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- Gap Caster beta version 0.26.3
- You are identified as: [Riki]
- debug : manageThread start
- Port : Using UDP.10800
- debug : sendThread start
- debug : rcvThread start
- debug : Entrance()
- <Menu>
- Escape key will take you back to here.
- 0 : Exit
- 1 : Host
- 2 : Connect
- 3 : Spectate
- 4 : Local 2P game
- 5 : Get Information
- 6 : Connect (Persistent mode)
- 7 : Relay
- 8 : Test hosting port
- Input [1] >2
- Input Address [0.0.0.0] >76.216.141.134
- Connecting to 76.216.141.134:10800
- debug : GetPlayerSide()
- Connecting player : KeiOneTwoThree
- <Delay>
- Now waiting for buffer margin value.
- Buffer margin : 5 ( Observed about 125.0[ms] delay )
- debug : th123rd start
- debug : WaitForIni()
- ERROR: Access violation at 0xF17F7825
- Data at time of violation:
- EAX: 0
- ECX: 0
- EDX: 0
- EBX: 0
- ESP: 17faf0
- EBP: 17fb20
- ESI: a
- EDI: 1a8
- EIP: 77390005
- Thread diagnostics:
- Thread ID used: 00000230
- Printing previous valid game threads used:
- Printing previous unused game threads:
- Unused thread ID: 00000120
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- Unused thread ID: 00000000
- debug : WaitForloopFlg()
- DEBUG: th123 window name being used: 東方非想天則 ~ 超弩級ギニョルの謎を追え Ve
- r1.10a
- DEBUG: datA info:
- DEBUG: device pointer - 00000000
- DEBUG: DirectInput - 00000000
- DEBUG: DirectInputFlag - 0
- DEBUG: Handle to th123 process - 00479EB8
- DEBUG: inputDeviceType(hex) - 0
- DEBUG: Playerside - a
- DEBUG: WindowName - "東方非想天則 ~ 超弩級ギニョルの謎を追え Ver1.10a"
- DEBUG: datB info:
- DEBUG: device pointer - 00000000
- DEBUG: DirectInput - 00000000
- DEBUG: DirectInputFlag - 0
- DEBUG: Handle to th123 process - 00479EB8
- DEBUG: inputDeviceType(hex) - 0
- DEBUG: Playerside - b
- DEBUG: WindowName - "東方非想天則 ~ 超弩級ギニョルの謎を追え Ver1.10a"
- Error: Unable to find a Hisoutensoku v1.10a window
- debug : Entrance()
- <Menu>
- Escape key will take you back to here.
- 0 : Exit
- 1 : Host
- 2 : Connect
- 3 : Spectate
- 4 : Local 2P game
- 5 : Get Information
- 6 : Connect (Persistent mode)
- 7 : Relay
- 8 : Test hosting port
- Input [2] >
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