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May 27th, 2018
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  1. Gap Caster beta version 0.26.3
  2. You are identified as: [Riki]
  3. debug : manageThread start
  4. Port : Using UDP.10800
  5. debug : sendThread start
  6. debug : rcvThread start
  7. debug : Entrance()
  8.  
  9. <Menu>
  10. Escape key will take you back to here.
  11. 0 : Exit
  12. 1 : Host
  13. 2 : Connect
  14. 3 : Spectate
  15. 4 : Local 2P game
  16. 5 : Get Information
  17. 6 : Connect (Persistent mode)
  18. 7 : Relay
  19. 8 : Test hosting port
  20. Input [1] >2
  21. Input Address [0.0.0.0] >76.216.141.134
  22. Connecting to 76.216.141.134:10800
  23. debug : GetPlayerSide()
  24. Connecting player : KeiOneTwoThree
  25.  
  26. <Delay>
  27. Now waiting for buffer margin value.
  28. Buffer margin : 5 ( Observed about 125.0[ms] delay )
  29. debug : th123rd start
  30. debug : WaitForIni()
  31. ERROR: Access violation at 0xF17F7825
  32. Data at time of violation:
  33. EAX: 0
  34. ECX: 0
  35. EDX: 0
  36. EBX: 0
  37. ESP: 17faf0
  38. EBP: 17fb20
  39. ESI: a
  40. EDI: 1a8
  41. EIP: 77390005
  42. Thread diagnostics:
  43. Thread ID used: 00000230
  44. Printing previous valid game threads used:
  45. Printing previous unused game threads:
  46. Unused thread ID: 00000120
  47. Unused thread ID: 00000000
  48. Unused thread ID: 00000000
  49. Unused thread ID: 00000000
  50. Unused thread ID: 00000000
  51. Unused thread ID: 00000000
  52. Unused thread ID: 00000000
  53. Unused thread ID: 00000000
  54. Unused thread ID: 00000000
  55. Unused thread ID: 00000000
  56. Unused thread ID: 00000000
  57. Unused thread ID: 00000000
  58. Unused thread ID: 00000000
  59. Unused thread ID: 00000000
  60. Unused thread ID: 00000000
  61. Unused thread ID: 00000000
  62. Unused thread ID: 00000000
  63. Unused thread ID: 00000000
  64. Unused thread ID: 00000000
  65. Unused thread ID: 00000000
  66. Unused thread ID: 00000000
  67. Unused thread ID: 00000000
  68. Unused thread ID: 00000000
  69. Unused thread ID: 00000000
  70. Unused thread ID: 00000000
  71. Unused thread ID: 00000000
  72. Unused thread ID: 00000000
  73. Unused thread ID: 00000000
  74. Unused thread ID: 00000000
  75. Unused thread ID: 00000000
  76. Unused thread ID: 00000000
  77. Unused thread ID: 00000000
  78. Unused thread ID: 00000000
  79. Unused thread ID: 00000000
  80. Unused thread ID: 00000000
  81. Unused thread ID: 00000000
  82. Unused thread ID: 00000000
  83. Unused thread ID: 00000000
  84. Unused thread ID: 00000000
  85. Unused thread ID: 00000000
  86. debug : WaitForloopFlg()
  87. DEBUG: th123 window name being used: 東方非想天則 ~ 超弩級ギニョルの謎を追え Ve
  88. r1.10a
  89. DEBUG: datA info:
  90. DEBUG: device pointer - 00000000
  91. DEBUG: DirectInput - 00000000
  92. DEBUG: DirectInputFlag - 0
  93. DEBUG: Handle to th123 process - 00479EB8
  94. DEBUG: inputDeviceType(hex) - 0
  95. DEBUG: Playerside - a
  96. DEBUG: WindowName - "東方非想天則 ~ 超弩級ギニョルの謎を追え Ver1.10a"
  97.  
  98. DEBUG: datB info:
  99. DEBUG: device pointer - 00000000
  100. DEBUG: DirectInput - 00000000
  101. DEBUG: DirectInputFlag - 0
  102. DEBUG: Handle to th123 process - 00479EB8
  103. DEBUG: inputDeviceType(hex) - 0
  104. DEBUG: Playerside - b
  105. DEBUG: WindowName - "東方非想天則 ~ 超弩級ギニョルの謎を追え Ver1.10a"
  106.  
  107. Error: Unable to find a Hisoutensoku v1.10a window
  108. debug : Entrance()
  109.  
  110. <Menu>
  111. Escape key will take you back to here.
  112. 0 : Exit
  113. 1 : Host
  114. 2 : Connect
  115. 3 : Spectate
  116. 4 : Local 2P game
  117. 5 : Get Information
  118. 6 : Connect (Persistent mode)
  119. 7 : Relay
  120. 8 : Test hosting port
  121. Input [2] >
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