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Garlyle

Air Adept Ver 0.beta

Jun 4th, 2011
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  1. AIR ADEPT
  2.  
  3.  
  4. Advanced Feature
  5.  
  6. Prerequisites: Psychic, 3 Flying and/or
  7. Electric type Pokemon
  8.  
  9. Ability Bonus: Constitution
  10. Bonuses: +1 CON
  11.  
  12. Class Features:
  13. Shock Wave, Levitation
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  26. Shock Wave: Air Adept Feature
  27. At-Will – Drains 10 of user’s HP per use.
  28. Target: Pokemon or Trainers.
  29. Effect: Use the attack Shock Wave. Use your CON modifier as your SP. ATK stat.
  30.  
  31. Levitation: Air Adept Feature
  32. At-Will – Drains 5 of user's HP per use.
  33. Target: User
  34. Effect: The user begins levitating, becoming immune to Ground-type attacks and gaining the ability to fly at half their normal movement rate per turn, but will take double damage from Electric attacks. Once activated, this effect can be disabled on the Air Adept's turn, or it can be maintained as a free action by paying its HP cost again. Effects and Moves that forcibly disable the Levitate ability also cause Levitation to stop working.
  35.  
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  38. Aerokinesis and electrokinesis are at the disposal of the Air Adepts. Psychics who master these forms of telekinesis can generate gusts of wind and bolts of electricity. Foes to this offensive type of Psychic can find themselves surrounded by field of electricity, paralyzing them, or stuck in the air, unable to get down. Some don’t realize the power of the air that surrounds them, but the absence of air is even worse. Ever tried living in a vacuum?
  39. Air Adept Features
  40.  
  41. Aeroblast: Air Adept Feature
  42. Prerequisites: Air Adept, Level 15, Air Slash, 8 Air Adept features
  43. At-Will – Drains 50 of user's HP per use
  44. Target: A trainer or pokemon
  45. Effect: Use the move Aeroblast. Use your CON modifier as your SP. ATK stat.
  46.  
  47. Aerokinesis: Air Adept Feature
  48. Prerequisites: Air Adept, 3 Flying Type pokemon
  49. Static
  50. Effect: You may target air with Telekinesis to produce short, but powerful, bursts of air. You can move air rapidly and produce a steady flow of wind that blows at X miles per hour. X is you CON modifier multiplied by 5.
  51.  
  52. Air Slash: Air Adept Feature
  53. Prerequisites: Air Adept
  54. At-Will – Drains 15 of user’s HP per use.
  55. Target: Trainer or Pokemon.
  56. Effect: Use the Move Air Slash. Use your CON modifier as your SP. ATK stat.
  57.  
  58. Charge: Air Adept Feature
  59. Prerequisites: Air Adept
  60. At-Will – Drains 5 of user’s HP per use.
  61. Target: Self or an adjacent pokemon
  62. Effect: Use the Move Charge. If you use it on a pokemon, the target also takes 10 damage. This damage cannot be reduced by any method.
  63.  
  64. Clear Sky Air Adept Feature
  65. Prerequisites: Air Adept
  66. At-Will – Drains 10 of user's HP per use
  67. Effect: Disable all Weather effects currently active.
  68.  
  69. Electrokinesis: Air Adept Feature
  70. Prerequisites: Air Adept, 3 Electric Type pokemon
  71. Static
  72. Effect: You may target electricity with Telekinesis and redirect it when rolling higher then 15 when adding your CON modifier to a d20 roll. You can also generate electricity in the air with Telekinesis to produce short, but powerful, bursts of electricity.
  73. Mass Levitation: Air Adept Feature
  74. Prerequisites: Air Adept
  75. At-Will – Drains 5 of user's HP per use
  76. Target: Up to two allied trainers or pokemon including yourself
  77. Effect: The target begins levitating, becoming immune to Ground-type attacks, and gaining the ability to fly at half their normal Overland movement rate per turn if they do not already have the Sky capability. While levitating, they will take double damage from Electric attacks. Once activated, this effect can be disabled on the Air Adept's turn, or it can be maintained as a free action by paying its HP cost again. Additional targets can be added to the effect of Mass Levitation as a normal action, but each instance of Mass Levitation must be paid for separately. Effects and Moves that forcibly disable the Levitate ability also cause Mass Levitation to stop working.
  78.  
  79. Overcharge: Air Adept Feature
  80. Prerequisites: Air Adept, Charge
  81. At-Will – Drains 5 of the user's HP per use
  82. Target: Adjacent trainer
  83. Effect: For the next X rounds, the target deals X additional damage with any Moves, arms features, or other attacks. X is equal to your CON modifier. The target also takes 5 damage. This damage cannot be reduced by any method.
  84.  
  85. Static Charge: Air Adept Feature
  86. Prerequisites: Air Adept, 17 CON
  87. At-Will – Drains 5 of the user's HP per use
  88. Target: Self or an adjacent trainer or pokemon
  89. Effect: The target gains the Static ability for the next X rounds. X is equal to your CON modifier. If the target was someone other than yourself, they take 5 damage. This damage cannot be reduced by any method.
  90.  
  91. Tailwind: Air Adept Feature
  92. Prerequisites: Air Adept, 6 Air Adept features
  93. At-Will – Drains 15 of user’s HP per use
  94. Target: No Target.
  95. Effect: Use the Move Tailwind.
  96.  
  97. Thunderbolt: Air Adept Feature
  98. Prerequisites: Air Adept, Electrokinesis, 8 Air Adept features
  99. At-Will – Drains 25 of user’s HP per use.
  100. Target: Trainer or Pokemon.
  101. Effect: Use the Move Thunderbolt. Use your CON modifier as your SP. ATK stat.
  102.  
  103. Thunder Wave: Air Adept Feature
  104. Prerequisites: Air Adept, 6 Air Adept features
  105. At-Will – Drains 15 of user’s HP per use.
  106. Target: Trainer or Pokemon.
  107. Effect: Use the Move Thunder Wave.
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