 1
  42.  
  43. Prog Sword Mk 3 Kai (Shishioh Blade Mk 1) - 3 Req
  44. 6 + Pilots WS Bonus to hit, Damage DC: 21 + Mecha Strength Mod, Range 2
  45.  
  46. Prog Great Axe Mk 3 - 3 Req
  47. 2 + Pilots WS Bonus to hit, Damage DC: 23 + Mecha Strength Mod, Range 1
  48.  
  49. Enhanced Unarmed - 1 Req
  50. 4 + WS Bonus to hit, Damage DC: 19 + Mecha Strength Mod, Range 3
  51.  
  52. Claws - 1 Req
  53. 4 + Pilots WS Bonus to hit, Damage DC: 18 + Mecha Strength Mod, Improved Grab, Penetrating, Range 3
  54.  
  55. Heat Whip - 2 Req
  56. 6 + Pilots WS Bonus to hit, Damage DC: 21, Improved Grab, Range 4
  57.  
  58. Beam Saber - 3 Req
  59. 5 + Pilots WS Bonus to hit, Damage DC 23, Penetrating, Range 2
  60. Improved Sunder (Damage may be applied to opponents weapon instead. Weapons have a toughness bonus equal to their Req Cost)
  61.  
  62.  
  63. --------------------
  64.  
  65. SPECIAL EQUIPMENT
  66.  
  67. E-Barrier Field M - 2 Req
  68. Abalative Impervious Force Field 2 (Requires Two Move actions to refresh)
  69.  
  70. E-Barrier Field M - 4 Req
  71. Abalative Impervious Force Field 6 (Requires Three Move actions to refresh)
  72.  
  73. E-Barrier Field M - 8 Req
  74. Abalative Impervious Force Field 10 (Requires Four Move actions to refresh)
  75.  
  76. Small Shield
  77. +1 to Reflex Save
  78. (2 Req)
  79.  
  80. Large Shield
  81. +2 to Reflex Save
  82. (4 Req)
  83.  
  84. Verniers
  85. +1 to Reflex Save
  86. (2 Req)
  87.  
  88. High Mobility Thrusters
  89. +2 to Reflex Save
  90. (4 Req)
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