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- AIR ADEPT
- Advanced Feature
- Prerequisites: Psychic, 3 Flying and/or
- Electric type Pokemon
- Ability Bonus: Constitution
- Bonuses: +1 CON
- Class Features:
- Shock Wave, Levitation
- Shock Wave: Air Adept Feature
- At-Will – Drains 10 of user’s HP per use.
- Target: Pokemon or Trainers.
- Effect: Use the attack Shock Wave. Use your CON modifier as your SP. ATK stat.
- Levitation: Air Adept Feature
- At-Will – Drains 5 of user's HP per use.
- Target: User
- Effect: The user begins levitating, becoming immune to Ground-type attacks and gaining the ability to fly at half their normal movement rate per turn, but will take double damage from Electric attacks. Once activated, this effect can be disabled on the Air Adept's turn, or it can be maintained as a free action by paying its HP cost again. Effects and Moves that forcibly disable the Levitate ability also cause Levitation to stop working.
- Aerokinesis and electrokinesis are at the disposal of the Air Adepts. Psychics who master these forms of telekinesis can generate gusts of wind and bolts of electricity. Foes to this offensive type of Psychic can find themselves surrounded by field of electricity, paralyzing them, or stuck in the air, unable to get down. Some don’t realize the power of the air that surrounds them, but the absence of air is even worse. Ever tried living in a vacuum?
- Air Adept Features
- Aeroblast: Air Adept Feature
- Prerequisites: Air Adept, Level 15, Air Slash, 8 Air Adept features
- At-Will – Drains 50 of user's HP per use
- Target: A trainer or pokemon
- Effect: Use the move Aeroblast. Use your CON modifier as your SP. ATK stat.
- Aerokinesis: Air Adept Feature
- Prerequisites: Air Adept, 3 Flying Type pokemon
- Static
- Effect: You may target air with Telekinesis to produce short, but powerful, bursts of air. You can move air rapidly and produce a steady flow of wind that blows at X miles per hour. X is you CON modifier multiplied by 5.
- Air Slash: Air Adept Feature
- Prerequisites: Air Adept
- At-Will – Drains 15 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Air Slash. Use your CON modifier as your SP. ATK stat.
- Charge: Air Adept Feature
- Prerequisites: Air Adept
- At-Will – Drains 5 of user’s HP per use.
- Target: Self or an adjacent pokemon
- Effect: Use the Move Charge. If you use it on a pokemon, the target also takes 10 damage. This damage cannot be reduced by any method.
- Clear Sky Air Adept Feature
- Prerequisites: Air Adept
- At-Will – Drains 10 of user's HP per use
- Effect: Disable all Weather effects currently active.
- Electrokinesis: Air Adept Feature
- Prerequisites: Air Adept, 3 Electric Type pokemon
- Static
- Effect: You may target electricity with Telekinesis and redirect it when rolling higher then 15 when adding your CON modifier to a d20 roll. You can also generate electricity in the air with Telekinesis to produce short, but powerful, bursts of electricity.
- Mass Levitation: Air Adept Feature
- Prerequisites: Air Adept
- At-Will – Drains 5 of user's HP per use
- Target: Up to two allied trainers or pokemon including yourself
- Effect: The target begins levitating, becoming immune to Ground-type attacks, and gaining the ability to fly at half their normal Overland movement rate per turn if they do not already have the Sky capability. While levitating, they will take double damage from Electric attacks. Once activated, this effect can be disabled on the Air Adept's turn, or it can be maintained as a free action by paying its HP cost again. Additional targets can be added to the effect of Mass Levitation as a normal action, but each instance of Mass Levitation must be paid for separately. Effects and Moves that forcibly disable the Levitate ability also cause Mass Levitation to stop working.
- Overcharge: Air Adept Feature
- Prerequisites: Air Adept, Charge
- At-Will – Drains 5 of the user's HP per use
- Target: Adjacent trainer
- Effect: For the next X rounds, the target deals X additional damage with any Moves, arms features, or other attacks. X is equal to your CON modifier. The target also takes 5 damage. This damage cannot be reduced by any method.
- Static Charge: Air Adept Feature
- Prerequisites: Air Adept, 17 CON
- At-Will – Drains 5 of the user's HP per use
- Target: Self or an adjacent trainer or pokemon
- Effect: The target gains the Static ability for the next X rounds. X is equal to your CON modifier. If the target was someone other than yourself, they take 5 damage. This damage cannot be reduced by any method.
- Tailwind: Air Adept Feature
- Prerequisites: Air Adept, 6 Air Adept features
- At-Will – Drains 15 of user’s HP per use
- Target: No Target.
- Effect: Use the Move Tailwind.
- Thunderbolt: Air Adept Feature
- Prerequisites: Air Adept, Electrokinesis, 8 Air Adept features
- At-Will – Drains 25 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Thunderbolt. Use your CON modifier as your SP. ATK stat.
- Thunder Wave: Air Adept Feature
- Prerequisites: Air Adept, 6 Air Adept features
- At-Will – Drains 15 of user’s HP per use.
- Target: Trainer or Pokemon.
- Effect: Use the Move Thunder Wave.
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